Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.25 @ 21:54:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (75) 75 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3025 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 663/700 Matter 230/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Small Storage Unit Medium Storage Unit Weight Redist. System Improved Terrain Scan Processor > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Flight Unit Flight Unit Small Storage Unit Weight Redist. System System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Weight Redist. System Improved Terrain Scan Processor > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Flight Unit Flight Unit Small Storage Unit Weight Redist. System Tractor Beam [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 15 | . 7 2 . 4 2 . Power 1 | . . . . 1 . . Engine 1 | . . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | . 5 2 . 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . 5 2 . 1 . . Utility 3 | . . . . 1 2 . Device 1 | . . . . . 1 . Storage 1 | . . . . . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 3 | . 2 . . 1 . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 2 | . . . . 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . 2 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 71 | . 78 60 66 65 64 76 Engine 10 | . 14 11 11 8 7 7 Leg 9 | . 22 . . . . . Flight 21 | . 3 38 44 35 30 30 Storage 11 | . 14 11 11 9 8 15 Processor 3 | . . . . 8 7 7 Ballistic Gun 10 | . 22 . . . . . Special Melee Weapon 2 | . . . . 4 7 7 Naked Turns . | . . . . . . . Heaviest Build 19 | 11 11 8 8 9 19 19 Greatest Support 20 | 20 20 19 19 19 19 19 Greatest Overweight (x) 3 | . 3 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 Average Capacity 8 | . 8 8 8 8 8 10 Most Carried 8 | . 8 7 6 8 8 7 Average Carried 6 | . 6 6 6 7 7 7 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 8 | 6 8 6 6 7 8 7 Class Distribution -------------------- 64% | Sprinter 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Matter Collected 370 | 198 172 . . . . . Remotely . | . . . . . . . Salvage Created 177 | . 177 . . . . . Parts 13 | . 13 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 4 | . 4 . . . . . Guns 4 | . 4 . . . . . Classes Destroyed 4 | . 4 . . . . . Builder 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Swarmer 3 | . 3 . . . . . Grunt 1 | . 1 . . . . . Best Kill Streak 3 | . 3 . . . . . Combat Bots Only 3 | . 3 . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Damage Taken 359 | . 129 . 76 42 28 84 Core 86 | . 10 . 25 14 10 27 Absorbed by Shields 9 | . . . . . . 9 Core Remaining (%) 96 | 100 96 . 93 97 . . Volleys Fired 25 | . 25 . . . . . Largest 2 | . 2 . . . . . Hottest 40 | . 40 . . . . . Shots Fired 50 | . 50 . . . . . Gun 50 | . 50 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 50 | . 50 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 . . . . . Robot Miss Streak 2 | . 2 . . . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 35 | . 35 . . . . . Core Hits 11 | . 11 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 395 | . 395 . . . . . Guns 395 | . 395 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 395 | . 395 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 239 | . 239 . 20 . . . Average Temperature 59 | . 77 . 9 . . . Received Heat Transfer 150 | . 42 . 54 18 12 24 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Peak Influence 180 | . 110 46 70 180 96 97 Initial 81 | . . 46 18 29 81 67 Average 64 | . 52 46 47 73 90 88 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 1 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 7 . 7 14 1 5 Peak Tracking Total 12 | . 4 . 8 12 1 8 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Accessed 4 | . . . 1 1 2 . Terminals 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . . . 1 3 5 . Successful 5 | . . . 1 2 2 . Failed 4 | . . . . 1 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 4 | . . . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 2 | . . . 1 1 . . Robot Analysis 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Track 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Turns Passed 436 | . 198 16 31 107 59 25 Spaces Moved 734 | 1 105 43 98 308 104 75 Core 2 | . 2 . . . . . Treads . | . . . . . . . Legs 64 | 1 63 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 668 | . 40 43 98 308 104 75 Fastest Speed 31 | 120 37 31 31 31 31 31 Average Speed 39 | 120 91 31 31 31 31 31 Slowest Speed 200 | 120 200 31 31 34 31 31 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . . . 3 8 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 1 24 10 35 41 6 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Total 818 | . 166 44 94 309 128 77 Wait 25 | . 8 . . 3 14 . Move 705 | . 104 42 91 292 101 75 Hop 11 | . . . 3 7 1 . Pick Up 11 | . 6 . . 3 2 . Fast Attach 9 | . 6 . . 2 1 . Attach 5 | . . 2 . 2 1 . Detach 5 | . 5 . . . . . Swap 1 | . 1 . . . . . Drop 12 | . 11 . . . . 1 Fire 25 | . 25 . . . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . 8 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Propulsion x2 214 | -9/Materials | Discovered new exit (range 3) 215 | -9/Materials | Entered Storage 240 | -9/Storage | Discovered new exit (range 16) 246 | -9/Storage | Entered Materials 246 | -8/Materials | Evolved 2 slots: Utility x2 347 | -8/Materials | Discovered new exit (range 10) 353 | -8/Materials | Entered Factory 353 | -7/Factory | Evolved 2 slots: Utility x2 412 | -7/Factory | Identified exit to Garrison 412 | -7/Factory | Entered Garrison 437 | -7/Garrison | Self-destructed Last Messages --------------- 00385_ ALERT: All DSF locations entering lockdown mode. 00392_ Acquired Weight Redist. System. 00406_ Connecting with Recycling Unit... 00406_ Current location identified: Factory >>Retrieve(Components) Retrieving 1 components... Gauss Rifle 00407_ Acquired System Restoration Module. 00410_ K-01 Serf cleans the Nuclear Reactor. 00412_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00412_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00412_ Dropped Tractor Beam. 00436_ Triggered Stasis Trap. 00436_ A bubble of rippling energy engulfs the area. 00436_ Field strength at 95. 00436_ Field strength at 90. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????? ???????????#?????????????????????? | | ????????????## ##""""## #?????????????????????? | | ????????????# ###???????????????????? | | ????????????# ? ? + ???????????????????? | | ????????????# ? ? + ????????????????????? | | ????????????# ?# ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????# ## ##s #?????????????????????? | | ??########### ## ## #?????????????????????? | | ??# #?????????????????????? | | ??# #?????????????????????? | | ??# ######## #?????????????????????? | | ??# #??????## ##""""## ##?????????????????????? | | ??# #???????# #??????# #??????????????????????? | | ??# #???????# #??????# #??????????????????????? | | ??# #???????# #??????# #??????????????????????? | | ??# #???????# #??????# #??????????????????????? | | ??# #???????# #??????# #??????????????????????? | | ### ######### #??????# #??????????????????????? | | #??????# ########???????????????? | | #??????# @ #?????????? | | ### ############??????# #?????????? | | ??# #?????????????????############## ????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #######?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# ##### #?????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 298 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionVariableMeganuke Manual? 0 Play Time 00:07:08 Cumulative 141.3 hours Start 2022.07.25 @ 21:48:03 End 2022.07.25 @ 21:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 184 Adventurer 0 Explorer 4 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 99084fd3-89c8-43cc-8944-5fa94ef52afb