Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 03:59:24 Player: Horse Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (255) 1275 Value Destroyed (10629) 10629 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (6919) 6919 TOTAL SCORE: 27023 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2729 Follower Combat Kills 3180 Met Imprinter 300 Was Imprinted 300 Friendly Fire -90 Cogmind --------- Core Integrity 0/1600 Matter 263/300 Energy 100/100 System Corruption 15% Temperature Cool (2) Movement Flying (25) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Surge Thruster > --- UTILITY (16) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Medium Storage Unit Tactical Coordination Suite Advanced Component Analysis Suite GAL Module Peak State ------------ > --- POWER ------------ Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Power Amplifier Experimental Thermal Generator Medium Storage Unit Experimental Optical Array Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Advanced Target Analyzer Quantum Capacitor Improved Transmission Jammer Advanced Phase Shifter Improved Heavy Armor Plating Layered Medium Armor Plating Remote Force Field > --- WEAPON ----------- Nova Cannon CL-ANK's Mallet > --- INVENTORY -------- Experimental Cooling System Advanced Coolant Injector Long-range Terrain Scanner Advanced Thermal Shield Advanced Force Field Advanced Component Analysis Suite Precision Phase Gun Enhanced Quantum Rifle Fusion Bomb Launcher GAL Module [Rating: 178] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved Q-thruster Utility Medium Storage Unit Device Gravity Neutralizer Storage Medium Storage Unit Processor Makeshift Terrain Scan Processor Protection Improved Medium Armor Plating Weapon CL-ANK's Mallet Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon ME-RLN's Wand Impact Weapon CL-ANK's Mallet Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 6 2 . . 2 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . Utility 14 | . . 2 . . . 4 2 . . 2 2 . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 405 | 8 16 44 16 8 13 50 57 10 11 59 49 22 37 5 Power 45 | 2 2 4 3 1 . 5 6 . 2 10 3 3 2 2 Engine 15 | 2 2 4 3 1 . 2 1 . . . . . . . Core 14 | . . . . . . 3 5 . 2 4 . . . . Reactor 16 | . . . . . . . . . . 6 3 3 2 2 Propulsion 63 | 2 2 4 2 . 2 3 12 . 3 13 3 4 10 3 Treads 3 | . . . . . 1 1 . . 1 . . . . . Leg 45 | . 2 4 2 . 1 2 8 . 2 12 3 3 6 . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 9 | . . . . . . . 4 . . 1 . 1 3 . Flight 4 | . . . . . . . . . . . . . 1 3 Utility 193 | 2 5 23 6 5 6 23 24 9 5 27 28 11 19 . Device 130 | 1 3 14 5 3 3 13 21 8 2 16 15 10 16 . Storage 10 | 1 1 . . 1 . 2 . 1 1 2 . . 1 . Processor 17 | . . 2 . 1 . 1 . . . 7 5 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 36 | . 1 7 1 . 3 7 3 . 2 2 8 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 7 13 5 2 5 19 15 1 1 9 15 4 6 . Energy Gun 21 | 1 3 3 1 . . 2 5 1 . 2 1 . 2 . Energy Cannon 13 | . . 3 . . . . 2 . . 2 2 2 2 . Ballistic Gun 23 | 1 1 3 1 1 3 3 2 . 1 3 4 . . . Ballistic Cannon 12 | . . . . . . 6 2 . . 1 3 . . . Launcher 17 | . 2 4 2 . . 3 2 . . . 1 1 2 . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . . . . . 1 3 . . . Slashing Weapon 12 | . 1 . 1 1 1 5 2 . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . . . . . 2 9 4 . . Parts Lost 112 | . . 3 4 . 1 2 27 2 20 17 1 1 32 2 Power 17 | . . 1 2 . . 2 3 . 3 2 . . 3 1 Propulsion 24 | . . 1 . . 1 . 4 . 4 2 . . 11 1 Utility 53 | . . 1 2 . . . 12 1 10 12 . 1 14 . Weapon 18 | . . . . . . . 8 1 3 1 1 . 4 . Highest Loss Streak 21 | . . 1 2 . 1 1 10 1 9 8 1 1 21 2 To Critical Strikes 3 | . . . . . . . 1 . . . . . 2 . Average Slot Usage (%) 91 | . 100 99 98 99 99 96 91 99 73 78 87 85 84 12 Engine 5 | . 14 11 10 11 11 5 1 5 3 . . . . . Core 2 | . . . . . . 4 9 5 4 4 . . . . Reactor 2 | . . . . . . . . . . 3 9 7 7 2 Leg 14 | . 25 21 22 22 20 12 10 11 8 9 9 16 15 . Device 22 | . 11 16 17 18 11 19 32 35 26 19 22 27 28 . Storage 8 | . 14 11 11 18 11 7 5 10 8 4 4 4 4 . Processor 11 | . . 5 11 7 11 13 7 5 5 19 21 15 15 5 Protection 5 | . 2 10 3 . 10 10 4 5 1 4 9 4 3 . Energy Gun 4 | . 18 6 7 . . 3 4 11 5 1 . . 2 . Energy Cannon 1 | . . 5 2 . . . . . . . . 3 3 . Ballistic Gun 4 | . 6 9 7 5 12 5 3 5 3 3 1 . . . Impact Weapon 1 | . . . . . . . . . . 4 4 4 2 . Slashing Weapon 2 | . . . 2 11 7 3 3 . . . . . . . Naked Turns 12 | . . . . . . . . . . . . . . 12 Heaviest Build 132 | 14 18 28 24 29 35 59 57 61 61 83 105 109 132 8 Greatest Support 112 | 20 20 26 28 28 38 52 52 52 52 50 56 112 112 8 Greatest Overweight (x) 4 | . . 2 1 1 1 1 2 1 2 1 2 1 4 . Average Overweight (x) . | . . . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 9 10 10 11 5 Most Carried 11 | 8 10 10 10 10 10 10 10 10 10 10 10 10 11 5 Average Carried 9 | 5 8 9 9 9 10 9 9 9 8 9 9 9 9 4 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 5 10 10 10 15 5 Final Carried 10 | 8 10 10 10 10 10 10 10 10 5 10 10 10 5 5 Class Distribution -------------------- 36% | Scavenger-Mutant 16% | Mutant 13% | Derelict-Mutant 9% | Scavenger-Gladiator 7% | Scavenger-Tank 6% | Scavenger-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gladiator | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Assassin | -2/Research Scavenger-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Matter Collected 6482 | 294 162 830 378 158 184 1096 999 186 137 666 798 246 348 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 12126 | 162 269 1206 408 . 130 1405 1508 322 150 1785 1629 579 2573 . Parts 590 | 8 32 83 24 . 7 56 80 7 10 69 92 23 99 . Haulers Intercepted 14 | . 1 3 . . . 4 . . . 1 2 . 3 . Recyclers Shooed 9 | . . . 3 . . . 1 . . 1 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 14 . . 2 20 . . . . . Prevented 9 | . . . . . 4 . . 4 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Combat Hostiles Destroyed 176 | . 6 26 11 . 2 16 28 4 6 26 18 4 29 . Melee 38 | . . . . . 1 . 4 . . 24 8 . 1 . Guns 49 | . 1 12 5 . 1 8 10 3 5 2 2 . . . Cannons 43 | . . 7 . . . 3 8 . . . 4 1 20 . AOE 36 | . 5 7 6 . . 5 5 . 1 . 2 2 3 . Classes Destroyed 16 | 3 5 3 . . 2 2 . . . . . . 1 . Worker 23 | 1 1 . 2 . . 2 . . . 1 5 2 9 . Builder 8 | . 3 2 . . . 1 1 . . . . . 1 . Tunneler 8 | 2 . 1 2 . . 1 1 . . . . . 1 . Hauler 14 | . 1 3 . . . 4 . . . 1 2 . 3 . Recycler 14 | 1 . . 3 . . 1 . . . 1 2 2 4 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 2 | . . 1 . . . . . . . . 1 . . . Watcher 9 | . 3 1 . . . 1 2 . . 1 . . 1 . Swarmer 37 | . 3 3 8 . . . 7 . 6 1 1 . 8 . Grunt 65 | . 3 16 3 . . 9 8 3 . 5 6 3 9 . Brawler 6 | . . 2 . . . . 1 . . . . . 3 . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 13 | . . 5 . . . 2 1 1 . 3 1 . . . Hunter 19 | . . . . . 1 3 3 . . 7 2 . 3 . Programmer 33 | . . . . . . 1 8 . . 10 8 . 6 . Behemoth 2 | . . . . . 1 . . . . . . 1 . . Best Kill Streak 18 | 3 8 5 7 . 1 6 11 2 4 4 5 5 18 . Combat Bots Only 11 | . 3 4 4 . 1 5 9 2 4 3 4 3 11 . Max Kills in Single Turn 4 | 1 4 3 3 . 1 4 4 1 1 1 1 4 3 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 3 3 . . 2 4 . 1 . 1 2 2 . Melee 1 | . . . . . 1 . 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Damage Taken 18158 | . 97 865 212 . 400 1083 3344 193 2084 2862 989 184 4562 1283 Core 3455 | . . 86 49 . 135 94 501 12 457 382 108 . 540 1091 Absorbed by Shields 1844 | . . . . . . . 260 . 17 83 246 48 1190 . Redirected to Shielding 575 | . 4 46 . . . 249 90 . . 101 85 . . . Regen/Repaired (Parts) 233 | . . . . . . . 100 . . . . 133 . . Core Remaining (%) 72 | 100 100 . . . 32 88 . . 3 66 91 100 . . Volleys Fired 536 | 14 18 86 28 . 4 40 83 12 23 22 47 19 140 . Largest 3 | 2 2 2 2 . 2 3 3 3 3 3 1 1 1 . Hottest 196 | 70 100 124 88 . 66 166 168 173 173 196 113 113 113 . Shots Fired 842 | 28 33 162 48 . 8 96 148 29 44 38 48 19 141 . Gun 510 | 28 28 113 37 . 8 64 105 29 44 37 17 . . . Cannon 289 | . . 41 5 . . 24 41 . . 1 23 17 137 . Launcher 42 | . 5 8 6 . . 8 2 . . . 8 1 4 . Special 1 | . . . . . . . . . . . . 1 . . Kinetic 339 | 14 . 76 19 . 8 73 77 8 23 17 24 . . . Thermal 424 | 14 28 78 23 . . 15 52 9 14 21 16 17 137 . Explosive 42 | . 5 8 6 . . 8 2 . . . 8 1 4 . Electromagnetic 36 | . . . . . . . 17 12 7 . . . . . Robot Hit Streak 15 | 7 5 14 6 . 8 9 13 8 10 10 12 15 13 . Robot Miss Streak 6 | 3 4 6 3 . . 2 3 3 5 3 2 2 3 . Penetration Max 1 | . . . . . . 1 1 . . 1 1 . . . Secondary Targets 2 | . . . . . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . . Capacitor 159 | . . . . . . . . . . . 15 7 137 . Shots Hit Robots 624 | 16 17 97 29 . 9 66 112 19 26 67 51 15 100 . Core Hits 344 | 7 19 46 21 . 4 47 50 10 9 22 31 10 68 . Critical Kills 34 | . . 1 . . . . 3 . . 14 12 1 3 . Critical Parts Destroyed 51 | 1 . . . . . . 2 . . 32 12 . 4 . Critical Strikes 102 | 1 2 4 4 . . 3 9 1 . 46 24 1 7 . Burn 11 | . 2 3 4 . . . 1 1 . . . . . . Meltdown 5 | . . . . . . . . . . . 2 1 2 . Destroy 16 | 1 . 1 . . . . 5 . . 4 5 . . . Blast 3 | . . . . . . 2 1 . . . . . . . Smash 64 | . . . . . . . . . . 42 17 . 5 . Sever 3 | . . . . . . 1 2 . . . . . . . Melee Attacks 153 | . 2 . 2 1 2 27 35 . . 49 26 4 5 . Kinetic 84 | . . . . . . . . . . 49 26 4 5 . Impact . | . . . . . . . . . . . . . . . Slashing 68 | . 2 . 2 1 1 27 35 . . . . . . . Piercing 1 | . . . . . 1 . . . . . . . . . Sneak Attacks 23 | . . . . . . 4 . . . 3 13 . 3 . Combat Hostiles 7 | . . . . . . . . . . . 7 . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . Damage Inflicted 30720 | 154 754 1990 1005 . 235 3355 4043 482 629 4557 5731 1135 6648 2 Guns 6428 | 154 238 966 338 . 153 945 1630 482 589 499 434 . . . Cannons 7928 | . . 516 81 . . 400 1310 . . . 834 597 4190 . Explosions 7101 | . 516 508 586 . . 1361 430 . 40 . 1443 538 1679 . Melee 9245 | . . . . . 82 649 673 . . 4052 3020 . 769 . Ramming 18 | . . . . . . . . . . 6 . . 10 2 Kinetic 12867 | 66 . 658 160 . 153 1099 1363 143 411 4310 3735 . 769 . Thermal 9740 | 88 238 824 270 . . 773 1445 157 194 241 553 597 4360 . Explosive 6198 | . 435 508 575 . . 760 430 . . . 1443 538 1509 . Electromagnetic 493 | . 81 . . . . 74 132 182 24 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1367 | . . . . . 45 649 673 . . . . . . . Piercing 37 | . . . . . 37 . . . . . . . . . Highest Corruption 15 | . . 1 1 1 . . 6 4 5 3 8 1 8 15 Average Corruption 3 | . . 1 1 1 . . 3 4 4 1 6 1 3 15 Corruption Purged 20 | . . . . . . . 12 . . 3 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 114 | . . 2 7 . . . 26 27 12 14 18 1 4 3 Message Errors 25 | . . 1 1 . . . 5 6 2 2 5 1 . 2 Matter Fused 32 | . . 1 2 . . . 6 5 5 7 4 . 2 . Heat Flow Errors 15 | . . . . . . . 4 6 . 1 3 . 1 . Energy Discharges 14 | . . . 1 . . . 5 3 2 2 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 14 | . . . 2 . . . 4 3 3 . 2 . . . Data Loss (major) 4 | . . . . . . . 1 1 . 1 1 . . . Misfires 6 | . . . 1 . . . . 2 . 1 1 . 1 . Alerts 3 | . . . . . . . . 1 . . 1 . . 1 Overload Shots 10 | . . . . . . . 10 . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Overflow Damage 6144 | . . 10 24 . . 257 150 . 29 2896 1912 54 812 . Projectiles 412 | . . 10 . . . 17 119 . . . 83 12 171 . Explosions 269 | . . . 24 . . 71 1 . 29 . 38 42 64 . Melee 5463 | . . . . . . 169 30 . . 2896 1791 . 577 . Knockbacks 6 | . . . . . . 1 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 1 4 . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 297 | . . 88 41 . . 31 52 . 46 . . . 38 1 Shots 9 | . . 3 1 . . 1 1 . 1 . . . 2 . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 7 | . . . . . . . 1 . . 2 . . 3 1 Kicked 6 | . . . . . . . 1 . . 2 . . 3 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 485 | 190 213 216 54 . 66 357 396 263 209 179 311 226 485 . Average Temperature 101 | 94 87 45 25 . 24 118 122 78 69 68 95 96 139 . Received Heat Transfer 2253 | . 36 324 18 . 48 240 366 109 515 69 54 36 375 63 Effects 15 | . . . . . . 4 2 . . . . . 9 . Shutdowns 4 | . . . . . . . 1 . . . . . 3 . Energy Bleed 2 | . . . . . . 2 . . . . . . . . Interference 7 | . . . . . . 2 . . . . . . 5 . Short Circuit 2 | . . . . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . Parts Fried 10 | . . . . . . . 3 1 . . 6 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . 2 1 5 . Combat Hostiles 8 | . . . . . . . . . . . 2 1 5 . Parts Melted 30 | 1 1 3 1 . 1 . 3 1 . 1 5 3 10 . Heat Transferred 12944 | 259 851 2035 864 . . 720 2088 400 350 435 518 518 3906 . Parts Sabotaged 4 | . . . . . . . . . 2 . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Peak Influence 1967 | 20 427 811 608 . . 606 539 . . 374 1378 1239 1967 1206 Initial 1136 | . 13 105 283 . . 51 247 . . 13 152 774 743 1136 Average 430 | 6 197 335 479 . . 353 330 . . 163 507 938 1392 1161 Maximum Alert Level 5 | . 2 3 2 . . 2 2 . . 1 4 4 5 4 Low Security (%) 29 | 100 41 25 . . . 27 9 . . 68 49 . . . Level 1 30 | . 52 41 20 . . 26 61 . . 31 8 . . . Level 2 23 | . 6 27 79 . . 46 28 . . . 8 . . . Level 3 7 | . . 5 . . . . . . . . 16 76 23 . Level 4 6 | . . . . . . . . . . . 17 23 32 100 Level 5 2 | . . . . . . . . . . . . . 35 . High Security . | . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 6 1 . . 9 5 . 1 9 15 2 9 2 Investigation 12 | . 2 1 1 . . 1 2 . . 2 2 . . 1 Extermination 14 | . . . . . . 1 3 . . 5 3 1 1 . Reinforcement 20 | . 1 3 . . . 4 . . . 2 6 . 3 1 Assault 14 | . . 2 . . . 2 . . 1 . 3 1 5 . Garrison 2 | . . . . . . 1 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . 1 3 . . . Haulers Reinforced 6 | . . . . . . 3 . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Distress Signals 13 | . 2 2 . . . . 1 . . . 4 . 2 2 Communications Jammed 83 | . . . . . . . . . . . . 9 74 . Distress Signals 83 | . . . . . . . . . . . . 9 74 . Times Spotted 382 | . 12 40 11 . 7 25 47 4 30 42 55 13 76 20 Peak Tracking Total 20 | . 4 8 4 . 4 5 6 1 12 5 6 6 20 16 Tactical Retreats 17 | . . 2 . . . 2 2 . 4 2 . . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Traps Triggered 2 | . . 1 . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Machines Disabled 33 | . 2 3 2 . . 13 6 . . . 4 . 3 . Max in Single Turn 5 | . 2 2 1 . . 5 2 . . . 1 . 1 . Garrison Access 4 | . . . . . . 2 . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Machines Accessed 46 | . 7 8 2 . . 6 8 . . 4 7 4 . . Terminals 12 | . 5 6 1 . . . . . . . . . . . Fabricators 10 | . . . . . . 1 4 . . 2 3 . . . Repair Stations 7 | . . . . . . 2 2 . . . 1 2 . . Recycling Units 8 | . 2 1 . . . . . . . 2 2 1 . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . Garrison Access 6 | . . . . . . 3 1 . . . 1 1 . . Total Hacks 111 | . 25 21 3 . . 10 19 . . 8 14 11 . . Successful 54 | . 10 14 1 . . 1 9 . . 5 6 8 . . Failed 57 | . 15 7 2 . . 9 10 . . 3 8 3 . . Catastrophic 4 | . . . . . . 1 . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 78 | . 14 11 2 . . 19 5 . . 1 10 13 3 . Terminals 31 | . 17 12 2 . . . . . . . . . . . Fabricators 23 | . . . . . . 1 9 . . 4 9 . . . Repair Stations 17 | . . . . . . 4 6 . . . 1 6 . . Recycling Units 19 | . 8 2 . . . . . . . 4 2 3 . . Scanalyzers 9 | . . 7 . . . . 2 . . . . . . . Garrison Access 11 | . . . . . . 5 2 . . . 2 2 . . Terminal Hacks 8 | . 5 2 1 . . . . . . . . . . . Record 1 | . 1 . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 3 . . 4 3 . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 5 | . . . . . . . 2 . . 2 1 . . . Build 4 | . . . . . . . . . . 2 2 . . . Repair Station Hacks 8 | . . . . . . . 3 . . . . 5 . . Scan Component 5 | . . . . . . . 2 . . . . 3 . . Repair 3 | . . . . . . . 1 . . . . 2 . . Recycling Unit Hacks 3 | . . 1 . . . . . . . 1 . 1 . . Retrieve Components 3 | . . 1 . . . . . . . 1 . 1 . . Scanalyzer 7 | . . 6 . . . . 1 . . . . . . . Insert Component 4 | . . 3 . . . . 1 . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 1 . . Seal Access 3 | . . . . . . 1 . . . . 1 1 . . Unauthorized Hacks 15 | . 5 5 . . . . 2 . . . 2 1 . . Terminals 5 | . 2 3 . . . . . . . . . . . . Botnet 5 | . 2 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . 2 . . . Report 1 | . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . Haulers 2 | . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 3 1 . . . . . . . . . 1 . . Reject 2 | . 1 1 . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . 1 . . Mask 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 7 1 . . 5 7 . . 4 7 2 . . Full Trace Events 7 | . 2 . . . . 1 1 . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . 68 . . . Total Robot Build Rating 32 | . . . . . . . . . . . 32 . . . Part Schematics Acquired 56 | . . 30 . 15 . 11 . . . . . . . . Parts Built 5 | . . . . . . . . . . 3 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 147 | . . . . . . . . . . 126 21 . . . Total Part Build Rating 20 | . . . . . . . . . . 12 8 . . . Parts Repaired 3 | . . . . . . . 1 . . . . 2 . . Time 111 | . . . . . . . 25 . . . . 86 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . . 9 . . . . . . . 3 . 3 . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 13 | . . . . . 1 . . . . . 8 2 2 . Hacks Repelled 1 | . . . . . . . . . . . 1 . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Total Allies 35 | . . . . 7 . 2 . . 1 . 18 7 . . Largest Group 7 | . . . . 7 7 5 . . 1 1 6 7 6 . Highest-Rated Group 401 | . . . . 227 227 213 . . 127 127 401 328 296 . Highest-Rated Ally 165 | . . . . 40 40 51 . . 127 127 165 140 96 . Zionite Dispatches 5 | . . . . . . 1 . . . . 2 2 . . Fire 1 | . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . 3 . . . . 4 3 . . FOLLOW 3 | . . . . . . . . . . . 2 1 . . DROP 2 | . . . . . . . . . . . 1 1 . . COLLECT 2 | . . . . . . . . . . . 1 1 . . RETURN 3 | . . . . . . 3 . . . . . . . . Ally Attacks 399 | . . . . . 50 21 . . 3 11 214 51 49 . Total Damage 12186 | . . . . . 842 649 . . 335 931 6811 1483 1135 . Kills 74 | . . . . . 7 4 . . 1 7 35 9 11 . Allies Corrupted 4 | . . . . . . . . . . . 1 1 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 . . . 1 1 . . . . . Drone Launches 3 | . . . . . . 3 . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . 4 12 . Garrisons 1 | . . . . . . . . . . . . 1 . . Patrols 13 | . . . . . . . . . . . . 2 11 . Reinforcements 1 | . . . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . . 1 . . Zionite Intel Received 5 | . . . . . . 4 . . . . . 1 . . Emergency Access 1 | . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Turns Passed 15338 | 113 630 1218 836 1444 888 1800 2120 1106 564 1652 1756 490 660 61 Spaces Moved 8397 | 68 401 635 465 1157 451 1036 1082 559 354 760 741 291 259 138 Core 150 | 3 . . . . . . 2 . 93 30 . . . 22 Treads 1 | . . . . . . . . . 1 . . . . . Legs 7929 | . 338 635 465 1157 451 1036 1064 559 260 679 741 291 253 . Wheels 128 | 65 63 . . . . . . . . . . . . . Hover 71 | . . . . . . . 16 . . 51 . . 4 . Flight 118 | . . . . . . . . . . . . . 2 116 Fastest Speed 25 | 50 80 120 120 120 120 120 56 120 50 50 180 110 110 25 Average Speed 140 | 78 113 123 137 120 182 127 138 185 129 154 185 110 147 34 Slowest Speed 275 | 80 120 260 190 190 190 190 190 190 190 190 260 180 275 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 83 47 94 90 64 30 32 74 42 11 28 11 11 9 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 6 | . . . . 1 . 5 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . 1 3 3 . . 2 3 . . . . . Spaces Dug 69 | . 1 5 2 . . 16 9 . . 6 21 4 5 . Terrain Destroyed 538 | . 51 70 52 . . 121 30 1 10 8 90 29 76 . Melee 43 | . 1 . 2 . . 16 9 . . 6 5 4 . . Projectile 58 | . . 1 . . . 9 11 1 4 2 2 2 26 . AOE 437 | . 50 69 50 . . 96 10 . 6 . 83 23 50 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Com Total 11062 | 99 540 895 608 1210 499 1388 1505 607 422 1144 1041 436 522 146 Wait 1203 | . 77 102 85 20 29 189 214 22 23 203 109 76 50 4 Move 8376 | 67 400 634 464 1156 450 1035 1081 558 353 759 740 290 258 131 Hop 3 | . . . . . . . . . . . . . . 3 Pick Up 142 | 9 10 12 5 11 . 18 14 3 3 21 13 9 14 . Fast Attach 146 | 6 3 6 4 1 3 11 26 . 6 35 28 8 6 3 Attach 89 | 2 2 5 2 4 . 6 15 5 4 10 10 3 20 1 Detach 42 | 1 3 1 1 2 . 4 5 2 1 3 10 1 7 1 Swap 171 | . 11 33 10 3 10 33 16 5 1 14 12 11 11 1 Drop 181 | . 14 16 7 12 2 25 15 . 8 26 35 12 8 1 Fire 536 | 14 18 86 28 . 4 40 83 12 23 22 47 19 140 . Melee 152 | . 2 . 2 1 1 27 35 . . 49 26 4 5 . Ram 1 | . . . . . . . . . . . . . . 1 Kick 6 | . . . . . . . 1 . . 2 . . 3 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . 11 3 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 702 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Utility x2 1129 | -9/Materials | Discovered new exit (range 13) 1906 | -9/Materials | Discovered new exit (range 9) 1944 | -9/Materials | First assault squad dispatched 1962 | -9/Materials | Entered Mines 2080 | -9/Mines | Build established: Scavenger-Mutant 2315 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2315 | -9/Mines | Discovered new exit (range 9) 2372 | -9/Mines | Discovered new exit (range 8) 2670 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2699 | -9/Mines | Learned Materials emergency access door positions 2721 | -9/Mines | Met a Derelict shopkeep closing up shop 2798 | -9/Mines | Entered Zion 2857 | -7/Zion | Found CR-A16's Pointy Stick 2871 | -7/Zion | System corruption cleaned by Quarantine Array 2957 | -7/Zion | Given A8's code to call for help 3026 | -7/Zion | Found GAL Module 3186 | -7/Zion | Learned location of Quarantine (-2) 3212 | -7/Zion | Learned Factory garrison access intel 3362 | -7/Zion | Build established: Mutant 3451 | -7/Zion | Gained Derelict followers 3829 | -7/Zion | Build established: Derelict-Mutant 3839 | -7/Zion | Imprinted 3842 | -7/Zion | Declared Zion's savior 4010 | -7/Zion | Given the Hacking Drone Bay 4023 | -7/Zion | Found Prototype Device 4204 | -7/Zion | Discovered new exit (range 12) 4242 | -7/Zion | Entered Proximity Caves 4242 | -6/Proximity Caves | Accompanied by 7 allies 4869 | -6/Proximity Caves | Spotted B-75 Beast 4913 | -6/Proximity Caves | Core integrity fell below 50% 4916 | -6/Proximity Caves | Destroyed B-75 Beast 5006 | -6/Proximity Caves | Identified Hacking Drone Bay 5108 | -6/Proximity Caves | Discovered new exit (range 8) 5130 | -6/Proximity Caves | Entered Factory 5130 | -6/Factory | Accompanied by 3 allies 5130 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 5131 | -6/Factory | Loaded intel: 4 garrison access locations 5185 | -6/Factory | Zion Hacker squad teleported in 5788 | -6/Factory | Build established: Scavenger-Mutant 5840 | -6/Factory | Garrison activated, responded to threat 6214 | -6/Factory | Discovered new exit (range 13) 6295 | -6/Factory | Retrieved Zion intel report: Active Terminals 6376 | -6/Factory | Retrieved Zion intel report: Emergency Access 6464 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6547 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6607 | -6/Factory | Terminal network hard line cut 6642 | -6/Factory | Discovered new exit (range 16) 6782 | -6/Factory | Discovered new exit (range 10) 6880 | -6/Factory | First assault squad dispatched 6930 | -6/Factory | Entered another Factory area 6930 | -5/Factory | Evolved 2 slots: Utility x2 7170 | -5/Factory | Build established: Assassin 7273 | -5/Factory | Repaired Flexi-carbon Leg 7581 | -5/Factory | Lost 4 parts (1p1n1u1w) 7894 | -5/Factory | Lost 9 parts (1p1n5u2w) 8125 | -5/Factory | Build established: Scavenger-Mutant 8295 | -5/Factory | Terminal network hard line cut 8534 | -5/Factory | Destroyed 9 combat bots 8538 | -5/Factory | Lost 10 parts (1p2n5u2w) 8821 | -5/Factory | Core integrity fell below 50% 8920 | -5/Factory | Discovered new exit (range 11) 9050 | -5/Factory | Entered Upper Caves 9169 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9654 | -5/Upper Caves | Learned Factory stockpile data 9805 | -5/Upper Caves | Build established: Scavenger-Tank 9830 | -5/Upper Caves | Encountered a Warlord checkpoint 9916 | -5/Upper Caves | Discovered new exit (range 5) 10156 | -5/Upper Caves | Entered another Upper Caves area 10210 | -5/Upper Caves | Learned 4 Factory zone layouts 10377 | -5/Upper Caves | Lost 4 parts (1n2u1w) 10384 | -5/Upper Caves | Discovered new exit (range 10) 10548 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10597 | -5/Upper Caves | Lost 4 parts (1p1u2w) 10650 | -5/Upper Caves | Core integrity fell below 20% 10677 | -5/Upper Caves | Lost 9 parts (2p3n4u) 10714 | -5/Upper Caves | CL-ANK showed up to help 10716 | -5/Upper Caves | CL-ANK revealed a hidden path 10720 | -5/Upper Caves | Entered Factory 10720 | -4/Factory | Accompanied by 1 ally (CL-ANK) 10720 | -4/Factory | Evolved 2 slots: Utility x2 10721 | -4/Factory | Identified exit to Armory 10742 | -4/Factory | Lost 3 parts (3u) 10855 | -4/Factory | Found Fusion Bomb Launcher 10985 | -4/Factory | Found Prototype Processor 10985 | -4/Factory | Identified Exp. Melee Analysis Suite 10989 | -4/Factory | Found Prototype Impact Weapon 10989 | -4/Factory | Identified CL-ANK's Mallet 11269 | -4/Factory | Build established: Scavenger-Gladiator 11320 | -4/Factory | Fabricated System Restoration Module (x2) 11385 | -4/Factory | Lost 3 parts (1n2u) 11503 | -4/Factory | Lost 8 parts (1p1n5u1w) 11765 | -4/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 12099 | -4/Factory | Terminal network hard line cut 12360 | -4/Factory | Discovered new exit (range 7) 12372 | -4/Factory | Entered Research 12372 | -3/Research | Evolved 2 slots: Utility x2 12392 | -3/Research | Zion Kinetic Resupply teleported in 12435 | -3/Research | Found Prototype Device 12435 | -3/Research | Identified Exp. Shield Generator 12625 | -3/Research | Zion hero teleported in (ME-RLN) 12667 | -3/Research | Build established: Scavenger-Mutant 12858 | -3/Research | Found Antimissile System 13032 | -3/Research | Found Prototype Slashing Weapon 13032 | -3/Research | Identified Nanosword 13128 | -3/Research | Spotted B-86 Titan 13185 | -3/Research | Fabricated S-43 Plague? 13208 | -3/Research | Spotted B-86 Titan 13216 | -3/Research | Allies destroyed B-86 Titan 13506 | -3/Research | Garrison activated, responded to threat 13527 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 13587 | -3/Research | Found Quantum Capacitor 13613 | -3/Research | ME-RLN assimilated hostile H-77 Assassin 13670 | -3/Research | Terminal network hard line cut 13919 | -3/Research | ME-RLN assimilated hostile S-43 Plague 14045 | -3/Research | Fabricated System Restoration Module (x2) 14052 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 14069 | -3/Research | Discovered new exit (range 22) 14122 | -3/Research | First assault squad dispatched 14128 | -3/Research | Entered another Research area 14128 | -2/Research | Accompanied by 3 allies (ME-RLN) 14128 | -2/Research | Evolved 2 slots: Propulsion x2 14192 | -2/Research | Spotted B-90 Cyclops 14212 | -2/Research | Destroyed B-90 Cyclops 14223 | -2/Research | Found Prototype Special Weapon 14226 | -2/Research | Identified ME-RLN's Wand 14257 | -2/Research | Found Corrupted Prototype Device 14272 | -2/Research | Zion Infowar Resupply teleported in 14309 | -2/Research | Build established: Scavenger-Assassin 14343 | -2/Research | Repaired Remote Force Field 14403 | -2/Research | First assault squad dispatched 14440 | -2/Research | Repaired Particle Reactor 14447 | -2/Research | Enhanced Grunt warped into view, answering call for help 14451 | -2/Research | Enhanced Grunt warped into view, answering call for help 14518 | -2/Research | Retrieved Zion intel report: Trap Installations 14519 | -2/Research | Zion Fire squad teleported in 14555 | -2/Research | Spotted B-90 Cyclops 14565 | -2/Research | Allies destroyed B-90 Cyclops 14580 | -2/Research | Discovered new exit (range 21) 14618 | -2/Research | Entered Access 14618 | -1/Access | Accompanied by 6 allies 14618 | -1/Access | Evolved 2 slots: Utility x2 14764 | -1/Access | P-80 Master assimilated allied G-67 Veteran 14868 | -1/Access | First assault squad dispatched 14880 | -1/Access | Found Prototype Device 14881 | -1/Access | Energy Cycler disabled 14882 | -1/Access | Spotted B-99 Colossus 14887 | -1/Access | Identified Adv. Kinecellerator 14997 | -1/Access | Destroyed 11 combat bots 15001 | -1/Access | Lost 6 parts (1n4u1w) 15099 | -1/Access | Lost 4 parts (1p1n1u1w) 15100 | -1/Access | Destroyed 9 combat bots 15139 | -1/Access | Build established: Scavenger-Mutant 15223 | -1/Access | High security lockdown imminent 15251 | -1/Access | Discovered new exit (range 12) 15262 | -1/Access | Spotted B-99 Colossus 15278 | -1/Access | Entered Command 15279 | -1/Command | System corruption reached 10% 15309 | -1/Command | Lost 21 parts (2p8n9u2w) 15312 | -1/Command | Core integrity fell below 50% 15326 | -1/Command | Core integrity fell below 20% 15339 | -1/Command | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 15325_ C-57 Dissector destroyed. 15325_ Penetrated by Slug. 15326_ P=NIEXSNKFHD VL4=FJB: 15326_ Acquired Adv. Surge Thruster. 15328_ Adv. Surge Thruster severed. 15328_ Penetrated by Slug. 15328_ Slug penetrates Wall. 15328_ Acquired Adv. Surge Thruster. 15333_ Knocked back. 15333_ C-57 Dissector knocked back. 15333_ C-57 Dissector destroyed. 15333_ W-44 Eye knocked back. 15333_ W-44 Eye sends out distress signal. 15334_ K-01 Serf collects debris. 15335_ Knocked back. 15335_ Cave Seal Controls disabled. 15335_ W-44 Eye knocked back. 15336_ K-01 Serf collects debris. 15338_ Detecting system override signal. 15338_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????? #?????# # ""R"" | | ???????????????????? #?????# "" ]# "" "" | | ?????????????????###/####### """" # | | ?????????????????# ## """" # | | ?????????????????# ## "" # | | ????????????????## """ ## ] # !! | | ????????????????# """ ## %= # !! | | ????????????????# """" ########/#########+##### | | ???????????????## """ #????# | | ???????????????# #????# | | ???????????????## #????# | | ????????????????# ##???# | | ???????????????## # # ##### | | ???????????????+ %= ############+ | | ???????????????+ = #?????????# | | ???????????????+ #?????????# | | ???????????????+ #?????????# | | ???????????????+ #?????????# | | ???????????????####+# ########## ????????# | | ?????????????????# #????# ??????### | | ?????????????????# #????# ???????? | | ?????????????????# #????# ??????? | | ?????????????????# """" #????# ?????? | | ?????????????????# """" #????? ""??????? | | ?????????????????# """"c #????? "???????? | | ?????????????????# """" @#????? ????????? | | ?????????????????# #????? ??????????? | | ?????????????????# #????? ?????????????? | | ?????????????????##########?????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 48 Energy Capacity 620 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 825 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 11 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 4 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Autogun | -9/Materials | Extracted Recalibrator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Power Maul | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Prc. Assault Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ System Restoration Module | x2 | -4/Factory Hrd. Heavy Armor Plating | x1 | -4/Factory S-43 Plague | x4 | -3/Research | Preloaded System Restoration Module | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaNeutrinoEdition Manual? 0 Play Time 04:24:18 Cumulative 992.2 hours Start 2022.12.07 @ 22:49:08 End 2022.12.09 @ 03:59:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc3653dc-8648-4b09-8723-15639652b64e