Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.10 @ 01:02:01 Player: Philken Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1266) 1266 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4471 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 187/450 Energy 396/415 System Corruption 0% Temperature Critical (6617) Movement Core (900) Ox17 Location -7/DSF Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (7) ------ Cooling System Large Storage Unit Large Matter Pod Sensor Array Advanced Targeting Computer Insulated Plating Hacking Suite > --- WEAPON (3) ------- Assault Rifle Shotgun Rocket Launcher > --- INVENTORY (15) --- Improved Treads Improved Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Medium Matter Pod (83) Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardlight Generator Beam Rifle High-powered Shotgun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Matter Pod Sensor Array Advanced Targeting Computer Insulated Plating Hacking Suite > --- WEAPON ----------- Assault Rifle Shotgun Rocket Launcher > --- INVENTORY -------- Nuclear Core Improved Treads Improved Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Medium Matter Pod Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardlight Generator Beam Rifle High-powered Shotgun Flak Gun [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . 1 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 40 | 7 2 7 6 2 16 Power 6 | 1 . 2 1 . 2 Engine 4 | 1 . 2 . . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 2 2 . 2 Treads 6 | 2 . 2 2 . . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 1 2 1 8 Device 4 | . . . 1 . 3 Storage 4 | 1 1 1 . . 1 Processor 2 | . 1 . . . 1 Hackware 1 | . . . . 1 . Protection 5 | 1 . . 1 . 3 Artifact . | . . . . . . Weapon 10 | 2 . 2 1 1 4 Energy Gun 3 | 1 . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 99 100 96 95 Engine 13 | . 12 19 14 7 7 Core 2 | . . . 2 7 7 Treads 16 | . 25 20 16 14 3 Leg 2 | . . . . . 9 Device 4 | . . . 8 7 11 Storage 16 | . 12 20 16 14 14 Processor 9 | . 12 10 8 7 9 Hackware 1 | . . . . 7 7 Protection 10 | . 12 10 16 14 4 Energy Gun 8 | . 12 9 8 7 2 Ballistic Gun 10 | . 12 10 8 10 13 Launcher 1 | . . . . . 4 Peak Build Rating 38 | 7 9 16 20 25 38 Average Rating 17 | 4 8 14 18 24 31 On Entrance 12 | . 7 8 16 20 25 Naked Turns . | . . . . . . Heaviest Build 54 | 18 28 44 47 48 54 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | 4 . 1 1 1 17 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 13 | 9 10 15 15 15 15 Most Carried 15 | 9 10 15 15 13 14 Average Carried 12 | 6 8 13 14 12 10 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 15 | 8 9 15 14 12 13 Class Distribution -------------------- 80% | Hacker-Mutant 19% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1338 | 276 287 181 152 . 442 Remotely . | . . . . . . Salvage Created 1575 | 59 164 659 332 . 361 Parts 103 | 2 5 50 26 . 20 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 29 | . 1 14 5 . 9 Guns 25 | . 1 13 5 . 6 AOE 4 | . . 1 . . 3 Classes Destroyed 11 | 1 2 3 2 . 3 Worker 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | 1 1 . . . . Operator 2 | . . . 2 . . Watcher 6 | . 1 4 1 . . Swarmer 8 | . . 6 . . 2 Grunt 9 | . 1 4 2 . 2 Sentry 7 | . . 4 3 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Heavy 2 | . . . . . 2 Best Kill Streak 4 | 1 2 4 2 . 3 Combat Bots Only 3 | . 1 3 2 . 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 118 | . 10 37 24 . 47 Missed 32 | . 2 10 6 . 14 Damage Taken 1803 | . 117 214 165 . 1307 Core 819 | . 38 28 18 . 735 Absorbed by Shields 68 | . . . . . 68 Redirected to Shielding 28 | . . 8 18 . 2 Ignored by Resistances 746 | . 70 133 101 . 442 Core Remaining (%) 93 | 100 84 93 96 . . Volleys Fired 89 | 2 11 30 18 . 28 Largest 3 | 2 2 2 2 . 3 Hottest 102 | 60 60 63 79 . 102 Shots Fired 180 | 4 22 57 36 . 61 Gun 172 | 4 22 57 36 . 53 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 98 | 2 11 29 18 . 38 Thermal 27 | . . . 12 . 15 Explosive 8 | . . . . . 8 Electromagnetic 47 | 2 11 28 6 . . Robot Hit Streak 42 | 4 10 39 42 . 25 Robot Miss Streak 2 | . 2 1 2 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 151 | 4 18 48 28 . 53 Core Hits 74 | 2 5 27 15 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 1 . 1 Burn 2 | . . . 1 . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2540 | 52 269 719 432 . 1068 Guns 2056 | 52 239 652 432 . 681 Cannons . | . . . . . . Explosions 484 | . 30 67 . . 387 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1109 | 25 99 292 213 . 480 Thermal 457 | . 30 67 159 . 201 Explosive 387 | . . . . . 387 Electromagnetic 587 | 27 140 360 60 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 7 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . 12 . . . 20 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 6617 | . 51 284 170 . 6617 Average Temperature 809 | . 27 57 61 . 1748 Received Heat Transfer 360 | . 75 96 144 . 45 Effects 75 | . . . . . 75 Shutdowns 24 | . . . . . 24 Energy Bleed 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . . . . . 4 Damage (minor) 4 | . . . . . 4 Damage (major) 24 | . . . . . 24 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1223 | . 50 100 481 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 281 | 5 51 265 281 . 210 Initial 34 | . 2 15 34 . . Average 100 | 2 19 109 130 . 146 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 79 | 100 100 91 71 100 45 Level 1 20 | . . 8 28 . 54 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 6 | . . 1 2 . 3 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 6 18 10 . 9 Peak Tracking Total 5 | . 2 5 2 . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 6 | . 2 3 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 6 | . 1 2 2 1 . Terminals 5 | . . 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 5 5 1 . Successful 7 | . . 3 3 1 . Failed 7 | . 3 2 2 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 11 | . . 5 5 1 . Terminals 11 | . . 5 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 3 1 . Open DSF 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Reprogram Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Patrol Navigation 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 5 | . 1 2 2 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1899 | 125 296 662 405 12 399 Spaces Moved 852 | 71 162 340 144 5 130 Core 28 | 26 . . . . 2 Treads 725 | 45 162 340 144 5 29 Legs 99 | . . . . . 99 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 190 Average Speed 183 | 141 160 163 240 240 225 Slowest Speed 900 | 250 160 240 240 240 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 39 41 22 . 74 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . 3 7 . . 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 34 | . 3 7 . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1036 | 90 177 392 174 6 197 Wait . | . . . . . . Move 847 | 70 161 339 143 4 130 Hop . | . . . . . . Pick Up 33 | 11 2 10 2 . 8 Fast Attach 14 | 4 . 1 1 . 8 Attach 17 | 3 1 3 2 2 6 Detach . | . . . . . . Swap 9 | . 1 3 3 . 2 Drop 22 | . 1 6 5 . 10 Fire 89 | 2 11 30 18 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 16) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 202 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Discovered exit to Mines (range 14) 318 | -10/Materials | Build established: Hacker-Mutant 384 | -10/Materials | Identified exit to Materials 384 | -10/Materials | Discovered exit to Materials (range 15) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 969 | -9/Materials | Identified exit to Materials 969 | -9/Materials | Discovered exit to Materials (range 12) 1084 | -9/Materials | Entered another Materials area 1084 | -8/Materials | Evolved 2 slots: Utility x2 1422 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Discovered exit to Factory (range 15) 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1501 | -7/Factory | Identified exit to DSF 1501 | -7/Factory | Entered DSF 1533 | -7/DSF | Additional patrols routed to DSF 1692 | -7/DSF | Sterilization system engaged 1698 | -7/DSF | Lost 3 parts (1u2w) 1712 | -7/DSF | Ambient heat levels rising (+10) 1727 | -7/DSF | Ambient heat levels rising (+10) 1742 | -7/DSF | Ambient heat levels rising (+10) 1757 | -7/DSF | Ambient heat levels rising (+10) 1772 | -7/DSF | Ambient heat levels rising (+10) 1787 | -7/DSF | Ambient heat levels rising (+10) 1802 | -7/DSF | Ambient heat levels rising (+10) 1809 | -7/DSF | Build established: Hacker-Gunner 1817 | -7/DSF | Ambient heat levels rising (+10) 1832 | -7/DSF | Ambient heat levels rising (+10) 1847 | -7/DSF | Ambient heat levels rising (+10) 1862 | -7/DSF | Ambient heat levels rising (+10) 1877 | -7/DSF | Ambient heat levels rising (+10) 1883 | -7/DSF | Core integrity fell below 50% 1892 | -7/DSF | Ambient heat levels rising (+10) 1897 | -7/DSF | Core integrity fell below 20% 1901 | -7/DSF | Core destroyed Last Messages --------------- 01876_ Overheating: Cooling System damaged (-29). 01876_ Overheating: Shotgun damaged (-13). 01877_ ALERT: Ambient heat levels +10. 01878_ Power failure, Nuclear Core shutdown. 01879_ Power failure, Deuterium Engine shutdown. 01880_ Overheating: Insulated Plating damaged (-3). 01881_ Overheating: Matter decay (-30). 01883_ Overheating: Core damaged (-140). 01884_ Arm. Leg broken. 01884_ Overheating: Short circuit. 01888_ Power failure, Deuterium Engine shutdown. 01888_ Power failure, Nuclear Core shutdown. 01888_ Overheating: Core damaged (-91). 01892_ Overheating: Energy bleed (-99). 01892_ ALERT: Ambient heat levels +10. 01894_ Overheating: Nuclear Core damaged (-16). 01897_ Power failure, Deuterium Engine shutdown. 01897_ Power failure, Nuclear Core shutdown. 01897_ Overheating: Core damaged (-98). 01901_ Overheating: Core damaged (-91). 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