Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 11:08:04 Player: Wonda Result: Destroyed by IJ-S0V(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (515) 515 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 1194 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 60/100 System Corruption 0% Temperature Cool (6) Movement Core (250) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Subdweller Machine Gun > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine High-capacity Matter Pod (200) Subdweller Optics Sensor Array Hacking Suite Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Battle Rifle Subdweller Machine Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine High-capacity Matter Pod Subdweller Optics Sensor Array Hacking Suite Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 6 6 2 6 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 3 | 2 1 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 1 | . 1 . . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 . 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 98 100 86 Engine 7 | . 13 14 2 Core 6 | . . . 11 Treads 21 | . 27 28 15 Device 3 | . 6 8 . Storage 15 | . 20 14 14 Processor 8 | . . 5 14 Ballistic Gun 27 | . 27 28 27 Naked Turns . | . . . . Heaviest Build 30 | 14 16 20 30 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 9 | 1 . . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 10 Most Carried 10 | 2 8 9 10 Average Carried 8 | 1 7 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 9 | 2 7 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 628 | 250 184 74 120 Remotely 167 | . 113 54 . Salvage Created 586 | . 188 142 256 Parts 44 | . 19 7 18 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 17 | . 6 5 6 Guns 17 | . 6 5 6 Classes Destroyed 5 | . 4 . 1 Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 5 | . 3 2 . Subdweller 6 | . . . 6 Best Kill Streak 3 | . 3 3 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 111 | . 29 30 52 Missed 40 | . 9 9 22 Damage Taken 1069 | . 200 201 668 Core 267 | . 69 26 172 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 48 | . 19 9 20 Largest 2 | . 2 2 2 Hottest 55 | . 40 40 55 Shots Fired 94 | . 38 18 38 Gun 94 | . 38 18 38 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 94 | . 38 18 38 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | . 12 23 8 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 66 | . 24 14 28 Core Hits 30 | . 13 8 9 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 3 | . 1 2 . Destroy 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 908 | . 316 189 403 Guns 901 | . 316 182 403 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 901 | . 316 182 403 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 2 | . . 2 . Average Temperature 2 | . . 2 . Received Heat Transfer 228 | . 48 66 114 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 135 | . 124 135 . Initial . | . . . . Average 70 | . 68 81 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 9 6 13 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 5 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 13 . . Successful 6 | . 6 . . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 12 | . 12 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Record 1 | . 1 . . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3201 | 66 815 575 1745 Spaces Moved 1484 | 37 387 325 735 Core 9 | 5 . . 4 Treads 1475 | 32 387 325 731 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 191 | 147 160 160 224 Slowest Speed 500 | 160 160 160 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 48 55 54 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 4 | . . 1 3 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1744 | 45 544 363 792 Wait 163 | 1 119 21 22 Move 1481 | 36 386 324 735 Hop . | . . . . Pick Up 17 | 2 9 3 3 Fast Attach 13 | 6 6 . 1 Attach 3 | . . 1 2 Detach 1 | . . 1 . Swap 4 | . . 1 3 Drop 13 | . 5 2 6 Fire 48 | . 19 9 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 12) 67 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Entered Mines 1170 | -10/Mines | Discovered new exit (range 15) 1185 | -10/Mines | Learned Materials stockpile data 1238 | -10/Mines | Identified exit to Materials 1320 | -10/Mines | Discovered new exit (range 15) 1350 | -10/Mines | Identified exit to Subcaves 1457 | -10/Mines | Entered Subcaves 1457 | -10/Subcaves | Discovered new exit (range 10) 1472 | -10/Subcaves | Learned location of 1 exit from Materials 1520 | -10/Subcaves | Identified exit to Materials 1697 | -10/Subcaves | Ambushed by swarm of Subdwellers 1702 | -10/Subcaves | Core integrity fell below 50% 1704 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1752 | -10/Subcaves | Lost 4 allies 2184 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2838 | -10/Subcaves | Learned location of Zion (-7) 2838 | -10/Subcaves | Met a Zionite searching for "candidates" 2931 | -10/Subcaves | Discovered exit to Materials (range 11) 3058 | -10/Subcaves | Core integrity fell below 20% 3111 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3202 | -10/Subcaves | Destroyed by IJ-S0V(R) with Subdweller Laser Last Messages --------------- SC-K4T(u) tweaks Twisted Machinery. PA-R97(z): "She is not going to be happy we haven't found any suitable candidates yet." PA-R97(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -7/Zion. EXIT=FOUND: MATERIALS BF-L4T(R) destroyed. Switching to secondary target: SQ-5QO(R). SQ-5QO(R) destroyed. Acquired 49 matter. Sub. Optics falls loose from the Twisted Machinery. Lgt. Treads destroyed. Neutrino Core destroyed. Battle Rifle destroyed. Sub. Machine Gun shoots sparks and powers down. Dropped Broken Sub. Machine Gun. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??###????????????????????????????????????????? | | ## #????????????????????????????????????????? | | < ?????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | #? ????????????????????????????????????????? | | #? ???????????????????????????????????????? | | ## ???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###??????????????##?????????????????????????? | | ##????????###### #??#####?????????????????? | | #???????## ??# ##????????????????? | | #????? ## #?# ##???????????????? | | #???? 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"##? ##??????????????? | | #### ???# #???# """##?? ???????????????? | | ???## ?# #???## ##???# ??????????????? | | ????## ?????###????? ? ?????????????? | | ?????# ##???????????? # ???????????????? | | ??????# ###????????????? ?????????????????? | | ???????# #???????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????? ##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 19 Energy Capacity 315 Matter Stores 309 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed GunBiomechanicalSpecial Manual? 0 Play Time 00:34:04 Cumulative 6.7 hours Start 2024.07.24 @ 10:30:38 End 2024.07.24 @ 11:08:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 00cda266-d2e7-4d9e-a977-72bd71d6073d