Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 17:30:11 Player: Fire Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1717) 1717 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3650 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 33/100 System Corruption 9% Temperature Warning (391) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (20) --- Armored Treads Armored Treads Improved Aluminum Leg Improved Aluminum Leg Compact Wheel Armored Wheel Improved Heat Sink Large Storage Unit Signal Interpreter Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite Light Armor Plating Backup Laser I Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating System Shield > --- WEAPON ----------- EM Shotgun Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Improved Aluminum Leg Improved Aluminum Leg Compact Wheel Armored Wheel Improved Heat Sink Large Storage Unit Signal Interpreter Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite Light Armor Plating Backup Laser I Heavy Particle Cannon Shock Bomb Launcher Shock Bomb Launcher Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 56 | 6 16 20 14 Power 13 | 1 4 3 5 Engine 9 | 1 3 . 5 Core 4 | . 1 3 . Reactor . | . . . . Propulsion 14 | 2 5 4 3 Treads 7 | . . 4 3 Leg . | . . . . Wheel 7 | 2 5 . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 8 1 Device 4 | . . 4 . Storage 3 | 1 2 . . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 3 | . . 3 . Artifact . | . . . . Weapon 16 | 2 4 5 5 Energy Gun 4 | . . 4 . Energy Cannon 3 | . . . 3 Ballistic Gun 5 | 2 3 . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . 1 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 26 | . 3 9 14 Power 8 | . 1 2 5 Propulsion 6 | . 1 2 3 Utility 4 | . . 2 2 Weapon 8 | . 1 3 4 Highest Loss Streak 10 | . 2 5 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 96 | . 97 94 92 Engine 9 | . 12 6 8 Core 2 | . 1 4 6 Treads 6 | . . 10 25 Wheel 18 | . 27 11 . Device 2 | . . 5 . Storage 12 | . 14 11 9 Processor 15 | . 13 19 9 Protection 2 | . . 4 7 Energy Gun 3 | . . 7 6 Ballistic Gun 15 | . 23 7 . Special Weapon 1 | . 3 . . Impact Weapon 2 | . . 6 4 Peak Build Rating 30 | 6 13 21 30 Average Rating 14 | 4 10 17 26 On Entrance 9 | . 6 12 21 Naked Turns . | . . . . Heaviest Build 64 | 12 50 60 64 Greatest Support 60 | 26 26 44 60 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 14 20 20 Most Carried 20 | 6 14 20 20 Average Carried 13 | 4 10 17 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 6 14 19 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1215 | 207 512 381 115 Remotely . | . . . . Salvage Created 2048 | . 557 1167 324 Parts 130 | . 31 80 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 14 26 6 Guns 42 | . 14 25 3 AOE 3 | . . 1 2 Classes Destroyed 9 | . 2 5 2 Builder 3 | . . 1 2 Recycler 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 5 | . . 5 . Grunt 30 | . 14 15 1 Brawler 1 | . . 1 . Sentry 8 | . . 5 3 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 8 | . 4 8 3 Combat Bots Only 8 | . 4 8 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 485 | . 89 208 188 Missed 132 | . 26 54 52 Damage Taken 5062 | . 807 1809 2446 Core 1084 | . 145 380 559 Absorbed by Shields 179 | . . 179 . Redirected to Shielding 105 | . . 105 . Regen/Repaired (Parts) 67 | . 24 43 . Core Remaining (%) 49 | 100 42 5 . Volleys Fired 174 | . 74 73 27 Largest 2 | . 2 2 2 Hottest 150 | . 120 79 150 Shots Fired 235 | . 109 91 35 Gun 209 | . 104 91 14 Cannon 12 | . . . 12 Launcher 9 | . . . 9 Special 5 | . 5 . . Kinetic 135 | . 104 31 . Thermal 31 | . 5 14 12 Explosive . | . . . . Electromagnetic 69 | . . 46 23 Robot Hit Streak 22 | . 9 22 9 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 175 | . 67 80 28 Core Hits 107 | . 32 57 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 1 | . . 1 . Smash 1 | . . 1 . Melee Attacks 26 | . . 18 8 Impact 26 | . . 18 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3098 | . 950 1312 836 Guns 2132 | . 902 1071 159 Cannons 200 | . . . 200 Explosions 506 | . . 98 408 Melee 143 | . . 143 . Ramming 69 | . . . 69 Kinetic 1246 | . 902 344 . Thermal 477 | . 48 229 200 Explosive . | . . . . Electromagnetic 1163 | . . 596 567 Impact 143 | . . 143 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . 3 5 9 Average Corruption 3 | . 2 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 50 | . 13 32 5 Message Errors 10 | . 3 6 1 Matter Fused 10 | . 1 9 . Heat Flow Errors 5 | . 2 2 1 Energy Discharges 10 | . 2 7 1 Parts Rejected 2 | . 1 . 1 Data Loss (minor) 5 | . 2 3 . Data Loss (major) 2 | . . 2 . Misfires 5 | . 2 3 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles . | . . . . Explosions . | . . . . Melee 5 | . . 5 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 155 | . . . 155 Shots 7 | . . . 7 Rammed 10 | . . . 10 Targets Rammed 10 | . . . 10 Kicked . | . . . . Crushed . | . . . . Highest Temperature 413 | . 274 253 413 Average Temperature 76 | . 53 38 140 Received Heat Transfer 2012 | . 492 710 810 Effects 4 | . . . 4 Interference 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 7 | . . 1 6 Impact Corruptions 2 | . . 1 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1003 | . 100 607 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 434 | . 296 434 298 Initial 162 | . . 29 162 Average 131 | . 45 238 192 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 69 | 100 94 34 63 Level 1 24 | . 5 48 36 Level 2 6 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 8 6 4 Investigation 10 | . 6 3 1 Extermination . | . . . . Reinforcement 8 | . 2 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | . 22 38 18 Peak Tracking Total 10 | . 3 10 7 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 8 7 2 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 79 | . 38 30 11 Successful 59 | . 28 23 8 Failed 20 | . 10 7 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 50 | . 24 21 5 Terminals 51 | . 25 22 4 Fabricators . | . . . . Repair Stations 8 | . 5 3 . Recycling Units 11 | . 8 3 . Scanalyzers 9 | . . 2 7 Garrison Access . | . . . . Terminal Hacks 16 | . 6 8 2 Record 4 | . 1 3 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 2 | . . 1 1 Unreport Threat 2 | . 1 1 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . . . 1 Dispatch Records 2 | . . 2 . Assault Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 4 1 . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Refit 1 | . . 1 . Recycling Unit Hacks 4 | . 3 1 . Process 1 | . 1 . . Report Inventory 3 | . 2 1 . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 30 | . 15 13 2 Terminals 21 | . 11 8 2 Track 10 | . 5 4 1 Botnet 10 | . 5 4 1 Search 1 | . 1 . . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Mechanics 2 | . 1 1 . Patch 1 | . . 1 . Recycling Units 5 | . 3 2 . Monitor 2 | . 1 1 . Recyclers 3 | . 2 1 . Scanalyzers 1 | . . 1 . Researchers 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 8 6 2 Full Trace Events 11 | . 6 4 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 58 | . 58 . . Parts Recycled . | . . . . Recycled Matter 214 | . 214 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4603 | 64 2346 1709 484 Spaces Moved 1743 | 55 858 652 178 Core 1 | 1 . . . Treads 467 | . . 289 178 Legs . | . . . . Wheels 1275 | 54 858 363 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 85 120 170 Average Speed 138 | 90 103 173 192 Slowest Speed 330 | 100 120 250 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 5 90 47 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . 3 8 5 Terrain Destroyed 22 | . 3 10 9 Melee 13 | . . 8 5 Projectile 7 | . 3 . 4 AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3632 | 66 2197 1111 258 Wait 1567 | . 1226 323 18 Move 1740 | 54 857 651 178 Hop . | . . . . Pick Up 36 | 6 12 15 3 Fast Attach 22 | 6 7 5 4 Attach 13 | . 3 4 6 Detach 3 | . 3 . . Swap 21 | . 6 11 4 Drop 20 | . 9 11 . Fire 174 | . 74 73 27 Melee 26 | . . 18 8 Ram . | . . . . Kick . | . . . . Crush 10 | . . . 10 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 767 | -10/Materials | Repaired Lgt. Ion Engine 800 | -10/Materials | Repaired Arm. Wheel 1279 | -10/Materials | Discovered new exit (range 12) 1512 | -10/Materials | Core integrity fell below 50% 2184 | -10/Materials | Discovered new exit (range 12) 2287 | -10/Materials | Discovered new exit (range 16) 2411 | -10/Materials | Entered another Materials area 2411 | -9/Materials | Evolved 2 slots: Utility x2 2992 | -9/Materials | Destroyed 8 combat bots 3029 | -9/Materials | Discovered new exit (range 7) 3294 | -9/Materials | Core integrity fell below 50% 3318 | -9/Materials | Lost 5 parts (1p2n1u1w) 3401 | -9/Materials | Destroyed 7 combat bots 3747 | -9/Materials | Core integrity fell below 20% 3808 | -9/Materials | Discovered new exit (range 15) 4120 | -9/Materials | Entered another Materials area 4120 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4522 | -8/Materials | Lost 3 parts (2p1w) 4571 | -8/Materials | Core integrity fell below 50% 4600 | -8/Materials | Core integrity fell below 20% 4604 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- X-62 Marksman misfires. Slug penetrates Wall. Penetrated by Slug. Cld. Ion Engine destroyed. Acquired 30 matter. Slug penetrates Wall. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+294). Arm. Treads destroyed. U-05 Engineer builds a Door. Cld. Ion Engine destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. Penetrated by Slug. Critical hit (Burn: +37). X-62 Marksman IFF system glitched. Penetrated by Slug. System Shield destroyed. Knocked back. Penetrated by Slug. 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H #?###### ## ##### ## | | ?????????????????????#;#g;## ## ## | | ??????????????????????#;/ ;;;#%## | | ??????????????????????# = =[ #%## #######+# | | ?????????????????????##[%@ [ # ### #####" | | ?????????????????????# %! *#*#?#^ # " | | ?????????????????????## =##%###^ + = # "" | | ??????????????????????# !* [Yu%[== # # "" | | ??????????????????????# ! x %#=[! # # "" | | ??????????????????????# ! ==|####### !# | | ??????????????????????# #?????# ##### | | ??????????????????????##### ;; # #?????# ! #???? | | ???????????????????????????######?#?????# #???? | | ????????????????????????????????????????######???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 11 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Part-time Excavator Challenges ------------ None Game ------ Seed RiotServoReplica Manual? 0 Play Time 01:20:27 Cumulative 8.0 hours Start 2024.10.23 @ 15:17:34 End 2024.10.23 @ 17:30:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3db32d9e-195d-4a27-8e47-52a66b4e0879