Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 03:01:55 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3351) 3351 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 7243 Bonus ------- High Alert Combat Kills 447 Cogmind --------- Core Integrity 256/700 Matter 300/300 Energy 53/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Small Storage Unit Melee Analysis Suite Target Analyzer Core Analyzer Improved Weapon Shielding > --- WEAPON (2) ------- Tearclaws > --- INVENTORY (8) ---- Trap Scanner Actuator Array Force Booster Trap Extractor (2/4 Shock) Tesla Rifle Advanced EMP Blaster Improved Datajack Katana Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Terrain Scanner Melee Analysis Suite Target Analyzer Core Analyzer Microactuators Improved Weapon Shielding > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Trap Scanner Melee Analysis Suite Actuator Array Hardened Medium Armor Plating Trap Extractor Tesla Rifle Advanced EMP Blaster Improved Datajack [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 244 | 9 13 56 55 105 6 . Power 14 | 1 1 1 5 6 . . Engine 6 | 1 1 1 3 . . . Core 8 | . . . 2 6 . . Reactor . | . . . . . . . Propulsion 30 | 3 3 9 6 9 . . Treads 2 | . . . . 2 . . Leg 23 | . 3 9 6 5 . . Wheel 3 | 3 . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 138 | 2 2 30 31 68 5 . Device 94 | 1 1 17 16 55 4 . Storage 2 | 1 . . 1 . . . Processor 8 | . . 1 3 4 . . Hackware 2 | . . 1 1 . . . Protection 32 | . 1 11 10 9 1 . Artifact . | . . . . . . . Weapon 62 | 3 7 16 13 22 1 . Energy Gun 15 | 3 3 6 2 1 . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 8 | . 2 5 1 . . . Ballistic Cannon . | . . . . . . . Launcher 10 | . 2 1 4 3 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 14 | . . . 4 9 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 11 | . . 3 . 8 . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 8 | . . . . 8 . . Parts Lost 26 | . . 3 6 10 1 6 Power 6 | . . 1 3 1 . 1 Propulsion 8 | . . 1 . 5 . 2 Utility 12 | . . 1 3 4 1 3 Weapon . | . . . . . . . Highest Loss Streak 6 | . . 2 1 2 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 97 98 97 94 89 Engine 4 | . 14 10 6 . . . Core 3 | . . . 2 6 7 7 Leg 15 | . 26 21 17 9 15 13 Device 15 | . 3 11 15 20 14 15 Storage 8 | . 14 11 9 7 7 7 Processor 12 | . . 5 9 18 23 23 Hackware 2 | . . 1 5 1 . . Protection 12 | . 10 12 13 12 15 14 Energy Gun 2 | . 14 7 1 . . . Ballistic Gun 4 | . 13 12 2 . . . Slashing Weapon 8 | . . . 11 11 7 7 Special Melee Weapon 1 | . . 1 1 2 . . Naked Turns . | . . . . . . . Heaviest Build 38 | 13 19 25 29 38 33 29 Greatest Support 40 | 26 20 20 28 40 35 35 Greatest Overweight (x) 10 | . . 1 1 10 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 8 8 Class Distribution -------------------- 76% | Scavenger-Mutant 17% | Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 3165 | 287 191 819 628 1075 152 13 Remotely . | . . . . . . . Salvage Created 4218 | 162 249 957 972 1668 165 45 Parts 279 | 20 24 61 69 94 10 1 Haulers Intercepted 9 | . . 3 3 3 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 9 1 Prevented 5 | . . . . . . 5 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 82 | . 8 20 20 30 3 1 Melee 40 | . . . 10 26 3 1 Guns 24 | . 4 16 4 . . . AOE 17 | . 4 4 6 3 . . Classes Destroyed 15 | 2 3 4 4 2 . . Worker 5 | . . . 2 3 . . Builder 4 | . 1 1 2 . . . Tunneler 8 | 5 1 . 2 . . . Hauler 9 | . . 3 3 3 . . Recycler 4 | 1 . 1 1 1 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 3 | . . 2 . 1 . . Swarmer 26 | . 3 8 8 7 . . Grunt 29 | . 5 8 5 7 3 1 Duelist 1 | . . . 1 . . . Sentry 12 | . . 4 4 4 . . Specialist 2 | . . . 2 . . . Hunter 4 | . . . . 4 . . Programmer 8 | . . . . 8 . . Best Kill Streak 6 | 4 3 6 6 5 3 1 Combat Bots Only 6 | . 3 6 4 4 3 1 Max Kills in Single Turn 4 | 1 3 3 4 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 2 . . Melee 2 | . . . 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4536 | . 310 776 895 1928 100 527 Core 788 | . 34 127 183 296 16 132 Absorbed by Shields 643 | . . 144 132 335 32 . Redirected to Shielding 162 | . . 24 27 80 . 31 Regen/Repaired (Parts) 282 | . . . 149 133 . . Core Remaining (%) 80 | 100 86 68 66 . . . Volleys Fired 122 | 6 22 63 25 6 . . Largest 2 | 2 2 2 2 1 . . Hottest 100 | 100 73 100 79 65 . . Shots Fired 221 | 12 42 119 42 6 . . Gun 200 | 12 38 112 37 1 . . Cannon 1 | . . . 1 . . . Launcher 15 | . 4 2 4 5 . . Special 5 | . . 5 . . . . Kinetic 114 | . 21 73 20 . . . Thermal 91 | 12 17 44 18 . . . Explosive 10 | . 4 2 4 . . . Electromagnetic 6 | . . . . 6 . . Robot Hit Streak 14 | 8 7 14 11 8 . . Robot Miss Streak 4 | 1 4 2 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 303 | 8 20 84 68 113 5 5 Core Hits 151 | 7 15 39 37 46 4 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | . . 2 4 13 . . Burn 2 | . . 2 . . . . Smash 1 | . . . . 1 . . Sever 16 | . . . 4 12 . . Melee Attacks 248 | . . 1 63 172 6 6 Impact 5 | . . . . 5 . . Slashing 225 | . . . 62 151 6 6 Piercing . | . . . . . . . Sneak Attacks 35 | . . 1 11 23 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 23 | . . . 6 17 . . Damage Inflicted 8737 | 99 479 1458 2528 3933 164 76 Guns 1939 | 99 269 1215 331 25 . . Cannons . | . . . . . . . Explosions 1414 | . 210 243 382 579 . . Melee 5384 | . . . 1815 3329 164 76 Ramming . | . . . . . . . Kinetic 1078 | . 170 781 127 . . . Thermal 1240 | 99 99 434 204 404 . . Explosive 835 | . 210 243 382 . . . Electromagnetic 200 | . . . . 200 . . Impact 118 | . . . . 118 . . Slashing 5266 | . . . 1815 3211 164 76 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 9 9 Average Corruption 5 | . . . . 4 9 9 Corruption Purged 10 | . . . . 10 . . Corruption Blocked 2 | . . . . 2 . . Effects 47 | . . . . 29 13 5 Message Errors 11 | . . . . 6 4 1 Matter Fused 9 | . . . . 4 4 1 Heat Flow Errors 5 | . . . . 4 1 . Energy Discharges 10 | . . . . 9 . 1 Data Loss (minor) 6 | . . . . 4 2 . Data Loss (major) 6 | . . . . 2 2 2 Overload Shots . | . . . . . . . Overflow Damage 517 | . 10 14 222 267 . 4 Projectiles . | . . . . . . . Explosions 132 | . 10 14 . 108 . . Melee 385 | . . . 222 159 . 4 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 13 | . 9 . . 4 . . Shots 3 | . 2 . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | 156 312 355 40 230 122 21 Average Temperature 105 | 69 113 118 23 94 63 11 Received Heat Transfer 1270 | . 153 247 176 319 51 324 Effects 7 | . 2 2 . 3 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Interference 5 | . 2 . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 1 . 4 . . . . Heat Transferred 2618 | 296 296 1332 444 250 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 983 | 30 323 403 562 983 . . Initial 255 | . 19 54 118 255 . . Average 375 | 10 122 227 336 517 . . Maximum Alert Level 3 | . 1 2 2 3 . . Low Security (%) 25 | 100 82 38 28 5 . . Level 1 36 | . 17 58 29 33 . . Level 2 25 | . . 3 41 32 . . Level 3 12 | . . . . 28 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 7 13 . . Investigation 5 | . 1 . 1 3 . . Extermination 6 | . . . . 6 . . Reinforcement 5 | . . . 3 2 . . Assault 1 | . . . . 1 . . Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 5 | . 1 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 10 28 32 50 3 7 Peak Tracking Total 6 | . 3 6 6 6 3 6 Tactical Retreats 14 | . . 2 7 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 6 | . . 3 . 3 . . Indirectly 2 | . . . . 2 . . Trap Hack Attempts 162 | . . 30 . 132 . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 25 | . . 8 . 17 . . Reused 15 | . . 4 2 9 . . Traps Extracted 16 | . . 8 . 8 . . Installed 13 | . . 4 3 6 . . Triggered 17 | . . 4 2 9 . 2 Most Traps Carried 4 | . . 4 4 4 2 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 9 | . . . . 9 . . Max in Single Turn 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 41 | . 5 7 14 15 . . Terminals 25 | . 3 7 8 7 . . Fabricators 2 | . . . . 2 . . Repair Stations 3 | . . . 2 1 . . Recycling Units 7 | . 2 . 1 4 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 136 | . 25 22 52 37 . . Successful 77 | . 14 10 34 19 . . Failed 58 | . 10 12 18 18 . . Catastrophic 5 | . . 1 1 3 . . Database Lockouts 1 | . 1 . . . . . Manual 84 | . 21 20 26 17 . . Terminals 89 | . 15 22 34 18 . . Fabricators 4 | . . . . 4 . . Repair Stations 9 | . . . 7 2 . . Recycling Units 25 | . 10 . 3 12 . . Scanalyzers 5 | . . . 5 . . . Garrison Access 4 | . . . 3 1 . . Terminal Hacks 24 | . 3 6 13 2 . . Part Schematic 2 | . . . 1 1 . . Robot Analysis 7 | . 1 3 3 . . . Prototype ID Bank 3 | . . . 3 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Security Status 2 | . . 2 . . . . Hauler Manifests 3 | . 1 1 1 . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 8 | . . . 6 2 . . Scan Component 4 | . . . 3 1 . . Repair 4 | . . . 3 1 . . Recycling Unit Hacks 6 | . 2 . 1 3 . . Retrieve Components 6 | . 2 . 1 3 . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 32 | . 9 4 9 10 . . Terminals 19 | . 5 4 7 3 . . Track 4 | . . . 3 1 . . Assimilate 1 | . 1 . . . . . Botnet 11 | . 3 3 3 2 . . Disrupt 1 | . . . 1 . . . Operators 2 | . 1 1 . . . . Fabricators 1 | . . . . 1 . . Haulers 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 12 | . 4 . 2 6 . . Monitor 2 | . . . 1 1 . . Reject 6 | . 2 . 1 3 . . Recyclers 2 | . 1 . . 1 . . Mask 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 40 | . 5 7 14 14 . . Full Trace Events 5 | . 1 . 1 3 . . Feedback Events 2 | . . . 1 1 . . Corruption 1 | . . . . 1 . . Hackware Fried 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 42 | . . . . 42 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 4 | . . . 3 1 . . Time 121 | . . . 102 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 33 | . 4 . 10 19 . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 13 | . . 1 1 11 . . Non-combat 13 | . . 1 1 11 . . Combat . | . . . . . . . Robot Hacks Applied 18 | . . 1 1 16 . . parse_system 2 | . . . 1 1 . . no_distress 9 | . . 1 . 8 . . find_chute 1 | . . . . 1 . . find_fabricator 1 | . . . . 1 . . find_recycling 2 | . . . . 2 . . find_station 2 | . . . . 2 . . check_alert 1 | . . . . 1 . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 6 | . . 6 . . . . STAY 3 | . . 3 . . . . FOLLOW 3 | . . 3 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 7 | . 1 3 3 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 6882 | 79 477 1373 1523 2890 419 121 Spaces Moved 3817 | 49 297 688 952 1437 315 79 Core 6 | 2 . . . 4 . . Treads 118 | . . . . 118 . . Legs 3290 | . 258 688 952 998 315 79 Wheels 86 | 47 39 . . . . . Hover 317 | . . . . 317 . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 90 56 125 125 Average Speed 117 | 84 114 123 109 119 125 125 Slowest Speed 550 | 90 120 190 190 550 125 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 59 55 68 32 57 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 4 . Spaces Dug 33 | . . 2 6 25 . . Terrain Destroyed 156 | . 23 22 41 70 . . Melee 31 | . . . 6 25 . . Projectile 5 | . . 4 1 . . . AOE 120 | . 23 18 34 45 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 5645 | 72 390 1072 1295 2390 334 92 Wait 940 | . 44 191 168 526 4 7 Move 3811 | 48 296 687 951 1436 314 79 Hop . | . . . . . . . Pick Up 57 | 7 7 16 15 12 . . Fast Attach 49 | 7 . 9 13 18 2 . Attach 23 | 2 2 4 6 8 1 . Detach 10 | 2 . 1 3 3 1 . Swap 172 | . 11 43 36 79 3 . Drop 70 | . 8 23 20 16 3 . Fire 122 | 6 22 63 25 6 . . Melee 211 | . . 1 55 143 6 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap 175 | . . 34 3 138 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 509 | -10/Materials | Central database locked down 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Accompanied by 1 ally 557 | -9/Materials | Evolved 2 slots: Utility x2 799 | -9/Materials | Discovered new exit (range 6) 1223 | -9/Materials | Build established: Scavenger-Mutant 1753 | -9/Materials | Discovered new exit (range 16) 1849 | -9/Materials | Discovered new exit (range 6) 1930 | -9/Materials | Entered another Materials area 1930 | -8/Materials | Evolved 2 slots: Utility x2 2086 | -8/Materials | Hacking Suite fried by hacking feedback 2200 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Repaired Hardlight Generator 2797 | -8/Materials | Repaired Lgt. Armor Plating? 3234 | -8/Materials | Discovered new exit (range 7) 3318 | -8/Materials | Repaired VSS Leg 3380 | -8/Materials | Discovered new exit (range 14) 3453 | -8/Materials | Identified exit to Factory 3453 | -8/Materials | Entered Factory 3453 | -7/Factory | Evolved 2 slots: Utility x2 5102 | -7/Factory | Fabricated System Restoration Module? 6016 | -7/Factory | Repaired Imp. Light Armor Plating 6087 | -7/Factory | Discovered new exit (range 7) 6253 | -7/Factory | First assault squad dispatched 6301 | -7/Factory | Garrison activated, responded to threat 6343 | -7/Factory | Entered Lower Caves 6526 | -7/Lower Caves | Encountered a Warlord checkpoint 6537 | -7/Lower Caves | Learned Factory security intel 6721 | -7/Lower Caves | Discovered new exit (range 8) 6755 | -7/Lower Caves | Build established: Scavenger-Gladiator 6762 | -7/Lower Caves | Entered another Lower Caves area 6873 | -7/Lower Caves | Core integrity fell below 50% 6883 | -7/Lower Caves | Self-destructed Last Messages --------------- 06858_ G-50 Soldier IFF system glitched. 06859_ Critical hit (Burn: +37). 06861_ Carbon-fiber Leg destroyed. 06862_ G-47 Trooper Aluminum Leg ripped off. 06863_ System corrupted: Substantial component data lost. 06863_ Critical hit (Burn: +37). 06867_ Acquired 4 matter. 06870_ Imp. Titanium Leg destroyed. 06872_ G-47 Trooper IFF system glitched. 06873_ G-50 Soldier misfires. 06874_ Destroyed Lgt. Angular Momentum Engine. 06875_ Imp. Light Armor Plating destroyed. 06877_ G-50 Soldier IFF system glitched. 06877_ G-47 Trooper destroyed. 06879_ G-50 Soldier destroyed. 06880_ Critical hit (Burn: +37). 06882_ Imp. Sensor Array destroyed. 06882_ Microactuators destroyed. 06882_ Mic. Nuclear Core destroyed. 06883_ Corrupted Particle Gun self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ;???????????????????? | | ???????????????????????#### ;???????????????????? | | ????????????????????????;;; ????????????????????? | | ???????????????????????? % ????????????????????? | | ???????????????????????? 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Weapon Shielding | -8/Materials | Hacked Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassStorageArray Manual? 0 Play Time 02:11:53 Cumulative 983.8 hours Start 2022.12.06 @ 23:41:35 End 2022.12.07 @ 03:01:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a5dfd79-6724-4150-a641-d4a07eb25d94