Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 17:25:21

Player: HeartGrenade

Result: Destroyed by as-66666 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (135)     675
Value Destroyed (4471)     4471
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2026)               2026
              TOTAL SCORE: 10792

 Bonus
-------
High Alert Combat Kills    226
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (110)
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Machine Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
        Zionite Light DM Reactor
        Zionite Biocell (600)
                Seismic Detector
        Zionite Weapon Casing
         Medium Reactive Plating
       Improved Shield Generator
      Precision Beam Rifle
       Advanced Beam Rifle
        Zionite Laser-S
                EM Pulse Cannon
                HERF Cannon
                RU-N14's Throwing Claymores (10)
                RU-N14's Throwing Claymores (8)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
        Zionite Weapon Casing
        Zionite Light Carapace
         Medium Reactive Plating
>               --- WEAPON -----------
                EM Pulse Cannon
                HERF Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Biocell
        Zionite Biocell
                Seismic Detector
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
         Medium Reactive Plating
       Improved Shield Generator
      Precision Beam Rifle
       Advanced Beam Rifle
        Zionite Laser-S
                Missile Launcher
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Self-destruct Interrupter
[Rating: 56]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Reactive Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 4   9   21  7   36  8   2   9   6   32  
  Power                    10   | .   1   3   1   2   1   .   .   .   2   
    Engine                 9    | .   1   3   1   2   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   8   1   17  2   .   1   .   6   
    Treads                 31   | 2   1   7   1   13  2   .   1   .   4   
    Leg                    4    | .   .   .   .   2   .   .   .   .   2   
    Wheel                  3    | .   .   1   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   4   3   1   8   5   1   4   4   11  
    Device                 16   | .   .   1   .   2   3   .   4   4   2   
    Storage                4    | .   1   .   .   2   .   .   .   .   1   
    Processor              4    | .   .   .   1   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   3   2   .   3   1   .   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   3   7   4   9   .   1   4   2   13  
    Energy Gun             25   | 1   3   4   3   5   .   .   3   1   5   
    Energy Cannon          6    | .   .   .   .   3   .   .   .   .   3   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   2   1   1   .   .   1   .   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   4   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   .   2   .   .   .   .   7   
Parts Lost                 40   | .   2   4   .   9   1   .   1   .   23  
  Power                    4    | .   .   .   .   1   .   .   .   .   3   
  Propulsion               15   | .   .   1   .   5   .   .   1   .   8   
  Utility                  16   | .   1   2   .   2   1   .   .   .   10  
  Weapon                   5    | .   1   1   .   1   .   .   .   .   2   
  Highest Loss Streak      13   | .   1   2   .   2   1   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   78  98  99  98  99  100 100 99  85  
  Engine                   8    | .   3   11  11  8   7   7   7   7   6   
  Treads                   28   | .   27  31  33  32  30  30  30  30  18  
  Device                   10   | .   .   11  11  9   14  15  15  15  8   
  Storage                  8    | .   7   11  11  9   7   7   7   7   7   
  Processor                8    | .   .   .   .   9   14  15  15  15  8   
  Protection               10   | .   12  10  10  9   7   7   7   7   17  
  Energy Gun               14   | .   18  21  21  11  15  9   11  14  11  
  Energy Cannon            1    | .   .   .   .   6   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 3   32  45  45  104 77  78  81  80  92  
  Greatest Support         88   | 3   40  60  60  88  88  88  88  85  85  
  Greatest Overweight (x)  4    | .   1   3   .   4   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  15  25  20  20  20  20  20  
  Average Capacity         18   | 5   10  15  15  22  20  20  20  20  20  
  Most Carried             25   | .   13  15  15  25  20  19  20  20  20  
  Average Carried          17   | .   6   14  14  20  19  19  19  19  19  
  Final Capacity           20   | 5   15  15  15  20  20  20  20  20  20  
  Final Carried            20   | .   13  15  15  20  19  19  19  20  14  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           1579 | 210  148  270  90   350  115  20   111  33   232  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5395 | .    484  920  175  2146 669  .    224  .    777  
  Parts                    234  | .    24   56   14   93   24   .    11   .    12   
Haulers Intercepted        8    | .    .    2    .    5    1    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  146  | .   14  26  8   31  12  .   7   .   48  
  Guns                     67   | .   12  19  4   15  11  .   2   .   4   
  Cannons                  13   | .   .   .   .   10  .   .   .   .   3   
  AOE                      57   | .   2   6   4   2   .   .   4   .   39  
Classes Destroyed          17   | .   2   5   .   4   1   .   1   .   4   
  Worker                   5    | .   .   .   .   5   .   .   .   .   .   
  Builder                  6    | .   .   1   .   5   .   .   .   .   .   
  Hauler                   8    | .   .   2   .   5   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   3   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   3   .   .   .   .   .   .   .   
  Swarmer                  23   | .   3   8   4   .   4   .   4   .   .   
  Grunt                    52   | .   11  10  1   25  3   .   2   .   .   
  Duelist                  4    | .   .   1   1   1   1   .   .   .   .   
  Sentry                   14   | .   .   7   2   4   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   .   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   8   
  Assembler                1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                37   | .   .   .   .   .   .   .   .   .   37  
  Golem                    2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           35   | .   3   7   4   7   8   .   4   .   35  
  Combat Bots Only         34   | .   3   6   4   6   8   .   4   .   34  
Max Kills in Single Turn   17   | .   2   3   3   2   1   .   2   .   17  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 17   | .   2   3   3   1   .   .   2   .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               8730  | .    641  1181 311  2051 661  .    223  .    3662 
  Core                     1274  | .    126  151  42   251  59   .    .    .    645  
  Absorbed by Shields      120   | .    .    .    .    .    92   .    .    .    28   
  Redirected to Shielding  338   | .    52   52   .    .    .    .    .    .    234  
  Regen/Repaired (Parts)   709   | .    115  192  .    402  .    .    .    .    .    
Core Remaining (%)         63    | 100  49   .    51   54   .    .    .    .    .    
Volleys Fired              378   | .    52   65   18   138  44   .    15   .    46   
  Largest                  2     | .    2    2    2    2    2    .    2    .    2    
  Hottest                  151   | .    130  130  130  136  122  .    122  .    151  
Shots Fired                701   | .    89   124  34   269  88   .    28   .    69   
  Gun                      579   | .    89   118  32   188  88   .    26   .    38   
  Cannon                   86    | .    .    .    .    76   .    .    .    .    10   
  Launcher                 16    | .    .    6    2    5    .    .    2    .    1    
  Special                  20    | .    .    .    .    .    .    .    .    .    20   
  Kinetic                  33    | .    33   .    .    .    .    .    .    .    .    
  Thermal                  622   | .    56   118  32   264  88   .    26   .    38   
  Explosive                36    | .    .    6    2    5    .    .    2    .    21   
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         33    | .    11   14   11   33   18   .    9    .    24   
  Robot Miss Streak        4     | .    2    4    1    4    3    .    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    2    1    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    1    
Shots Hit Robots           520   | .    65   77   26   203  71   .    22   .    56   
  Core Hits                282   | .    26   41   13   92   23   .    12   .    75   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    1    5    .    10   6    .    1    .    9    
    Burn                   29    | .    1    5    .    9    6    .    1    .    7    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              10    | .    .    .    .    .    .    1    .    9    .    
  Impact                   10    | .    .    .    .    .    .    1    .    9    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15809 | .    899  1855 512  4260 1375 .    694  .    6214 
  Guns                     7043  | .    728  1143 401  2461 1375 .    403  .    532  
  Cannons                  1340  | .    .    .    .    1070 .    .    .    .    270  
  Explosions               6827  | .    171  706  111  721  .    .    291  .    4827 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    6    .    8    .    .    .    .    .    
  Kinetic                  141   | .    141  .    .    .    .    .    .    .    .    
  Thermal                  8153  | .    619  1292 401  3531 1375 .    403  .    532  
  Explosive                6507  | .    .    557  111  721  .    .    291  .    4827 
  Electromagnetic          409   | .    139  .    .    .    .    .    .    .    270  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 585   | .    .    .    .    .    .    .    .    .    585  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212   | .    .    10   15   11   .    .    14   .    162  
  Projectiles              22    | .    .    .    .    8    .    .    .    .    14   
  Explosions               190   | .    .    10   15   3    .    .    14   .    148  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208   | .    48   115  .    .    .    .    .    .    45   
  Shots                    5     | .    2    2    .    .    .    .    .    .    1    
  Rammed                   2     | .    .    1    .    1    .    .    .    .    .    
Targets Rammed             3     | .    .    1    .    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        233   | .    233  121  201  222  8    .    9    .    43   
  Average Temperature      44    | .    48   22   100  51   4    .    4    .    7    
  Received Heat Transfer   2523  | .    267  315  96   1008 111  .    108  .    618  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    1    .    4    1    .    1    .    .    
  Combat Hostiles          7     | .    .    1    .    4    1    .    1    .    .    
  Parts Melted             54    | .    11   7    2    21   10   .    2    .    1    
  Heat Transferred         18990 | .    1683 3208 962  8325 3071 .    888  .    853  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             621  | .   529 621 216 427 445 .   .   .   .   
  Initial                  216  | .   .   155 216 40  141 .   .   .   .   
  Average                  288  | .   303 434 151 266 275 .   .   .   .   
Maximum Alert Level        2    | .   2   2   1   2   2   .   .   .   .   
  Low Security (%)         26   | 100 14  5   57  24  37  .   .   .   .   
  Level 1                  54   | .   75  34  42  69  46  .   .   .   .   
  Level 2                  18   | .   10  60  .   6   15  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   6   6   .   4   2   .   .   .   .   
  Investigation            11   | .   5   3   .   3   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   2   .   .   1   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           10   | .   2   3   .   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   21  42  8   59  20  .   7   .   53  
  Peak Tracking Total      37   | .   4   7   4   7   5   .   4   .   37  
  Tactical Retreats        7    | .   1   1   .   3   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            4    | .   2   1   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   4   4   4   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          6    | .   2   2   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   2   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          35   | .   8   7   .   11  9   .   .   .   .   
  Terminals                20   | .   5   3   .   7   5   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   1   2   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   1   1   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                83   | .   15  21  .   29  18  .   .   .   .   
  Successful               50   | .   10  17  .   14  9   .   .   .   .   
  Failed                   33   | .   5   4   .   15  9   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   11  8   .   9   7   .   .   .   .   
  Terminals                47   | .   10  9   .   18  10  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   
  Repair Stations          10   | .   3   4   .   3   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   1   3   .   .   .   .   
  Scanalyzers              14   | .   .   8   .   5   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             18   | .   2   6   .   6   4   .   .   .   .   
  Part Schematic           4    | .   1   3   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   1   .   2   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   2   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       8    | .   2   4   .   2   .   .   .   .   .   
  Scan Component           4    | .   1   2   .   1   .   .   .   .   .   
  Repair                   4    | .   1   2   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   7   .   4   .   .   .   .   .   
  Insert Component         7    | .   .   4   .   3   .   .   .   .   .   
  Analyze                  4    | .   .   3   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         10   | .   6   .   .   1   3   .   .   .   .   
  Terminals                5    | .   4   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   3   .   .   .   1   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   1   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   2   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   6   .   9   8   .   .   .   .   
  Full Trace Events        5    | .   1   2   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   1   5   .   1   .   .   .   15  .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   .   .   
Parts Repaired             4    | .   1   2   .   1   .   .   .   .   .   
  Time                     91   | .   13  52  .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               10132 | 20   601  1246 942  2072 884  534  560  1361 1912 
Spaces Moved               4982  | 27   354  581  543  749  439  339  318  846  786  
  Core                     219   | 27   192  .    .    .    .    .    .    .    .    
  Treads                   4594  | .    162  562  543  602  439  339  318  846  783  
  Legs                     14    | .    .    .    .    11   .    .    .    .    3    
  Wheels                   155   | .    .    19   .    136  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   125  160  110  156  156  156  156  110  
  Average Speed            170   | 50   120  162  160  202  156  156  156  156  217  
  Slowest Speed            400   | 50   240  240  160  400  156  156  156  156  305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    76   50   98   52   15   62   56   77   80   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     8     | .    2    .    1    1    .    1    .    3    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    1    1    1    .    
Scrap Searched             8     | .    .    .    2    .    .    2    2    2    .    
Spaces Dug                 24    | .    .    14   .    .    .    1    6    1    2    
Terrain Destroyed          182   | .    3    41   23   32   .    1    13   1    68   
  Melee                    2     | .    .    .    .    .    .    1    .    1    .    
  Projectile               3     | .    .    .    .    .    .    .    .    .    3    
  AOE                      177   | .    3    41   23   32   .    .    13   .    65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      5891 | 30   444  762  587  1034 550  341  350  873  920  
  Wait                     222  | .    13   63   5    58   53   .    9    .    21   
  Move                     4973 | 26   353  580  542  748  438  338  317  845  786  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | .    14   14   5    22   4    .    .    6    15   
  Fast Attach              43   | 4    7    7    1    15   2    .    .    1    6    
  Attach                   34   | .    1    6    .    9    3    .    1    1    13   
  Detach                   11   | .    1    1    1    4    .    .    .    1    3    
  Swap                     58   | .    1    9    6    12   3    2    8    4    13   
  Drop                     75   | .    2    16   9    26   3    .    .    6    13   
  Fire                     378  | .    52   65   18   138  44   .    15   .    46   
  Melee                    10   | .    .    .    .    .    .    1    .    9    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    .    2    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    .    4    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
    21 | -11/Scrapyard  | Entered Materials
   136 | -10/Materials  | Discovered new exit (range 16)
   194 | -10/Materials  | Discovered new exit (range 5)
   306 | -10/Materials  | Build established: Mutant
   395 | -10/Materials  | Core integrity fell below 50%
   529 | -10/Materials  | Discovered new exit (range 16)
   563 | -10/Materials  | Repaired Lgt. Treads?
   622 | -10/Materials  | Entered another Materials area
   622 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   634 | -9/Materials   | Discovered new exit (range 15)
   920 | -9/Materials   | Repaired Lgt. Treads
   959 | -9/Materials   | Discovered new exit (range 7)
  1136 | -9/Materials   | Discovered new exit (range 11)
  1292 | -9/Materials   | Repaired Lgt. Treads
  1815 | -9/Materials   | Discovered new exit (range 14)
  1822 | -9/Materials   | First assault squad dispatched
  1868 | -9/Materials   | Entered Mines
  2233 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  2275 | -9/Mines       | Learned location of Zion (-7)
  2499 | -9/Mines       | Discovered new exit (range 15)
  2658 | -9/Mines       | Discovered new exit (range 10)
  2731 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  2810 | -9/Mines       | Entered Materials
  2810 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3055 | -8/Materials   | Build established: Scavenger-Mutant
  3211 | -8/Materials   | Repaired Huge Storage Unit?
  3235 | -8/Materials   | Garrison activated, responded to threat
  3649 | -8/Materials   | Build established: Mutant
  4407 | -8/Materials   | Discovered new exit (range 10)
  4882 | -8/Materials   | Entered Factory
  4882 | -7/Factory     | Evolved 2 slots: Utility x2
  5139 | -7/Factory     | Identified exit to Factory
  5289 | -7/Factory     | Identified exit to Lower Caves
  5295 | -7/Factory     | Destroyed 8 combat bots
  5515 | -7/Factory     | Fabricated HERF Cannon (x1)
  5766 | -7/Factory     | Entered Lower Caves
  5959 | -7/Lower Caves | Encountered a Warlord checkpoint
  6290 | -7/Lower Caves | Discovered new exit (range 8)
  6300 | -7/Lower Caves | Entered another Lower Caves area
  6308 | -7/Lower Caves | Discovered exit to Factory (range 11)
  6428 | -7/Lower Caves | Learned Factory terminal intel
  6765 | -7/Lower Caves | Discovered new exit (range 14)
  6860 | -7/Lower Caves | Entered Zion
  6931 | -7/Zion        | Discovered new exit (range 16)
  7139 | -7/Zion        | Learned location of Warlord (-5)
  7850 | -7/Zion        | Discovered new exit (range 3)
  8087 | -7/Zion        | Found Prototype Special Weapon
  8091 | -7/Zion        | Found Prototype Special Weapon
  8094 | -7/Zion        | Found Prototype Special Weapon
  8097 | -7/Zion        | Found Prototype Special Weapon
  8221 | -7/Zion        | Entered Deep Caves
  8457 | -7/Deep Caves  | Attacked by Z-Imprinter
  8475 | -7/Deep Caves  | Identified RU-N14's Throwing Claymores (x4)
  8495 | -7/Deep Caves  | Destroyed Z-Imprinter
  8521 | -7/Deep Caves  | Lost 4 parts (2n2u)
  8661 | -7/Deep Caves  | Found Prototype Protection
  8661 | -7/Deep Caves  | Identified Zio. Heavy Carapace
  8725 | -7/Deep Caves  | Lost 5 parts (1p2n2u)
  8751 | -7/Deep Caves  | Found Prototype Protection
  8751 | -7/Deep Caves  | Identified Zio. Weapon Casing
  8807 | -7/Deep Caves  | Found Zio. Weapon Casing
  8830 | -7/Deep Caves  | Found Zio. Weapon Casing
  9682 | -7/Deep Caves  | Discovered new exit (range 7)
  9973 | -7/Deep Caves  | Spotted as-97888
 10002 | -7/Deep Caves  | Destroyed as-97888
 10094 | -7/Deep Caves  | Triggered Deep Caves wall
 10094 | -7/Deep Caves  | Spotted AS-09101
 10094 | -7/Deep Caves  | Spotted AS-61926
 10115 | -7/Deep Caves  | Core integrity fell below 50%
 10119 | -7/Deep Caves  | Destroyed AS-61926
 10127 | -7/Deep Caves  | Core integrity fell below 20%
 10133 | -7/Deep Caves  | Destroyed by as-66666 with Assembled Focal Cannon

 Last Messages 
---------------
10117_ as-75180 destroyed.
10117_ as-53166 destroyed.
10117_ Adv. Treads destroyed. <x2>
10118_ as-38095 released from Mobile Assembly Unit.
10119_ AS-61926 destroyed.
10120_ RU-N14's Throwing Claymores destroyed.
10122_ Penetrated by Slug.
10122_ Imp. Cooling System destroyed.
10123_ Dropped Zio. Biocell.
10124_ Extracted 277 energy.
10124_ Penetrated by Slug.
10124_ Destroyed Com. Matter Pod.
10125_ Extracted 12 energy.
10126_ Penetrated by Slug.
10126_ Destroyed Mobile Assembly Unit.
10126_ Fission Core destroyed.
10128_ Penetrated by Slug.
10129_ Extracted 5 energy.
10129_ Identified Zio. Composite Leg I.
10130_ Extracted 15 energy. <x2>

 Map 
-----
+----------------------------------------------------+
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|    ??"       a           b     #??????##      ##?# |
|    ???             [[    @     #??????#        #?# |
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|    ??????###        [          #??????#       ###  |
|    ????????""       !          #??????#      ##?#  |
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|    ????????"  s      /          #?##       ##????? |
|    ????????"       b            ###       ##?????? |
|    ????????"             / %             ##??????? |
|    ????????"""                         ###???????? |
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|    ????????""                   #     #??????????? |
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|    ??????????###?????????###?????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1425
Resistance: KI             30
Propulsion Shielding       33
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Salvage Targeting          1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
                Reactive Plating | -9/Materials  | Scanalyzed
                Seismic Detector | -9/Materials  | Hacked
               Hcp. Storage Unit | -9/Materials  | Hacked
              Med. Armor Plating | -9/Materials  | Scanalyzed
                     Lgt. Treads | -9/Materials  | Scanalyzed
                      Com. Wheel | -8/Materials  | Scanalyzed
                      Mak. Spear | -7/Zion       | Archive
            Mak. Cloaking Device | -7/Zion       | Archive
              Imp. Hacking Suite | -7/Zion       | Archive
                       Great Axe | -7/Zion       | Archive
                   Remote Shield | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
                   Neutrino Core | -7/Zion       | Archive
             Imp. Actuator Array | -7/Zion       | Archive
                   Arc Projector | -7/Zion       | Archive
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
               Corruption Screen | -7/Zion       | Archive
                       Hvy. Pick | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
             Imp. Kinecellerator | -7/Zion       | Archive
                        Flak Gun | -7/Zion       | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
 HERF Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialTransmissionDriver
  Manual?         0
Play Time         01:19:20
  Cumulative      290.6 hours
  Start           2023.01.20 @ 15:57:42
  End             2023.01.20 @ 17:25:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           4/2/2/1/1/0/0/1/0
Lore%             85
Gallery%          82
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed27896f-5d36-416a-bf41-451bbbf59ebb