Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 12:46:39 Player: j05hm0n5ter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1163) 1163 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3758 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Critical (576) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Assault Cannon > --- INVENTORY (20) --- Nuclear Core Nuclear Core Light Treads Light Treads Light Treads Improved Aluminum Leg Wheel Hover Unit Cesium-ion Thruster Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Structural Scanner Advanced Visual Processing Unit Sensor Array Terrain Scanner Particle Gun Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Small Laser Gauss Rifle Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Light Treads Improved Aluminum Leg Wheel Hover Unit Cesium-ion Thruster Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Structural Scanner Advanced Visual Processing Unit Sensor Array Terrain Scanner Particle Gun Katana [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 2 . 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 43 | 6 7 15 4 11 Power 4 | 1 1 . . 2 Engine 3 | 1 1 . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 2 10 . 6 Treads 6 | . 2 4 . . Leg 8 | 2 . . . 6 Wheel . | . . . . . Hover 6 | . . 6 . . Flight . | . . . . . Utility 7 | 1 3 1 1 1 Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 12 | 2 1 4 3 2 Energy Gun 5 | 1 . 2 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . 3 7 1 9 Power 4 | . 1 1 . 2 Propulsion 12 | . 2 5 . 5 Utility 1 | . . . . 1 Weapon 3 | . . 1 1 1 Highest Loss Streak 8 | . 2 5 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 75 | . 62 76 74 85 Engine 5 | . 5 6 . 5 Core 1 | . . . . 6 Treads 15 | . . 16 36 17 Leg 6 | . 13 . . 11 Hover 5 | . . 16 . . Storage 10 | . 14 11 9 7 Processor 5 | . . 6 9 7 Protection 2 | . . . 2 6 Energy Gun 9 | . 4 7 14 14 Ballistic Gun 7 | . 14 6 . 5 Launcher 4 | . 9 6 3 . Naked Turns . | . . . . . Heaviest Build 64 | 11 47 47 47 64 Greatest Support 90 | 20 40 80 80 90 Greatest Overweight (x) 7 | 1 4 7 . 1 Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 6 9 20 20 20 Most Carried 20 | 6 10 20 20 20 Average Carried 14 | 3 9 15 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 6 7 19 19 19 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 731 | 210 90 249 182 . Remotely . | . . . . . Salvage Created 1190 | . 133 291 496 270 Parts 80 | . 11 15 33 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 3 9 11 2 Guns 11 | . 1 5 3 2 AOE 13 | . 2 4 7 . Classes Destroyed 10 | . 3 2 5 . Worker 3 | . . . 1 2 Builder 4 | . 1 1 2 . Tunneler 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 5 | . 1 . 2 2 Swarmer 4 | . . . 4 . Grunt 13 | . 3 5 4 1 Duelist 1 | . . 1 . . Sentry 5 | . . 3 2 . Hunter 2 | . . . 1 1 Best Kill Streak 12 | . 4 3 12 3 Combat Bots Only 5 | . 3 3 5 1 Max Kills in Single Turn 3 | . 2 2 3 2 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 230 | . 23 58 44 105 Missed 61 | . 5 18 13 25 Damage Taken 3266 | . 393 679 427 1767 Core 1065 | . 100 204 37 724 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 60 49 93 . Volleys Fired 96 | . 18 30 24 24 Largest 3 | . 2 2 2 3 Hottest 133 | . 70 90 115 133 Shots Fired 185 | . 34 45 46 60 Gun 147 | . 29 33 32 53 Cannon 8 | . . 1 . 7 Launcher 30 | . 5 11 14 . Special . | . . . . . Kinetic 63 | . 18 17 . 28 Thermal 92 | . 11 17 32 32 Explosive 30 | . 5 11 14 . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 6 5 12 11 Robot Miss Streak 10 | . 5 2 4 10 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 103 | . 17 25 27 34 Core Hits 84 | . 9 24 35 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 2 1 Burn 4 | . . 1 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2745 | . 353 639 1056 697 Guns 1298 | . 160 196 320 622 Cannons 91 | . . 16 . 75 Explosions 1356 | . 193 427 736 . Melee . | . . . . . Ramming . | . . . . . Kinetic 506 | . 73 76 . 357 Thermal 883 | . 87 136 320 340 Explosive 1356 | . 193 427 736 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 93 | . 76 . 17 . Projectiles . | . . . . . Explosions 93 | . 76 . 17 . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary 1 | . . . . 1 Self-Inflicted Damage 198 | . 160 38 . . Shots 5 | . 3 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 835 | . 270 28 120 835 Average Temperature 189 | . 120 9 40 381 Received Heat Transfer 1203 | . 147 207 108 741 Effects 45 | . . . . 45 Shutdowns 9 | . . . . 9 Energy Bleed 7 | . . . . 7 Interference 4 | . . . . 4 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 12 | . . . . 12 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . 1 3 4 . Heat Transferred 2534 | . 259 457 938 880 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 479 | . 211 202 479 244 Initial 217 | . . 10 56 217 Average 126 | . 60 96 276 172 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 72 | 100 90 99 39 37 Level 1 23 | . 9 . 26 62 Level 2 4 | . . . 34 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 9 19 14 12 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 3 . 2 . Max in Single Turn 3 | . 3 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 . 6 1 Terminals 9 | . 2 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 5 . 13 2 Successful 13 | . 4 . 8 1 Failed 7 | . 1 . 5 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 20 | . 5 . 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 . 8 1 Record 6 | . 3 . 3 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . . . 2 1 Dispatch Records 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 5 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2282 | 88 565 716 274 639 Spaces Moved 1037 | 64 263 295 124 291 Core 90 | 13 77 . . . Treads 501 | . 6 184 124 187 Legs 335 | 51 180 . . 104 Wheels . | . . . . . Hover 111 | . . 111 . . Flight . | . . . . . Fastest Speed 50 | 50 120 108 160 120 Average Speed 179 | 111 176 201 160 183 Slowest Speed 520 | 120 250 520 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 42 24 19 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 180 | . 58 65 57 . Melee . | . . . . . Projectile . | . . . . . AOE 180 | . 58 65 57 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1295 | 81 334 376 153 351 Wait 47 | . 39 2 . 6 Move 1033 | 63 262 294 123 291 Hop . | . . . . . Pick Up 58 | 12 5 27 2 12 Fast Attach 3 | . . 3 . . Attach 28 | 6 5 9 2 6 Detach 3 | . 2 1 . . Swap 12 | . 2 3 2 5 Drop 15 | . 1 7 . 7 Fire 96 | . 18 30 24 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x2 1044 | -9/Materials | Discovered new exit (range 13) 1093 | -9/Materials | Lost 5 parts (1p3n1w) 1359 | -9/Materials | Core integrity fell below 50% 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1550 | -8/Materials | Discovered new exit (range 14) 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1783 | -7/Factory | Discovered new exit (range 4) 2092 | -7/Factory | Build established: Scavenger-Gunner 2254 | -7/Factory | Core integrity fell below 50% 2276 | -7/Factory | Core integrity fell below 20% 2284 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Energy bleed (-11). Imp. Carbon-fiber Leg destroyed. W-25 Informer knocked back. Slug penetrates R-06 Scavenger. Overheating: System interference. Imp. Targeting Computer temporarily disabled. K-01 Serf cleans the Pressure Siphon. Critical hit (Burn: +37). W-25 Informer destroyed. Slug penetrates Pressure Siphon. Overheating: Matter decay (-2). K-01 Serf collects debris. Overheating: Imp. Carbon-fiber Leg damaged (-15). Overheating: Imp. Targeting Computer damaged (-2). Overheating: Gauss Rifle damaged (-8). Overheating: Assault Cannon damaged (-18). Slug penetrates G-47 Trooper. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????# ????????????? "???????????????????? | | ???????#### "#???????????? "???????????????????? | | ???????? "%#???????????? ""??????????????????? | | ???????? "+??? ???????? ""??????????????????? | | ????????? #?? ????????g ??????????????????? | | ????????? #? ????????? """?????????????????? | | ?????????# #? ?????????# """ "???????????????? | | ?????????# # ?????????# """ "???????????????? | | ##+####### # ??????????# """ "???????????????? | | ## +???????????# ????????????????? | | ## #?????????### """ "???????????????? | | " """ ## ##????????# """ "???????????????? | | " """ # % ########## """ "???????????????? | | " """ # g u ^ """ """ "???????????? | | / kr % @%k ???????? | | " !!* # k % g """ """ "???????????? | | " !!* # %##########*%! """ "???????????????? | | " !!* ###%###????????# ! """ "???????????????? | | #?#+#??????????### """ "???????????????? | | ! #?#= ???????????# ????????????????? | | #?#* ?????????+ """ "???????????????? | | +##+#####?# """ ""???????# ^""" "???????????????? | | #?????# """ """ ?????# """ "???????????????? | | #?????# """ """??????? """?????????????????? | | #?????# ?????? ??????????????????? | | ###???#########??????? ??????????????????? | | "" # ########????????????##+##??????????????????? | | "" """ #???????????????????????????????????? | | "" """ #???????????????????????????????????? | | "" """ #???????????????????????????????????? | | #???????????????????????????????????? | | = #???????????????????????????????????? | | # #???????????????????????????????????? | | #### #########???????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 450 Matter Stores 296 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularLightningPit Manual? 0 Play Time 00:28:51 Cumulative 3.2 hours Start 2024.05.30 @ 14:02:44 End 2024.05.31 @ 12:46:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02bc71fd-8969-4d2c-9938-209bbafc7638