Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 13:23:40

Player: Red_Zig

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (81)      405
Value Destroyed (1788)     1788
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (252)                252
              TOTAL SCORE: 6865

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      14
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     276/300
Energy                     30/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Gravmag Array
>          --- UTILITY (6) ------
           Machine Analyzer
  Advanced Signal Interpreter
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
>          --- WEAPON (2) -------
           Backup Laser VII
>          --- INVENTORY (5) ----
           Energy Well (350)
           ECM Suite
  Advanced Recalibrator

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Signal Interpreter
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
  Improved Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
           Backup Laser III
           Backup Laser VII
>          --- INVENTORY --------
           Energy Well
           ECM Suite
  Advanced Recalibrator
           Backup Laser III
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Seismic Detector
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 6   7   7   28  1   6   5   17  .   9   2   5   1   
  Power                    7    | 1   2   .   2   .   .   .   .   .   2   .   .   .   
    Engine                 4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               29   | 2   3   1   6   .   1   .   12  .   1   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   2   .   .   .   .   .   6   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   1   1   3   .   .   .   .   .   .   .   3   .   
    Flight                 11   | .   .   .   3   .   1   .   6   .   1   .   .   .   
  Utility                  26   | 1   2   2   4   1   3   1   3   .   5   2   1   1   
    Device                 10   | 1   1   2   .   .   .   .   1   .   3   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   1   .   2   1   3   1   .   .   2   .   1   .   
    Hackware               5    | .   .   .   2   .   .   .   2   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   4   16  .   2   4   2   .   1   .   1   .   
    Energy Gun             5    | 1   .   2   .   .   .   .   1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   1   10  .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   6   .   .   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   1   .   6   .   .   3   8   .   4   4   2   5   
  Power                    5    | .   1   .   1   .   .   1   .   .   1   .   1   .   
  Propulsion               13   | .   .   .   .   .   .   1   6   .   1   3   .   2   
  Utility                  10   | .   .   .   3   .   .   1   1   .   1   1   1   2   
  Weapon                   5    | .   .   .   2   .   .   .   1   .   1   .   .   1   
  Highest Loss Streak      5    | .   1   .   2   .   .   2   4   .   3   4   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 86  87  81  98  77  53  76  63  55  53  
  Engine                   7    | .   13  14  2   11  11  10  .   .   .   .   .   .   
  Core                     1    | .   .   .   7   .   .   .   .   .   2   5   .   .   
  Leg                      8    | .   25  .   .   .   .   .   26  .   .   .   .   .   
  Hover                    4    | .   2   27  6   .   .   .   .   .   .   .   12  14  
  Flight                   11   | .   .   .   15  22  22  22  4   20  23  18  .   .   
  Device                   7    | .   14  14  9   .   .   .   3   .   2   13  3   .   
  Processor                22   | .   14  14  20  32  38  43  21  20  22  20  23  26  
  Hackware                 4    | .   .   .   9   .   .   .   12  13  12  6   6   3   
  Energy Gun               5    | .   14  13  .   .   .   .   4   .   7   .   6   7   
  Ballistic Gun            6    | .   14  10  11  .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   3   2   22  .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   4   10  .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   10  1   .   2   .   .   .   
Peak Build Rating          70   | 6   7   9   22  18  35  35  61  34  68  49  70  62  
  Average Rating           24   | 4   6   7   17  17  24  33  50  33  55  44  49  48  
  On Entrance              24   | .   6   7   9   16  18  35  28  33  34  45  25  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 10  10  13  13  9   8   8   8   .   21  8   10  6   
  Greatest Support         80   | 20  20  12  12  10  11  11  80  17  24  17  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   5   5   5   5   5   3   
  Average Carried          4    | .   4   4   4   5   5   4   4   4   4   5   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   4   5   5   5   5   3   3   

 Class Distribution 
--------------------
 67% | Mutant
 12% | Derelict-Mutant
 12% | Hacker-Mutant
  4% | Scavenger-Mutant
  3% | Derelict-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
   Derelict-Mutant | -7/Zion
   Derelict-Mutant | -6/Proximity Caves
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Waste
 Derelict-Sprinter | -6/Factory
            Mutant | -6/Garrison
            Mutant | -6/Factory
            Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Matter Collected           1966 | 284 220 77  706 36  70  173 17  .   383 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2438 | 147 803 43  800 98  .   231 12  .   283 .   .   21  
  Parts                    152  | 16  49  1   51  7   .   14  1   .   11  .   .   2   
Haulers Intercepted        9    | .   2   .   6   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           5    | .   4   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Combat Hostiles Destroyed  49   | .   13  3   15  3   .   10  .   .   4   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     21   | .   13  2   5   .   .   .   .   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  AOE                      26   | .   .   1   10  3   .   8   .   .   4   .   .   .   
Classes Destroyed          14   | 2   6   1   3   .   .   2   .   .   .   .   .   .   
  Worker                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   6   .   .   .   .   .   1   .   .   .   
  Recycler                 7    | 1   3   .   2   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   2   .   .   .   1   .   1   .   .   .   
  Swarmer                  19   | .   5   .   5   .   .   4   .   .   4   .   .   1   
  Grunt                    22   | .   8   1   7   3   .   3   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 6   4   1   11  3   .   4   1   .   4   .   .   1   
  Combat Bots Only         4    | .   3   1   4   3   .   4   .   .   4   .   .   1   
Max Kills in Single Turn   5    | 1   1   1   5   3   .   3   1   .   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   3   .   3   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Gar  Fac  Low  
Hostile Shots Fired        495  | .    48   1    94   2    .    58   86   .    34   12   128  32   
  Missed                   219  | .    12   1    38   1    .    41   29   .    23   3    58   13   
Damage Taken               4367 | .    425  11   808  10   .    252  1363 .    300  144  732  322  
  Core                     1327 | .    92   .    305  .    .    74   359  .    146  79   224  48   
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    .    .    25   .    .    
  Regen/Repaired (Parts)   4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
Core Remaining (%)         56   | 100  .    63   .    .    .    5    .    .    .    .    .    .    
Volleys Fired              178  | 8    55   4    74   1    .    8    11   .    11   .    1    5    
  Largest                  2    | 2    2    2    2    2    .    2    1    .    2    .    2    1    
  Hottest                  123  | 70   70   73   60   60   .    123  80   .    100  .    90   50   
Shots Fired                298  | 16   110  7    116  2    .    9    11   .    20   .    2    5    
  Gun                      247  | 16   110  6    77   .    .    .    11   .    20   .    2    5    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 47   | .    .    1    39   2    .    5    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  143  | 8    55   3    77   .    .    .    .    .    .    .    .    .    
  Thermal                  108  | 8    55   3    .    .    .    4    11   .    20   .    2    5    
  Explosive                47   | .    .    1    39   2    .    5    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 4    11   10   14   14   .    15   7    .    9    .    1    1    
  Robot Miss Streak        4    | 2    3    1    3    .    .    2    2    .    1    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           211  | 8    75   3    75   2    .    8    13   .    25   .    1    1    
  Core Hits                130  | 6    39   3    49   4    .    11   5    .    11   .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    4    1    .    .    .    1    .    .    1    .    .    .    
    Burn                   6    | .    4    1    .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              23   | .    .    .    .    .    .    1    8    .    14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    1    8    .    14   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    1    .    .    2    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5746 | 118  928  89   2038 120  .    840  326  .    1197 .    54   36   
  Guns                     2548 | 118  928  42   901  .    .    .    238  .    267  .    18   36   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2403 | .    .    47   1137 120  .    718  .    .    381  .    .    .    
  Melee                    736  | .    .    .    .    .    .    99   88   .    549  .    .    .    
  Ramming                  36   | .    .    .    .    .    .    .    .    .    .    .    36   .    
  Kinetic                  1364 | 42   405  16   901  .    .    .    .    .    .    .    .    .    
  Thermal                  1588 | 76   523  26   .    .    .    23   238  .    648  .    18   36   
  Explosive                2022 | .    .    47   1137 120  .    718  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 736  | .    .    .    .    .    .    99   88   .    549  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    3    3    3    .    .    5    5    5    .    .    
  Average Corruption       3    | .    .    .    2    3    3    .    .    5    5    2    .    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    13   5    .    .    .    1    13   1    .    .    
    Message Errors         7    | .    .    .    3    1    .    .    .    .    3    .    .    .    
    Matter Fused           7    | .    .    .    2    1    .    .    .    1    3    .    .    .    
    Heat Flow Errors       3    | .    .    .    1    1    .    .    .    .    1    .    .    .    
    Energy Discharges      5    | .    .    .    2    1    .    .    .    .    2    .    .    .    
    Parts Rejected         2    | .    .    .    1    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    1    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      3    | .    .    .    1    1    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    .    64   .    .    .    19   .    20   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               64   | .    .    .    64   .    .    .    .    .    .    .    .    .    
  Melee                    39   | .    .    .    .    .    .    .    19   .    20   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    71   .    .    22   .    .    129  .    18   .    
  Shots                    7    | .    .    .    4    .    .    1    .    .    2    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251  | 74   124  24   192  251  .    80   66   .    195  .    .    .    
  Average Temperature      33   | 36   32   10   17   108  .    29   19   .    59   .    .    .    
  Received Heat Transfer   846  | .    138  6    306  .    .    48   78   .    .    66   138  66   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    4    .    .    .    .    .    1    .    5    .    .    .    
  Heat Transferred         3919 | 222  1850 148  .    .    .    320  550  .    718  .    37   74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Peak Influence             756  | 30  266 54  756 381 .   .   649 118 243 120 169 .   
  Initial                  582  | .   19  54  12  294 .   .   582 118 82  85  57  .   
  Average                  194  | 13  124 30  237 363 .   .   525 118 87  87  97  .   
Maximum Alert Level        3    | .   1   .   3   1   .   .   2   .   1   .   .   .   
  Low Security (%)         64   | 100 77  100 52  .   .   .   .   100 96  100 100 .   
  Level 1                  24   | .   22  .   34  100 .   .   20  .   3   .   .   .   
  Level 2                  11   | .   .   .   10  .   .   .   79  .   .   .   .   .   
  Level 3                  .    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   1   2   .   .   .   2   .   2   .   3   .   
  Investigation            5    | .   2   1   1   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   1   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   21  8   45  2   .   16  16  6   25  4   16  8   
  Peak Tracking Total      15   | .   3   11  10  3   .   6   7   6   11  5   15  8   
  Tactical Retreats        18   | .   1   1   6   .   .   2   2   .   3   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Traps Triggered            11   | .   4   .   3   .   .   .   2   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Machines Disabled          8    | .   .   .   5   .   .   .   1   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Machines Accessed          28   | .   5   1   8   .   .   .   3   .   7   1   3   .   
  Terminals                16   | .   5   .   5   .   .   .   1   .   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   .   2   .   2   .   
  Recycling Units          3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                61   | .   12  1   26  .   .   .   4   .   13  2   3   .   
  Successful               34   | .   5   1   18  .   .   .   .   .   6   1   3   .   
  Failed                   27   | .   7   .   8   .   .   .   4   .   7   1   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   11  .   15  .   .   .   2   .   5   .   2   .   
  Terminals                35   | .   12  .   12  .   .   .   1   .   7   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   3   .   2   .   
  Recycling Units          8    | .   .   .   5   .   .   .   1   .   2   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             5    | .   1   1   1   .   .   .   .   .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         15   | .   4   .   7   .   .   .   .   .   2   .   2   .   
  Terminals                11   | .   4   .   4   .   .   .   .   .   2   .   1   .   
    Assimilate             5    | .   1   .   2   .   .   .   .   .   2   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   .   .   .   .   1   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   .   5   .   .   .   3   .   6   1   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   4   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Total Allies               8    | .   1   3   1   2   .   .   .   .   1   .   .   .   
  Largest Group            4    | .   1   4   1   3   1   1   .   .   1   .   .   .   
  Highest-Rated Group      59   | .   10  50  16  59  10  10  .   .   26  .   .   .   
  Highest-Rated Ally       31   | .   10  16  16  31  10  10  .   .   26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   21  2   .   .   .   .   .   .   .   .   .   
  Total Damage             186  | .   .   160 26  .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   3   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         103  | .   .   .   .   .   .   .   43  3   38  5   14  .   
  Traps                    12   | .   .   .   .   .   .   .   3   .   6   2   1   .   
  Emergency Access         9    | .   .   .   .   .   .   .   5   .   1   1   2   .   
  Items                    81   | .   .   .   .   .   .   .   34  3   31  2   11  .   
  Garrisons                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Gar  Fac  Low  
Turns Passed               5205 | 99   1099 486  1062 337  380  314  502  35   444  267  139  41   
Spaces Moved               6042 | 58   694  596  1128 270  912  646  333  87   791  271  208  48   
  Core                     109  | 5    .    .    .    .    .    .    .    .    .    7    91   6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     963  | 53   694  23   .    .    .    .    193  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1067 | .    .    573  335  .    .    .    .    .    .    .    117  42   
  Flight                   3903 | .    .    .    793  270  912  646  140  87   791  264  .    .    
  Fastest Speed            31   | 50   120  56   37   37   37   37   34   34   31   34   50   56   
  Average Speed            53   | 113  120  58   43   37   37   37   84   34   32   37   55   62   
  Slowest Speed            120  | 120  120  120  116  37   37   40   120  34   37   50   60   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34   | .    .    .    18   3    .    1    2    .    10   .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    95   75   87   58   85   70   15   91   25   41   8    13   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    1    2    4    .    .    .    .    .    1    
Spaces Dug                 11   | .    .    .    9    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          289  | .    .    11   178  2    .    47   .    .    51   .    .    .    
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      287  | .    .    11   178  2    .    47   .    .    49   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Gar  Fac  Low  
Total                      7639 | 72   851  725  1575 501  954  703  527  93   923  434  227  54   
  Wait                     1229 | .    84   107  341  231  30   41   147  1    102  136  9    .    
  Move                     5966 | 57   693  595  1092 264  911  643  329  86   772  269  207  48   
  Hop                      31   | .    .    .    17   2    .    1    2    .    9    .    .    .    
  Pick Up                  32   | 1    6    4    8    1    1    2    3    3    3    .    .    .    
  Fast Attach              40   | 6    3    4    5    1    5    .    9    .    3    .    3    1    
  Attach                   25   | .    .    1    11   .    .    1    8    .    3    .    1    .    
  Detach                   13   | .    .    .    5    .    .    .    7    .    1    .    .    .    
  Swap                     29   | .    4    2    12   .    1    4    .    .    3    2    1    .    
  Drop                     42   | .    6    8    10   1    6    2    2    3    2    1    1    .    
  Fire                     178  | 8    55   4    74   1    .    8    11   .    11   .    1    5    
  Melee                    23   | .    .    .    .    .    .    1    8    .    14   .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    .    .    1    .    .    26   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 15)
  100 | -11/Scrapyard      | Entered Materials
  211 | -10/Materials      | Discovered new exit (range 16)
  300 | -10/Materials      | Build established: Mutant
  439 | -10/Materials      | Discovered new exit (range 10)
  605 | -10/Materials      | Discovered new exit (range 5)
  745 | -10/Materials      | Discovered new exit (range 15)
  885 | -10/Materials      | Discovered new exit (range 15)
 1199 | -10/Materials      | Entered Mines
 1199 | -10/Mines          | Accompanied by 1 ally
 1254 | -10/Mines          | Assembled infested the area
 1307 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1454 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1514 | -10/Mines          | Learned 2 Materials zone layouts
 1558 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
 1616 | -10/Mines          | Discovered new exit (range 15)
 1623 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1685 | -10/Mines          | Entered Materials
 1685 | -9/Materials       | Accompanied by 1 ally
 1685 | -9/Materials       | Evolved 2 slots: Utility x2
 2384 | -9/Materials       | Discovered new exit (range 7)
 2505 | -9/Materials       | Discovered new exit (range 16)
 2547 | -9/Materials       | Discovered new exit (range 10)
 2550 | -9/Materials       | Identified exit to Materials
 2578 | -9/Materials       | Identified exit to Mines
 2610 | -9/Materials       | Core integrity fell below 50%
 2747 | -9/Materials       | Entered Mines
 2747 | -9/Mines           | Accompanied by 1 ally
 2781 | -9/Mines           | Discovered exit to Materials (range 11)
 2789 | -9/Mines           | Discovered exit to Materials (range 5)
 2806 | -9/Mines           | Learned Materials garrison access intel
 2840 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2840 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2841 | -9/Mines           | Found Prototype Device
 2844 | -9/Mines           | Identified exit to Zion
 3084 | -9/Mines           | Entered Zion
 3084 | -7/Zion            | Accompanied by 1 ally
 3099 | -7/Zion            | Received a visual enhancement algorithm
 3124 | -7/Zion            | Discovered new exit (range 12)
 3137 | -7/Zion            | System corruption cleaned by Quarantine Array
 3464 | -7/Zion            | Entered Proximity Caves
 3464 | -6/Proximity Caves | Accompanied by 1 ally
 3467 | -6/Proximity Caves | Spotter reported a threat
 3524 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 3544 | -6/Proximity Caves | Build established: Derelict-Mutant
 3634 | -6/Proximity Caves | Spotter reported a threat
 3714 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3734 | -6/Proximity Caves | Core integrity fell below 20%
 3762 | -6/Proximity Caves | Spotter reported a threat
 3767 | -6/Proximity Caves | Spotted B-75 Beast
 3773 | -6/Proximity Caves | Discovered new exit (range 14)
 3778 | -6/Proximity Caves | Entered Factory
 3778 | -6/Factory         | Evolved 6 slots: Propulsion x4, Utility x2
 4065 | -6/Factory         | Garrison activated, responded to threat
 4124 | -6/Factory         | Build established: Hacker-Mutant
 4128 | -6/Factory         | Search patrols dispatched
 4176 | -6/Factory         | Lost 4 parts (4n)
 4268 | -6/Factory         | Lost 4 parts (2n1u1w)
 4280 | -6/Factory         | Manually triggered Chute Trap
 4280 | -6/Factory         | Sucked down chute
 4280 | -6/Factory         | Entered Waste
 4290 | -6/Waste           | Spotted C-40 Crusher
 4292 | -6/Waste           | Spotted C-40 Crusher
 4295 | -6/Waste           | EMP discharged
 4296 | -6/Waste           | Spotted C-40 Crusher
 4298 | -6/Waste           | Spotted C-40 Crusher
 4299 | -6/Waste           | Spotted C-40 Crusher
 4299 | -6/Waste           | Spotted C-40 Crusher
 4312 | -6/Waste           | Discovered new exit (range 10)
 4315 | -6/Waste           | Entered Factory
 4697 | -6/Factory         | Core integrity fell below 50%
 4725 | -6/Factory         | Lost 3 parts (1p1u1w)
 4758 | -6/Factory         | Spotted B-75 Beast
 4759 | -6/Factory         | Identified exit to Garrison
 4759 | -6/Factory         | Entered Garrison
 4949 | -6/Garrison        | Discovered new exit (range 10)
 4952 | -6/Garrison        | Identified exit to Factory
 4952 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 4991 | -6/Garrison        | Triggered checkpoint
 5005 | -6/Garrison        | Discovered exit to Factory (range 10)
 5015 | -6/Garrison        | Build established: Mutant
 5026 | -6/Garrison        | Entered Factory
 5054 | -6/Factory         | Lost 4 parts (3n1u)
 5135 | -6/Factory         | Core integrity fell below 20%
 5155 | -6/Factory         | Discovered new exit (range 15)
 5164 | -6/Factory         | Identified exit to Lower Caves
 5165 | -6/Factory         | Entered Lower Caves
 5166 | -6/Lower Caves     | Identified exit to Lower Caves
 5206 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  results:
05165_   Terminal x1
LOCATION=LOWER CAVES
GOAL=ESCAPE
Loading 1 Lower Caves exit...
05169_ Hacking Suite destroyed.
05171_ Gravmag Array destroyed.
05172_ Backup Laser III destroyed.
05185_ Searching scrap...
05185_ Found Mak. Spear.
05185_ Found Bore Cannon.
05185_ Found Mak. Hacking Suite.
05185_ Found Lightning Gun.
05185_ Found 46 Matter.
05186_ Acquired Mak. Hacking Suite.
05192_ TN-HX3(S) destroyed.
05196_ K5-703(S) destroyed.
05199_ S-27 Virus destroyed.
05200_ Gravmag Array destroyed.
05206_ Mak. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                73
Targeting Accuracy         14
Melee Accuracy             5
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                   Hover Unit | -9/Materials | Scanalyzed
                Hacking Suite | -9/Materials | Scanalyzed
        Mni. Grenade Launcher | -9/Materials | Scanalyzed
             Imp. Flight Unit | -9/Materials | Scanalyzed
            Corruption Screen | -7/Zion      | Archive
                    Drone Bay | -7/Zion      | Archive
      Proton Missile Launcher | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
                 Recalibrator | -7/Zion      | Archive
       Imp. Thermal Generator | -7/Zion      | Archive
     Armor Integrity Analyzer | -7/Zion      | Archive
                KE Penetrator | -7/Zion      | Archive
           Arm. Medium Treads | -7/Zion      | Archive
                Arc Projector | -7/Zion      | Archive
             Stasis Canceller | -7/Zion      | Archive
 Imp. Reaction Control System | -7/Zion      | Archive
              Hvy. Ion Cannon | -7/Zion      | Archive
                   Power Maul | -7/Zion      | Archive
        Imp. Particle Charger | -7/Zion      | Archive

 Robot Schematics 
------------------
   K-01 Serf | -7/Zion | Archive
 C-17 Slicer | -7/Zion | Archive
  S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingBiocellShielding
  Manual?         0
Play Time         01:21:07
  Cumulative      140.1 hours
  Start           2025.02.09 @ 10:31:01
  End             2025.02.09 @ 13:23:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           106
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 270f216b-316e-4cb5-bfa3-e1515b86b752