Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 17:22:50 Player: Hazmat Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1710) 1710 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4585 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 262/265 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Surge Thruster Surge Thruster Large Storage Unit Melee Analysis Suite Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Myomer Leg Cargo Legs > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Melee Analysis Suite System Shield > --- WEAPON ----------- Minigun Scythe > --- INVENTORY -------- Ion Engine Ion Engine Subdweller Power Source Improved Terrain Scanner ECM Suite Hacking Suite EM Shotgun EM Shotgun Advanced Beam Cannon Great Maul Piercing Trap [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 52 | 6 12 2 32 . Power 7 | 1 1 1 4 . Engine 6 | 1 1 1 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 3 1 13 . Treads . | . . . . . Leg 12 | 2 3 1 6 . Wheel 4 | . . . 4 . Hover . | . . . . . Flight 3 | . . . 3 . Utility 11 | 1 3 . 7 . Device 3 | . . . 3 . Storage 3 | 1 2 . . . Processor 3 | . 1 . 2 . Hackware 2 | . . . 2 . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 5 . 8 . Energy Gun 5 | 1 2 . 2 . Energy Cannon 2 | . 2 . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 3 | . 1 . 2 . Parts Lost 18 | . . . 16 2 Power 5 | . . . 5 . Propulsion 8 | . . . 7 1 Utility 1 | . . . 1 . Weapon 4 | . . . 3 1 Highest Loss Streak 4 | . . . 4 1 To Critical Strikes 1 | . . . 1 . Average Backups 8 | 1 5 7 10 5 Power 1 | 1 2 2 1 . Propulsion 1 | . . 1 2 2 Utility 2 | . 1 2 2 3 Weapon 2 | . 1 2 3 . Tool/Special . | . . . . . Unused Backups 8 | . 1 2 3 2 Power 3 | . 1 1 1 . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 92 100 85 77 Engine 12 | . 14 14 12 9 Leg 22 | . 28 28 19 . Wheel 3 | . . . 3 35 Device 2 | . . . 4 . Storage 9 | . 14 14 6 . Processor 9 | . 7 14 9 9 Hackware 7 | . . . 13 18 Energy Gun 3 | . 13 . 1 . Energy Cannon 8 | . 8 27 1 . Ballistic Gun 2 | . . . 4 . Impact Weapon 1 | . 5 . . . Slashing Weapon 3 | . . . 6 6 Peak Build Rating 53 | 6 14 25 53 23 Average Rating 29 | 4 8 19 43 22 On Entrance 13 | . 6 13 25 23 Avg Prop Armor Cover (%) 21 | . . . 21 . Naked Turns . | . . . . . Heaviest Build 46 | 14 18 37 46 9 Greatest Support 95 | 20 26 38 95 48 Greatest Overweight (x) 1 | . 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 5 Average Capacity 11 | 7 8 10 13 5 Most Carried 15 | 5 8 11 15 5 Average Carried 8 | 1 5 8 10 5 Final Capacity 15 | 8 8 15 5 5 Final Carried 11 | 1 7 11 5 5 Class Distribution -------------------- 58% | Mutant 39% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 958 | 199 198 73 488 . Remotely . | . . . . . Salvage Created 1998 | . 276 375 1329 18 Parts 103 | . 14 19 68 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented 3 | . . 3 . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 42 | . 6 8 27 1 Melee 25 | . 5 . 19 1 Guns 5 | . . 2 3 . Cannons 8 | . 1 5 2 . Classes Destroyed 10 | . 5 2 3 . Recycler 1 | . 1 . . . Operator 3 | . 1 . 2 . Watcher 5 | . 2 . 3 . Swarmer 7 | . 3 . 3 1 Cutter 3 | . . . 3 . Grunt 13 | . 3 1 9 . Brawler 1 | . . . 1 . Sentry 9 | . . 1 8 . Hunter 3 | . . . 3 . Subdweller 6 | . . 6 . . Best Kill Streak 3 | . 2 2 3 1 Combat Bots Only 3 | . 2 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 356 | . 37 37 220 62 Missed 105 | . 12 14 61 18 Hits 251 | . 25 23 159 44 Melee 20 | . . . 20 . Projectile 231 | . 25 23 139 44 AOE 2 | . . . 2 . Critical Strikes 20 | . . 1 19 . Damage Taken 3512 | . 283 470 2270 489 Core 723 | . 66 101 368 188 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 155 | . 22 . 133 . Core Remaining (%) 66 | 100 . 33 . . Volleys Fired 83 | . 13 26 44 . Largest 2 | . 2 2 2 . Hottest 136 | . 136 136 136 . Shots Fired 138 | . 21 52 65 . Gun 54 | . 13 6 35 . Cannon 84 | . 8 46 30 . Launcher . | . . . . . Special . | . . . . . Kinetic 17 | . . . 17 . Thermal 103 | . 13 46 44 . Explosive . | . . . . . Electromagnetic 18 | . 8 6 4 . Robot Hit Streak 12 | . 2 11 12 . Robot Miss Streak 5 | . 5 2 5 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 166 | . 23 37 102 4 Core Hits 69 | . 12 16 40 1 Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 14 | . 4 1 7 2 Burn 1 | . 1 . . . Meltdown 2 | . . 1 1 . Smash 4 | . 3 . 1 . Sever 7 | . . . 5 2 Melee Attacks 100 | . 18 . 77 5 Impact 19 | . 18 . 1 . Slashing 75 | . . . 70 5 Piercing . | . . . . . Sneak Attacks 9 | . 1 . 8 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 4085 | . 593 711 2656 125 Guns 636 | . 92 79 465 . Cannons 1061 | . 102 632 327 . Explosions 33 | . 33 . . . Melee 2354 | . 366 . 1863 125 Ramming 1 | . . . 1 . Kinetic 203 | . . . 203 . Thermal 1323 | . 161 632 530 . Explosive . | . . . . . Electromagnetic 204 | . 66 79 59 . Impact 417 | . 366 . 51 . Slashing 1937 | . . . 1812 125 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 235 | . 59 . 176 . Projectiles . | . . . . . Explosions . | . . . . . Melee 235 | . 59 . 176 . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 333 | . 150 159 333 . Average Temperature 78 | . 47 43 120 . Received Heat Transfer 1011 | . 135 102 684 90 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 5 | . 2 . 3 . Impact Corruptions 4 | . 2 . 2 . Robots Melted 3 | . . 1 2 . Combat Hostiles 3 | . . 1 2 . Parts Melted 10 | . 1 3 6 . Heat Transferred 2579 | . 433 1147 999 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 . 100 63 Level 1 1 | . . . . 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 235 | . 61 . 194 235 Initial 120 | . . . . 120 Average 44 | . 15 . 50 163 Influence Increases 1216 | . 224 40 827 125 Destroy 0b10 Robot/C 720 | . 120 40 540 20 Destroy 0b10 Robot/NC 45 | . 20 . 25 . Destroy Leader 200 | . 34 . 166 . Successful Hack 81 | . 17 . 64 . Disable Machine 15 | . . . 15 . Destroy Structure 5 | . 3 . 2 . Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 135 | . 30 . 15 90 Influence Decreases 991 | . 224 40 641 86 Entered New Map 66 | . . . . 66 Time Decay 704 | . 198 40 466 . Lost Part 147 | . . . 127 20 Purge Threat 74 | . 26 . 48 . Squads Dispatched 5 | . 1 . 4 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 17 16 38 11 Peak Tracking Total 11 | . 4 4 4 11 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 23 | . 9 . 13 1 Terminals 15 | . 6 . 8 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 94 | . 23 . 69 2 Successful 61 | . 13 . 48 . Failed 32 | . 10 . 20 2 Catastrophic 7 | . 1 . 4 2 Database Lockouts 1 | . . . 1 . Manual 21 | . 4 . 17 . Terminals 63 | . 16 . 45 2 Fabricators . | . . . . . Repair Stations 10 | . 3 . 7 . Recycling Units 11 | . 4 . 7 . Scanalyzers 7 | . . . 7 . Garrison Access 3 | . . . 3 . Terminal Hacks 36 | . 7 . 29 . Record 10 | . . . 10 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Alert Level 5 | . 2 . 3 . Unreport Threat 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Surveillance Status 2 | . . . 2 . Patrol Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 6 . Scan Component 4 | . 1 . 3 . Repair 4 | . 1 . 3 . Refit 1 | . 1 . . . Recycling Unit Hacks 5 | . 2 . 3 . Process 1 | . . . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 7 | . . . 7 . Insert Component 1 | . . . 1 . Analyze 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Mask 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 17 | . 6 . 10 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 4 | . 1 . 3 . Time 122 | . 26 . 96 . Parts Recycled . | . . . . . Recycled Matter 71 | . . . 71 . Retrieved Matter 71 | . . . 71 . Retrieved Components 7 | . 7 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 4 | . . . 4 . Non-combat 4 | . . . 4 . Combat . | . . . . . Robot Hacks Applied 5 | . . . 5 . no_distress 3 | . . . 3 . find_station 1 | . . . 1 . check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 198 | . . . 198 . Terrain 117 | . . . 117 . ECM 198 | . . . 198 . Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 3709 | 61 868 779 1875 126 Spaces Moved 2483 | 49 590 567 1151 126 Core 13 | 13 . . . . Treads . | . . . . . Legs 2112 | 36 590 567 919 . Wheels 276 | . . . 150 126 Hover . | . . . . . Flight 82 | . . . 82 . Fastest Speed 29 | 50 120 120 29 90 Average Speed 114 | 101 120 120 111 90 Slowest Speed 190 | 120 190 120 125 90 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 80 40 80 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 3064 | 60 695 612 1566 131 Wait 236 | . 38 . 198 . Move 2478 | 48 589 566 1149 126 Hop 1 | . . . 1 . Pick Up 72 | 6 15 8 43 . Fast Attach 1 | 1 . . . . Attach 35 | 5 2 . 28 . Detach . | . . . . . Swap 36 | . 12 7 17 . Drop 22 | . 8 5 9 . Fire 83 | . 13 26 44 . Melee 99 | . 18 . 76 5 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 12) 275 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 13) 818 | -10/Materials | Repaired Ion Engine 842 | -10/Materials | Discovered new exit (range 6) 870 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Entered Subcaves 1041 | -10/Subcaves | Ambushed by swarm of Subdwellers 1120 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1322 | -10/Subcaves | Learned 2 Materials zone layouts 1334 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1334 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1504 | -10/Subcaves | A Subdweller sparked back to life 1504 | -10/Subcaves | A Subdweller sparked back to life 1504 | -10/Subcaves | A Subdweller sparked back to life 1509 | -10/Subcaves | Core integrity fell below 50% 1529 | -10/Subcaves | Found Prototype Leg 1592 | -10/Subcaves | Discovered new exit (range 11) 1709 | -10/Subcaves | Entered Materials 1709 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1709 | -8/Materials | Identified Cargo Legs 1710 | -8/Materials | Attached Cargo Legs, gained temporary slots: Utility x2 1993 | -8/Materials | Repaired Imp. Ion Engine 2025 | -8/Materials | Repaired Imp. Aluminum Leg 2062 | -8/Materials | Repaired Imp. Ion Engine 2479 | -8/Materials | Build established: Hacker-Mutant 2862 | -8/Materials | Central database locked down 3187 | -8/Materials | Core integrity fell below 50% 3361 | -8/Materials | Lost 4 parts (2p1n1w) 3363 | -8/Materials | Discovered new exit (range 7) 3365 | -8/Materials | Identified exit to Storage 3573 | -8/Materials | Discovered new exit (range 12) 3584 | -8/Materials | Identified exit to Garrison 3584 | -8/Materials | Entered Garrison 3606 | -8/Garrison | Installed Relay Interface Framework 3646 | -8/Garrison | Triggered checkpoint 3677 | -8/Garrison | Core integrity fell below 20% 3710 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE Initiating installation procedure... 03606_ Relay Interface Framework installed. [Achievement: Join The Dark Side] With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. 03631_ Connecting with Garrison Terminal... 03646_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03656_ S-10 Pest Lgt. Assault Rifle severed. 03658_ S-10 Pest destroyed. 03664_ C-45 Heavy ARC bursts open, deploying its payload. 03664_ H-55 Commando unfolds itself. 03665_ S-10 Pest Lgt. Assault Rifle severed. 03672_ Scythe+ destroyed. 03706_ Arm. Wheel destroyed. 03707_ Penetrated by Slug. 03707_ W-25 Informer sends out distress signal. 03710_ Penetrated by Slug. 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Aluminum Leg | 31% | -8/Materials Imp. Ion Engine | 8% | -8/Materials Studied --------- EM Shotgun | -8/Materials | Hacked Scythe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Heavy Suspicion Item+ Join The Dark Side Myspace Overwhelming True Hacker Watch This! Challenges ------------ None Game ------ Seed IntegrityLauncherShield Manual? 0 Play Time 01:10:34 Cumulative 16.6 hours Start 2026.02.14 @ 16:13:18 End 2026.02.14 @ 17:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f38d46a-8cfb-4166-bbd5-e2a5af619904