Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 07:09:38 Player: Byrnorthil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1634) 1634 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5709 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 100/100 System Corruption 27% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Airjet Airjet Gravmag System Improved Medium Armor Plating Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Spiked Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Triangulator Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Heat Sink Advanced Heat Sink Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Cooled Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon Remote Datajack CPS Tube CPS Tube [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Reactive Plating Device Triangulator Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Heavy Particle Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Flamer Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Slots Evolved 8 | . . . . . 8 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 2 . . . Weapon 3 | . . . . . 3 . . . Parts Attached 91 | 7 11 15 10 8 33 . 7 . Power 9 | 1 . 1 1 1 4 . 1 . Engine 3 | 1 . 1 . 1 . . . . Core 5 | . . . 1 . 3 . 1 . Reactor 1 | . . . . . 1 . . . Propulsion 17 | 2 3 2 . 2 4 . 4 . Treads 11 | . 3 2 . 2 4 . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Utility 39 | 2 5 7 6 3 14 . 2 . Device 11 | 1 1 2 1 . 5 . 1 . Storage 7 | 1 1 . 2 1 2 . . . Processor 3 | . 1 . 1 1 . . . . Hackware . | . . . . . . . . . Protection 18 | . 2 5 2 1 7 . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 3 2 11 . . . Energy Gun . | . . . . . . . . . Energy Cannon 9 | . 2 2 2 1 2 . . . Ballistic Gun 4 | 2 1 1 . . . . . . Ballistic Cannon 10 | . . 1 . 1 8 . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 21 | . . 3 . . 13 . . 5 Power 4 | . . 1 . . 2 . . 1 Propulsion 8 | . . . . . 5 . . 3 Utility 5 | . . 2 . . 2 . . 1 Weapon 4 | . . . . . 4 . . . Highest Loss Streak 11 | . . 1 . . 11 . . 2 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 92 | . 99 89 85 99 94 . 17 23 Engine 10 | . 14 13 1 13 3 . . . Core 2 | . . . 12 . 8 . 2 2 Treads 25 | . 26 28 28 27 22 . . . Device 1 | . . 2 . . 9 . 2 3 Storage 9 | . 14 4 4 14 5 . . . Processor 2 | . 5 . 4 1 1 . . . Protection 10 | . 7 11 9 12 7 . 2 4 Energy Cannon 12 | . 12 17 12 13 7 . . . Ballistic Gun 1 | . 15 1 . . . . . . Ballistic Cannon 11 | . . 7 12 13 19 . . . Peak Build Rating 60 | 9 11 11 30 37 60 2 27 24 Average Rating 27 | 5 8 9 13 34 51 1 12 14 On Entrance 11 | . 9 8 11 30 20 2 2 24 Naked Turns 253 | . . . . . 14 74 111 54 Heaviest Build 105 | 14 24 29 95 105 84 . 16 16 Greatest Support 93 | 20 40 40 40 43 93 3 32 24 Greatest Overweight (x) 5 | 1 1 . 2 5 1 . 1 . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 5 5 5 Average Capacity 16 | 7 9 6 9 23 14 5 5 5 Most Carried 25 | 5 10 10 25 25 15 5 5 5 Average Carried 15 | 3 9 6 7 23 14 4 4 5 Final Capacity 25 | 8 10 5 25 15 5 5 5 5 Final Carried 25 | 5 9 5 25 15 5 5 5 5 Class Distribution -------------------- 85% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Matter Collected 1720 | 217 285 363 124 162 569 . . . Remotely . | . . . . . . . . . Salvage Created 1361 | 29 440 242 91 . 559 . . . Parts 91 | 5 32 22 . . 32 . . . Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . 16 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Combat Hostiles Destroyed 37 | . 8 8 1 . 20 . . . Guns 3 | . 1 2 . . . . . . Cannons 29 | . 7 6 1 . 15 . . . AOE 4 | . . . . . 4 . . . Classes Destroyed 14 | 1 5 2 2 . 4 . . . Builder 1 | . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 1 | . . . 1 . . . . . Turret 2 | . . 2 . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 10 | . 2 4 . . 4 . . . Grunt 8 | . 6 . . . 2 . . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 2 . . . Sentry 5 | . . . 1 . 4 . . . Hunter 2 | . . . . . 2 . . . Programmer 5 | . . . . . 5 . . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 7 | 2 7 6 1 . 4 . . . Combat Bots Only 6 | . 6 4 1 . 4 . . . Max Kills in Single Turn 2 | 1 1 1 1 . 2 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Hostile Shots Fired 490 | . 43 109 6 . 247 1 5 79 Missed 162 | . 13 37 1 . 72 . 1 38 Damage Taken 5032 | . 310 786 72 . 2945 48 246 625 Core 995 | . 49 80 14 . 370 48 133 301 Absorbed by Shields 15 | . . . . . . . . 15 Ignored by Resistances 11 | . . . . . 11 . . . Core Remaining (%) 71 | 100 . . . 42 . . . . Volleys Fired 140 | 11 31 50 4 . 44 . . . Largest 5 | 2 2 2 2 . 5 . . . Hottest 281 | 40 80 120 99 . 281 . . . Shots Fired 320 | 22 57 85 9 . 147 . . . Gun 62 | 22 32 8 . . . . . . Cannon 250 | . 25 72 9 . 144 . . . Launcher 8 | . . 5 . . 3 . . . Special . | . . . . . . . . . Kinetic 194 | 22 32 36 5 . 99 . . . Thermal 65 | . 2 44 4 . 15 . . . Explosive 8 | . . 5 . . 3 . . . Electromagnetic 53 | . 23 . . . 30 . . . Robot Hit Streak 10 | 3 4 10 5 . 7 . . . Robot Miss Streak 8 | 3 5 6 2 . 8 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 198 | 11 33 42 6 . 106 . . . Core Hits 123 | 3 18 15 3 . 81 . 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4487 | 100 699 692 133 . 2751 . 112 . Guns 387 | 100 185 102 . . . . . . Cannons 3516 | . 457 590 115 . 2354 . . . Explosions 395 | . 49 . . . 346 . . . Melee . | . . . . . . . . . Ramming 189 | . 8 . 18 . 51 . 112 . Kinetic 2233 | 100 185 359 62 . 1527 . . . Thermal 796 | . 67 333 53 . 343 . . . Explosive 296 | . . . . . 296 . . . Electromagnetic 973 | . 439 . . . 534 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . 1 1 2 . 12 22 27 27 Average Corruption 4 | . 1 1 1 . 5 19 24 27 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . 4 5 11 . 28 6 13 10 Message Errors 18 | . 2 . 2 . 8 1 4 1 Matter Fused 19 | . 1 3 3 . 7 . 2 3 Heat Flow Errors 7 | . . 1 1 . 1 . . 4 Energy Discharges 8 | . 1 1 2 . 1 2 1 . Data Loss (minor) 10 | . . . 2 . 6 . 2 . Data Loss (major) 3 | . . . . . 2 . 1 . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . Misdirections 7 | . . . . . . 3 2 2 Weapon Failures 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 68 | . 17 18 . . 33 . . . Projectiles 68 | . 17 18 . . 33 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 37 | . . 4 . . 32 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 36 | . . 4 . . 32 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 145 | . . 22 . . 54 . 69 . Shots 3 | . . 2 . . 1 . . . Rammed 38 | . 1 . 2 . 9 . 26 . Targets Rammed 38 | . 1 . 2 . 9 . 26 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 592 | . 294 96 207 . 592 . . 204 Average Temperature 158 | . 136 32 99 . 191 . . 80 Received Heat Transfer 932 | . 120 294 27 . 156 . 36 299 Effects 24 | . 1 . . . 23 . . . Shutdowns 6 | . . . . . 6 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 9 | . 1 . . . 8 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 5 | . . . . . 5 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 1438 | . 137 703 111 . 487 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Peak Influence 289 | 10 232 . 55 . 260 62 119 289 Initial 93 | . 6 . 34 . . 52 43 93 Average 81 | 1 75 . 19 . 127 53 57 145 Maximum Alert Level 1 | . 1 . . . 1 . . 1 Low Security (%) 86 | 100 79 . 100 . 78 100 100 90 Level 1 13 | . 20 . . . 21 . . 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . . . 11 . 2 . Investigation 4 | . . . . . 2 . 2 . Extermination 4 | . . . . . 4 . . . Reinforcement 2 | . 2 . . . . . . . Assault . | . . . . . . . . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 14 12 1 . 26 6 3 16 Peak Tracking Total 10 | . 5 4 1 . 4 6 3 10 Tactical Retreats 10 | . 1 3 . . 2 . 1 3 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Traps Triggered 8 | . . . . . 1 . 1 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Disabled 6 | . . 2 . . 4 . . . Max in Single Turn 2 | . . 1 . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Accessed 23 | . 1 1 9 2 5 . 3 2 Terminals 10 | . 1 . 4 . 1 . 2 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 91 | . 5 4 40 17 16 . 6 3 Successful 62 | . 1 4 29 17 8 . 1 2 Failed 29 | . 4 . 11 . 8 . 5 1 Catastrophic 7 | . 1 . 1 . 2 . 3 . Database Lockouts . | . . . . . . . . . Manual 13 | . 5 . 6 . . . 2 . Terminals 27 | . 5 . 13 . 2 . 4 3 Fabricators 3 | . . . . . 3 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 10 | . . . . . 10 . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 48 | . . 4 25 17 . . . 2 Record 45 | . . 4 24 17 . . . . Open Door 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Report Inventory 3 | . . . 3 . . . . . Scanalyzer 8 | . . . . . 8 . . . Insert Component 4 | . . . . . 4 . . . Analyze 4 | . . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . 5 . 5 . 3 2 Full Trace Events 7 | . 1 . 2 . 2 . 2 . Feedback Events 2 | . 1 . 1 . . . . . Corruption 2 | . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . 7 . . Total Damage 143 | . . . . . . 143 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Turns Passed 10436 | 112 1021 1540 1003 4700 1568 74 216 202 Spaces Moved 4926 | 56 418 840 577 1616 691 139 349 240 Core 420 | 4 . . . . 28 139 190 59 Treads 4075 | . 379 840 577 1616 663 . . . Legs 91 | 52 39 . . . . . . . Wheels . | . . . . . . . . . Hover 340 | . . . . . . . 159 181 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 160 160 165 50 50 48 50 Average Speed 189 | 116 156 160 166 288 185 50 49 52 Slowest Speed 660 | 120 190 160 340 660 246 50 120 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 60 38 80 59 20 89 12 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 79 | . 3 43 1 . 31 . 1 . Melee . | . . . . . . . . . Projectile 5 | . . . 1 . 4 . . . AOE 73 | . 3 43 . . 27 . . . Terrain Rammed 1 | . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . 1 . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total 5759 | 79 734 955 619 1651 871 144 390 316 Wait 327 | 1 243 25 . . 54 . . 4 Move 4919 | 55 417 839 576 1615 691 138 349 239 Hop . | . . . . . . . . . Pick Up 81 | 5 16 9 12 13 19 3 4 . Fast Attach 32 | 7 1 2 2 6 9 . 5 . Attach 34 | . 4 4 4 3 17 . 2 . Detach 12 | . 2 1 5 1 3 . . . Swap 29 | . 6 9 4 3 7 . . . Drop 72 | . 13 14 10 10 18 3 3 1 Fire 140 | 11 31 50 4 . 44 . . . Melee . | . . . . . . . . . Ram 27 | . . . . . . . 27 . Kick . | . . . . . . . . . Crush 12 | . 1 . 2 . 9 . . . Escape Stasis 72 | . . . . . . . . 72 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 10) 587 | -10/Materials | Discovered new exit (range 9) 647 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Identified exit to Materials 836 | -10/Materials | Identified exit to Mines 1124 | -10/Materials | Discovered new exit (range 4) 1129 | -10/Materials | Identified exit to Subcaves 1134 | -10/Materials | Entered Subcaves 1427 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1558 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1608 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1612 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1724 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1995 | -10/Subcaves | Visited Clippyterm 1999 | -10/Subcaves | Identified exit to Recycling 2273 | -10/Subcaves | Core integrity fell below 50% 2674 | -10/Subcaves | Entered Recycling 2675 | -8/Recycling | Met a Zionite searching for Scraptown 3258 | -8/Recycling | Discovered new exit (range 16) 3284 | -8/Recycling | Identified exit to Factory 3532 | -8/Recycling | Scanned before Scraplab entrance 3557 | -8/Recycling | Entered Scraplab 3596 | -8/Recycling | Discovered new exit (range 2) 3596 | -8/Recycling | Identified exit to Scraptown 3638 | -8/Recycling | Found SUBCON Basin 3677 | -8/Recycling | Entered Scraptown 3677 | -8/Scraptown | System corruption cleaned by C-Scrubber 4305 | -8/Scraptown | Turned away by UFD registrar 4351 | -8/Scraptown | Visited Supply Room 4416 | -8/Scraptown | Visited Cave Peace 4565 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4575 | -8/Scraptown | Learned location of 1 exit from Lower Caves 4624 | -8/Scraptown | Discovered exit to Factory (range 5) 5720 | -8/Scraptown | Visited Awakened 6055 | -8/Scraptown | Visited Shadow of the Wyrm 6123 | -8/Scraptown | Visited Red Mages 6222 | -8/Scraptown | Found Relay Coupler [Proto] 6314 | -8/Scraptown | Visited TADAMA 6383 | -8/Scraptown | Visited SPCMW 8377 | -8/Scraptown | Entered Factory 8377 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x2, Weapon x3 8879 | -6/Factory | Build established: Tank 9605 | -6/Factory | Garrison activated, responded to threat 9844 | -6/Factory | Garrison activated, responded to threat 9878 | -6/Factory | System corruption reached 10% 9931 | -6/Factory | Released all parts (8) 9945 | -6/Factory | Manually triggered Chute Trap 9945 | -6/Factory | Sucked down chute 9945 | -6/Factory | Entered Waste 9946 | -6/Waste | Met a frightened Derelict 9947 | -6/Waste | Lost 11 parts (2p4n2u3w) 9960 | -6/Waste | EMP discharged 9966 | -6/Waste | Spotted C-40 Crusher 9991 | -6/Waste | Spotted C-40 Crusher 9996 | -6/Waste | Spotted C-40 Crusher 10000 | -6/Waste | Spotted C-40 Crusher 10005 | -6/Waste | Spotted C-40 Crusher 10014 | -6/Waste | Discovered new exit (range 10) 10014 | -6/Waste | Spotted C-40 Crusher 10019 | -6/Waste | Entered Factory 10045 | -6/Factory | Core integrity fell below 50% 10188 | -6/Factory | Build established: Mutant 10235 | -6/Factory | Identified exit to Garrison 10235 | -6/Factory | Entered Garrison 10257 | -6/Garrison | Triggered checkpoint 10289 | -6/Garrison | Triggered checkpoint 10327 | -6/Garrison | Triggered checkpoint 10330 | -6/Garrison | Discovered new exit (range 10) 10335 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10381 | -6/Garrison | Triggered checkpoint 10382 | -6/Garrison | Core integrity fell below 20% 10407 | -6/Garrison | Triggered checkpoint 10437 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10424_ Field strength at 16. 10425_ Field strength at 10. 10426_ Field strength at 4. 10427_ Stasis field depleted. 10427_ Triggered Stasis Trap. 10427_ A bubble of rippling energy engulfs the area. 10427_ Field strength at 94. 10427_ Field strength at 88. 10428_ Field strength at 82. 10429_ System corrupted: Matter fused (-10). 10429_ Field strength at 76. 10430_ Field strength at 70. 10431_ Field strength at 64. 10432_ Field strength at 58. 10432_ Critical hit (Burn: +27). 10433_ Field strength at 47. 10434_ Field strength at 41. 10435_ Field strength at 30. 10436_ Field strength at 24. 10437_ Field strength at 18. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????++???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????++???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #???????????????????+??? | | ??????????????????????# +??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #????????????????????+?? | | ??????????????????????# #????????????????????#?? | | ??????????????????????#^^@#??????????????????? #?? | | ??????????????????????# #?????????????????? #?? | | ??????????????????????# gg###+#####++##""""## ##? | | ??????????????????????# #? | | ??????????????????????# | | ??????????????????????# | | ??????????????????????#######+#### ## ## #? | | ????????????????????????????? #??# ## ## #? | | ?????????????????????????????? /? "? | | ???????????????????????????????#? "? | | ????????????????????????????????? "? | | ???????????????????????????????+? "? | | ????????????????????????????????## ## ##^ #? | | ??????????????????"?#????????????# ## ## #? | | ?????????????????? ? ????????????# #? | | ?????????????????? ????????????# #? | | ?????????????????? " ????????????# #? | | ??????????????????"""????????????+ ## ## #? | | ?????????????????? " ????????????# ## ## +? | | ?????????????????? ????????????# ######## #? | | ?????????????????? ????????????#^^ #??????# #? | | ??????????????????# #????????????# #??????# #? | | ??????????????????# #??????+?????# #??????# #? | | ??????????????????# #??????+?????# #??????# ## | | ###################+#####//####### #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Cold Fusion Reactor | -6/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed CPS Tube | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed TerrainCouplerFemtoactuators Manual? 0 Play Time 01:48:11 Cumulative 100.3 hours Start 2024.08.12 @ 06:50:46 End 2024.08.14 @ 07:09:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29449a9a-dc0f-4cf8-a385-929b869e91cc