Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 20:12:49 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (209) 1045 Value Destroyed (5801) 5801 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 10346 Bonus ------- High Alert Combat Kills 980 Cogmind --------- Core Integrity 361/700 Matter 35/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Rolling (90) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel Compact Wheel > --- UTILITY (4) ------ Hacking Suite Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Rifle Autogun Autogun Autogun Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Autogun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Flak Cannon Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 88 | 7 7 28 20 26 . Power 15 | 1 1 6 4 3 . Engine 14 | 1 1 6 4 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 36 | 2 2 16 5 11 . Treads . | . . . . . . Leg . | . . . . . . Wheel 32 | 2 2 12 5 11 . Hover 4 | . . 4 . . . Flight . | . . . . . . Utility 14 | 2 1 1 4 6 . Device 2 | 1 . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware 2 | . . . 1 1 . Protection 7 | . . . 3 4 . Artifact . | . . . . . . Weapon 23 | 2 3 5 7 6 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 1 5 6 1 . Ballistic Cannon 6 | . 1 . . 5 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 52 | . 3 15 12 18 4 Power 6 | . 1 2 1 1 1 Propulsion 27 | . 1 9 7 9 1 Utility 5 | . . 1 . 4 . Weapon 14 | . 1 3 4 4 2 Highest Loss Streak 6 | . 1 4 3 6 4 To Critical Strikes . | . . . . . . Average Backups 11 | 3 8 11 13 13 12 Power 1 | . . . 1 1 2 Propulsion 1 | 2 2 . 2 . . Utility 1 | . 2 1 2 1 . Weapon 7 | . 2 8 7 10 10 Tool/Special . | . . . . . . Unused Backups 22 | . 5 6 3 . 8 Power 2 | . . 1 . . 1 Propulsion 4 | . 4 . . . . Utility . | . . . . . . Weapon 16 | . 1 5 3 . 7 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 100 89 95 81 84 Engine 9 | . 14 10 8 4 7 Wheel 28 | . 28 28 32 24 27 Hover 1 | . . 6 . . . Device 3 | . 14 . . 5 7 Storage 9 | . 14 11 9 7 7 Processor 4 | . . 10 3 . . Hackware 2 | . . . 5 3 7 Protection 4 | . . . 8 9 4 Energy Gun 1 | . 3 2 . . . Ballistic Gun 15 | . 12 15 26 5 7 Ballistic Cannon 6 | . 11 2 . 15 4 Peak Build Rating 30 | 7 8 15 23 30 27 Average Rating 16 | 5 7 11 20 26 23 On Entrance 13 | . 7 7 15 22 27 Avg Prop Armor Cover (%) 6 | 19 5 5 1 2 . Naked Turns . | . . . . . . Heaviest Build 62 | 11 31 34 50 62 59 Greatest Support 62 | 20 26 52 52 62 46 Greatest Overweight (x) 10 | 3 2 10 2 2 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 14 Most Carried 15 | 7 10 15 15 15 12 Average Carried 12 | 4 8 11 13 14 11 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 8 15 15 12 5 Class Distribution -------------------- 43% | Mutant 24% | Tank 21% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 5580 | 168 582 921 2074 1835 . Remotely 1607 | . . . . 1607 . Salvage Created 7086 | 64 660 1708 2696 1958 . Parts 410 | 9 43 108 126 124 . Haulers Intercepted 12 | . 2 4 3 3 . Recyclers Shooed 7 | . 2 3 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 128 | . 16 27 49 36 . Guns 75 | . 8 19 43 5 . Cannons 39 | . 8 8 . 23 . AOE 14 | . . . 6 8 . Classes Destroyed 15 | 1 6 4 1 3 . Worker 18 | . 1 4 2 11 . Builder 14 | . . 3 4 7 . Tunneler 4 | 3 . 1 . . . Hauler 12 | . 2 4 3 3 . Recycler 15 | . 2 2 2 9 . Mechanic 1 | . . . 1 . . Operator 6 | . . 2 2 2 . Watcher 11 | . 3 5 1 2 . Swarmer 27 | . 6 6 5 10 . Grunt 76 | . 10 12 34 20 . Brawler 1 | . . . . 1 . Duelist 4 | . . 1 3 . . Sentry 17 | . . 8 7 2 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 9 | 3 5 5 6 9 . Combat Bots Only 6 | . 3 4 5 6 . Max Kills in Single Turn 5 | 2 1 1 4 5 . Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 627 | . 94 157 171 201 4 Missed 171 | . 27 40 44 59 1 Hits 456 | . 67 117 127 142 3 Melee 7 | . . 1 3 . 3 Projectile 449 | . 67 116 124 142 . Critical Strikes 14 | . . . 7 6 1 Part Disruptions 1 | . . . . 1 . Damage Taken 6872 | . 640 1423 2057 2619 133 Core 1118 | . 240 291 248 254 85 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 100 | . . . 100 . . Core Remaining (%) 46 | 100 4 27 54 . . Volleys Fired 511 | 2 97 132 169 111 . Largest 3 | 2 2 2 3 3 . Hottest 117 | 60 80 80 82 117 . Shots Fired 1260 | 4 190 248 501 317 . Gun 915 | 4 114 215 495 87 . Cannon 333 | . 76 33 . 224 . Launcher 12 | . . . 6 6 . Special . | . . . . . . Kinetic 1192 | 2 170 214 495 311 . Thermal 56 | 2 20 34 . . . Explosive 12 | . . . 6 6 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 2 11 14 18 10 . Robot Miss Streak 8 | . 7 8 4 7 . Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 6 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 794 | 2 114 173 332 173 . Core Hits 349 | 3 40 71 134 101 . Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . 1 1 4 . . Critical Strikes 25 | . 7 4 4 10 . Burn 3 | . 1 2 . . . Destroy 6 | . 1 1 4 . . Blast 16 | . 5 1 . 10 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15510 | 33 1409 2689 5836 5521 22 Guns 8542 | 33 601 2195 4928 785 . Cannons 4435 | . 808 431 . 3196 . Explosions 2511 | . . 63 908 1540 . Melee . | . . . . . . Ramming 22 | . . . . . 22 Kinetic 12535 | 10 1311 2305 4928 3981 . Thermal 1238 | 23 98 384 . 733 . Explosive 1675 | . . . 868 807 . Electromagnetic 40 | . . . 40 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 1 . 5 12 Average Corruption 1 | . . 1 . 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 1 . 4 4 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . 1 . 2 1 Energy Discharges 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 487 | . 4 32 12 439 . Projectiles 51 | . 4 9 . 38 . Explosions 436 | . . 23 12 401 . Melee . | . . . . . . Knockbacks 40 | . 15 1 . 24 . Impact . | . . . . . . Kinetic 37 | . 12 1 . 24 . Secondary 3 | . 3 . . . . Self-Inflicted Damage 711 | . . . 11 690 10 Shots 10 | . . . 1 9 . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | 20 54 60 423 426 . Average Temperature 81 | 15 14 16 98 109 . Received Heat Transfer 2394 | . 186 453 1080 675 . Effects 10 | . . . 5 5 . Shutdowns 3 | . . . 2 1 . Energy Bleed 6 | . . . 3 3 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 2006 | 50 346 1160 . 450 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 4 | . . 1 3 4 2 Low Security (%) 48 | 100 100 74 25 . . Level 1 28 | . . 25 53 27 28 Level 2 12 | . . . 17 30 71 Level 3 5 | . . . 4 18 . Level 4 5 | . . . . 23 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1289 | 10 100 273 845 1289 447 Initial 447 | . 3 27 111 384 447 Average 317 | 1 60 156 300 748 422 Influence Increases 4459 | 15 471 930 1490 1553 . Destroy 0b10 Robot/C 2560 | . 320 540 980 720 . Destroy 0b10 Robot/NC 420 | 15 40 120 75 170 . Destroy Leader 596 | . 70 168 218 140 . Successful Hack 38 | . 9 22 2 5 . Disable Machine 405 | . . 15 45 345 . Destroy Structure 215 | . 2 20 35 158 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 210 | . 30 30 135 15 . Influence Decreases 4092 | 10 411 731 909 1119 912 Entered New Map 1486 | . 2 38 153 461 832 Time Decay 1949 | 10 379 556 486 478 40 Lost Part 507 | . 30 137 120 180 40 Purge Threat 150 | . . . 150 . . Squads Dispatched 33 | . 3 4 12 14 . Investigation 4 | . 1 1 2 . . Extermination 3 | . . . . 3 . Reinforcement 15 | . 2 3 4 6 . Assault 4 | . . . 2 2 . Garrison 7 | . . . 4 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 2 4 . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 3 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 196 | . 27 38 74 52 5 Peak Tracking Total 6 | . 6 4 5 5 5 Tactical Retreats 9 | . 1 2 5 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 1 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 27 | . . 1 3 23 . Max in Single Turn 12 | . . 1 1 12 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 19 | . 5 5 5 4 . Terminals 17 | . 5 4 4 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 10 10 10 5 . Successful 19 | . 2 9 6 2 . Failed 16 | . 8 1 4 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 10 5 7 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 4 4 2 . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . . . 2 1 . Unreport Threat 1 | . . . 1 . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . . 1 2 . Used 1 | . . . . 1 . Hacking Detections 14 | . 4 3 4 3 . Full Trace Events 3 | . . 1 2 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 2931 | 3 901 1528 499 . . Seismic 921 | 3 901 17 . . . T.N.C. 2010 | . . 1511 499 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5188 | 72 901 1623 1279 1229 84 Spaces Moved 3183 | 54 600 998 722 730 79 Core 67 | 32 . 35 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2948 | 22 600 795 722 730 79 Hover 168 | . . 168 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 85 88 100 Average Speed 99 | 90 95 104 93 101 100 Slowest Speed 550 | 200 110 550 110 110 101 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 71 72 52 22 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . . 15 37 163 . Melee . | . . . . . . Projectile 33 | . . . . 33 . AOE 182 | . . 15 37 130 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4278 | 70 757 1338 1039 991 83 Wait 380 | . 40 140 97 103 . Move 3179 | 53 599 997 721 730 79 Hop . | . . . . . . Pick Up 62 | 8 6 20 15 13 . Fast Attach 32 | 6 1 13 1 11 . Attach 34 | 1 3 7 12 11 . Detach . | . . . . . . Swap 35 | . 5 11 12 7 . Drop 41 | . 6 18 12 5 . Fire 511 | 2 97 132 169 111 . Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 616 | -10/Materials | Core integrity fell below 50% 822 | -10/Materials | Core integrity fell below 20% 827 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Discovered new exit (range 11) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Propulsion x2 1031 | -9/Materials | Lost 3 parts (2n1u) 1377 | -9/Materials | Discovered new exit (range 10) 1556 | -9/Materials | Build established: Scavenger-Mutant 1568 | -9/Materials | Discovered new exit (range 10) 1705 | -9/Materials | Lost 4 parts (1p3n) 1885 | -9/Materials | Identified exit to Mines 1976 | -9/Materials | Build established: Mutant 2154 | -9/Materials | Discovered new exit (range 16) 2185 | -9/Materials | Core integrity fell below 50% 2597 | -9/Materials | Entered another Materials area 2597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3551 | -8/Materials | Garrison activated, responded to threat 3621 | -8/Materials | Build established: Tank 3626 | -8/Materials | Lost 3 parts (2n1w) 3682 | -8/Materials | Discovered new exit (range 9) 3742 | -8/Materials | Repaired Autogun+ 3797 | -8/Materials | First assault squad dispatched 3864 | -8/Materials | Garrison activated, responded to threat 3876 | -8/Materials | Entered Factory 3876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4306 | -7/Factory | Lost 3 parts (1n1u1w) 4662 | -7/Factory | Garrison activated, responded to threat 4676 | -7/Factory | First assault squad dispatched 4709 | -7/Factory | Lost 6 parts (3n1u2w) 5054 | -7/Factory | Build established: Scavenger-Tank 5105 | -7/Factory | Sucked down chute 5105 | -7/Factory | Entered Waste 5112 | -7/Waste | Spotted C-40 Crusher 5120 | -7/Waste | EMP discharged 5120 | -7/Waste | System corruption reached 10% 5152 | -7/Waste | Spotted C-40 Crusher 5154 | -7/Waste | Spotted C-40 Crusher 5158 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5167 | -7/Waste | Spotted C-40 Crusher 5169 | -7/Waste | Spotted C-40 Crusher 5185 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5188 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5189 | -7/Waste | Self-destructed Last Messages --------------- 05158_ Hrd. Medium Armor Plating crushed. 05158_ Wheel destroyed. 05166_ VEM4:RI2X%X8>U#:CWU|%G L4W 18XY633 05188_ Hvy. Assault Rifle+ crushed. 05188_ Hvy. Ion Engine crushed. 05188_ Autogun+ crushed. 05188_ Rnf. Deuterium Engine crushed. 05188_ Missile Launcher crushed. 05188_ Wheel crushed. 05188_ Autogun+ crushed. 05188_ Hvy. Assault Rifle+ crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????? ? ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ????????? ???????######??????????????????????? | | ?????????# ! ???????# CC*#??????????????????????? | | ?????????# #??????# CC@#??????????????????????? | | ???????# #??????# CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | ######## ######## ######## ??????????????? | | CC ????????????? | | ! CC ???????????? | | C ????????????? | | ????????????? | | ######## ######## ######## ?????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????#CC #??????????????????????? | | #??????# #??????#CC #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | ! #??????????????????????? | | #??????????????????????? | | ! #??????????????????????? | | ######## ######## #??????????????????????? | | #??????# #??????? #??????????????????????? | | #??????#! #???????? #??????????????????????? | | #??????# #???????????#??????????????????????? | | ######## #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 13% | -8/Materials Studied --------- Hover Unit | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed SpliceImpactTearclaws Manual? 0 Play Time 00:39:06 Cumulative 29.4 hours Start 2026.06.16 @ 19:34:21 End 2026.06.16 @ 20:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c05f086-8785-4e74-a84e-86d55c3c3a36