Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 03:15:48 Player: Judas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (902) 902 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 2869 Bonus ------- Pacifist 200 High Alert Combat Kills 22 Cogmind --------- Core Integrity 308/550 Matter 79/300 Energy 150/150 System Corruption 5% Temperature Cool (52) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (4) ------- Improved Light Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Light Treads Light Treads Wheel Large Storage Unit Heavy Assault Rifle EMP Blaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Wheel Large Storage Unit Heavy Assault Rifle EMP Blaster Heavy Rocket Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 26 | . 3 15 8 Power 2 | . . 1 1 Engine 1 | . . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | . . 3 5 Treads . | . . . . Leg 8 | . . 3 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 3 1 1 Device 1 | . 1 . . Storage 3 | . 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | . . 10 1 Energy Gun 6 | . . 6 . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon 3 | . . 3 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 2 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 4 | . . 2 2 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 93 | . 97 93 89 Engine 8 | . 14 11 . Core 2 | . . . 8 Leg 23 | . 28 22 25 Device 10 | . 11 11 9 Storage 10 | . 14 11 9 Protection 5 | . . 5 6 Energy Gun 19 | . 28 28 . Ballistic Gun 1 | . . . 3 Ballistic Cannon 10 | . . 4 26 Naked Turns . | . . . . Heaviest Build 31 | 13 14 28 31 Greatest Support 43 | 20 20 26 43 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 8 15 Average Capacity 8 | . 8 8 8 Most Carried 8 | . 7 8 8 Average Carried 7 | . 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 7 8 8 Class Distribution -------------------- 51% | Tank 36% | Skirmisher 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 710 | 200 30 118 362 Remotely . | . . . . Salvage Created 1079 | . . 574 505 Parts 66 | . . 40 26 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . . 12 11 Guns 10 | . . 10 . Cannons 12 | . . 1 11 AOE 1 | . . 1 . Classes Destroyed 8 | . . 6 2 Recycler 4 | . . 2 2 Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 4 | . . 3 1 Grunt 13 | . . 6 7 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Best Kill Streak 7 | . . 5 7 Combat Bots Only 6 | . . 3 6 Max Kills in Single Turn 2 | . . 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1379 | . . 467 912 Core 323 | . . 81 242 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 79 . Volleys Fired 56 | . . 24 32 Largest 4 | . . 3 4 Hottest 140 | . . 140 137 Shots Fired 176 | . . 66 110 Gun 81 | . . 62 19 Cannon 95 | . . 4 91 Launcher . | . . . . Special . | . . . . Kinetic 114 | . . 4 110 Thermal 23 | . . 23 . Explosive . | . . . . Electromagnetic 39 | . . 39 . Robot Hit Streak 13 | . . 13 5 Robot Miss Streak 6 | . . 5 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 93 | . . 43 50 Core Hits 55 | . . 30 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 1 | . . 1 . Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2068 | . . 909 1159 Guns 749 | . . 622 127 Cannons 1078 | . . 46 1032 Explosions 241 | . . 241 . Melee . | . . . . Ramming . | . . . . Kinetic 1205 | . . 46 1159 Thermal 406 | . . 406 . Explosive . | . . . . Electromagnetic 457 | . . 457 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 74 | . . 49 25 Projectiles 25 | . . . 25 Explosions 49 | . . 49 . Melee . | . . . . Knockbacks 15 | . . 1 14 Impact . | . . . . Kinetic 12 | . . 1 11 Secondary 3 | . . . 3 Self-Inflicted Damage 82 | . . 82 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 595 | . . 266 595 Average Temperature 194 | . . 105 261 Received Heat Transfer 408 | . . 75 333 Effects 16 | . . 1 15 Shutdowns 3 | . . . 3 Energy Bleed 4 | . . . 4 Interference 2 | . . 1 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 905 | . . 905 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 427 | . . 307 427 Initial 93 | . . . 93 Average 158 | . . 151 237 Maximum Alert Level 2 | . . 1 2 Low Security (%) 59 | . 100 65 31 Level 1 36 | . . 34 55 Level 2 3 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . . 22 17 Peak Tracking Total 5 | . . 4 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 3 | . . 1 2 Successful 1 | . . 1 . Failed 2 | . . . 2 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1046 | . 121 621 304 Spaces Moved 611 | 1 98 370 142 Core . | . . . . Treads . | . . . . Legs 611 | 1 98 370 142 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 124 | 120 120 127 120 Slowest Speed 190 | 120 120 190 123 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 2 20 33 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 15 2 Melee . | . . . . Projectile 3 | . . 1 2 AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 767 | . 100 466 201 Wait 48 | . . 39 9 Move 608 | . 97 369 142 Hop . | . . . . Pick Up 10 | . . 8 2 Fast Attach 9 | . 1 5 3 Attach 6 | . . 4 2 Detach 2 | . . 1 1 Swap 11 | . 2 6 3 Drop 16 | . . 9 7 Fire 56 | . . 24 32 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 11) 122 | -10/Materials | Entered another Materials area 122 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 431 | -9/Materials | Build established: Skirmisher 730 | -9/Materials | Discovered new exit (range 8) 731 | -9/Materials | Build established: Tank 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 937 | -8/Materials | Garrison activated, responded to threat 1047 | -8/Materials | Self-destructed Last Messages --------------- 01013_ G-47 Trooper destroyed. 01015_ Overheating: Core damaged (-66). 01016_ U-05 Engineer builds a Wall. 01018_ Acquired 34 matter. 01020_ Acquired 15 matter. 01021_ Acquired 52 matter. 01024_ Acquired Aluminum Leg. 01026_ Dropped Aluminum Leg. 01028_ Acquired 5 matter. 01037_ B-36 Bruiser emerges from the garrison. 01037_ L-31 Rogue emerges from the garrison. 01038_ Critical hit (Smash). 01038_ Imp. Light Cannon destroyed. 01038_ System corrupted by crushing effect (+1). 01039_ Imp. Light Cannon severed. 01041_ Terrain Scanner destroyed. 01041_ System corrupted by crushing effect (+4). 01044_ Imp. Aluminum Leg destroyed. 01046_ Knocked back. 01046_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????? ????? #????????????? | | ?????????????????#??????????????? #????????????? | | ???????????????????? ? ????????"? 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" %* # | | ???????????????????????# ""T"" """ [# *% # | | ???????????????????????# """"" #[=| ######## | | ???????????????????????############### ! ##???#??? | | ??????????????????????????????# [%=# #????? ?? | | ??????????????????????????????#! =!%# #???????? | | ????????????? ????? ???"??????# """%+ +????? ?? | | ??????????????????????????????# """*# #???????? | | ??????????????????????????????# """!# #??#????? | | ??????????????????????????????# # ##?#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorLobotomyPropulsion Manual? 0 Play Time 00:18:25 Cumulative 93.6 hours Start 2021.11.06 @ 03:00:01 End 2021.11.06 @ 03:15:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 161 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f76282d0-9b5e-480e-b0de-04a758162257