Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 12:00:03 Player: lumberblack Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (63) 63 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 1704 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 240/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Large Storage Unit High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Large Storage Unit High-capacity Battery Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 2 13 3 1 . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 1 | . 1 . . . Device 1 | . 1 . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | . 12 3 1 . Energy Gun . | . . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 9 | . 7 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 6 | . 4 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 68 71 71 . Treads 28 | . 28 28 28 . Device 13 | . 12 14 14 . Ballistic Gun 18 | . 22 15 17 . Special Weapon 9 | . 4 12 10 . Naked Turns . | . . . . . Heaviest Build 3 | 3 3 3 3 . Greatest Support 3 | 3 3 3 3 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 . Average Capacity 5 | 5 5 5 5 . Most Carried 6 | 6 5 5 5 . Average Carried 4 | 1 3 5 4 . Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 601 | 252 32 223 94 . Remotely . | . . . . . Salvage Created 222 | 131 42 49 . . Parts 19 | 10 7 2 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 3 | . 3 . . . Guns 3 | . 3 . . . Classes Destroyed 3 | 2 1 . . . Tunneler 3 | 3 . . . . Recycler 2 | 1 . 1 . . Swarmer 3 | . 3 . . . Best Kill Streak 3 | 2 3 1 . . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 98 | . 88 10 . . Core 10 | . 10 . . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 23 | 8 13 2 . . Largest 2 | 2 2 1 . . Hottest 100 | 40 100 100 . . Shots Fired 34 | 16 16 2 . . Gun 22 | 16 6 . . . Cannon . | . . . . . Launcher . | . . . . . Special 12 | . 10 2 . . Kinetic 22 | 16 6 . . . Thermal 12 | . 10 2 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 12 3 . . . Robot Miss Streak 1 | 1 1 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 15 | 12 3 . . . Core Hits 10 | 6 3 1 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 179 | 130 35 14 . . Guns 164 | 130 34 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 15 | . 1 14 . . Kinetic 164 | 130 34 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 8 | . 2 6 . . Targets Rammed 9 | . 2 7 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 18 | . 18 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 337 | 20 337 221 . . Initial 131 | . 13 131 . . Average 152 | 8 232 122 . . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 65 | 100 36 78 . . Level 1 34 | . 63 21 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 14 | . 12 2 . . Peak Tracking Total 6 | . 6 3 . . Tactical Retreats 5 | . 4 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 6 | . 4 1 1 . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 14 2 1 . Successful 9 | . 7 1 1 . Failed 8 | . 7 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 11 2 1 . Terminals 10 | . 8 2 . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 1 1 . Robot Analysis 5 | . 4 1 . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Recyclers 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 15 | . . 15 . . Total Damage 117 | . . 117 . . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 5 | . 4 1 . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1076 | 73 321 524 158 . Spaces Moved 1352 | 32 411 599 310 . Core 1352 | 32 411 599 310 . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 50 . Average Speed 50 | 50 50 50 50 . Slowest Speed 50 | 50 50 50 50 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 3 74 97 69 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 7 2 . . Terrain Destroyed 12 | . 10 2 . . Melee . | . . . . . Projectile 12 | . 10 2 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1691 | 78 490 811 312 . Wait 262 | 27 34 201 . . Move 1348 | 31 410 598 309 . Hop . | . . . . . Pick Up 12 | 2 9 . 1 . Fast Attach 2 | . 2 . . . Attach 5 | 2 3 . . . Detach . | . . . . . Swap 12 | . 8 3 1 . Drop 18 | 8 9 . 1 . Fire 23 | 8 13 2 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 2 7 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 74 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 9) 135 | -10/Materials | Discovered new exit (range 14) 200 | -10/Materials | Discovered new exit (range 6) 213 | -10/Materials | Discovered new exit (range 6) 270 | -10/Materials | Discovered new exit (range 3) 331 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 490 | -10/Mines | Discovered new exit (range 8) 504 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 513 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 513 | -10/Mines | Discovered new exit (range 5) 589 | -10/Mines | Discovered new exit (range 10) 919 | -10/Mines | Entered Exiles 932 | -10/Exiles | Met 8R-AWN 939 | -10/Exiles | Met EX-HEX 954 | -10/Exiles | Met EX-BIN 961 | -10/Exiles | Aligned with FarCom system 961 | -10/Exiles | Given EX-Vault access code 973 | -10/Exiles | Opened EX-Vault 984 | -10/Exiles | Warned to stay clear of 0b10 Research branches 999 | -10/Exiles | Met EX-DEC 1049 | -10/Exiles | Discovered new exit (range 10) 1077 | -10/Exiles | Entered Mines 1077 | -9/Mines | Self-destructed Last Messages --------------- Field Lobotomy Kit Longsword +1 Deploy-a-Sentry EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01001_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01011_ Extracted 84 matter. 01035_ Extracted 10 matter. 01049_ EXIT=FOUND 01052_ Dropped Mining Laser. 01064_ Acquired Hcp. Storage Unit. LOCATION=UNKNOWN GOAL=ESCAPE 01077_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????#??????????????? | | ??????????????????????# ?????????????? | | ?????????????????????## ######???????? | | ?????????????????????# #???????? | | ?????????????????????# s""" #???????? | | ?????????????????????#ss""" #???????? | | ?????????????????????# s""" #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# @ #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????#########???????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeNullDatajack Manual? 0 Play Time 00:17:28 Cumulative 392.2 hours Start 2022.08.21 @ 15:13:06 End 2022.08.22 @ 12:00:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 57 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 524cd8ed-0ed5-4717-8666-39b9219401d3