Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:16:59 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (903) 903 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 2913 Bonus ------- Friendly Fire -15 Cogmind --------- Core Integrity 228/550 Matter 295/300 Energy 24/100 System Corruption 1% Temperature Hot (252) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Sensor Array Seismic Detector Light Armor Plating Long-range Tractor Beam Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Advanced Treads Improved Heat Sink Seismic Detector Light Armor Plating Long-range Tractor Beam Shock Bomb Launcher Mini Grenade Launcher Scythe [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 36 | 7 . 2 14 13 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 5 2 Treads 8 | 2 . . 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 2 . . 2 5 Device 4 | 1 . . 1 2 Storage 2 | 1 . . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 . 1 6 4 Energy Gun 6 | 1 . . 4 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 13 | . . . 3 10 Power 3 | . . . 1 2 Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 7 | . . . 1 6 Highest Loss Streak 6 | . . . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 100 90 94 Engine 10 | . 14 14 7 8 Treads 25 | . 28 28 22 26 Device 12 | . 14 14 16 8 Storage 11 | . 14 14 11 9 Processor 5 | . . . . 16 Energy Gun 14 | . 14 10 25 8 Ballistic Gun 12 | . 14 17 6 14 Naked Turns . | . . . . . Heaviest Build 34 | 15 15 20 24 34 Greatest Support 66 | 40 40 40 44 66 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 1 1 8 8 10 Average Carried 5 | . 1 3 7 7 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 1 1 8 8 6 Class Distribution -------------------- 52% | Mutant 23% | Skirmisher 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 694 | 244 . 34 115 301 Remotely . | . . . . . Salvage Created 1126 | 48 . 104 495 479 Parts 69 | 4 . 6 37 22 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . . 2 11 10 Guns 19 | . . 2 9 8 AOE 4 | . . . 2 2 Classes Destroyed 10 | 2 . 1 4 3 Builder 2 | . . . . 2 Tunneler 2 | 2 . . . . Hauler 2 | . . . 1 1 Recycler 1 | 1 . . . . Watcher 3 | . . . 2 1 Swarmer 7 | . . . 5 2 Grunt 7 | . . . 3 4 Sentry 6 | . . 2 3 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | 3 . 2 5 4 Combat Bots Only 4 | . . 2 3 4 Max Kills in Single Turn 3 | 1 . 1 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 211 | . . 5 47 159 Missed 75 | . . 2 14 59 Damage Taken 2109 | . . 78 415 1616 Core 385 | . . 15 48 322 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 94 88 . Volleys Fired 62 | 2 . 3 20 37 Largest 3 | 2 . 2 3 3 Hottest 151 | 70 . 45 151 115 Shots Fired 134 | 4 . 6 51 73 Gun 127 | 4 . 6 51 66 Cannon . | . . . . . Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 49 | 2 . 6 4 37 Thermal 69 | 2 . . 38 29 Explosive 2 | . . . . 2 Electromagnetic 14 | . . . 9 5 Robot Hit Streak 15 | 3 . 7 9 15 Robot Miss Streak 5 | 1 . 1 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 98 | 3 . 6 32 57 Core Hits 57 | 3 . 4 24 26 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 9 | . . . 5 4 Burn 7 | . . . 5 2 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2174 | 53 . 118 600 1403 Guns 1485 | 38 . 118 462 867 Cannons . | . . . . . Explosions 659 | . . . 132 527 Melee . | . . . . . Ramming 30 | 15 . . 6 9 Kinetic 677 | 26 . 118 52 481 Thermal 742 | 12 . . 344 386 Explosive 292 | . . . . 292 Electromagnetic 433 | . . . 198 235 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . . . 55 71 Shots 7 | . . . 2 5 Rammed 11 | 8 . . 2 1 Targets Rammed 13 | 10 . . 2 1 Kicked . | . . . . . Crushed 2 | 2 . . . . Highest Temperature 357 | 18 . . 357 252 Average Temperature 82 | 10 . . 110 53 Received Heat Transfer 222 | . . 9 60 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 2196 | 37 . . 1197 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 347 | 15 9 42 347 326 Initial 61 | . 9 3 . 61 Average 86 | 3 9 5 136 148 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 62 82 Level 1 15 | . . . 37 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 1 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . . 2 17 17 Peak Tracking Total 7 | . . 2 7 6 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . . 4 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 1 2 3 1 Terminals 5 | . 1 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 16 | . 2 4 6 4 Successful 7 | . . 1 2 4 Failed 9 | . 2 3 4 . Catastrophic 5 | . 2 2 1 . Database Lockouts . | . . . . . Manual 4 | . 2 . 2 . Terminals 13 | . 2 3 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 . 4 Open Door 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Disarm Traps 2 | . . . . 2 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 1 2 1 Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 42 | . . 42 11 . Highest-Rated Ally 31 | . . 31 11 . Total Orders . | . . . . . Ally Attacks 2 | . . 2 . . Total Damage 42 | . . 42 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1632 | 142 74 454 468 494 Spaces Moved 874 | 74 47 273 231 249 Core 8 | 8 . . . . Treads 866 | 66 47 273 231 249 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 154 | 148 160 160 159 145 Slowest Speed 240 | 160 160 160 240 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 15 72 33 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . . 16 Melee . | . . . . . Projectile . | . . . . . AOE 16 | . . . . 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1026 | 93 46 283 289 315 Wait 12 | . . . 5 7 Move 870 | 73 46 272 230 249 Hop . | . . . . . Pick Up 13 | 1 . 6 5 1 Fast Attach 19 | 7 . . 7 5 Attach 10 | . . . 4 6 Detach 7 | . . . 3 4 Swap 7 | . . 2 3 2 Drop 13 | . . . 10 3 Fire 62 | 2 . 3 20 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 13 | 10 . . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 13) 217 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 376 | -10/Mines | Learned location of Zion (-7) 446 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 651 | -10/Mines | Discovered new exit (range 8) 656 | -10/Mines | Discovered new exit (range 9) 671 | -10/Mines | Entered Materials 671 | -9/Materials | Accompanied by 1 ally 671 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -9/Materials | Discovered new exit (range 15) 1137 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Entered another Materials area 1139 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1559 | -8/Materials | Lost 3 parts (3w) 1629 | -8/Materials | Core integrity fell below 50% 1633 | -8/Materials | Self-destructed Last Messages --------------- H-55 Commando misfires. Adv. Treads destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. ALERT: Hostile activity reported, dispatching reinforcements to area. H-55 Commando IFF system glitched. U-05 Engineer destroyed. Penetrated by Slug. H-55 Commando IFF system glitched. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. Lgt. Nuclear Core fried. H-55 Commando destroyed. U-05 Engineer lays Concrete. Hvy. Laser destroyed. Penetrated by Slug. Shock Bomb Launcher destroyed. U-05 Engineer lays Concrete. 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""" #???????# !! #?? | | ! ??????? """ #########+#######??# ! #?? | | ?????? """ #??# #??# """ ! #?? | | =?????? #??# !!!#??# """ #?? | | ??????? #??# !!!#??# """ #?? | | ??????? #??# ! #??# | #?? | | ######### #??# * #??# = #?? | | # # #??###########+##??# #?? | | # """ # #### ###### ##########+##+##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSniperAutobeam Manual? 0 Play Time 00:16:43 Cumulative 26.8 hours Start 2024.04.12 @ 22:41:25 End 2024.04.14 @ 17:16:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6922682d-6a06-44df-b463-f52d6953ba0c