Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 13:52:21 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2084) 2084 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 4373 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 204/550 Matter 181/300 Energy 88/100 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core High-capacity Storage Unit Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core Armored Wheel Heat Sink High-capacity Storage Unit Light Armor Plating Medium Armor Plating Beam Rifle Beam Rifle Beam Rifle Beam Rifle Improved Assault Rifle [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 82 | 6 16 42 18 Power 12 | 1 3 7 1 Engine 9 | 1 1 6 1 Core 3 | . 2 1 . Reactor . | . . . . Propulsion 10 | 2 1 6 1 Treads . | . . . . Leg . | . . . . Wheel 10 | 2 1 6 1 Hover . | . . . . Flight . | . . . . Utility 33 | 1 7 19 6 Device 17 | . 3 11 3 Storage 6 | 1 4 1 . Processor . | . . . . Hackware . | . . . . Protection 10 | . . 7 3 Artifact . | . . . . Weapon 27 | 2 5 10 10 Energy Gun 12 | . . 6 6 Energy Cannon 6 | . 4 1 1 Ballistic Gun 9 | 2 1 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 4 1 Parts Lost 25 | . 1 6 18 Power 3 | . . 1 2 Propulsion 6 | . 1 2 3 Utility 9 | . . 3 6 Weapon 7 | . . . 7 Highest Loss Streak 18 | . 1 4 18 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 98 92 Engine 8 | . 3 8 17 Core 4 | . 10 2 . Wheel 22 | . 28 20 15 Device 16 | . 8 21 11 Storage 12 | . 17 11 9 Protection 8 | . . 11 13 Energy Gun 5 | . . 7 6 Energy Cannon 13 | . 20 11 2 Ballistic Gun 4 | . 6 2 16 Naked Turns . | . . . . Heaviest Build 100 | 13 100 63 74 Greatest Support 26 | 26 26 26 24 Greatest Overweight (x) 22 | 1 3 13 22 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 16 | 7 14 16 20 Most Carried 20 | 1 15 20 18 Average Carried 13 | . 9 15 14 Final Capacity 20 | 8 15 20 20 Final Carried 15 | 1 15 15 8 Class Distribution -------------------- 83% | Mutant 11% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1123 | 234 293 454 142 Remotely . | . . . . Salvage Created 3021 | . 639 2080 302 Parts 191 | . 58 112 21 Haulers Intercepted 8 | . 1 6 1 Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 13 35 4 Guns 23 | . 5 14 4 Cannons 28 | . 8 20 . Classes Destroyed 12 | . 7 4 1 Worker 3 | . 1 2 . Builder 1 | . 1 . . Hauler 8 | . 1 6 1 Recycler 3 | . . 3 . Mechanic 1 | . . 1 . Operator 4 | . 2 2 . Watcher 8 | . 3 5 . Swarmer 10 | . 3 7 . Grunt 26 | . 10 16 . Brawler 2 | . . 2 . Sentry 13 | . . 10 3 Heavy 1 | . . . 1 Best Kill Streak 7 | . 4 7 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 453 | . 57 197 199 Missed 132 | . 18 47 67 Damage Taken 4306 | . 451 1681 2174 Core 604 | . 109 149 346 Absorbed by Shields 319 | . . 319 . Redirected to Shielding 62 | . . 31 31 Regen/Repaired (Parts) 53 | . . 53 . Core Remaining (%) 72 | 100 56 62 . Volleys Fired 250 | . 57 162 31 Largest 3 | . 2 2 3 Hottest 124 | . 120 124 114 Shots Fired 526 | . 114 324 88 Gun 256 | . 52 121 83 Cannon 270 | . 62 203 5 Launcher . | . . . . Special . | . . . . Kinetic 127 | . 52 18 57 Thermal 399 | . 62 306 31 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 14 12 Robot Miss Streak 7 | . 4 7 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 327 | . 56 212 59 Core Hits 111 | . 28 68 15 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . . 9 1 Burn 9 | . . 8 1 Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5575 | . 859 3766 950 Guns 2334 | . 265 1179 890 Cannons 3206 | . 559 2587 60 Explosions 35 | . 35 . . Melee . | . . . . Ramming . | . . . . Kinetic 1121 | . 265 181 675 Thermal 4419 | . 559 3585 275 Explosive . | . . . . Electromagnetic 35 | . 35 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 44 | . . 44 . Projectiles 44 | . . 44 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 386 | . 234 333 386 Average Temperature 67 | . 61 53 115 Received Heat Transfer 1417 | . 171 652 594 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 22 | . 1 21 . Heat Transferred 10101 | . 1184 8177 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 720 | . 247 720 465 Initial 299 | . . 2 299 Average 284 | . 113 353 388 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 43 | 100 85 29 . Level 1 29 | . 14 33 58 Level 2 20 | . . 27 41 Level 3 5 | . . 9 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 5 3 Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | . 21 58 17 Peak Tracking Total 10 | . 3 5 10 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 3 4 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 3 8 1 Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 43 | . 11 28 4 Successful 25 | . 5 18 2 Failed 18 | . 6 10 2 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 11 14 4 Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 13 | . 5 6 2 Record 1 | . . 1 . Level Access Points 2 | . . 1 1 Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . . 1 1 Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 1 . Disarm Traps 2 | . 2 . . Investigation Status 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used . | . . . . Hacking Detections 11 | . 3 7 1 Full Trace Events 6 | . 3 3 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3592 | 54 991 2261 286 Spaces Moved 2242 | 46 755 1329 112 Core 9 | 6 . 2 1 Treads . | . . . . Legs . | . . . . Wheels 2233 | 40 755 1327 111 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 120 Average Speed 109 | 90 103 112 132 Slowest Speed 1150 | 100 135 700 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 97 99 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2887 | 55 856 1796 180 Wait 211 | 3 3 194 11 Move 2239 | 45 754 1328 112 Hop . | . . . . Pick Up 50 | 1 17 27 5 Fast Attach 25 | 6 3 13 3 Attach 21 | . 1 7 13 Detach 1 | . . 1 . Swap 36 | . 12 22 2 Drop 54 | . 9 42 3 Fire 250 | . 57 162 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Discovered new exit (range 4) 762 | -10/Materials | Discovered new exit (range 3) 851 | -10/Materials | Discovered new exit (range 5) 998 | -10/Materials | Identified exit to Mines 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x2 1436 | -9/Materials | Discovered new exit (range 11) 1656 | -9/Materials | Discovered new exit (range 16) 2035 | -9/Materials | Identified exit to Materials 2229 | -9/Materials | Discovered new exit (range 16) 2438 | -9/Materials | Repaired Cooling System 2894 | -9/Materials | Repaired Cooling System 3046 | -9/Materials | First assault squad dispatched 3174 | -9/Materials | Lost 4 parts (1p3u) 3307 | -9/Materials | Entered another Materials area 3307 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3317 | -8/Materials | Discovered new exit (range 16) 3441 | -8/Materials | Identified exit to Factory 3586 | -8/Materials | Core integrity fell below 50% 3593 | -8/Materials | Self-destructed Last Messages --------------- 03574_ Heat Sink destroyed. 03575_ R-06 Scavenger collects Arm. Treads. 03576_ Beam Rifle destroyed. 03576_ Imp. Assault Rifle destroyed. 03578_ Critical hit (Burn: +37). 03579_ R-06 Scavenger collects Hrd. Heavy Armor Plating. 03582_ Hvy. Ion Engine destroyed. 03583_ G-47 Trooper destroyed. 03585_ Lgt. Armor Plating destroyed. 03586_ R-06 Scavenger collects Graphene Brace. 03587_ Hvy. Assault Rifle destroyed. 03588_ Hvy. Ion Engine destroyed. 03589_ R-06 Scavenger collects Rnf. Deuterium Engine. 03589_ G-47 Trooper suffers critical hit (Burn). 03589_ Critical hit (Burn: +37). 03590_ G-47 Trooper heat damages Lgt. Nuclear Core. 03591_ G-47 Trooper heat damages Particle Gun. 03591_ G-47 Trooper destroyed. 03591_ Beam Rifle destroyed. 03591_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ????????????????????????????????????? ^??????????? | | ????????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????##########? #??????????? | | ????????????????????????#% ## ##?????????? | | ???????????????????????##@ g%! %# ###+###???? | | ???????????????????????#[%[*%gr # #??? | | ???????????????????????##%g%=x g u ! < #??? | | ???????????????????????##*g //]u #r #??? | | ?????T?????????????????##=% // %# ###+###???? | | ????? ?????????????????## / ## ##?????????? | | ???? ??????????????????# g #? #??????????? | | ???? ??????????????????# #?? #??????????? | | ???#+#??????????????######+#######?? #??????????? | | ???# #??????????????# ###### #??????????? | | ???# #??????????????# """ + #??????????? | | ???# #??????????????# """ ###### #??????????? | | ???# #??????????????# """ ! #???????????????????? | | #### ##?????????????# #???????????????????? | | # #?????????????# """ #???????????????????? | | # #?????????????# """ #???????????????????? | | # %< #?????????????# """ ! #???????????????????? | | # #?????????????# #???????????????????? | | # #?????????????#####+####???????????????????? | | ## ###########??????# ##### #??????????????? | | ]# # #####??# #??????????????? | | # # # =#### #??????????????? | | / + # T!%= ##### #??????????????? | | # # # [#########??????#??????????????? | | # ####+####### ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 42 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityNetworkDetector Manual? 0 Play Time 00:42:38 Cumulative 252.1 hours Start 2024.04.14 @ 13:00:40 End 2024.04.14 @ 13:52:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 182 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e08a20d-1152-4f59-a2fa-31bd9eeb9112