Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.16 @ 15:24:49 Player: John_Oxford Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2147) 2147 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 4999 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 114/700 Matter 105/300 Energy 15/100 System Corruption 2% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (6) ------ High-capacity Storage Unit Weight Redist. System Weight Redist. System Weight Redist. System Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (12) --- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Flight Unit Flight Unit Cesium-ion Thruster Weight Redist. System Weight Redist. System Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Maneuvering Thrusters Hacking Suite Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 59 | 6 3 12 14 24 Power 6 | 1 . 1 1 3 Engine 5 | 1 . 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 21 | 2 . 7 7 5 Treads 7 | . . 5 2 . Leg 6 | 2 . 2 . 2 Wheel . | . . . . . Hover . | . . . . . Flight 8 | . . . 5 3 Utility 13 | 1 2 . 3 7 Device 5 | . . . 1 4 Storage 3 | 1 2 . . . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 19 | 2 1 4 3 9 Energy Gun 1 | 1 . . . . Energy Cannon 5 | . . . 1 4 Ballistic Gun 6 | 1 . 3 1 1 Ballistic Cannon . | . . . . . Launcher 6 | . 1 1 1 3 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 27 | . . 5 8 14 Power 5 | . . 1 1 3 Propulsion 11 | . . 2 4 5 Utility 2 | . . . . 2 Weapon 9 | . . 2 3 4 Highest Loss Streak 11 | . . 3 4 11 Average Slot Usage (%) 88 | . 96 99 82 73 Engine 9 | . 14 11 8 6 Treads 20 | . . 34 20 5 Leg 6 | . 28 8 . 1 Device 4 | . . . 9 7 Storage 19 | . 24 22 18 14 Processor 5 | . . . 7 14 Protection 1 | . . . 2 6 Energy Gun 1 | . 14 1 . . Energy Cannon 1 | . . . . 6 Ballistic Gun 8 | . . 16 8 . Launcher 6 | . 13 4 8 5 Naked Turns . | . . . . . Heaviest Build 99 | 12 74 75 81 99 Greatest Support 80 | 20 20 80 80 28 Greatest Overweight (x) 26 | . 3 2 26 4 Average Overweight (x) 1 | . 1 . 1 3 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 19 | 5 16 20 20 19 Most Carried 20 | 6 8 20 20 20 Average Carried 14 | 4 6 12 19 17 Final Capacity 20 | 6 20 20 20 12 Final Carried 20 | 4 8 20 20 6 Class Distribution -------------------- 94% | Hauler-Mutant 5% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1433 | 221 25 603 249 335 Remotely . | . . . . . Salvage Created 1868 | . 129 629 561 549 Parts 115 | . 8 45 36 26 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 6 18 19 11 Guns 19 | . . 13 5 1 Cannons 8 | . . . . 8 AOE 27 | . 6 5 14 2 Classes Destroyed 11 | . 4 2 4 1 Worker 1 | . . . 1 . Builder 3 | . 1 . 1 1 Recycler 2 | . . . 1 1 Watcher 4 | . 2 1 1 . Swarmer 15 | . 3 6 6 . Grunt 19 | . 3 5 6 5 Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 12 | . . 6 4 2 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 8 | . 7 5 8 6 Combat Bots Only 5 | . 5 5 5 5 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4562 | . 183 1320 789 2270 Core 886 | . 43 210 47 586 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 82 47 91 . Volleys Fired 136 | . 15 50 30 41 Largest 2 | . 2 2 2 2 Hottest 138 | . 80 53 68 138 Shots Fired 231 | . 26 96 51 58 Gun 138 | . 15 89 29 5 Cannon 39 | . . . 1 38 Launcher 53 | . 11 7 21 14 Special 1 | . . . . 1 Kinetic 123 | . . 89 29 5 Thermal 33 | . 15 . 1 17 Explosive 53 | . 11 7 21 14 Electromagnetic 21 | . . . . 21 Robot Hit Streak 24 | . 5 24 8 12 Robot Miss Streak 4 | . 4 1 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 167 | . 11 81 32 43 Core Hits 125 | . 15 30 43 37 Critical Hits 3 | . . . 1 2 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5162 | . 604 1320 1628 1610 Guns 1372 | . 51 1045 233 43 Cannons 690 | . . . 21 669 Explosions 3051 | . 553 260 1364 874 Melee . | . . . . . Ramming 49 | . . 15 10 24 Kinetic 1321 | . . 1045 233 43 Thermal 404 | . 51 . 90 263 Explosive 2982 | . 553 260 1295 874 Electromagnetic 406 | . . . . 406 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 2 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Effects 10 | . . 6 . 4 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . . 4 . . Data Loss (minor) 2 | . . . . 2 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 136 | . . . 83 53 Projectiles 17 | . . . . 17 Explosions 119 | . . . 83 36 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 344 | . 22 53 158 111 Shots 16 | . 1 2 7 6 Rammed 7 | . . 2 2 3 Targets Rammed 8 | . . 2 2 4 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 176 | . 94 86 18 176 Average Temperature 34 | . 40 9 3 47 Received Heat Transfer 1251 | . 36 405 216 594 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 679 | . 148 . 87 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 624 | . 244 356 624 407 Initial 203 | . . 102 102 203 Average 303 | . 100 255 440 286 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 21 | 100 75 20 8 15 Level 1 54 | . 24 79 20 83 Level 2 23 | . . . 70 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 2 3 7 Investigation 2 | . 1 1 . . Extermination 2 | . . . . 2 Reinforcement 6 | . 1 1 2 2 Assault . | . . . . . Garrison 4 | . . . 1 3 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 9 27 29 21 Peak Tracking Total 6 | . 4 5 5 6 Tactical Retreats 7 | . . 3 . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 14 | . 4 1 8 1 Max in Single Turn 2 | . 1 1 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . . 4 . . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 6 . . Successful 4 | . . 4 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 4 . . Prototype ID Bank 2 | . . 2 . . Branch Access Points 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3838 | 64 358 1368 1263 785 Spaces Moved 1733 | 46 177 693 547 270 Core 12 | 7 . . 5 . Treads 1292 | . . 543 541 208 Legs 397 | 39 177 150 . 31 Wheels . | . . . . . Hover . | . . . . . Flight 32 | . . . 1 31 Fastest Speed 50 | 50 120 150 160 117 Average Speed 184 | 109 174 158 206 225 Slowest Speed 1660 | 120 210 180 1660 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 38 54 47 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 383 | . 31 49 175 128 Melee . | . . . . . Projectile . | . . . . . AOE 383 | . 31 49 175 128 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2148 | 57 201 868 637 385 Wait 122 | . . 84 5 33 Move 1729 | 45 176 692 546 270 Hop . | . . . . . Pick Up 61 | 6 5 23 21 6 Fast Attach 9 | 4 1 . 4 . Attach 47 | 2 2 12 9 22 Detach 4 | . 1 1 . 2 Swap 3 | . . . 1 2 Drop 29 | . 1 4 19 5 Fire 136 | . 15 50 30 41 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 7 | . . 2 2 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Discovered new exit (range 6) 383 | -10/Materials | Discovered new exit (range 15) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x2 464 | -9/Materials | Build established: Hauler-Mutant 687 | -9/Materials | Lost 3 parts (1p1n1w) 794 | -9/Materials | Identified exit to Mines 1474 | -9/Materials | Core integrity fell below 50% 1663 | -9/Materials | Discovered new exit (range 12) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Utility x2 2024 | -8/Materials | Discovered new exit (range 8) 2252 | -8/Materials | Lost 4 parts (1p2n1w) 2987 | -8/Materials | Discovered new exit (range 15) 3041 | -8/Materials | Garrison activated, responded to threat 3054 | -8/Materials | Entered Factory 3054 | -7/Factory | Evolved 2 slots: Utility x2 3522 | -7/Factory | Garrison activated, responded to threat 3654 | -7/Factory | Garrison activated, responded to threat 3762 | -7/Factory | Core integrity fell below 50% 3814 | -7/Factory | Lost 11 parts (2p3n2u4w) 3838 | -7/Factory | Core integrity fell below 20% 3839 | -7/Factory | Self-destructed Last Messages --------------- 03784_ U-05 Engineer lays Concrete. 03785_ Discarded Imp. Terrain Scan Processor. 03785_ U-05 Engineer lays Concrete. 03786_ Dropped Hcp. Storage Unit. 03786_ U-05 Engineer lays Concrete. 03790_ R-06 Scavenger collects Hcp. Storage Unit. 03790_ U-05 Engineer lays Concrete. 03790_ U-05 Engineer builds a Wall. 03790_ U-05 Engineer lays Concrete. 03791_ U-05 Engineer builds a Wall. 03791_ U-05 Engineer lays Concrete. 03797_ U-05 Engineer builds a Wall. 03807_ U-05 Engineer lays Concrete. 03813_ U-05 Engineer builds a Wall. 03815_ Acquired 11 matter. 03818_ U-05 Engineer builds a Wall. 03822_ Lgt. Nuclear Core destroyed. 03830_ Acquired Remote Datajack. 03837_ Jacked S-27 Virus... 03837_ Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????######??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ? ???# #??????????????????????????????????????? | | ?????# #####??????????????????????????????????? | | ? ? ?# !! # #??????????????????????????????????? | | ? ???# ![ + #????########??????????????????????? | | ? ?# # #????#! #??????????????????????? | | ????# # ###??# #??????????????????????? | | ???### # # #??#]] #??????????????????????? | | ??#??# ] # ####]] #??????????????????????? | | " ???#### # ## ##] s@#???##?????????????????? | | ##????# # % # ### ss #??# ###???????????????? | | ??##?#### # %# #####Y###? ! #???????????????? | | "???#?#?# # ####### # ????????????????? | | " #???#?### # """?????????????????? | | ??###?#?### + "???????????????????? | | ? #?#?##### # "???????????????????? | | #???################# #??????????????????????? | | #????#[ !] = ####?### ###??????????????????????? | | ###?## ! #??????# #????????????????????????? | | ??#### ] #?###??# #????????????????????????? | | ###?## =#??#?#?# #????????????????????????? | | ######+############ #????????????????????????? | | # ! # % #????????????????????????? | | % % #????????????????????????? | | # # #####???????????????????????? | | # ######### ##??????????????????????????? | | #?????### #???????????????????????????? | | ####### #???#?#? ???????????????????????????? | | ? ? # #? ? ? ??????????????????????????? | | ? ??# #?"??? ? [ ##?????????????????????????? | | ? # #????"?#####??????????????????????????? | | ? ?# + """? ??#????????????????????????????? | | ? ?# #?"??? #?#????????????????????????????? | | ?##??## # ? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 18 Armor Coverage 225 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed LaserGammaLoader Manual? 0 Play Time 00:26:35 Cumulative 9.1 hours Start 2021.09.16 @ 14:59:43 End 2021.09.16 @ 15:24:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ef080bb-090d-4d19-b732-9e767aa25f50