Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.29 @ 05:18:24 // Halloween2020/ForbiddenLore Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (172) 860 Value Destroyed (7786) 7786 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4894) 4894 TOTAL SCORE: 22360 Bonus ------- High Alert Combat Kills 894 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 836/1600 Matter 290/300 Energy 55/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Targeting Computer Advanced Core Analyzer Advanced Core Analyzer Hacking Suite Advanced Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads High-capacity Storage Unit Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Core Analyzer Advanced Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Powered Armor Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- AWS/Autocannon Advanced Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Particle Reactor Advanced Medium Treads Compact Wheel Force Rifle Compact HERF Cannon KE Penetrator Improved KE Penetrator Improved KE Penetrator Heavy Gauss Cannon Heavy Missile Launcher Smartbomb Launcher Micro-nuke Launcher Power Sword [Rating: 138] Favorites ----------- Power Enhanced Fission Core Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Light Particle Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Improved KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Stasis Projector Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 1 . . . . 1 . . . . . . 2 Utility 11 | . . . . . 3 1 . . . . 1 2 . . 1 1 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 257 | 6 3 2 3 2 25 26 16 6 4 . 14 5 6 3 8 55 49 24 Power 22 | 1 . . 1 . 4 2 1 1 . . 1 1 . . 1 4 5 . Engine 10 | 1 . . 1 . 2 1 1 1 . . 1 . . . 1 . 1 . Core 5 | . . . . . 2 1 . . . . . 1 . . . 1 . . Reactor 7 | . . . . . . . . . . . . . . . . 3 4 . Propulsion 48 | 2 . 1 1 . 3 3 2 1 . . 3 . . . . 13 9 10 Treads 14 | 1 . . 1 . . . . . . . 1 . . . . 4 1 6 Leg 7 | . . . . . 1 1 . 1 . . . . . . . 4 . . Wheel 24 | 1 . 1 . . 2 2 2 . . . 2 . . . . 4 8 2 Hover 1 | . . . . . . . . . . . . . . . . 1 . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 77 | 1 1 1 1 . 8 5 7 2 . . 2 3 2 3 3 19 14 5 Device 33 | . . . . . 1 . . 1 . . 2 1 2 2 3 14 3 4 Storage 15 | 1 1 . 1 . 2 2 2 . . . . 1 . . . 1 3 1 Processor 8 | . . 1 . . 1 1 . . . . . . . 1 . 1 3 . Hackware 8 | . . . . . . 2 2 . . . . . . . . 2 2 . Protection 13 | . . . . . 4 . 3 1 . . . 1 . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 2 . . 2 10 16 6 2 4 . 8 1 4 . 4 19 21 9 Energy Gun 14 | 2 . . . . 3 2 1 . . . . . . . 1 3 1 1 Energy Cannon 15 | . 1 . . . 2 3 1 . . . . . . . 1 3 1 3 Ballistic Gun 24 | . 1 . . 1 2 5 1 1 1 . . 1 . . 1 3 7 . Ballistic Cannon 15 | . . . . . 1 2 . . 2 . 5 . 1 . . 1 3 . Launcher 17 | . . . . 1 1 . 3 . 1 . . . 1 . . 3 4 3 Special Weapon 3 | . . . . . . . . . . . . . . . . . 2 1 Impact Weapon 6 | . . . . . 1 4 . 1 . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . 3 . 2 . 1 5 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 Unidentified Prototypes 8 | . . . . . 3 1 . . . . . 1 . . 1 2 . . Parts Lost 84 | . . . . . 5 3 6 . 1 . . . . . . 6 41 22 Power 10 | . . . . . 1 1 1 . . . . . . . . 1 5 1 Propulsion 18 | . . . . . 1 . 1 . . . . . . . . 4 4 8 Utility 25 | . . . . . 2 . . . . . . . . . . 1 18 4 Weapon 31 | . . . . . 1 2 4 . 1 . . . . . . . 14 9 Highest Loss Streak 16 | . . . . . 4 1 3 . 1 . . . . . . 2 16 9 Average Slot Usage (%) 88 | . 97 100 100 99 90 91 88 92 91 92 93 94 94 94 90 93 71 50 Engine 4 | . 14 14 14 14 3 3 6 7 7 7 6 . . . 1 1 . . Core 2 | . . . . . 4 3 . . . . . 4 5 5 5 3 1 . Treads 4 | . 14 14 14 14 3 . . . . . 4 5 5 5 5 3 1 6 Leg 2 | . . . . . 2 5 7 7 7 7 1 . . . . 3 . . Wheel 12 | . 14 14 14 14 11 8 10 15 15 15 20 17 17 17 15 9 15 8 Device 6 | . . . . . 2 . . . . . 8 17 17 14 14 14 7 7 Storage 15 | . 26 22 25 28 17 20 15 15 15 15 13 17 17 17 15 11 6 4 Processor 9 | . . 5 2 . . 13 15 15 15 15 10 5 5 7 10 9 10 12 Hackware 2 | . . . . . . 7 3 . . . . . . . . 6 10 4 Protection 4 | . . . . . 17 3 4 7 7 7 6 5 5 5 5 4 2 . Energy Gun 1 | . 12 . . . 7 4 3 7 . . . . . . . . . 1 Energy Cannon 3 | . . 14 14 14 7 2 5 7 . . . . . . . 1 . . Ballistic Gun 6 | . 14 14 14 13 4 7 7 . 6 7 . 3 5 5 9 12 4 . Ballistic Cannon 2 | . . . . . 1 3 . . 8 7 13 7 6 5 . . 1 . Slashing Weapon 1 | . . . . . . . . . . . 4 5 3 5 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 12 19 19 17 17 78 89 112 110 111 111 121 127 130 125 134 149 172 97 Greatest Support 230 | 20 10 16 16 16 24 28 28 24 24 24 40 40 40 40 40 58 68 230 Greatest Overweight (x) 45 | 1 1 1 1 1 4 3 34 4 4 4 3 3 3 3 3 45 4 2 Average Overweight (x) 2 | . 1 . . 1 1 2 3 4 4 4 2 3 2 2 2 4 1 . Largest Inventory Capacity 26 | 6 6 6 6 6 16 26 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 6 6 6 6 10 22 20 20 20 20 20 20 20 20 20 20 15 12 Most Carried 24 | 4 6 6 6 6 16 24 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 2 5 5 5 5 8 21 18 19 19 20 19 18 19 19 19 19 10 6 Final Capacity 20 | 6 6 6 6 6 16 20 20 20 20 20 20 20 20 20 20 20 12 4 Final Carried 20 | 4 6 6 6 6 16 20 20 20 20 20 20 20 20 20 20 20 5 4 Class Distribution -------------------- 37% | Hauler-Mutant 15% | Hacker-Mutant 14% | Mutant 6% | Hauler-Gunner 5% | Hacker-Assassin 3% | Hacker-Skirmisher 3% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Matter Collected 5862 | 208 42 178 . 192 350 362 511 316 325 60 104 122 225 26 117 1468 825 431 Remotely 1394 | . . . . . . . . . . . . 122 225 26 117 552 352 . Salvage Created 6160 | . 42 142 . 138 718 430 633 193 228 12 139 122 176 . 142 1615 1087 343 Parts 326 | . 2 4 . 7 45 24 33 12 13 1 13 6 10 . 12 94 33 17 Haulers Intercepted 4 | . . . . . 3 . . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . . 1 . . . . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 11 . . . 10 . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 129 | . 1 1 . 3 13 9 29 2 7 2 5 1 5 . 1 21 18 11 Melee 5 | . . . . . . . . . . . . . . . . . 1 4 Guns 45 | . 1 1 . . 4 5 6 1 3 . . 1 . . 1 18 4 . Cannons 34 | . . . . . 9 3 5 1 1 2 5 . 1 . . . 7 . AOE 43 | . . . . 3 . 1 17 . 3 . . . 4 . . 3 5 7 Classes Destroyed 16 | . 1 1 . 3 5 2 1 . 1 1 . . . . . . 1 . Worker 11 | . . . . 1 2 2 . . . . . . . . . 2 4 . Builder 6 | . . . . . 1 1 . . . . 1 . . . 1 1 1 . Tunneler 4 | . . . . 1 . . . . . . . . . . . 1 2 . Hauler 4 | . . . . . 3 . . . . . . . . . . . . 1 Recycler 9 | . . 1 . 1 1 1 . 1 . . . . . . . 1 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . 1 . . . . 1 . . . 1 . . . Watcher 5 | . . . . . 2 . . . . . . 1 . . . 1 1 . Swarmer 39 | . . . . 3 3 . 13 . 1 . 3 . 4 . . 4 . 8 Grunt 39 | . 1 1 . . 6 6 14 . 3 . . . 1 . . 1 6 . Duelist 3 | . . . . . . . . . 1 . . . . . . . 2 . Sentry 11 | . . . . . 3 . 1 1 1 . . 1 . . 1 1 2 . Hunter 15 | . . . . . 1 . . . 1 . . . . . . 4 8 1 Programmer 20 | . . . . . . 3 . 1 . 1 2 . . . . 11 . 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | . 1 1 . 4 6 8 14 1 3 1 5 1 4 . 2 7 12 5 Combat Bots Only 14 | . 1 1 . 3 6 5 14 1 3 1 3 1 4 . 1 6 4 5 Max Kills in Single Turn 5 | . 1 1 . 4 2 3 5 1 2 1 1 1 4 . 2 2 3 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 1 . Exploded 5 | . . . . 3 . 1 4 . 2 . . . 4 . . 2 1 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Damage Taken 19255 | . 36 135 . 4 1198 563 1389 47 530 34 404 85 257 . 94 2504 6663 5312 Core 2606 | . 11 25 . 4 134 98 123 . 224 . 70 . 27 . 16 206 904 764 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 84 75 . . . . 36 91 . . 97 98 84 37 52 Volleys Fired 303 | . 5 11 . 3 38 23 46 2 10 5 10 3 12 . 5 68 46 16 Largest 4 | . 2 2 . 2 3 3 3 3 3 3 3 2 3 . 3 4 4 3 Hottest 301 | . 70 88 . 98 197 146 168 290 301 115 154 83 136 . 145 225 164 198 Shots Fired 751 | . 10 20 . 6 104 59 87 5 28 13 27 6 31 . 13 205 117 20 Gun 438 | . 10 11 . 2 59 37 49 3 13 5 . 3 12 . 10 176 41 7 Cannon 236 | . . 9 . 3 45 22 16 2 10 5 27 3 18 . 3 23 48 2 Launcher 68 | . . . . 1 . . 22 . 5 3 . . 1 . . 6 21 9 Special 9 | . . . . . . . . . . . . . . . . . 7 2 Kinetic 493 | . 5 11 . 2 51 40 42 1 16 10 27 6 30 . 10 165 77 . Thermal 145 | . 5 9 . 3 53 19 23 4 7 . . . . . . 13 . 9 Explosive 62 | . . . . 1 . . 22 . 5 3 . . 1 . . . 21 9 Electromagnetic 42 | . . . . . . . . . . . . . . . 3 27 12 . Robot Hit Streak 46 | . 6 9 . 3 19 26 30 17 18 4 6 8 6 . 6 46 28 16 Robot Miss Streak 9 | . 1 1 . 1 3 4 2 . 1 2 9 . 2 . 2 3 4 1 Penetration Max 1 | . . . . . . . 1 . . . . . 1 . 1 1 1 . Secondary Targets 6 | . . . . . . . . . . . . . . . . 5 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 . Autonomous 58 | . . . . . 23 . . . . . . . . . . . 35 . Shots Hit Robots 575 | . 9 17 . 3 82 43 66 4 18 7 14 5 26 . 8 158 97 18 Core Hits 357 | . 3 5 . 7 30 25 55 3 14 2 10 4 17 . 3 76 72 31 Critical Hits 55 | . . . . . 1 1 . . 2 1 . 1 4 . 3 34 8 . Critical Kills 13 | . . . . . . . . . . . . 1 . . 2 9 1 . Critical Parts Destroyed 38 | . . . . . 1 1 . . 2 1 . . 4 . 1 23 5 . Melee Attacks 191 | . . . . . . 40 . 27 . . 18 37 10 . 10 36 12 1 Thermal 5 | . . . . . . . . . . . . . . . . . 5 . Impact 67 | . . . . . . 40 . 27 . . . . . . . . . . Slashing 117 | . . . . . . . . . . . 18 37 10 . 10 35 7 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 25165 | . 124 220 . 194 2840 1441 3927 223 669 232 362 78 916 . 155 4606 7261 1917 Guns 7783 | . 119 97 . . 867 597 783 87 256 27 . 23 90 . 105 3855 735 142 Cannons 7215 | . . 123 . 42 1973 468 389 28 128 153 317 55 395 . 50 259 2755 80 Explosions 9547 | . . . . 152 . 376 2755 . 285 52 . . 335 . . 422 3599 1571 Melee 390 | . . . . . . . . 108 . . 42 . 96 . . . 144 . Ramming 230 | . 5 . . . . . . . . . 3 . . . . 70 28 124 Kinetic 11693 | . 58 97 . . 1927 695 697 . 203 180 317 78 485 . 105 3586 3265 . Thermal 3184 | . 61 123 . 42 913 746 475 115 181 . . . . . . 306 . 222 Explosive 8749 | . . . . 152 . . 2755 . 285 52 . . 335 . . . 3599 1571 Electromagnetic 919 | . . . . . . . . . . . . . . . 50 644 225 . Impact 108 | . . . . . . . . 108 . . . . . . . . . . Slashing 282 | . . . . . . . . . . . 42 . 96 . . . 144 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 2 4 4 4 4 4 . . . . . 9 5 12 Average Corruption 4 | . 1 1 1 1 1 2 4 4 4 4 . . . . . 7 4 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 194 | . . 2 3 3 4 23 20 14 18 5 . . . . . 56 18 28 Message Errors 48 | . . 2 2 2 1 4 3 6 7 2 . . . . . 11 5 3 Matter Fused 39 | . . . . . . 2 7 6 2 2 . . . . . 9 . 11 Heat Flow Errors 19 | . . . . . . 5 3 . 2 . . . . . . 3 2 4 Energy Discharges 21 | . . . . 1 1 4 3 . 2 1 . . . . . 8 . 1 Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . 1 2 Data Loss (minor) 26 | . . . 1 . 1 2 4 1 2 . . . . . . 9 4 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 Targeting Errors 27 | . . . . . 1 6 . 1 2 . . . . . . 11 6 . Weapon Failures 4 | . . . . . . . . . . . . . . . . 4 . . Overload Shots 4 | . . . . . . . . 1 3 . . . . . . . . . Overflow Damage 1264 | . . 9 . . 235 83 121 78 . 13 . . 39 . . 37 601 48 Projectiles 844 | . . 9 . . 235 26 . . . 13 . . 18 . . 21 522 . Explosions 326 | . . . . . . 57 121 . . . . . 21 . . . 79 48 Melee 94 | . . . . . . . . 78 . . . . . . . 16 . . Knockbacks 49 | . . . . . 3 4 . 1 . 1 6 . 12 . . 2 19 1 Impact 3 | . . . . . . . . 1 . . . . . . . 1 . 1 Kinetic 45 | . . . . . 3 4 . . . 1 6 . 11 . . 1 19 . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 490 | . 2 . . . . 144 76 . 17 . 1 . . . . 78 81 91 Shots 19 | . . . . . . 3 4 . 1 . . . . . . 8 2 1 Rammed 38 | . 1 . . . . . . . . . 1 . . . . 3 2 31 Targets Rammed 41 | . 1 . . . . . . . . . 1 . . . . 3 2 34 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . 3 Highest Temperature 970 | . 69 282 . 36 345 344 421 237 970 109 392 . 225 . 279 428 196 229 Average Temperature 138 | . 35 130 . 17 140 68 147 99 306 45 177 . 96 . 180 138 75 69 Received Heat Transfer 1992 | . 24 99 . . 360 81 423 18 132 . . 9 108 . 27 114 495 102 Effects 39 | . . . . . 4 . 6 3 20 . 1 . . . . 5 . . Shutdowns 9 | . . . . . 1 . 1 . 4 . 1 . . . . 2 . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . . . . . Interference 17 | . . . . . 3 . 4 3 4 . . . . . . 3 . . Matter Decay 3 | . . . . . . . 1 . 2 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . . . Damage (core) 3 | . . . . . . . . . 3 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 8 | . . . . . . . . 1 . . . . . . . 6 1 . Impact Corruptions 5 | . . . . . . . . 3 . . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 4 1 1 . 1 . . . . . . . . . Heat Transferred 4866 | . 185 222 . 74 1776 892 666 124 261 . . . . . . 407 . 259 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Peak Influence 1204 | . 44 69 . 85 244 277 1204 569 . . 148 94 . . 62 264 969 597 Initial 547 | . . 14 . . . 65 82 547 . . 27 62 . . 31 22 70 385 Average 248 | . 23 47 . 37 95 117 837 498 . . 80 47 . . 43 103 688 428 Maximum Alert Level 4 | . . . . . 1 1 4 2 . . . . . . . 1 3 2 Low Security (%) 63 | 100 100 100 . 100 81 78 5 . . . 100 100 . . 100 91 3 . Level 1 11 | . . . . . 18 21 7 18 . . . . . . . 8 4 39 Level 2 14 | . . . . . . . 10 81 . . . . . . . . 37 60 Level 3 9 | . . . . . . . 63 . . . . . . . . . 53 . Level 4 1 | . . . . . . . 12 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . . . 2 6 . 1 . . 3 1 . . 1 4 5 4 Investigation 8 | . 2 . . . 2 2 . . . . . . . . . . 1 1 Extermination 11 | . . . . . . 2 . 1 . . 1 1 . . . 4 . 2 Reinforcement 8 | . . . . . . 2 . . . . 2 . . . 1 . 2 1 Assault 2 | . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Distress Signals 7 | . . . . . 2 2 . . . . . . . . . 2 1 . Communications Jammed 35 | . . . . . . . . . . . . . . . . 8 27 . Distress Signals 35 | . . . . . . . . . . . . . . . . 8 27 . Times Spotted 249 | . 2 3 . 3 21 13 44 2 9 2 8 2 10 . 3 33 56 38 Peak Tracking Total 13 | . 3 2 . 3 10 4 13 1 3 1 3 2 5 . 1 8 10 13 Tactical Retreats 33 | . . 2 . . 1 . 8 . 1 . . . 3 . . 1 12 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 18 | . 1 . . . 4 3 4 . . . . 2 . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 17 | . . . . . . 5 4 . . . 1 . . . . 1 5 1 Max in Single Turn 5 | . . . . . . 5 1 . . . 1 . . . . 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . Garrison Relay 2 | . . . . . . . 2 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 36 | . 3 . 1 . 3 8 . 3 2 . 5 2 . . 2 2 3 2 Terminals 20 | . 3 . . . 3 5 . 2 . . 3 . . . 1 1 2 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 1 2 . . 1 1 . 1 Scanalyzers 3 | . . . . . . 1 . 1 . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . Total Hacks 76 | . 8 . 1 . 6 20 . 4 6 . 9 5 . . 3 4 7 3 Successful 43 | . 8 . 1 . 5 8 . 1 6 . 3 3 . . 1 3 4 . Failed 33 | . . . . . 1 12 . 3 . . 6 2 . . 2 1 3 3 Catastrophic 6 | . . . . . . 3 . 1 . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 20 | . 5 . 1 . 3 3 . 1 . . 4 . . . 1 2 . . Terminals 47 | . 8 . . . 6 14 . 3 . . 7 . . . 2 2 5 . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . . . . . 1 5 . . 1 2 . 1 Scanalyzers 5 | . . . . . . 3 . 1 . . 1 . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . . . . . 2 . Terminal Hacks 19 | . 4 . 1 . 3 2 . . 6 . 1 . . . . . 2 . Record 9 | . . . . . 1 1 . . 5 . 1 . . . . . 1 . Prototype ID Bank 3 | . 1 . . . 1 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . . . . 1 3 . . 1 2 . . Report Inventory 5 | . . . . . . . . . . . 1 2 . . 1 1 . . Retrieve Components 2 | . . . . . . . . . . . . 1 . . . 1 . . Scanalyzer 3 | . . . . . . 1 . 1 . . 1 . . . . . . . Insert Component 3 | . . . . . . 1 . 1 . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 . . . . . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Coupler Status 2 | . . . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 4 . . . 2 2 . . . . . . . . . 1 . . Terminals 9 | . 4 . . . 2 2 . . . . . . . . . 1 . . Track 2 | . 2 . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 2 2 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . Hacking Detections 19 | . 2 . . . 1 6 . 1 . . 2 1 . . 1 1 3 1 Full Trace Events 4 | . 1 . . . . 1 . . . . . . . . . . 1 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . 1 . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . 1 3 1 Non-combat 3 | . . . . . . . . . . . . . . . . . 2 1 Combat 2 | . . . . . . . . . . . . . . . . 1 1 . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . 1 5 1 parse_system 1 | . . . . . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 generate_echo 1 | . . . . . . . . . . . . . . . . . 1 . start_evac 1 | . . . . . . . . . . . . . . . . . 1 . map_route 1 | . . . . . . . . . . . . . . . . . 1 . reboot_propulsion 1 | . . . . . . . . . . . . . . . . . 1 . disable_weapons 1 | . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 10 | . . . . . . . 8 . . . . . . . . . 2 . Machine Destruction 10 | . . . . . . . 8 . . . . . . . . . 2 . Attached 4 | . . . . . . . 2 . . . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Total Allies 2 | . . . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . . . 2 2 . . . . . . . . Highest-Rated Group 51 | . . . . . . . . . 51 51 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 2 . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Turns Passed 13408 | 75 206 332 614 532 707 1570 966 645 801 191 678 917 704 341 414 1962 680 1073 Spaces Moved 8671 | 70 195 289 564 448 355 975 581 406 550 135 458 613 504 264 245 689 467 863 Core 8 | 2 . . . . . . 1 . . . . . . . . 2 . 3 Treads 134 | 2 . . . . . . . . . . . . . . . 59 . 73 Legs 121 | . . . . . 88 . . . . . . . . . . 33 . . Wheels 8086 | 66 195 289 564 448 267 975 580 406 550 135 458 613 504 264 245 595 467 465 Hover . | . . . . . . . . . . . . . . . . . . . Flight 322 | . . . . . . . . . . . . . . . . . . 322 Fastest Speed 50 | 50 90 90 100 110 100 100 120 130 130 130 113 123 113 113 113 116 90 50 Average Speed 120 | 89 90 102 107 110 132 124 131 130 130 130 113 123 122 119 122 154 103 98 Slowest Speed 2300 | 160 90 110 110 110 240 130 1750 130 130 130 123 123 123 123 123 2300 140 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 4 44 38 90 80 29 27 72 10 67 19 17 15 62 27 9 20 17 23 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 1 . . . . 1 . . . . . . . Unknown Exits Taken 12 | 1 . . 1 1 . . . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . 2 2 . . 2 2 . . . . Spaces Dug 179 | . . . . . . 39 . 25 . . 17 37 2 . 10 34 15 . Terrain Destroyed 798 | . . . . 6 3 85 204 26 56 27 24 37 12 . 11 40 183 84 Melee 167 | . . . . . . 39 . 25 . . 17 37 2 . 10 34 3 . Projectile 39 | . . . . . 3 1 4 1 5 . 7 . 1 . 1 6 10 . AOE 592 | . . . . 6 . 45 200 . 51 27 . . 9 . . . 170 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Total 10764 | 79 214 303 569 481 522 1199 699 468 612 139 563 715 546 290 334 1391 592 1048 Wait 1054 | . 6 . . 27 72 99 14 13 45 . 52 48 11 19 47 507 8 86 Move 8645 | 69 194 288 563 447 354 974 577 405 549 134 457 612 503 263 244 688 466 858 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 111 | 4 3 1 1 1 17 13 8 6 1 . 4 5 2 1 9 9 9 17 Fast Attach 91 | 6 2 . . . 13 8 7 1 1 . 2 2 . 2 4 16 19 8 Attach 74 | . . 1 . 1 7 5 10 1 2 . 2 2 1 . 1 4 22 15 Detach 13 | . . . . . 3 3 1 . 1 . 1 . . 1 . 1 . 2 Swap 95 | . 1 1 3 1 5 13 2 4 1 . 10 1 5 1 3 35 8 1 Drop 106 | . 2 1 2 1 13 13 7 9 . . 6 5 2 3 11 24 2 5 Fire 303 | . 5 11 . 3 38 23 46 2 10 5 10 3 12 . 5 68 46 16 Melee 189 | . . . . . . 40 . 27 . . 18 37 10 . 10 36 10 1 Ram 12 | . 1 . . . . . . . . . 1 . . . . 3 2 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush 29 | . . . . . . . . . . . . . . . . . . 29 Escape Stasis 35 | . . . . . . 8 24 . . . . . . . . . . 3 Rewire 5 | . . . . . . . 3 . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 342 | -10/Mines | Learned location of 2 exits from Materials 349 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 352 | -10/Mines | Found Prototype Device 460 | -10/Mines | Discovered new exit (range 9) 488 | -10/Mines | Discovered new exit (range 8) 501 | -10/Mines | Identified exit to Materials 609 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 610 | -10/Mines | Discovered new exit (range 5) 613 | -10/Mines | Identified exit to Exiles 614 | -10/Mines | Entered Exiles 627 | -10/Exiles | Discovered new exit (range 15) 645 | -10/Exiles | Met 8R-AWN 658 | -10/Exiles | Met EX-HEX 687 | -10/Exiles | Met EX-BIN 703 | -10/Exiles | Aligned with FarCom system 704 | -10/Exiles | Given EX-Vault access code 728 | -10/Exiles | Opened EX-Vault 743 | -10/Exiles | Found AWS/Autocannon 767 | -10/Exiles | Warned to stay clear of 0b10 Research branches 799 | -10/Exiles | Met EX-DEC 835 | -10/Exiles | Visited The Gauntlet 1021 | -10/Exiles | Discovered new exit (range 12) 1228 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1228 | -10/Exiles | Entered Mines 1312 | -9/Mines | Learned location of Storage (-7) 1532 | -9/Mines | Discovered new exit (range 10) 1760 | -9/Mines | Entered Materials 1760 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1761 | -8/Materials | Identified exit to Factory 1761 | -8/Materials | Identified Exp. Sensor Array 2051 | -8/Materials | Lost 4 parts (1p1n1u1w) 2052 | -8/Materials | Build established: Skirmisher 2431 | -8/Materials | Discovered exit to Factory (range 16) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2468 | -7/Factory | Identified exit to Storage 2919 | -7/Factory | Build established: Hauler-Mutant 4035 | -7/Factory | Identified exit to Garrison 4037 | -7/Factory | Entered Garrison 4130 | -7/Garrison | Triggered checkpoint 4162 | -7/Garrison | Triggered checkpoint 4211 | -7/Garrison | Lost 3 parts (1p2w) 4221 | -7/Garrison | Destroyed 14 combat bots 4262 | -7/Garrison | Spotted B-75 Beast 4308 | -7/Garrison | Destroyed B-75 Beast 4479 | -7/Garrison | Discovered new exit (range 10) 4495 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4530 | -7/Garrison | Triggered checkpoint 4533 | -7/Garrison | Garrison Relay disabled 4712 | -7/Garrison | Triggered checkpoint 4804 | -7/Garrison | Discovered new exit (range 12) 4835 | -7/Garrison | Installed Relay Interface Framework 4874 | -7/Garrison | Triggered checkpoint 4914 | -7/Garrison | Garrison Relay disabled 5003 | -7/Garrison | Entered Factory 5562 | -7/Factory | Discovered new exit (range 13) 5648 | -7/Factory | Entered Lower Caves 5650 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5682 | -7/Lower Caves | Core integrity fell below 50% 6033 | -7/Lower Caves | Discovered new exit (range 8) 6118 | -7/Lower Caves | Learned location of 1 exit from Factory 6172 | -7/Lower Caves | A Commander dispatched an escort 6190 | -7/Lower Caves | Learned location of Extension (-4) 6190 | -7/Lower Caves | Learned Factory trap positions 6190 | -7/Lower Caves | Learned Factory emergency access door positions 6312 | -7/Lower Caves | Learned 12 Factory zone layouts 6449 | -7/Lower Caves | Entered another Lower Caves area 6449 | -7/Lower Caves | Accompanied by 2 allies 6450 | -7/Lower Caves | Commander's escort returned to base 6450 | -7/Lower Caves | Commander's escort returned to base 6450 | -7/Lower Caves | Encountered a Warlord checkpoint 6512 | -7/Lower Caves | Discovered new exit (range 15) 6551 | -7/Lower Caves | Learned location of 1 exit from Factory 6554 | -7/Lower Caves | Learned location of 1 exit from Factory 6640 | -7/Lower Caves | Entered Factory 6640 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6641 | -6/Factory | Identified exit to Factory 6643 | -6/Factory | Loaded intel: 97 trap records 7318 | -6/Factory | Entered another Factory area 7318 | -5/Factory | Evolved 2 slots: Utility x2 8219 | -5/Factory | Discovered new exit (range 9) 8235 | -5/Factory | Entered Upper Caves 8669 | -5/Upper Caves | Learned Factory emergency access door positions 8843 | -5/Upper Caves | Discovered new exit (range 10) 8939 | -5/Upper Caves | Entered another Upper Caves area 8952 | -5/Upper Caves | Learned Factory stockpile data 9030 | -5/Upper Caves | Discovered new exit (range 7) 9049 | -5/Upper Caves | Encountered a Warlord checkpoint 9182 | -5/Upper Caves | Spotted B-75 Beast 9280 | -5/Upper Caves | Entered Factory 9280 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9586 | -4/Factory | Build established: Hauler-Assassin 9642 | -4/Factory | Discovered new exit (range 12) 9691 | -4/Factory | Discovered new exit (range 15) 9694 | -4/Factory | Entered Research 9694 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10027 | -3/Research | Build established: Hacker-Assassin 10231 | -3/Research | Found Gamma Bomb Array 11513 | -3/Research | Discovered new exit (range 16) 11656 | -3/Research | Entered another Research area 11656 | -2/Research | Evolved 2 slots: Utility x2 11714 | -2/Research | Crushed by falling debris 11789 | -2/Research | Lost 6 parts (1p1n3u1w) 11837 | -2/Research | Found Imp. Powered Armor 11906 | -2/Research | First assault squad dispatched 12058 | -2/Research | Build established: Hacker-Mutant 12061 | -2/Research | Lost 12 parts (2p5u5w) 12220 | -2/Research | Core integrity fell below 50% 12279 | -2/Research | Lost 16 parts (2p3n5u6w) 12313 | -2/Research | Discovered new exit (range 15) 12336 | -2/Research | Entered Access 12336 | -1/Access | Evolved 2 slots: Propulsion x2 12692 | -1/Access | Found Fusion Bomb Launcher 12694 | -1/Access | Found Fusion Bomb Launcher 12696 | -1/Access | Found Fusion Bomb Launcher 12722 | -1/Access | Energy Cycler disabled 12907 | -1/Access | Lost 6 parts (3n1u2w) 13002 | -1/Access | System corruption reached 10% 13013 | -1/Access | Lost 9 parts (3n2u4w) 13220 | -1/Access | Spotted B-99 Colossus 13406 | -1/Access | Discovered new exit (range 6) 13409 | *** | Escaped! Last Messages --------------- 13397_ Enh. Nova Cannon destroyed. 13400_ C-30 ARC bursts open, deploying its payload. 13400_ H-88 Terminator unfolds itself. 13400_ P-80 Master resets K-01 Serf, system corruption cleaned. 13401_ Slug penetrates K-01 Serf. 13402_ Terminal disabled. 13402_ P-80 Master resets P-80 Master, system corruption cleaned. 13402_ Penetrated by Slug. 13402_ P-80 Master resets P-80 Master, system corruption cleaned. 13405_ System corrupted: Energy discharge (-16). 13406_ K-01 Serf collects debris. 13406_ The Access Shell folds into the floor. 13406_ EXIT=FOUND 13408_ Slug penetrates Wall. 13408_ Field Propulsion Array destroyed. 13408_ Slug penetrates Wall. 13408_ K-01 Serf collects debris. 13409_ Field Propulsion Array destroyed. 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""" #??????# #??????????????????? | | ## "" #??????# #??????????????????? | | ## #??????# #??????????????????? | | ## #??????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 890 Matter Stores 500 Matter Capacity 750 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 54 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 10 Relay Coupler Types 71 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeLightpackKinecellerator Manual? 0 Play Time 03:55:17 Cumulative 119.1 hours Start 2020.11.28 @ 20:01:16 End 2020.11.29 @ 05:18:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 062d1461-49c6-4303-85a0-e83a3672c39b