Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 22:06:07

Player: harambe

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (62)      310
Value Destroyed (2700)     2700
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1298)               1298
              TOTAL SCORE: 9288

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    21
Follower Combat Kills      177
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     89/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
    Medium Storage Unit
  Enhanced Gauss Cannon
      Mini Grenade Launcher
     Heavy Hammer

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
     Armored Leg
     Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Cooling System
       Large Storage Unit
             Terrain Scanner
    Improved Target Analyzer
             Phase Shifter
    Improved Propulsion Shielding
>            --- WEAPON -----------
  Long-range Proton Cannon
    Improved Light Cannon
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Carbon-fiber Leg
             Flexi-carbon Leg
             Heat Sink
      Medium Storage Unit
       Large Storage Unit
   Makeshift Propulsion Shielding
             Arc Projector
       Heavy Laser
             Battle Cannon
             Gauss Cannon
             Mass Driver
    Enhanced Gauss Cannon
        Mini Grenade Launcher
       Heavy Hammer
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   2   .   .   .   .   1   
  Utility                  5    | .   .   1   .   .   .   3   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 2   2   20  .   4   3   8   3   12  3   4   36  
  Power                    11   | .   .   3   .   .   .   1   1   1   1   .   4   
    Engine                 11   | .   .   3   .   .   .   1   1   1   1   .   4   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   8   .   .   .   3   1   3   .   .   8   
    Treads                 3    | .   .   1   .   .   .   .   1   .   .   .   1   
    Leg                    17   | .   .   7   .   .   .   1   .   2   .   .   7   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   2   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   2   2   .   3   1   3   1   3   2   .   15  
    Device                 17   | .   1   2   .   2   1   2   .   1   .   .   8   
    Storage                3    | .   1   .   .   1   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   .   1   1   2   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   .   7   .   1   2   1   .   5   .   4   9   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | .   .   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       16   | .   .   3   .   .   2   1   .   2   .   4   4   
    Launcher               5    | .   .   .   .   .   .   .   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   .   1   
Parts Lost                 49   | .   .   4   .   .   .   .   3   13  .   .   29  
  Power                    10   | .   .   1   .   .   .   .   1   2   .   .   6   
  Propulsion               15   | .   .   2   .   .   .   .   1   5   .   .   7   
  Utility                  16   | .   .   1   .   .   .   .   1   5   .   .   9   
  Weapon                   8    | .   .   .   .   .   .   .   .   1   .   .   7   
  Highest Loss Streak      22   | .   .   1   .   .   .   .   3   11  .   .   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  100 100 100 99  99  80  55  75  86  
  Engine                   11   | .   14  11  11  11  11  12  13  11  6   13  10  
  Leg                      26   | .   .   25  33  33  33  23  21  16  20  20  25  
  Device                   20   | .   8   21  22  22  22  26  26  19  13  13  16  
  Storage                  8    | .   14  11  11  11  11  6   6   6   6   6   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   6   
  Protection               3    | .   .   .   .   .   .   6   6   5   6   20  7   
  Ballistic Gun            2    | .   28  19  .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   .   2   22  12  20  13  13  12  2   2   8   
  Impact Weapon            2    | .   .   .   .   9   1   .   .   .   .   .   .   
Peak Build Rating          76   | 6   7   15  14  24  20  48  49  50  47  54  76  
  Average Rating           32   | 6   6   12  14  15  18  43  48  43  38  49  62  
  On Entrance              26   | 6   6   7   14  14  17  20  47  49  43  47  52  
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   .   42  
Heaviest Build             64   | 12  18  25  25  35  38  52  64  64  50  58  64  
  Greatest Support         107  | 26  26  36  36  36  36  52  52  51  51  51  107 
  Greatest Overweight (x)  3    | .   .   1   .   .   1   1   1   3   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   9   10  10  14  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   10  10  15  15  15  15  14  14  13  15  
  Average Carried          12   | 6   7   9   10  12  14  12  14  11  13  12  12  
  Final Capacity           15   | 8   10  10  10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   10  10  15  15  15  14  12  11  11  5   

 Class Distribution 
--------------------
 89% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -6/Data Miner
 Mutant | -5/Proximity Caves
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Matter Collected           2018 | 203 .   428 141 30  50  .   141 411 .   98  516 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2248 | .   .   764 76  .   .   .   191 539 .   45  633 
  Parts                    102  | .   .   45  1   .   .   .   6   14  .   3   33  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   11  .   3   .   
  Prevented                9    | .   .   .   .   .   8   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  58   | .   .   22  2   .   .   .   4   17  .   1   12  
  Guns                     21   | .   .   21  .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   .   1   2   .   .   .   4   7   .   1   11  
  AOE                      10   | .   .   .   .   .   .   .   .   10  .   .   .   
Classes Destroyed          11   | .   .   3   1   .   .   .   2   1   .   1   3   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   .   11  1   .   .   .   .   10  .   .   2   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   6    | .   .   4   .   .   .   .   .   1   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   1   6   
  Savage                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | .   .   6   2   .   .   .   4   14  .   1   4   
  Combat Bots Only         14   | .   .   6   2   .   .   .   4   14  .   1   2   
Max Kills in Single Turn   3    | .   .   2   1   .   .   .   1   3   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        591  | .    2    105  .    .    3    .    38   113  .    4    326  
  Missed                   182  | .    1    28   .    .    1    .    11   28   .    3    110  
Damage Taken               7601 | .    10   846  .    .    79   .    559  1739 .    18   4350 
  Core                     1435 | .    .    74   .    .    32   .    71   242  .    .    1016 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  282  | .    .    .    .    .    .    .    .    .    .    .    282  
Core Remaining (%)         84   | 100  100  .    .    .    73   .    .    .    .    63   .    
Volleys Fired              180  | .    2    63   6    .    .    .    9    27   .    2    71   
  Largest                  2    | .    2    2    2    .    .    .    2    2    .    2    2    
  Hottest                  126  | .    40   62   78   .    .    .    92   92   .    78   126  
Shots Fired                346  | .    4    126  12   .    .    .    18   43   .    4    139  
  Gun                      128  | .    4    116  .    .    .    .    .    .    .    .    8    
  Cannon                   204  | .    .    10   12   .    .    .    18   32   .    4    128  
  Launcher                 14   | .    .    .    .    .    .    .    .    11   .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  298  | .    4    126  12   .    .    .    18   32   .    4    102  
  Thermal                  8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Explosive                11   | .    .    .    .    .    .    .    .    11   .    .    .    
  Electromagnetic          29   | .    .    .    .    .    .    .    .    .    .    .    29   
  Robot Hit Streak         9    | .    1    9    2    .    .    .    5    6    .    5    7    
  Robot Miss Streak        5    | .    3    3    5    .    .    .    1    2    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           209  | .    1    82   4    .    .    .    12   30   .    2    78   
  Core Hits                122  | .    .    38   2    .    .    .    8    43   .    2    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    .    2    1    .    .    .    2    4    .    .    7    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  12   | .    .    1    1    .    .    .    2    4    .    .    4    
    Corrupt                3    | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5835 | .    8    1081 60   .    .    .    369  2003 .    50   2264 
  Guns                     1004 | .    8    953  .    .    .    .    .    .    .    .    43   
  Cannons                  3095 | .    .    120  60   .    .    .    369  494  .    50   2002 
  Explosions               1692 | .    .    .    .    .    .    .    .    1509 .    .    183  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44   | .    .    8    .    .    .    .    .    .    .    .    36   
  Kinetic                  3791 | .    8    1073 60   .    .    .    369  494  .    50   1737 
  Thermal                  43   | .    .    .    .    .    .    .    .    .    .    .    43   
  Explosive                1509 | .    .    .    .    .    .    .    .    1509 .    .    .    
  Electromagnetic          448  | .    .    .    .    .    .    .    .    .    .    .    448  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    6    6    6    6    17   
  Average Corruption       6    | .    .    .    .    .    .    .    5    6    6    6    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    .    .    6    17   4    11   10   
    Message Errors         21   | .    .    .    .    .    .    .    3    8    3    4    3    
    Matter Fused           6    | .    .    .    .    .    .    .    1    2    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    .    .    1    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    2    .    3    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    4    .    .    1    
    Data Loss (major)      4    | .    .    .    .    .    .    .    1    .    1    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    6    .    .    .    .    .    18   .    .    16   
  Projectiles              18   | .    .    6    .    .    .    .    .    .    .    .    12   
  Explosions               22   | .    .    .    .    .    .    .    .    18   .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23   | .    .    1    .    .    .    .    1    3    .    .    18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    1    .    .    .    .    1    3    .    .    17   
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    2    .    .    .    .    .    .    .    .    4    
  Kicked                   6    | .    .    2    .    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        248  | .    .    9    .    .    .    .    83   248  .    .    127  
  Average Temperature      38   | .    .    3    .    .    .    .    36   62   .    .    60   
  Received Heat Transfer   1191 | .    6    315  .    .    12   .    12   504  .    .    342  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             455  | .   45  455 227 .   .   .   .   .   .   .   224 
  Initial                  177  | .   .   18  177 .   .   .   .   .   .   .   18  
  Average                  122  | .   15  210 212 .   .   .   .   .   .   .   73  
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   .   .   .   1   
  Low Security (%)         75   | 100 100 45  31  .   .   100 .   .   .   .   97  
  Level 1                  20   | .   .   44  68  .   .   .   .   .   .   .   2   
  Level 2                  3    | .   .   9   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   3   .   .   .   .   .   1   .   .   7   
  Investigation            2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   1   2   .   .   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           3    | .   .   1   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   3   31  2   .   1   1   5   18  .   1   27  
  Peak Tracking Total      10   | .   2   6   2   .   1   1   5   10  .   1   10  
  Tactical Retreats        5    | .   1   2   .   .   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          5    | .   .   .   .   .   .   .   .   .   4   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   .   .   .   .   .   .   .   28  .   1   
  Successful               28   | .   .   .   .   .   .   .   .   .   28  .   .   
  Failed                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   .   2   .   .   .   .   7   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   .   .   .   .   .   .   .   .   28  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   3   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   16  .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               10   | .   .   .   .   4   .   .   .   2   .   .   4   
  Largest Group            4    | .   .   .   .   4   4   3   3   2   .   .   3   
  Highest-Rated Group      210  | .   .   .   .   152 152 115 115 49  .   .   210 
  Highest-Rated Ally       70   | .   .   .   .   40  40  40  40  29  .   .   70  
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Light                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Demo                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               6    | .   .   .   .   .   .   1   1   1   .   .   3   
  EXPLORE                  6    | .   .   .   .   .   .   1   1   1   .   .   3   
Ally Attacks               75   | .   .   .   .   .   15  .   8   24  .   .   28  
  Total Damage             1746 | .   .   .   .   .   361 .   408 410 .   .   567 
  Kills                    5    | .   .   .   .   .   1   .   1   1   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   3   1   .   2   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   1   1   1   .   .   3   
  Drone Recoveries         5    | .   .   .   .   .   .   1   1   1   .   .   2   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               5132 | 9    57   616  135  1133 744  102  340  615  127  290  964  
Spaces Moved               3183 | 7    53   317  97   923  416  64   181  274  103  220  528  
  Core                     89   | .    .    .    .    .    .    .    .    .    .    .    89   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2944 | .    .    227  97   923  416  64   181  274  103  220  439  
  Wheels                   150  | 7    53   90   .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 90   90   90   120  120  120  120  120  120  120  120  50   
  Average Speed            135  | 90   90   111  120  120  177  136  171  184  120  126  123  
  Slowest Speed            330  | 90   90   190  120  120  190  190  190  330  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    12   33   33   89   73   3    56   66   70   58   19   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             9    | .    .    .    1    3    4    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    1    .    .    .    .    3    43   .    .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    1    .    .    .    .    3    4    .    .    14   
  AOE                      39   | .    .    .    .    .    .    .    .    39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac 
Total                      3655 | 8   58  469 104 944 424 80  193 337 107 229 702 
  Wait                     75   | .   .   32  .   12  .   .   .   .   .   .   31  
  Move                     3172 | 6   52  316 96  922 415 63  180 273 102 219 528 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | .   1   16  1   5   3   6   1   2   .   2   18  
  Fast Attach              24   | .   2   5   .   .   .   1   1   4   .   .   11  
  Attach                   41   | .   .   5   .   .   .   6   2   4   3   4   17  
  Detach                   6    | .   1   .   .   .   .   1   .   .   2   2   .   
  Swap                     32   | 2   .   10  .   4   3   1   .   4   .   .   8   
  Drop                     39   | .   .   20  1   .   3   2   .   .   .   .   13  
  Fire                     180  | .   2   63  6   .   .   .   9   27  .   2   71  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   2   .   .   .   .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   24   | .   .   .   .   .   .   .   .   23  .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 3)
   10 | -11/Scrapyard      | Entered Materials
   57 | -10/Materials      | Discovered new exit (range 12)
   67 | -10/Materials      | Entered another Materials area
   67 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  628 | -9/Materials       | Build established: Mutant
  673 | -9/Materials       | Discovered new exit (range 6)
  683 | -9/Materials       | Entered Mines
  808 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  818 | -9/Mines           | Entered Zion
  927 | -7/Zion            | Found CR-A16's Pointy Stick
 1153 | -7/Zion            | Learned Factory terminal intel
 1169 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1298 | -7/Zion            | Met Imprinter
 1319 | -7/Zion            | Imprinted
 1321 | -7/Zion            | Declared Zion's savior
 1541 | -7/Zion            | Learned location of Storage (-7)
 1628 | -7/Zion            | Learned 4 Factory zone layouts
 1629 | -7/Zion            | Given the Hacking Drone Bay
 1629 | -7/Zion            | Found Prototype Device
 1630 | -7/Zion            | Identified Hacking Drone Bay
 1906 | -7/Zion            | Discovered new exit (range 8)
 1951 | -7/Zion            | Entered Proximity Caves
 1951 | -6/Proximity Caves | Accompanied by 4 allies
 1995 | -6/Proximity Caves | Spotted B-75 Beast
 2057 | -6/Proximity Caves | Allies destroyed B-75 Beast
 2517 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 2685 | -6/Proximity Caves | Discovered new exit (range 6)
 2695 | -6/Proximity Caves | Entered Factory
 2695 | -6/Factory         | Accompanied by 3 allies
 2695 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 2697 | -6/Factory         | Loaded intel: 25 terminal locations
 2709 | -6/Factory         | Discovered new exit (range 10)
 2797 | -6/Factory         | Entered Lower Caves
 2797 | -6/Lower Caves     | Accompanied by 3 allies
 2798 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2798 | -6/Lower Caves     | Identified exit to Lower Caves
 2800 | -6/Lower Caves     | Learned Factory emergency access door positions
 2860 | -6/Lower Caves     | Attacked by a faux Warlord
 2906 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 3091 | -6/Lower Caves     | Lost 3 allies
 3137 | -6/Lower Caves     | Entered another Lower Caves area
 3401 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 3475 | -6/Lower Caves     | Destroyed 14 combat bots
 3481 | -6/Lower Caves     | Lost 11 parts (5n5u1w)
 3578 | -6/Lower Caves     | Discovered new exit (range 56)
 3752 | -6/Lower Caves     | Entered Data Miner
 3752 | -6/Data Miner      | Discovered new exit (range 6)
 3776 | -6/Data Miner      | Met Data Miner
 3804 | -6/Data Miner      | Learned location of Section 7 (-2)
 3804 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3827 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3879 | -6/Data Miner      | Entered Proximity Caves
 4153 | -5/Proximity Caves | Discovered new exit (range 10)
 4169 | -5/Proximity Caves | Entered Factory
 4169 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4515 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 4747 | -5/Factory         | Zion Demo squad teleported in
 4939 | -5/Factory         | Zion Light squad teleported in
 4939 | -5/Factory         | Build established: Scavenger-Mutant
 4946 | -5/Factory         | Garrison activated, responded to threat
 4959 | -5/Factory         | Found Prototype Launcher
 5012 | -5/Factory         | System corruption reached 10%
 5020 | -5/Factory         | Identified Tesla Bomb Launcher
 5078 | -5/Factory         | Released all parts (7)
 5080 | -5/Factory         | Core integrity fell below 50%
 5120 | -5/Factory         | Lost 22 parts (4p7n6u5w)
 5129 | -5/Factory         | Core integrity fell below 20%
 5133 | -5/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
05087_ Acquired 43 matter.
05087_ Lgt. Ion Engine destroyed.
05089_ Tesla Bomb Launcher destroyed.
05089_ Acquired 14 matter.
05089_ W-25 Informer sends out distress signal.
05089_ U-05 Engineer builds a Wall.
05090_ K-01 Serf collects debris. <x2>
05091_ Penetrated by Slug. <x3>
05105_ System corrupted: IFF burst signal emitted.
05113_ Dropped Lrg. Storage Unit.
05113_ Acquired Fission Core.
05120_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
05127_ Slug penetrates Wall.
05128_ T-07 Excavator destroyed.
05128_ Knocked back.
05129_ Acquired Lgt. Ion Engine.
05131_ Acquired 10 matter.
05131_ Knocked back.
05133_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????^?????????????????????????????????????????? |
| ???????^?????????????????????????????????????????? |
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| ???????????????????????????????????????+?????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          31
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       410
Base Temperature (-)       150
Armor Coverage             225
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                60
Target Analysis            6
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
               Fusion Compressor | -7/Zion       | Archive
                   Gatling Laser | -7/Zion       | Archive
                  Adv. ECM Suite | -7/Zion       | Archive
                    Focal Shield | -7/Zion       | Archive
                  Mni. Drone Bay | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
          Imp. Thermal Generator | -7/Zion       | Archive
            Hvy. Rocket Launcher | -7/Zion       | Archive
           Imp. Particle Charger | -7/Zion       | Archive
             Imp. Trap Extractor | -7/Zion       | Archive
    Lgt. Angular Momentum Engine | -7/Zion       | Archive
            Imp. EM Pulse Cannon | -7/Zion       | Archive
              Hvy. Plasma Cannon | -7/Zion       | Archive
                   Plasma Cannon | -7/Zion       | Archive
               Hvy. Phase Cannon | -7/Zion       | Archive
              Imp. KE Penetrator | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
               Cld. Plasma Rifle | -6/Data Miner | Free
               Hvy. Siege Treads | -6/Data Miner | Free
   Imp. Armor Integrity Analyzer | -6/Data Miner | Free
                  Dual-blade Saw | -6/Data Miner | Free
 Imp. Launcher Guidance Computer | -6/Data Miner | Free
             Imp. Linear Gravjet | -6/Data Miner | Free

 Robot Schematics 
------------------
 G-47 Trooper | -7/Zion       | Archive
   M-28 Smith | -7/Zion       | Archive
    K-01 Serf | -7/Zion       | Archive
     E-15 Imp | -6/Data Miner | Free
 B-60 Warrior | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyTractorFocus
  Manual?         0
Play Time         01:19:41
  Cumulative      102.8 hours
  Start           2024.08.07 @ 20:41:50
  End             2024.08.07 @ 22:06:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 810163ae-2b53-49c1-b2ac-76150c124c3e