Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 19:23:47

Player: eseft

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (227)      227
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1187

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     269/300
Energy                     134/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Heat Sink
           ECM Suite
           Spread Laser
           Autogun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
           ECM Suite
>          --- WEAPON -----------
           Beam Cannon
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Heat Sink
     Light Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 8   2   10  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   .   2   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   .   4   
    Device                 3    | 1   .   2   
    Storage                1    | 1   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   1   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   1   10  
  Power                    1    | .   .   1   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   93  80  
  Engine                   11   | .   14  9   
  Leg                      26   | .   28  25  
  Device                   11   | .   8   15  
  Storage                  11   | .   14  8   
  Processor                1    | .   .   4   
  Energy Gun               3    | .   7   .   
  Energy Cannon            7    | .   6   7   
  Ballistic Gun            11   | .   14  7   
Peak Build Rating          11   | 7   8   11  
  Average Rating           7    | 5   7   9   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  15  18  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  3    | 3   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   7   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 2   7   6   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 5   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           418  | 297 91  30  
  Remotely                 .    | .   .   .   
Salvage Created            351  | 63  247 41  
  Parts                    36   | 10  23  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 1   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     2    | .   2   .   
  Cannons                  6    | .   5   1   
Classes Destroyed          4    | 1   3   .   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    5    | .   4   1   
Best Kill Streak           6    | 2   6   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        203  | .    28   175  
  Missed                   83   | .    9    74   
Damage Taken               1480 | .    184  1296 
  Core                     438  | .    31   407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              35   | 9    22   4    
  Largest                  2    | 2    2    2    
  Hottest                  80   | 60   80   80   
Shots Fired                70   | 18   44   8    
  Gun                      52   | 18   30   4    
  Cannon                   18   | .    14   4    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  36   | 9    22   5    
  Thermal                  17   | .    14   3    
  Explosive                .    | .    .    .    
  Electromagnetic          17   | 9    8    .    
  Robot Hit Streak         6    | 3    6    3    
  Robot Miss Streak        3    | 3    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           39   | 8    27   4    
  Core Hits                18   | 3    11   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           585  | 124  400  61   
  Guns                     372  | 124  208  40   
  Cannons                  209  | .    192  17   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  4    | .    .    4    
  Kinetic                  236  | 31   148  57   
  Thermal                  192  | .    192  .    
  Explosive                .    | .    .    .    
  Electromagnetic          153  | 93   60   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    .    2    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        144  | .    144  130  
  Average Temperature      57   | .    52   71   
  Received Heat Transfer   639  | .    66   573  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         407  | .    407  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             209  | 15  209 150 
  Initial                  24   | .   9   24  
  Average                  54   | 5   78  49  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 88  100 
  Level 1                  4    | .   11  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   11  27  
  Peak Tracking Total      16   | .   4   16  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   6   5   
  Successful               7    | .   4   3   
  Failed                   4    | .   2   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   3   2   
  Terminals                11   | .   6   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Assault Status           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   .   2   
  Terminals                2    | .   .   2   
    Botnet                 2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               842  | 154 366 322 
Spaces Moved               583  | 90  212 281 
  Core                     111  | 25  .   86  
  Treads                   .    | .   .   .   
  Legs                     457  | 65  212 180 
  Wheels                   .    | .   .   .   
  Hover                    15   | .   .   15  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            109  | 118 120 98  
  Slowest Speed            200  | 200 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   35  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      716  | 117 281 318 
  Wait                     53   | 3   35  15  
  Move                     581  | 89  211 281 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 8   6   2   
  Fast Attach              9    | 4   1   4   
  Attach                   9    | 3   .   6   
  Detach                   1    | .   .   1   
  Swap                     2    | 1   1   .   
  Drop                     8    | .   5   3   
  Fire                     35   | 9   22  4   
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  155 | -11/Scrapyard | Entered Materials
  337 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 6)
  521 | -10/Materials | Entered another Materials area
  521 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  781 | -9/Materials  | Core integrity fell below 50%
  815 | -9/Materials  | Lost 9 parts (1p4n1u3w)
  828 | -9/Materials  | Core integrity fell below 20%
  843 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Enumerate(Assaults)
Retrieving latest reported positions...
  No active assault squads found.
00800_ ALERT: Suspicious activity at Terminal
  M004. Dispatching Investigation squad.
00802_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00808_ K-01 Serf collects debris.
00809_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00814_ Acquired Signal Interpreter.
00817_ Acquired Imp. Hover Unit.
00825_ Slammed into Y-45 Defender.
00827_ Slammed into S-10 Pest.
00829_ Imp. Hover Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupLayeredScrapsphere
  Manual?         0
Play Time         00:32:08
  Cumulative      11.6 hours
  Start           2024.08.23 @ 18:40:53
  End             2024.08.23 @ 19:23:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5ef09e9-fb40-4440-87d2-1e635d38d55c