Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.23 @ 23:43:41 // Winter2019/RPGLIKE Player: Kolo Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (425) 2125 Value Destroyed (17208) 17208 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (9069) 9069 TOTAL SCORE: 34762 Bonus ------- High Alert Combat Kills 1012 Follower Combat Kills 457 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 6992 Friendly Fire -692 Cogmind --------- Core Integrity 0/2000 Matter 204/300 Energy 740/750 System Corruption 9% Temperature Cool (6) Movement Walking (110) Location -5/Warlord Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Arc Projector Coil Gun > --- INVENTORY (9) ---- Protomatter-38 Protomatter-89 Carbon-fiber Leg System Backup Module Improved Datajack Remote Datajack Flamer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Experimental Phase Shifter Advanced Shield Generator Makeshift Hacking Suite Improved System Backup Module > --- WEAPON ----------- Heavy Battle Rifle Coil Gun Hypervelocity Gauss Rifle Railgun Improved Datajack > --- INVENTORY -------- Protomatter Protomatter Protomatter Carbon-fiber Leg System Backup Module Arc Projector Arc Projector Remote Datajack Flamer [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved System Backup Module Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 13 | . 3 2 3 . 2 . . . . 1 . . . 2 . . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . 1 . . . . . . . . . . . . 2 . . . . Utility 5 | . 1 1 2 . 1 . . . . . . . . . . . . . Weapon 4 | . 1 1 . . 1 . . . . 1 . . . . . . . . Parts Attached 105 | 4 2 25 10 6 9 1 3 1 1 7 2 4 . 5 12 2 2 9 Power 8 | 1 . 2 1 . . . . . . 2 . . . . 1 . . 1 Engine 5 | 1 . 2 1 . . . . . . 1 . . . . . . . . Core 2 | . . . . . . . . . . 1 . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 22 | 1 . 5 2 2 1 . . . . 1 . . . 4 4 . . 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 22 | 1 . 5 2 2 1 . . . . 1 . . . 4 4 . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 31 | 1 1 5 3 1 5 . 2 . . . 1 1 . . 5 2 2 2 Device 9 | 1 . . . . . . . . . . . . . . 4 2 1 1 Storage . | . . . . . . . . . . . . . . . . . . . Processor 7 | . 1 1 1 1 2 . . . . . . . . . . . . 1 Hackware 3 | . . 1 . . . . . . . . . . . . 1 . 1 . Protection 12 | . . 3 2 . 3 . 2 . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 44 | 1 1 13 4 3 3 1 1 1 1 4 1 3 . 1 2 . . 4 Energy Gun 2 | . . . . . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . Ballistic Gun 27 | 1 1 8 4 2 . . . 1 1 3 1 2 . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . 1 1 . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . 2 . . 2 1 . . . . . 1 . 1 . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . . 3 Parts Lost 11 | . 1 . . . . . . . . . 1 . . . 1 . 2 6 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 8 | . 1 . . . . . . . . . . . . . 1 . 2 4 Weapon 3 | . . . . . . . . . . . 1 . . . . . . 2 Highest Loss Streak 3 | . 1 . . . . . . . . . 1 . . . 1 . 2 3 Average Slot Usage (%) 96 | . 66 88 94 99 98 100 99 100 100 99 99 99 100 96 95 100 99 88 Engine 9 | . 14 12 11 16 14 14 14 14 14 12 6 6 6 5 5 5 5 . Core 2 | . . . . . . . . . . 1 6 6 6 5 5 5 5 . Leg 18 | . 14 24 19 15 14 14 14 14 14 13 13 13 13 19 20 23 23 22 Device 2 | . 11 . . . . . . . . . . . . . 5 11 12 15 Processor 13 | . 9 16 11 15 14 14 14 14 14 13 13 13 13 11 11 11 11 11 Hackware 7 | . . 5 9 8 7 7 7 7 7 6 6 6 6 5 10 11 9 4 Protection 12 | . . 3 11 16 19 21 21 21 21 20 19 19 20 17 3 . . . Ballistic Gun 19 | . 14 18 29 19 14 14 14 14 14 14 25 26 26 23 22 23 23 15 Launcher 2 | . . . . 4 7 7 6 7 7 6 . . . . . . . . Special Melee Weapon 3 | . . . . . 5 7 7 7 7 5 . 4 6 4 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 5 5 22 41 41 53 53 63 63 63 71 71 79 79 79 79 60 61 68 Greatest Support 115 | 10 10 38 43 43 48 48 48 48 48 48 48 48 48 83 85 85 85 115 Greatest Overweight (x) 1 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 9 | . 3 3 4 4 6 6 6 6 9 9 9 9 9 9 9 9 9 9 Average Capacity 6 | . 2 3 3 4 5 6 6 6 6 9 9 9 9 9 9 9 9 9 Most Carried 9 | . 1 3 4 4 6 6 6 6 9 9 8 9 9 9 9 9 9 9 Average Carried 6 | . . 2 3 3 4 6 5 6 6 4 6 8 9 8 8 8 8 8 Final Capacity 9 | . 3 3 4 4 6 6 6 6 9 9 9 9 9 9 9 9 9 9 Final Carried 9 | . 1 2 4 4 6 6 6 6 9 5 8 9 9 9 9 9 9 7 Class Distribution -------------------- 24% | Hauler-Gunner 20% | Hacker-Mutant 19% | Scavenger-Mutant 15% | Scavenger-Gunner 7% | Hauler-Mutant 6% | Hacker-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hauler-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 10817 | 252 67 661 910 475 394 240 301 23 91 640 431 277 . 976 2128 462 1063 1426 Remotely 83 | 16 67 . . . . . . . . . . . . . . . . . Salvage Created 19445 | 66 109 1320 1566 975 452 438 567 . 162 1130 680 131 . 1805 4298 399 1891 3456 Parts 1021 | 4 5 104 91 70 42 17 23 . 8 41 35 14 . 67 197 34 92 177 Haulers Intercepted 7 | . 1 2 1 . . . 1 . . . . . . . 2 . . . Recyclers Shooed 17 | . 2 1 1 5 . . . . . 3 . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 568 | . . . . . . 16 16 1 24 . 34 14 . 69 . 32 91 271 Prevented 46 | . . . . . . . 9 . . . 3 2 . . . . . 32 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 333 | . 2 32 30 21 16 7 8 . 6 11 16 7 . 25 48 14 35 55 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 287 | . 2 15 30 10 8 7 3 . 6 11 13 7 . 25 48 14 35 53 Cannons 17 | . . 17 . . . . . . . . . . . . . . . . AOE 26 | . . . . 11 8 . 4 . . . 3 . . . . . . . Classes Destroyed 25 | 2 2 7 1 . 3 . . . . . . . . 2 1 . 2 5 Worker 22 | . . 5 2 1 2 . . . . 2 . . . . 10 . . . Builder 20 | . . 4 1 2 . . . . . 1 . . . . 12 . . . Tunneler 3 | 1 . . 1 . . . . . . . . . . . 1 . . . Hauler 7 | . 1 2 1 . . . 1 . . . . . . . 2 . . . Recycler 16 | 1 . 1 2 4 . . . . . 3 . . . . 5 . . . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . 1 . . . . . . . . . 1 . . . Operator 3 | . . 1 . 1 . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 13 | . . 5 3 . . . . . . 1 . . . . 4 . . . Swarmer 66 | . . 12 5 4 8 1 2 . 6 . 2 3 . 1 5 7 8 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 135 | . 2 10 13 9 1 1 5 . . 7 9 3 . 14 18 2 18 23 Brawler 17 | . . 1 1 1 . . . . . . 1 . . 3 3 1 . 6 Duelist 13 | . . . . . 3 . . . . . 2 1 . 1 1 . 3 2 Protector 5 | . . . . . . . . . . . . . . . . . 1 4 Sentry 38 | . . 9 9 7 1 1 1 . . . 2 . . 1 4 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 14 | . . . 2 . . . . . . . . . . 3 3 1 2 3 Programmer 30 | . . . . . 3 . . . . 4 . . . 1 14 2 . 6 Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . 3 Executioner 3 | . . . . . . . . . . . . . . . . . . 3 Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . . . . . . 1 . . 1 . Thug 5 | . . . . . . 4 . . . . . . . . . . . 1 Best Kill Streak 18 | 1 2 5 7 5 5 3 6 . 2 3 4 3 . 7 18 4 9 10 Combat Bots Only 10 | . 2 5 4 4 4 3 5 . 2 2 4 3 . 7 8 4 8 10 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 2 . 1 1 2 2 . 2 3 2 2 3 Gunslinging 1 | . . . . . 1 . . . . . 1 1 . 1 1 1 1 1 Exploded 2 | . . . . 2 2 . 2 . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Damage Taken 20816 | . 799 878 1406 794 1159 615 991 . 412 718 844 200 . 1598 2496 604 1366 5936 Core 15610 | . 647 690 1100 623 925 474 765 . 326 459 452 132 . 909 1783 474 1081 4770 Absorbed by Shields 2559 | . . . . . . . . . . . . . . . . 102 505 1952 Redirected to Core 13467 | . 426 548 966 552 799 442 752 . 285 418 390 93 . 786 1626 439 940 4005 Core Remaining (%) 72 | 100 35 70 . 98 . . . . 40 . . . . 91 . . . . Volleys Fired 1048 | 12 52 104 105 119 47 26 33 . 23 83 32 16 . 52 123 26 61 134 Largest 5 | 1 1 2 3 2 2 2 2 . 2 2 3 4 . 4 4 4 4 5 Hottest 211 | 20 20 150 69 46 46 46 46 . 51 58 94 129 . 129 196 131 131 211 Shots Fired 2610 | 12 52 203 264 132 68 53 50 . 26 157 86 39 . 206 469 104 244 445 Gun 2442 | 12 52 130 264 103 43 53 35 . 26 148 78 33 . 206 466 104 244 445 Cannon 68 | . . 68 . . . . . . . . . . . . . . . . Launcher 78 | . . 5 . 29 25 . 15 . . . 4 . . . . . . . Special 22 | . . . . . . . . . . 9 4 6 . . 3 . . . Kinetic 2319 | 12 52 130 264 103 43 53 35 . 26 148 78 33 . 206 466 104 244 322 Thermal 71 | . . 68 . . . . . . . . . . . . 3 . . . Explosive 5 | . . 5 . . . . . . . . . . . . . . . . Electromagnetic 196 | . . . . 29 25 . 15 . . . 4 . . . . . . 123 Robot Hit Streak 56 | 8 19 23 20 27 12 18 31 . 16 30 26 31 . 46 52 31 34 56 Robot Miss Streak 5 | 1 2 3 4 2 2 1 3 . 1 3 1 2 . 3 3 5 4 2 Penetration Max 3 | . . . . . . . . . . 1 1 1 . 2 3 1 2 3 Secondary Targets 75 | . . 3 4 . 2 . 1 . . . 5 2 . 8 13 7 9 21 Max Gunslinging Chain 2 | . . 1 1 . 1 . 1 . . . 1 1 . 2 2 1 1 2 Shots Hit Robots 1983 | 10 45 137 189 91 63 48 41 . 21 128 72 26 . 168 339 92 183 330 Core Hits 866 | 4 13 56 70 45 38 18 21 . 12 42 38 14 . 63 178 29 71 154 Critical Hits 207 | . . 13 9 1 . . . . . 1 . 4 . 25 61 11 28 54 Critical Kills 77 | . . 7 1 . . . . . . . . 2 . 7 22 1 14 23 Critical Parts Destroyed 104 | . . 4 6 1 . . . . . 1 . 2 . 15 36 9 12 18 Melee Attacks 34 | . . 2 . . 7 3 . . . . . . . . . 17 5 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 6 . . . . . . . . . . 7 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 42107 | 97 354 2871 2970 2133 1647 812 1004 . 378 2374 1702 477 . 3584 9201 1793 3665 7045 Guns 37047 | 97 354 1300 2966 1138 718 812 455 . 378 2374 1429 477 . 3584 8708 1793 3665 6799 Cannons 1215 | . . 1215 . . . . . . . . . . . . . . . . Explosions 3823 | . . 355 . 995 929 . 549 . . . 273 . . . 476 . . 246 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 7 | . . 1 4 . . . . . . . . . . . 2 . . . Kinetic 36380 | 97 354 1300 2966 1138 718 812 455 . 378 2374 1429 477 . 3584 8708 1793 3665 6132 Thermal 2168 | . . 1215 . 144 134 . . . . . . . . . 429 . . 246 Explosive 384 | . . 322 . . . . . . . . . . . . 62 . . . Electromagnetic 3168 | . . 33 . 851 795 . 549 . . . 273 . . . . . . 667 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . 2 2 2 8 8 9 9 . 2 4 4 4 4 10 3 4 5 Average Corruption 4 | . . 2 2 2 5 8 8 9 . 1 3 4 4 4 5 1 3 1 Corruption Purged 16 | . . . . . . . . . . . . . . . 9 4 2 1 Effects 369 | . . 6 11 16 29 54 42 . . 3 38 29 4 49 73 3 8 4 Message Errors 75 | . . 3 3 4 6 7 8 . . 1 9 6 1 12 14 1 . . Matter Fused 78 | . . . . . 2 12 13 . . . 11 13 1 16 8 . 2 . Heat Flow Errors 44 | . . 1 . 4 6 7 8 . . 1 5 2 1 1 7 . 1 . Energy Discharges 42 | . . 1 7 1 3 9 2 . . . 3 4 . 3 5 1 2 1 Data Loss (minor) 46 | . . . 1 4 5 6 2 . . . 8 2 1 9 5 1 1 1 Data Loss (major) 7 | . . . . . 1 4 1 . . . . . . . 1 . . . Misfires 5 | . . . . . 1 1 1 . . . . . . . 2 . . . Targeting Errors 63 | . . 1 . 2 4 8 5 . . 1 2 2 . 6 28 . 2 2 Weapon Failures 9 | . . . . 1 1 . 2 . . . . . . 2 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 202 | . . 59 . 22 16 . 11 . . . . . . . 94 . . . Projectiles 33 | . . 33 . . . . . . . . . . . . . . . . Explosions 169 | . . 26 . 22 16 . 11 . . . . . . . 94 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . . 23 1 11 59 . 93 . . . 23 . . . 20 . . . Shots 23 | . . 1 . 2 6 . 10 . . . 3 . . . 1 . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 2 . . . . . . . . . . . 1 . . . Kicked 2 | . . 1 . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 625 | . 9 602 394 261 258 243 256 . . 61 241 197 104 258 236 30 220 625 Average Temperature 80 | . 8 131 111 54 80 100 99 . . 18 91 57 69 54 24 6 9 113 Received Heat Transfer 4718 | . 87 216 603 324 180 252 189 . 84 291 300 90 . 540 468 111 292 691 Effects 30 | . . 12 10 . 1 . . . . . . . . . . . . 7 Shutdowns 3 | . . 1 1 . . . . . . . . . . . . . . 1 Energy Bleed 10 | . . 2 4 . 1 . . . . . . . . . . . . 3 Interference 8 | . . 2 4 . . . . . . . . . . . . . . 2 Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . Damage (major) 5 | . . 5 . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Fried 11 | . . . . 2 5 . 1 . . . 2 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2420 | . . 1665 . 200 100 . . . . . . . . . 330 . . 125 Parts Sabotaged 8 | . . . . . . . . . . . . . . 2 3 . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 3 3 . 1 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 958 | 10 101 387 467 393 720 . . . . 238 . . . . 958 . . . Average Influence 217 | 5 49 143 269 213 410 . . . . 88 . . . . 330 . . . Maximum Alert Level 3 | . . 1 2 1 3 . . . . 1 . . . . 3 . . . Low Security (%) 55 | 100 100 73 30 52 10 . . . . 83 . . . . 44 . . . Level 1 30 | . . 26 60 47 46 . . . . 16 . . . . 15 . . . Level 2 10 | . . . 9 . 40 . . . . . . . . . 26 . . . Level 3 2 | . . . . . 3 . . . . . . . . . 13 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 5 2 3 . . . . 6 . . . 1 16 . 1 . Investigation 2 | . . . . . . . . . . 1 . . . . 1 . . . Extermination 8 | . . . . . 1 . . . . 3 . . . . 4 . . . Reinforcement 17 | . . 1 2 2 1 . . . . 2 . . . . 9 . . . Assault 5 | . . . . . 1 . . . . . . . . 1 2 . 1 . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 . . . . . . . . . 4 . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . 2 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 14 | . 1 3 2 3 . . . . . 1 . . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 527 | . 14 53 41 27 22 7 11 . 17 16 15 7 . 29 70 13 40 145 Peak Tracking Total 20 | . 8 5 5 5 5 4 5 . 7 4 7 3 . 6 8 4 8 20 Tactical Retreats 34 | . 3 2 1 3 . . 2 . 1 . . . . 1 6 1 3 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 15 | . . 2 . 4 7 1 . . . 1 . . . . . . . . Indirectly 7 | . . . . 2 5 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 37 | . . . . . 2 . . . . . . 1 . . . . . 34 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled 33 | . . 4 3 5 3 . . . . 2 . . . . 13 . 1 2 Max in Single Turn 8 | . . 1 1 1 1 . . . . 1 . . . . 8 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 44 | . 1 8 3 6 1 1 . . 1 4 1 3 4 . 8 1 . 2 Terminals 27 | . 1 7 3 6 . 1 . . 1 3 . . . . 5 . . . Fabricators 3 | . . . . . 1 . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 136 | . 2 26 7 16 4 4 . . 1 10 1 5 23 . 23 6 . 8 Successful 122 | . 2 24 6 15 3 4 . . 1 9 1 5 23 . 15 6 . 8 Failed 14 | . . 2 1 1 1 . . . . 1 . . . . 8 . . . Catastrophic 1 | . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 80 | . 2 18 7 18 . 3 . 3 1 11 . . . . 16 . . 1 Terminals 74 | . 2 20 7 16 . 4 . . 1 8 . . . . 16 . . . Fabricators 9 | . . . . . 4 . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 6 . . . . . . . 2 . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 56 | . . 3 1 2 . 2 . . 1 1 1 5 23 . 3 6 . 8 Record 30 | . . . . . . 1 . . 1 . . 3 11 . . 6 . 8 Part Schematic 6 | . . . . . . . . . . . . . 6 . . . . . Robot Schematic 4 | . . . . 1 . . . . . . . . 3 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . . . 1 2 . . . . . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . 1 . . . Terminal Index 6 | . . 1 1 1 . 1 . . . 1 . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 3 . . . . . . . . . 3 . . . Load Schematic 2 | . . . . . 1 . . . . . . . . . 1 . . . Build 4 | . . . . . 2 . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . . . . . . . 2 . . . . . . . . Insert Component 4 | . . 3 . . . . . . . 1 . . . . . . . . Analyze 4 | . . 3 . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 111 | . 4 32 11 27 . 4 . . . 13 . . . . 20 . . . Terminals 52 | . 2 15 5 13 . 2 . . . 6 . . . . 9 . . . Track 10 | . . 3 1 3 . . . . . 1 . . . . 2 . . . Assimilate 13 | . . 4 1 4 . . . . . 2 . . . . 2 . . . Botnet 24 | . 1 7 3 5 . 1 . . . 3 . . . . 4 . . . Operators 5 | . 1 1 . 1 . 1 . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . Hacking Detections 29 | . 1 6 2 5 1 1 . . 1 4 . . . . 8 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . . . . . 3 . . . . . Robots Built 8 | . . . . . 4 . . . . . . . . . 4 . . . Matter 723 | . . . . . 153 . . . . . . . . . 570 . . . Time 233 | . . . . . 81 . . . . . . . . . 152 . . . Total Robot Build Rating 24 | . . . . . 4 . . . . . . . . . 20 . . . Part Schematics Acquired 9 | . . 2 . . . . . . . 1 . . 6 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . 1 . . 4 . . . . 3 . . . . . 3 2 . Non-combat 11 | . . . . . 4 . . . . 3 . . . . . 2 2 . Combat 2 | . . 1 . . . . . . . . . . . . . 1 . . Robot Hacks Applied 22 | . . 1 . . 6 . . . . 6 . . . . . 5 4 . parse_system 11 | . . 1 . . 1 . . . . 1 . . . . . 5 3 . no_distress 6 | . . . . . 3 . . . . 2 . . . . . . 1 . find_chute 3 | . . . . . . . . . . 3 . . . . . . . . find_recycling 2 | . . . . . 2 . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . Programmers 1 | . . . . . 1 . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 1 . . 2 2 Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total Allies 17 | . . 1 . . 4 . . 2 . . . . . 2 4 . 2 2 Largest Group 4 | . . 1 . . 4 . . 2 2 . . . . 1 4 . 1 1 Highest-Rated Group 188 | . . 10 . . 20 . . 188 188 . . . . 94 56 . 49 88 Highest-Rated Ally 94 | . . 10 . . 5 . . 94 94 . . . . 94 14 . 49 88 Total Orders 2 | . . . . . . . . . . . . . . . 1 . 1 . AID 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . Ally Attacks 94 | . . . . . 30 . . . 34 . . . . 13 4 . 2 11 Total Damage 2166 | . . . . . 192 . . . 1095 . . . . 397 . . 42 440 Kills 16 | . . . . . . . . . 12 . . . . 2 . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 4 | . . . . . . . . . . . . . . 1 . . . 3 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . 2 2 . . . 3 2 . 3 . 1 2 . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 26109 | 118 362 2991 1734 1003 1058 1350 1244 1853 799 1763 1746 1116 221 2046 2187 1559 1393 1566 Spaces Moved 15721 | 94 209 1775 1082 483 525 834 759 1225 483 966 1063 686 148 1361 1264 1078 845 841 Core 31 | 31 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 15690 | 63 209 1775 1082 483 525 834 759 1225 483 966 1063 686 148 1361 1264 1078 845 841 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 150 150 150 150 150 150 120 120 120 120 110 Average Speed 133 | 97 120 121 120 137 150 150 150 150 150 150 150 150 150 131 120 120 120 111 Slowest Speed 150 | 120 120 150 120 150 150 150 150 150 150 150 150 150 150 150 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . . . . . . . . . . . . . . . 1 8 Exploration Rate (%) 61 | 5 27 87 67 56 13 72 80 80 62 19 90 75 75 96 29 91 82 71 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . 1 2 . . . 1 1 1 . . . . Known Exits Taken 3 | . 1 . . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 15 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 25 | . . . . . . 2 4 3 2 . 4 2 . 3 . 2 3 . Spaces Dug 42 | . . . . . . . . . . . . . . . . . 2 40 Terrain Destroyed 472 | . . 43 . 12 17 . 5 . . 7 5 4 . 21 160 24 74 100 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 315 | . . 19 . . . . . . . 7 5 4 . 21 73 24 74 88 AOE 157 | . . 24 . 12 17 . 5 . . . . . . . 87 . . 12 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total 18796 | 109 278 2418 1310 691 724 880 815 1241 534 1139 1152 748 147 1482 1630 1270 1069 1159 Wait 943 | . 14 442 24 25 84 1 6 15 5 5 . 12 . . 142 92 53 23 Move 15698 | 93 208 1774 1081 482 524 833 758 1224 482 965 1062 685 147 1360 1263 1077 844 836 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 49 | . 1 6 6 4 1 . 3 . 7 3 3 1 . 3 1 2 2 6 Fast Attach 62 | 4 1 12 4 5 6 1 3 1 . 3 2 3 . 5 4 1 1 6 Attach 20 | . 1 5 1 1 2 . . . . 2 . 1 . . 4 . 1 2 Detach 25 | . 1 8 1 1 5 . . . . 4 . 2 . . 2 . . 1 Swap 23 | . . 8 5 . 1 . . . 1 2 . . . . 4 1 . 1 Drop 88 | . . 18 9 8 2 1 6 1 5 10 . 3 . 4 5 3 1 12 Fire 1048 | 12 52 104 105 119 47 26 33 . 23 83 32 16 . 52 123 26 61 134 Melee 34 | . . 2 . . 7 3 . . . . . . . . . 17 5 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . 1 2 . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 4 Rewire 70 | . . . . . . 8 . . . . . 11 . 12 . 9 22 8 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 728 | . . 38 72 46 45 7 6 . 11 62 53 14 . 46 81 42 79 126 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Upgraded with Propulsion slot (x1) 139 | -10/Materials | Upgraded with Utility slot (x1) 139 | -10/Materials | Upgraded with Weapon slot (x1) 267 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 458 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Entered another Materials area 482 | -9/Materials | Core integrity fell below 50% 483 | -9/Materials | Reached level 2 483 | -9/Materials | Reached level 3 709 | -9/Materials | Reached level 4 1035 | -9/Materials | Discovered new exit (range 3) 1304 | -9/Materials | Reached level 5 1456 | -9/Materials | Upgraded with Utility slot (x1) 1619 | -9/Materials | Build established: Scavenger-Mutant 2375 | -9/Materials | Discovered new exit (range 4) 2624 | -9/Materials | Discovered new exit (range 6) 2680 | -9/Materials | Reached level 6 2842 | -9/Materials | Identified exit to Mines 2923 | -9/Materials | Upgraded with Weapon slot (x1) 3401 | -9/Materials | Discovered new exit (range 16) 3472 | -9/Materials | Entered another Materials area 3474 | -8/Materials | Reached level 7 3627 | -8/Materials | Build established: Scavenger-Gunner 3656 | -8/Materials | Reached level 8 3706 | -8/Materials | Discovered new exit (range 11) 3875 | -8/Materials | Garrison activated, responded to threat 3998 | -8/Materials | Discovered new exit (range 14) 4076 | -8/Materials | Reached level 9 4389 | -8/Materials | Discovered new exit (range 15) 4418 | -8/Materials | Upgraded with Power slot (x1) 4418 | -8/Materials | Upgraded with Utility slot (x2) 4693 | -8/Materials | Reached level 10 4698 | -8/Materials | Build established: Scavenger-Mutant 5206 | -8/Materials | Entered Storage 5208 | -8/Storage | Reached level 11 5837 | -8/Storage | Reached level 12 6160 | -8/Storage | Discovered new exit (range 15) 6209 | -8/Storage | Entered Factory 6211 | -7/Factory | Reached level 13 6391 | -7/Factory | Upgraded with Utility slot (x1) 6391 | -7/Factory | Upgraded with Weapon slot (x1) 6633 | -7/Factory | Reached level 14 6709 | -7/Factory | Discovered new exit (range 11) 6807 | -7/Factory | Local fabrication network quarantined 6836 | -7/Factory | Fabricated S-10 Pest (x4) 7009 | -7/Factory | First assault squad dispatched 7064 | -7/Factory | P-70 Sage assimilated allied Pest 4a 7194 | -7/Factory | Build established: Hacker-Mutant 7267 | -7/Factory | Entered Lower Caves 7433 | -7/Lower Caves | Learned 4 Factory zone layouts 7520 | -7/Lower Caves | Learned Factory stockpile data 7644 | -7/Lower Caves | Encountered a Warlord checkpoint 7712 | -7/Lower Caves | Ambushed by wild Derelicts 8217 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8290 | -7/Lower Caves | Discovered new exit (range 13) 8617 | -7/Lower Caves | Entered another Lower Caves area 8619 | -7/Lower Caves | Reached level 15 8621 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8812 | -7/Lower Caves | Learned Factory security intel 8941 | -7/Lower Caves | Discovered new exit (range 4) 9057 | -7/Lower Caves | Learned location of Zion (-7) 9184 | -7/Lower Caves | Discovered new exit (range 9) 9656 | -7/Lower Caves | Found Imp. Powered Armor 9659 | -7/Lower Caves | Found Imp. Powered Armor 9704 | -7/Lower Caves | Spotted B-75 Beast 9741 | -7/Lower Caves | Core integrity fell below 50% 9861 | -7/Lower Caves | Entered Zion 9915 | -7/Zion | System corruption cleaned by Quarantine Array 9996 | -7/Zion | Learned location of Warlord (-5) 11187 | -7/Zion | Discovered new exit (range 15) 11288 | -7/Zion | Given A8's code to call for help 11525 | -7/Zion | Received a visual enhancement algorithm 11530 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11531 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11714 | -7/Zion | Entered Proximity Caves 11714 | -6/Proximity Caves | Accompanied by 2 allies 11716 | -6/Proximity Caves | Reached level 16 12271 | -6/Proximity Caves | Reached level 17 12498 | -6/Proximity Caves | Discovered new exit (range 10) 12513 | -6/Proximity Caves | Entered Factory 12514 | -6/Factory | Identified exit to Factory 12514 | -6/Factory | Core integrity fell below 50% 12515 | -6/Factory | Reached level 18 12643 | -6/Factory | Build established: Hauler-Mutant 14073 | -6/Factory | Upgraded with Weapon slot (x1) 14255 | -6/Factory | Discovered new exit (range 11) 14276 | -6/Factory | Entered Lower Caves 14278 | -6/Lower Caves | Reached level 19 14455 | -6/Lower Caves | Learned Factory garrison access intel 14501 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14588 | -6/Lower Caves | Build established: Hauler-Gunner 14647 | -6/Lower Caves | Learned 4 Factory zone layouts 14753 | -6/Lower Caves | Discovered new exit (range 5) 15529 | -6/Lower Caves | Learned Factory stockpile data 16022 | -6/Lower Caves | Entered another Lower Caves area 16053 | -6/Lower Caves | Encountered a Warlord checkpoint 16093 | -6/Lower Caves | Discovered exit to Factory (range 9) 16329 | -6/Lower Caves | Learned Armory security intel 16961 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 17105 | -6/Lower Caves | Discovered new exit (range 5) 17138 | -6/Lower Caves | Entered Data Miner 17138 | -6/Data Miner | Discovered new exit (range 6) 17167 | -6/Data Miner | Met Data Miner 17255 | -6/Data Miner | Received God Mode back door access code from Data Miner 17266 | -6/Data Miner | Learned location of Section 7 (-3) 17266 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17359 | -6/Data Miner | Entered Proximity Caves 17361 | -5/Proximity Caves | Reached level 20 17364 | -5/Proximity Caves | Upgraded with Propulsion slot (x2) 17404 | -5/Proximity Caves | Learned location of Armory (-4) 17732 | -5/Proximity Caves | Escorted by Enhanced Grunt 18166 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18191 | -5/Proximity Caves | Reached level 21 18232 | -5/Proximity Caves | Learned location of 1 exit from Factory 18645 | -5/Proximity Caves | Destroyed 7 combat bots 19134 | -5/Proximity Caves | Spotted B-75 Beast 19150 | -5/Proximity Caves | Destroyed B-75 Beast 19405 | -5/Proximity Caves | Entered Factory 19406 | -5/Factory | Identified exit to Upper Caves 19407 | -5/Factory | Reached level 22 19410 | -5/Factory | Loaded intel: 4 garrison access locations 19605 | -5/Factory | Fabricated E-15 Imp (x2) 19685 | -5/Factory | Fabricated E-15 Imp? 19712 | -5/Factory | P-70 Sage assimilated allied Imp 6a 19790 | -5/Factory | Build established: Hacker-Gunner 19854 | -5/Factory | Incoming investigation squad redirected 20670 | -5/Factory | System corruption reached 10% 20827 | -5/Factory | Reached level 23 20905 | -5/Factory | First assault squad dispatched 21040 | -5/Factory | Incoming assault squad redirected 21058 | -5/Factory | Incoming assault squad redirected 21103 | -5/Factory | Destroyed 8 combat bots 21430 | -5/Factory | Build established: Scavenger-Gunner 21592 | -5/Factory | Entered Upper Caves 21594 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21780 | -5/Upper Caves | P-70 Sage assimilated allied QA-GL7(k) 21950 | -5/Upper Caves | Learned Factory security intel 21994 | -5/Upper Caves | Learned Extension stockpile data 21994 | -5/Upper Caves | Learned Factory security intel 21994 | -5/Upper Caves | Learned Factory garrison access intel 21994 | -5/Upper Caves | Learned Extension garrison access intel 22069 | -5/Upper Caves | Discovered new exit (range 11) 23061 | -5/Upper Caves | Build established: Scavenger-Mutant 23151 | -5/Upper Caves | Entered another Upper Caves area 23339 | -5/Upper Caves | Spotted B-75 Beast 23355 | -5/Upper Caves | Destroyed B-75 Beast 23424 | -5/Upper Caves | Learned Factory trap positions 23460 | -5/Upper Caves | Build established: Scavenger-Gunner 23726 | -5/Upper Caves | Learned 4 Factory zone layouts 23761 | -5/Upper Caves | Reached level 24 23913 | -5/Upper Caves | Destroyed 8 combat bots 24017 | -5/Upper Caves | Discovered new exit (range 3) 24032 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24096 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24170 | -5/Upper Caves | Crushed by falling debris 24544 | -5/Upper Caves | Entered Warlord 24544 | -5/Warlord | Accompanied by 1 ally 24585 | -5/Warlord | System corruption cleaned by Quarantine Array 24700 | -5/Warlord | Met Warlord 24720 | -5/Warlord | Opened Warlord's prototype stash 24725 | -5/Warlord | Warlord's base attacked by MAIN.C 24741 | -5/Warlord | Found Prototype Reactor 24741 | -5/Warlord | Identified Vortex Chain Reactor 24746 | -5/Warlord | Found Prototype Device 24746 | -5/Warlord | Identified Exp. Phase Shifter 24879 | -5/Warlord | P-70 Sage assimilated allied J9-T46(Y) 24962 | -5/Warlord | Destroyed 7 combat bots 24970 | -5/Warlord | Crushed by falling debris 25025 | -5/Warlord | Spotted Striker 25027 | -5/Warlord | Spotted Executioner 25032 | -5/Warlord | Destroyed Striker 25033 | -5/Warlord | Build established: Hauler-Gunner 25075 | -5/Warlord | Warlord forces counterattacked 25077 | -5/Warlord | Destroyed 8 combat bots 25085 | -5/Warlord | Crushed by falling debris 25099 | -5/Warlord | Core integrity fell below 50% 25143 | -5/Warlord | Spotted Executioner 25143 | -5/Warlord | Spotted Executioner 25152 | -5/Warlord | Spotted Executioner 25154 | -5/Warlord | Destroyed Executioner 25157 | -5/Warlord | Destroyed Executioner 25181 | -5/Warlord | Destroyed Executioner 25205 | -5/Warlord | Destroyed 10 combat bots 25230 | -5/Warlord | Spotted Striker 25231 | -5/Warlord | Spotted Striker 25234 | -5/Warlord | Spotted Striker 25290 | -5/Warlord | Destroyed Striker 25336 | -5/Warlord | Destroyed Striker 25367 | -5/Warlord | Reached level 25 25581 | -5/Warlord | Spotted Striker 25672 | -5/Warlord | Spotted Striker 25806 | -5/Warlord | Spotted Striker 25815 | -5/Warlord | Spotted Striker 25887 | -5/Warlord | Spotted Executioner 25888 | -5/Warlord | Spotted Executioner 25889 | -5/Warlord | Spotted Striker 25898 | -5/Warlord | Spotted B-86 Titan 25902 | -5/Warlord | Spotted Striker 25938 | -5/Warlord | P-70 Sage assimilated allied 1B-BF6(g) 26017 | -5/Warlord | Crushed by falling debris 26042 | -5/Warlord | Crushed by falling debris 26074 | -5/Warlord | Crushed by falling debris 26075 | -5/Warlord | Core integrity fell below 20% 26091 | -5/Warlord | Crushed by falling debris 26102 | -5/Warlord | Crushed by falling debris 26110 | -5/Warlord | Crushed by falling debris 26110 | -5/Warlord | Smashed by cave-in Last Messages --------------- Adv. Shield Generator destroyed. System corrupted: Arc Projector targeting data glitched. Slug penetrates Earth. The unstable cave ceiling collapses. Crushed by falling debris. Targeting Computer destroyed. System corrupted by crushing effect (+3). Slug penetrates Earth. The unstable cave ceiling collapses. Crushed by falling debris. Slug penetrates Earth. The unstable cave ceiling collapses. Crushed by falling debris. Arc Projector destroyed. System corrupted by crushing effect (+4). [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #??????##########????????????????????????? | | [ ! #??????# # #????????????????????????? | | [[ #??????# ###### #????????????????????????? | | ######?# #????# #????????????????????????? | | # #?###????# #????????????????????????? | | # #?###????# #????????????????????????? | | # ### ##???# #????????????????????????? | | +###+"#"# ?" #???# #????????????????????????? | | %/ ######???###????????????????????????? | | = ######????????# #????????????????????????? | | ### !%%^#?????????????# #????????????????????????? | | ##" #?????????????# #????????????????????????? | | #"" #?????????????###????????????????????????? | | ## ? ##????????????# #????????????????????????? | | ##" #????????????# #????????????????????????? | | "#" ##????????????# #????????????????????????? | | +=%* ?#?????????????# #????????????????????????? | | #!*""+###???????????####???????????????????????? | | " # " ! ?#?????????# #???????????????????????? | | "##%["=%? #?????????## ##??????????????????????? | | ### "!* #??????######@#??????????????????????? | | ??# " #?????? #?#######??????????????????? | | ###? # #????? #???# ??????????????????? | | # #????? #???# "???????????????#""" | | = / #????? #???# ""????????????### | | ### # // #????? #???# ""????######### # | | ??# " ! / "???? #???# """???# # | | ??# # !! "???? ????# """#??# | | ??# #? " ?? ??????# #??# | | ??# #??% """"#/#######?# """#??# | | ?#" "??? " % #?# """#??# ######## | | ?# %"###"##" ? ### """#??#### #####???# | | ?#" %?? ??? ## """#????##"""#"##### | | ??" "###########?###?? ### ""#????# # | | ??" "???# ## ### ###### # | | ?# ???# # ? """"" # = # | | ?+ ???# # ?? ??? ! !%* # | | ?# ???# [ " ?? !%% %%??[?? /|= # | | ?# ???# ! [ # % =?!??%]%%??= % *%! / | | ?######??# !! # %*"" == ###?!=%% %! " | | ?????????# ## "##""" # %==/= #""####"## | | ?????????# ## #### ## ###]%! #??#?????# | | ?????????############ #??########! %##########?# | | ????????????????????# #??????# % %= #?# | | ?????????#####?????## ##?????#[ ==*%= #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 65 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 26 Terrain Scan Density 210 Armor Coverage 1025 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 21 Target Analysis 5 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ S-10 Pest | x4 | -7/Factory E-15 Imp | x2 | -5/Factory | Preloaded E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club A New Friend A Powerful Ally? Adventurer Backstab Can't Touch This Explorer Help From High Places Hey, That's Mine! Hunted I'm Back, Baby! Leap Before You Look Librarian My Command Is Your Wish Please Form A Line Power Corrupts Preemptive Strike Punisher Reappropriation Respectable Loadout Robot Respite Safety First Serviceable Loadout Significant Disruption System Compromised The Oracle Tourist Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Levels Raised 24 | . . 5 4 2 2 . 1 . 2 1 1 . . 2 2 . 1 1 XP Earned 40351 | 4000 285 7991 6084 2722 3271 556 733 244 3148 1810 806 435 220 2752 2646 488 810 1350 XP Spent 39820 | . 3980 7345 4480 . 6150 . . . 6000 1525 . . . 3000 1465 . 4500 1375 Upgrades 92 | . 16 25 6 . 10 . . . 3 3 . . . 7 7 . 10 5 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion Slot 3 | . 1 . . . . . . . . . . . . 2 . . . . Utility Slot 5 | . 1 1 2 . 1 . . . . . . . . . . . . . Weapon Slot 4 | . 1 1 . . 1 . . . . 1 . . . . . . . . Core Integrity 28 | . 8 13 2 . . . . . . . . . . . . . . 5 Heat Dissipation 6 | . . . . . 6 . . . . . . . . . . . . . Energy Generation 2 | . 1 . . . . . . . . . . . . 1 . . . . Energy Storage 1 | . 1 . . . . . . . . . . . . . . . . . Mass Support 3 | . . 3 . . . . . . . . . . . . . . . . Inventory Capacity 9 | . 3 . 1 . 2 . . . 3 . . . . . . . . . Sight Range 3 | . . . . . . . . . . . . . . . 3 . . . Sensor Range 13 | . . . . . . . . . . 2 . . . 4 2 . 5 . Terrain Scan Density 2 | . . . . . . . . . . . . . . . 2 . . . Ranged Accuracy 5 | . . . . . . . . . . . . . . . . . 5 . KI Damage % 3 | . . 3 . . . . . . . . . . . . . . . . TH Damage % 2 | . . 2 . . . . . . . . . . . . . . . . EX Damage % 2 | . . 2 . . . . . . . . . . . . . . . . Protomatter Created 6215 | . 50 465 538 488 405 53 56 . 81 162 410 194 . 366 903 329 683 1032 Integrity Restored 15888 | . . 855 1582 969 965 159 129 . 234 1386 1155 300 . 988 1777 894 1689 2806 Core 13610 | . . 855 1582 605 943 159 129 . 234 1386 568 132 . 764 1777 565 1125 2786 Parts 2278 | . . . . 364 22 . . . . . 587 168 . 224 . 329 564 20 Protomatter Decayed 4109 | . 14 230 . 40 90 30 50 . 38 56 21 114 . 108 309 29 79 2901 Game ------ Seed UltimateTerrabombVibroblade Manual? 0 Play Time 04:10:43 Cumulative 21.1 hours Start 2019.12.26 @ 23:42:00 End 2020.02.23 @ 23:43:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c667b2ab-8f0a-4e6f-a856-257420f31579