Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 20:25:49 Player: pappous Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (5225) 5225 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3150) 3150 TOTAL SCORE: 12965 Bonus ------- High Alert Combat Kills 808 Follower Combat Kills 243 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -1 Cogmind --------- Core Integrity 737/850 Matter 11/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Advanced Targeting Computer Target Analyzer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Relay Coupler [Hunter] (17) Heavy Laser Plasma Cannon Plasma Cannon High-powered Shotgun Assault Cannon Rocket Launcher Improved Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Advanced Targeting Computer Target Analyzer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Relay Coupler [Hunter] Heavy Laser Plasma Cannon High-powered Shotgun Advanced EMP Blaster Rocket Launcher Improved Datajack Chainsword Heavy Pick [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . . 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . Utility 6 | . . 2 2 . . . 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 121 | 6 13 32 20 6 10 5 3 12 14 Power 14 | 1 2 6 2 . 1 . . 1 1 Engine 12 | 1 2 6 2 . 1 . . . . Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 5 5 1 . . . 3 3 Treads 14 | 1 1 5 5 1 . . . 1 . Leg 5 | . . . . . . . . 2 3 Wheel 2 | 1 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 3 7 4 1 2 1 1 2 3 Device 12 | . 1 2 3 1 . . 1 2 2 Storage 5 | 1 2 1 . . 1 . . . . Processor 6 | . . 3 1 . 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 61 | 2 6 14 9 4 7 4 2 6 7 Energy Gun 15 | 1 3 8 2 . 1 . . . . Energy Cannon 9 | . . . 3 1 2 1 1 1 . Ballistic Gun 7 | 1 1 2 . . . . . 3 . Ballistic Cannon 8 | . . . 1 1 2 . 1 1 2 Launcher 20 | . 2 4 3 2 2 3 . 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 3 | . . 1 . . 1 . . . 1 Parts Lost 33 | . 3 10 . 1 1 . 1 9 8 Power 7 | . . 2 . . 1 . . 2 2 Propulsion 12 | . 1 4 . 1 . . . 5 1 Utility 5 | . 1 1 . . . . . . 3 Weapon 9 | . 1 3 . . . . 1 2 2 Highest Loss Streak 5 | . 2 3 . 1 1 . 1 3 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 81 91 98 100 100 100 90 79 73 Engine 7 | . 14 10 9 9 9 9 7 . . Treads 13 | . 14 18 18 18 18 18 15 2 . Leg 1 | . . . . . . . . 6 7 Wheel 1 | . 8 2 . . . . . . . Device 9 | . 2 7 12 25 11 9 6 7 10 Storage 12 | . 14 11 9 9 15 18 15 15 9 Processor 20 | . . 15 26 19 26 27 30 30 26 Protection 1 | . . 4 4 . . . . . 2 Energy Gun 6 | . 9 15 10 . . . . . . Energy Cannon 3 | . . . 5 6 6 5 7 6 5 Ballistic Gun 3 | . 13 5 . . . . . 2 . Ballistic Cannon 2 | . . . 2 6 6 1 5 4 5 Launcher 1 | . 4 . . 5 4 10 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 29 40 46 44 46 46 47 47 47 Greatest Support 63 | 20 20 46 46 43 43 43 43 63 46 Greatest Overweight (x) 14 | 1 2 3 1 1 1 1 1 12 14 Average Overweight (x) . | . . . . . . . . 2 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 13 15 15 15 Average Carried 13 | 2 8 14 14 14 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 14 15 14 13 13 14 15 15 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Matter Collected 2786 | 223 264 794 390 241 225 107 . 480 62 Remotely . | . . . . . . . . . . Salvage Created 3975 | . 254 1593 512 302 175 307 84 545 203 Parts 215 | . 16 101 25 15 12 10 3 15 18 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Combat Hostiles Destroyed 120 | . 11 41 12 16 6 11 4 13 6 Guns 42 | . 6 29 2 . . . . 5 . Cannons 22 | . . . 6 8 . . 1 5 2 AOE 56 | . 5 12 4 8 6 11 3 3 4 Classes Destroyed 14 | . 2 6 1 1 3 . . 1 . Worker 1 | . . 1 . . . . . . . Builder 4 | . . . . . 2 . 1 . 1 Tunneler 2 | . . 1 . . . . . . 1 Recycler 1 | . . 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 5 | . . 1 2 . 1 . 1 . . Swarmer 29 | . 6 8 . 7 . . 4 . 4 Grunt 61 | . 5 21 5 8 2 9 . 9 2 Brawler 3 | . . 2 . . 1 . . . . Duelist 4 | . . . . 1 2 1 . . . Protector 1 | . . . . . 1 . . . . Sentry 16 | . . 10 4 . . 1 . 1 . Specialist 1 | . . . . . . . . 1 . Hunter 5 | . . . 3 . . . . 2 . Best Kill Streak 10 | . 3 10 3 8 8 10 6 4 5 Combat Bots Only 10 | . 3 8 3 8 6 10 4 4 4 Max Kills in Single Turn 5 | . 3 5 3 3 4 2 3 2 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 4 3 3 3 2 2 2 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Damage Taken 6529 | . 748 1623 560 842 138 83 107 1395 1033 Core 1286 | . 118 327 75 217 24 13 18 381 113 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 50 | 100 52 18 . . . 40 . 43 . Volleys Fired 318 | . 36 111 33 35 7 14 9 61 12 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 138 | . 70 128 138 119 119 66 108 124 124 Shots Fired 557 | . 67 189 59 70 13 27 11 103 18 Gun 307 | . 63 178 21 . . . . 45 . Cannon 170 | . . . 31 62 3 . 9 52 13 Launcher 80 | . 4 11 7 8 10 27 2 6 5 Special . | . . . . . . . . . . Kinetic 214 | . 31 63 8 31 1 . 1 73 6 Thermal 248 | . 17 115 44 31 2 . 8 24 7 Explosive 77 | . 4 11 7 8 10 27 2 6 2 Electromagnetic 18 | . 15 . . . . . . . 3 Robot Hit Streak 17 | . 11 17 16 8 3 2 . 14 3 Robot Miss Streak 4 | . 4 4 2 4 1 1 1 4 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 347 | . 38 135 43 41 1 5 . 73 11 Core Hits 236 | . 17 76 28 25 19 23 9 26 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 2 2 1 . . . 2 . Burn 3 | . . 2 1 . . . . . . Blast 4 | . . . 1 1 . . . 2 . Melee Attacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12376 | . 632 2943 1436 1596 1452 1087 539 1937 754 Guns 3082 | . 433 1741 289 . . . . 619 . Cannons 2430 | . . . 525 932 . . 25 798 150 Explosions 6739 | . 199 1202 622 664 1452 1087 514 519 480 Melee 109 | . . . . . . . . . 109 Ramming 16 | . . . . . . . . 1 15 Kinetic 2471 | . 234 543 100 507 . . . 1040 47 Thermal 3091 | . 142 1198 714 425 . . 25 377 210 Explosive 6425 | . 199 1098 622 664 1452 1087 514 519 270 Electromagnetic 264 | . 57 104 . . . . . . 103 Impact . | . . . . . . . . . . Slashing 109 | . . . . . . . . . 109 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . . . . Average Corruption 1 | . . 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . 7 . . . . . . . Message Errors 2 | . . 2 . . . . . . . Matter Fused 2 | . . 2 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 278 | . 11 25 12 36 32 . 92 40 30 Projectiles 68 | . . . . 36 . . . 32 . Explosions 210 | . 11 25 12 . 32 . 92 8 30 Melee . | . . . . . . . . . . Knockbacks 22 | . . . 1 10 . . . 9 2 Impact . | . . . . . . . . . . Kinetic 22 | . . . 1 10 . . . 9 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 129 | . 72 . . . . 39 . . 18 Shots 4 | . 2 . . . . 1 . . 1 Rammed 2 | . . . . . . . . 2 . Targets Rammed 4 | . . . . . . . . 2 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 718 | . 54 343 110 718 51 69 74 6 20 Average Temperature 104 | . 27 88 29 239 19 28 40 2 7 Received Heat Transfer 2362 | . 231 543 153 297 27 27 . 645 439 Effects 13 | . . 2 . 11 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 4 | . . . . 4 . . . . . Interference 2 | . . 2 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 2 5 . . . . . . Heat Transferred 6115 | . 325 2832 1369 629 . . 37 648 275 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Peak Influence 859 | . 181 859 587 663 822 772 579 772 631 Initial 405 | . . 13 335 308 323 397 405 405 405 Average 434 | . 57 461 375 485 645 631 562 626 436 Maximum Alert Level 3 | . . 3 2 2 3 3 2 3 2 Low Security (%) 21 | 100 100 26 . . . . . . . Level 1 16 | . . 7 60 28 22 29 . . 3 Level 2 45 | . . 40 39 71 25 8 100 69 96 Level 3 16 | . . 25 . . 51 61 . 30 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 7 1 . 3 . . . 2 Investigation 3 | . . 2 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . 4 . . 1 . . . 1 Assault 4 | . . 1 . . 2 . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Distress Signals 9 | . 1 8 . . . . . . . Communications Jammed 26 | . . . . . . . . . 26 Distress Signals 26 | . . . . . . . . . 26 Times Spotted 187 | . 22 60 25 16 18 8 4 14 20 Peak Tracking Total 8 | . 5 7 5 8 7 4 5 5 6 Tactical Retreats 7 | . 1 2 . 1 . . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Traps Triggered 14 | . . 3 1 5 . 1 . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Machines Disabled 25 | . 1 3 2 . 3 4 4 2 6 Max in Single Turn 3 | . 1 2 1 . 1 2 3 1 3 Garrison Relay 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Machines Accessed 7 | . 1 2 2 . 1 . 1 . . Terminals 4 | . 1 2 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 11 | . 2 4 3 . 1 . 1 . . Successful 8 | . 1 3 2 . 1 . 1 . . Failed 3 | . 1 1 1 . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . 2 4 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 . 1 . 1 . . Terminal Hacks 5 | . 1 3 1 . . . . . . Record 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Zone Cloak 1 | . . . . . . 1 . . . Program Shield 1 | . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . . . 7 . Machine Destruction 7 | . . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 42 | . . . . . 42 . . . . Total Damage 632 | . . . . . 632 . . . . Kills 7 | . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Turns Passed 7470 | 57 1060 1786 1203 544 435 322 294 1160 609 Spaces Moved 3058 | 40 495 855 562 217 156 132 110 353 138 Core 103 | 6 . . . . . . . 52 45 Treads 2276 | 2 336 687 562 217 156 132 110 74 . Legs 320 | . . . . . . . . 227 93 Wheels 359 | 32 159 168 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 160 165 165 165 165 163 120 Average Speed 194 | 85 183 152 176 197 220 211 235 261 344 Slowest Speed 750 | 160 240 240 245 245 245 245 245 650 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 5 90 91 56 46 34 44 4 47 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . 2 . . 6 . . . Terrain Destroyed 352 | . 17 45 56 12 64 62 19 9 68 Melee . | . . . . . . . . . . Projectile 5 | . . . 5 . . . . . . AOE 347 | . 17 45 51 12 64 62 19 9 68 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Gar Fac Total 4069 | 60 580 1160 725 294 235 152 134 489 240 Wait 415 | 10 16 125 84 27 55 . 7 28 63 Move 3052 | 39 494 854 562 216 156 131 110 352 138 Hop . | . . . . . . . . . . Pick Up 66 | 5 12 20 10 1 2 . 4 9 3 Fast Attach 32 | 4 2 12 5 . 2 . . 2 5 Attach 28 | 2 4 7 1 2 2 . 3 4 3 Detach 2 | . 1 . . . 1 . . . . Swap 62 | . 7 13 14 4 6 5 . 6 7 Drop 53 | . 8 18 16 1 4 . 1 5 . Fire 318 | . 36 111 33 35 7 14 9 61 12 Melee 7 | . . . . . . . . . 7 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush 2 | . . . . . . . . 2 . Escape Stasis 30 | . . . . 8 . 2 . 20 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 4) 538 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Identified exit to Mines 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Utility x2 1379 | -9/Materials | Discovered new exit (range 10) 1569 | -9/Materials | Discovered new exit (range 3) 1626 | -9/Materials | Build established: Scavenger-Mutant 1712 | -9/Materials | Core integrity fell below 50% 1736 | -9/Materials | Destroyed 8 combat bots 1834 | -9/Materials | Lost 3 parts (1n1u1w) 2007 | -9/Materials | Discovered new exit (range 16) 2291 | -9/Materials | Discovered new exit (range 17) 2318 | -9/Materials | First assault squad dispatched 2321 | -9/Materials | Build established: Mutant 2497 | -9/Materials | Discovered new exit (range 18) 2704 | -9/Materials | Core integrity fell below 20% 2904 | -9/Materials | Entered another Materials area 2904 | -8/Materials | Evolved 2 slots: Utility x2 2914 | -8/Materials | Discovered new exit (range 15) 3172 | -8/Materials | Discovered new exit (range 9) 3751 | -8/Materials | Discovered new exit (range 17) 4107 | -8/Materials | Identified exit to Garrison 4107 | -8/Materials | Entered Garrison 4116 | -8/Garrison | Installed Relay Interface Framework 4142 | -8/Garrison | Triggered checkpoint 4483 | -8/Garrison | Triggered checkpoint 4484 | -8/Garrison | Core integrity fell below 50% 4525 | -8/Garrison | Destroyed 8 combat bots 4627 | -8/Garrison | Discovered new exit (range 12) 4651 | -8/Garrison | Entered Storage 4668 | -8/Storage | Met a pair of Derelict thieves 5086 | -8/Storage | Identified exit to Garrison 5086 | -8/Storage | Entered Garrison 5182 | -8/Garrison | Triggered checkpoint 5199 | -8/Garrison | Triggered checkpoint 5230 | -8/Garrison | Destroyed 10 combat bots 5238 | -8/Garrison | Triggered checkpoint 5260 | -8/Garrison | Triggered checkpoint 5347 | -8/Garrison | Discovered new exit (range 12) 5396 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 5405 | -8/Garrison | Identified exit to Factory 5408 | -8/Garrison | Entered Factory 5408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5702 | -7/Factory | Identified exit to Garrison 5702 | -7/Factory | Entered Garrison 5715 | -7/Garrison | Expanded RIF knowledge: Program Shield 5892 | -7/Garrison | Lost 3 parts (1p2n) 5898 | -7/Garrison | Triggered checkpoint 5976 | -7/Garrison | Lost 3 parts (1p1n1w) 6115 | -7/Garrison | Discovered new exit (range 10) 6130 | -7/Garrison | Identified exit to Factory 6194 | -7/Garrison | Triggered checkpoint 6271 | -7/Garrison | Garrison Relay disabled 6421 | -7/Garrison | Discovered exit to Factory (range 10) 6456 | -7/Garrison | Triggered checkpoint 6514 | -7/Garrison | Core integrity fell below 50% 6662 | -7/Garrison | Garrison Relay disabled 6862 | -7/Garrison | Entered Factory 6862 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7212 | -6/Factory | First assault squad dispatched 7471 | -6/Factory | Self-destructed Last Messages --------------- 07453_ Kicked G-50 Soldier out of the way. 07454_ Carbon-fiber Leg destroyed. 07454_ Hrd. Medium Armor Plating destroyed. 07454_ Critical hit (Burn: +50). 07454_ I-36 Angel distress signal jammed. 07455_ U-05 Engineer lays Concrete. 07455_ I-36 Angel distress signal jammed. 07456_ U-05 Engineer lays Concrete. 07456_ U-05 Engineer destroyed. 07456_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 07456_ Door malfunctions. 07456_ I-36 Angel distress signal jammed. 07457_ U-05 Engineer call for reinforcements jammed. 07457_ I-36 Angel distress signal jammed. 07458_ Lgt. Nuclear Core destroyed. 07458_ I-36 Angel distress signal jammed. 07466_ Adv. EMP Blaster destroyed. 07466_ I-36 Angel distress signal jammed. 07469_ Chainsword destroyed. 07470_ I-36 Angel distress signal jammed. Map ----- +----------------------------------------------------+ | #### #??# # #??????????????? | | ##?# ! + """"""" +??????????????? | | T#?#### ##### """"""" #??????????????? | | #????# #???# """"""" #??????????????? | | ##????# #???# """"""" #??????????????? | | #?????# #???# !#??????????????? | | ###+########## #???# """"""" #??????????????? | | # # #???# """"""" #??????????????? | | ### # #???# """"""" #??????????????? | | ??# """" """" # #???# """"""" #??????????????? | | ??# """" """" # #???# #??????????????? | | ??# """" """" # ????# % #??????????????? | | ??# """" """" # ????####/#########??????????????? | | ??# # ###### = ##????????????????????? | | ??# """" """" # ^ = ########?????????????? | | ??# """" """" # | # #?????????????? | | ??# """" """" # / """ #?????????????? | | ??# """" """" # """% # """ #?????????????? | | ??# # """% #??"" #?????????????? | | ??###?########## """" " #???? #?????????????? | | ?????????????# "Y ! #??????#?????????????? | | ?????????????# " #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ! gi #????????????????????? | | ?????????????# ######g####???????????????????? | | ?????????????####### g @ g #???????????????????? | | ???????????????????# """"""" #???????????????????? | | ???????????????????# """Y""" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 392 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamGreatChip Manual? 0 Play Time 01:03:38 Cumulative 67.5 hours Start 2022.04.06 @ 19:19:07 End 2022.04.06 @ 20:25:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef286a9-62e4-450d-a806-d49ca7ca514c