Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 11:08:04

Player: Wonda

Result: Destroyed by IJ-S0V(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (515)      515
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 1194

 Bonus
-------
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     60/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Light Assault Rifle
     Subdweller Machine Gun
>               --- INVENTORY (10) ---
          Light Ion Engine
          Light Ion Engine
  High-capacity Matter Pod (200)
     Subdweller Optics
                Sensor Array
                Hacking Suite
                Assault Rifle
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Battle Rifle
     Subdweller Machine Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
  High-capacity Matter Pod
     Subdweller Optics
                Sensor Array
                Hacking Suite
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   6   2   6   
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   .   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   2   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 86  
  Engine                   7    | .   13  14  2   
  Core                     6    | .   .   .   11  
  Treads                   21   | .   27  28  15  
  Device                   3    | .   6   8   .   
  Storage                  15   | .   20  14  14  
  Processor                8    | .   .   5   14  
  Ballistic Gun            27   | .   27  28  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 14  16  20  30  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | 1   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 7   8   8   10  
  Most Carried             10   | 2   8   9   10  
  Average Carried          8    | 1   7   8   9   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            9    | 2   7   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           628  | 250 184 74  120 
  Remotely                 167  | .   113 54  .   
Salvage Created            586  | .   188 142 256 
  Parts                    44   | .   19  7   18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   6   5   6   
  Guns                     17   | .   6   5   6   
Classes Destroyed          5    | .   4   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    5    | .   3   2   .   
  Subdweller               6    | .   .   .   6   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        111  | .   29  30  52  
  Missed                   40   | .   9   9   22  
Damage Taken               1069 | .   200 201 668 
  Core                     267  | .   69  26  172 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              48   | .   19  9   20  
  Largest                  2    | .   2   2   2   
  Hottest                  55   | .   40  40  55  
Shots Fired                94   | .   38  18  38  
  Gun                      94   | .   38  18  38  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  94   | .   38  18  38  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | .   12  23  8   
  Robot Miss Streak        3    | .   3   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   1   1   
    Max Gunslinging Chain  1    | .   1   1   1   
Shots Hit Robots           66   | .   24  14  28  
  Core Hits                30   | .   13  8   9   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   
  Critical Strikes         3    | .   1   2   .   
    Destroy                3    | .   1   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           908  | .   316 189 403 
  Guns                     901  | .   316 182 403 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  7    | .   .   7   .   
  Kinetic                  901  | .   316 182 403 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   .   1   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        2    | .   .   2   .   
  Average Temperature      2    | .   .   2   .   
  Received Heat Transfer   228  | .   48  66  114 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             135  | .   124 135 .   
  Initial                  .    | .   .   .   .   
  Average                  70   | .   68  81  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   9   6   13  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   13  .   .   
  Successful               6    | .   6   .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Record                   1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3201 | 66   815  575  1745 
Spaces Moved               1484 | 37   387  325  735  
  Core                     9    | 5    .    .    4    
  Treads                   1475 | 32   387  325  731  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            191  | 147  160  160  224  
  Slowest Speed            500  | 160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 3    48   55   54   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1744 | 45  544 363 792 
  Wait                     163  | 1   119 21  22  
  Move                     1481 | 36  386 324 735 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 2   9   3   3   
  Fast Attach              13   | 6   6   .   1   
  Attach                   3    | .   .   1   2   
  Detach                   1    | .   .   1   .   
  Swap                     4    | .   .   1   3   
  Drop                     13   | .   5   2   6   
  Fire                     48   | .   19  9   20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 12)
   67 | -11/Scrapyard | Entered Materials
   85 | -10/Materials | Identified exit to Mines
  263 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 16)
  882 | -10/Materials | Entered Mines
 1170 | -10/Mines     | Discovered new exit (range 15)
 1185 | -10/Mines     | Learned Materials stockpile data
 1238 | -10/Mines     | Identified exit to Materials
 1320 | -10/Mines     | Discovered new exit (range 15)
 1350 | -10/Mines     | Identified exit to Subcaves
 1457 | -10/Mines     | Entered Subcaves
 1457 | -10/Subcaves  | Discovered new exit (range 10)
 1472 | -10/Subcaves  | Learned location of 1 exit from Materials
 1520 | -10/Subcaves  | Identified exit to Materials
 1697 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1702 | -10/Subcaves  | Core integrity fell below 50%
 1704 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1752 | -10/Subcaves  | Lost 4 allies
 2184 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2838 | -10/Subcaves  | Learned location of Zion (-7)
 2838 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2931 | -10/Subcaves  | Discovered exit to Materials (range 11)
 3058 | -10/Subcaves  | Core integrity fell below 20%
 3111 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 3202 | -10/Subcaves  | Destroyed by IJ-S0V(R) with Subdweller Laser

 Last Messages 
---------------
SC-K4T(u) tweaks Twisted Machinery. <x5>
PA-R97(z): "She is not going to be happy we
  haven't found any suitable candidates yet."
PA-R97(z): "Hey you! It's really dangerous down
  here, I feel that you could die at any moment.
  For your health and safety might I suggest a
  trip to Zion?"
World map updated: -7/Zion.
EXIT=FOUND: MATERIALS
BF-L4T(R) destroyed.
Switching to secondary target: SQ-5QO(R).
SQ-5QO(R) destroyed.
Acquired 49 matter.
Sub. Optics falls loose from the Twisted
  Machinery.
Lgt. Treads destroyed.
Neutrino Core destroyed.
Battle Rifle destroyed.
Sub. Machine Gun shoots sparks and powers down.
Dropped Broken Sub. Machine Gun.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #??###????????????????????????????????????????? |
|    ##   #????????????????????????????????????????? |
|       < ?????????????????????????????????????????? |
|    ##  ??????????????????????????????????????????? |
|    #?    ????????????????????????????????????????? |
|    #?     ???????????????????????????????????????? |
|    ## ???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ###??????????????##?????????????????????????? |
|        ##????????###### #??#####?????????????????? |
|         #???????##       ??#   ##????????????????? |
|         #????? ##        #?#    ##???????????????? |
|         #????     "      ###     ###?????????????? |
|         #??##    ""???#            ##????????????? |
|         ####"""" " ???##            #????????????? |
|            """""""#????#            ##   ????????? |
|            """""" #????#     "         """???????? |
|           & """"" #??###     R             ??????? |
| ##        %= """""##?#;     R"  #;            ???? |
| ?##          !"""  ###   @  "    ##          ????? |
| ??#          !                    ##""""  ""#????? |
| ??#      ##  =|&           ""#    #?   """"??????? |
| ?#     #####  *  ##   #;"" "##    #?? ##??#??????? |
|        #???##   ####  ## " ##     #??##??????????? |
|         ????#   #??## "! "##?    ##??????????????? |
| ####     ???#   #???# """##??     ???????????????? |
| ???##     ?#    #???##  ##???#     ??????????????? |
| ????##           ?????###?????    ? ?????????????? |
| ?????#          ##????????????  # ???????????????? |
| ??????#       ###?????????????  ?????????????????? |
| ???????#     #???????????????????????????????????? |
| ???????#     ????????????????????????????????????? |
| ????????     ????????????????????????????????????? |
| ?????????    ????????????????????????????????????? |
| ?????????? ##????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            315
Matter Stores              309
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GunBiomechanicalSpecial
  Manual?         0
Play Time         00:34:04
  Cumulative      6.7 hours
  Start           2024.07.24 @ 10:30:38
  End             2024.07.24 @ 11:08:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 00cda266-d2e7-4d9e-a977-72bd71d6073d