Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.25 @ 21:54:40

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (6)       30
Value Destroyed (75)       75
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3025

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             663/700
Matter                     230/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (31)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (6) ------
     Small Storage Unit
    Medium Storage Unit
           Weight Redist. System
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
  Improved Datajack
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
           Flight Unit
           Flight Unit
     Small Storage Unit
           Weight Redist. System
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
    Medium Storage Unit
           Weight Redist. System
  Improved Terrain Scan Processor
>          --- WEAPON -----------
  Improved Datajack
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Flight Unit
           Flight Unit
     Small Storage Unit
           Weight Redist. System
           Tractor Beam
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             15   | .   7   2   .   4   2   .   
  Power                    1    | .   .   .   .   1   .   .   
    Engine                 1    | .   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | .   5   2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   5   2   .   1   .   .   
  Utility                  3    | .   .   .   .   1   2   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   2   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   78  60  66  65  64  76  
  Engine                   10   | .   14  11  11  8   7   7   
  Leg                      9    | .   22  .   .   .   .   .   
  Flight                   21   | .   3   38  44  35  30  30  
  Storage                  11   | .   14  11  11  9   8   15  
  Processor                3    | .   .   .   .   8   7   7   
  Ballistic Gun            10   | .   22  .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   4   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             19   | 11  11  8   8   9   19  19  
  Greatest Support         20   | 20  20  19  19  19  19  19  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   8   8   10  10  
  Average Capacity         8    | .   8   8   8   8   8   10  
  Most Carried             8    | .   8   7   6   8   8   7   
  Average Carried          6    | .   6   6   6   7   7   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            8    | 6   8   6   6   7   8   7   

 Class Distribution 
--------------------
 64% | Sprinter
 35% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -9/Storage
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Sto Mat Fac Gar 
Matter Collected           370  | 198 172 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            177  | .   177 .   .   .   .   .   
  Parts                    13   | .   13  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   4   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Combat Hostiles Destroyed  4    | .   4   .   .   .   .   .   
  Guns                     4    | .   4   .   .   .   .   .   
Classes Destroyed          4    | .   4   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    1    | .   1   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Gar 
Damage Taken               359  | .   129 .   76  42  28  84  
  Core                     86   | .   10  .   25  14  10  27  
  Absorbed by Shields      9    | .   .   .   .   .   .   9   
Core Remaining (%)         96   | 100 96  .   93  97  .   .   
Volleys Fired              25   | .   25  .   .   .   .   .   
  Largest                  2    | .   2   .   .   .   .   .   
  Hottest                  40   | .   40  .   .   .   .   .   
Shots Fired                50   | .   50  .   .   .   .   .   
  Gun                      50   | .   50  .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  50   | .   50  .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         8    | .   8   .   .   .   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           35   | .   35  .   .   .   .   .   
  Core Hits                11   | .   11  .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           395  | .   395 .   .   .   .   .   
  Guns                     395  | .   395 .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  395  | .   395 .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        239  | .   239 .   20  .   .   .   
  Average Temperature      59   | .   77  .   9   .   .   .   
  Received Heat Transfer   150  | .   42  .   54  18  12  24  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Peak Influence             180  | .   110 46  70  180 96  97  
  Initial                  81   | .   .   46  18  29  81  67  
  Average                  64   | .   52  46  47  73  90  88  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Distress Signals           2    | .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              34   | .   7   .   7   14  1   5   
  Peak Tracking Total      12   | .   4   .   8   12  1   8   
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Traps Triggered            3    | .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Accessed          4    | .   .   .   1   1   2   .   
  Terminals                2    | .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                9    | .   .   .   1   3   5   .   
  Successful               5    | .   .   .   1   2   2   .   
  Failed                   4    | .   .   .   .   1   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   
  Terminals                4    | .   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             2    | .   .   .   1   1   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
    Track                  1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Sto Mat Fac Gar 
Turns Passed               436  | .   198 16  31  107 59  25  
Spaces Moved               734  | 1   105 43  98  308 104 75  
  Core                     2    | .   2   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     64   | 1   63  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   668  | .   40  43  98  308 104 75  
  Fastest Speed            31   | 120 37  31  31  31  31  31  
  Average Speed            39   | 120 91  31  31  31  31  31  
  Slowest Speed            200  | 120 200 31  31  34  31  31  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   3   8   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 1   24  10  35  41  6   32  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Total                      818  | .   166 44  94  309 128 77  
  Wait                     25   | .   8   .   .   3   14  .   
  Move                     705  | .   104 42  91  292 101 75  
  Hop                      11   | .   .   .   3   7   1   .   
  Pick Up                  11   | .   6   .   .   3   2   .   
  Fast Attach              9    | .   6   .   .   2   1   .   
  Attach                   5    | .   .   2   .   2   1   .   
  Detach                   5    | .   5   .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     12   | .   11  .   .   .   .   1   
  Fire                     25   | .   25  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   8   1   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 8)
  199 | -10/Materials | Entered another Materials area
  199 | -9/Materials  | Evolved 2 slots: Propulsion x2
  214 | -9/Materials  | Discovered new exit (range 3)
  215 | -9/Materials  | Entered Storage
  240 | -9/Storage    | Discovered new exit (range 16)
  246 | -9/Storage    | Entered Materials
  246 | -8/Materials  | Evolved 2 slots: Utility x2
  347 | -8/Materials  | Discovered new exit (range 10)
  353 | -8/Materials  | Entered Factory
  353 | -7/Factory    | Evolved 2 slots: Utility x2
  412 | -7/Factory    | Identified exit to Garrison
  412 | -7/Factory    | Entered Garrison
  437 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
00385_ ALERT: All DSF locations entering lockdown mode.
00392_ Acquired Weight Redist. System. <x2>
00406_ Connecting with Recycling Unit...
00406_ Current location identified: Factory
>>Retrieve(Components)
Retrieving 1 components...
    Gauss Rifle
00407_ Acquired System Restoration Module.
00410_ K-01 Serf cleans the Nuclear Reactor.
00412_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
00412_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
00412_ Dropped Tractor Beam.
00436_ Triggered Stasis Trap.
00436_ A bubble of rippling energy engulfs the area.
00436_ Field strength at 95.
00436_ Field strength at 90.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????  ???????????#?????????????????????? |
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| ????????????#   ?      ?   + ????????????????????? |
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| ??#                        #?????????????????????? |
| ??#                        #?????????????????????? |
| ??#  ########              #?????????????????????? |
| ??#  #??????##  ##""""##  ##?????????????????????? |
| ??#  #???????#  #??????#  #??????????????????????? |
| ??#  #???????#  #??????#  #??????????????????????? |
| ??#  #???????#  #??????#  #??????????????????????? |
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|                 #??????# @             #?????????? |
| ###  ############??????#               #?????????? |
| ??#  #?????????????????##############    ????????? |
| ??#  #???????????????????????????????????????????? |
| ??#  #???????????????????????????????????????????? |
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| ??#        #?????????????????????????????????????? |
| ??#  ##### #?????????????????????????????????????? |
| ?##  #???????????????????????????????????????????? |
| ?#   #???????????????????????????????????????????? |
| ?##  #???????????????????????????????????????????? |
| ###  #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              298
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionVariableMeganuke
  Manual?         0
Play Time         00:07:08
  Cumulative      141.3 hours
  Start           2022.07.25 @ 21:48:03
  End             2022.07.25 @ 21:54:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           184
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          66
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 99084fd3-89c8-43cc-8944-5fa94ef52afb