Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 00:10:54 Player: Vikcy6666 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (17) 85 Value Destroyed (379) 379 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 704 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 223/300 Energy 250/250 System Corruption 0% Temperature Cool (22) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (5) ---- Light Ion Engine Power Shielding EM Pulse Gun Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Small Laser [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 27 | 7 20 Power 6 | . 6 Engine 6 | . 6 Core . | . . Reactor . | . . Propulsion 7 | 4 3 Treads 2 | 2 . Leg 5 | 2 3 Wheel . | . . Hover . | . . Flight . | . . Utility 5 | 1 4 Device 1 | . 1 Storage 1 | 1 . Processor 2 | . 2 Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 9 | 2 7 Energy Gun 3 | 1 2 Energy Cannon . | . . Ballistic Gun 2 | 1 1 Ballistic Cannon 1 | . 1 Launcher . | . . Special Weapon 1 | . 1 Impact Weapon 1 | . 1 Slashing Weapon 1 | . 1 Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 3 | . 3 Power 1 | . 1 Propulsion 1 | . 1 Utility . | . . Weapon 1 | . 1 Highest Loss Streak 2 | . 2 To Critical Strikes . | . . Average Backups 6 | 6 6 Power 1 | 1 . Propulsion 2 | 3 2 Utility 1 | . 1 Weapon 1 | . 1 Tool/Special . | . . Unused Backups 11 | . 11 Power 1 | . 1 Propulsion 6 | . 6 Utility 2 | . 2 Weapon 2 | . 2 Tool/Special . | . . Average Slot Usage (%) 96 | . 96 Engine 13 | . 13 Leg 28 | . 28 Storage 10 | . 10 Processor 11 | . 11 Protection 2 | . 2 Energy Gun 6 | . 6 Ballistic Gun 8 | . 8 Ballistic Cannon 7 | . 7 Special Weapon 1 | . 1 Impact Weapon 1 | . 1 Slashing Weapon 2 | . 2 Peak Build Rating 7 | 5 7 Average Rating 6 | 4 6 On Entrance 2 | . 5 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 15 | 8 15 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 8 8 Average Capacity 7 | 7 7 Most Carried 8 | 7 8 Average Carried 6 | 6 6 Final Capacity 8 | 8 5 Final Carried 7 | 7 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 688 | 261 427 Remotely . | . . Salvage Created 439 | . 439 Parts 34 | . 34 Haulers Intercepted . | . . Recyclers Shooed 2 | . 2 Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 12 | . 12 Guns 4 | . 4 Cannons 8 | . 8 Classes Destroyed 7 | . 7 Worker 1 | . 1 Builder 1 | . 1 Tunneler 1 | . 1 Recycler 1 | . 1 Watcher 1 | . 1 Swarmer 5 | . 5 Grunt 7 | . 7 Best Kill Streak 4 | . 4 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 79 | . 79 Missed 22 | . 22 Hits 57 | . 57 Projectile 57 | . 57 Damage Taken 787 | . 787 Core 260 | . 260 Absorbed by Shields . | . . Redirected to Shielding 4 | . 4 Core Remaining (%) 100 | 100 . Volleys Fired 58 | . 58 Largest 2 | . 2 Hottest 100 | . 100 Shots Fired 102 | . 102 Gun 70 | . 70 Cannon 26 | . 26 Launcher . | . . Special 6 | . 6 Kinetic 67 | . 67 Thermal 34 | . 34 Explosive . | . . Electromagnetic 1 | . 1 Robot Hit Streak 15 | . 15 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 56 | . 56 Core Hits 23 | . 23 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks 8 | . 8 Impact 1 | . 1 Slashing 7 | . 7 Piercing . | . . Sneak Attacks 3 | . 3 Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 889 | . 889 Guns 297 | . 297 Cannons 343 | . 343 Explosions 56 | . 56 Melee 193 | . 193 Ramming . | . . Kinetic 528 | . 528 Thermal 168 | . 168 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing 193 | . 193 Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage 114 | . 114 Projectiles 1 | . 1 Explosions 76 | . 76 Melee 37 | . 37 Knockbacks 5 | . 5 Impact . | . . Kinetic 4 | . 4 Secondary 1 | . 1 Self-Inflicted Damage 147 | . 147 Shots 2 | . 2 Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 135 | . 135 Average Temperature 37 | . 37 Received Heat Transfer 306 | . 306 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 433 | . 433 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 111 | . 111 Initial . | . . Average 23 | . 37 Influence Increases 455 | . 455 Destroy 0b10 Robot/C 240 | . 240 Destroy 0b10 Robot/NC 25 | . 25 Destroy Leader 52 | . 52 Successful Hack 47 | . 47 Disable Machine 45 | . 45 Destroy Structure 46 | . 46 Influence Decreases 371 | . 371 Time Decay 341 | . 341 Lost Part 30 | . 30 Squads Dispatched 3 | . 3 Investigation 2 | . 2 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 21 | . 21 Peak Tracking Total 4 | . 4 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled 3 | . 3 Max in Single Turn 3 | . 3 Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 8 | . 8 Terminals 5 | . 5 Fabricators . | . . Repair Stations 1 | . 1 Recycling Units 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Total Hacks 29 | . 29 Successful 14 | . 14 Failed 15 | . 15 Catastrophic 3 | . 3 Database Lockouts . | . . Manual . | . . Terminals 18 | . 18 Fabricators . | . . Repair Stations 5 | . 5 Recycling Units 6 | . 6 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 10 | . 10 Record 3 | . 3 Robot Analysis 1 | . 1 Prototype ID Bank 1 | . 1 Emergency Access Points 2 | . 2 Transport Status 1 | . 1 Hauler Manifests 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks 2 | . 2 Scan Component 2 | . 2 Recycling Unit Hacks 2 | . 2 Report Inventory 1 | . 1 Retrieve Components 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 8 | . 8 Full Trace Events 4 | . 4 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components 6 | . 6 Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) 53 | . 53 Seismic 53 | . 53 Robot Analysis Total 1 | . 1 Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 1720 | 668 1052 Spaces Moved 736 | 113 623 Core 13 | 13 . Treads 1 | 1 . Legs 722 | 99 623 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 118 | 112 120 Slowest Speed 160 | 160 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 39 | 5 74 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 5 | . 5 Terrain Destroyed 54 | . 54 Melee . | . . Projectile 5 | . 5 AOE 49 | . 49 Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 1465 | 652 813 Wait 568 | 523 45 Move 735 | 112 623 Hop . | . . Pick Up 35 | 10 25 Fast Attach 7 | 2 5 Attach 8 | 3 5 Detach . | . . Swap 19 | 2 17 Drop 27 | . 27 Fire 58 | . 58 Melee 8 | . 8 Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 669 | -11/Scrapyard | Entered Materials 690 | -10/Materials | Build established: Mutant 861 | -10/Materials | Discovered new exit (range 11) 1100 | -10/Materials | Discovered new exit (range 10) 1115 | -10/Materials | Core integrity fell below 50% 1476 | -10/Materials | Core integrity fell below 20% 1689 | -10/Materials | Discovered new exit (range 13) 1721 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. >>Query(Complex 0b10) New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. 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"T" #???????????? | | # ## ??# #????# #???????????? | | ### ## """??# #????# !! #???????????? | | " # """ ?# #????# ! #???????????? | | "" # """ ?# #????# @ #???????????? | | ! # # #########/####??????????? | | "" < # """ # ! #??????????? | | ! # """ + < #??????????? | | "" # """ # g #??????????? | | " # ####+###### ####??????????? | | ### ## """ ??? ??????# #????????????? | | ??# ## """ ?# ???????# #????????????? | | ??# ## """??# ????????## #????????????? | | ??# ## ??#???????????#?????????????? | | ?## #####?????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# T #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ####+###????????????????????????????????? | | #??????????????????????????????????? | | "" #??????????????????????????????????? | | Y" #??????????????????????????????????? | | "" #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordSkeletonDrillbomb Manual? 0 Play Time 00:24:54 Cumulative 16.1 hours Start 2026.06.28 @ 23:45:45 End 2026.06.29 @ 00:10:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c48469c9-8abc-4dc7-94f1-f545700d8758