Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 13:28:27

Player: satan5

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (32)       6400
Robots Destroyed (157)     785
Value Destroyed (6591)     6591
Prototype IDs (75)         1500
Alien Tech Used (1)        200
Bonus (6789)               6789
              TOTAL SCORE: 26265

 Bonus
-------
High Alert Combat Kills    255
Follower Combat Kills      2834
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     135/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Coolant Injector
      Advanced Terrain Scan Processor
      Improved Armor Integrity Analyzer
               Hacking Suite
               Relay Coupler [Sentry] (1)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Plasma Rifle
               Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
         Cooled Fission Core
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Cooled Gravmag System
       Improved Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
      Makeshift Hacking Suite
       Improved Hacking Suite
       Improved System Shield
       Improved System Shield
                Assault Drone Bay
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
         Combat Linear Gravjet
         Combat Linear Gravjet
       Improved Terrain Scanner
       Advanced Target Analyzer
       Advanced Transmission Jammer
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
       Advanced Trap Extractor
                Fusion Bomb Launcher
       Improved Remote Datajack
                PL-3XN's Ring of Power
                Disassembled Obliterator
[Rating: 144]

 Favorites 
-----------
Power                      Cooled Fission Core
  Engine                   Improved Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Improved Airjet
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Plasma Lance
  Energy Gun               Arc Thrower
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Ripper
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Utility                  9    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             159  | 7   3   2   4   1   2   .   3   2   4   2   5   2   9   .   3   .   3   10  12  12  .   3   2   4   11  .   1   .   16  20  15  1   
  Power                    15   | 1   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   3   2   1   .   
    Engine                 4    | 1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   1   .   
  Propulsion               36   | 2   .   .   2   1   1   .   .   .   .   .   .   2   4   .   .   .   1   1   2   2   .   2   .   2   3   .   .   .   6   4   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   1   1   2   2   .   2   .   2   3   .   .   .   6   4   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  65   | 2   2   .   .   .   .   .   2   .   1   1   3   .   1   .   2   .   .   6   7   9   .   .   1   2   8   .   1   .   2   6   9   .   
    Device                 28   | 1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   4   5   .   .   .   2   5   .   1   .   .   4   2   .   
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   1   .   4   .   
    Hackware               19   | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   2   3   3   .   .   .   .   2   .   .   .   1   2   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   .   2   2   .   1   .   1   2   3   1   .   .   2   .   1   .   2   2   2   1   .   1   .   .   .   .   .   .   5   8   4   1   
    Energy Gun             9    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          7    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Ballistic Gun          10   | 2   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               8    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   3   .   .   3   .   .   .   .   .   8   2   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   1   .   1   1   3   .   .   4   .   3   1   .   .   .   1   15  2   6   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Propulsion               18   | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   3   .   2   .   .   .   .   .   7   .   1   
  Utility                  12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   3   2   2   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   2   .   3   
  Highest Loss Streak      11   | .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   1   .   1   1   2   .   .   4   .   2   1   .   .   .   1   11  2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | 2   8   15  14  14  14  15  14  13  14  13  14  9   7   7   7   8   7   9   14  15  15  13  13  14  14  13  13  13  13  12  3   3   
  Power                    .    | .   .   1   1   1   1   2   2   1   1   1   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   2   4   4   4   3   3   3   4   4   4   4   2   1   1   1   1   .   .   .   1   3   3   2   .   2   2   2   2   2   2   .   .   
  Utility                  5    | .   2   3   3   3   3   4   3   4   5   4   4   3   1   1   1   2   2   2   8   7   6   5   6   8   7   7   7   7   7   7   .   .   
  Weapon                   3    | 1   2   6   5   6   6   6   5   4   4   4   4   3   4   5   5   5   5   6   5   4   4   4   3   3   3   3   3   3   3   2   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             49   | .   4   .   1   .   3   .   2   1   1   .   .   7   3   .   2   .   .   1   4   4   .   2   .   .   6   .   .   .   1   5   1   1   
  Power                    10   | .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Utility                  18   | .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   2   2   .   1   .   .   2   .   .   .   1   3   .   .   
  Weapon                   12   | .   1   .   1   .   1   .   1   .   1   .   .   1   2   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 98  95  89  66  70  70  70  72  68  70  95  99  96  100 99  97  93  92  94  87  77  80  91  94  93  93  96  95  38  35  
  Engine                   3    | .   14  14  11  11  11  11  9   9   9   9   4   7   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   3   6   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   2   2   .   .   
  Leg                      4    | .   28  28  42  39  30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   .   .   .   .   .   .   .   .   .   5   35  37  38  38  37  32  32  28  29  28  23  24  25  26  26  26  32  32  .   .   
  Flight                   1    | .   .   .   .   .   3   11  9   9   9   9   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Device                   10   | .   14  14  11  11  11  11  9   9   8   8   6   7   7   7   10  15  15  6   18  16  11  5   5   2   9   15  14  14  10  8   6   4   
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   7   5   5   7   7   7   7   6   6   5   5   5   5   5   5   5   5   5   4   3   3   .   
  Processor                6    | .   .   .   .   .   .   .   8   9   9   9   14  15  15  15  8   7   7   10  6   5   5   5   5   5   7   5   5   5   4   4   15  16  
  Hackware                 14   | .   .   .   .   .   .   .   8   7   8   9   7   7   7   7   7   7   7   19  7   16  23  23  23  23  26  26  26  26  26  26  4   8   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   3   .   7   .   5   6   7   7   10  8   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Energy Cannon            2    | .   .   .   .   .   2   11  9   7   6   8   .   .   .   .   .   .   .   1   .   4   1   2   5   5   5   5   5   5   3   1   .   .   
  Ballistic Gun            4    | .   28  28  21  22  19  11  2   1   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   6   7   7   8   5   7   6   7   5   7   3   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   1   5   5   5   5   5   4   2   .   .   
Peak Build Rating          144  | 7   10  12  14  15  52  52  63  63  62  62  69  62  48  53  48  46  50  72  86  106 106 102 89  97  114 113 119 119 132 144 86  70  
  Average Rating           79   | 4   8   10  13  13  26  52  61  60  60  61  61  51  44  46  43  46  49  65  75  98  103 90  82  88  108 113 113 113 125 133 58  50  
  On Entrance              60   | .   7   10  12  14  15  52  52  63  59  62  58  62  29  46  46  46  46  50  71  75  106 102 79  89  91  113 113 119 113 126 9   61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 14  31  34  34  34  41  41  41  41  41  44  36  36  21  26  24  24  27  42  53  55  52  50  50  53  57  55  60  60  65  77  19  18  
  Greatest Support         104  | 20  20  20  40  40  50  50  50  50  50  50  50  50  41  33  33  33  41  46  54  65  65  65  53  76  66  66  66  66  104 104 13  13  
  Greatest Overweight (x)  5    | .   1   1   1   1   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   10  15  15  15  15  15  15  15  15  15  15  12  7   8   8   8   8   13  15  15  15  15  15  15  15  15  15  15  15  14  5   5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  14  15  15  8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Carried          12   | 2   8   14  14  14  14  15  14  13  14  13  14  9   7   7   7   8   7   9   14  14  15  13  13  13  14  15  14  14  15  14  4   2   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 3   15  15  15  15  15  15  15  14  14  14  15  4   8   8   8   8   7   15  15  15  15  13  15  15  15  15  15  15  15  5   5   2   

 Class Distribution 
--------------------
 32% | Mutant
 20% | Bothacker-Mutant
 17% | Hacker-Mutant
 10% | Bothacker-Scout
 10% | Hacker-Scout
  7% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
            Scout | -7/Factory
            Scout | -7/Waste
            Scout | -7/Factory
            Scout | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Upper Caves
 Bothacker-Mutant | -5/Upper Caves
 Bothacker-Mutant | -5/Zhirov
 Bothacker-Mutant | -4/Proximity Caves
  Bothacker-Scout | -4/Factory
  Bothacker-Scout | -4/Upper Caves
  Bothacker-Scout | -4/Warlord
  Bothacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
    Hacker-Mutant | -3/Armory
           Mutant | -2/Research
           Mutant | -2/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Matter Collected           5459 | 176  280  71   102  38   .    67   71   139  95   123  164  .    197  45   48   .    .    314  432  180  60   59   .    75   350  .    .    40   130  1803 245  155  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7659 | 29   339  .    198  .    .    .    121  400  439  435  184  .    150  116  48   .    41   353  70   440  175  31   .    29   1279 .    .    29   776  1600 110  267  
  Parts                    388  | 3    20   .    14   .    .    .    3    17   25   31   8    .    9    8    4    .    5    16   3    23   7    4    .    2    59   .    .    3    27   87   6    4    
Haulers Intercepted        13   | .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    3    .    .    .    2    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    8    2    .    1    .    .    .    3    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Combat Hostiles Destroyed  87   | .   8   .   4   .   .   .   .   9   9   13  3   .   .   4   1   .   4   2   1   1   5   1   .   .   1   .   .   .   .   15  2   4   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Guns                     23   | .   8   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Cannons                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   2   4   
  AOE                      44   | .   .   .   1   .   .   .   .   8   8   12  3   .   .   2   .   .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 1   4   .   2   .   .   .   2   .   1   1   .   .   .   .   2   .   .   1   1   1   1   .   .   .   .   .   .   .   .   3   .   .   
  Worker                   9    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Tunneler                 6    | 1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   .   .   .   2   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  13   | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   1   4   .   .   
  Swarmer                  25   | .   3   .   1   .   .   .   .   .   5   3   3   .   .   4   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   5   .   1   .   .   .   .   8   3   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   2   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   2   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   5   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Armor Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   .   4   .   .   .   1   4   9   7   4   .   1   4   1   .   4   1   1   3   3   1   .   1   6   .   .   1   3   3   1   3   
  Combat Bots Only         8    | .   3   .   2   .   .   .   .   4   8   7   3   .   .   4   1   .   4   1   1   1   3   1   .   .   1   .   .   .   .   3   1   3   
Max Kills in Single Turn   4    | 1   1   .   2   .   .   .   1   2   4   3   3   .   1   1   1   .   3   1   1   1   2   1   .   1   1   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   .   2   3   3   3   .   .   1   .   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Hostile Shots Fired        838   | .    34   .    15   .    .    .    .    9    21   25   2    2    13   16   8    .    15   10   63   3    10   40   .    26   21   .    .    1    17   318  33   136  
  Missed                   334   | .    11   .    6    .    .    .    .    5    9    15   1    .    5    9    3    .    7    2    21   3    9    11   .    13   10   .    .    .    7    135  9    43   
  Hits                     504   | .    23   .    9    .    .    .    .    4    12   10   1    2    8    7    5    .    8    8    42   .    1    29   .    13   11   .    .    1    10   183  24   93   
    Melee                  14    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    5    .    .    .    1    .    .    4    .    .    .    .    .    .    .    1    .    .    
    Projectile             490   | .    23   .    9    .    .    .    .    4    12   9    1    .    8    7    .    .    8    8    41   .    1    25   .    13   11   .    .    1    10   182  24   93   
    AOE                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         30    | .    .    .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    3    .    .    2    .    2    2    .    .    .    .    13   1    2    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Damage Taken               10960 | .    285  .    114  90   .    .    .    100  488  343  18   104  56   97   51   .    160  117  651  51   18   709  .    231  226  .    113  24   234  4194 533  1953 
  Core                     3191  | .    87   .    15   38   .    .    .    .    15   56   18   .    28   12   16   .    34   28   73   39   .    132  .    51   21   .    13   .    91   973  251  1200 
  Absorbed by Shields      220   | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    174  
  Regen/Repaired (Parts)   61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    65   .    .    .    86   .    .    .    87   .    .    .    .    .    .    84   .    88   .    .    .    .    77   .    .    .    97   .    18   .    .    
Volleys Fired              435   | 5    41   .    16   1    2    .    5    16   12   15   5    .    1    8    7    .    5    17   43   7    9    19   .    .    17   .    1    20   9    114  13   27   
  Largest                  2     | 2    2    .    2    2    1    .    2    1    2    1    2    .    2    1    2    .    2    2    2    1    1    1    .    .    1    .    1    1    1    2    2    2    
  Hottest                  188   | 40   40   .    46   46   60   .    83   60   100  60   100  .    90   60   115  .    140  140  140  94   94   39   .    .    105  .    35   35   105  188  116  116  
Shots Fired                605   | 10   82   .    29   2    2    .    6    16   17   17   8    .    2    8    12   .    7    25   47   7    9    19   1    .    17   .    1    20   9    185  18   29   
  Gun                      350   | 10   82   .    26   2    .    .    5    .    10   .    7    .    2    6    12   .    4    17   8    .    .    .    .    .    .    .    .    .    .    153  6    .    
  Cannon                   149   | .    .    .    .    .    2    .    1    9    7    9    1    .    .    2    .    .    .    8    1    7    3    6    1    .    17   .    1    20   9    18   10   17   
  Launcher                 36    | .    .    .    3    .    .    .    .    7    .    8    .    .    .    .    .    .    3    .    .    .    6    9    .    .    .    .    .    .    .    .    .    .    
  Special                  70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    4    .    .    .    .    .    .    .    14   2    12   
  Kinetic                  306   | 10   82   .    26   2    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  10   17   
  Thermal                  70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    2    6    1    .    17   .    1    20   9    .    6    .    
  Explosive                36    | .    .    .    3    .    .    .    .    7    .    8    .    .    .    .    .    .    3    .    .    .    6    9    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          123   | .    .    .    .    .    2    .    1    9    17   9    7    .    2    8    12   .    4    17   9    7    1    .    .    .    .    .    .    .    .    18   .    .    
  Robot Hit Streak         23    | 6    14   .    6    2    .    .    4    3    3    2    4    .    3    3    8    .    2    12   15   2    2    4    .    .    4    .    .    .    6    19   6    23   
  Robot Miss Streak        9     | 1    3    .    3    1    .    .    3    7    3    2    2    .    3    3    4    .    9    3    3    3    4    3    .    .    3    .    .    .    1    3    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           431   | 8    52   .    20   2    .    .    4    5    8    6    6    .    9    5    17   .    2    23   42   13   2    8    .    4    31   .    .    1    16   109  14   24   
  Core Hits                249   | 1    23   .    15   1    .    .    .    24   16   23   11   .    1    12   7    .    4    15   6    7    9    6    .    2    18   .    .    1    9    28   5    5    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Critical Strikes         49    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    .    36   3    .    
    Destroy                31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    .    4    .    .    
Melee Attacks              258   | .    .    .    .    .    .    .    6    2    5    3    7    .    19   .    14   .    1    10   14   18   2    1    .    5    55   .    4    6    29   57   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 87    | .    .    .    .    .    .    .    6    2    5    3    7    .    19   .    14   .    1    10   14   5    .    .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    1    .    5    55   .    4    6    28   57   .    .    
  Sneak Attacks            45    | .    .    .    .    .    .    .    2    .    2    .    .    .    5    .    1    .    .    1    .    5    .    .    .    1    17   .    .    1    5    5    .    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16810 | 83   549  .    472  19   .    .    376  931  1313 1667 603  .    550  180  452  .    334  820  125  958  406  755  .    215  2280 .    .    99   921  1684 508  510  
  Guns                     2287  | 83   549  .    335  19   .    .    40   .    138  .    67   .    10   38   102  .    .    197  98   .    .    .    .    .    .    .    .    .    .    490  121  .    
  Cannons                  2542  | .    .    .    .    .    .    .    .    19   14   22   6    .    .    7    .    .    .    477  27   149  .    .    .    .    230  .    .    .    67   654  384  486  
  Explosions               6069  | .    .    .    137  .    .    .    210  912  1028 1645 460  .    .    135  47   .    334  .    .    .    406  755  .    .    .    .    .    .    .    .    .    .    
  Melee                    5878  | .    .    .    .    .    .    .    126  .    133  .    70   .    540  .    303  .    .    146  .    809  .    .    .    215  2050 .    .    99   854  533  .    .    
  Ramming                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    24   
  Kinetic                  2386  | 83   549  .    335  19   .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    490  384  486  
  Thermal                  942   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    477  .    .    .    .    .    .    230  .    .    .    67   .    121  .    
  Explosive                2387  | .    .    .    137  .    .    .    .    387  .    368  .    .    .    .    .    .    334  .    .    .    406  755  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5183  | .    .    .    .    .    .    .    210  544  1180 1299 533  .    10   180  102  .    .    197  125  149  .    .    .    .    .    .    .    .    .    654  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1570  | .    .    .    .    .    .    .    126  .    133  .    70   .    540  .    303  .    .    146  .    162  .    .    .    .    .    .    .    .    90   .    .    .    
  Piercing                 4308  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    647  .    .    .    215  2050 .    .    99   764  533  .    .    
Highest Corruption         66    | .    2    2    .    .    4    4    3    20   44   66   4    9    14   16   17   17   17   1    2    .    .    4    4    4    .    .    .    .    4    19   3    5    
  Average Corruption       8     | .    2    2    .    .    3    4    3    8    32   54   1    7    11   14   16   17   17   1    1    .    .    3    4    4    .    .    .    .    3    7    1    3    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    9    1    .    .    1    2    7    11   18   20   3    1    18   9    10   .    12   1    12   .    .    1    1    5    .    .    .    .    6    67   .    2    
    Message Errors         53    | .    3    .    .    .    .    .    1    3    5    4    2    .    3    2    3    .    3    1    2    .    .    .    .    3    .    .    .    .    3    14   .    1    
    Matter Fused           60    | .    3    .    .    .    .    1    2    5    4    5    .    .    5    2    4    .    5    .    1    .    .    1    .    1    .    .    .    .    1    20   .    .    
    Heat Flow Errors       29    | .    1    .    .    .    1    1    1    1    2    4    1    1    3    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    8    .    .    
    Energy Discharges      18    | .    1    1    .    .    .    .    1    1    .    2    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    6    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    1    1    2    1    .    .    2    1    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    7    .    .    
    Data Loss (major)      7     | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    3    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    5    .    .    .    1    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            1747  | .    .    .    .    .    .    .    132  3    53   20   55   .    168  .    98   .    14   133  .    114  .    28   .    64   488  .    .    .    120  206  6    45   
  Projectiles              236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  .    33   .    .    .    .    .    .    .    .    .    35   6    45   
  Explosions               177   | .    .    .    .    .    .    .    86   3    .    20   20   .    .    .    6    .    14   .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    
  Melee                    1334  | .    .    .    .    .    .    .    46   .    53   .    35   .    168  .    92   .    .    16   .    81   .    .    .    64   488  .    .    .    120  171  .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      702   | .    .    .    .    .    .    .    .    36   198  212  .    .    .    .    33   .    26   .    .    .    .    183  .    .    .    .    .    .    .    3    1    10   
  Shots                    13    | .    .    .    .    .    .    .    .    2    2    3    .    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    7    
Targets Rammed             12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | .    106  .    20   .    177  179  174  222  147  278  273  82   125  231  252  .    66   270  221  50   44   .    .    .    8    .    315  .    142  262  .    .    
  Average Temperature      77    | .    20   .    8    .    112  94   68   54   46   107  96   46   54   100  113  .    32   80   74   26   21   .    .    .    7    .    174  .    95   86   .    .    
  Received Heat Transfer   1403  | .    135  .    45   .    .    .    .    36   99   90   .    .    9    .    .    .    27   .    169  12   9    18   .    .    46   .    .    .    .    511  63   134  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Fried              26    | .    .    .    .    .    .    .    1    1    4    5    3    .    .    1    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    7    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1120  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    480  .    .    .    .    .    .    290  .    .    .    100  .    200  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         3866  | .    .    .    .    .    179  .    200  865  1223 1114 200  .    .    85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  LE Corruption            67    | .    .    .    .    .    4    .    3    16   20   19   3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    1    2    3    2    .    .    .    .    .    .    1    4    4    .    .    .    .    1    .    .    .    .    3    2    1    
  Low Security (%)         58   | 100  100  100  100  100  .    100  100  80   30   .    .    100  100  .    .    .    .    73   12   .    .    .    .    .    91   .    .    .    100  52   .    33   
  Level 1                  16   | .    .    .    .    .    .    .    .    19   50   36   60   .    .    .    .    .    .    26   3    .    .    .    .    .    8    .    .    .    .    31   29   66   
  Level 2                  9    | .    .    .    .    .    .    .    .    .    19   46   39   .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    4    70   .    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    45   56   .    .    .    .    .    .    .    .    .    11   .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   43   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1439 | 5    126  1    111  39   .    .    42   277  420  837  499  171  84   .    .    .    .    309  1435 1439 .    .    .    .    335  .    .    .    27   980  508  222  
  Initial                  753  | .    .    1    .    39   .    .    .    .    134  260  438  171  84   .    .    .    .    309  4    753  .    .    .    .    334  .    .    .    .    .    507  198  
  Average                  295  | .    40   .    39   7    .    .    8    94   261  492  386  147  41   .    .    .    .    115  760  1058 .    .    .    .    159  .    .    .    4    265  421  202  
Influence Increases        9657 | 5    285  .    206  .    .    .    92   287  406  597  222  .    195  84   5    .    135  480  1535 1018 305  20   .    155  685  .    .    50   154  2515 137  84   
  Destroy 0b10 Robot/C     2964 | .    160  .    80   .    .    .    .    144  144  224  48   .    .    64   .    .    80   40   380  440  100  20   .    .    20   .    .    .    .    900  40   80   
  Destroy 0b10 Robot/NC    361  | 5    15   .    20   .    .    .    12   .    16   .    12   .    16   .    5    .    .    25   .    55   .    .    .    5    100  .    .    5    40   30   .    .    
  Destroy Leader           564  | .    32   .    34   .    .    .    2    8    34   16   10   .    .    8    .    .    10   22   10   102  10   .    .    .    22   .    .    .    6    228  10   .    
  Allied During Kill       556  | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    58   264  .    .    .    .    .    .    .    .    .    228  .    4    
  Successful Hack          301  | .    33   .    12   .    .    .    4    .    9    24   12   .    40   .    .    .    .    40   .    18   .    .    .    .    35   .    .    .    18   38   18   .    
  Disable Machine          531  | .    .    .    15   .    .    .    24   .    48   36   96   .    12   .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    15   255  .    .    
  Anti-Garrison Action     940  | .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    900  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        545  | .    .    .    15   .    .    .    26   51   59   111  44   .    7    .    .    .    .    8    37   4    .    .    .    .    58   .    .    .    30   86   9    .    
  Advance Influence        600  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    300  .    .    .    .    .    .    .    
  Partial Spotted          273  | .    .    .    15   .    .    .    12   .    12   .    .    .    24   .    .    .    .    .    15   15   .    .    .    .    45   .    .    .    15   105  15   .    
  Lose Combat Pursuer      2022 | .    45   .    15   .    .    .    12   84   84   144  .    .    96   12   .    .    45   45   135  90   195  .    .    150  105  .    .    45   30   645  45   .    
Influence Decreases        9475 | 5    281  4    105  101  .    .    92   10   283  160  569  369  266  120  19   .    120  488  107  1158 630  305  685  100  659  31   50   50   152  1549 841  166  
  Entered New Map          3798 | .    .    3    .    62   .    .    .    .    143  140  399  319  37   19   4    .    .    6    3    682  480  185  685  .    21   31   50   .    .    2    461  66   
  Time Decay               3491 | 5    281  1    105  29   .    .    92   .    140  .    170  20   184  91   15   .    110  255  .    206  150  80   .    80   478  .    .    50   152  627  170  .    
  Search Patrol Dispatched 150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    
  Lost Part                384  | .    .    .    .    10   .    .    .    10   .    .    .    10   .    10   .    .    10   10   24   .    .    40   .    20   10   .    .    .    .    150  20   60   
  Lost Ally                640  | .    .    .    .    .    .    .    .    .    .    20   .    20   .    .    .    .    .    .    80   120  .    .    .    .    .    .    .    .    .    320  40   40   
  Purge Threat             1012 | .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    217  .    150  .    .    .    .    150  .    .    .    .    450  .    .    
Squads Dispatched          51   | .    2    .    1    .    .    .    1    .    2    .    2    .    1    .    .    .    .    4    .    8    .    1    .    .    7    .    .    .    4    15   3    .    
  Investigation            15   | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    3    .    .    .    1    3    1    .    
  Extermination            18   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    4    .    .    .    2    8    .    .    
  Reinforcement            13   | .    2    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    2    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Distress Signals           13   | .   3   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              403  | .   17  .   11  .   .   .   2   10  13  21  3   5   7   4   4   .   9   8   40  29  15  15  .   13  17  .   .   3   8   109 16  24  
  Peak Tracking Total      19   | .   5   .   4   .   .   .   1   4   5   9   3   6   4   3   2   .   7   5   8   8   5   6   .   8   4   .   .   3   3   15  5   19  
  Tactical Retreats        72   | .   3   .   1   .   .   .   1   3   3   4   .   1   5   1   .   .   2   1   6   2   5   .   .   4   3   .   .   3   2   20  2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Traps Triggered            56   | .   2   .   .   1   .   .   .   2   2   4   4   .   4   .   .   .   .   .   10  .   .   .   .   .   1   .   2   .   5   17  .   2   
  Indirectly               6    | .   .   .   .   .   .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   .   .   .   5   5   5   5   8   8   8   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Machines Disabled          47   | .   .   .   1   .   1   .   2   .   4   3   8   .   1   .   .   .   .   .   5   2   .   1   .   .   .   .   1   .   1   17  .   .   
  Max in Single Turn       5    | .   .   .   1   .   1   .   1   .   2   2   5   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Machines Accessed          111  | .   6   .   3   1   2   .   6   1   5   2   5   .   6   3   1   4   .   9   2   8   .   1   4   .   18  .   .   .   5   13  6   .   
  Terminals                61   | .   6   .   3   .   .   .   5   1   4   2   2   .   4   .   .   .   .   4   2   5   .   1   .   .   8   .   .   .   3   9   2   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   1   2   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   1   .   
Total Hacks                351  | .   17  .   10  1   10  .   25  2   15  3   10  .   20  5   1   28  .   29  4   18  .   4   17  .   64  .   .   .   18  41  9   .   
  Successful               215  | .   6   .   3   1   10  .   11  .   6   2   6   .   10  5   1   28  .   22  1   10  .   4   17  .   36  .   .   .   9   21  6   .   
  Failed                   136  | .   11  .   7   .   .   .   14  2   9   1   4   .   10  .   .   .   .   7   3   8   .   .   .   .   28  .   .   .   9   20  3   .   
    Catastrophic           16   | .   1   .   1   .   .   .   .   1   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   151  | .   14  .   8   .   1   .   16  .   13  .   3   .   16  .   .   .   .   13  .   7   .   1   .   .   23  .   .   .   10  23  3   .   
  Terminals                201  | .   17  .   10  .   .   .   24  2   14  3   5   .   12  .   .   .   .   15  4   11  .   4   .   .   32  .   .   .   13  32  3   .   
  Fabricators              35   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   6   .   .   .   .   11  .   .   .   2   4   4   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   5   .   .   
  Recycling Units          23   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   9   .   .   .   3   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   .   1   .   4   .   1   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   1   .   
Terminal Hacks             109  | .   2   .   1   1   10  .   5   .   1   2   1   .   3   5   1   28  .   6   1   3   .   4   17  .   9   .   .   .   3   6   .   .   
  Record                   33   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   3   .   11  .   .   .   .   .   4   5   .   .   .   .   .   .   1   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   .   1   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   3   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           20   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   3   .   .   .   .   6   .   .   .   1   2   3   .   
  Network Status           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   2   .   
  Build                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   1   1   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   .   .   1   .   1   .   3   .   1   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   1   .   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         55   | .   4   .   2   .   .   .   5   .   4   .   1   .   5   .   .   .   .   7   .   3   .   .   .   .   10  .   .   .   4   9   1   .   
  Terminals                41   | .   4   .   2   .   .   .   5   .   4   .   1   .   2   .   .   .   .   4   .   3   .   .   .   .   3   .   .   .   4   8   1   .   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 26   | .   3   .   1   .   .   .   4   .   2   .   1   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   .   .   2   4   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              8    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
    Monitor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         79   | .   6   .   3   .   .   .   5   1   4   1   5   .   5   .   .   .   .   8   2   6   .   1   .   .   13  .   .   .   4   10  5   .   
  Full Trace Events        14   | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   1   1   .   1   .   .   3   .   .   .   .   2   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   1   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   807  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   64  .   .   .   .   419 .   .   .   .   31  187 .   
  Total Part Build Rating  68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   8   .   .   .   .   32  .   .   .   .   7   7   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     284  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   51  .   .   .   .   198 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   8   .   .   .   10  .   3   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Res Gar 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   2   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   2   2   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   2   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  reboot_system            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   2   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   5   
  Machine Destruction      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   5   
  Attached                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   3   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Total Allies               37    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    17   2    2    
  Largest Group            10    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    8    8    .    .    .    .    .    .    .    .    .    10   1    1    
  Highest-Rated Group      481   | .    .    .    .    .    .    .    .    .    .    39   .    31   .    .    .    .    .    .    458  458  .    .    .    .    .    .    .    .    .    481  64   51   
  Highest-Rated Ally       99    | .    .    .    .    .    .    .    .    .    .    39   .    31   .    .    .    .    .    .    99   99   .    .    .    .    .    .    .    .    .    64   64   51   
Total Orders               58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    2    .    34   .    .    
  STAY                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    1    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    1    .    31   .    .    
Ally Attacks               540   | .    .    .    .    .    .    .    .    .    .    8    .    6    .    .    .    .    .    .    147  87   .    .    .    .    .    .    .    .    .    281  4    7    
  Total Damage             12667 | .    .    .    .    .    .    .    .    .    .    55   .    105  .    .    .    .    .    .    3325 2891 .    .    .    .    .    .    .    .    .    5962 147  182  
  Kills                    77    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    18   26   .    .    .    .    .    .    .    .    .    32   .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Active Infowar (turns)     12098 | 4    921  75   329  193  220  94   328  402  275  271  344  55   418  231  204  30   223  592  1591 417  313  177  69   45   1178 11   106  358  608  2016 .    .    
  Optics                   541   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    541  .    .    .    .    .    .    .    
  Sensors                  8653  | .    .    .    .    .    .    .    .    .    .    .    344  55   418  231  204  30   223  592  1591 417  313  177  69   45   848  11   106  358  608  2013 .    .    
  IFF                      125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  .    .    .    .    .    .    .    
  Terrain                  2772  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    828  11   99   348  608  878  .    .    
  Seismic                  3112  | 4    921  75   329  193  220  94   328  402  275  271  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  547   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  88   .    .    .    .    .    .    .    .    .    317  .    .    
Robot Analysis Total       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    1    .    .    .    1    .    .    .    
Derelict Logs Recovered    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    4    .    .    45   .    .    
  Drone Recoveries         68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    4    .    39   .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Turns Passed               13473 | 64   921  75   329  193  220  94   328  402  299  313  351  55   418  253  204  30   223  592  1772 420  313  177  69   186  1224 11   106  358  608  2387 355  123  
Spaces Moved               18188 | 32   553  38   185  133  222  178  513  452  410  277  577  82   784  542  325  75   387  882  2012 751  600  314  147  417  2012 30   240  689  914  2854 463  98   
  Core                     298   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   125  69   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1054  | 25   553  38   185  133  120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    13891 | .    .    .    .    .    .    .    .    .    .    .    .    13   784  542  325  75   387  882  2012 751  600  314  147  417  2012 30   240  689  914  2757 .    .    
  Flight                   2945  | .    .    .    .    .    102  178  513  452  410  277  577  69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    338  29   
  Fastest Speed            24    | 50   120  190  120  120  50   50   50   50   50   50   50   50   38   40   40   40   38   36   36   40   40   38   40   24   36   36   36   36   36   47   40   40   
  Average Speed            51    | 104  139  190  121  141  87   50   50   50   50   50   50   60   41   40   40   40   38   44   65   40   40   39   40   37   36   36   36   36   50   49   45   50   
  Slowest Speed            300   | 120  190  190  190  190  120  50   50   50   50   50   50   116  116  40   106  40   40   98   97   45   40   40   40   95   90   36   40   36   114  63   120  300  
  Overloaded Moves         62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    1    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    76   16   24   33   59   41   40   42   55   36   20   79   20   63   55   68   58   25   91   24   77   52   60   59   45   6    22   69   29   96   20   30   
  Regions Visited          32
    Branch Regions         16
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    2    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    5    .    .    .    .    
Spaces Dug                 125   | .    .    .    .    .    .    .    2    3    3    3    5    .    7    .    .    .    1    6    1    2    3    3    .    1    26   .    4    11   11   33   .    .    
Terrain Destroyed          726   | .    .    .    21   .    13   .    27   72   63   125  59   .    7    .    .    .    32   8    1    2    39   132  .    1    36   .    4    25   15   42   2    .    
  Melee                    104   | .    .    .    .    .    .    .    2    .    3    .    5    .    7    .    .    .    1    6    1    2    2    1    .    1    24   .    4    5    11   29   .    .    
  Projectile               47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    5    .    .    12   .    .    20   4    .    2    .    
  AOE                      562   | .    .    .    21   .    13   .    25   72   60   125  54   .    .    .    .    .    31   .    .    .    35   126  .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Res  Gar  
Total                      21320 | 53   632  41   260  135  247  182  570  607  478  428  617  83   844  569  362  74   452  1039 2419 834  659  345  156  437  2398 29   252  769  1007 3593 593  156  
  Wait                     1683  | .    12   .    50   .    10   5    30   131  33   122  2    1    17   14   2    .    56   95   213  16   47   5    .    8    271  .    .    51   5    422  65   .    
  Move                     18149 | 31   552  37   184  132  221  177  511  451  410  274  575  75   783  541  324  74   386  882  2011 750  599  313  146  416  2011 29   239  688  913  2853 463  98   
  Hop                      5     | .    .    .    .    .    .    .    1    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | 10   17   1    4    1    4    .    8    1    6    1    5    1    7    2    5    .    .    14   17   8    .    2    4    2    10   .    3    1    2    33   11   .    
  Fast Attach              77    | .    .    .    .    .    1    .    .    .    .    .    .    1    6    .    3    .    .    2    5    10   .    .    2    1    11   .    .    .    26   4    5    .    
  Attach                   104   | 7    .    1    2    1    .    .    2    .    3    .    2    2    .    1    2    .    1    6    9    2    .    2    2    3    3    .    1    2    .    29   17   4    
  Detach                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    9    1    
  Swap                     104   | .    3    1    2    .    1    .    1    4    5    4    9    .    5    2    3    .    3    7    10   6    2    3    .    1    4    .    .    .    1    25   2    .    
  Drop                     172   | .    7    1    2    .    8    .    6    2    4    1    3    1    6    1    2    .    .    6    19   17   .    .    2    .    15   .    3    1    21   38   5    1    
  Fire                     435   | 5    41   .    16   1    2    .    5    16   12   15   5    .    1    8    7    .    5    17   43   7    9    19   .    .    17   .    1    20   9    114  13   27   
  Melee                    258   | .    .    .    .    .    .    .    6    2    5    3    7    .    19   .    14   .    1    10   14   18   2    1    .    5    55   .    4    6    29   57   .    .    
  Ram                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    7    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            123   | .    .    .    .    .    .    .    .    .    .    7    8    .    .    .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    1    11   .    18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2)
-3/Armory (discovered 2 exits: *Res x2)
-2/Research
-2/Garrison

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    65 | -11/Scrapyard      | Entered Materials
    66 | -10/Materials      | Met a group of wandering Federalists
   104 | -10/Materials      | Discovered new exit (range 9)
   328 | -10/Materials      | Build established: Mutant
   546 | -10/Materials      | Discovered new exit (range 14)
   729 | -10/Materials      | Discovered new exit (range 8)
   986 | -10/Materials      | Entered Mines
  1019 | -10/Mines          | Discovered new exit (range 8)
  1061 | -10/Mines          | Entered Materials
  1061 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1322 | -9/Materials       | Identified exit to Mines
  1390 | -9/Materials       | Entered Mines
  1419 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1450 | -9/Mines           | Met a Derelict bent on vengeance
  1516 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1577 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1578 | -9/Mines           | Discovered new exit (range 5)
  1583 | -9/Mines           | Entered Exiles
  1621 | -9/Exiles          | Met 8R-AWN
  1642 | -9/Exiles          | Met EX-HEX
  1674 | -9/Exiles          | Met EX-BIN
  1693 | -9/Exiles          | Aligned with FarCom system
  1694 | -9/Exiles          | Given EX-Vault access code
  1723 | -9/Exiles          | Opened EX-Vault
  1733 | -9/Exiles          | Found Flying Fortress v7
  1735 | -9/Exiles          | Found Latent Energy Streamer
  1739 | -9/Exiles          | Found 0b10 Alert Chip
  1749 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1765 | -9/Exiles          | Met EX-DEC
  1782 | -9/Exiles          | Discovered new exit (range 14)
  1803 | -9/Exiles          | Stole three prototypes: Flying Fortress v7, 0b10 Alert Chip, Latent Energy Streamer
  1803 | -9/Exiles          | Entered Mines
  1891 | -8/Mines           | Discovered new exit (range 14)
  1897 | -8/Mines           | Entered Materials
  1897 | -8/Materials       | Evolved 2 slots: Utility x2
  2050 | -8/Materials       | Met 7R-MNS
  2176 | -8/Materials       | Discovered new exit (range 12)
  2221 | -8/Materials       | Identified exit to Garrison
  2225 | -8/Materials       | Entered Garrison
  2233 | -8/Garrison        | Triggered checkpoint
  2241 | -8/Garrison        | Installed Relay Interface Framework
  2313 | -8/Garrison        | Triggered checkpoint
  2476 | -8/Garrison        | System corruption reached 10%
  2496 | -8/Garrison        | Triggered checkpoint
  2621 | -8/Garrison        | Discovered new exit (range 13)
  2627 | -8/Garrison        | Entered Materials
  2773 | -8/Materials       | Discovered new exit (range 11)
  2808 | -8/Materials       | System corruption reached 30%
  2889 | -8/Materials       | Destroyed 8 combat bots
  2926 | -8/Materials       | Identified exit to Garrison
  2926 | -8/Materials       | Entered Garrison
  2940 | -8/Garrison        | Discovered new exit (range 42)
  2940 | -8/Garrison        | Discovered new exit (range 50)
  2940 | -8/Garrison        | Discovered new exit (range 66)
  3003 | -8/Garrison        | Triggered checkpoint
  3153 | -8/Garrison        | Triggered checkpoint
  3171 | -8/Garrison        | Expanded RIF knowledge: Alert ID Control
  3184 | -8/Garrison        | Triggered checkpoint
  3200 | -8/Garrison        | Rescued a captive Derelict
  3200 | -8/Garrison        | Rescued a captive Derelict
  3215 | -8/Garrison        | Expanded RIF knowledge: Robot Detection
  3226 | -8/Garrison        | Destroyed 7 combat bots
  3239 | -8/Garrison        | Entered Factory
  3239 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3241 | -7/Factory         | FarCom data flow suspended
  3277 | -7/Factory         | Identified exit to Storage
  3277 | -7/Factory         | Identified exit to Lower Caves
  3526 | -7/Factory         | Build established: Scout
  3590 | -7/Factory         | Sucked down chute
  3590 | -7/Factory         | Entered Waste
  3591 | -7/Waste           | Met a frightened Derelict
  3595 | -7/Waste           | Spotted C-40 Crusher
  3600 | -7/Waste           | Spotted C-40 Crusher
  3605 | -7/Waste           | EMP discharged
  3607 | -7/Waste           | Spotted C-40 Crusher
  3612 | -7/Waste           | Spotted C-40 Crusher
  3613 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  3625 | -7/Waste           | Spotted C-40 Crusher
  3634 | -7/Waste           | Discovered new exit (range 10)
  3644 | -7/Waste           | Identified exit to Factory
  3645 | -7/Waste           | Entered Factory
  3796 | -7/Factory         | System corruption reached 10%
  4063 | -7/Factory         | Entered Lower Caves
  4281 | -7/Lower Caves     | Discovered new exit (range 11)
  4294 | -7/Lower Caves     | Entered an active Warlord outpost
  4300 | -7/Lower Caves     | Learned Research security intel
  4300 | -7/Lower Caves     | Learned location of 1 exit from Research
  4316 | -7/Lower Caves     | Identified exit to Lower Caves
  4316 | -7/Lower Caves     | Entered another Lower Caves area
  4316 | -7/Lower Caves     | Spotted 6P-JRF(f)
  4318 | -7/Lower Caves     | Encountered a Master Thief
  4318 | -7/Lower Caves     | Spotted YB-E6S(f)
  4319 | -7/Lower Caves     | Encountered a Master Thief
  4322 | -7/Lower Caves     | Latent Energy Streamer stolen by Master Thief
  4348 | -7/Lower Caves     | Arc Thrower stolen by Master Thief
  4349 | -7/Lower Caves     | Destroyed 6P-JRF(f)
  4375 | -7/Lower Caves     | Identified exit to Factory
  4505 | -7/Lower Caves     | Discovered new exit (range 15)
  4510 | -7/Lower Caves     | Identified exit to Data Miner
  4520 | -7/Lower Caves     | Entered Data Miner
  4520 | -7/Data Miner      | Discovered new exit (range 6)
  4528 | -7/Data Miner      | Met Data Miner
  4536 | -7/Data Miner      | Learned location of Section 7 (-3)
  4536 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4541 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4550 | -7/Data Miner      | Identified exit to Proximity Caves
  4550 | -7/Data Miner      | Entered Proximity Caves
  4684 | -6/Proximity Caves | Spotter reported a threat
  4750 | -6/Proximity Caves | Spotter reported a threat
  4771 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  4773 | -6/Proximity Caves | Entered Factory
  4773 | -6/Factory         | Evolved 2 slots: Utility x2
  5061 | -6/Factory         | Build established: Hacker-Mutant
  5170 | -6/Factory         | Fabricated Com. HERF Cannon (x1)
  5213 | -6/Factory         | Fabricated Combat Drone Bay (x1)
  5308 | -6/Factory         | Repaired Imp. Airjet
  5323 | -6/Factory         | Discovered new exit (range 15)
  5359 | -6/Factory         | Identified exit to Lower Caves
  5361 | -6/Factory         | Found Exp. Targeting Computer
  5365 | -6/Factory         | Identified exit to Garrison
  5365 | -6/Factory         | Entered Garrison
  5381 | -6/Garrison        | Triggered checkpoint
  5463 | -6/Garrison        | Garrison Relay disabled
  5585 | -6/Garrison        | Triggered checkpoint
  5597 | -6/Garrison        | Triggered checkpoint
  5603 | -6/Garrison        | Triggered checkpoint
  5619 | -6/Garrison        | Discovered new exit (range 10)
  5627 | -6/Garrison        | Triggered checkpoint
  5647 | -6/Garrison        | Garrison Relay disabled
  5649 | -6/Garrison        | Triggered checkpoint
  5726 | -6/Garrison        | Warlord forces raided the area
  5775 | -6/Garrison        | Identified exit to Factory
  5867 | -6/Garrison        | Triggered checkpoint
  5934 | -6/Garrison        | Lost 3 allies
  5950 | -6/Garrison        | Garrison Relay disabled
  5973 | -6/Garrison        | Triggered checkpoint
  5974 | -6/Garrison        | Build established: Bothacker-Mutant
  6011 | -6/Garrison        | Garrison Relay disabled
  6027 | -6/Garrison        | Triggered checkpoint
  6045 | -6/Garrison        | Discovered exit to Factory (range 10)
  6232 | -6/Garrison        | Garrison Relay disabled
  6286 | -6/Garrison        | Discovered exit to Factory (range 10)
  6397 | -6/Garrison        | Expanded RIF knowledge: Structural Interface
  6747 | -6/Garrison        | Found Unknown Hackware
  6748 | -6/Garrison        | Identified Relay Coupler [Proto]
  6749 | -6/Garrison        | Found Relay Coupler [Proto]
  6762 | -6/Garrison        | Rewired Striker
  6765 | -6/Garrison        | Rewired Striker
  6851 | -6/Garrison        | Spotted B-75 Beast
  6956 | -6/Garrison        | Allies destroyed B-75 Beast
  6959 | -6/Garrison        | Lost 4 allies
  7137 | -6/Garrison        | Entered Factory
  7137 | -5/Factory         | Accompanied by 8 allies
  7137 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7355 | -5/Factory         | Discovered new exit (range 13)
  7390 | -5/Factory         | Identified exit to Factory
  7418 | -5/Factory         | Fabricated Com. HERF Cannon?
  7437 | -5/Factory         | First assault squad dispatched
  7511 | -5/Factory         | Identified exit to Upper Caves
  7557 | -5/Factory         | Entered Upper Caves
  7666 | -5/Upper Caves     | Learned location of Warlord (-4)
  7686 | -5/Upper Caves     | Learned location of Armory (-3)
  7779 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7846 | -5/Upper Caves     | Discovered new exit (range 16)
  7869 | -5/Upper Caves     | Identified exit to Upper Caves
  7870 | -5/Upper Caves     | Entered another Upper Caves area
  7870 | -5/Upper Caves     | Spotted ME-P0J(f)
  7870 | -5/Upper Caves     | Spotted SI-YA4(f)
  7870 | -5/Upper Caves     | Spotted ER-WJE(f)
  7871 | -5/Upper Caves     | Exp. Reaction Control System stolen by Master Thief
  7872 | -5/Upper Caves     | Encountered a Master Thief
  7872 | -5/Upper Caves     | Encountered a Master Thief
  7872 | -5/Upper Caves     | Encountered a Master Thief
  7873 | -5/Upper Caves     | Lgt. Quantum Reactor stolen by Master Thief
  7875 | -5/Upper Caves     | Relay Coupler [Proto] stolen by Master Thief
  7888 | -5/Upper Caves     | Learned Armory stockpile data
  7913 | -5/Upper Caves     | Discovered exit to Factory (range 15)
  7944 | -5/Upper Caves     | Spotted B-75 Beast
  7993 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8024 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8045 | -5/Upper Caves     | Discovered new exit (range 5)
  8046 | -5/Upper Caves     | Identified exit to Zhirov
  8047 | -5/Upper Caves     | Entered Zhirov
  8047 | -5/Zhirov          | Discovered new exit (range 3)
  8055 | -5/Zhirov          | Met Zhirov
  8064 | -5/Zhirov          | Learned location of Command (-1)
  8064 | -5/Zhirov          | Learned location of Quarantine (-3)
  8064 | -5/Zhirov          | Learned location of Testing (-2)
  8066 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8073 | -5/Zhirov          | Lost 4 parts (3n1w)
  8075 | -5/Zhirov          | Found Alien Artifact
  8076 | -5/Zhirov          | Identified Integrated Dissipator
  8076 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8081 | -5/Zhirov          | Found Alien Artifact
  8115 | -5/Zhirov          | Identified exit to Proximity Caves
  8116 | -5/Zhirov          | Entered Proximity Caves
  8120 | -4/Proximity Caves | Ambushed by research squad
  8180 | -4/Proximity Caves | Spotter reported a threat
  8180 | -4/Proximity Caves | Spotter reported a threat
  8208 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  8302 | -4/Proximity Caves | Entered Factory
  8302 | -4/Factory         | Evolved 2 slots: Utility x2
  8302 | -4/Factory         | Discovered new exit (range 14)
  8303 | -4/Factory         | Identified exit to Research
  8517 | -4/Factory         | Fabricated Cmb. Linear Gravjet?
  8536 | -4/Factory         | Fabricated Assault Drone Bay?
  8588 | -4/Factory         | Discovered new exit (range 10)
  8591 | -4/Factory         | Identified exit to Extension
  8635 | -4/Factory         | Identified exit to Garrison
  8711 | -4/Factory         | Discovered exit to Research (range 19)
  8755 | -4/Factory         | Fabricated Assault Drone Bay?
  8817 | -4/Factory         | Repaired Broken Cmb. Linear Gravjet
  8935 | -4/Factory         | Spotted B-86 Titan
  9025 | -4/Factory         | Build established: Bothacker-Scout
  9092 | -4/Factory         | Identified exit to Upper Caves
  9526 | -4/Factory         | Entered Upper Caves
  9537 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  9537 | -4/Upper Caves     | Identified exit to Warlord
  9537 | -4/Upper Caves     | Entered Warlord
  9538 | -4/Warlord         | Identified exit to Proximity Caves
  9614 | -4/Warlord         | RIF detected upon attempting to enter Warlord's base
  9614 | -4/Warlord         | Attacked by Warlord forces
  9617 | -4/Warlord         | Spotted TL-FR4(B)
  9617 | -4/Warlord         | Spotted 5Y-49L(B)
  9643 | -4/Warlord         | Entered Proximity Caves
  9643 | -3/Proximity Caves | Accompanied by 4 allies
  9697 | -3/Proximity Caves | Spotted B-86 Titan
  9964 | -3/Proximity Caves | Discovered exit to Research (range 3)
 10001 | -3/Proximity Caves | Entered Research
 10001 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 10002 | -3/Research        | Identified exit to Research
 10130 | -3/Research        | Found Prototype Launcher
 10130 | -3/Research        | Identified Tactical Quantum Warhead
 10136 | -3/Research        | Discovered exit to Research (range 15)
 10299 | -3/Research        | Found Prototype Launcher
 10299 | -3/Research        | Identified Tesla Bomb Launcher
 10414 | -3/Research        | Identified exit to Armory
 10414 | -3/Research        | Identified exit to Quarantine
 10501 | -3/Research        | Build established: Hacker-Scout
 10588 | -3/Research        | Found Fusion Bomb Launcher
 10609 | -3/Research        | Entered Armory
 10617 | -3/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 10684 | -3/Armory          | Lost 3 allies
 10728 | -3/Armory          | Found Unknown Launcher
 10730 | -3/Armory          | Identified Gamma Bomb Array
 10768 | -3/Armory          | Lost 7 allies
 10987 | -3/Armory          | Discovered exit to Research (range 3)
 11353 | -3/Armory          | Build established: Hacker-Mutant
 11725 | -3/Armory          | Spotted Armor Guard
 11725 | -3/Armory          | Spotted Armor Guard
 11760 | -3/Armory          | Destroyed Armor Guard
 11819 | -3/Armory          | Discovered exit to Research (range 4)
 11909 | -3/Armory          | Allies destroyed Armor Guard
 11934 | -3/Armory          | Found Prototype Device
 11938 | -3/Armory          | Identified Exp. Weapon Cycler
 11964 | -3/Armory          | P-80 Master assimilated allied Champion 8a
 12075 | -3/Armory          | Spotted Armor Guard
 12075 | -3/Armory          | Spotted Armor Guard
 12180 | -3/Armory          | Destroyed Armor Guard
 12208 | -3/Armory          | Destroyed Armor Guard
 12235 | -3/Armory          | Breached Obliterator storage
 12253 | -3/Armory          | Incoming assault squad redirected
 12253 | -3/Armory          | Found Disassembled Obliterator
 12257 | -3/Armory          | Incoming assault squad redirected
 12259 | -3/Armory          | Found PL-3XN's Ring of Power
 12268 | -3/Armory          | Incoming investigation squad redirected
 12439 | -3/Armory          | Incoming investigation squad redirected
 12451 | -3/Armory          | Fabricated Assault Drone Bay (x1)
 12475 | -3/Armory          | System corruption reached 10%
 12965 | -3/Armory          | Core integrity fell below 50%
 12991 | -3/Armory          | Core integrity fell below 20%
 12996 | -3/Armory          | Entered Research
 12996 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13019 | -2/Research        | Lost 11 parts (2p5n3u1w)
 13060 | -2/Research        | Incoming investigation squad redirected
 13102 | -2/Research        | Found Gamma Bomb Array
 13229 | -2/Research        | Fabricated Assault Drone Bay?
 13246 | -2/Research        | Search patrols dispatched
 13290 | -2/Research        | Build established: Mutant
 13315 | -2/Research        | Garrison activated, responded to threat
 13351 | -2/Research        | Identified exit to Garrison
 13351 | -2/Research        | Entered Garrison
 13424 | -2/Garrison        | Core integrity fell below 50%
 13433 | -2/Garrison        | Triggered checkpoint
 13433 | -2/Garrison        | Spotted B-90 Cyclops
 13442 | -2/Garrison        | Lost 4 parts (1n3w)
 13445 | -2/Garrison        | Triggered checkpoint
 13460 | -2/Garrison        | Core integrity fell below 20%
 13462 | -2/Garrison        | Garrison Relay disabled
 13474 | -2/Garrison        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
13463_ A bubble of rippling energy engulfs the
  area.
13463_ Field strength at 94.
13464_ Field strength at 77.
13465_ Field strength at 71.
13466_ Field strength at 53.
13467_ Field strength at 47.
13468_ Field strength at 29.
13469_ Field strength at 23.
13470_ Field strength at 10.
13471_ Field strength at 4.
13471_ Stasis field depleted.
13472_ Slammed into S-43 Plague.
13473_ Penetrated by Slug.
13473_ Slammed into H-88 Terminator.
13473_ Broken Adv. Target Analyzer destroyed.
13473_ System corrupted by crushing effect (+2).
13473_ Adv. Terrain Scan Processor broken.
13473_ Destabilizing: Short circuit.
13474_ Slammed into H-88 Terminator.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#########????????????????????????????? |
| ????????????#[       ????????????????????????????# |
| ????????????#         ??###??????????????????????# |
| ????????????#     [   ??# ###????????????????????# |
| ????????????#      !   ?#+#"#????????????????????? |
| ????????????#          ##Y!"#????????????????????? |
| ????????????#        [   !! #????????????????????? |
| ????????????#   =      ##!!"#????????????????####? |
| ????????????#     =  [ ?#s#"#????????????????#!!!! |
| ????????????#         ??#s#?#????????????????#     |
| ????????????#         ??#h#???????????????#        |
| ????????????#########???#@#?????????#?????# ##!!!! |
| ????????????????????????#Y#????????!#?????? ?##??? |
| ??????????????????????###g#??????? !#?????? ?????? |
| ??????????????????#####  h######## #??????? ?????? |
| ??????????????????#   +   g        #??????? ?????? |
| ??????????????????# ###   ######+###??????? ?????? |
| ??????????????????????### #????# #????????# #????? |
| ????????????????????????# #????# #????????# #????? |
| ????????????????????????# ###### #????????# #????? |
| ????????????????????????  +      #????????# #????? |
| ????????????????????????### #### #????????# #????? |
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| ???????????????????????????????# #????????#        |
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| ???????????????????????????????#     ## YY  #????? |
| ???????????????????????????????# ### ## ### #????? |
| ???????????????????????????????# #?#+##+#?# #????? |
| ???????????????????????????????# #?#  Y #?# #????? |
| ???????????????????????????????#+#?#    #?#+#????? |
| ??????????????????????????????????           ????? |
| ????????????????????????????????             ????? |
| ??????????????????????????????                ???? |
| ?????????????????????????????##   ##    ##   ##??? |
| ??????????????????????????????#   ?#    #?   #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          37
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Weapon Cycling             30
Evasion (%)                71
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Offensive Hacking          33
Defensive Hacking          26
Relay Coupler Types        1
Relay Coupler Value        22
Trap Extractor Capacity    8

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Lrn. Tractor Beam | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
          Hpw. Shock Rifle | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
      Imp. Antigrav System | -7/Data Miner | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
         Assault Drone Bay | -5/Zhirov     | Free
       Cmb. Linear Gravjet | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
   H-66 Slayer | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
   X-77 Beamer | -4/Factory    | Hacked

 Fabricated
------------
    Com. HERF Cannon | x1 | -6/Factory  | Preloaded
    Combat Drone Bay | x1 | -6/Factory  
    Com. HERF Cannon | x1 | -5/Factory  | Preloaded
 Cmb. Linear Gravjet | x2 | -4/Factory  | Preloaded
   Assault Drone Bay | x1 | -4/Factory  
   Assault Drone Bay | x1 | -4/Factory  
   Assault Drone Bay | x1 | -3/Armory   
   Assault Drone Bay | x1 | -2/Research 

 Repaired
----------
         Imp. Airjet | 32% | -6/Factory 
 Cmb. Linear Gravjet | 99% | -4/Factory | Broken

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              BlanketSpliceDirector
  Manual?         0
Play Time         04:01:35
  Cumulative      288.5 hours
  Start           2025.05.06 @ 20:52:37
  End             2025.05.07 @ 13:28:27
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           109
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1/0
Lore%             60
Gallery%          71
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d5abbb0-eb9c-4528-be3e-1f922b2464c6