Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 12:39:07 Player: Bikerider58 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (403) 2015 Value Destroyed (16993) 16993 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (5479) 5479 TOTAL SCORE: 34927 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2578 Follower Combat Kills 192 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Friendly Fire -391 Cogmind --------- Core Integrity 919/1300 Matter 233/300 Energy 84/450 System Corruption 8% Temperature Cool (0) Movement Walking (173) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Thunder Leg Improved Thunder Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (10) ----- Advanced Cooling System High-capacity Storage Unit Energy Well Improved Targeting Computer Improved Utility Shielding Hardened Heavy Armor Plating GOLEM Unit > --- WEAPON (4) ------- HERF Cannon Matter Neutralizer Assembled Focal Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Neutrino Core Light Antimatter Reactor Myomer Leg Advanced Coolant Injector Advanced Coolant Injector Advanced Terrain Scanner Makeshift Salvage Targeting Computer Matter Filter Improved Reaction Control System Deep Network Scanner Ghost Barrier Improved Recalibrator Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Makeshift Heavy Armor Plating Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Phasing Sabre > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Improved Thunder Leg Improved Thunder Leg Advanced Coolant Injector Advanced Coolant Injector Advanced Terrain Scanner Makeshift Salvage Targeting Computer Microactuators Improved Reaction Control System Advanced Hardlight Generator Deep Network Scanner Ghost Barrier Magnetic Acceleration Cannon Scatter Rocket Array Makeshift Sword Power Sword [Rating: 168] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 . . . . . . . 2 . . . . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 8 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . 2 . . 2 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 7 8 25 1 . 4 11 21 1 4 12 8 5 . 17 1 3 3 31 2 8 3 . 3 7 24 14 . 24 Power 19 | 1 . 3 . . . 1 . . . 2 . . . 1 . . . 3 . 3 . . 1 . 2 1 . 1 Engine 7 | 1 . 3 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 2 1 . . Reactor 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 Propulsion 51 | 2 2 10 . . 1 4 2 . 1 2 2 2 . . . 1 . 3 . 2 . . 1 . 9 2 . 5 Treads 20 | 2 . 8 . . 1 4 2 . 1 2 . . . . . . . . . . . . . . . . . . Leg 29 | . 2 . . . . . . . . . 2 2 . . . 1 . 3 . 2 . . 1 . 9 2 . 5 Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | 2 2 5 1 . 2 2 10 . 1 3 5 1 . 10 . 1 2 20 1 2 3 . 1 3 9 8 . 15 Device 56 | 1 . 3 1 . 1 . 4 . . 2 4 . . 3 . 1 2 8 1 2 2 . . 2 6 4 . 9 Storage 11 | 1 2 . . . . . . . . . 1 . . 1 . . . 3 . . . . . . 1 1 . 1 Processor 15 | . . . . . . 1 2 . 1 1 . . . 2 . . . . . . 1 . . 1 2 1 . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 27 | . . 2 . . 1 1 4 . . . . 1 . 4 . . . 9 . . . . 1 . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 4 7 . . 1 4 9 1 2 5 1 2 . 6 1 1 1 5 1 1 . . . 4 4 3 . 3 Energy Gun 18 | . 3 1 . . 1 . 3 1 . 2 1 1 . . . . . 1 1 1 . . . 1 . 1 . . Energy Cannon 10 | . . . . . . 1 1 . . 2 . 1 . 2 . . . . . . . . . . 1 . . 2 Ballistic Gun 21 | 2 1 4 . . . 2 4 . 1 . . . . 4 . 1 1 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Launcher 6 | . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . 3 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 30 | . 1 2 . . . 1 2 . . 2 2 . . 1 . . . 10 . 1 . . 3 3 2 . . . Corrupted Parts 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . System Corruption 16 | . . . . . . . . . . 13 3 . . . . . . . . . . . . . . . . . Parts Lost 86 | . . 3 . . 1 1 1 2 3 10 2 1 . 3 . . . 6 1 9 . . . 2 22 5 . 14 Power 8 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 . . 3 Propulsion 15 | . . . . . . . . . 1 3 1 . . . . . . 1 . 1 . . . . 6 . . 2 Utility 34 | . . 1 . . 1 . 1 . 1 1 1 . . 3 . . . 4 . 3 . . . . 8 5 . 5 Weapon 29 | . . 2 . . . 1 . 2 1 6 . . . . . . . 1 1 4 . . . 2 5 . . 4 Highest Loss Streak 17 | . . 2 . . 1 1 1 2 3 8 2 1 . 2 . . . 2 1 6 . . . 1 17 4 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | . 7 18 20 20 19 19 19 19 18 14 18 18 19 19 19 19 18 17 18 18 18 19 18 18 18 5 13 17 Power . | . . . 1 1 1 1 . 1 1 . 1 . . . 1 1 1 . 1 1 . 1 1 . . . 1 2 Propulsion 2 | . 1 5 6 6 6 6 4 4 4 3 4 . 2 1 2 2 2 1 2 1 1 2 1 2 2 . . 1 Utility 9 | . 1 5 7 7 6 7 6 6 5 6 10 13 13 11 11 11 9 10 13 14 15 16 15 13 11 3 7 9 Weapon 3 | . 3 5 5 5 5 4 6 6 6 3 1 2 4 5 5 5 5 3 1 1 . . . . 2 1 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 3 9 1 . . 6 5 1 2 . 1 3 . 6 . 2 1 4 . 1 . . 2 1 5 1 . 7 Power 5 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 . . . . 1 Propulsion 13 | . 1 3 . . . 2 . 1 . . 1 . . 2 . . 1 1 . . . . 1 . . . . . Utility 29 | . . 2 1 . . 3 2 . 1 . . 2 . 2 . 2 . 3 . . . . . 1 4 1 . 5 Weapon 11 | . 2 4 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . 1 Tool/Special 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 100 98 100 100 100 99 99 99 99 95 99 98 93 94 99 100 95 88 88 86 87 88 76 85 86 62 84 84 Engine 3 | . 14 10 11 11 11 9 7 7 7 7 7 6 6 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 6 6 6 . . 4 5 5 1 . 1 1 5 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 5 6 5 4 5 8 11 7 4 5 6 Treads 4 | . 19 11 13 22 22 12 13 15 14 14 . . . . . . . . . . . . . . . . . . Leg 15 | . 8 5 . . . . . . . . 14 25 26 26 26 26 26 25 26 22 22 23 23 22 20 13 21 18 Device 13 | . 14 12 11 11 11 12 13 14 15 13 21 18 13 12 12 13 18 12 12 10 11 11 11 6 17 11 6 17 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 11 13 11 10 11 11 10 9 6 10 8 Processor 3 | . . . . . . 3 15 15 15 21 16 11 6 6 6 6 . . . . . . . . . . . 3 Protection 7 | . . 8 11 11 11 10 8 7 7 2 . 1 6 7 13 13 13 8 6 4 4 5 5 8 7 6 13 7 Energy Gun 4 | . 3 16 11 11 11 18 14 7 11 11 7 8 6 1 . . . . 1 2 . . . . . 1 . . Energy Cannon 8 | . . . . . . . . 5 4 6 15 11 13 7 5 6 . 13 19 16 16 17 5 16 14 11 15 14 Ballistic Gun 8 | . 24 15 22 22 21 15 13 15 13 2 . . . 13 19 20 21 7 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . 4 7 5 6 4 . . . . . 1 5 5 5 3 3 1 5 3 Peak Build Rating 168 | 7 13 23 23 23 23 32 46 46 46 64 73 86 82 88 88 87 90 127 127 143 146 142 145 147 165 145 148 168 Average Rating 87 | 5 8 18 21 23 22 27 40 43 44 49 66 82 82 82 85 85 85 102 116 135 139 142 125 142 151 116 145 159 On Entrance 74 | . 7 12 21 23 23 23 29 41 44 46 64 71 82 82 87 86 84 90 115 119 138 142 142 145 147 4 143 148 Avg Prop Armor Cover (%) 6 | . . 8 8 . . 7 8 . . . . . . . . . 3 . . . . . . . 2 . . 3 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . Heaviest Build 175 | 15 50 61 62 61 62 71 81 76 78 78 78 96 96 96 90 85 87 111 110 156 149 149 149 157 164 173 173 175 Greatest Support 134 | 40 40 40 42 42 42 42 42 42 42 44 56 112 112 112 112 112 99 116 112 112 108 108 114 114 134 100 100 113 Greatest Overweight (x) 5 | 2 1 5 3 1 1 4 4 1 1 3 2 . . . . . . 1 . 1 1 1 1 1 2 2 1 5 Average Overweight (x) . | . . 2 2 1 1 3 1 1 1 1 1 . . . . . . . . . 1 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 19 20 20 19 19 13 20 20 Most Carried 20 | 1 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 14 20 Average Carried 17 | . 7 18 20 20 19 19 19 19 18 14 18 18 20 19 19 19 19 18 19 19 19 20 19 19 19 5 13 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 20 20 20 Final Carried 20 | 1 11 20 20 20 20 20 20 20 17 19 18 20 20 20 20 20 20 20 20 20 20 20 20 20 5 12 14 13 Class Distribution -------------------- 33% | Golem 20% | Scavenger-Skirmisher 12% | Scavenger-Tank 9% | Tank 9% | Scavenger-Golem 7% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Matter Collected 9192 | 306 301 800 64 . 268 705 1052 229 239 178 155 177 . 1149 235 100 70 914 222 295 65 40 60 235 648 388 . 297 Remotely 628 | . . . . . . . 395 . . . . . . 233 . . . . . . . . . . . . . . Salvage Created 19619 | 136 411 1393 . . 421 1585 1256 237 457 317 158 305 . 1083 152 62 . 958 560 2263 . . 94 1276 2794 1175 . 2526 Parts 932 | 9 33 77 . . 29 73 62 7 16 14 10 8 . 62 6 1 . 16 20 115 . . 2 50 150 38 . 134 Haulers Intercepted 18 | . 2 3 . . . 3 2 . . . . 2 . 1 . . . . . 1 . . . . 3 . . 1 Recyclers Shooed 11 | . . . . . . 4 1 . . . . . . 3 . . . . . 1 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . . . . 7 10 . 10 . . . 7 14 1 . 19 . . . 2 56 . 35 . . Prevented 5 | . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Combat Hostiles Destroyed 351 | . 12 25 1 . 10 21 24 5 7 4 5 1 . 15 4 . . 47 16 36 . . . 21 48 19 . 30 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Guns 108 | . 12 20 1 . 10 21 23 5 3 1 1 . . 8 1 . . 2 . . . . . . . . . . Cannons 142 | . . . . . . . . . . 3 3 1 . 4 . . . 5 7 24 . . . 21 26 19 . 29 AOE 89 | . . 3 . . . . . . 4 . 1 . . 2 3 . . 36 9 12 . . . . 19 . . . Classes Destroyed 26 | 2 4 5 1 . . 4 1 . . . . . . . . . . 4 1 . . . . 1 1 1 . 1 Worker 19 | . . 3 . . 1 1 2 . . . . . . 4 . . . . . . . . . . 8 . . . Builder 18 | . . 1 . . . . 1 . . . . . . 3 . . . . . 1 . . . . 10 . . 2 Tunneler 10 | 2 . . . . 2 1 . . . . . . . 1 . . . . . . . . . . 1 . . 3 Hauler 18 | . 2 3 . . . 3 2 . . . . 2 . 1 . . . . . 1 . . . . 3 . . 1 Recycler 14 | 1 . . . . . 4 . . . . . . . 1 . . . . . 4 . . . . . . . 4 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 8 | . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . 3 . . 1 Swarmer 81 | . 6 3 . . 4 . 5 . 4 . 3 . . 3 4 . . . 4 13 . . . 5 12 7 . 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 97 | . 6 11 . . 5 14 9 3 . . . . . 1 . . . . 7 10 . . . 4 13 7 . 7 Brawler 7 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 2 1 . . 1 Duelist 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Sentry 34 | . . 10 . . . 2 3 . . . . 1 . 3 . . . . 1 3 . . . 2 7 1 . 1 Demolisher 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . Specialist 5 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . Hunter 20 | . . . . . . 1 2 . . . 2 . . 3 . . . . . 4 . . . . 4 . . 4 Programmer 30 | . . . . . . . 5 1 . . . . . 5 . . . . 2 3 . . . . 7 . . 7 Heavy 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembled 40 | . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Savage 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Butcher 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 39 | 2 3 4 1 . 4 7 8 4 4 1 3 1 . 6 4 . . 39 5 13 . . . 5 17 6 . 8 Combat Bots Only 37 | . 3 4 1 . 4 4 7 4 4 1 3 1 . 3 4 . . 37 5 12 . . . 5 7 6 . 6 Max Kills in Single Turn 20 | 1 1 2 1 . 1 2 2 1 2 1 1 1 . 3 2 . . 20 3 4 . . . 1 12 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 20 | . . 2 . . . . . . 2 . 1 . . 1 2 . . 20 3 4 . . . . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Hostile Shots Fired 2254 | . 56 96 4 . 56 73 125 42 13 58 42 36 4 186 16 6 . 111 42 164 . . . 121 538 139 . 326 Missed 731 | . 19 19 1 . 18 27 47 10 2 11 14 17 2 62 3 4 . 33 11 44 . . . 33 188 34 . 132 Hits 1523 | . 37 77 3 . 38 46 78 32 11 47 28 19 2 124 13 2 . 78 31 120 . . . 88 350 105 . 194 Melee 33 | . . 1 . . 1 1 . 6 5 . . . 2 . . . . 7 . . . . . 3 2 5 . . Projectile 1490 | . 37 76 3 . 37 45 78 26 6 47 28 19 . 124 13 2 . 71 31 120 . . . 85 348 100 . 194 AOE 30 | . . . 4 . . . . . . . . . . . . . . . . . . . . 22 4 . . . Critical Strikes 48 | . . 1 . . 1 . 4 5 1 . . . 1 3 . . . . 1 3 . . . 2 16 6 . 4 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Part Disruptions 7 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . 3 . . 1 Damage Taken 28951 | . 377 1003 144 . 484 930 1083 633 269 1932 510 135 107 1865 232 22 . 1998 524 2706 . . . 2133 6636 1528 . 3700 Core 3378 | . 67 131 26 . 43 92 131 93 . 395 77 6 . 137 . . . 245 46 206 . . . 179 1039 84 . 381 Absorbed by Shields 342 | . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . 279 Redirected to Shielding 426 | . . . . . . . . . . . . . . . . . . 377 . . . . . . . . . 49 Ignored by Resistances 3091 | . . . . . . . . . . 275 15 . . . . . . 548 111 302 . . . 435 483 339 . 583 Regen/Repaired (Parts) 1524 | . . 93 . . . 155 81 . . . . . . 317 . . . . . 150 106 . . 309 313 . . . Core Remaining (%) 52 | 100 73 . . . 50 83 . . . . . . . . . . . . 48 . . . . 61 . . 2 . Volleys Fired 957 | 6 43 74 3 . 28 55 59 23 25 48 20 11 . 52 17 13 . 55 39 79 . 7 . 69 111 45 . 75 Largest 4 | 2 2 3 3 . 3 4 4 4 4 4 3 4 . 4 3 3 . 4 4 4 . 3 . 3 3 4 . 3 Hottest 255 | 40 112 135 102 . 102 198 229 193 190 192 195 255 . 138 90 90 . 171 114 150 . 75 . 75 100 163 . 75 Shots Fired 2384 | 12 86 210 9 . 84 205 208 54 48 75 40 22 . 147 20 19 . 134 86 171 . 22 . 187 228 148 . 169 Gun 1139 | 12 86 208 9 . 84 205 208 40 30 42 13 9 . 115 4 8 . 61 . 1 . . . . . 4 . . Cannon 1210 | . . . . . . . . 14 16 33 27 13 . 30 12 11 . 64 79 166 . 22 . 187 223 144 . 169 Launcher 35 | . . 2 . . . . . . 2 . . . . 2 4 . . 9 7 4 . . . . 5 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 706 | 12 79 99 6 . 56 97 111 27 19 4 . . . 115 4 8 . 60 . . . . . . . 7 . 2 Thermal 1573 | . 7 109 3 . 28 108 97 27 27 68 40 18 . 8 12 11 . 24 79 167 . 22 . 187 223 141 . 167 Explosive 35 | . . 2 . . . . . . 2 . . . . 2 4 . . 9 7 4 . . . . 5 . . . Electromagnetic 70 | . . . . . . . . . . 3 . 4 . 22 . . . 41 . . . . . . . . . . Robot Hit Streak 36 | 5 14 18 4 . 7 17 34 10 12 18 11 15 . 8 5 1 . 23 16 23 . . . 23 20 31 . 36 Robot Miss Streak 12 | 1 3 3 2 . 5 4 5 2 2 2 4 1 . 5 3 1 . 8 12 3 . . . 3 8 10 . 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Secondary Targets 19 | . . 3 1 . 2 2 5 3 1 . . . . 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 1 . . . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 1453 | 7 60 142 7 . 45 137 143 28 31 64 22 18 . 78 5 4 . 73 38 114 . . 1 109 128 73 . 126 Core Hits 869 | 4 27 56 2 . 22 60 68 15 17 69 16 6 . 46 5 1 . 94 21 56 . . 1 49 145 30 . 59 Critical Kills 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . Critical Parts Destroyed 7 | . . 2 . . . . 2 . . . . . . 2 . . . 1 . . . . . . . . . . Critical Strikes 37 | . . 14 . . 2 7 3 1 . . . . . 4 . . . 4 . . . . . . . . . 2 Burn 23 | . . 12 . . 2 7 1 1 . . . . . . . . . . . . . . . . . . . . Destroy 12 | . . 2 . . . . 2 . . . . . . 4 . . . 4 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 63 | . . 6 . . . 3 6 . . 3 . 4 . 17 2 . . . . 1 . . 1 . 10 . . 10 Impact 13 | . . 6 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . 2 . . 3 . 4 . 17 2 . . . . 1 . . 1 . 10 . . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . 1 . . . . . . . 1 . 2 . 5 . . . . . 1 . . . . 1 . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56833 | 91 773 2302 110 . 722 2330 2895 494 865 1015 685 641 . 3000 555 104 . 4744 2530 6947 . . 110 4901 11242 3462 . 6315 Guns 12550 | 91 760 2107 110 . 701 2318 2869 462 406 331 127 157 . 1401 42 66 . 602 . . . . . . . . . . Cannons 30941 | . . . . . . . . 32 188 583 456 289 . 636 115 38 . 1109 1718 5250 . . . 4901 6231 3452 . 5943 Explosions 11631 | . . 151 . . . . . . 271 . 102 . . 578 398 . . 3033 812 1565 . . . . 4721 . . . Melee 1550 | . . 44 . . . . . . . 101 . 187 . 385 . . . . . 102 . . 110 . 249 . . 372 Ramming 161 | . 13 . . . 21 12 26 . . . . 8 . . . . . . . 30 . . . . 41 10 . . Kinetic 6847 | 91 692 783 74 . 359 921 1092 259 234 62 . . . 1401 42 66 . 574 . . . . . . . 139 . 58 Thermal 36585 | . 68 1324 36 . 342 1397 1777 235 360 798 685 354 . 180 115 38 . 498 1718 5301 . . . 4901 7260 3313 . 5885 Explosive 10272 | . . 151 . . . . . . 271 . . . . 506 398 . . 2931 812 1511 . . . . 3692 . . . Electromagnetic 1418 | . . . . . . . . . . 54 . 92 . 528 . . . 741 . 3 . . . . . . . . Impact 44 | . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1506 | . . . . . . . . . . 101 . 187 . 385 . . . . . 102 . . 110 . 249 . . 372 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 1 1 1 1 . 4 4 4 17 20 2 8 8 6 6 3 3 5 2 2 2 2 2 13 13 13 8 Average Corruption 5 | . . 1 1 1 1 . 2 4 4 8 17 1 7 6 6 3 3 3 3 1 2 2 2 2 6 13 13 7 Corruption Purged 10 | . . . . . . . . . . . . . . 7 . 3 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 495 | . . 4 7 3 3 . 20 17 24 18 29 5 3 48 13 19 1 25 23 9 14 8 4 20 57 90 2 29 Message Errors 122 | . . . 1 2 . . 7 6 9 3 8 1 1 13 1 4 . 6 4 1 5 2 . 6 10 21 1 10 Matter Fused 118 | . . . 2 . 1 . 5 5 6 5 6 2 1 14 4 4 . 6 7 5 2 2 1 4 13 19 . 4 Heat Flow Errors 64 | . . 2 2 . 1 . 3 2 . . 5 . . 4 3 3 1 5 4 1 3 1 2 5 5 10 1 1 Energy Discharges 48 | . . . . . . . 1 2 1 1 4 . 1 6 1 3 . 2 1 1 1 1 . 3 6 10 . 3 Parts Rejected 4 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 Parts Fused 6 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 2 . . Data Loss (minor) 58 | . . 1 1 1 1 . 1 . 5 5 1 1 . 3 1 3 . 2 4 . 2 1 1 1 10 11 . 2 Data Loss (major) 17 | . . . . . . . 1 . 1 . 2 . . 2 . . . 1 2 . 1 . . . 3 2 . 2 Misfires 29 | . . 1 . . . . 2 1 2 2 1 1 . 2 2 2 . . . . . 1 . . 5 6 . 1 Alerts 14 | . . . 1 . . . . 1 . . 1 . . 1 . . . 1 . . . . . 1 2 5 . 1 Weapon Failures 15 | . . . . . . . . . . . . . . 3 1 . . . 1 1 . . . . 2 4 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2194 | . . . . . . . 6 . 11 . 3 9 . 135 46 . . 162 226 300 . . . 74 774 231 . 217 Projectiles 1240 | . . . . . . . . . 11 . 3 9 . 33 35 . . 51 191 164 . . . 74 241 231 . 197 Explosions 807 | . . . . . . . . . . . . . . 47 11 . . 111 35 136 . . . . 467 . . . Melee 147 | . . . . . . . 6 . . . . . . 55 . . . . . . . . . . 66 . . 20 Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 725 | . . . . . . . . . . . 33 . . 67 . . . 86 24 257 . . . . 258 . . . Shots 22 | . . . . . . . . . . . 1 . . 3 . . . 2 1 7 . . . . 8 . . . Rammed 8 | . 2 . . . 3 2 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 2 . . . 3 2 1 . . . . 1 . . . . . . . 1 . . . . 3 1 . . Kicked 6 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 475 | . 72 264 249 . 314 141 290 252 123 110 258 475 . 358 338 274 275 286 270 208 241 211 224 312 195 260 100 192 Average Temperature 78 | . 23 79 110 . 103 32 84 97 37 36 81 233 . 114 95 77 136 70 63 49 100 37 100 86 48 69 53 76 Received Heat Transfer 4581 | . 141 429 . . 198 279 198 306 . . . 36 . 225 12 . . 378 99 432 . . . 192 1021 244 . 391 Effects 22 | . . . . . . . . 3 . . 1 5 . 5 2 2 . 2 . . . . . 2 . . . . Shutdowns 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Interference 16 | . . . . . . . . 3 . . . 3 . 4 2 2 . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 55 | . . 9 . . . 3 8 1 . 3 . . . 1 . . . . 2 5 . . . 5 9 4 . 5 Heat Transferred 31128 | . 148 3700 74 . 888 3552 3667 535 555 1657 555 148 . 175 . . . 337 925 2835 . . . 2341 4074 1875 . 3087 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Maximum Alert Level 5 | . . 1 . . . . 1 . . . . . . 1 . . . . . 4 . . . . 5 . . 3 Low Security (%) 66 | 100 100 95 100 . 100 100 85 . . . . 100 100 70 . . . . . . . . . . 35 . . . Level 1 12 | . . 4 . . . . 14 . . . . . . 29 . . . . . 25 . . . . 10 . . 34 Level 2 6 | . . . . . . . . . . . . . . . . . . . . 30 . . . . 1 . . 45 Level 3 6 | . . . . . . . . . . . . . . . . . . . . 13 . . . . 26 . . 18 Level 4 6 | . . . . . . . . . . . . . . . . . . . . 30 . . . . 21 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1719 | 5 85 231 65 . 104 148 282 . . . . 45 . 331 . . . . . 1485 . . . . 1719 . . 796 Initial 600 | . . . 65 . . 28 56 . . . . . . . . . . . . 600 . . . . . . . 357 Average 257 | 1 25 79 11 . 21 78 82 . . . . 7 . 118 . . . . . 751 . . . . 649 . . 509 Influence Increases 10940 | 15 409 873 30 . 245 609 694 120 95 20 120 97 . 698 110 5 . . 380 2281 . . 5 412 2347 395 . 980 Destroy 0b10 Robot/C 5820 | . 240 500 20 . 200 420 480 100 80 20 100 20 . 300 80 . . . 280 720 . . . 360 940 360 . 600 Destroy 0b10 Robot/NC 505 | 15 15 45 . . 15 50 30 . 5 . . 15 . 50 5 5 . . 10 35 . . 5 15 130 5 . 55 Destroy Leader 1248 | . 64 168 10 . 30 116 144 20 10 . 20 16 . 112 10 . . . 30 144 . . . 20 212 20 . 102 Allied During Kill 15 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 10 . 3 Successful Hack 194 | . 29 17 . . . 14 18 . . . . 12 . 60 . . . . . 12 . . . . 32 . . . Select Force Hacks 90 | . 30 60 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 690 | . . . . . . . . . . . . 30 . 105 . . . . . 210 . . . . 315 . . 30 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . 200 . . . . . . . . Destroy Structure 1083 | . 1 23 . . . 9 7 . . . . 4 . 41 . . . . . 300 . . . . 568 . . 130 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . 600 . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . 15 . . . . 15 . . . Lose Combat Pursuer 465 | . 30 60 . . . . 15 . . . . . . 30 15 . . . 60 45 . . . 15 135 . . 60 Influence Decreases 10207 | 15 409 704 199 . 171 559 552 386 95 20 120 97 . 521 287 5 . . 380 804 964 305 213 412 689 1322 200 778 Entered New Map 2167 | . . . 104 . . 46 68 99 . . . . . . 67 . . . . . 548 99 208 . . 614 140 174 Time Decay 6626 | 15 352 483 95 . 161 387 474 267 95 20 100 97 . 341 220 5 . . 370 514 416 206 5 372 469 638 60 464 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . 200 . . . . . . . . Lost Part 632 | . . 2 . . 10 10 10 20 . . 20 . . 30 . . . . 10 90 . . . 20 220 50 . 140 Lost Ally 50 | . 10 . . . . . . . . . . . . . . . . . . . . . . 20 . 20 . . Purge Threat 532 | . 47 219 . . . 116 . . . . . . . 150 . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 4 . . . 5 8 . . . . 2 . 8 . . . . . 8 . . . 1 11 . . 5 Investigation 16 | . 2 3 . . . . 2 . . . . 2 . 4 . . . . . 2 . . . . . . . 1 Extermination 17 | . . . . . . . 4 . . . . . . 3 . . . . . 2 . . . . 5 . . 3 Reinforcement 16 | . 1 1 . . . 4 2 . . . . . . 1 . . . . . 3 . . . . 3 . . 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Distress Signals 31 | . . 4 . . . 3 . . . . . 1 . 1 . . . . 1 . . . . 15 3 . . 3 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . Distress Signals 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Times Spotted 524 | . 20 44 2 . 10 31 31 5 7 4 5 4 6 22 5 2 . 62 20 47 . 4 . 26 90 21 . 56 Peak Tracking Total 37 | . 4 5 1 . 4 9 7 4 4 2 3 2 6 3 4 1 . 37 5 8 . 5 . 6 19 6 . 17 Tactical Retreats 31 | . 2 2 . . . . 1 . . . . . . 2 1 . . 8 3 2 . . . 1 6 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Traps Triggered 7 | . . . . . . . 1 . . . . 2 . 1 . . . . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Disabled 51 | . . . . . . . . . . 1 . 2 . 7 . 1 . 1 . 14 . . . 2 21 . . 2 Max in Single Turn 7 | . . . . . . . . . . 1 . 1 . 2 . 1 . 1 . 3 . . . 1 7 . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Accessed 83 | . 6 13 . 1 . 7 4 . 2 4 . 3 . 14 1 2 . . . 9 1 . 4 . 6 1 . 5 Terminals 33 | . 5 7 . . . 4 2 . . . . . . 6 1 . . . . 2 . . . . 3 . . 3 Fabricators 5 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . 1 Repair Stations 9 | . . 2 . . . 1 1 . . . . . . 3 . . . . . 1 . . . . 1 . . . Recycling Units 8 | . 1 2 . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . Scanalyzers 6 | . . 2 . . . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . Garrison Access 7 | . . . . . . 1 . . . . . 1 . 2 . . . . . 2 . . . . . . . 1 Total Hacks 216 | . 21 32 . 1 . 20 6 . 8 26 . 8 . 26 1 4 . . . 22 1 . 17 . 12 1 . 10 Successful 131 | . 10 18 . 1 . 11 2 . 8 26 . 3 . 13 1 4 . . . 10 1 . 17 . 5 1 . . Failed 84 | . 11 14 . . . 8 4 . . . . 5 . 13 . . . . . 12 . . . . 7 . . 10 Catastrophic 19 | . . 4 . . . 2 . . . . . 1 . 4 . . . . . 3 . . . . 2 . . 3 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 16 7 . . . 11 1 . . . . 2 . 8 . 1 5 . . 8 . . . . 8 . . 2 Terminals 82 | . 17 19 . . . 13 3 . . . . . . 12 1 . . . . 4 . . . . 7 . . 6 Fabricators 12 | . . . . . . . . . . . . 3 . 2 . . . . . 3 . . . . 2 . . 2 Repair Stations 19 | . . 5 . . . 2 1 . . . . . . 7 . . . . . 3 . . . . 1 . . . Recycling Units 18 | . 4 4 . . . . . . . . . . . 2 . . . . . 6 . . . . 2 . . . Scanalyzers 16 | . . 4 . . . 4 2 . . . . 3 . . . . . . . 3 . . . . . . . . Garrison Access 11 | . . . . . . 1 . . . . . 2 . 3 . . . . . 3 . . . . . . . 2 Terminal Hacks 82 | . 5 6 . 1 . 3 1 . 8 26 . . . 6 1 4 . . . 1 1 . 17 . 1 1 . . Record 28 | . . . . 1 . . . . 7 11 . . . . 1 3 . . . . . . 5 . . . . . Part Schematic 12 | . . . . . . . . . . 8 . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . 1 . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 10 | . . 5 . . . 2 . . . . . . . 1 . . . . . 2 . . . . . . . . Scan Component 6 | . . 3 . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . Repair 4 | . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 11 | . . 4 . . . 2 . . . . . 2 . . . . . . . 3 . . . . . . . . Insert Component 5 | . . 1 . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 5 2 . . . 3 1 . . . . . . 3 . . . . . 3 . . . . 2 . . . Terminals 7 | . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Stations 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Patch 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Recycling Units 5 | . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 5 11 . . . 6 3 . . . . 3 . 11 . . . . . 8 . . . . 5 . . 5 Full Trace Events 6 | . 1 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . 1 Feedback Events 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 8 . . . . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Time 159 | . . 77 . . . 38 . . . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . 9 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total Allies 9 | . 1 . . . . . . . . . . . 1 . . . 4 . . . . . . 1 . 2 . . Largest Group 4 | . 1 . . . . . . . . . . . 1 . . . 4 4 . . . . . 1 . 2 1 1 Highest-Rated Group 251 | . 10 . . . . . . . . . . . 31 . . . 251 251 . . . . . 49 . 78 30 30 Highest-Rated Ally 96 | . 10 . . . . . . . . . . . 31 . . . 96 96 . . . . . 49 . 48 30 30 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . . . . . . . . . 14 . . . . 34 . . . . . 5 . 11 . . Total Damage 1628 | . . . . . . . . . . . . . 171 . . . . 964 . . . . . 198 . 295 . . Kills 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Active Infowar (turns) 19445 | 38 1300 1837 481 291 715 786 1274 688 953 118 642 369 104 1536 548 899 150 403 809 648 997 429 371 494 1962 20 . 583 IFF 2721 | . . . . . . . . . . . . . . . . . . . . . 997 429 371 494 430 . . . Terrain 6897 | . . . . . . . 1072 641 924 118 625 326 104 962 548 845 149 . . . . . . . . . . 583 Seismic 14269 | 38 1300 1837 481 291 715 786 1239 683 949 117 641 369 104 1284 519 886 150 403 809 648 . . . . . 20 . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Jamming 1532 | . . . . . . . . . . . . . . . . . . . . . . . . . 1532 . . . Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . . . 1 1 . 1 . . . 1 3 . . 1 . 1 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Turns Passed 30542 | 111 1300 2088 494 291 812 1057 1559 737 953 547 698 381 104 1723 548 899 1086 3444 1064 1402 1019 429 378 1693 2164 2275 120 1166 Spaces Moved 13980 | 56 709 848 325 138 315 403 656 302 370 165 316 238 87 1060 363 550 927 1934 532 502 277 202 150 529 908 656 35 427 Core 75 | 18 . . . . . . . . . . . . . . . . . . . . . . . . 11 46 . . Treads 2575 | 38 480 143 52 138 315 77 495 302 370 165 . . . . . . . . . . . . . . . . . . Legs 10026 | . 229 161 . . . . . . . . 316 238 87 1060 363 550 927 1934 532 502 277 202 150 529 897 610 35 427 Wheels 1304 | . . 544 273 . . 326 161 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 135 135 212 212 135 150 217 217 185 190 120 120 120 120 112 112 112 132 130 195 195 130 132 50 50 185 176 Average Speed 158 | 140 155 174 147 212 212 160 184 217 235 229 190 120 120 120 120 117 112 124 132 189 195 195 135 188 182 180 185 186 Slowest Speed 300 | 160 190 260 212 212 212 280 217 217 250 265 260 120 120 120 120 120 120 186 132 195 195 195 195 192 250 226 185 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 84 82 59 53 83 50 22 64 61 80 51 10 69 33 55 66 84 90 75 21 40 35 60 61 32 76 10 22 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 14 | . 1 2 . 1 . . . . 1 1 . . . . 1 . 3 . . . . . 3 . . 1 . . Known Exits Taken 7 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 1 . . 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 . . . 1 1 . . 1 1 . Scrap Searched 34 | . . . 3 . 2 . . 3 4 . 3 . . . 2 4 2 . 2 . 1 2 . 2 . 3 1 . Spaces Dug 244 | . . 4 . . . 3 5 3 18 . 4 3 . 15 36 5 . 5 10 29 . 12 . 18 50 15 . 9 Terrain Destroyed 1025 | . . 16 . . . 3 5 5 30 . 14 4 . 53 69 11 . 28 123 146 . 22 . 38 327 64 . 67 Melee 30 | . . 4 . . . 3 5 . . . . . . 11 2 . . . . . . . . . 4 . . 1 Projectile 379 | . . . . . . . . 5 4 . 12 4 . 12 9 11 . 17 42 39 . 22 . 38 69 64 . 31 AOE 615 | . . 12 . . . . . . 26 . 2 . . 29 58 . . 11 81 107 . . . . 254 . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total 20401 | 73 820 1295 333 137 392 664 846 343 417 262 371 309 86 1363 449 786 971 2877 827 807 761 223 328 1076 1210 1644 92 639 Wait 4214 | 4 36 241 1 . 33 128 29 3 5 14 13 24 . 138 57 206 27 747 233 181 445 11 156 418 69 884 54 57 Move 13953 | 55 708 847 324 137 314 402 655 301 369 164 315 238 86 1059 362 549 926 1933 531 501 276 201 149 528 907 655 34 427 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 250 | 1 13 34 1 . 1 17 13 4 2 13 4 8 . 12 . 5 4 28 2 8 17 2 4 17 19 11 2 8 Fast Attach 172 | 7 5 7 . . 1 1 8 1 3 2 4 2 . 9 2 4 3 28 3 7 6 . 6 9 26 12 . 16 Attach 87 | . . 4 . . 1 3 5 2 3 11 4 5 . 7 . . 2 10 3 4 . . . 1 7 2 . 13 Detach 38 | . . 1 . . . . . . . . . 3 . 6 1 . . 13 3 2 . . . 1 2 . . 6 Swap 304 | . 3 51 3 . 8 38 51 7 6 5 7 6 . 46 6 . 2 13 4 11 1 . . 10 19 . . 7 Drop 324 | . 10 30 1 . 3 15 19 2 4 2 4 7 . 17 2 9 7 50 9 12 16 2 12 21 37 12 2 19 Fire 957 | 6 43 74 3 . 28 55 59 23 25 48 20 11 . 52 17 13 . 55 39 79 . 7 . 69 111 45 . 75 Melee 63 | . . 6 . . . 3 6 . . 3 . 4 . 17 2 . . . . 1 . . 1 . 10 . . 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 1 . . Crush 8 | . 2 . . . 3 2 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 22 . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 3) 674 | -10/Materials | Discovered new exit (range 8) 1412 | -10/Materials | Entered another Materials area 1412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2052 | -9/Materials | Discovered new exit (range 3) 2416 | -9/Materials | Build established: Tank 3074 | -9/Materials | Discovered new exit (range 13) 3136 | -9/Materials | Repaired Cld. Ion Engine 3188 | -9/Materials | Repaired Seismic Detector 3257 | -9/Materials | Discovered new exit (range 7) 3452 | -9/Materials | Discovered new exit (range 15) 3500 | -9/Materials | Entered Mines 3692 | -9/Mines | Assembled infested the area 3697 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3985 | -9/Mines | Discovered new exit (range 5) 3994 | -9/Mines | Entered Exiles 4047 | -9/Exiles | Met 8R-AWN 4081 | -9/Exiles | Met EX-HEX 4162 | -9/Exiles | Met EX-DEC 4198 | -9/Exiles | Learned location of Zion (-6) 4268 | -9/Exiles | Discovered new exit (range 10) 4285 | -9/Exiles | Entered Mines 5084 | -8/Mines | Discovered new exit (range 3) 5097 | -8/Mines | Entered Materials 5097 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5746 | -8/Materials | Garrison activated, responded to threat 5848 | -8/Materials | Repaired Adv. Treads 6025 | -8/Materials | Discovered new exit (range 9) 6083 | -8/Materials | Build established: Scavenger-Gunner 6121 | -8/Materials | Central database locked down 6154 | -8/Materials | Entered Factory 6154 | -7/Factory | Evolved 2 slots: Utility x2 6448 | -7/Factory | Build established: Scavenger-Skirmisher 6937 | -7/Factory | Discovered new exit (range 14) 7210 | -7/Factory | Identified exit to Factory 7511 | -7/Factory | Destroyed 7 combat bots 7713 | -7/Factory | Entered Lower Caves 8031 | -7/Lower Caves | Learned 4 Factory zone layouts 8337 | -7/Lower Caves | Discovered new exit (range 10) 8450 | -7/Lower Caves | Entered another Lower Caves area 8451 | -7/Lower Caves | Encountered a Warlord checkpoint 8513 | -7/Lower Caves | Discovered exit to Factory (range 9) 8895 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8966 | -7/Lower Caves | Learned Factory stockpile data 9288 | -7/Lower Caves | Discovered new exit (range 16) 9300 | -7/Lower Caves | Entered an active Warlord outpost 9339 | -7/Lower Caves | Learned location of Extension (-5) 9339 | -7/Lower Caves | Learned 8 Research zone layouts 9339 | -7/Lower Caves | Learned Research stockpile data 9339 | -7/Lower Caves | Learned Armory stockpile data 9403 | -7/Lower Caves | Entered Data Miner 9403 | -7/Data Miner | Discovered new exit (range 6) 9451 | -7/Data Miner | Met Data Miner 9493 | -7/Data Miner | Learned location of Section 7 (-3) 9493 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9542 | -7/Data Miner | Received God Mode back door access code from Data Miner 9567 | -7/Data Miner | Destroyed Data Miner 9569 | -7/Data Miner | Data Conduit disabled 9632 | -7/Data Miner | Core integrity fell below 50% 9678 | -7/Data Miner | Found Corrupted Prototype Device 9678 | -7/Data Miner | Identified Exp. Thermal Shield 9693 | -7/Data Miner | Lost 8 parts (2n1u5w) 9771 | -7/Data Miner | Core integrity fell below 20% 9792 | -7/Data Miner | System corruption reached 10% 9831 | -7/Data Miner | Found Prototype Hackware 9834 | -7/Data Miner | Found Prototype Hackware 9837 | -7/Data Miner | Found Prototype Hackware 9950 | -7/Data Miner | Entered Proximity Caves 10599 | -6/Proximity Caves | Discovered exit to Factory (range 19) 10648 | -6/Proximity Caves | Entered Factory 10648 | -6/Factory | Evolved 2 slots: Propulsion x2 10649 | -6/Factory | Identified exit to Lower Caves 11029 | -6/Factory | Sucked down chute 11029 | -6/Factory | Entered Waste 11030 | -6/Waste | Met a frightened Derelict 11039 | -6/Waste | Spotted C-40 Crusher 11042 | -6/Waste | Spotted C-40 Crusher 11044 | -6/Waste | EMP discharged 11050 | -6/Waste | Spotted C-40 Crusher 11052 | -6/Waste | Spotted C-40 Crusher 11088 | -6/Waste | Spotted C-40 Crusher 11103 | -6/Waste | Spotted C-40 Crusher 11115 | -6/Waste | Discovered new exit (range 16) 11133 | -6/Waste | Entered Factory 11431 | -6/Factory | Discovered new exit (range 20) 11595 | -6/Factory | Identified exit to Factory 12442 | -6/Factory | Fabricated Lgt. Regenerative Plating? 12605 | -6/Factory | Build established: Scavenger-Tank 12856 | -6/Factory | Entered Lower Caves 13091 | -6/Lower Caves | Build established: Scavenger-Skirmisher 13223 | -6/Lower Caves | Spotted B-75 Beast 13279 | -6/Lower Caves | Discovered new exit (range 11) 13404 | -6/Lower Caves | Entered another Lower Caves area 13721 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13724 | -6/Lower Caves | Learned 4 Factory zone layouts 13732 | -6/Lower Caves | Learned Factory terminal intel 13758 | -6/Lower Caves | Found Prototype Special Weapon 13920 | -6/Lower Caves | Entered an active Warlord outpost 13936 | -6/Lower Caves | Learned Factory terminal intel 14137 | -6/Lower Caves | P-70 Sage assimilated allied JH-BCO(l) 14247 | -6/Lower Caves | Discovered new exit (range 15) 14303 | -6/Lower Caves | Entered Zion 14360 | -6/Zion | System corruption cleaned by Quarantine Array 14406 | -6/Zion | Discovered new exit (range 16) 14412 | -6/Zion | Given A8's code to call for help 14452 | -6/Zion | Learned location of Warlord (-4) 14753 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14803 | -6/Zion | Build established: Scavenger-Tank 14898 | -6/Zion | Gained Derelict followers 15207 | -6/Zion | Received a hallucinogenic algorithm 15351 | -6/Zion | Opened final containment barrier to the Deep Caves 15363 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15366 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15377 | -6/Zion | Discovered new exit (range 3) 15377 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15389 | -6/Zion | Entered Deep Caves 15389 | -6/Deep Caves | Accompanied by 4 allies 15391 | -6/Deep Caves | Met 5H-AD0 15512 | -6/Deep Caves | Z-Facility disabled 15589 | -6/Deep Caves | Attacked by Z-Imprinter 15604 | -6/Deep Caves | Allies destroyed Z-Imprinter 15631 | -6/Deep Caves | Found Prototype Protection 15631 | -6/Deep Caves | Identified Zio. Weapon Casing 15662 | -6/Deep Caves | Found Zio. Weapon Casing 15826 | -6/Deep Caves | Found Prototype Protection 15826 | -6/Deep Caves | Identified Zio. Heavy Carapace 15905 | -6/Deep Caves | Thanked by 5H-AD0 16142 | -6/Deep Caves | Spotted Golem 16182 | -6/Deep Caves | Destroyed Golem 16254 | -6/Deep Caves | Spotted Golem 16466 | -6/Deep Caves | Destroyed Golem 16585 | -6/Deep Caves | Found Zio. Weapon Casing 16657 | -6/Deep Caves | Found Zio. Heavy Carapace 16685 | -6/Deep Caves | Found Zio. Weapon Casing 16816 | -6/Deep Caves | Triggered Deep Caves wall 16816 | -6/Deep Caves | Spotted Assembler 16816 | -6/Deep Caves | Spotted Assembler 16826 | -6/Deep Caves | Destroyed Assembler 16832 | -6/Deep Caves | Destroyed Assembler 16858 | -6/Deep Caves | Destroyed 37 combat bots 16864 | -6/Deep Caves | Exposed GOLEM chamber 16867 | -6/Deep Caves | Found GOLEM Unit 16871 | -6/Deep Caves | Found GOLEM Unit 16876 | -6/Deep Caves | Found GOLEM Unit 17208 | -6/Deep Caves | Build established: Golem 17429 | -6/Deep Caves | Found Prototype Slashing Weapon 17429 | -6/Deep Caves | Identified Longsword +1 17774 | -6/Deep Caves | Identified Molecular Deconstructor 17830 | -6/Deep Caves | Found Zio. Weapon Casing 18261 | -6/Deep Caves | Discovered new exit (range 7) 18786 | -6/Deep Caves | Build established: Scavenger-Golem 18833 | -6/Deep Caves | Entered Proximity Caves 18843 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18981 | -5/Proximity Caves | Spotter reported a threat 19126 | -5/Proximity Caves | Build established: Golem 19210 | -5/Proximity Caves | Spotter reported a threat 19287 | -5/Proximity Caves | Spotter reported a threat 19343 | -5/Proximity Caves | Spotter reported a threat 19385 | -5/Proximity Caves | Core integrity fell below 50% 19438 | -5/Proximity Caves | Learned Factory garrison access intel 19726 | -5/Proximity Caves | Discovered exit to Factory (range 8) 19897 | -5/Proximity Caves | Entered Factory 19897 | -5/Factory | Evolved 2 slots: Power x2 19898 | -5/Factory | Identified exit to Upper Caves 19899 | -5/Factory | Identified exit to Factory 19900 | -5/Factory | Loaded intel: 28 terminal locations 19901 | -5/Factory | Loaded intel: 4 garrison access locations 20197 | -5/Factory | Search patrols dispatched 20497 | -5/Factory | Search patrols dispatched 20626 | -5/Factory | Destroyed 7 combat bots 20797 | -5/Factory | First assault squad dispatched 20802 | -5/Factory | Repaired Hvy. Rocket Launcher 20908 | -5/Factory | Destroyed 12 combat bots 20922 | -5/Factory | Identified Ghost Barrier 20922 | -5/Factory | Identified Deep Network Scanner 20922 | -5/Factory | Identified Quantum Router 20922 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 21084 | -5/Factory | Lost 6 parts (1p1n2u2w) 21299 | -5/Factory | Entered Upper Caves 22217 | -5/Upper Caves | Identified exit to Upper Caves 22318 | -5/Upper Caves | Entered another Upper Caves area 22410 | -5/Upper Caves | Learned 4 Factory zone layouts 22698 | -5/Upper Caves | Discovered new exit (range 8) 22747 | -5/Upper Caves | Entered Zhirov 22747 | -5/Zhirov | Discovered new exit (range 3) 22778 | -5/Zhirov | Met Zhirov 22807 | -5/Zhirov | Learned location of Quarantine (-3) 22807 | -5/Zhirov | Learned location of Testing (-2) 22807 | -5/Zhirov | Learned location of Command (-1) 22815 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22835 | -5/Zhirov | Found Alien Artifact 22835 | -5/Zhirov | Identified Integrated Reactor 22835 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22917 | -5/Zhirov | Found Alien Artifact 23125 | -5/Zhirov | Entered Proximity Caves 23693 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 24208 | -4/Proximity Caves | Found Prototype Launcher 24208 | -4/Proximity Caves | Identified Scatter Rocket Array 24323 | -4/Proximity Caves | Discovered exit to Factory (range 14) 24818 | -4/Proximity Caves | Entered Factory 24818 | -4/Factory | Evolved 2 slots: Utility x2 24820 | -4/Factory | Loaded intel: 26 terminal locations 25801 | -4/Factory | Discovered new exit (range 14) 26068 | -4/Factory | First assault squad dispatched 26310 | -4/Factory | Identified exit to Upper Caves 26310 | -4/Factory | Identified exit to Armory 26769 | -4/Factory | Spotted B-86 Titan 26909 | -4/Factory | Destroyed 7 combat bots 26930 | -4/Factory | System corruption reached 10% 26946 | -4/Factory | High security lockdown imminent 26961 | -4/Factory | Core integrity fell below 50% 26975 | -4/Factory | Released all parts (2) 26976 | -4/Factory | Core integrity fell below 20% 26982 | -4/Factory | Entered Upper Caves 27005 | -4/Upper Caves | Lost 17 parts (2p6n6u3w) 27195 | -4/Upper Caves | Build established: Mutant 27689 | -4/Upper Caves | Build established: Golem 27976 | -4/Upper Caves | Learned 12 Research zone layouts 27978 | -4/Upper Caves | Lost 4 parts (4u) 28122 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 28364 | -4/Upper Caves | Ambushed by wild Derelicts 28701 | -4/Upper Caves | Build established: Scavenger-Golem 29197 | -4/Upper Caves | Discovered new exit (range 8) 29257 | -4/Upper Caves | Entered another Upper Caves area 29257 | -4/Upper Caves | Accompanied by 1 ally 29266 | -4/Upper Caves | Encountered a Warlord checkpoint 29270 | -4/Upper Caves | Discovered new exit (range 15) 29377 | -4/Upper Caves | Entered Research 29377 | -3/Research | Accompanied by 1 ally 29377 | -3/Research | Evolved 2 slots: Utility x2 29752 | -3/Research | P-80 Master assimilated allied Warrior 7a 29882 | -3/Research | Spotted B-86 Titan 30198 | -3/Research | Discovered new exit (range 4) 30292 | -3/Research | Spotted B-86 Titan 30302 | -3/Research | Destroyed B-86 Titan 30510 | -3/Research | Cargo convoy interrupted 30510 | -3/Research | Spotted Executioner 30510 | -3/Research | Spotted Executioner 30543 | -3/Research | Self-destructed Last Messages --------------- 30532_ Penetrated by Slug. 30532_ Asb. Flux Generator destroyed. 30532_ Slug penetrates Earth. 30533_ Penetrated by Slug. 30533_ Slug penetrates Earth. 30534_ System corrupted: Matter fused (-5). 30534_ K-01 Serf collects debris. 30535_ Penetrated by Slug. 30536_ Slug penetrates P-80 Master. 30536_ Asb. Focal Cannon destroyed. 30538_ Penetrated by Slug. 30539_ U-05 Engineer builds a Wall. 30539_ Penetrated by Slug. 30539_ Slug penetrates U-05 Engineer. 30539_ P-80 Master suffers critical hit (Destroy). 30539_ Penetrated by Slug. 30539_ Slug penetrates U-05 Engineer. 30540_ K-01 Serf collects debris. 30542_ Penetrated by Slug. 30542_ Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????# ##### # | | ?????????????????????????????????????## ##???# # | | ??????????????????????????????????????# #????# # | | ??????????????????????????????????????# #????# # | | #????????????????????????????########## ###### # | | ############################## # # # # | | # = # ## # # # # # | | # # ## #"" # # # # | | # """ # """"" ##] #"" # # # # | | # """ # ""T"" ## #"T # # # # | | # """ # ## "" #"" # # # # | | # """ # ## S"" #"" + # # # | | # """ # ## ! "" # # # # # | | # # ## # # # + + | | # #####+###### = ########## ###### # | | / """ #?# ""###"####+########## ##### # | | # """ ### " % %!=* ! " | | # """ / "T % !gk%=!!!!"% | | # """ ### % %!guu|%!%!* !%= | | # """ #?# ! [ ########E#g########## #### | | # #?######## #@Ei ### ##??# | | # #????????##### #pp #?# #???# | | # #??????????????#u #?# #???# | | # #??????????????# #?# #???# | | ##########??????????????# #?# #???# | | ????????????????????????# ! #????????????? | | ##############??????????#Y #????????????? | | T""" ??????????#C###########????????????? | | """ ????????? R??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ######???????????###??????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###???????????????????????????????????????? | | ########??????????????????????????????????????!??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 73 Energy Capacity 1895 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 8 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 25 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Cld. Ion Engine | 30% | -9/Materials Seismic Detector | 20% | -9/Materials Adv. Treads | 8% | -8/Materials Hvy. Rocket Launcher | 30% | -5/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Hydra Challenges ------------ None Game ------ Seed HardlightDeflectorBroadsword Manual? 0 Play Time 06:07:02 Cumulative 262.7 hours Start 2026.05.22 @ 01:26:24 End 2026.05.24 @ 12:39:07 Sessions 34 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 104 Adventurer 5 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/0/0/0/1 Lore% 72 Gallery% 69 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 084a5c7a-199e-4973-8b33-5e8a76f355f5