Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 01:09:50 Player: deadbabe Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (3553) 3553 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3570) 3570 TOTAL SCORE: 12963 Bonus ------- High Alert Combat Kills 795 Follower Combat Kills 1761 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -86 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 99/100 System Corruption 35% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (0) Advanced Signal Interpreter Advanced Powered Armor Advanced Shield Generator Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array IFF Parser Long-range Terrain Scanner Advanced Weapon Cycler Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Neutron Cannon Matter Neutralizer Coil Gun Linear Accelerator Guided Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Zionite Heavy DM Reactor Particle Reactor Flexi-carbon Leg Improved VSS Leg Myomer Leg Advanced Energy Well Medium Matter Pod Advanced Signal Interpreter Advanced Powered Armor Advanced Shield Generator Z-Drone Bay Long-range Proton Cannon Linear Accelerator Thunder Hammer [Rating: 148] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Utility Large Storage Unit Device IFF Parser Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . . 4 . . . Utility 5 | . . 2 . . . 1 1 . 1 Weapon 4 | . . . . . . 1 1 1 1 Parts Attached 84 | 6 1 2 . . 9 21 6 6 33 Power 14 | 1 . . . . 1 1 1 2 8 Engine 4 | 1 . . . . 1 . . 1 1 Core 2 | . . . . . . . 1 1 . Reactor 8 | . . . . . . 1 . . 7 Propulsion 26 | 2 . . . . 5 9 1 1 8 Treads 1 | . . . . . . 1 . . . Leg 25 | 2 . . . . 5 8 1 1 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 1 2 . . 1 6 3 1 7 Device 11 | . 1 . . . . 3 1 1 5 Storage 3 | 1 . 1 . . . . 1 . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . . 1 . . 1 3 . . 2 Artifact . | . . . . . . . . . . Weapon 22 | 2 . . . . 2 5 1 2 10 Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun 11 | 2 . . . . 2 4 1 . 2 Ballistic Cannon 4 | . . . . . . . . 1 3 Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 . 5 Parts Lost 46 | . . . . . 4 10 . 6 26 Power 5 | . . . . . . . . 1 4 Propulsion 13 | . . . . . 1 4 . . 8 Utility 12 | . . . . . 2 2 . 2 6 Weapon 16 | . . . . . 1 4 . 3 8 Highest Loss Streak 24 | . . . . . 2 5 . 2 24 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | . 1 2 5 6 11 9 10 12 13 Power 2 | . . . . . 2 4 4 4 3 Propulsion 1 | . . . 1 1 1 1 1 2 2 Utility 3 | . . 1 2 2 3 2 4 5 5 Weapon 2 | . . 1 2 3 3 . . 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . . 2 . . . 6 Power 2 | . . . . . . . . . 2 Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . . . . . 4 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 95 81 88 88 86 89 86 88 81 Engine 4 | . 14 11 11 11 11 1 . 2 2 Core 1 | . . . . . . . 1 6 . Reactor 2 | . . . . . . 4 3 . 4 Leg 26 | . 28 22 22 22 21 32 35 31 24 Device 11 | . 10 11 11 11 9 12 5 8 13 Storage 6 | . 14 13 11 11 11 6 5 5 3 Processor 2 | . . . . . . . 2 5 3 Protection 7 | . . 2 11 11 10 8 11 7 4 Energy Cannon 3 | . . . . . . . . 4 6 Ballistic Gun 12 | . 28 22 22 22 21 12 12 10 4 Ballistic Cannon 1 | . . . . . . . . 2 4 Launcher 1 | . . . . . . 3 5 1 2 Peak Build Rating 148 | 6 7 8 8 8 30 67 79 90 148 Average Rating 69 | 4 6 7 8 8 21 59 67 81 117 On Entrance 28 | . 6 7 8 8 8 25 60 78 82 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . . . Naked Turns 100 | . . . . . . . . . 100 Heaviest Build 121 | 14 15 35 18 18 40 62 64 78 121 Greatest Support 146 | 20 20 20 20 20 40 115 108 118 146 Greatest Overweight (x) 18 | . . 1 . . 2 . . . 18 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 9 8 8 14 15 15 15 14 Most Carried 15 | . 2 5 6 6 15 13 14 14 15 Average Carried 11 | . 1 3 5 6 11 9 10 12 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 Final Carried 14 | . 2 5 6 6 14 10 13 14 5 Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Tank 21% | Messiah-Executioner 9% | Scavenger-Mutant 6% | Commander-Mutant 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Messiah-Executioner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2873 | 161 18 54 22 . 411 322 100 298 1487 Remotely . | . . . . . . . . . . Salvage Created 2649 | 58 51 54 38 . 104 492 . 536 1316 Parts 132 | 5 2 4 6 . 9 24 . 21 61 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 2 . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 38 . . . . Prevented 48 | . . . . . 48 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 3 1 3 . 2 7 . 7 31 Melee 1 | . . . . . . . . . 1 Guns 20 | . 3 1 3 . 2 3 . 5 3 Cannons 9 | . . . . . . . . 1 8 AOE 23 | . . . . . . 4 . . 19 Classes Destroyed 10 | 1 1 1 . . 1 2 . 2 2 Worker 8 | . . . . . . 2 . . 6 Builder 4 | . . . . . . . . 2 2 Tunneler 2 | 2 . . . . . . . . . Recycler 3 | . . . . . . . . 1 2 Watcher 1 | . . . . . . . . . 1 Swarmer 9 | . 3 . 3 . . . . . 3 Grunt 25 | . . . . . . 7 . 5 13 Sentry 2 | . . 1 . . . . . 1 . Hunter 4 | . . . . . . . . . 4 Programmer 14 | . . . . . 2 . . 1 11 Best Kill Streak 9 | 2 3 1 3 . 1 4 . 4 9 Combat Bots Only 7 | . 3 1 3 . 1 3 . 2 7 Max Kills in Single Turn 4 | 1 2 1 1 . 1 2 . 2 4 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 715 | . 26 10 14 . 32 108 2 73 450 Missed 211 | . 6 5 2 . 8 31 2 20 137 Hits 504 | . 20 5 12 . 24 77 . 53 313 Projectile 504 | . 20 5 12 . 24 77 . 53 313 AOE 2 | . . . . . . 2 . . . Critical Strikes 37 | . . . . . 1 3 . 6 27 Actively Blocked 1 | . . . . . 1 . . . . Part Disruptions 3 | . . . . . . . . . 3 Damage Taken 8703 | . 166 72 90 . 506 1642 8 916 5303 Core 1672 | . 38 . . . 103 122 . 98 1311 Absorbed by Shields 847 | . . . . . 110 . 3 150 584 Redirected to Shielding 47 | . . . . . 13 34 . . . Ignored by Resistances 1251 | . . . . . . . . . 1251 Regen/Repaired (Parts) 15 | . . . . . 15 . . . . Core Remaining (%) 89 | 100 84 . . . 74 85 100 91 . Volleys Fired 224 | 2 7 2 5 . 14 47 1 36 110 Largest 5 | 2 2 2 2 . 2 3 2 4 5 Hottest 279 | 40 40 40 40 . 53 63 51 187 279 Shots Fired 418 | 4 14 4 10 . 25 93 2 84 182 Gun 263 | 4 14 4 10 . 25 89 2 60 55 Cannon 113 | . . . . . . . . 24 89 Launcher 42 | . . . . . . 4 . . 38 Special . | . . . . . . . . . . Kinetic 328 | 4 14 4 10 . 25 89 2 68 112 Thermal 29 | . . . . . . . . . 29 Explosive 38 | . . . . . . . . . 38 Electromagnetic 23 | . . . . . . 4 . 16 3 Robot Hit Streak 14 | 2 3 3 5 . 4 14 3 5 14 Robot Miss Streak 8 | . 5 1 2 . 3 3 2 6 8 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 7 | . 1 . 2 . 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 1 Shots Hit Robots 250 | 2 4 3 7 . 14 61 2 46 111 Core Hits 178 | 2 3 2 3 . 6 40 1 31 90 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . 1 . . 1 3 Critical Strikes 16 | . . . . . 1 . . 2 13 Destroy 5 | . . . . . 1 . . 2 2 Blast 8 | . . . . . . . . . 8 Smash 3 | . . . . . . . . . 3 Melee Attacks 21 | . . . . . . . . . 21 Impact 21 | . . . . . . . . . 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11600 | 20 65 38 89 . 379 1238 36 1436 8299 Guns 2968 | 20 65 38 89 . 379 857 36 764 720 Cannons 2044 | . . . . . . . . 410 1634 Explosions 5732 | . . . . . . 381 . 200 5151 Melee 730 | . . . . . . . . . 730 Ramming 126 | . . . . . . . . 62 64 Kinetic 4307 | 20 65 38 89 . 379 857 36 961 1862 Thermal 726 | . . . . . . 48 . 200 478 Explosive 5151 | . . . . . . . . . 5151 Electromagnetic 560 | . . . . . . 333 . 213 14 Impact 730 | . . . . . . . . . 730 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 35 | . . . . . 3 4 . 3 35 Average Corruption 6 | . . . . . 2 1 . 2 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . . 9 5 . 4 50 Message Errors 14 | . . . . . 1 1 . 1 11 Matter Fused 17 | . . . . . 3 1 . . 13 Heat Flow Errors 12 | . . . . . . 3 . 1 8 Energy Discharges 9 | . . . . . 1 . . 1 7 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 7 | . . . . . 2 . . 1 4 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 661 | . . . . . . . . 34 627 Projectiles 202 | . . . . . . . . 31 171 Explosions 188 | . . . . . . . . . 188 Melee 271 | . . . . . . . . 3 268 Knockbacks 19 | . . . . . . . . 2 17 Impact 2 | . . . . . . . . 1 1 Kinetic 14 | . . . . . . . . 1 13 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 131 | . . . . . . . . . 131 Shots 4 | . . . . . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 2 2 Kicked 4 | . . . . . . . . 2 2 Crushed . | . . . . . . . . . . Highest Temperature 531 | . . . . . 30 266 2 524 531 Average Temperature 138 | . . . . . 14 79 1 185 144 Received Heat Transfer 1366 | . . 18 . . 91 558 14 198 487 Effects 25 | . . . . . . . . 7 18 Shutdowns 10 | . . . . . . . . 4 6 Energy Bleed 4 | . . . . . . . . 1 3 Interference 6 | . . . . . . . . 2 4 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 17 | . . . . . . . . 1 16 Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 472 | . . . . . . 50 . 200 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Maximum Alert Level 3 | . . . . . . 2 1 1 3 Low Security (%) 38 | 100 100 100 100 . . 75 52 21 17 Level 1 30 | . . . . . . 23 47 78 23 Level 2 7 | . . . . . . . . . 13 Level 3 24 | . . . . . . . . . 45 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1087 | 10 60 30 73 . . 405 222 290 1087 Initial 195 | . . 16 3 . . 6 195 92 88 Average 389 | . 17 12 52 . . 116 201 221 612 Influence Increases 3539 | 10 70 30 70 . 114 878 104 443 1820 Destroy 0b10 Robot/C 1880 | . 60 20 60 . 60 500 60 200 920 Destroy 0b10 Robot/NC 120 | 10 . . . . . 35 . 15 60 Destroy Leader 396 | . 10 10 10 . 10 124 20 50 162 Allied During Kill 347 | . . . . . 29 167 20 29 102 Disable Machine 240 | . . . . . . 30 . 90 120 Destroy Structure 466 | . . . . . . 22 4 44 396 Lose Combat Pursuer 90 | . . . . . 15 . . 15 60 Influence Decreases 2575 | 10 30 60 27 53 103 490 314 463 1025 Entered New Map 471 | . . 24 7 53 . 5 204 97 81 Time Decay 1372 | 10 30 36 20 . 81 265 70 246 614 Lost Part 400 | . . . . . . 80 . 60 260 Lost Ally 332 | . . . . . 22 140 40 60 70 Squads Dispatched 26 | . . . . . . 8 1 2 15 Investigation 3 | . . . . . . 1 . . 2 Extermination 9 | . . . . . . 3 . . 6 Reinforcement 9 | . . . . . . 4 1 1 3 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . 1 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 4 | . . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 4 3 3 . 28 28 5 14 56 Peak Tracking Total 8 | . 4 2 3 . 8 5 2 6 6 Tactical Retreats 3 | . . . . . 1 . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 7 | . . . . . . 4 . 1 2 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 16 | . . . . . . 2 . 6 8 Max in Single Turn 5 | . . . . . . 1 . 5 2 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 3 | . . . . . . . . 1 2 Terminals 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 4 | . . . . . . . . 1 3 Successful 1 | . . . . . . . . 1 . Failed 3 | . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . . . . . . 7 2 . 13 Terminals 2 | . . . . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 25 | . . . . 4 6 7 4 . 4 Largest Group 9 | . . . . 4 9 5 5 3 3 Highest-Rated Group 462 | . . . . 155 237 347 208 80 462 Highest-Rated Ally 269 | . . . . 41 41 96 96 28 269 Zionite Dispatches 7 | . . . . . . 2 1 . 4 Heavy 2 | . . . . . . 1 . . 1 Light 1 | . . . . . . 1 . . . Recon 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . 1 . . Experimental 1 | . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 216 | . . . . . 38 91 16 24 47 Total Damage 8444 | . . . . . 590 2801 273 246 4534 Kills 46 | . . . . . 1 23 3 3 16 Allies Corrupted 3 | . . . . . . 2 . . 1 Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Active Infowar (turns) 4053 | . 89 81 42 514 795 . 61 533 1938 Optics 2349 | . . . . . . . 61 533 1755 IFF 1894 | . . . . . . . . 175 1719 Terrain 1199 | . . . . . . . . . 1199 Seismic 1521 | . 89 81 42 514 795 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 5269 | 60 108 81 42 514 911 840 142 533 2038 Spaces Moved 3380 | 43 70 54 22 357 336 588 106 363 1441 Core 216 | 9 . . . . . . . . 207 Treads . | . . . . . . . . . . Legs 3164 | 34 70 54 22 357 336 588 106 363 1234 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 114 115 115 50 Average Speed 119 | 105 120 130 120 120 161 119 115 115 111 Slowest Speed 950 | 120 120 190 120 120 260 120 115 115 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 17 8 9 51 46 21 2 12 36 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 295 | . . . . . 1 3 . 19 272 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 1 . . 4 30 AOE 260 | . . . . . . 3 . 15 242 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 4246 | 50 79 60 27 442 684 667 124 420 1693 Wait 409 | . . . . 86 275 2 4 9 33 Move 3371 | 42 69 53 21 356 335 587 105 362 1441 Hop . | . . . . . . . . . . Pick Up 44 | . 2 2 1 . 11 8 4 4 12 Fast Attach 30 | 6 1 2 . . 2 2 5 1 11 Attach 38 | . . . . . 2 15 2 4 15 Detach 4 | . . 1 . . . 1 1 . 1 Swap 28 | . . . . . 6 4 . 1 17 Drop 40 | . . . . . 8 1 2 . 29 Fire 224 | 2 7 2 5 . 14 47 1 36 110 Melee 21 | . . . . . . . . . 21 Ram 1 | . . . . . . . . . 1 Kick 4 | . . . . . . . . 2 2 Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire 31 | . . . . . 31 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Utility x2 226 | -9/Materials | Discovered new exit (range 14) 250 | -9/Materials | Entered Mines 271 | -9/Mines | Met a Derelict bent on vengeance 289 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 289 | -9/Mines | Discovered new exit (range 11) 292 | -9/Mines | Entered Zion 309 | -7/Zion | Build established: Mutant 369 | -7/Zion | Learned location of Data Miner (-6) 440 | -7/Zion | Given A8's code to call for help 518 | -7/Zion | Met Imprinter 538 | -7/Zion | Imprinted 540 | -7/Zion | Declared Zion's savior 702 | -7/Zion | Discovered new exit (range 15) 806 | -7/Zion | Entered Proximity Caves 806 | -6/Proximity Caves | Accompanied by 4 allies 808 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1055 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 1313 | -6/Proximity Caves | Build established: Commander-Mutant 1358 | -6/Proximity Caves | P-70 Sage assimilated allied IE-JXW(b) 1383 | -6/Proximity Caves | Lost 5 allies 1406 | -6/Proximity Caves | 0b10 base defense nominally successful 1647 | -6/Proximity Caves | Build established: Mutant 1672 | -6/Proximity Caves | Discovered new exit (range 14) 1717 | -6/Proximity Caves | Entered Factory 1717 | -6/Factory | Accompanied by 4 allies 1717 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x1, Weapon x1 1863 | -6/Factory | Lost 3 parts (1u2w) 2021 | -6/Factory | Build established: Scavenger-Mutant 2056 | -6/Factory | Zion Light squad teleported in 2213 | -6/Factory | Zion Heavy squad teleported in 2311 | -6/Factory | Lost 4 allies 2366 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2367 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2450 | -6/Factory | Lost 5 parts (3n1u1w) 2530 | -6/Factory | Discovered new exit (range 10) 2557 | -6/Factory | Entered another Factory area 2557 | -5/Factory | Accompanied by 1 ally 2557 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2608 | -5/Factory | Discovered new exit (range 6) 2625 | -5/Factory | Zion Fire squad teleported in 2699 | -5/Factory | Entered another Factory area 2699 | -4/Factory | Accompanied by 3 allies 2699 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2735 | -4/Factory | Garrison activated, responded to threat 2832 | -4/Factory | Spotted B-86 Titan 2842 | -4/Factory | Build established: Scavenger-Tank 3208 | -4/Factory | Discovered new exit (range 21) 3232 | -4/Factory | Entered Research 3232 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3260 | -3/Research | Zion Experimental squad teleported in 3474 | -3/Research | Zion Recon squad teleported in 3524 | -3/Research | Spotted B-86 Titan 3557 | -3/Research | Allies destroyed B-86 Titan 3571 | -3/Research | Found Prototype Protection 3572 | -3/Research | Identified Zio. Shade Armor 3691 | -3/Research | Zion Heavy squad teleported in 3817 | -3/Research | Zion Explosive Resupply teleported in 3866 | -3/Research | Lost 3 allies 3871 | -3/Research | Found Prototype Launcher 3871 | -3/Research | Identified Smartbomb Launcher 3903 | -3/Research | Found Prototype Launcher 3914 | -3/Research | Found Zio. Shade Armor 4130 | -3/Research | Build established: Messiah-Executioner 4261 | -3/Research | Garrison activated, responded to threat 4399 | -3/Research | Destroyed 7 combat bots 4556 | -3/Research | Cargo convoy interrupted 4580 | -3/Research | Identified Gui. Missile Launcher 4699 | -3/Research | Terminal network hard line cut 4775 | -3/Research | Found Adv. Powered Armor 4876 | -3/Research | Discovered new exit (range 20) 4963 | -3/Research | System corruption reached 10% 4982 | -3/Research | First assault squad dispatched 5075 | -3/Research | Core integrity fell below 50% 5090 | -3/Research | System corruption reached 30% 5140 | -3/Research | Lost 24 parts (4p8n5u7w) 5170 | -3/Research | Released all parts (4) 5177 | -3/Research | Core integrity fell below 20% 5270 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05162_ Acquired 32 matter. 05166_ System corrupted: Linear Accelerator rejected. 05167_ C-45 Heavy ARC bursts open, deploying its payload. 05167_ G-73 Enforcer unfolds itself. 05167_ G-67 Veteran unfolds itself. 05170_ Released Enh. Optical Array. 05170_ Released Lrg. Storage Unit. 05170_ Released Lgt. Antimatter Reactor. 05170_ Released Adv. Energy Well. 05183_ System corrupted: Matter fused (-5). 05185_ K-01 Serf collects debris. 05199_ Z|,A=KSJ P>SKZJ%I5WGKYEU2W I%G QR 05221_ System corrupted: Matter fused (-8). 05236_ System corrupted: Heat flow error (+147). 05240_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05256_ X %UVDP55MQNH5 FHT3JX 05257_ Door Terminal unresponsive. 05266_ Slug penetrates Reinforced Barrier. 05269_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????#??#????????????????????????????????????????? | | ?"??"????????????????????????????????????????????? | | #??? ?????????????????????? ?????????????????????? | | ?????????"##?????###+###??? ?????????????????????? | | ?????????"T####### #??? #????????????????????? | | ?????????" "T #??? #????????????????????? | | ????