Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 21:57:50 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2115) 2115 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6284 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 908/1000 Matter 85/300 Energy 315/315 System Corruption 0% Temperature Cool (-100) Movement Walking (125) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Thunder Leg Enhanced Armored Leg VTOL Module > --- UTILITY (7) ------ Cryofiber Web Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (10) --- Improved Titanium Leg Gravmag System Cooled Cesium-ion Thruster Faulty Cooled Cesium-ion Thruster Advanced Heat Sink Improved Coolant Injector Matter Compressor (0) Improved Propulsion Shielding Improved Light Armor Plating Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Thunder Leg Enhanced Armored Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Shock Rifle Tesla Rifle KE Penetrator > --- INVENTORY -------- Improved Titanium Leg Gravmag System Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Advanced Heat Sink Matter Compressor Improved Propulsion Shielding Improved Light Armor Plating Heavy Rocket Launcher Mace [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . 2 . . 1 Utility 5 | . . 2 . . 2 1 Weapon 1 | . . . . 1 . . Parts Attached 72 | 7 4 9 12 14 15 11 Power 9 | 1 1 . 2 2 2 1 Engine 5 | 1 1 . 1 . 2 . Core 4 | . . . 1 2 . 1 Reactor . | . . . . . . . Propulsion 18 | 2 1 1 4 4 3 3 Treads 3 | . . . 3 . . . Leg 13 | 2 1 1 1 4 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 1 1 Utility 18 | 1 1 4 2 2 4 4 Device 8 | . 1 2 2 1 2 . Storage 2 | 1 . 1 . . . . Processor 2 | . . . . 1 . 1 Hackware 3 | . . . . . 1 2 Protection 3 | . . 1 . . 1 1 Artifact . | . . . . . . . Weapon 27 | 3 1 4 4 6 6 3 Energy Gun 13 | 2 1 3 1 3 2 1 Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 6 | 1 . . . 1 3 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 9 | . . . 1 . 2 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . . 1 . Weapon 5 | . . . . . 1 4 Highest Loss Streak 2 | . . . 1 . 1 2 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 4 7 9 9 9 9 Power . | . 1 1 1 1 . . Propulsion 1 | . . 2 . . 2 3 Utility 2 | . 1 . 2 3 2 3 Weapon 3 | . 1 3 5 4 4 1 Tool/Special . | . . . . . . . Unused Backups 9 | . . . 2 2 1 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . 1 2 Weapon 4 | . . . 2 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 96 99 97 94 99 97 Engine 5 | . 14 11 1 . 5 7 Core 6 | . . . 7 14 7 3 Treads 4 | . . . 15 9 . . Leg 23 | . 28 22 18 16 25 28 Device 17 | . 10 30 26 17 12 8 Storage 7 | . 14 11 9 7 6 5 Processor 4 | . . . . 4 6 10 Hackware 3 | . . . . . 5 9 Protection 2 | . . 2 . . 6 3 Energy Gun 10 | . 28 18 12 6 3 10 Energy Cannon 1 | . . . 3 6 1 . Ballistic Gun 4 | . . . . 3 12 1 Impact Weapon 1 | . . . . 1 1 2 Peak Build Rating 79 | 6 9 14 22 46 61 79 Average Rating 37 | 4 7 13 19 35 53 70 On Entrance 20 | . 6 9 14 22 44 51 Avg Prop Armor Cover (%) 7 | . . . 8 4 . 2 Naked Turns . | . . . . . . . Heaviest Build 62 | 12 16 26 30 40 62 56 Greatest Support 103 | 20 20 20 60 80 80 103 Greatest Overweight (x) 3 | 3 . 1 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 3 8 8 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 8 8 10 10 9 10 Class Distribution -------------------- 48% | Mutant 23% | Skirmisher 13% | Scavenger-Mutant 8% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1550 | 242 54 238 202 29 656 129 Remotely . | . . . . . . . Salvage Created 2740 | . 130 406 521 29 700 954 Parts 121 | . 6 33 20 2 22 38 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . . . . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . 3 12 8 . 10 14 Guns 20 | . 3 3 6 . 5 3 Cannons 4 | . . . 2 . 2 . AOE 21 | . . 8 . . 3 10 Classes Destroyed 12 | . 1 7 . 1 3 . Worker 5 | . . 1 . . 1 3 Builder 13 | . . . . . 1 12 Tunneler 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 8 | . . 1 3 . 1 3 Operator 1 | . . 1 . . . . Watcher 1 | . . . . 1 . . Swarmer 14 | . . 7 3 . . 4 Grunt 24 | . 3 3 3 . 5 10 Duelist 1 | . . . . . 1 . Sentry 7 | . . 2 2 . 3 . Programmer 1 | . . . . . 1 . Best Kill Streak 18 | . 1 7 4 1 3 18 Combat Bots Only 5 | . 1 5 4 . 3 5 Max Kills in Single Turn 6 | . 1 3 1 1 3 6 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 292 | . 11 45 43 . 153 40 Missed 111 | . 3 16 16 . 66 10 Hits 181 | . 8 29 27 . 87 30 Melee 1 | . . . . . 1 . Projectile 180 | . 8 29 27 . 86 30 Critical Strikes 1 | . . . . . 1 . Damage Taken 3171 | . 108 549 347 . 1073 1094 Core 400 | . . 144 40 . 124 92 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 119 | . . . . . . 119 Core Remaining (%) 90 | 100 100 64 92 100 85 . Volleys Fired 140 | . 10 31 35 3 34 27 Largest 3 | . 2 2 2 3 3 3 Hottest 200 | . 115 121 150 187 200 165 Shots Fired 283 | . 20 50 64 9 94 46 Gun 219 | . 20 38 49 . 80 32 Cannon 38 | . . . 15 9 14 . Launcher 26 | . . 12 . . . 14 Special . | . . . . . . . Kinetic 77 | . . . 7 3 60 7 Thermal 146 | . 17 38 57 6 28 . Explosive 26 | . . 12 . . . 14 Electromagnetic 34 | . 3 . . . 6 25 Robot Hit Streak 9 | . 6 8 6 2 8 9 Robot Miss Streak 6 | . 2 4 5 3 6 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 164 | . 12 28 39 3 52 30 Core Hits 128 | . 7 17 18 1 36 49 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 11 | . 1 3 2 . 3 2 Burn 7 | . 1 3 2 . 1 . Destroy 2 | . . . . . 2 . Smash 2 | . . . . . . 2 Melee Attacks 12 | . . . . . 3 9 Impact 12 | . . . . . 3 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6339 | . 170 1162 646 71 1441 2849 Guns 2312 | . 164 361 451 . 890 446 Cannons 543 | . . . 195 71 277 . Explosions 3289 | . . 800 . . 274 2215 Melee 188 | . . . . . . 188 Ramming 7 | . 6 1 . . . . Kinetic 860 | . . . 70 21 666 103 Thermal 1876 | . 137 361 576 50 659 93 Explosive 2922 | . . 800 . . . 2122 Electromagnetic 486 | . 27 . . . 116 343 Impact 188 | . . . . . . 188 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 304 | . . 24 . 15 21 244 Projectiles 15 | . . . . 15 . . Explosions 131 | . . 24 . . 21 86 Melee 158 | . . . . . . 158 Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 886 | . . 200 . . 146 540 Shots 18 | . . 5 . . 2 11 Rammed . | . . . . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 370 | . 228 105 12 . 318 370 Average Temperature 111 | . 93 28 5 . 147 180 Received Heat Transfer 822 | . 60 105 99 . 324 234 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . . 2 3 Impact Corruptions 8 | . . . . . . 8 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 12 | . 1 4 3 . 4 . Heat Transferred 4178 | . 444 1147 1480 74 983 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 1 . . 2 Low Security (%) 89 | 100 100 57 91 100 100 78 Level 1 9 | . . 42 8 . . 13 Level 2 1 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 518 | . 45 356 222 56 195 518 Initial 140 | . . 5 140 56 . 89 Average 79 | . 14 166 148 11 32 111 Influence Increases 1902 | . 85 479 264 23 379 672 Destroy 0b10 Robot/C 940 | . 60 240 160 . 200 280 Destroy 0b10 Robot/NC 150 | . . 25 15 5 15 90 Destroy Leader 214 | . 10 62 40 2 60 40 Successful Hack 25 | . . 6 . . . 19 Disable Machine 195 | . . 60 . 15 75 45 Destroy Structure 318 | . . 86 4 1 29 198 Lose Combat Pursuer 60 | . 15 . 45 . . . Influence Decreases 1402 | . 70 161 473 147 196 355 Entered New Map 365 | . . 10 193 68 . 94 Time Decay 957 | . 70 151 270 79 186 201 Lost Part 80 | . . . 10 . 10 60 Squads Dispatched 10 | . . 2 . . 5 3 Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 2 . . 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 3 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 4 19 16 2 13 14 Peak Tracking Total 6 | . 4 6 5 1 4 4 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . . 4 . 1 5 3 Max in Single Turn 2 | . . 2 . 1 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 1 2 . 1 . 6 Terminals 9 | . 1 2 . 1 . 5 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 2 3 . 3 . 19 Successful 14 | . 2 2 . . . 10 Failed 13 | . . 1 . 3 . 9 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 15 | . 1 2 . . . 12 Terminals 23 | . 2 3 . 3 . 15 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 2 . . . 8 Robot Analysis 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Locate Traps 3 | . . . . . . 3 Transport Status 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Registered Components 1 | . . 1 . . . . Zone Layout 4 | . 1 1 . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 8 | . . 1 . 1 . 6 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2485 | . 183 373 593 390 512 434 Optics 434 | . . . . . . 434 Sensors 1868 | . . 373 593 390 512 . Seismic 470 | . 183 287 . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3015 | 71 223 373 593 390 876 489 Spaces Moved 1750 | 41 144 210 302 239 539 275 Core 13 | 13 . . . . . . Treads 317 | . . . 189 128 . . Legs 1420 | 28 144 210 113 111 539 275 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 125 Average Speed 134 | 137 120 128 147 146 130 127 Slowest Speed 240 | 200 120 190 240 200 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 40 25 29 6 11 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 25 | . . 18 . . 3 4 Terrain Destroyed 246 | . . 100 3 . 31 112 Melee 5 | . . . . . 1 4 Projectile 13 | . . . 3 . 8 2 AOE 228 | . . 100 . . 22 106 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2146 | 53 172 263 391 273 638 356 Wait 48 | 3 10 1 3 . 9 22 Move 1744 | 40 143 209 301 238 538 275 Hop . | . . . . . . . Pick Up 34 | 2 3 5 13 1 7 3 Fast Attach 37 | 6 2 1 8 10 5 5 Attach 17 | 1 . 2 2 3 5 4 Detach 15 | 1 1 . 2 5 3 3 Swap 42 | . 2 7 8 3 16 6 Drop 55 | . . 6 19 10 18 2 Fire 140 | . 10 31 35 3 34 27 Melee 12 | . . . . . 3 9 Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Discovered new exit (range 3) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 435 | -9/Materials | Discovered new exit (range 14) 512 | -9/Materials | Discovered new exit (range 9) 668 | -9/Materials | Entered another Materials area 668 | -8/Materials | Evolved 2 slots: Propulsion x2 1237 | -8/Materials | Discovered new exit (range 16) 1261 | -8/Materials | Entered Factory 1261 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1639 | -7/Factory | Discovered new exit (range 6) 1647 | -7/Factory | Identified exit to Factory 1651 | -7/Factory | Entered another Factory area 1651 | -6/Factory | Evolved 2 slots: Utility x2 2190 | -6/Factory | Garrison activated, responded to threat 2313 | -6/Factory | Discovered new exit (range 6) 2318 | -6/Factory | Identified exit to Lower Caves 2490 | -6/Factory | Discovered new exit (range 11) 2502 | -6/Factory | Identified exit to Factory 2527 | -6/Factory | Entered another Factory area 2527 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -5/Factory | Repaired Imp. Light Armor Plating 3016 | -5/Factory | Spotted B-75 Beast 3016 | -5/Factory | Self-destructed Last Messages --------------- 03003_ S-27 Virus destroyed. 03004_ R-10 Processor collects Wheel. 03004_ R-10 Processor collects Lgt. Ion Engine. 03007_ R-10 Processor collects Lgt. Nuclear Core. 03007_ R-10 Processor collects Terrain Scanner. 03007_ U-05 Engineer builds a Wall. 03010_ R-10 Processor collects Autogun. 03011_ U-05 Engineer lays Concrete. 03012_ U-05 Engineer builds a Wall. 03013_ Connecting with Terminal... >>Traps(Locate) Found 7 traps in 2 arrays: 6x Alarm Trap 1x Fusion Bomb Trap Map updated. 03015_ R-10 Processor collects VTOL Module. 03015_ W-25 Informer sends out distress signal. 03016_ Knocked back. 03016_ Rnf. Deuterium Engine destroyed. 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""" ]! #???????????????????????????????? | | ???? ??""" ]! ????????????????????????????????? | | ????????"" ?????????????????????????????????? | | ??????? ??????????????????????????????????? | | ??????? ???????????????????????????????????? | | ???????### ##????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 70 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 33% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed EfficiencyMachineObliterator Manual? 0 Play Time 00:45:26 Cumulative 64.7 hours Start 2026.02.12 @ 21:13:52 End 2026.02.12 @ 21:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 583e0528-0a4c-427c-afad-7af5e639a960