Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 02:56:24 Player: AngelSpirit Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (182) 910 Value Destroyed (9453) 9453 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (4491) 4491 TOTAL SCORE: 21474 Bonus ------- High Alert Combat Kills 1935 Follower Combat Kills 1356 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 98/150 System Corruption 23% Temperature Hot (284) Movement Core (1200) Ox23 Location -5/Garrison Parts ------- > --- POWER (2) -------- Antimatter-Angular Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine Advanced Coolant Injector High-capacity Storage Unit Heart of Steel > --- WEAPON (4) ------- Enhanced Hardcell Cannon > --- INVENTORY (20) --- High-capacity Matter Pod (200) Advanced Particle Charger Makeshift System Shield Relay Coupler [NC] (31) Relay Coupler [Sentry] (37) Relay Coupler [Sentry] (26) Relay Coupler [Hunter] (25) Relay Coupler [Behemoth] (16) Relay Coupler [Behemoth] (13) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter-Angular Reactor > --- PROPULSION ------- VSS-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Weapon Cycler Experimental Propulsion Shielding Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Remote Datajack Thermic Construct/C Energy Construct/G Thermal Wave Construct/G > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Improved Medium Armor Plating Makeshift System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Relay Coupler [Behemoth] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Advanced Drone Bay Heart of Steel [Rating: 112] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Leg Constructs Wheel Compact Wheel Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Carbide Saw Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Slots Evolved 10 | . . . . . 4 . . 4 . . . . 2 . . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 5 | . . . . . 2 . . 1 . . . . 2 . . . Weapon 2 | . . . . . . . . 2 . . . . . . . . Parts Attached 105 | 7 2 6 2 4 12 15 6 6 2 2 . 1 3 15 8 14 Power 14 | 1 . 1 . . 1 2 . . . 1 . . . 5 . 3 Engine 6 | 1 . 1 . . . 2 . . . . . . . 1 . 1 Core 7 | . . . . . 1 . . . . 1 . . . 4 . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 19 | 2 2 1 . 2 3 6 3 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . Wheel 14 | 2 . . . 2 3 4 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4 | . 2 . . . . 2 . . . . . . . . . . Utility 54 | 1 . 4 1 1 7 3 2 5 2 1 . 1 3 9 7 7 Device 21 | . . 2 1 . 2 . 1 3 . . . . 1 4 3 4 Storage 6 | 1 . . . . 2 . . 1 . . . . . 2 . . Processor 6 | . . . . . 2 1 . . 1 . . . 2 . . . Hackware 6 | . . . . . . 1 . . . . . . . 1 2 2 Protection 15 | . . 2 . 1 1 1 1 1 1 1 . 1 . 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 18 | 3 . . 1 1 1 4 1 1 . . . . . 1 1 4 Energy Gun 9 | 2 . . . . . 3 1 1 . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . 1 Launcher 2 | . . . . 1 . 1 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . . 7 1 1 . . . . . . 2 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . . Parts Lost 54 | . 2 1 . 1 1 6 . . 2 1 . 10 . 8 4 18 Power 10 | . 1 . . . . . . . 1 . . 2 . 3 1 2 Propulsion 12 | . 1 . . 1 . 4 . . . . . 2 . . . 4 Utility 12 | . . . . . 1 1 . . . . . 2 . 2 2 4 Weapon 20 | . . 1 . . . 1 . . 1 1 . 4 . 3 1 8 Highest Loss Streak 9 | . 2 1 . 1 1 1 . . 2 1 . 2 . 2 2 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 10 | . . 3 3 2 3 10 8 10 13 12 11 10 11 12 16 13 Power . | . . . . . . 1 1 1 1 . . . . . . . Propulsion . | . . . . . . 4 2 . . . . . . . . . Utility 8 | . . 2 2 2 1 3 4 8 12 11 10 9 10 10 15 12 Weapon . | . . . . . . 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 2 . . . . 5 1 . 2 . . 1 5 1 12 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 4 . . . . . . . . . Utility 21 | . . . . . . . . 1 . 2 . . 1 4 1 12 Weapon 3 | . . 2 . . . . 1 . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 70 | . 71 81 59 90 74 99 84 64 65 65 66 46 54 71 74 63 Engine 4 | . 7 2 14 14 2 8 6 4 5 6 6 . . 1 . 2 Core 2 | . . . . . 6 . 1 1 . 1 6 2 1 6 9 3 Leg 2 | . . 2 14 1 . . . . . 5 6 4 5 1 5 4 Wheel 7 | . 17 . . 20 17 35 28 2 . . . . . . . . Device 10 | . . 13 14 13 9 5 4 11 8 6 6 11 8 13 12 15 Storage 5 | . 10 . . . 5 9 9 6 6 6 6 6 5 5 5 5 Processor 3 | . . . . . 6 9 4 . 3 6 6 . 8 6 . . Hackware 3 | . . . . . . 3 9 3 . . . . . 2 9 10 Protection 5 | . . 13 8 12 9 8 4 3 6 6 6 5 5 4 4 1 Energy Gun 9 | . 28 25 2 . . 6 7 17 23 10 6 3 6 7 11 11 Energy Cannon 2 | . . . 5 14 9 . . . . . . . 5 5 4 . Ballistic Gun 1 | . . . . . . . . . 2 8 6 2 . 2 . . Ballistic Cannon 3 | . . . . . 1 8 7 7 . 3 6 6 2 1 . . Launcher 1 | . . . . 12 7 2 . . . . . . . . . . Peak Build Rating 112 | 6 6 18 14 13 23 29 43 76 76 76 75 76 105 110 112 107 Average Rating 63 | 4 4 7 6 12 17 25 33 64 74 74 75 62 86 99 107 97 On Entrance 46 | . 6 4 7 7 12 23 25 41 71 76 75 75 58 101 110 101 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 12 11 11 20 41 45 38 49 52 55 55 56 68 92 92 87 Greatest Support 134 | 26 26 10 10 22 48 64 64 76 70 70 61 61 61 134 116 116 Greatest Overweight (x) 2 | 1 2 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 5 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 14 | 7 7 5 5 5 10 15 15 15 15 15 15 15 15 16 20 20 Most Carried 20 | . 2 5 5 5 7 14 14 15 15 15 15 15 15 20 20 18 Average Carried 12 | . . 4 4 5 5 12 10 12 14 14 15 13 14 15 19 15 Final Capacity 20 | 8 5 5 5 5 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | . 2 5 5 5 7 13 8 15 15 15 15 13 15 20 17 13 Scrap Engine Consumption 281 | . . . . . . . 37 57 9 15 . 12 27 72 15 37 Constructs Created 19 | . . . . . . . 4 2 2 . . 2 4 2 1 2 Constructs Modified 88 | . . . . . . . 4 19 7 3 . 4 4 23 2 22 Class Distribution -------------------- 44% | Construct 24% | Mutant 10% | Bothacker-Construct 6% | Commander-Construct 5% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Derelict-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Garrison Bothacker-Construct | -5/Factory Construct | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Matter Collected 4012 | 222 258 77 . 195 164 540 146 451 187 187 . 306 43 503 133 600 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9087 | . 215 103 . 124 262 1163 127 940 426 476 . 561 123 2597 529 1441 Parts 406 | . 13 4 . 8 17 54 8 47 11 26 . 19 12 122 21 44 Haulers Intercepted 4 | . 1 . . . . 1 . 2 . . . . . . . . Recyclers Shooed 4 | . . . . 1 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 8 21 . 16 . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Combat Hostiles Destroyed 152 | . 3 2 . 8 5 25 2 12 7 10 . 10 2 35 6 25 Guns 77 | . 3 2 . . . 5 . 5 6 9 . 5 . 20 2 20 Cannons 44 | . . . . . 3 9 2 6 . 1 . 5 1 13 3 1 AOE 21 | . . . . 8 2 9 . . . . . . 1 . 1 . Classes Destroyed 16 | . 4 1 . . 3 2 . 1 2 . . . . 2 . 1 Worker 4 | . . . . . 2 . 1 1 . . . . . . . . Builder 3 | . . . . . 1 2 . . . . . . . . . . Hauler 4 | . 1 . . . . 1 . 2 . . . . . . . . Recycler 4 | . 1 . . . 1 . . 1 . . . . . . 1 . Operator 5 | . 1 . . . 1 1 . 1 . . . . 1 . . . Watcher 9 | . . . . . . 2 . 3 . . . . 1 2 1 . Swarmer 24 | . 3 . . 3 . 3 . 4 1 5 . 5 . . . . Cutter 5 | . . . . . . . . . . . . . . 2 . 3 Grunt 60 | . . 2 . 5 4 11 . 6 1 3 . 3 2 8 1 14 Brawler 3 | . . . . . . . . . 3 . . . . . . . Duelist 3 | . . . . . . . . . 1 . . . . 1 1 . Sentry 32 | . . . . . . 10 2 1 1 2 . 1 . 10 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . . . . . . . . 1 . 2 Hunter 8 | . . . . . 1 1 . . . . . 1 . 5 . . Programmer 13 | . . . . . . . . 1 . . . . . 8 1 3 Butcher 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 5 2 . 3 4 8 1 8 7 5 . 5 2 4 3 5 Combat Bots Only 7 | . 3 2 . 3 2 6 1 7 7 5 . 5 2 4 2 5 Max Kills in Single Turn 4 | . 1 1 . 3 3 4 1 2 2 2 . 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . Exploded 4 | . . . . 3 1 4 . . . . . . 1 . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Hostile Shots Fired 1292 | . 34 14 . 12 24 101 4 124 24 61 19 165 2 232 32 444 Missed 382 | . 8 8 . 5 9 36 3 48 4 23 12 39 2 58 11 116 Hits 910 | . 26 6 . 7 15 65 1 76 20 38 7 126 . 174 21 328 Melee 13 | . . . . . . . . . 2 . . . . 6 . 5 Projectile 897 | . 26 6 . 7 15 65 1 76 18 38 7 126 . 168 21 323 AOE 8 | . . . . . . . . . . . . . . . . 8 Critical Strikes 41 | . 1 . . . . 5 . 1 . . . 4 . 18 2 10 Damage Taken 15815 | . 205 77 . 151 230 1061 45 982 450 511 28 2254 112 3691 556 5462 Core 1758 | . 28 25 . 39 33 169 15 100 . 58 . 288 20 341 20 622 Absorbed by Shields 87 | . . . . . . . 5 82 . . . . . . . . Ignored by Resistances 5 | . . . . . . 5 . . . . . . . . . . Regen/Repaired (Parts) 4481 | . . . . . . . 5 352 278 130 . 189 200 1466 354 1507 Core Remaining (%) 67 | 100 . . . 63 . . 60 . . . . 47 . . . . Volleys Fired 709 | . 17 10 . 8 24 94 5 58 17 24 . 58 7 191 48 148 Largest 4 | . 2 2 . 1 2 2 2 3 4 3 . 3 4 4 3 3 Hottest 233 | . 80 80 . 33 93 97 94 142 177 144 . 196 233 233 200 198 Shots Fired 1369 | . 28 17 . 9 36 154 8 138 55 51 . 102 21 413 73 264 Gun 856 | . 28 17 . . . 66 3 86 55 45 . 48 7 225 37 239 Cannon 469 | . . . . 1 33 67 5 52 . 6 . 54 14 188 30 19 Launcher 32 | . . . . 8 3 21 . . . . . . . . . . Special 12 | . . . . . . . . . . . . . . . 6 6 Kinetic 437 | . . . . . 9 67 3 53 25 49 . 88 12 112 . 19 Thermal 843 | . . . . 1 24 66 5 85 30 2 . 14 9 301 67 239 Explosive 11 | . . . . 8 3 . . . . . . . . . . . Electromagnetic 66 | . 28 17 . . . 21 . . . . . . . . . . Robot Hit Streak 23 | . 7 10 . 5 6 23 5 12 20 14 . 9 4 21 12 14 Robot Miss Streak 8 | . 3 3 . 1 3 3 1 4 4 1 . 3 2 8 4 6 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 . . Secondary Targets 12 | . 1 . . . . . . . 2 2 . . . 1 . 6 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . . . 1 . 1 Shots Hit Robots 801 | . 16 9 . 5 22 106 6 79 41 36 . 64 9 243 34 131 Core Hits 334 | . 8 5 . 9 24 46 4 33 11 15 . 21 6 88 16 48 Critical Kills 2 | . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 2 . . . 2 8 1 4 . . . 1 . 6 . 1 Burn 9 | . . . . . . 5 1 2 . . . . . . . 1 Meltdown 2 | . . . . . . . . . . . . . . 2 . . Blast 12 | . . . . . 2 3 . 2 . . . 1 . 4 . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23000 | . 210 161 . 654 735 2934 155 2255 1034 987 . 1537 450 7383 1031 3474 Guns 12475 | . 210 121 . . . 881 35 1155 1034 960 . 766 64 3688 441 3120 Cannons 7679 | . . . . . 420 819 120 883 . 27 . 771 214 3695 376 354 Explosions 2846 | . . 40 . 654 315 1234 . 217 . . . . 172 . 214 . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 7337 | . . . . . 137 819 64 788 448 987 . 1404 214 2122 . 354 Thermal 13226 | . . 40 . . 283 1150 91 1467 586 . . 133 64 5261 1031 3120 Explosive 1203 | . . . . 654 315 62 . . . . . . 172 . . . Electromagnetic 1234 | . 210 121 . . . 903 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 2 3 3 3 . 1 1 1 1 1 1 . . 6 21 23 Average Corruption 6 | . 2 2 3 3 . 1 1 1 1 1 1 . . 4 13 22 Corruption Purged 3 | . . . . . . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 181 | . . 9 6 11 . 11 8 5 6 6 . . . 4 33 82 Message Errors 42 | . . 2 . 4 . 5 3 . 4 1 . . . 1 8 14 Matter Fused 38 | . . 1 1 4 . 3 2 1 1 1 . . . 1 7 16 Heat Flow Errors 24 | . . . . 1 . 1 . 2 1 1 . . . 1 6 11 Energy Discharges 20 | . . 2 2 . . 1 1 . . 1 . . . . 4 9 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . . 2 2 . . 1 . 1 . 1 . . . 1 6 11 Data Loss (major) 6 | . . 1 1 1 . . . . . . . . . . . 3 Misfires 2 | . . . . 1 . . . . . . . . . . . 1 Alerts 6 | . . . . . . . 2 . . . . . . . 1 3 Weapon Failures 15 | . . 1 . . . . . 1 . 1 . . . . 1 11 Overload Shots 2 | . . . . . . . . . . . . . . . . 2 Effects 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Overflow Damage 269 | . . . . 13 . 45 16 72 . . . 15 . 30 78 . Projectiles 75 | . . . . . . 6 16 8 . . . 15 . 30 . . Explosions 194 | . . . . 13 . 39 . 64 . . . . . . 78 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . 1 3 . . . . . 7 1 . . 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 1 3 . . . . . 7 1 . . 3 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 631 | . . . . 52 . 204 . 162 . . . . 112 . 101 . Shots 16 | . . . . 2 . 8 . 2 . . . . 2 . 2 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 82 69 . 254 95 303 81 325 263 390 . 378 78 405 404 342 Average Temperature 109 | . 48 31 . 82 39 97 37 113 83 136 . 136 45 108 141 113 Received Heat Transfer 4193 | . . 42 . 42 72 369 9 238 90 162 . 304 . 765 120 1980 Effects 22 | . . . . 2 . 5 . 1 . 2 . 1 . 2 3 6 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 8 | . . . . . . . . 1 . . . 1 . 1 2 3 Interference 11 | . . . . 2 . 5 . . . 2 . . . . 1 1 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Parts Fried 6 | . 1 . . . . 5 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . 1 1 . . . . 3 . 4 Combat Hostiles 8 | . . . . . . . . 1 1 . . . . 2 . 4 Parts Melted 33 | . . . . . . 3 . 3 5 . . . . 6 3 13 Heat Transferred 17675 | . . 100 . . 592 2694 222 2185 990 . . 37 74 4658 1223 4900 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . 5 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Maximum Alert Level 5 | . . . . . 2 2 . 1 . . . . 1 5 3 4 Low Security (%) 46 | 100 100 100 . 100 31 42 100 94 . . . . 97 . . . Level 1 15 | . . . . . 59 54 . 5 . . . . 2 24 . . Level 2 6 | . . . . . 9 3 . . . . . . . 10 12 19 Level 3 17 | . . . . . . . . . . . . . . 28 87 34 Level 4 12 | . . . . . . . . . . . . . . 31 . 45 Level 5 . | . . . . . . . . . . . . . . 4 . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1692 | . 50 66 . 108 423 413 166 213 . . . . 304 1692 888 1378 Initial 888 | . . 13 . . . 171 93 50 . . . . . 207 888 534 Average 430 | . 18 11 . 40 215 221 35 105 . . . . 8 874 777 990 Influence Increases 6990 | . 105 86 . 263 624 928 175 887 155 258 . 295 334 1585 341 954 Destroy 0b10 Robot/C 3660 | . 60 40 . 160 360 500 80 420 140 200 . 240 40 780 120 520 Destroy 0b10 Robot/NC 175 | . 15 . . . 30 30 5 40 . . . 10 10 25 10 . Destroy Leader 592 | . 12 10 . 30 100 146 . 110 . 10 . 40 12 50 32 40 Allied During Kill 268 | . . . . . 43 . 59 116 . 3 . 5 . 34 . 8 Successful Hack 197 | . 18 . . . 13 34 31 69 . . . . 4 14 . 14 Disable Machine 390 | . . . . 15 . 120 . 45 . . . . 120 15 45 30 Anti-Garrison Action 700 | . . . . . . . . . . . . . . 450 . 250 Destroy Structure 703 | . . 6 . 58 33 68 . 22 . . . . 148 187 134 47 Advance Influence 50 | . . . . . . . . 50 . . . . . . . . Lose Combat Pursuer 255 | . . 30 . . 45 30 . 15 15 45 . . . 30 . 45 Influence Decreases 5702 | . 70 97 24 263 217 1094 416 678 364 258 . 295 38 189 1270 429 Entered New Map 1630 | . . 22 24 . . 236 148 . 78 . . . . 89 804 229 Time Decay 2888 | . 50 65 . 253 207 498 153 495 266 228 . 249 38 . 386 . Lost Part 486 | . 20 10 . 10 10 60 . . 20 10 . 46 . 80 40 180 Lost Ally 283 | . . . . . . . . 183 . 20 . . . 20 40 20 Purge Threat 415 | . . . . . . 300 115 . . . . . . . . . Squads Dispatched 22 | . . . . . 3 4 . 8 . 1 . . 1 . 5 . Investigation 4 | . . . . . 1 1 . 1 . 1 . . . . . . Extermination 4 | . . . . . . . . 2 . . . . . . 2 . Reinforcement 5 | . . . . . 1 2 . 2 . . . . . . . . Assault 3 | . . . . . . . . . . . . . . . 3 . Garrison 6 | . . . . . 1 1 . 3 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Distress Signals 4 | . . . . . . 2 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 232 | . 8 6 . 8 16 31 7 25 8 12 4 12 2 43 16 34 Peak Tracking Total 7 | . 4 2 . 3 5 6 2 7 7 7 4 5 1 4 6 5 Tactical Retreats 14 | . . 1 . . 1 2 . 1 1 3 . . . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Traps Triggered 13 | . 1 . . . . . . . . . . . . 1 6 5 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Machines Disabled 35 | . . . . 1 . 8 . 3 . 1 . . 8 5 3 6 Max in Single Turn 5 | . . . . 1 . 1 . 3 . 1 . . 5 1 3 1 Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . . Garrison Relay 7 | . . . . . . . . . . . . . . 4 . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Machines Accessed 64 | . 4 3 1 1 6 10 12 9 1 3 . . 1 4 8 1 Terminals 36 | . 3 2 . . 4 8 6 4 . 1 . . . 4 3 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . 3 . . . . . . 1 . Recycling Units 9 | . 1 . . . . 1 5 1 . . . . . . 1 . Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 . Garrison Access 5 | . . . . . 1 1 . 1 . . . . 1 . 1 . Total Hacks 159 | . 11 7 1 1 20 30 37 18 1 6 . . 1 10 14 2 Successful 91 | . 7 3 1 1 7 15 26 13 1 6 . . 1 2 7 1 Failed 67 | . 4 4 . . 12 15 11 5 . . . . . 8 7 1 Catastrophic 10 | . . 2 . . 1 2 . 1 . . . . . 4 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 51 | . 6 4 1 . 8 10 15 3 . . . . . 2 2 . Terminals 110 | . 10 6 . . 16 25 22 10 . 4 . . . 10 5 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations 7 | . . . . . . . . 5 . . . . . . 2 . Recycling Units 20 | . 1 . . . . 3 13 2 . . . . . . 1 . Scanalyzers 4 | . . . . . 2 . . . . . . . . . 2 . Garrison Access 8 | . . . . . 2 2 . 1 . . . . 1 . 2 . Terminal Hacks 45 | . 3 3 1 1 2 10 11 4 1 6 . . . 2 . 1 Record 4 | . . . . . . . . . . 4 . . . . . . Part Schematic 2 | . . . . . . 1 1 . . . . . . . . . Robot Analysis 3 | . . . . . . 1 . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 6 | . . 1 . 1 . . . . 1 2 . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . 1 . 1 Machine Index 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . Unreport Threat 3 | . . . . . . 2 1 . . . . . . . . . Locate Traps 3 | . . . . . . 2 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . 1 . . . 1 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 4 . . . . . . 2 . Scan Component 3 | . . . . . . . . 2 . . . . . . 1 . Repair 3 | . . . . . . . . 2 . . . . . . 1 . Recycling Unit Hacks 18 | . 1 . . . . 2 13 2 . . . . . . . . Process 2 | . . . . . . 1 1 . . . . . . . . . Report Inventory 10 | . 1 . . . . 1 7 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 5 | . . . . . . . 4 1 . . . . . . . . Scanalyzer 3 | . . . . . 1 . . . . . . . . . 2 . Retrieve Study 3 | . . . . . 1 . . . . . . . . . 2 . Garrison Access Hacks 6 | . . . . . 1 1 . 1 . . . . 1 . 2 . Unlock Access 2 | . . . . . . . . . . . . . 1 . 1 . Seal Access 3 | . . . . . 1 1 . 1 . . . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . 3 . . . 3 2 2 2 . . . . . . 1 . Terminals 13 | . 3 . . . 3 2 2 2 . . . . . . 1 . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 11 | . 2 . . . 2 2 2 2 . . . . . . 1 . Detonate 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 2 . . 5 10 7 4 . 1 . . 1 4 6 . Full Trace Events 6 | . . . . . 1 1 1 1 . 1 . . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 . . . . . . . . . 2 . Parts Repaired 3 | . . . . . . . . 2 . . . . . . 1 . Time 166 | . . . . . . . . 110 . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 108 | . . . . . . 99 9 . . . . . . . . . Retrieved Matter 9 | . . . . . . . 9 . . . . . . . . . Retrieved Components 29 | . . . . . . . 19 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked 5 | . . . . . . . . . . . . . . . 3 2 Non-combat . | . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . 3 2 Robot Hacks Applied 6 | . . . . . . . . . . . . . . . 4 2 amplify_resonance 1 | . . . . . . . . . . . . . . . 1 . overwrite_iff 5 | . . . . . . . . . . . . . . . 3 2 Relay Couplers Released 27 | . . . . . . 1 . . . . . . . 14 . 12 Machine Destruction 27 | . . . . . . 1 . . . . . . . 14 . 12 Attached 3 | . . . . . . . . . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 6 . 2 . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Total Allies 25 | . . . . . . 10 6 . 2 . . . . 2 3 2 Largest Group 16 | . . . . . . 10 16 13 2 2 . . . 2 1 2 Highest-Rated Group 251 | . . . . . . 173 251 214 49 49 . . . 89 29 98 Highest-Rated Ally 51 | . . . . . . 29 29 29 29 29 . . . 51 29 49 Total Orders 2 | . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 200 | . . . . . 32 . 36 77 . 4 . 17 . 25 3 6 Total Damage 4554 | . . . . . 1617 . 494 977 . 70 . 599 . 468 37 292 Kills 37 | . . . . . 14 . 7 9 . . . 2 . 4 . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 1 . . . . . . 2 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Active Infowar (turns) 3285 | . . 406 324 639 233 . . . . . . . 574 1108 1 . Optics 1682 | . . . . . . . . . . . . . 574 1108 . . Sensors 1 | . . . 1 . . . . . . . . . . . . . Seismic 1602 | . . 406 324 639 233 . . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis Total 3 | . . . . . . 1 . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Turns Passed 14189 | 36 190 472 324 668 572 1325 951 1390 742 949 167 1449 588 1889 905 1572 Spaces Moved 11936 | 30 205 804 244 671 449 911 713 1053 1103 1269 242 830 394 1295 955 768 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 880 | . . . . . . . 41 191 . . . 179 . 469 . . Legs 4911 | . . 37 244 45 . . . 52 . 1104 242 651 394 558 955 629 Wheels 3076 | 28 98 . . 626 449 911 672 218 . . . . . 74 . . Hover 2193 | . . . . . . . . 592 1103 165 . . . 194 . 139 Flight 874 | . 107 767 . . . . . . . . . . . . . . Fastest Speed 37 | 50 37 37 120 85 82 82 86 48 48 48 68 68 110 59 59 52 Average Speed 86 | 85 63 44 130 94 95 91 95 86 48 65 68 145 139 95 59 120 Slowest Speed 260 | 95 200 190 190 120 105 100 115 161 141 68 68 240 203 209 59 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 40 95 61 89 29 77 99 25 83 92 14 78 7 93 25 64 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . Known Exits Taken 11 | . 1 . . . 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 2 2 . 1 . . . . Spaces Dug 34 | . . . . 11 . 1 . 3 . 2 . . 1 1 15 . Terrain Destroyed 413 | . . 8 . 87 34 64 . 20 4 9 . 21 77 17 71 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 93 | . . . . . . 3 . 5 4 9 . 21 8 17 25 1 AOE 320 | . . 8 . 87 34 61 . 15 . . . . 69 . 46 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Gar Total 14747 | 37 235 901 252 698 553 1248 983 1424 1277 1346 244 977 417 1670 1250 1235 Wait 1705 | . 8 71 . 13 60 194 215 282 126 45 3 82 11 127 222 246 Move 11916 | 29 204 799 243 670 448 910 712 1052 1102 1268 241 829 393 1294 954 768 Hop 2 | . . 2 . . . . . . . . . . . . . . Pick Up 67 | . 2 5 3 . 4 11 1 13 1 2 . 2 2 18 1 2 Fast Attach 83 | 7 2 4 . 5 8 11 5 5 . . . . 3 8 10 15 Attach 27 | . . 3 2 . 1 5 . 2 1 1 . 2 . 4 3 3 Detach 9 | . . 2 1 . . 3 . 1 . . . 1 . . . 1 Swap 26 | . . . . . 3 7 2 2 1 1 . 1 . 5 3 1 Drop 97 | 1 2 5 3 2 5 10 19 9 1 3 . 2 1 15 9 10 Fire 709 | . 17 10 . 8 24 94 5 58 17 24 . 58 7 191 48 148 Melee 2 | . . . . . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . . . . . . 39 Rewire 65 | . . . . . . 3 24 . 28 2 . . . 8 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Entered Mines 235 | -10/Mines | Found the Drone Emporium 237 | -10/Mines | Found Prototype Device 241 | -10/Mines | Identified Decoy Drone Bay 259 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 260 | -10/Mines | Found Prototype Device 265 | -10/Mines | Learned Materials stockpile data 265 | -10/Mines | Learned location of Storage (-8) 302 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 5) 383 | -10/Mines | Discovered new exit (range 6) 412 | -10/Mines | Discovered new exit (range 12) 471 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 689 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 691 | -10/Mines | Discovered new exit (range 5) 699 | -10/Mines | Entered Exiles 747 | -10/Exiles | Met 8R-AWN 776 | -10/Exiles | Met EX-HEX 808 | -10/Exiles | Met EX-BIN 838 | -10/Exiles | Aligned with FarCom system 839 | -10/Exiles | Given EX-Vault access code 882 | -10/Exiles | Opened EX-Vault 892 | -10/Exiles | Identified Exp. Sensor Array 897 | -10/Exiles | Found Deploy-a-Sentry 899 | -10/Exiles | Found Deploy-a-Sentry 901 | -10/Exiles | Found Deploy-a-Sentry 927 | -10/Exiles | Warned to stay clear of 0b10 Research branches 962 | -10/Exiles | Met EX-DEC 1008 | -10/Exiles | Discovered new exit (range 14) 1023 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1023 | -10/Exiles | Entered Mines 1042 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1369 | -9/Mines | Build established: Derelict-Mutant 1509 | -9/Mines | Discovered new exit (range 5) 1579 | -9/Mines | Discovered new exit (range 6) 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1692 | -8/Materials | Identified exit to Storage 1746 | -8/Materials | Build established: Mutant 1819 | -8/Materials | DAS Turret deployed 1826 | -8/Materials | Garrison activated, responded to threat 1932 | -8/Materials | Central database locked down 1936 | -8/Materials | Discovered new exit (range 16) 2263 | -8/Materials | Entered Storage 2361 | -8/Storage | Garrison activated, responded to threat 2446 | -8/Storage | Build established: Scavenger-Mutant 2956 | -8/Storage | Build established: Mutant 2971 | -8/Storage | Discovered new exit (range 12) 3088 | -8/Storage | Identified exit to Recycling 3528 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3548 | -8/Storage | Used back door to open Recycling access 3588 | -8/Storage | Entered Recycling 3588 | -8/Recycling | Accompanied by 10 allies 3730 | -8/Recycling | Discovered new exit (range 10) 3831 | -8/Recycling | Build established: Commander-Mutant 3872 | -8/Recycling | Identified exit to Factory 3915 | -8/Recycling | Scanned before Scraplab entrance 3929 | -8/Recycling | Entered Scraplab 4009 | -8/Recycling | Angered Scraplab inhabitants 4010 | -8/Recycling | Found Prototype Device 4010 | -8/Recycling | Identified Scrap Engine 4060 | -8/Recycling | Lost 3 allies 4539 | -8/Recycling | Entered Factory 4539 | -6/Factory | Accompanied by 13 allies 4539 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4560 | -6/Factory | Build established: Commander-Construct 4916 | -6/Factory | Repaired Adv. EMP Blaster 4992 | -6/Factory | Lost 3 allies 5140 | -6/Factory | Garrison activated, responded to threat 5228 | -6/Factory | Lost 6 allies 5325 | -6/Factory | Destroyed 7 combat bots 5495 | -6/Factory | Build established: Construct 5632 | -6/Factory | Discovered new exit (range 9) 5702 | -6/Factory | Repaired Adv. Heat Sink 5712 | -6/Factory | Discovered new exit (range 11) 5814 | -6/Factory | Identified exit to Lower Caves 5929 | -6/Factory | Entered Lower Caves 5937 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6021 | -6/Lower Caves | Destroyed 7 combat bots 6052 | -6/Lower Caves | Learned Factory trap positions 6226 | -6/Lower Caves | Discovered new exit (range 6) 6230 | -6/Lower Caves | Identified exit to Lower Caves 6671 | -6/Lower Caves | Entered another Lower Caves area 6671 | -6/Lower Caves | Accompanied by 2 allies 6674 | -6/Lower Caves | Discovered new exit (range 8) 6690 | -6/Lower Caves | Identified exit to Factory 6714 | -6/Lower Caves | Attracted the attention of an 0b10 base 6793 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 6793 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 6793 | -6/Lower Caves | Learned Factory stockpile data 6973 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6990 | -6/Lower Caves | Learned location of Zion (-6) 7131 | -6/Lower Caves | Spotted B-75 Beast 7315 | -6/Lower Caves | Found Prototype Device 7601 | -6/Lower Caves | Discovered new exit (range 5) 7604 | -6/Lower Caves | Identified exit to Zion 7620 | -6/Lower Caves | Entered Zion 7640 | -6/Zion | Given A8's code to call for help 7671 | -6/Zion | Discovered new exit (range 14) 7744 | -6/Zion | System corruption cleaned by Quarantine Array 7761 | -6/Zion | Attacked by Zionites 7761 | -6/Zion | Spotted P2-JDY(B) 7761 | -6/Zion | Spotted Z3-CT4(B) 7787 | -6/Zion | Identified exit to Proximity Caves 7787 | -6/Zion | Entered Proximity Caves 8582 | -5/Proximity Caves | Build established: Mutant 8867 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8886 | -5/Proximity Caves | Build established: Construct 8893 | -5/Proximity Caves | DAS Turret deployed 8920 | -5/Proximity Caves | DAS Turret deployed 8928 | -5/Proximity Caves | Core integrity fell below 50% 9162 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9186 | -5/Proximity Caves | Build established: Mutant 9236 | -5/Proximity Caves | Entered Factory 9236 | -5/Factory | Evolved 2 slots: Utility x2 9237 | -5/Factory | Loaded intel: 92 trap records 9325 | -5/Factory | Identified exit to Garrison 9776 | -5/Factory | Build established: Construct 9793 | -5/Factory | Garrison activated, responded to threat 9824 | -5/Factory | Entered Garrison 9900 | -5/Garrison | Triggered checkpoint 9976 | -5/Garrison | Triggered checkpoint 10039 | -5/Garrison | Garrison Relay disabled 10279 | -5/Garrison | Spotted B-75 Beast 10296 | -5/Garrison | Allies destroyed B-75 Beast 10382 | -5/Garrison | Triggered checkpoint 10565 | -5/Garrison | Garrison Relay disabled 10590 | -5/Garrison | Triggered checkpoint 10611 | -5/Garrison | Discovered new exit (range 13) 10744 | -5/Garrison | Triggered checkpoint 11026 | -5/Garrison | Spotted B-75 Beast 11246 | -5/Garrison | Garrison Relay disabled 11293 | -5/Garrison | Discovered new exit (range 9) 11389 | -5/Garrison | Discovered new exit (range 10) 11406 | -5/Garrison | Triggered checkpoint 11498 | -5/Garrison | Garrison Relay disabled 11593 | -5/Garrison | Found Relay Coupler [Proto] 11594 | -5/Garrison | Found Relay Coupler [Proto] 11596 | -5/Garrison | Found Relay Coupler [Proto] 11598 | -5/Garrison | Found Relay Coupler [Proto] 11666 | -5/Garrison | Installed Relay Interface Framework 11713 | -5/Garrison | Entered Factory 11939 | -5/Factory | Repaired Imp. Remote Datajack+ 12101 | -5/Factory | System corruption reached 10% 12239 | -5/Factory | Build established: Bothacker-Construct 12313 | -5/Factory | First assault squad dispatched 12381 | -5/Factory | Discovered new exit (range 13) 12534 | -5/Factory | Lost 3 allies 12612 | -5/Factory | Identified exit to Garrison 12618 | -5/Factory | Entered Garrison 12634 | -5/Garrison | Triggered checkpoint 12664 | -5/Garrison | Garrison Relay disabled 12980 | -5/Garrison | Triggered checkpoint 13021 | -5/Garrison | Spotted B-75 Beast 13165 | -5/Garrison | Triggered checkpoint 13173 | -5/Garrison | Core integrity fell below 50% 13295 | -5/Garrison | Discovered new exit (range 15) 13302 | -5/Garrison | Triggered checkpoint 13465 | -5/Garrison | Garrison Relay disabled 13469 | -5/Garrison | Build established: Construct 13642 | -5/Garrison | Triggered checkpoint 14003 | -5/Garrison | Lost 4 parts (1n2u1w) 14108 | -5/Garrison | Triggered checkpoint 14128 | -5/Garrison | Garrison Relay disabled 14178 | -5/Garrison | Core integrity fell below 20% 14188 | -5/Garrison | Identified Heart of Steel 14190 | -5/Garrison | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 14184_ Overheating: Energy bleed (-20). 14185_ Arm. Scrap Engine destroyed. 14185_ Scrap Engine core remains intact and functional. 14185_ X-77 Beamer knocked back. 14186_ Energy Construct/G destroyed. 14186_ Scrap Engine damaged due to network destabilization (-7). 14186_ VSS-Carbon Exoskeleton destroyed. 14186_ VSS-Carbon Exoskeleton core remains intact and functional. 14186_ Antimatter-Angular Reactor destroyed. 14186_ Antimatter-Angular Reactor core remains intact and functional. 14188_ Dropped Adv. Weapon Cycler. 14188_ Identified Heart of Steel. 14189_ VSS-Carbon Exoskeleton destroyed. 14189_ Scrap Engine damaged due to network destabilization (-10). 14190_ Enh. Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ??????????????### #???###########???????????????? | | ??????????????#"#! #???#""""""""""#??????????????? | | ??????????????#"! #???#"""*=]="""???????????????? | | ??????????????# ! #???#"" ?????????????????? | | ??????????????#"! #???#"= ????#??????????????? | | ??????????????#"# #???#"[ /+++??"#??????????????? | | ??????????????### #???#"@ x +?*"#??????????????? | | ????????????????# #???#" /x%+ ="#??????????????? | | ????????????????# #???#" /x// *"#??????????????? | | ??????????????### #???#" x *"#??????????????? | | ????????####### #???#" "#??????????????? | | ????????# " #???### ###??????????????? | | ????????# ##### #?????# #????????????????? | | ????????# #???### #?????# #####????????????????? | | ??????###"####### #######;+#######??????????????? | | ??????# ???????? | | ??????# ???????? | | ??????# ???????? | | ??????# ###T###++###################+##????????? | | ??????#^^ #?###?# #?????????????????????????????? | | ??????# ^^#?????# #?????????????????????????????? | | ??????# ####### %#?????????????????????????????? | | ??????# % % %%#?????????????????????????????? | | ??????# ####### #?????????????????????????????? | | ??????# #?????# #?????????????????????????????? | | #""""## #?????# #?????????????????????????????? | | #?????# #?????????????????????????????? | | +????? #?????????????????????????????? | | +????? #?????????????????????????????? | | # ## #????#####?????????????????????????????? | | # ## ###????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 36 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Armor Coverage 225 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 42 Item Schematics ----------------- Imp. Cooling System | -8/Storage | Hacked Arm. Wheel | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. EMP Blaster | 42% | -6/Factory Adv. Heat Sink | 40% | -6/Factory Imp. Remote Datajack | 12% | -5/Factory Studied --------- Wheel | -8/Materials | Hacked Imp. Remote Datajack | -5/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed DeflectorCoilBeacon Manual? 0 Play Time 02:56:50 Cumulative 113.5 hours Start 2025.11.22 @ 19:02:19 End 2025.11.24 @ 02:56:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e50fb4fe-974c-4c60-986d-85e1c580b47c