Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 22:35:28 Player: KN-OKO Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (7895) 7895 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 14589 Bonus ------- High Alert Combat Kills 369 Cogmind --------- Core Integrity 0/1300 Matter 93/550 Energy 100/100 System Corruption 71% Temperature Cool (0) Movement Core (800) Ox15 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Armored Wheel Armored Wheel Authchip [Propulsion] Improved Component Analysis Suite Heavy Shock Bomb Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Target Analyzer Layered Heavy Armor Plating Active Cooling Armor Advanced Force Field > --- WEAPON ----------- Quantum Rifle Railgun Railgun > --- INVENTORY -------- Advanced Medium Treads Advanced Medium Treads Armored Wheel Armored Wheel Matter Compressor Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Hardlight Generator Authchip [Propulsion] Improved Component Analysis Suite Heavy Tesla Rifle Heavy Tesla Rifle Phase Cannon KE Penetrator KE Penetrator Heavy Shock Bomb Launcher Precision Rocket Launcher [Rating: 157] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Active Cooling Armor Weapon Heavy Machine Gun Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . . . 2 . . . 2 Utility 8 | . . 1 2 . 2 1 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 264 | 7 4 11 36 54 11 61 19 61 Power 25 | 1 1 . 3 3 . 6 3 8 Engine 13 | 1 1 . 3 3 . 4 1 . Core 3 | . . . . . . 2 1 . Reactor 9 | . . . . . . . 1 8 Propulsion 50 | 2 . 1 4 21 . 6 2 14 Treads 46 | 2 . 1 4 21 . 6 2 10 Leg . | . . . . . . . . . Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 81 | 2 2 6 13 10 4 23 6 15 Device 35 | 1 1 4 2 3 3 14 2 5 Storage 5 | 1 1 . 2 . . . . 1 Processor 8 | . . 1 3 1 . . 1 2 Hackware 2 | . . . . 1 . 1 . . Protection 31 | . . 1 6 5 1 8 3 7 Artifact . | . . . . . . . . . Weapon 108 | 2 1 4 16 20 7 26 8 24 Energy Gun 40 | 2 1 4 6 9 2 4 2 10 Energy Cannon 7 | . . . . . . 4 . 3 Ballistic Gun 36 | . . . 6 4 3 10 4 9 Ballistic Cannon . | . . . . . . . . . Launcher 16 | . . . 4 2 1 5 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . 3 1 3 . . Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . 5 1 2 Corrupted Parts 5 | . . . . . . . . 5 System Corruption 33 | . . . . . . . . 33 Parts Lost 64 | . 1 2 4 3 . 11 4 39 Power 11 | . 1 . 1 1 . 1 1 6 Propulsion 16 | . . 1 1 1 . 3 1 9 Utility 21 | . . . 2 . . 6 1 12 Weapon 16 | . . 1 . 1 . 1 1 12 Highest Loss Streak 16 | . 1 1 2 2 . 3 3 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 99 98 93 78 68 Engine 6 | . 13 11 9 6 6 4 4 . Core 1 | . . . . . . 5 2 1 Reactor 1 | . . . . . . . 3 6 Treads 22 | . 28 22 17 29 26 23 15 16 Device 10 | . 14 10 13 7 18 13 3 3 Storage 7 | . 14 11 9 7 6 5 5 5 Processor 11 | . . 11 10 14 13 11 10 11 Protection 8 | . . . 11 6 6 8 16 7 Energy Gun 12 | . 28 33 18 12 9 5 6 3 Ballistic Gun 7 | . . . 8 6 8 8 7 7 Peak Build Rating 157 | 7 8 15 29 45 55 91 122 157 Average Rating 55 | 5 7 11 22 39 51 73 107 122 On Entrance 40 | . 7 8 15 29 44 53 86 122 Naked Turns . | . . . . . . . . . Heaviest Build 163 | 12 28 33 69 69 78 113 161 163 Greatest Support 236 | 40 40 40 46 88 85 89 132 236 Greatest Overweight (x) 15 | . . . 1 1 . 1 1 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 8 15 18 20 20 20 20 20 Most Carried 20 | 6 10 14 20 20 20 20 20 20 Average Carried 17 | 4 5 10 16 19 19 19 19 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 10 13 20 20 20 19 20 6 Class Distribution -------------------- 21% | Tank 20% | Scavenger-Gunner 19% | Scavenger-Tank 19% | Gunner 14% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4760 | 250 60 115 552 770 156 1303 520 1034 Remotely . | . . . . . . . . . Salvage Created 8619 | 71 267 254 1243 1186 186 1435 1439 2538 Parts 435 | 6 9 11 72 53 8 71 77 128 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 4 | 1 . . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 139 | . 6 6 22 21 5 23 24 32 Guns 108 | . 6 6 16 19 1 20 18 22 AOE 23 | . . . 6 2 3 3 3 6 Classes Destroyed 17 | 2 1 1 8 3 1 . . 1 Worker 6 | . . . 3 1 . . . 2 Builder 7 | . . . 2 1 . 1 1 2 Tunneler 2 | 1 . . . 1 . . . . Hauler 3 | . . . 2 . . . 1 . Recycler 7 | 1 . . 2 2 . 2 . . Mechanic 3 | . . . . 1 . . . 2 Operator 1 | . . 1 . . . . . . Watcher 5 | . . . 2 1 . . 1 1 Swarmer 24 | . . . 6 1 3 4 7 3 Grunt 49 | . 6 6 9 6 . 9 5 8 Brawler 4 | . . . 1 3 . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 23 | . . . 5 4 . 3 6 5 Specialist 3 | . . . . . 1 . . 2 Hunter 7 | . . . 1 1 . . 1 4 Programmer 25 | . . . . 5 1 6 5 8 Executioner 2 | . . . . . . . . 2 Best Kill Streak 16 | 1 1 3 3 3 3 5 5 16 Combat Bots Only 13 | . 1 3 3 3 3 5 5 13 Max Kills in Single Turn 3 | 1 1 1 3 2 1 2 3 2 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . 3 1 1 1 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1542 | . 26 23 67 161 34 203 132 896 Missed 392 | . 7 6 15 51 13 56 30 214 Damage Taken 19254 | . 272 288 761 1371 269 3747 1814 10732 Core 2069 | . 17 68 48 158 33 433 . 1312 Absorbed by Shields 2837 | . . . . . . 213 90 2534 Reduced by Siege Mode 686 | . . . . . . . . 686 Ignored by Resistances 870 | . . . . 12 . . 217 641 Regen/Repaired (Parts) 128 | . . . 59 . 69 . . . Core Remaining (%) 87 | 100 93 83 91 77 96 56 100 . Volleys Fired 472 | 12 28 24 71 51 8 78 58 142 Largest 3 | 1 2 3 3 3 3 3 3 3 Hottest 247 | 40 80 161 161 177 123 192 247 164 Shots Fired 1140 | 12 48 72 204 139 12 199 154 300 Gun 1083 | 12 48 72 201 134 6 182 149 279 Cannon 24 | . . . . . . 14 1 9 Launcher 33 | . . . 3 5 6 3 4 12 Special . | . . . . . . . . . Kinetic 502 | . . . 66 46 4 119 84 183 Thermal 565 | 12 37 72 135 88 2 77 61 81 Explosive 12 | . . . 3 5 . 3 1 . Electromagnetic 61 | . 11 . . . 6 . 8 36 Robot Hit Streak 47 | 5 12 9 18 47 6 25 14 22 Robot Miss Streak 5 | 1 3 3 5 4 . 3 4 5 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 19 | . . 1 1 3 . 5 3 6 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 791 | 10 32 44 129 109 13 147 99 208 Core Hits 395 | 3 14 16 68 67 6 58 55 108 Critical Kills 7 | . . . . . . 1 2 4 Critical Parts Destroyed 10 | . . . . 1 1 3 . 5 Critical Strikes 34 | . . . 7 2 1 8 6 10 Burn 15 | . . . 7 1 . 4 3 . Destroy 18 | . . . . 1 1 4 3 9 Corrupt 1 | . . . . . . . . 1 Melee Attacks 33 | . . . . 13 15 5 . . Impact 31 | . . . . 11 15 5 . . Slashing 2 | . . . . 2 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21944 | 114 378 516 2284 3145 710 3919 3077 7801 Guns 17025 | 114 378 516 1953 2413 129 3652 2454 5416 Cannons 215 | . . . . . . . 32 183 Explosions 4189 | . . . 312 599 218 267 591 2202 Melee 488 | . . . . 125 363 . . . Ramming 27 | . . . 19 8 . . . . Kinetic 8302 | . . . 483 574 88 2200 1365 3592 Thermal 9140 | 114 273 516 1470 1839 55 1452 1018 2403 Explosive 1463 | . . . 312 599 . 267 285 . Electromagnetic 2524 | . 105 . . . 204 . 409 1806 Impact 363 | . . . . . 363 . . . Slashing 125 | . . . . 125 . . . . Piercing . | . . . . . . . . . Highest Corruption 70 | . . . . 1 2 7 4 70 Average Corruption 6 | . . . . 1 1 2 2 33 Corruption Purged 12 | . . . . . . 12 . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . . . . 19 7 32 Message Errors 11 | . . . . . . 7 1 3 Matter Fused 8 | . . . . . . 3 3 2 Heat Flow Errors 11 | . . . . . . 3 1 7 Energy Discharges 5 | . . . . . . 2 1 2 Data Loss (minor) 10 | . . . . . . 3 1 6 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 7 | . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . Overflow Damage 250 | . . . 20 75 47 . 42 66 Projectiles 12 | . . . . . . . 2 10 Explosions 131 | . . . 20 15 . . 40 56 Melee 107 | . . . . 60 47 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 627 | . . . 15 218 . 51 . 343 Shots 19 | . . . 1 4 . 2 . 12 Rammed 7 | . . . 6 1 . . . . Targets Rammed 9 | . . . 7 1 . . . 1 Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 Highest Temperature 485 | . 163 291 247 485 . 128 200 438 Average Temperature 94 | . 67 100 60 76 . 37 34 203 Received Heat Transfer 2710 | . 174 108 360 396 . 661 180 831 Effects 9 | . . 1 . 2 . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (major) 2 | . . . . 2 . . . . Siege Activations 4 | . . . . . . . . 4 Total Turns 219 | . . . . . . . . 219 Longest Duration 107 | . . . . . . . . 107 Robots Corrupted 8 | . . . . . 1 . 3 4 Combat Hostiles 8 | . . . . . 1 . 3 4 Parts Fried 16 | . . . . . 2 . 5 9 Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 39 | . 2 . 13 12 . 3 4 5 Heat Transferred 16895 | 250 625 1172 4095 3764 124 2442 1739 2684 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 3 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 574 | 10 166 160 332 286 222 241 389 574 Initial 204 | . 6 . 18 150 130 44 58 204 Average 149 | 3 71 75 149 106 107 102 260 341 Maximum Alert Level 2 | . . . 1 1 1 1 1 2 Low Security (%) 70 | 100 100 100 74 78 70 94 24 8 Level 1 25 | . . . 25 21 29 5 75 53 Level 2 4 | . . . . . . . . 37 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 45 | . . 3 1 10 3 10 7 11 Investigation 6 | . . 1 . 3 . 1 . 1 Extermination 16 | . . . . 5 1 5 2 3 Reinforcement 12 | . . 2 1 . 2 4 2 1 Assault . | . . . . . . . . . Garrison 11 | . . . . 2 . . 3 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 15 | . 3 1 8 . . 1 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 215 | . 11 14 45 23 4 32 27 59 Peak Tracking Total 18 | . 3 5 5 6 3 5 4 18 Tactical Retreats 12 | . 1 2 3 . 1 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 15 | . . 3 . 7 . 3 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 6 | . . . 1 2 1 1 1 . Max in Single Turn 1 | . . . 1 1 1 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 31 | . 2 2 5 9 5 4 1 3 Terminals 20 | . 2 2 4 4 3 2 1 2 Fabricators 3 | . . . . 2 . 1 . . Repair Stations 3 | . . . 1 . 1 1 . . Recycling Units 3 | . . . . 2 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 59 | . 3 2 8 22 10 7 1 6 Successful 23 | . . . 2 14 5 1 . 1 Failed 36 | . 3 2 6 8 5 6 1 5 Catastrophic 14 | . . 2 3 2 2 2 1 2 Database Lockouts . | . . . . . . . . . Manual 5 | . . . 3 1 1 . . . Terminals 36 | . 3 2 6 12 5 3 1 4 Fabricators 8 | . . . . 6 . 2 . . Repair Stations 7 | . . . 2 . 3 2 . . Recycling Units 4 | . . . . 2 2 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 9 | . . . . 6 2 . . 1 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . . 3 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . 1 Unreport Threat 2 | . . . . 1 1 . . . Fabricator Hacks 4 | . . . . 4 . . . . Network Status 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 5 | . . . 2 . 2 1 . . Scan Component 3 | . . . 1 . 1 1 . . Repair 2 | . . . 1 . 1 . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . Report Inventory 3 | . . . . 2 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 2 2 4 6 5 4 1 3 Full Trace Events 4 | . 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 73 | . . . . 73 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 2 | . . . 1 . 1 . . . Time 70 | . . . 26 . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 7 | . . . . . 6 1 . . EXPLORE 6 | . . . . . 5 1 . . RETURN 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . 5 1 . . Drone Recoveries 4 | . . . . . 4 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10463 | 130 629 545 1973 2115 740 2201 973 1157 Spaces Moved 4071 | 57 234 254 618 1057 365 804 316 366 Core 3 | 2 . . . . . . . 1 Treads 4062 | 55 234 254 618 1057 365 804 316 359 Legs . | . . . . . . . . . Wheels 6 | . . . . . . . . 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 156 166 150 Average Speed 189 | 156 160 160 239 159 156 214 239 166 Slowest Speed 800 | 160 160 160 240 240 156 245 246 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 22 | 4 39 27 47 25 19 28 6 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 48 | . . . . 10 1 36 . 1 Terrain Destroyed 143 | . . . 21 33 4 44 11 30 Melee 15 | . . . . 9 1 5 . . Projectile 34 | . . . . 2 . 16 . 16 AOE 92 | . . . 21 22 3 23 11 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 5925 | 83 443 341 963 1361 503 1132 436 663 Wait 814 | 2 161 26 180 120 85 141 25 74 Move 4062 | 56 233 253 617 1056 364 802 315 366 Hop . | . . . . . . . . . Pick Up 109 | 6 9 15 24 23 9 11 10 2 Fast Attach 71 | 7 1 . 5 15 3 16 3 21 Attach 59 | . 1 5 9 7 . 12 5 20 Detach 17 | . 1 1 2 1 . 6 . 6 Swap 135 | . 2 7 22 32 8 33 11 20 Drop 143 | . 7 10 26 42 11 27 9 11 Fire 472 | 12 28 24 71 51 8 78 58 142 Melee 33 | . . . . 13 15 5 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . . 7 1 . . . 1 Escape Stasis 1 | . . . . . . 1 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1289 | -9/Materials | Build established: Gunner 1294 | -9/Materials | Discovered new exit (range 7) 1304 | -9/Materials | Identified exit to Materials 1305 | -9/Materials | Entered another Materials area 1305 | -8/Materials | Evolved 2 slots: Utility x2 1589 | -8/Materials | Build established: Tank 2251 | -8/Materials | Repaired Lgt. Treads 2556 | -8/Materials | Discovered new exit (range 8) 2616 | -8/Materials | Build established: Scavenger-Gunner 3237 | -8/Materials | Build established: Tank 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Propulsion x2 3973 | -7/Factory | Build established: Mutant 4445 | -7/Factory | Identified exit to Lower Caves 4499 | -7/Factory | Build established: Gunner 5072 | -7/Factory | Discovered new exit (range 5) 5077 | -7/Factory | Identified exit to Factory 5196 | -7/Factory | Garrison activated, responded to threat 5231 | -7/Factory | Fabricated Adv. Treads? 5393 | -7/Factory | Entered another Factory area 5393 | -6/Factory | Evolved 2 slots: Utility x2 5578 | -6/Factory | Build established: Scavenger-Gunner 5693 | -6/Factory | Repaired Hvy. Laser 5834 | -6/Factory | Discovered new exit (range 36) 5843 | -6/Factory | Discovered new exit (range 43) 6132 | -6/Factory | Identified exit to Factory 6133 | -6/Factory | Entered another Factory area 6133 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6552 | -5/Factory | Build established: Scavenger-Tank 6884 | -5/Factory | Cargo convoy interrupted 6915 | -5/Factory | Lost 3 parts (2n1u) 7363 | -5/Factory | Found Prototype Protection 7363 | -5/Factory | Identified Active Cooling Armor 7570 | -5/Factory | Crushed by falling debris 7846 | -5/Factory | Build established: Gunner 8265 | -5/Factory | Build established: Scavenger-Gunner 8318 | -5/Factory | Discovered new exit (range 6) 8332 | -5/Factory | Identified exit to Factory 8334 | -5/Factory | Entered another Factory area 8334 | -4/Factory | Evolved 2 slots: Utility x2 8542 | -4/Factory | Garrison activated, responded to threat 8738 | -4/Factory | Lost 3 parts (1p1u1w) 9003 | -4/Factory | Build established: Scavenger-Tank 9092 | -4/Factory | Discovered new exit (range 9) 9194 | -4/Factory | Identified exit to Research 9307 | -4/Factory | Entered Research 9307 | -3/Research | Evolved 2 slots: Propulsion x2 9413 | -3/Research | Build established: Tank 9800 | -3/Research | Garrison activated, responded to threat 10072 | -3/Research | Cargo convoy interrupted 10074 | -3/Research | Spotted Executioner 10075 | -3/Research | Spotted Executioner 10100 | -3/Research | System corruption reached 10% 10109 | -3/Research | Garrison activated, responded to threat 10119 | -3/Research | Destroyed Executioner 10123 | -3/Research | Destroyed Executioner 10177 | -3/Research | Destroyed 13 combat bots 10209 | -3/Research | Lost 16 parts (1p3n8u4w) 10212 | -3/Research | System corruption reached 30% 10215 | -3/Research | Found Corrupted Prototype Device 10215 | -3/Research | Identified Adv. Kinecellerator 10292 | -3/Research | Core integrity fell below 50% 10388 | -3/Research | Lost 11 parts (1p2n3u5w) 10424 | -3/Research | Core integrity fell below 20% 10464 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10434_ P-80 Master suffers critical hit (Destroy). 10434_ Destroyed Imp. Antigrav System. 10435_ Mic. Antimatter Reactor destroyed. 10436_ Slug penetrates P-80 Master. 10436_ Destroyed Adv. Heat Sink. 10440_ P-80 Master destroyed. 10442_ Slug penetrates Wall. 10446_ K-01 Serf collects debris. 10450_ System corrupted: Heat flow error (+103). 10450_ Slug penetrates Wall. 10450_ K-01 Serf collects debris. 10452_ Slug penetrates Wall. 10454_ K-01 Serf collects debris. 10456_ Slug penetrates P-80 Master. 10456_ P-80 Master resets K-01 Serf, system corruption cleaned. 10457_ K-01 Serf collects debris. 10458_ Slug penetrates P-80 Master. 10461_ Railgun destroyed. 10461_ K-01 Serf collects debris. 10461_ Acquired 85 matter. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | R" #???????????????????????????????????????????? | | """ #???? ??????????????????????????????????????? | | "" #????"??????????????????????????????????????? | | [ #????"#??? ?????????????????????????????????? | | !! #???? !??? #????????????????????????????????? | | ######??? ?## ###??????????????????????????????? | | [! #???? ? #??????????????????????????????? | | #???? ? #??????????????????????????????? | | " #???? ? ??????????????????????????????? | | "" #???? ? ???????###?????????????????????? | | G #????#"#? ????#### #####??#??????????????? | | "" ####?# #?# #????# ] #? #??????????????? | | " !+=*#?# #?# #????# !## ##?????????????? | | =%## ### #?# #????#"" # ??????????????? | | =##!## #?# #????#"" p ????????????????? | | ##### !#? ## #????# T #?????????????????? | | " ####/### # # #????#" #?????????????????? | | ###=%!=%= # # ###### k[! #?????????????????? | | [!+% |=% # =[=%| #?????????????????? | | ??#! [[% ! # @![!= #?????????????????? | | ??# [*% [ #####+####?????????????????? | | ??# ! + #???#!# #??????????????????? | | ??# =%! % #???#=#?#??????????????????? | | ??# %= %% #??##*##???????????????????? | | ??# [ #??##%##???????????????????? | | ??# % #?# #*##???????????????????? | | ??####+## #####%##???????????????????? | | ?????# |% * %##???????????????????? | | ?????# ##### ##### #????????????????????? | | ? #???# #???# #????????????????????? | | #???# #???# #????????????????????? | | #???#+#???# #????????????????????? | | #?????????# #????????????????????? | | +?????????+ ????????????????????? | | ##########?????????###????????????????????? | | ###### ??????????????????????????????????????????? | | ?????# ??????????????????????????????????????????? | | ?????# ??????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 3000 Resistance: KI 30 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentDamperBuckler Manual? 0 Play Time 01:24:14 Cumulative 447.8 hours Start 2024.10.28 @ 18:48:57 End 2024.10.28 @ 22:35:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 40 Types 34/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cadec5e-42ce-4404-9047-5a0243361e58