Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 10:34:20 Player: phil_doe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (152) 760 Value Destroyed (5522) 5522 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 12906 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/1300 Matter 196/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Enhanced Optical Array Terrain Scan Processor > --- WEAPON (3) ------- Nova Cannon > --- INVENTORY (10) --- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Kinecellerator Improved Remote Force Field Makeshift Hacking Suite Mapping Drone Bay > --- WEAPON ----------- KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Terrain Scan Processor Advanced ECM Suite [Rating: 92] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Biometal Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 3 | . . . 1 . 2 . . . . . . . . . Utility 8 | . . 1 1 1 . . . 2 . . 2 . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 178 | 6 9 21 14 38 15 3 3 13 10 . 5 17 3 21 Power 28 | 1 1 3 . 7 3 1 . 3 1 . 1 3 . 4 Engine 15 | 1 1 3 . 5 3 . . . . . . 2 . . Core 11 | . . . . 2 . 1 . 3 1 . 1 1 . 2 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 51 | 2 2 6 3 13 4 . 2 3 3 . . 8 . 5 Treads 8 | . . . . . . . . 2 . . . 1 . 5 Leg 7 | . . 2 2 2 . . . 1 . . . . . . Wheel 10 | 2 2 4 1 . . . . . . . . 1 . . Hover 5 | . . . . 3 . . . . . . . 2 . . Flight 21 | . . . . 8 4 . 2 . 3 . . 4 . . Utility 50 | 1 3 5 7 9 2 2 . 4 6 . 1 3 . 7 Device 28 | . . 3 3 7 2 1 . 1 3 . . 3 . 5 Storage 3 | 1 1 . . . . . . . . . . . . 1 Processor 7 | . . . 2 1 . 1 . 2 . . . . . 1 Hackware 2 | . . . . . . . . . 2 . . . . . Protection 10 | . 2 2 2 1 . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 3 7 4 9 6 . 1 3 . . 3 3 3 5 Energy Gun 13 | 2 . 3 1 3 2 . . 2 . . . . . . Energy Cannon 4 | . . . . 1 . . . 1 . . 1 . . 1 Ballistic Gun 21 | . 3 3 2 3 3 . 1 . . . 1 1 . 4 Ballistic Cannon 4 | . . . 1 2 . . . . . . . 1 . . Launcher 2 | . . 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . 1 . 3 . Unidentified Prototypes 5 | . . 2 . 1 . . . 2 . . . . . . Parts Lost 120 | . 1 12 5 21 21 1 . 14 2 . 12 11 . 20 Power 21 | . . 1 . 4 3 . . 4 . . 2 2 . 5 Propulsion 33 | . 1 1 1 5 6 . . 4 1 . 3 6 . 5 Utility 34 | . . 4 2 5 5 1 . 4 1 . 4 3 . 5 Weapon 32 | . . 6 2 7 7 . . 2 . . 3 . . 5 Highest Loss Streak 16 | . 1 4 2 10 15 1 . 4 2 . 12 6 . 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 3 7 9 9 7 3 2 4 3 3 5 4 3 4 2 Power 2 | . 1 3 4 2 . . 1 . . 1 . 1 2 . Propulsion 1 | 1 3 3 2 1 . 1 2 1 . . . . . . Utility 1 | . 1 1 1 2 2 . 1 1 1 2 1 2 2 1 Weapon 1 | . 1 1 1 1 . . . . 1 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 8 4 1 6 2 . . . . . 1 2 . . Power 7 | . 2 1 1 2 1 . . . . . . . . . Propulsion 8 | . 5 3 . . . . . . . . . . . . Utility 5 | . . . . 2 1 . . . . . . 2 . . Weapon 4 | . 1 . . 2 . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 96 90 96 91 72 35 34 30 36 58 40 37 36 45 Engine 6 | . 14 10 9 9 3 . . . . . . . 5 2 Core 1 | . . . . 2 3 5 6 3 2 5 3 2 . 2 Leg 6 | . . 6 13 16 . . . . . . . . . . Wheel 6 | . 26 14 12 . . . . . . . . 4 5 . Flight 4 | . . . . 5 21 6 8 3 8 17 9 2 . . Device 8 | . . 9 9 15 14 9 6 3 5 11 4 2 . 8 Storage 4 | . 14 11 9 4 . . . . . . . . . . Processor 6 | . . . 8 8 12 12 13 8 5 5 5 5 5 5 Hackware 1 | . . . . . . . . . 5 11 8 5 5 3 Protection 4 | . 12 7 8 4 . . . 1 3 5 3 . . . Energy Gun 5 | . 20 12 6 5 . . . 1 1 . . . . . Ballistic Gun 7 | . 7 11 11 10 13 . . . . . . 3 4 2 Ballistic Cannon 2 | . . . 7 4 . . . . . . . 3 4 1 Peak Build Rating 92 | 6 7 23 31 50 69 25 26 36 46 46 50 49 46 92 Average Rating 30 | 4 6 14 25 35 45 22 20 22 30 46 36 37 41 58 On Entrance 24 | . 6 7 23 28 44 9 20 26 21 46 46 9 41 46 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 14 20 39 40 52 33 11 13 33 24 24 30 30 30 79 Greatest Support 140 | 32 32 34 49 49 39 12 20 36 27 24 24 28 16 140 Greatest Overweight (x) 9 | . . 2 1 1 1 . . 3 6 . 9 2 1 9 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 10 Average Capacity 7 | 6 8 10 10 8 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 8 10 10 10 5 4 4 5 5 5 5 5 5 5 Average Carried 6 | 3 7 9 9 7 3 2 4 3 3 5 4 3 4 2 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 10 Final Carried 10 | 6 8 10 10 4 2 4 4 1 5 5 1 4 5 1 Class Distribution -------------------- 33% | Mutant 26% | Gunner 17% | Derelict-Mutant 7% | Scavenger-Gunner 7% | Tank 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Matter Collected 4535 | 168 218 580 637 1008 277 322 20 . 314 5 5 657 . 324 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5684 | . 564 1119 1371 1175 670 . . 37 . . 137 409 . 202 Parts 337 | . 33 84 75 60 49 . . . . . 3 24 . 9 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 1 1 . . . . 20 . . Prevented 5 | . . . . . . 2 . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 124 | . 13 30 20 30 13 . . 1 . . 2 12 . 3 Melee 4 | . . . . . . . . . . . . 4 . . Guns 84 | . 13 28 8 19 10 . . 1 . . 1 3 . 1 Cannons 27 | . . . 11 8 . . . . . . 1 5 . 2 AOE 9 | . . 2 1 3 3 . . . . . . . . . Classes Destroyed 14 | . 4 4 2 2 2 . . . . . . . . . Worker 6 | . . 1 3 . 2 . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . Recycler 9 | . 1 1 6 1 . . . . . . . . . . Mechanic 2 | . . 1 1 . . . . . . . . . . . Operator 5 | . . 2 . 3 . . . . . . . . . . Watcher 4 | . 1 1 1 1 . . . . . . . . . . Swarmer 36 | . 5 11 . 9 2 . . . . . . 9 . . Grunt 53 | . 8 13 11 12 3 . . 1 . . 1 2 . 2 Brawler 3 | . . . . 2 . . . . . . 1 . . . Duelist 3 | . . . 2 . 1 . . . . . . . . . Sentry 17 | . . 6 6 2 2 . . . . . . 1 . . Hunter 3 | . . . 1 1 . . . . . . . . . 1 Programmer 7 | . . . . 4 3 . . . . . . . . . Heavy 2 | . . . . . 2 . . . . . . . . . Best Kill Streak 9 | . 4 6 9 5 6 . . 1 . . 2 6 . 2 Combat Bots Only 7 | . 3 6 7 4 5 . . 1 . . 2 6 . 2 Max Kills in Single Turn 7 | . 2 3 7 2 2 . . 1 . . 1 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 2 | . . 1 1 2 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 1584 | . 50 173 84 266 177 10 6 137 52 . 170 128 . 331 Missed 548 | . 12 41 28 91 85 6 6 44 24 . 76 38 . 97 Hits 1036 | . 38 132 56 175 92 4 . 93 28 . 94 90 . 234 Melee 8 | . . . . 4 3 . . . . . 1 . . . Projectile 1028 | . 38 132 56 171 89 4 . 93 28 . 93 90 . 234 Critical Strikes 45 | . 1 2 2 6 5 . . 9 . . 2 3 . 15 Actively Blocked 1 | . . . . . . . . 1 . . . . . . Part Disruptions 4 | . . . . . 1 . . 1 . . . . . 2 Damage Taken 18261 | . 366 1553 1155 3165 2111 60 . 1872 485 . 1491 1421 . 4582 Core 5011 | . 76 306 170 630 746 13 . 492 240 . 562 466 . 1310 Absorbed by Shields 414 | . . . . . . . . . . . . . . 414 Redirected to Shielding 76 | . . . . . . . . 62 14 . . . . . Regen/Repaired (Parts) 303 | . . 213 . 90 . . . . . . . . . . Core Remaining (%) 39 | 100 69 23 69 10 . . 10 . . 26 . . 10 . Volleys Fired 375 | . 33 79 50 80 41 . . 24 . . 16 31 . 21 Largest 3 | . 2 3 3 3 3 . . 2 . . 2 2 . 3 Hottest 158 | . 90 132 105 158 128 . . 146 . . 140 89 . 89 Shots Fired 829 | . 66 175 135 214 80 . . 31 . . 18 65 . 45 Gun 670 | . 66 167 96 170 73 . . 18 . . 11 31 . 38 Cannon 144 | . . . 39 44 . . . 13 . . 7 34 . 7 Launcher 15 | . . 8 . . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 567 | . 20 102 109 145 65 . . 5 . . 11 65 . 45 Thermal 153 | . 33 65 11 26 5 . . 6 . . 7 . . . Explosive 15 | . . 8 . . 7 . . . . . . . . . Electromagnetic 94 | . 13 . 15 43 3 . . 20 . . . . . . Robot Hit Streak 19 | . 9 15 9 11 19 . . 5 . . 5 4 . 7 Robot Miss Streak 7 | . 4 3 7 7 6 . . 3 . . 2 3 . 4 Penetration Max 2 | . . . . 1 1 . . . . . 2 . . 1 Secondary Targets 14 | . 2 6 . 4 2 . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 . 1 1 . . . . . . . . . Shots Hit Robots 572 | . 44 116 98 158 64 . . 23 . . 13 27 . 29 Core Hits 370 | . 25 57 79 112 53 . . 8 . . 5 16 . 15 Critical Kills 13 | . . 1 . 1 3 . . . . . 1 5 . 2 Critical Parts Destroyed 14 | . . . . 5 2 . . . . . 1 3 . 3 Critical Strikes 38 | . 2 3 1 9 5 . . 2 . . 3 8 . 5 Burn 5 | . 2 2 1 . . . . . . . . . . . Destroy 28 | . . 1 . 6 5 . . . . . 3 8 . 5 Corrupt 5 | . . . . 3 . . . 2 . . . . . . Melee Attacks 15 | . . . . . . . . . . . 2 13 . . Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . 13 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12504 | . 567 1695 2353 3593 2069 . . 331 . . 492 693 . 711 Guns 7841 | . 567 1383 1011 2317 1136 . . 272 . . 316 213 . 626 Cannons 2092 | . . . 665 920 . . . 56 . . 176 193 . 82 Explosions 2249 | . . 312 648 356 933 . . . . . . . . . Melee 287 | . . . . . . . . . . . . 287 . . Ramming 35 | . . . 29 . . . . 3 . . . . . 3 Kinetic 7039 | . 133 786 1404 2187 1030 . . 69 . . 316 406 . 708 Thermal 3065 | . 313 597 751 752 297 . . 179 . . 176 . . . Explosive 1111 | . . 312 . 101 698 . . . . . . . . . Electromagnetic 967 | . 121 . 169 553 44 . . 80 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 287 | . . . . . . . . . . . . 287 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 4 7 7 7 6 6 6 5 5 5 12 Average Corruption 3 | . . . 1 2 3 7 7 3 6 6 5 5 5 5 Corruption Purged 5 | . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 125 | . . . 10 28 4 7 2 11 19 5 3 29 2 5 Message Errors 26 | . . . 1 7 2 2 1 1 3 . . 8 . 1 Matter Fused 35 | . . . 3 7 . 1 . 5 5 2 . 8 2 2 Heat Flow Errors 13 | . . . 2 4 . . . 2 2 . . 3 . . Energy Discharges 17 | . . . 3 3 . 1 1 2 4 1 1 1 . . Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 Parts Fused 2 | . . . . . . . . . 2 . . . . . Data Loss (minor) 16 | . . . 1 2 2 3 . . 3 1 . 3 . 1 Data Loss (major) 2 | . . . . . . . . . . 1 . 1 . . Misfires 5 | . . . . 1 . . . . . . . 4 . . Alerts 2 | . . . . 2 . . . . . . . . . . Weapon Failures 5 | . . . . 2 . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 552 | . . . 145 142 246 . . . . . . 19 . . Projectiles 2 | . . . . 2 . . . . . . . . . . Explosions 531 | . . . 145 140 246 . . . . . . . . . Melee 19 | . . . . . . . . . . . . 19 . . Knockbacks 52 | . . . 25 22 . . . . . . . 2 . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 52 | . . . 25 22 . . . . . . . 2 . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1270 | . . 31 270 525 443 . . 1 . . . . . . Shots 16 | . . 1 4 6 5 . . . . . . . . . Rammed 5 | . . . 3 . . . . 1 . . . . . 1 Targets Rammed 6 | . . . 4 . . . . 1 . . . . . 1 Kicked 1 | . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 694 | . 270 459 233 694 45 . . 375 145 . 202 253 . 210 Average Temperature 107 | . 81 114 70 162 17 . . 93 65 . 70 72 . 106 Received Heat Transfer 3863 | . 123 582 396 753 231 . . 430 54 . 307 151 . 836 Effects 23 | . . 3 . 19 . . . 1 . . . . . . Shutdowns 6 | . . 2 . 4 . . . . . . . . . . Energy Bleed 5 | . . . . 4 . . . 1 . . . . . . Interference 6 | . . . . 6 . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . Damage (minor) 2 | . . 1 . 1 . . . . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . 1 . . . 1 . . . . . . Heat Transferred 4870 | . 1073 1744 783 535 250 . . 300 . . 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Maximum Alert Level 2 | . . 1 1 2 2 . . . . . . . . . Low Security (%) 56 | 100 100 35 39 55 8 . . 100 . . 100 . . 100 Level 1 36 | . . 64 60 26 82 . . . . . . . . . Level 2 6 | . . . . 18 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 664 | . 118 386 359 558 664 . . 183 . . 148 . . 130 Initial 273 | . . 35 143 151 273 . . 143 . . . . . . Average 187 | . 52 242 221 218 289 . . 103 . . 32 . . 23 Influence Increases 5522 | . 347 900 744 1275 1042 15 15 260 60 . 285 320 . 259 Destroy 0b10 Robot/C 2480 | . 260 600 400 600 260 . . 20 . . 40 240 . 60 Destroy 0b10 Robot/NC 140 | . 10 30 55 25 20 . . . . . . . . . Destroy Leader 588 | . 52 152 112 142 90 . . . . . 10 20 . 10 Successful Hack 216 | . 25 25 52 58 32 . . . . . . . . 24 Disable Machine 495 | . . 30 75 180 180 . . 15 . . 15 . . . Destroy Structure 313 | . . 48 20 120 115 . . . . . 10 . . . Partial Spotted 180 | . . . . 105 30 . . 30 . . 15 . . . Lose Combat Pursuer 1110 | . . 15 30 45 315 15 15 195 60 . 195 60 . 165 Influence Decreases 5441 | . 263 643 750 1052 939 376 87 395 131 22 185 406 14 178 Entered New Map 1185 | . . 49 198 184 285 246 57 85 35 5 . 37 4 . Time Decay 3088 | . 253 474 502 658 294 120 30 170 88 17 65 309 10 98 Lost Part 1018 | . 10 120 50 210 210 10 . 140 8 . 120 60 . 80 Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 43 | . 3 4 3 19 10 . . 3 . . . . . 1 Investigation 17 | . 3 1 1 6 4 . . 2 . . . . . . Extermination 7 | . . . . 5 1 . . 1 . . . . . . Reinforcement 11 | . . 3 2 4 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 8 | . . . . 4 3 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Distress Signals 23 | . 1 4 6 3 3 . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 314 | . 25 46 38 59 39 5 3 22 8 . 21 16 . 32 Peak Tracking Total 12 | . 6 7 8 9 10 4 3 12 5 . 11 5 . 12 Tactical Retreats 33 | . . 1 2 3 9 1 1 2 4 . 3 4 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Traps Triggered 13 | . 3 1 1 4 2 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Machines Disabled 34 | . 1 2 5 12 12 . . 1 . . 1 . . . Max in Single Turn 5 | . 1 1 4 5 4 . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Machines Accessed 54 | . 6 7 9 13 10 2 . 2 1 . 1 1 1 1 Terminals 30 | . 5 4 6 7 6 . . 1 . . . . . 1 Fabricators 2 | . . . . 1 1 . . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . . . . . . . . Recycling Units 7 | . 1 2 2 . 1 . . 1 . . . . . . Scanalyzers 5 | . . . 1 3 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Total Hacks 118 | . 11 18 17 31 22 8 . 6 1 . 1 1 1 1 Successful 62 | . 5 10 8 17 9 8 . . 1 . 1 1 1 1 Failed 56 | . 6 8 9 14 13 . . 6 . . . . . . Catastrophic 19 | . 4 . 4 4 4 . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 67 | . 11 15 14 13 11 . . 3 . . . . . . Terminals 67 | . 10 8 12 18 15 . . 3 . . . . . 1 Fabricators 3 | . . . . 2 1 . . . . . . . . . Repair Stations 13 | . . 8 . 3 2 . . . . . . . . . Recycling Units 12 | . 1 2 3 . 3 . . 3 . . . . . . Scanalyzers 9 | . . . 2 6 1 . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . 1 . . . Terminal Hacks 39 | . 4 2 5 10 6 8 . . 1 . . 1 1 1 Record 17 | . 2 1 1 4 1 7 . . . . . . . 1 Part Schematic 1 | . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 4 | . . . . . . 1 . . 1 . . 1 1 . Open DSF 3 | . . . . 2 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 1 . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Patrol Status 2 | . . . 1 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 1 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 2 | . . . . 1 1 . . . . . . . . . Repair Station Hacks 8 | . . 6 . 2 . . . . . . . . . . Scan Component 4 | . . 3 . 1 . . . . . . . . . . Repair 4 | . . 3 . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 1 2 1 . 2 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Components 5 | . 1 2 1 . 1 . . . . . . . . . Scanalyzer 5 | . . . 2 3 . . . . . . . . . . Insert Component 3 | . . . 1 2 . . . . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 39 | . 3 5 8 12 8 . . 2 . . . . . 1 Full Trace Events 11 | . . . 1 5 3 . . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 . . . . . . . . . Parts Built 4 | . . . . 2 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 179 | . . . . 73 106 . . . . . . . . . Total Part Build Rating 18 | . . . . 6 12 . . . . . . . . . Parts Repaired 4 | . . 3 . 1 . . . . . . . . . . Time 118 | . . 96 . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 24 | . 10 12 1 . 1 . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Active Infowar (turns) 6310 | . . . 656 2245 . 242 64 186 777 136 216 1178 108 502 Optics 3409 | . . . . . . 242 64 186 777 136 216 1178 108 502 Sensors 200 | . . . . . . . . . . . . . . 200 Seismic 2901 | . . . 656 2245 . . . . . . . . . . Cloaking 146 | . . . . . . 146 . . . . . . . . ECM 8 | . . . . . . . . . . . . . . 8 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 . 2 1 . 1 . . Drone Launches 6 | . . . . . . . . . . . . 3 . 3 Drone Recoveries 4 | . . . . . . . . . . . . 3 . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Turns Passed 10067 | 54 752 1211 1349 2473 643 246 64 358 777 136 216 1178 108 502 Spaces Moved 9742 | 40 576 636 862 2063 1052 594 137 383 1251 277 268 1210 96 297 Core 994 | 1 . . . 2 . . . 176 409 . 19 309 . 78 Treads 450 | . . . . . . . . 31 69 . . 150 . 200 Legs 1436 | . . 159 403 843 . . . 31 . . . . . . Wheels 1848 | 39 576 477 459 . . . . . . . . 182 96 19 Hover 368 | . . . . 22 . . . . . . . 346 . . Flight 4646 | . . . . 1196 1052 594 137 145 773 277 249 223 . . Fastest Speed 27 | 50 100 95 90 32 27 40 30 30 49 49 49 42 90 50 Average Speed 75 | 98 100 123 112 76 32 40 39 64 60 49 60 82 106 131 Slowest Speed 500 | 100 100 270 200 196 107 40 40 200 350 49 500 160 110 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 5 . . . 6 . 2 . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 84 51 52 38 24 66 13 11 97 35 8 90 13 13 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 . . Known Exits Taken 3 | . . . . . . 1 1 . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . . 3 . . 4 . . 2 . . Spaces Dug 6 | . . . . . . . . . . . . 6 . . Terrain Destroyed 383 | . . 80 21 123 145 . . . . . 4 9 . 1 Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . 4 3 . . . . . 4 8 . 1 AOE 362 | . . 80 21 119 142 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Total 11634 | 51 692 906 1126 2774 1276 600 144 460 1262 276 299 1305 100 363 Wait 1096 | . 46 137 176 523 151 . 5 27 . . 4 18 . 9 Move 9703 | 39 575 635 861 2062 1041 593 136 382 1238 276 264 1209 95 297 Hop 12 | . . . . . 5 . . . 6 . 1 . . . Pick Up 106 | 6 13 17 8 26 11 3 . 3 4 . 3 11 1 . Fast Attach 105 | 6 3 8 5 18 5 3 3 8 9 . 1 13 2 21 Attach 69 | . 1 10 4 20 7 1 . 10 2 . 4 5 . 5 Detach 13 | . . . 1 5 . . . 4 2 . . . . 1 Swap 50 | . 5 11 10 15 7 . . 1 . . . . 1 . Drop 84 | . 16 9 7 25 8 . . . 1 . 4 5 1 8 Fire 375 | . 33 79 50 80 41 . . 24 . . 16 31 . 21 Melee 15 | . . . . . . . . . . . 2 13 . . Ram 4 | . . . 3 . . . . 1 . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1180 | -9/Materials | Lost 4 parts (1u3w) 1372 | -9/Materials | Discovered new exit (range 9) 1436 | -9/Materials | Core integrity fell below 50% 1476 | -9/Materials | Lost 3 parts (1u2w) 1537 | -9/Materials | Repaired Arm. Wheel 1571 | -9/Materials | Repaired Imp. Ion Engine 1604 | -9/Materials | Repaired Beam Rifle 1820 | -9/Materials | Identified exit to Mines 1949 | -9/Materials | Build established: Tank 1980 | -9/Materials | Discovered new exit (range 15) 2018 | -9/Materials | Entered another Materials area 2018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -8/Materials | Discovered new exit (range 7) 2551 | -8/Materials | Destroyed 7 combat bots 2618 | -8/Materials | Discovered new exit (range 12) 2911 | -8/Materials | Build established: Gunner 3367 | -8/Materials | Entered Factory 3367 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3634 | -7/Factory | Lost 3 parts (1p1u1w) 4291 | -7/Factory | Fabricated Deuterium Engine (x2) 4334 | -7/Factory | Build established: Scavenger-Gunner 4392 | -7/Factory | Cargo convoy interrupted 4528 | -7/Factory | Garrison activated, responded to threat 4700 | -7/Factory | Build established: Gunner 5010 | -7/Factory | Garrison activated, responded to threat 5111 | -7/Factory | Lost 10 parts (2p2n3u3w) 5121 | -7/Factory | Core integrity fell below 50% 5483 | -7/Factory | Repaired Gauss Rifle 5580 | -7/Factory | Build established: Mutant 5793 | -7/Factory | Discovered new exit (range 9) 5814 | -7/Factory | Core integrity fell below 20% 5840 | -7/Factory | Entered another Factory area 5840 | -6/Factory | Evolved 2 slots: Propulsion x2 5843 | -6/Factory | Lost 3 parts (1p1n1u) 5843 | -6/Factory | Identified exit to DSF 6002 | -6/Factory | Fabricated Point Defense System (x2) 6099 | -6/Factory | Found Prototype Device 6103 | -6/Factory | Identified Active Sensor Suite 6163 | -6/Factory | Discovered new exit (range 16) 6230 | -6/Factory | Garrison activated, responded to threat 6381 | -6/Factory | Lost 15 parts (2p5n3u5w) 6456 | -6/Factory | Core integrity fell below 50% 6465 | -6/Factory | Core integrity fell below 20% 6478 | -6/Factory | Discovered new exit (range 12) 6483 | -6/Factory | Entered Lower Caves 6506 | -6/Lower Caves | Learned 4 Factory zone layouts 6508 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 6509 | -6/Lower Caves | Identified exit to Lower Caves 6596 | -6/Lower Caves | Encountered a Warlord checkpoint 6602 | -6/Lower Caves | Entered an active Warlord outpost 6609 | -6/Lower Caves | Learned Extension trap positions 6609 | -6/Lower Caves | Learned Research stockpile data 6729 | -6/Lower Caves | Entered another Lower Caves area 6730 | -6/Lower Caves | Identified exit to Factory 6746 | -6/Lower Caves | Learned Factory stockpile data 6761 | -6/Lower Caves | Encountered a Warlord checkpoint 6793 | -6/Lower Caves | Entered Factory 6793 | -5/Factory | Evolved 2 slots: Utility x2 6794 | -5/Factory | Identified exit to Factory 6895 | -5/Factory | Lost 4 parts (2n2w) 6963 | -5/Factory | Lost 3 parts (2p1u) 7105 | -5/Factory | Discovered new exit (range 19) 7141 | -5/Factory | Lost 4 parts (2p1n1u) 7151 | -5/Factory | Entered Upper Caves 7218 | -5/Upper Caves | Spotted B-75 Beast 7220 | -5/Upper Caves | Core integrity fell below 50% 7504 | -5/Upper Caves | Learned location of Warlord (-5) 7609 | -5/Upper Caves | Learned Factory terminal intel 7838 | -5/Upper Caves | Build established: Derelict-Mutant 7913 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7925 | -5/Upper Caves | Discovered new exit (range 3) 7928 | -5/Upper Caves | Entered another Upper Caves area 7950 | -5/Upper Caves | Discovered exit to Factory (range 10) 8004 | -5/Upper Caves | Encountered a Warlord checkpoint 8008 | -5/Upper Caves | Learned Factory emergency access door positions 8064 | -5/Upper Caves | Entered Factory 8064 | -4/Factory | Evolved 2 slots: Utility x2 8066 | -4/Factory | Loaded intel: 25 terminal locations 8239 | -4/Factory | Discovered new exit (range 13) 8280 | -4/Factory | Entered Upper Caves 8306 | -4/Upper Caves | Lost 12 parts (2p3n4u3w) 8385 | -4/Upper Caves | Learned location of Armory (-3) 8425 | -4/Upper Caves | Found DCF Scrap (17 items) 8574 | -4/Upper Caves | Core integrity fell below 50% 8632 | -4/Upper Caves | Lost 6 parts (1p3n2u) 8983 | -4/Upper Caves | Core integrity fell below 20% 9407 | -4/Upper Caves | Discovered new exit (range 6) 9408 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9458 | -4/Upper Caves | Entered another Upper Caves area 9515 | -4/Upper Caves | Discovered new exit (range 13) 9566 | -4/Upper Caves | Entered Research 9566 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9824 | -3/Research | Garrison activated, responded to threat 9950 | -3/Research | Lost 16 parts (3p4n4u5w) 9973 | -3/Research | Core integrity fell below 50% 10057 | -3/Research | System corruption reached 10% 10058 | -3/Research | Core integrity fell below 20% 10068 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10007_ Acquired Med. Storage Unit. 10009_ System corrupted: Matter fused (-9). 10012_ Slammed into M-28 Smith. 10013_ K-01 Serf destroyed. 10017_ Penetrated by Slug. 10017_ Slug penetrates Door. 10022_ U-05 Engineer builds a Door. 10023_ Penetrated by Slug. 10023_ Neutrino Core destroyed. 10023_ Slug penetrates Wall. 10025_ Imp. Heavy Treads destroyed. 10034_ System corrupted: Matter fused (-6). 10050_ System corrupted: Component data lost. 10051_ Mak. Hacking Suite destroyed. 10054_ Particle Reactor destroyed. [Achievement: System Compromised] 10058_ Acquired Nova Cannon. 10061_ Slug penetrates G-73 Enforcer. 10063_ Critical hit (Burn: +50). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ???????????####### | | ?????????????????????????????? ???????????# # | | ?????????????????????????????? #??????????# # | | ?????????????????????????????? #??????????# # | | ?????????????????????????????? #???!??????# # | | ?????????????????????????????? #????#???#?# # | | ?????????????????????????????? #?????#???## # | | ?????????????????????????????? #???#??##### # | | ?????????????????????????????# #??#####?#?# *# | | ?????????????????????????????# #?########## # | | ?????????????????????????????# ############ # | | ??????????????????#?????#?#?## ## ## = # | | ???????????????????????#?###?# ## ## # | | ?????????????????????######### ## """ ####+### | | ?????????????????#????# # ## """ # | | ???????????????????#?##]]@ ]# ## """ + | | ?????????????????#????#]]! # ## """ # | | ?????????????#?????#?##] ! gg# ## """ # | | ??????????????##??#???# gY ## ####/// | | ?????????????????#?#??# ! =p# ## ####/// | | ????????????????#???#?### #### #######+######// | | ############################# ### | | # !%= + ### | | # *=! #### ### | | # #?## ### | | / ! ##?# ### ######+### | | ##### # #?## ### ## # | | ##### #################% ### ## # | | # #?##########T ### ## # | | # #?# % ## # | | # ### %% ## # | | # ### % ## # | | + T"# """ ## # | | # ""# ############# """ ## # | | # ### #??##?#####?# """ ## # | | +#### ### #???##??##### ## ! # | | #?# #?# ? ? ? ? # ## # | | #?# #?#???? # ########## | | #?# #??????? ? # #?#####?## | | #?# #?# ????" ?# ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 48 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 20 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 21 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -7/Factory Point Defense System | x2 | -6/Factory | Preloaded Repaired ---------- Arm. Wheel | 1% | -9/Materials Imp. Ion Engine | 15% | -9/Materials Beam Rifle | 26% | -9/Materials Gauss Rifle | 35% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Just What I Needed Leap Before You Look Oops Party Time Serviceable Loadout System Compromised Universal Adapter Challenges ------------ None Game ------ Seed RelayVortexBarrier Manual? 0 Play Time 03:53:54 Cumulative 14.8 hours Start 2025.08.02 @ 13:51:12 End 2025.08.06 @ 10:34:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30717dd1-6b1e-48fd-8761-713865749bc9