Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 00:51:29 Player: Loquitran Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4564) 4564 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 9450 Bonus ------- High Alert Combat Kills 579 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 72/100 System Corruption 13% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (15) --- Medium Matter Pod (68) Compact Matter Pod (0) Microactuators Drone Bay (2/2) Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Hardened Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Matter Pod Compact Matter Pod Microactuators Drone Bay Gauss Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Chainsword [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 101 | 2 6 4 12 23 11 16 27 Power 9 | . 2 . . 3 . 1 3 Engine 8 | . 2 . . 3 . 1 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 . . 4 6 4 5 3 Treads 24 | 2 . . 4 6 4 5 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | . 2 . 2 3 3 5 5 Device 8 | . . . 1 1 1 3 2 Storage 3 | . 1 . . . 2 . . Processor 4 | . 1 . . . . 1 2 Hackware . | . . . . . . . . Protection 5 | . . . 1 2 . 1 1 Artifact . | . . . . . . . . Weapon 48 | . 2 4 6 11 4 5 16 Energy Gun 1 | . . . . 1 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 23 | . 2 2 4 9 2 2 2 Ballistic Cannon 8 | . . . . . . 2 6 Launcher 13 | . . 2 1 1 2 1 6 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 . . 1 Parts Lost 25 | . 1 . . 2 1 1 20 Power 4 | . 1 . . . . . 3 Propulsion 5 | . . . . . . . 5 Utility 7 | . . . . . 1 1 5 Weapon 9 | . . . . 2 . . 7 Highest Loss Streak 15 | . 1 . . 2 1 1 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 94 100 99 98 99 99 93 Engine 12 | . 13 14 11 10 9 15 12 Treads 27 | . 28 28 32 33 27 23 23 Device 5 | . . . 5 1 7 9 6 Storage 12 | . 14 14 11 11 18 15 9 Processor 11 | . 8 14 11 11 9 8 16 Protection 3 | . . . 5 9 . 2 3 Energy Gun 1 | . 16 . . . . . . Ballistic Gun 17 | . 11 15 21 21 23 17 10 Ballistic Cannon 1 | . . . . . . 3 3 Launcher 2 | . . 12 . . 3 1 1 Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 33 34 42 42 50 63 77 Greatest Support 104 | 40 40 40 60 60 60 76 104 Greatest Overweight (x) 16 | . . . 1 . . . 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 15 15 15 15 15 15 Most Carried 15 | 6 9 12 15 15 15 15 15 Average Carried 12 | 6 7 11 12 14 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 9 12 14 15 15 14 5 Class Distribution -------------------- 61% | Mutant 17% | Gunner 14% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Matter Collected 3116 | 191 19 185 616 659 504 445 497 Remotely . | . . . . . . . . Salvage Created 4852 | . 176 102 928 1198 863 672 913 Parts 317 | . 24 15 67 78 51 43 39 Haulers Intercepted 5 | . . . 2 1 . . 2 Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled 25 | . . . . . . . 25 Retrieved Matter 168 | . . . . . . . 168 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 111 | . 5 10 17 27 17 19 16 Melee 1 | . . . . . . . 1 Guns 74 | . 5 2 15 26 14 7 5 Cannons 2 | . . . . . . 1 1 AOE 33 | . . 8 2 1 3 11 8 Classes Destroyed 16 | . 5 . 5 1 1 3 1 Worker 12 | . 1 . 2 1 1 . 7 Builder 12 | . 1 . 3 1 4 . 3 Tunneler 1 | . . . . . . 1 . Hauler 5 | . . . 2 1 . . 2 Recycler 3 | . . . 1 . 2 . . Operator 1 | . . . 1 . . . . Watcher 7 | . 2 . 2 1 . 2 . Swarmer 24 | . 3 9 . 4 1 4 3 Grunt 53 | . 2 1 12 11 9 10 8 Brawler 3 | . . . . . 2 . 1 Duelist 3 | . . . 1 1 . . 1 Protector 2 | . . . . 1 1 . . Sentry 19 | . . . 4 10 4 1 . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . 3 1 Best Kill Streak 7 | . 3 6 6 6 7 7 7 Combat Bots Only 7 | . 3 6 5 5 3 7 5 Max Kills in Single Turn 4 | . 2 3 3 2 2 4 3 Gunslinging 1 | . . . . 1 1 . . Exploded 4 | . . 3 1 1 2 4 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Damage Taken 6499 | . 186 39 499 1049 927 998 2801 Core 1292 | . 24 10 58 132 103 109 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 291 | . . . 51 240 . . . Core Remaining (%) 80 | 100 . 86 . 52 81 84 . Volleys Fired 297 | . 16 9 55 83 45 42 47 Largest 3 | . 2 1 2 2 3 3 3 Hottest 129 | . 90 33 53 56 79 94 129 Shots Fired 599 | . 32 9 101 161 106 98 92 Gun 501 | . 32 4 97 159 96 67 46 Cannon 39 | . . . . . . 17 22 Launcher 59 | . . 5 4 2 10 14 24 Special . | . . . . . . . . Kinetic 526 | . 18 4 97 159 96 84 68 Thermal 14 | . 14 . . . . . . Explosive 50 | . . 5 4 2 10 14 15 Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 17 | . 8 2 9 17 10 6 6 Robot Miss Streak 8 | . 4 2 5 3 4 6 8 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 1 . 1 4 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 365 | . 22 2 65 103 69 52 52 Core Hits 263 | . 12 11 44 43 44 47 62 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . 1 . Melee Attacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Slashing 12 | . . . . . . . 12 Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11473 | . 289 405 1485 1788 2072 2092 3342 Guns 5376 | . 289 33 1005 1645 1205 656 543 Cannons 522 | . . . . . . 217 305 Explosions 4832 | . . 363 464 135 856 1219 1795 Melee 685 | . . . . . . . 685 Ramming 58 | . . 9 16 8 11 . 14 Kinetic 5770 | . 161 33 1005 1645 1205 873 848 Thermal 128 | . 128 . . . . . . Explosive 4428 | . . 363 464 135 856 1219 1391 Electromagnetic 404 | . . . . . . . 404 Impact . | . . . . . . . . Slashing 685 | . . . . . . . 685 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 1 4 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 272 | . . . . . 7 21 244 Projectiles . | . . . . . . . . Explosions 52 | . . . . . 7 21 24 Melee 220 | . . . . . . . 220 Knockbacks 6 | . . . . . . 1 5 Impact . | . . . . . . . . Kinetic 4 | . . . . . . 1 3 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 180 | . . . . . 54 17 109 Shots 9 | . . . . . 2 1 6 Rammed 13 | . . 3 4 2 2 . 2 Targets Rammed 15 | . . 3 5 2 3 . 2 Kicked . | . . . . . . . . Crushed 2 | . . . 1 . 1 . . Highest Temperature 454 | . 192 . 36 32 147 45 454 Average Temperature 44 | . 78 . 10 9 49 10 109 Received Heat Transfer 1884 | . 78 . 210 375 405 243 573 Effects 4 | . . . . . . . 4 Shutdowns 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 335 | . 335 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Peak Influence 839 | . 179 218 525 839 737 575 316 Initial 354 | . . . 72 221 354 335 251 Average 333 | . 44 137 299 451 563 440 207 Maximum Alert Level 3 | . . 1 2 3 3 2 1 Low Security (%) 20 | 100 100 50 16 . . . 32 Level 1 43 | . . 49 56 47 5 40 67 Level 2 32 | . . . 27 40 81 59 . Level 3 3 | . . . . 12 13 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . 1 2 5 5 7 7 Investigation 3 | . . 1 . 1 . 1 . Extermination 4 | . . . . . . 3 1 Reinforcement 14 | . . . 2 1 2 3 6 Assault 2 | . . . . 1 1 . . Garrison 4 | . . . . 2 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Distress Signals 10 | . . . 4 1 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 8 6 22 41 26 29 23 Peak Tracking Total 8 | . 3 3 4 6 7 8 6 Tactical Retreats 5 | . . . 1 1 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Traps Triggered 3 | . . . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Disabled 10 | . . 1 . 4 . 3 2 Max in Single Turn 2 | . . 1 . 1 . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Accessed 12 | . 2 2 2 5 . 1 . Terminals 6 | . 2 1 1 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 24 | . 2 3 4 13 . 2 . Successful 17 | . 2 1 4 9 . 1 . Failed 7 | . . 2 . 4 . 1 . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 8 | . 2 2 1 1 . 2 . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 3 7 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 6 | . 2 1 1 1 . 1 . Record 2 | . 1 . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . 3 6 . . . Scan Component 5 | . . . 2 3 . . . Repair 4 | . . . 1 3 . . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 2 4 . 1 . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . Time 122 | . . . 26 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total Allies 3 | . . . . 2 1 . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 86 | . . . . 13 86 . . Highest-Rated Ally 86 | . . . . 13 86 . . Total Orders 11 | . . . 1 5 3 2 . FOLLOW 1 | . . . . 1 . . . EXPLORE 9 | . . . 1 4 3 1 . RETURN 1 | . . . . . . 1 . Ally Attacks 24 | . . . 6 14 4 . . Total Damage 132 | . . . 23 103 6 . . Kills 2 | . . . . 1 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches 32 | . . . 6 13 5 8 . Drone Recoveries 22 | . . . 6 9 3 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Turns Passed 5734 | 3 437 672 691 1122 498 1389 922 Spaces Moved 2459 | 1 229 398 288 378 187 585 393 Core 3 | . . . . . . . 3 Treads 2456 | 1 229 398 288 378 187 585 390 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 160 162 Average Speed 161 | 160 160 160 162 160 160 160 169 Slowest Speed 850 | 160 160 160 240 160 160 163 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 2 41 89 40 72 36 37 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 27 | . . 7 9 . 11 . . Terrain Destroyed 323 | . . 44 24 26 89 94 46 Melee . | . . . . . . . . Projectile 11 | . . . 1 4 2 2 2 AOE 312 | . . 44 23 22 87 92 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total 3627 | 2 269 421 404 735 294 961 541 Wait 662 | . 5 5 37 226 46 299 44 Move 2452 | . 228 397 287 377 186 584 393 Hop . | . . . . . . . . Pick Up 37 | . 8 3 4 8 1 7 6 Fast Attach 11 | . 1 . 2 4 . 2 2 Attach 25 | . 1 . 3 1 3 4 13 Detach 6 | . . . 1 . . 1 4 Swap 65 | 2 4 4 7 18 8 10 12 Drop 45 | . 6 . 3 16 2 12 6 Fire 297 | . 16 9 55 83 45 42 47 Melee 12 | . . . . . . . 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . 3 5 2 3 . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 441 | -10/Materials | Entered Mines 454 | -10/Mines | Learned location of Mines (-9) 563 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 597 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 616 | -10/Mines | Learned location of 1 exit from Materials 771 | -10/Mines | Learned Materials garrison access intel 822 | -10/Mines | Found the Drone Emporium 830 | -10/Mines | Found Prototype Device 1085 | -10/Mines | Discovered new exit (range 15) 1113 | -10/Mines | Entered Materials 1113 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -9/Materials | Identified Splice Drone Bay 1114 | -9/Materials | Identified exit to Storage 1307 | -9/Materials | Repaired Lgt. Treads 1436 | -9/Materials | Discovered exit to Storage (range 20) 1667 | -9/Materials | Discovered new exit (range 15) 1804 | -9/Materials | Entered Storage 2199 | -9/Storage | Repaired Hrd. Light Armor Plating 2233 | -9/Storage | Repaired Hvy. Assault Rifle 2266 | -9/Storage | Repaired Imp. Ion Engine 2403 | -9/Storage | Garrison activated, responded to threat 2604 | -9/Storage | First assault squad dispatched 2765 | -9/Storage | Garrison activated, responded to threat 2774 | -9/Storage | Build established: Scavenger-Mutant 2869 | -9/Storage | Discovered new exit (range 8) 2926 | -9/Storage | Entered Materials 2926 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2927 | -8/Materials | Loaded intel: 1 garrison access location 3195 | -8/Materials | Garrison activated, responded to threat 3196 | -8/Materials | Build established: Gunner 3326 | -8/Materials | First assault squad dispatched 3369 | -8/Materials | Garrison activated, responded to threat 3392 | -8/Materials | Discovered new exit (range 16) 3424 | -8/Materials | Entered Factory 3424 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3519 | -7/Factory | Build established: Mutant 3544 | -7/Factory | Destroyed 7 combat bots 3738 | -7/Factory | Discovered new exit (range 80) 3922 | -7/Factory | Build established: Gunner 4546 | -7/Factory | Build established: Tank 4805 | -7/Factory | Cargo convoy interrupted 4813 | -7/Factory | Entered another Factory area 4813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5250 | -6/Factory | Build established: Mutant 5690 | -6/Factory | System corruption reached 10% 5696 | -6/Factory | Core integrity fell below 50% 5731 | -6/Factory | Core integrity fell below 20% 5735 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05719_ Gauss Cannon destroyed. 05719_ G-67 Veteran knocked back. 05721_ U-05 Engineer lays Concrete. 05722_ System corrupted: Component data lost. 05722_ U-05 Engineer lays Concrete. 05723_ K-01 Serf collects debris. 05723_ U-05 Engineer lays Concrete. 05724_ Imp. Field Recycling Unit destroyed. 05724_ U-05 Engineer lays Concrete. 05727_ R-10 Processor collects Corrupted Hvy. Laser. 05727_ K-01 Serf collects debris. 05727_ R-10 Processor destroyed. 05728_ U-05 Engineer lays Concrete. 05730_ Chainsword destroyed. 05730_ K-01 Serf collects debris. 05730_ Critical hit (Burn: +37). 05731_ The unstable cave ceiling collapses. 05732_ U-05 Engineer lays Concrete. 05734_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05735_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####+####????????????????????????? | | ???????????????# ?????????#??????????????? | | ???????????????# ????????? #??????????????? | | ???????????????# ????????? #??????????????? | | ??????????????? ????? H #??????????????? | | ???????????????? ?????? #??????????????? | | ????????????????? ???? ? ?????????????? | | ?????????????????? ????? ?????????????? | | ??????????????????# #????? = ????????????? | | ?????????????######+###### ## ?????????????? | | ?????????????# ##?????????????? | | ?????????????# ; #??????????????? | | ?????????????# ; #??????????????? | | ?????????????# ; #? ???????????? | | ?????????????# ## ??????????? | | ????????????########### # ##########+### | | ????????????# % % | | ????????????# = g % | | ????????????# %k[ g | | ????????????# [%%= g g | | ????????????# = | | ?????????######+#### | | ?????????# ! # @ ????? | | ?????????# # u ?????? | | ?????????# + % " ?????? | | ?????????# """ """ # ?????? | | ?????????# """ """ # "" ? "??? | | ?????????? """ """ # """" ? "??? | | ?????????# ## """" #####+##### ? ??? | | ?????????# ! ?# """" #?????????# ? "??? | | ?????????############ """" #?????????# "" ""?? | | ??????????# # """" #?????????# "Y ""?? | | ??????????# # """" #?????????# "" ?? | | ??????????# + #?????????# ??? | | ??????????# # #?????????# ??? | | ??????????# """ """ # #?????????# #?## | | ??????????# """ """ ######### #?????????# ^ ^ # ? | | ??????????# """ """ #???????# #?????????# ^# "" | | ??????????# #???????# #?????????# / "" | | ??????????###########???????# #?????????# # "" | | ???????????????????????????##+########### # "" | | ???????????????????????????# # # | | ???????????????????????????# # # "" | | ???????????????????????????# # # "" | | ???????????????????????????# + # "" | | ???????????????????????????# # # "" | | ???????????????????????????# / + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 460 Matter Stores 370 Matter Capacity 500 Sight Range 22 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Release The Drones! Remodeling System Compromised Challenges ------------ None Game ------ Seed RagnarokArmoredTerminator Manual? 0 Play Time 00:58:30 Cumulative 5.7 hours Start 2022.05.04 @ 23:54:17 End 2022.05.05 @ 00:51:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0b535d8-0755-4ccc-a672-606f3a261272