Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 13:23:40
Player: Red_Zig
Result: Destroyed by S-27 Virus with Autogun
Performance
-------------
Evolutions (4) 2000
Regions Visited (12) 2400
Robots Destroyed (81) 405
Value Destroyed (1788) 1788
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (252) 252
TOTAL SCORE: 6865
Bonus
-------
High Alert Combat Kills 38
Follower Combat Kills 14
Entered Garrisons 200
Cogmind
---------
Core Integrity 0/850
Matter 276/300
Energy 30/100
System Corruption 0%
Temperature Cool (0)
Movement Hovering (60)
Location -6/Lower Caves
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (6) ---
Gravmag Array
> --- UTILITY (6) ------
Machine Analyzer
Advanced Signal Interpreter
0b10 Decoder Chip [Looter]
0b10 Decoder Chip [Scout]
> --- WEAPON (2) -------
Backup Laser VII
> --- INVENTORY (5) ----
Energy Well (350)
ECM Suite
Advanced Recalibrator
Peak State
------------
> --- POWER ------------
Backup Power III
> --- PROPULSION -------
Gravmag Array
Gravmag Array
Gravmag Array
> --- UTILITY ----------
Machine Analyzer
Advanced Signal Interpreter
0b10 Decoder Chip [Looter]
0b10 Decoder Chip [Scout]
Improved Reaction Control System
Hacking Suite
> --- WEAPON -----------
Backup Laser III
Backup Laser VII
> --- INVENTORY --------
Energy Well
ECM Suite
Advanced Recalibrator
Backup Laser III
[Rating: 70]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Hybrid Antimatter Reactor
Propulsion Improved Flight Unit
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Improved Flight Unit
Utility Targeting Computer
Device Seismic Detector
Processor Targeting Computer
Hackware Hacking Suite
Weapon Medium Laser
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Special Weapon Enhanced Flamer
Slashing Weapon Ripper
Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Slots Evolved 8 | . . . 2 . . . 6 . . . . .
Power . | . . . . . . . . . . . . .
Propulsion 4 | . . . . . . . 4 . . . . .
Utility 4 | . . . 2 . . . 2 . . . . .
Weapon . | . . . . . . . . . . . . .
Parts Attached 94 | 6 7 7 28 1 6 5 17 . 9 2 5 1
Power 7 | 1 2 . 2 . . . . . 2 . . .
Engine 4 | 1 2 . 1 . . . . . . . . .
Core 2 | . . . 1 . . . . . 1 . . .
Reactor 1 | . . . . . . . . . 1 . . .
Propulsion 29 | 2 3 1 6 . 1 . 12 . 1 . 3 .
Treads . | . . . . . . . . . . . . .
Leg 10 | 2 2 . . . . . 6 . . . . .
Wheel . | . . . . . . . . . . . . .
Hover 8 | . 1 1 3 . . . . . . . 3 .
Flight 11 | . . . 3 . 1 . 6 . 1 . . .
Utility 26 | 1 2 2 4 1 3 1 3 . 5 2 1 1
Device 10 | 1 1 2 . . . . 1 . 3 2 . .
Storage . | . . . . . . . . . . . . .
Processor 11 | . 1 . 2 1 3 1 . . 2 . 1 .
Hackware 5 | . . . 2 . . . 2 . . . . 1
Protection . | . . . . . . . . . . . . .
Artifact . | . . . . . . . . . . . . .
Weapon 32 | 2 . 4 16 . 2 4 2 . 1 . 1 .
Energy Gun 5 | 1 . 2 . . . . 1 . . . 1 .
Energy Cannon . | . . . . . . . . . . . . .
Ballistic Gun 12 | 1 . 1 10 . . . . . . . . .
Ballistic Cannon . | . . . . . . . . . . . . .
Launcher 9 | . . 1 6 . . 2 . . . . . .
Special Weapon 2 | . . . . . 1 1 . . . . . .
Impact Weapon . | . . . . . . . . . . . . .
Slashing Weapon 4 | . . . . . 1 1 1 . 1 . . .
Piercing Weapon . | . . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . .
Unidentified Prototypes 1 | . . . 1 . . . . . . . . .
Parts Lost 33 | . 1 . 6 . . 3 8 . 4 4 2 5
Power 5 | . 1 . 1 . . 1 . . 1 . 1 .
Propulsion 13 | . . . . . . 1 6 . 1 3 . 2
Utility 10 | . . . 3 . . 1 1 . 1 1 1 2
Weapon 5 | . . . 2 . . . 1 . 1 . . 1
Highest Loss Streak 5 | . 1 . 2 . . 2 4 . 3 4 2 5
To Critical Strikes . | . . . . . . . . . . . . .
Average Slot Usage (%) 86 | . 99 100 86 87 81 98 77 53 76 63 55 53
Engine 7 | . 13 14 2 11 11 10 . . . . . .
Core 1 | . . . 7 . . . . . 2 5 . .
Leg 8 | . 25 . . . . . 26 . . . . .
Hover 4 | . 2 27 6 . . . . . . . 12 14
Flight 11 | . . . 15 22 22 22 4 20 23 18 . .
Device 7 | . 14 14 9 . . . 3 . 2 13 3 .
Processor 22 | . 14 14 20 32 38 43 21 20 22 20 23 26
Hackware 4 | . . . 9 . . . 12 13 12 6 6 3
Energy Gun 5 | . 14 13 . . . . 4 . 7 . 6 7
Ballistic Gun 6 | . 14 10 11 . . . . . . . . .
Launcher 2 | . . 3 2 22 . . . . . . . .
Special Weapon 1 | . . . . . 4 10 . . . . . .
Slashing Weapon 1 | . . . . . 4 10 1 . 2 . . .
Peak Build Rating 70 | 6 7 9 22 18 35 35 61 34 68 49 70 62
Average Rating 24 | 4 6 7 17 17 24 33 50 33 55 44 49 48
On Entrance 24 | . 6 7 9 16 18 35 28 33 34 45 25 62
Naked Turns . | . . . . . . . . . . . . .
Heaviest Build 21 | 10 10 13 13 9 8 8 8 . 21 8 10 6
Greatest Support 80 | 20 20 12 12 10 11 11 80 17 24 17 40 40
Greatest Overweight (x) 1 | . . 1 1 . . . . . . . . 1
Average Overweight (x) . | . . . . . . . . . . . . .
Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5
Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5
Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 5 3
Average Carried 4 | . 4 4 4 5 5 4 4 4 4 5 3 3
Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5
Final Carried 5 | 1 5 5 5 5 5 4 5 5 5 5 3 3
Class Distribution
--------------------
67% | Mutant
12% | Derelict-Mutant
12% | Hacker-Mutant
4% | Scavenger-Mutant
3% | Derelict-Sprinter
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Derelict-Mutant | -7/Zion
Derelict-Mutant | -6/Proximity Caves
Hacker-Mutant | -6/Factory
Hacker-Mutant | -6/Waste
Derelict-Sprinter | -6/Factory
Mutant | -6/Garrison
Mutant | -6/Factory
Mutant | -6/Lower Caves
Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Matter Collected 1966 | 284 220 77 706 36 70 173 17 . 383 . . .
Remotely . | . . . . . . . . . . . . .
Salvage Created 2438 | 147 803 43 800 98 . 231 12 . 283 . . 21
Parts 152 | 16 49 1 51 7 . 14 1 . 11 . . 2
Haulers Intercepted 9 | . 2 . 6 . . . . . 1 . . .
Recyclers Shooed 5 | . 4 . 1 . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Parts Self-Destructed 10 | . . . . . . 10 . . . . . .
Prevented . | . . . . . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Combat Hostiles Destroyed 49 | . 13 3 15 3 . 10 . . 4 . . 1
Melee 1 | . . . . . . 1 . . . . . .
Guns 21 | . 13 2 5 . . . . . . . . 1
Cannons 1 | . . . . . . 1 . . . . . .
AOE 26 | . . 1 10 3 . 8 . . 4 . . .
Classes Destroyed 14 | 2 6 1 3 . . 2 . . . . . .
Worker 3 | . 1 . 2 . . . . . . . . .
Builder 1 | . . . 1 . . . . . . . . .
Tunneler 5 | 5 . . . . . . . . . . . .
Hauler 9 | . 2 . 6 . . . . . 1 . . .
Recycler 7 | 1 3 . 2 . . . . . 1 . . .
Operator 2 | . 1 . 1 . . . . . . . . .
Drone 1 | . . . . . . 1 . . . . . .
Watcher 7 | . 3 . 2 . . . 1 . 1 . . .
Swarmer 19 | . 5 . 5 . . 4 . . 4 . . 1
Grunt 22 | . 8 1 7 3 . 3 . . . . . .
Duelist 2 | . . . 1 . . 1 . . . . . .
Sentry 2 | . . . 2 . . . . . . . . .
Programmer 1 | . . . . . . 1 . . . . . .
Assembled 2 | . . 2 . . . . . . . . . .
Best Kill Streak 11 | 6 4 1 11 3 . 4 1 . 4 . . 1
Combat Bots Only 4 | . 3 1 4 3 . 4 . . 4 . . 1
Max Kills in Single Turn 5 | 1 1 1 5 3 . 3 1 . 4 . . 1
Gunslinging . | . . . . . . . . . . . . .
Exploded 4 | . . 1 2 3 . 3 . . 4 . . .
Melee 1 | . . . . . . 1 . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
-------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Hostile Shots Fired 495 | . 48 1 94 2 . 58 86 . 34 12 128 32
Missed 219 | . 12 1 38 1 . 41 29 . 23 3 58 13
Damage Taken 4367 | . 425 11 808 10 . 252 1363 . 300 144 732 322
Core 1327 | . 92 . 305 . . 74 359 . 146 79 224 48
Absorbed by Shields 25 | . . . . . . . . . . 25 . .
Regen/Repaired (Parts) 4 | . . . . . . . . . . . 4 .
Core Remaining (%) 56 | 100 . 63 . . . 5 . . . . . .
Volleys Fired 178 | 8 55 4 74 1 . 8 11 . 11 . 1 5
Largest 2 | 2 2 2 2 2 . 2 1 . 2 . 2 1
Hottest 123 | 70 70 73 60 60 . 123 80 . 100 . 90 50
Shots Fired 298 | 16 110 7 116 2 . 9 11 . 20 . 2 5
Gun 247 | 16 110 6 77 . . . 11 . 20 . 2 5
Cannon . | . . . . . . . . . . . . .
Launcher 47 | . . 1 39 2 . 5 . . . . . .
Special 4 | . . . . . . 4 . . . . . .
Kinetic 143 | 8 55 3 77 . . . . . . . . .
Thermal 108 | 8 55 3 . . . 4 11 . 20 . 2 5
Explosive 47 | . . 1 39 2 . 5 . . . . . .
Electromagnetic . | . . . . . . . . . . . . .
Robot Hit Streak 15 | 4 11 10 14 14 . 15 7 . 9 . 1 1
Robot Miss Streak 4 | 2 3 1 3 . . 2 2 . 1 . 2 4
Penetration Max . | . . . . . . . . . . . . .
Secondary Targets 3 | . 2 . 1 . . . . . . . . .
Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . .
Shots Hit Robots 211 | 8 75 3 75 2 . 8 13 . 25 . 1 1
Core Hits 130 | 6 39 3 49 4 . 11 5 . 11 . 1 1
Critical Kills . | . . . . . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . . . . . .
Critical Strikes 7 | . 4 1 . . . 1 . . 1 . . .
Burn 6 | . 4 1 . . . 1 . . . . . .
Sever 1 | . . . . . . . . . 1 . . .
Melee Attacks 23 | . . . . . . 1 8 . 14 . . .
Impact . | . . . . . . . . . . . . .
Slashing 23 | . . . . . . 1 8 . 14 . . .
Piercing . | . . . . . . . . . . . . .
Sneak Attacks 3 | . . . . . . 1 . . 2 . . .
Combat Hostiles 1 | . . . . . . 1 . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . .
Damage Inflicted 5746 | 118 928 89 2038 120 . 840 326 . 1197 . 54 36
Guns 2548 | 118 928 42 901 . . . 238 . 267 . 18 36
Cannons . | . . . . . . . . . . . . .
Explosions 2403 | . . 47 1137 120 . 718 . . 381 . . .
Melee 736 | . . . . . . 99 88 . 549 . . .
Ramming 36 | . . . . . . . . . . . 36 .
Kinetic 1364 | 42 405 16 901 . . . . . . . . .
Thermal 1588 | 76 523 26 . . . 23 238 . 648 . 18 36
Explosive 2022 | . . 47 1137 120 . 718 . . . . . .
Electromagnetic . | . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . .
Slashing 736 | . . . . . . 99 88 . 549 . . .
Piercing . | . . . . . . . . . . . . .
Highest Corruption 5 | . . . 3 3 3 . . 5 5 5 . .
Average Corruption 3 | . . . 2 3 3 . . 5 5 2 . .
Corruption Purged 5 | . . . . . . . . . . 5 . .
Corruption Blocked . | . . . . . . . . . . . . .
Effects 33 | . . . 13 5 . . . 1 13 1 . .
Message Errors 7 | . . . 3 1 . . . . 3 . . .
Matter Fused 7 | . . . 2 1 . . . 1 3 . . .
Heat Flow Errors 3 | . . . 1 1 . . . . 1 . . .
Energy Discharges 5 | . . . 2 1 . . . . 2 . . .
Parts Rejected 2 | . . . 1 . . . . . 1 . . .
Parts Fused 1 | . . . 1 . . . . . . . . .
Data Loss (minor) 3 | . . . 1 . . . . . 2 . . .
Data Loss (major) 3 | . . . 1 1 . . . . . 1 . .
Misfires 1 | . . . . . . . . . 1 . . .
Weapon Failures 1 | . . . 1 . . . . . . . . .
Overload Shots . | . . . . . . . . . . . . .
Overflow Damage 103 | . . . 64 . . . 19 . 20 . . .
Projectiles . | . . . . . . . . . . . . .
Explosions 64 | . . . 64 . . . . . . . . .
Melee 39 | . . . . . . . 19 . 20 . . .
Knockbacks . | . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . .
Self-Inflicted Damage 240 | . . . 71 . . 22 . . 129 . 18 .
Shots 7 | . . . 4 . . 1 . . 2 . . .
Rammed 4 | . . . . . . . . . . . 4 .
Targets Rammed 4 | . . . . . . . . . . . 4 .
Kicked . | . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . .
Highest Temperature 251 | 74 124 24 192 251 . 80 66 . 195 . . .
Average Temperature 33 | 36 32 10 17 108 . 29 19 . 59 . . .
Received Heat Transfer 846 | . 138 6 306 . . 48 78 . . 66 138 66
Siege Activations . | . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Fried . | . . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . .
Robots Melted 1 | . . . . . . . . . 1 . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Melted 10 | . 4 . . . . . 1 . 5 . . .
Heat Transferred 3919 | 222 1850 148 . . . 320 550 . 718 . 37 74
Parts Sabotaged . | . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Peak Influence 756 | 30 266 54 756 381 . . 649 118 243 120 169 .
Initial 582 | . 19 54 12 294 . . 582 118 82 85 57 .
Average 194 | 13 124 30 237 363 . . 525 118 87 87 97 .
Maximum Alert Level 3 | . 1 . 3 1 . . 2 . 1 . . .
Low Security (%) 64 | 100 77 100 52 . . . . 100 96 100 100 .
Level 1 24 | . 22 . 34 100 . . 20 . 3 . . .
Level 2 11 | . . . 10 . . . 79 . . . . .
Level 3 . | . . . 2 . . . . . . . . .
Level 4 . | . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . .
Squads Dispatched 13 | . 3 1 2 . . . 2 . 2 . 3 .
Investigation 5 | . 2 1 1 . . . . . . . 1 .
Extermination 1 | . . . . . . . . . 1 . . .
Reinforcement 6 | . 1 . 1 . . . 1 . 1 . 2 .
Assault . | . . . . . . . . . . . . .
Garrison 1 | . . . . . . . 1 . . . . .
Intercept . | . . . . . . . . . . . . .
Searches Triggered 1 | . . . . . . . 1 . . . . .
Construction Impeded . | . . . . . . . . . . . . .
Haulers Reinforced . | . . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Distress Signals 3 | . . . . . . . . . 1 . 2 .
Communications Jammed . | . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . .
Times Spotted 167 | . 21 8 45 2 . 16 16 6 25 4 16 8
Peak Tracking Total 15 | . 3 11 10 3 . 6 7 6 11 5 15 8
Tactical Retreats 18 | . 1 1 6 . . 2 2 . 3 1 1 1
Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Traps Triggered 11 | . 4 . 3 . . . 2 . . 2 . .
Indirectly . | . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Machines Disabled 8 | . . . 5 . . . 1 . 2 . . .
Max in Single Turn 2 | . . . 1 . . . 1 . 2 . . .
Machines Repaired . | . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Machines Accessed 28 | . 5 1 8 . . . 3 . 7 1 3 .
Terminals 16 | . 5 . 5 . . . 1 . 3 1 1 .
Fabricators . | . . . . . . . . . . . . .
Repair Stations 5 | . . . . . . . 1 . 2 . 2 .
Recycling Units 3 | . . . 1 . . . 1 . 1 . . .
Scanalyzers 2 | . . . 2 . . . . . . . . .
Garrison Access 1 | . . . . . . . . . 1 . . .
Total Hacks 61 | . 12 1 26 . . . 4 . 13 2 3 .
Successful 34 | . 5 1 18 . . . . . 6 1 3 .
Failed 27 | . 7 . 8 . . . 4 . 7 1 . .
Catastrophic 3 | . . . . . . . 1 . 1 1 . .
Database Lockouts . | . . . . . . . . . . . . .
Manual 35 | . 11 . 15 . . . 2 . 5 . 2 .
Terminals 35 | . 12 . 12 . . . 1 . 7 2 1 .
Fabricators . | . . . . . . . . . . . . .
Repair Stations 7 | . . . . . . . 2 . 3 . 2 .
Recycling Units 8 | . . . 5 . . . 1 . 2 . . .
Scanalyzers 9 | . . . 9 . . . . . . . . .
Garrison Access 1 | . . . . . . . . . 1 . . .
Terminal Hacks 5 | . 1 1 1 . . . . . 1 1 . .
Open Door 1 | . . 1 . . . . . . . . . .
Branch Access Points 1 | . . . 1 . . . . . . . . .
Emergency Access Points 1 | . . . . . . . . . . 1 . .
Unreport Threat 1 | . . . . . . . . . 1 . . .
Dispatch Records 1 | . 1 . . . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . .
Repair Station Hacks 2 | . . . . . . . . . 1 . 1 .
Refit 2 | . . . . . . . . . 1 . 1 .
Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . . .
Retrieve Matter 1 | . . . . . . . . . 1 . . .
Retrieve Components 1 | . . . 1 . . . . . . . . .
Scanalyzer 9 | . . . 9 . . . . . . . . .
Insert Component 4 | . . . 4 . . . . . . . . .
Analyze 5 | . . . 5 . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . . . 1 . . .
Unlock Access 1 | . . . . . . . . . 1 . . .
Unauthorized Hacks 15 | . 4 . 7 . . . . . 2 . 2 .
Terminals 11 | . 4 . 4 . . . . . 2 . 1 .
Assimilate 5 | . 1 . 2 . . . . . 2 . . .
Botnet 4 | . 2 . 1 . . . . . . . 1 .
Operators 2 | . 1 . 1 . . . . . . . . .
Fabricators . | . . . . . . . . . . . . .
Repair Stations 1 | . . . . . . . . . . . 1 .
Patch 1 | . . . . . . . . . . . 1 .
Recycling Units 3 | . . . 3 . . . . . . . . .
Reject 1 | . . . 1 . . . . . . . . .
Recyclers 1 | . . . 1 . . . . . . . . .
Mask 1 | . . . 1 . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . .
Data Cores Recovered 1 | . . . 1 . . . . . . . . .
Used . | . . . . . . . . . . . . .
Hacking Detections 21 | . 5 . 5 . . . 3 . 6 1 1 .
Full Trace Events 1 | . . . . . . . . . . 1 . .
Feedback Events . | . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . .
Robot Schematics Acquired 3 | . . . . . 3 . . . . . . .
Robots Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . .
Part Schematics Acquired 19 | . . . 4 . 15 . . . . . . .
Parts Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Retrieved Components 10 | . . . 10 . . . . . . . . .
Parts Scanalyzed 4 | . . . 4 . . . . . . . . .
Part Schematics Acquired 4 | . . . 4 . . . . . . . . .
Parts Damaged 1 | . . . 1 . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Used RIF Installer . | . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
-------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Total Allies 8 | . 1 3 1 2 . . . . 1 . . .
Largest Group 4 | . 1 4 1 3 1 1 . . 1 . . .
Highest-Rated Group 59 | . 10 50 16 59 10 10 . . 26 . . .
Highest-Rated Ally 31 | . 10 16 16 31 10 10 . . 26 . . .
Total Orders . | . . . . . . . . . . . . .
Ally Attacks 23 | . . 21 2 . . . . . . . . .
Total Damage 186 | . . 160 26 . . . . . . . . .
Kills 5 | . . 3 2 . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Robot Analysis Total . | . . . . . . . . . . . . .
Derelict Logs Recovered 5 | . . 1 . 2 1 1 . . . . . .
Drone Launches . | . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . .
Decoded 0b10 Intel 103 | . . . . . . . 43 3 38 5 14 .
Traps 12 | . . . . . . . 3 . 6 2 1 .
Emergency Access 9 | . . . . . . . 5 . 1 1 2 .
Items 81 | . . . . . . . 34 3 31 2 11 .
Garrisons 1 | . . . . . . . 1 . . . . .
Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Turns Passed 5205 | 99 1099 486 1062 337 380 314 502 35 444 267 139 41
Spaces Moved 6042 | 58 694 596 1128 270 912 646 333 87 791 271 208 48
Core 109 | 5 . . . . . . . . . 7 91 6
Treads . | . . . . . . . . . . . . .
Legs 963 | 53 694 23 . . . . 193 . . . . .
Wheels . | . . . . . . . . . . . . .
Hover 1067 | . . 573 335 . . . . . . . 117 42
Flight 3903 | . . . 793 270 912 646 140 87 791 264 . .
Fastest Speed 31 | 50 120 56 37 37 37 37 34 34 31 34 50 56
Average Speed 53 | 113 120 58 43 37 37 37 84 34 32 37 55 62
Slowest Speed 120 | 120 120 120 116 37 37 40 120 34 37 50 60 100
Overloaded Moves . | . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . .
Robots Hopped 34 | . . . 18 3 . 1 2 . 10 . . .
Cave-ins Triggered . | . . . . . . . . . . . . .
Exploration Rate (%) 51 | 3 95 75 87 58 85 70 15 91 25 41 8 13
Regions Visited 12
Branch Regions 5
Pre-discovered Areas 1 | . . . . . 1 . . . . . . .
Known Exits Taken 4 | . . . 1 1 . . . . 1 . 1 .
Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . .
Scrap Searched 9 | . . 1 . 1 2 4 . . . . . 1
Spaces Dug 11 | . . . 9 . . . . . 2 . . .
Terrain Destroyed 289 | . . 11 178 2 . 47 . . 51 . . .
Melee 2 | . . . . . . . . . 2 . . .
Projectile . | . . . . . . . . . . . . .
AOE 287 | . . 11 178 2 . 47 . . 49 . . .
Terrain Rammed . | . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low
Total 7639 | 72 851 725 1575 501 954 703 527 93 923 434 227 54
Wait 1229 | . 84 107 341 231 30 41 147 1 102 136 9 .
Move 5966 | 57 693 595 1092 264 911 643 329 86 772 269 207 48
Hop 31 | . . . 17 2 . 1 2 . 9 . . .
Pick Up 32 | 1 6 4 8 1 1 2 3 3 3 . . .
Fast Attach 40 | 6 3 4 5 1 5 . 9 . 3 . 3 1
Attach 25 | . . 1 11 . . 1 8 . 3 . 1 .
Detach 13 | . . . 5 . . . 7 . 1 . . .
Swap 29 | . 4 2 12 . 1 4 . . 3 2 1 .
Drop 42 | . 6 8 10 1 6 2 2 3 2 1 1 .
Fire 178 | 8 55 4 74 1 . 8 11 . 11 . 1 5
Melee 23 | . . . . . . 1 8 . 14 . . .
Ram 4 | . . . . . . . . . . . 4 .
Kick . | . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . .
Escape Stasis 27 | . . . . . . . 1 . . 26 . .
Rewire . | . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves (discovered 1 exit: Low)
History
---------
Turn | Location | Event
16 | -11/Scrapyard | Discovered new exit (range 15)
100 | -11/Scrapyard | Entered Materials
211 | -10/Materials | Discovered new exit (range 16)
300 | -10/Materials | Build established: Mutant
439 | -10/Materials | Discovered new exit (range 10)
605 | -10/Materials | Discovered new exit (range 5)
745 | -10/Materials | Discovered new exit (range 15)
885 | -10/Materials | Discovered new exit (range 15)
1199 | -10/Materials | Entered Mines
1199 | -10/Mines | Accompanied by 1 ally
1254 | -10/Mines | Assembled infested the area
1307 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3"
1454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict
1514 | -10/Mines | Learned 2 Materials zone layouts
1558 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost
1616 | -10/Mines | Discovered new exit (range 15)
1623 | -10/Mines | Met a Derelict shopkeep closing up shop
1685 | -10/Mines | Entered Materials
1685 | -9/Materials | Accompanied by 1 ally
1685 | -9/Materials | Evolved 2 slots: Utility x2
2384 | -9/Materials | Discovered new exit (range 7)
2505 | -9/Materials | Discovered new exit (range 16)
2547 | -9/Materials | Discovered new exit (range 10)
2550 | -9/Materials | Identified exit to Materials
2578 | -9/Materials | Identified exit to Mines
2610 | -9/Materials | Core integrity fell below 50%
2747 | -9/Materials | Entered Mines
2747 | -9/Mines | Accompanied by 1 ally
2781 | -9/Mines | Discovered exit to Materials (range 11)
2789 | -9/Mines | Discovered exit to Materials (range 5)
2806 | -9/Mines | Learned Materials garrison access intel
2840 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
2840 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached
2841 | -9/Mines | Found Prototype Device
2844 | -9/Mines | Identified exit to Zion
3084 | -9/Mines | Entered Zion
3084 | -7/Zion | Accompanied by 1 ally
3099 | -7/Zion | Received a visual enhancement algorithm
3124 | -7/Zion | Discovered new exit (range 12)
3137 | -7/Zion | System corruption cleaned by Quarantine Array
3464 | -7/Zion | Entered Proximity Caves
3464 | -6/Proximity Caves | Accompanied by 1 ally
3467 | -6/Proximity Caves | Spotter reported a threat
3524 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
3544 | -6/Proximity Caves | Build established: Derelict-Mutant
3634 | -6/Proximity Caves | Spotter reported a threat
3714 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
3734 | -6/Proximity Caves | Core integrity fell below 20%
3762 | -6/Proximity Caves | Spotter reported a threat
3767 | -6/Proximity Caves | Spotted B-75 Beast
3773 | -6/Proximity Caves | Discovered new exit (range 14)
3778 | -6/Proximity Caves | Entered Factory
3778 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2
4065 | -6/Factory | Garrison activated, responded to threat
4124 | -6/Factory | Build established: Hacker-Mutant
4128 | -6/Factory | Search patrols dispatched
4176 | -6/Factory | Lost 4 parts (4n)
4268 | -6/Factory | Lost 4 parts (2n1u1w)
4280 | -6/Factory | Manually triggered Chute Trap
4280 | -6/Factory | Sucked down chute
4280 | -6/Factory | Entered Waste
4290 | -6/Waste | Spotted C-40 Crusher
4292 | -6/Waste | Spotted C-40 Crusher
4295 | -6/Waste | EMP discharged
4296 | -6/Waste | Spotted C-40 Crusher
4298 | -6/Waste | Spotted C-40 Crusher
4299 | -6/Waste | Spotted C-40 Crusher
4299 | -6/Waste | Spotted C-40 Crusher
4312 | -6/Waste | Discovered new exit (range 10)
4315 | -6/Waste | Entered Factory
4697 | -6/Factory | Core integrity fell below 50%
4725 | -6/Factory | Lost 3 parts (1p1u1w)
4758 | -6/Factory | Spotted B-75 Beast
4759 | -6/Factory | Identified exit to Garrison
4759 | -6/Factory | Entered Garrison
4949 | -6/Garrison | Discovered new exit (range 10)
4952 | -6/Garrison | Identified exit to Factory
4952 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown
4991 | -6/Garrison | Triggered checkpoint
5005 | -6/Garrison | Discovered exit to Factory (range 10)
5015 | -6/Garrison | Build established: Mutant
5026 | -6/Garrison | Entered Factory
5054 | -6/Factory | Lost 4 parts (3n1u)
5135 | -6/Factory | Core integrity fell below 20%
5155 | -6/Factory | Discovered new exit (range 15)
5164 | -6/Factory | Identified exit to Lower Caves
5165 | -6/Factory | Entered Lower Caves
5166 | -6/Lower Caves | Identified exit to Lower Caves
5206 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun
Last Messages
---------------
results:
05165_ Terminal x1
LOCATION=LOWER CAVES
GOAL=ESCAPE
Loading 1 Lower Caves exit...
05169_ Hacking Suite destroyed.
05171_ Gravmag Array destroyed.
05172_ Backup Laser III destroyed.
05185_ Searching scrap...
05185_ Found Mak. Spear.
05185_ Found Bore Cannon.
05185_ Found Mak. Hacking Suite.
05185_ Found Lightning Gun.
05185_ Found 46 Matter.
05186_ Acquired Mak. Hacking Suite.
05192_ TN-HX3(S) destroyed.
05196_ K5-703(S) destroyed.
05199_ S-27 Virus destroyed.
05200_ Gravmag Array destroyed.
05206_ Mak. Hacking Suite destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 37
Energy Generation 17
Energy Capacity 1100
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Density 10
ECM Strength 1
Evasion (%) 73
Targeting Accuracy 14
Melee Accuracy 5
Offensive Hacking 20
Defensive Hacking 10
Item Schematics
-----------------
Hover Unit | -9/Materials | Scanalyzed
Hacking Suite | -9/Materials | Scanalyzed
Mni. Grenade Launcher | -9/Materials | Scanalyzed
Imp. Flight Unit | -9/Materials | Scanalyzed
Corruption Screen | -7/Zion | Archive
Drone Bay | -7/Zion | Archive
Proton Missile Launcher | -7/Zion | Archive
Lgt. Angular Momentum Engine | -7/Zion | Archive
Recalibrator | -7/Zion | Archive
Imp. Thermal Generator | -7/Zion | Archive
Armor Integrity Analyzer | -7/Zion | Archive
KE Penetrator | -7/Zion | Archive
Arm. Medium Treads | -7/Zion | Archive
Arc Projector | -7/Zion | Archive
Stasis Canceller | -7/Zion | Archive
Imp. Reaction Control System | -7/Zion | Archive
Hvy. Ion Cannon | -7/Zion | Archive
Power Maul | -7/Zion | Archive
Imp. Particle Charger | -7/Zion | Archive
Robot Schematics
------------------
K-01 Serf | -7/Zion | Archive
C-17 Slicer | -7/Zion | Archive
S-27 Virus | -7/Zion | Archive
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed MappingBiocellShielding
Manual? 0
Play Time 01:21:07
Cumulative 140.1 hours
Start 2025.02.09 @ 10:31:01
End 2025.02.09 @ 13:23:40
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 118
Rogue 106
Adventurer 12
Explorer 0
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 49
Gallery% 60
Achievement% 51
Wizard Run 0
Options
---------
Layout 2
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 50x44
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 270f216b-316e-4cb5-bfa3-e1515b86b752