Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 23:10:07 Player: Sirracha Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (5679) 5679 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-118) -118 TOTAL SCORE: 11371 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 14 Friendly Fire -140 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Advanced Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Cycler Improved Reaction Control System Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Plasma Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Fission Core Light Fission Core Fusion Compressor Flexi-carbon Leg Improved Heat Sink Advanced Targeting Computer Advanced Hacking Suite Gauss Rifle [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . . 1 1 . . 1 2 . Weapon 4 | . . . 1 . . . . 1 . 2 Parts Attached 125 | 6 9 6 34 12 15 5 . 14 7 17 Power 24 | 1 3 2 5 1 5 . . 4 . 3 Engine 7 | 1 1 2 2 . 1 . . . . . Core 15 | . 2 . 3 1 4 . . 4 . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 31 | 2 2 1 12 3 2 2 . 2 1 4 Treads 3 | 2 . . . . . . . . . 1 Leg 25 | . 2 1 9 3 2 2 . 2 1 3 Wheel 3 | . . . 3 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 3 1 5 2 6 2 . 6 5 3 Device 18 | . 2 1 1 1 4 1 . 4 3 1 Storage 4 | 1 1 . 1 . . . . 1 . . Processor 2 | . . . . . . . . 1 . 1 Hackware 3 | . . . 1 1 . . . . . 1 Protection 7 | . . . 2 . 2 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 2 12 6 2 1 . 2 1 7 Energy Gun 5 | . 1 . 2 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 28 | 2 . . 10 6 2 1 . 2 1 4 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . . Parts Lost 53 | . 4 . 10 . 3 4 . . 1 31 Power 10 | . 2 . . . . 2 . . . 6 Propulsion 10 | . 1 . 4 . . . . . . 5 Utility 16 | . 1 . 2 . 3 2 . . 1 7 Weapon 17 | . . . 4 . . . . . . 13 Highest Loss Streak 15 | . 3 . 5 . 2 3 . . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 2 6 9 8 9 7 7 8 9 6 Power 1 | . . 1 2 2 1 1 1 1 1 2 Propulsion 1 | . . 1 . 1 2 2 2 1 . . Utility 2 | . 1 1 2 2 2 1 1 2 3 3 Weapon 2 | . . 2 3 3 2 3 3 3 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . . . . 2 6 . . 2 . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 8 | . . . . . 5 . . 2 . 1 Weapon 2 | . . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 93 90 83 76 76 91 93 77 Engine 3 | . 5 14 7 9 2 . . . . . Core 8 | . 8 . 3 8 11 7 7 12 11 7 Treads 1 | . 25 . . . . . . . . . Leg 17 | . 1 28 25 18 15 15 15 19 16 12 Device 13 | . 12 14 3 3 13 14 15 19 22 18 Storage 7 | . 14 14 11 9 7 7 7 6 5 4 Processor 1 | . . . . . . . . . 5 5 Hackware 1 | . . . . 14 1 . . . . . Protection 4 | . . . 6 . 6 6 7 6 5 2 Energy Gun 1 | . 1 12 1 . . . . . . 1 Ballistic Gun 23 | . 26 11 26 27 23 23 23 25 23 19 Peak Build Rating 91 | 6 9 11 21 38 49 49 45 64 78 91 Average Rating 45 | 4 8 9 17 33 47 45 45 58 75 72 On Entrance 33 | . 6 9 11 21 38 49 45 45 63 78 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 11 20 20 34 37 39 39 32 51 63 71 Greatest Support 75 | 40 40 20 33 45 60 60 60 70 70 75 Greatest Overweight (x) 7 | . 1 . 2 2 . . . . 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 5 10 10 10 10 10 7 10 10 10 Average Carried 8 | . 2 6 9 9 9 7 7 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 4 9 10 10 10 7 7 10 9 1 Class Distribution -------------------- 57% | Tank 9% | Mutant 8% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Hacker-Gunner 3% | Executioner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Hacker-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 6015 | 198 246 181 1119 550 1279 434 . 518 362 1128 Remotely . | . . . . . . . . . . . Salvage Created 6569 | . 289 207 1215 594 1222 641 . 690 429 1282 Parts 352 | . 14 8 98 36 54 27 . 33 26 56 Haulers Intercepted 6 | . . . 2 3 . . . 1 . . Recyclers Shooed 8 | . . 1 2 . 1 . . 2 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 27 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 111 | . 6 3 31 10 20 11 . 9 4 17 Guns 99 | . 6 3 23 10 20 11 . 9 4 13 Cannons 2 | . . . . . . . . . . 2 AOE 10 | . . . 8 . . . . . . 2 Classes Destroyed 16 | . 2 2 6 2 1 1 . 1 . 1 Worker 4 | . . . 2 . . . . . 1 1 Builder 5 | . . . 2 . . . . . 2 1 Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . . . 2 3 . . . 1 . . Recycler 8 | . . 1 . 1 3 . . 1 1 1 Mechanic 1 | . . . . . . . . 1 . . Operator 4 | . . . 2 1 1 . . . . . Watcher 9 | . 1 . 4 . 1 . . 1 . 2 Swarmer 19 | . . 1 8 3 . . . 3 . 4 Grunt 50 | . 6 2 14 3 12 6 . . . 7 Brawler 1 | . . . . . . 1 . . . . Duelist 4 | . . . 1 1 . 2 . . . . Sentry 16 | . . . 8 2 2 2 . 2 . . Hunter 9 | . . . . 1 3 . . 3 . 2 Programmer 11 | . . . . . 3 . . 1 4 3 Heavy 1 | . . . . . . . . . . 1 Thug 1 | . . 1 . . . . . . . . Best Kill Streak 9 | . 3 2 9 3 6 5 . 2 3 4 Combat Bots Only 8 | . 3 1 8 2 6 5 . 2 2 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 2 2 Gunslinging 1 | . . . 1 . . . . . 1 . Exploded 2 | . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1160 | . 63 30 160 42 174 63 . 110 70 448 Missed 407 | . 15 7 48 8 53 16 . 42 26 192 Hits 753 | . 48 23 112 34 121 47 . 68 44 256 Melee 13 | . . . 5 4 . 4 . . . . Projectile 740 | . 48 23 107 30 121 43 . 68 44 256 AOE 2 | . . . . . . . . . . 2 Critical Strikes 32 | . 1 2 6 1 3 2 . . 4 13 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 11732 | . 536 311 1620 501 1193 700 . 796 846 5229 Core 2078 | . 100 44 243 70 238 66 . 95 59 1163 Absorbed by Shields 365 | . . . . 36 300 . . 29 . . Redirected to Shielding 174 | . . . . . 145 29 . . . . Ignored by Resistances 349 | . . . . . . . . . 23 326 Regen/Repaired (Parts) 860 | . . . . 44 . . . 217 599 . Core Remaining (%) 72 | 100 . 42 39 87 . . 56 88 94 . Volleys Fired 448 | . 31 31 103 46 80 35 . 35 26 61 Largest 6 | . 2 2 3 3 3 3 . 4 4 6 Hottest 252 | . 40 60 140 73 78 81 . 109 116 252 Shots Fired 1304 | . 62 48 259 128 240 105 . 140 105 217 Gun 1275 | . 62 48 238 128 240 105 . 140 105 209 Cannon 8 | . . . . . . . . . . 8 Launcher 18 | . . . 18 . . . . . . . Special 3 | . . . 3 . . . . . . . Kinetic 1190 | . 62 17 194 128 240 105 . 140 105 199 Thermal 94 | . . 31 47 . . . . . . 16 Explosive 18 | . . . 18 . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 17 | . 9 5 14 17 11 9 . 13 5 8 Robot Miss Streak 9 | . 2 8 5 9 6 2 . 5 4 8 Penetration Max 1 | . . . . . 1 1 . 1 1 1 Secondary Targets 12 | . 1 . 2 2 2 2 . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 1 Shots Hit Robots 744 | . 45 27 141 80 134 65 . 76 46 130 Core Hits 317 | . 15 11 67 31 54 24 . 31 14 70 Critical Kills 5 | . 1 . . . 1 . . 1 . 2 Critical Parts Destroyed 10 | . 1 . . . 1 . . 2 4 2 Critical Strikes 19 | . 2 . . . 3 1 . 3 4 6 Burn 1 | . . . . . . . . . . 1 Destroy 17 | . 2 . . . 3 1 . 3 4 4 Blast 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13647 | . 450 346 2715 1292 2376 1160 . 1444 1001 2863 Guns 12283 | . 450 346 1835 1292 2376 1160 . 1444 1001 2379 Cannons 407 | . . . . . . . . . . 407 Explosions 957 | . . . 880 . . . . . . 77 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 12140 | . 450 118 1627 1292 2376 1160 . 1444 1001 2672 Thermal 550 | . . 228 208 . . . . . . 114 Explosive 934 | . . . 880 . . . . . . 54 Electromagnetic 23 | . . . . . . . . . . 23 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 . . . 9 3 Average Corruption 3 | . . . . . 1 . . . 4 1 Corruption Purged 3 | . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . . 1 . . . 20 13 Message Errors 9 | . . . . . . . . . 5 4 Matter Fused 7 | . . . . . . . . . 6 1 Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . 3 2 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 . . . 1 1 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 215 | . . . 109 . . . . . . 106 Projectiles 106 | . . . . . . . . . . 106 Explosions 109 | . . . 109 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 195 | . . . 173 . . . . . . 22 Shots 4 | . . . 3 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 419 | . 20 13 350 157 419 192 . 282 125 234 Average Temperature 71 | . 7 13 82 39 114 44 . 79 37 58 Received Heat Transfer 2709 | . 294 198 513 102 426 240 . 84 99 753 Effects 9 | . . . 1 . 8 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Interference 4 | . . . . . 4 . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1350 | . . 525 475 . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level 2 | . . . 2 1 1 . . . . 1 Low Security (%) 80 | 100 100 100 23 91 99 . . 100 100 79 Level 1 18 | . . . 70 8 . . . . . 20 Level 2 1 | . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 415 | . 85 67 415 220 200 . . 121 52 360 Initial 167 | . . 15 . 167 54 . . . 1 19 Average 97 | . 28 22 241 142 55 . . 41 5 126 Influence Increases 4030 | . 197 134 1181 322 639 265 . 325 140 827 Destroy 0b10 Robot/C 2260 | . 120 100 620 200 400 220 . 180 80 340 Destroy 0b10 Robot/NC 190 | . 5 5 60 30 25 . . 20 20 25 Destroy Leader 560 | . 42 20 172 56 122 . . 64 20 64 Allied During Kill 9 | . . 9 . . . . . . . . Successful Hack 84 | . . . 28 2 26 . . 14 14 . Disable Machine 255 | . 15 . 60 . 30 . . 30 . 120 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 267 | . . . 151 4 6 . . 2 6 98 Lose Combat Pursuer 255 | . 15 . 90 30 30 45 . 15 . 30 Influence Decreases 3848 | . 156 174 784 599 568 457 . 321 103 686 Entered New Map 422 | . . 26 1 231 67 72 . . 3 22 Time Decay 2756 | . 146 148 513 368 471 345 . 321 90 354 Lost Part 500 | . 10 . 100 . 30 40 . . 10 310 Lost Ally 20 | . . . 20 . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 28 | . 2 . 3 2 8 . . 2 3 8 Investigation 7 | . 1 . 1 . 3 . . . 1 1 Extermination 8 | . . . . . 2 . . 2 2 2 Reinforcement 11 | . 1 . 2 2 3 . . . . 3 Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 11 | . 2 . 5 1 2 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 24 6 46 20 32 13 . 15 10 51 Peak Tracking Total 14 | . 4 3 8 5 7 5 . 3 4 14 Tactical Retreats 23 | . 10 . 4 2 2 2 . 1 . 2 ECM-based Alert Blocks 14 | . 14 . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . 1 . 1 . 1 . . 1 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 19 | . 1 . 4 . 2 1 . 2 . 9 Max in Single Turn 3 | . 1 . 2 . 1 1 . 1 . 3 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 41 | . 1 . 10 6 10 . . 5 5 4 Terminals 19 | . 1 . 6 3 5 . . 2 1 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 6 | . . . 1 2 . . . 1 1 1 Recycling Units 5 | . . . 1 . . . . 1 3 . Scanalyzers 9 | . . . 2 1 3 . . 1 . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 113 | . 4 . 36 19 19 . . 13 9 13 Successful 59 | . 1 . 18 13 9 . . 7 4 7 Failed 52 | . 3 . 17 6 10 . . 6 5 5 Catastrophic 10 | . . . 3 . 2 . . 2 2 1 Database Lockouts 2 | . . . 1 . . . . . . 1 Manual 39 | . . . 19 7 3 . . 2 5 3 Terminals 58 | . 4 . 23 9 11 . . 4 2 5 Fabricators 4 | . . . . . 4 . . . . . Repair Stations 16 | . . . 1 6 . . . 6 2 1 Recycling Units 9 | . . . 3 . . . . 1 5 . Scanalyzers 26 | . . . 9 4 4 . . 2 . 7 Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 1 . 10 7 5 . . 1 . 2 Record 8 | . . . 3 2 2 . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 4 | . 1 . 1 . 1 . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 4 | . . . 1 2 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Network Status 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 10 | . . . . 3 . . . 5 2 . Scan Component 5 | . . . . 1 . . . 3 1 . Repair 4 | . . . . 1 . . . 2 1 . Refit 1 | . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . 2 . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 3 | . . . 1 . . . . . 2 . Scanalyzer 14 | . . . 6 3 1 . . . . 4 Insert Component 3 | . . . 2 . . . . . . 1 Analyze 2 | . . . 1 . . . . . . 1 Retrieve Study 9 | . . . 3 3 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 1 . 1 Terminals 2 | . . . . . . . . 1 . 1 Botnet 2 | . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 41 | . 1 . 10 6 10 . . 5 5 4 Full Trace Events 2 | . . . . . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Hackware Fried 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 8 | . . . 2 3 1 . . . . 2 Parts Repaired 4 | . . . . 1 . . . 2 1 . Time 148 | . . . . 38 . . . 88 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 42 | . . . 42 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 . . . . 4 Programmers 7 | . . . . . 3 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . Highest-Rated Group 47 | . . 47 16 . . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . Total Damage 84 | . . 84 . . . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 3862 | . 397 . 481 . . . . 556 1706 722 Sensors 3155 | . . . 481 . . . . 246 1706 722 Cloaking 310 | . . . . . . . . 310 . . ECM 397 | . 397 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 10608 | 64 478 395 2000 844 1494 1425 45 1174 1706 983 Spaces Moved 6301 | 35 234 241 1046 472 936 1064 37 719 935 582 Core 76 | 3 . . . . . . . . . 73 Treads 270 | 32 210 . . . . . . . . 28 Legs 5793 | . 24 241 884 472 936 1064 37 719 935 481 Wheels 162 | . . . 162 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 110 125 125 125 116 121 50 Average Speed 128 | 150 156 120 146 125 133 125 125 118 121 117 Slowest Speed 400 | 160 190 120 260 260 140 125 125 125 212 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 31 39 70 36 23 86 8 14 22 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . Scrap Searched 6 | . . 1 . . . 5 . . . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 231 | . . . 172 . . . . 5 4 50 Melee . | . . . . . . . . . . . Projectile 13 | . . . 1 . . . . 5 3 4 AOE 214 | . . . 171 . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 8025 | 46 289 295 1315 645 1101 1115 36 983 1449 751 Wait 874 | . 5 . 53 77 28 7 . 179 461 64 Move 6291 | 34 233 240 1045 471 935 1063 36 718 934 582 Hop . | . . . . . . . . . . . Pick Up 140 | 6 9 9 36 17 21 . . 17 10 15 Fast Attach 4 | . . . 1 1 . . . 1 1 . Attach 81 | 6 6 . 20 6 6 6 . 5 5 21 Detach 13 | . 1 . 6 . 2 3 . 1 . . Swap 89 | . 4 11 25 10 10 1 . 17 6 5 Drop 85 | . . 4 26 17 19 . . 10 6 3 Fire 448 | . 31 31 103 46 80 35 . 35 26 61 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 508 | -10/Materials | Lost 3 parts (1p1n1u) 536 | -10/Materials | Discovered new exit (range 7) 543 | -10/Materials | Entered Mines 697 | -10/Mines | Core integrity fell below 50% 794 | -10/Mines | Build established: Scavenger-Mutant 822 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 928 | -10/Mines | Discovered new exit (range 8) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Accompanied by 1 ally 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1519 | -9/Materials | Lost 5 parts (2n1u2w) 1528 | -9/Materials | Destroyed 8 combat bots 1798 | -9/Materials | Build established: Tank 2326 | -9/Materials | Discovered new exit (range 16) 2431 | -9/Materials | Central database locked down 2601 | -9/Materials | Identified exit to Materials 2653 | -9/Materials | Core integrity fell below 50% 2938 | -9/Materials | Entered another Materials area 2938 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3235 | -8/Materials | Build established: Hacker-Gunner 3431 | -8/Materials | Repaired Lgt. Nuclear Core 3770 | -8/Materials | Discovered new exit (range 13) 3782 | -8/Materials | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4000 | -7/Factory | Build established: Tank 4011 | -7/Factory | Hacking Suite fried by hacking feedback 5272 | -7/Factory | Discovered new exit (range 4) 5276 | -7/Factory | Entered Lower Caves 5285 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5345 | -7/Lower Caves | Lost 3 parts (1p2u) 5385 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6192 | -7/Lower Caves | Identified exit to Lower Caves 6701 | -7/Lower Caves | Entered another Lower Caves area 6738 | -7/Lower Caves | Discovered new exit (range 8) 6746 | -7/Lower Caves | Entered Factory 6746 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7214 | -6/Factory | Build established: Scavenger-Tank 7707 | -6/Factory | Repaired Gauss Rifle 7753 | -6/Factory | Repaired Gauss Rifle 7889 | -6/Factory | Discovered new exit (range 5) 7894 | -6/Factory | Identified exit to Factory 7920 | -6/Factory | Entered another Factory area 7920 | -5/Factory | Evolved 2 slots: Utility x2 8405 | -5/Factory | Build established: Tank 9366 | -5/Factory | Found Imp. Powered Armor 9551 | -5/Factory | Repaired Lgt. Armored Exoskeleton+ 9600 | -5/Factory | Discovered new exit (range 15) 9625 | -5/Factory | Identified exit to Factory 9626 | -5/Factory | Entered another Factory area 9626 | -4/Factory | Evolved 2 slots: Weapon x2 9627 | -4/Factory | Identified exit to Extension 9642 | -4/Factory | Central database locked down 9914 | -4/Factory | Build established: Executioner 10284 | -4/Factory | Build established: Scavenger-Executioner 10372 | -4/Factory | Garrison activated, responded to threat 10403 | -4/Factory | Lost 15 parts (2p1n3u9w) 10453 | -4/Factory | Lost 5 parts (2p1n1u1w) 10541 | -4/Factory | Lost 4 parts (2n2u) 10575 | -4/Factory | Core integrity fell below 50% 10586 | -4/Factory | Core integrity fell below 20% 10605 | -4/Factory | Lost 4 parts (2p1n1w) 10609 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10574_ Slug penetrates Wall. 10576_ K-01 Serf collects debris. 10576_ Penetrated by Slug. 10577_ K-01 Serf collects debris. 10579_ Penetrated by Slug. 10581_ K-01 Serf collects debris. 10583_ C-45 Heavy ARC bursts open, deploying its payload. 10583_ G-73 Enforcer unfolds itself. 10583_ B-60 Warrior unfolds itself. 10583_ G-67 Veteran unfolds itself. 10583_ I-47 Archangel unfolds itself. 10583_ Critical hit (Burn: +37). 10584_ U-05 Engineer lays Concrete. 10585_ K-01 Serf collects debris. 10585_ U-05 Engineer lays Concrete. 10598_ System corrupted: Substantial component data lost. 10599_ Slug penetrates Wall. 10605_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#############????????####???????????????????????? | | ?# #?????####T #########???????????????? | | ?# ####### @ #????????? | | ?# + ! ????????? | | ?# #### #????????? | | ?# #??#h """ !!! """ ?????????? | | ?# #??#h """ !! """?????????????? | | ?# #??# """ == !! """?????????????? | | ?######+######### == ?????????????? | | ?????# = ????????????? | | ###### ???????????? | | kw k ???????????? | | ###############+####+####### ????????????? | | #??????????????????? ???????????????????? | | #??????????????????? ???????????????????? | | #### #???????????????????? ??????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | #??# #????????????????????????????????????????? | | #??# #????????????????????????????????????????? | | #??# #????????????????????????????????????????? | | #??# #????????????????????????????????????????? | | #### #????????????????????????????????????????? | | + #????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 400 Resistance: KI 25 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Gauss Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 12% | -8/Materials Gauss Rifle | 14% | -6/Factory Gauss Rifle | 30% | -6/Factory Lgt. Armored Exoskeleton | 20% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Hyp. Coil Gun | -4/Factory | Hacked Gauss Rifle | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% Gun Specialist Hydra I Have A Map? Item+ Organ Harvest Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed KineticSingularityRipper Manual? 0 Play Time 02:46:53 Cumulative 17.2 hours Start 2025.10.28 @ 20:16:24 End 2025.10.28 @ 23:10:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 19 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e62a68a0-69b7-4988-8e7f-56d20d939c9e