Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.22 @ 20:58:26 Player: PseudoLoneWolf Result: Destroyed by WS-JQZ(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1490) 1490 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6000 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 152/265 System Corruption 0% Temperature Cool (737) Location -7/Deep Caves Parts ------- Power (2) Reinforced Ion Engine Propulsion (4) Utility (5) Large Storage Unit Weapon (2) Inventory (10) Advanced Treads Large Storage Unit Maneuvering Thrusters Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Heavy Flail Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ Power Improved Ion Engine Light Nuclear Core Propulsion Flying Fortress v7 Utility Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hardlight Generator Weapon Gauss Cannon Gauss Cannon Inventory Reinforced Ion Engine Advanced Treads Advanced Heat Sink Large Storage Unit Large Storage Unit Maneuvering Thrusters EM Shotgun Dispersion Rifle Dispersion Rifle High-powered Shotgun Assault Cannon Flak Cannon Gauss Cannon Gauss Cannon Plasma Cutter Heavy Flail [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . Utility 3 | . . 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 51 | 6 12 5 1 2 2 12 3 . . 8 Power 8 | 1 1 1 . . 1 2 1 . . 1 Engine 6 | 1 1 1 . . . 1 1 . . 1 Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 4 2 . . . 1 . . . . Treads 2 | . . 2 . . . . . . . . Leg 4 | 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . 2 . . . . 1 . . . . Utility 17 | 1 5 2 1 . . 4 2 . . 2 Device 5 | . . 1 . . . 2 1 . . 1 Storage 6 | 1 4 . . . . . . . . 1 Processor 3 | . 1 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 2 . . 2 1 5 . . . 5 Energy Gun 10 | 1 2 . . 2 1 2 . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . 3 . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 20 | . . . 1 . 1 4 . . . 14 Power 3 | . . . . . . 1 . . . 2 Propulsion 1 | . . . . . . . . . . 1 Utility 8 | . . . 1 . . 1 . . . 6 Weapon 8 | . . . . . 1 2 . . . 5 Highest Loss Streak 14 | . . . 1 . 1 4 . . . 14 Average Slot Usage (%) 91 | . 99 100 95 100 99 71 76 76 76 66 Engine 9 | . 14 11 11 11 6 . 7 7 7 7 Core 2 | . . . . . 4 8 7 7 7 4 Treads 9 | . . 15 22 22 22 . . . . . Leg 6 | . 27 6 . . . . . . . . Flight 2 | . . . . . . 8 7 7 7 7 Device 8 | . . 11 11 11 11 12 14 7 7 5 Storage 20 | . 24 22 22 22 22 18 15 15 15 15 Processor 4 | . 3 11 5 . . . . 7 7 6 Protection 4 | . . . . 11 11 5 7 7 7 5 Energy Gun 15 | . 21 22 22 22 21 9 . . . . Ballistic Gun 1 | . 6 . . . . . . . . . Ballistic Cannon 3 | . . . . . . 8 15 15 15 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 9 43 46 49 49 49 60 72 71 71 71 Greatest Support 72 | 20 20 40 40 40 40 72 72 72 72 72 Greatest Overweight (x) 2 | . 2 2 1 1 1 . . . . . Average Overweight (x) . | . 1 1 1 1 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 16 16 15 Most Carried 16 | 2 14 16 15 16 16 16 16 16 16 16 Average Carried 13 | 1 7 14 14 14 15 14 15 16 15 14 Final Capacity 10 | . . . . . . . . . . 10 Final Carried 10 | . . . . . . . . . . 10 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 947 | 233 129 50 . . 45 340 58 34 58 . Remotely . | . . . . . . . . . . . Salvage Created 1646 | . 192 559 145 . 198 460 58 34 . . Parts 99 | . 11 33 10 . 15 25 2 3 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 42 | . 5 12 3 . 6 13 2 1 . . Guns 26 | . 5 10 3 . 4 4 . . . . Cannons 12 | . . . . . . 9 2 1 . . AOE 4 | . . 2 . . 2 . . . . . Classes Destroyed 8 | . 3 1 1 . . 2 . 1 . . Builder 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 12 | . 3 3 . . 3 3 . . . . Grunt 18 | . 2 3 2 . 3 7 1 . . . Brawler 2 | . . . 1 . . 1 . . . . Sentry 9 | . . 6 . . . 2 1 . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 5 | . 3 3 3 . 3 5 2 1 . . Combat Bots Only 5 | . 3 3 3 . 3 5 2 1 . . Max Kills in Single Turn 2 | . 1 2 1 . 2 2 1 1 . . Gunslinging 1 | . . . . . . 1 . . . . Exploded 1 | . . 1 . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Damage Taken 4081 | . 132 345 36 . 316 409 51 135 . 2657 Core 887 | . 40 67 . . 46 23 9 38 . 664 Absorbed by Shields 111 | . . . . . . . 78 15 . 18 Core Remaining (%) 87 | 100 84 . . . 71 95 . . . . Volleys Fired 123 | . 15 25 4 . 9 43 6 5 . 16 Largest 2 | . 2 2 2 . 2 2 2 2 . 2 Hottest 176 | . 90 90 90 . 90 113 96 96 . 176 Shots Fired 232 | . 29 50 8 . 17 81 12 10 . 25 Gun 136 | . 29 50 8 . 17 25 . . . 7 Cannon 96 | . . . . . . 56 12 10 . 18 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 109 | . 10 . . . . 56 12 10 . 21 Thermal 21 | . 9 . . . . 8 . . . 4 Explosive . | . . . . . . . . . . . Electromagnetic 102 | . 10 50 8 . 17 17 . . . . Robot Hit Streak 19 | . 12 19 9 . 13 10 5 6 . 7 Robot Miss Streak 8 | . 1 2 1 . 3 3 1 2 . 8 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 6 | . 1 2 . . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . Shots Hit Robots 177 | . 27 38 8 . 15 62 9 5 . 13 Core Hits 96 | . 10 23 7 . 13 26 3 2 . 12 Critical Hits 5 | . . . . . . 3 1 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 3 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3838 | . 285 722 141 . 316 1535 272 111 . 456 Guns 1657 | . 285 625 141 . 170 313 . . . 123 Cannons 1938 | . . . . . . 1222 272 111 . 333 Explosions 243 | . . 97 . . 146 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2087 | . 79 . . . . 1222 272 111 . 403 Thermal 538 | . 89 97 . . 146 153 . . . 53 Explosive . | . . . . . . . . . . . Electromagnetic 1213 | . 117 625 141 . 170 160 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 . . . . . Average Corruption 2 | . . . 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . 1 8 3 . . . . . Message Errors 3 | . . . . 2 1 . . . . . Heat Flow Errors 2 | . . . . 2 . . . . . . Energy Discharges 5 | . . . . 3 2 . . . . . Data Loss (minor) 2 | . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 84 | . . . . . 11 73 . . . . Projectiles 73 | . . . . . . 73 . . . . Explosions 11 | . . . . . 11 . . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . . 9 . 2 . 8 Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . 9 . 2 . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . . 12 . . 34 . . . . . Shots 2 | . . 1 . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 711 | . 162 96 108 169 305 456 295 278 . 711 Average Temperature 144 | . 58 36 53 72 130 135 168 138 . 412 Received Heat Transfer 1508 | . 48 138 12 . 171 225 6 14 . 894 Effects 23 | . . . . . 2 5 . . . 16 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . 1 . . . 1 Interference 4 | . . . . . 2 . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 7 | . . . . . . 4 . . . 3 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 814 | . 200 150 . . 150 296 . . . 18 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 3 . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 245 | . 115 224 67 . 140 245 97 . . . Average Influence 73 | . 44 93 36 . 40 118 71 . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . Low Security (%) 95 | . . . . . . . . . . . Level 1 4 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . 3 . . . 3 . . . . Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 2 . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 72 | . 8 16 3 . 6 24 2 7 . 6 Peak Tracking Total 7 | . 3 4 3 . 3 4 2 7 . 7 Tactical Retreats 5 | . . . . . . 4 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 14 | . 3 . . 4 . 5 1 . 1 . Terminals 6 | . 2 . . . . 4 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 8 . . 9 . 12 1 . 3 . Successful 32 | . 8 . . 9 . 11 1 . 3 . Failed 1 | . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . . 2 . . . . 12 . Terminals 15 | . 5 . . . . 10 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 5 . . 9 . 9 . . 3 . Record 12 | . 2 . . 8 . 2 . . . . Part Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 4 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . . 3 . Parts Built 2 | . . . . . . . 2 . . . Matter 234 | . . . . . . . 234 . . . Time 58 | . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . 14 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 28 | . 28 . . . . . . . . . Retrieved Matter 28 | . 28 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 4295 | 66 744 927 116 881 244 459 325 109 287 137 Spaces Moved 3497 | 49 432 442 54 488 118 554 455 188 551 166 Core 4 | 4 . . . . . . . . . . Treads 990 | . . 330 54 488 118 . . . . . Legs 589 | 45 432 112 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1914 | . . . . . . 554 455 188 551 166 Fastest Speed 50 | 50 120 180 180 180 180 50 50 50 50 50 Average Speed 104 | 114 150 180 180 180 180 50 50 50 50 50 Slowest Speed 180 | 120 180 180 180 180 180 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 51 28 22 72 39 47 9 26 76 38 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . 10 . . 10 14 1 2 . 2 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . 14 1 2 . 2 AOE 20 | . . 10 . . 10 . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Dee Total 3917 | 56 496 529 65 492 134 657 540 192 562 194 Wait 155 | . 17 29 7 . . 22 72 . 8 . Move 3487 | 48 431 441 53 487 117 553 454 187 550 166 Hop . | . . . . . . . . . . . Pick Up 63 | 2 16 16 . 1 3 16 3 . 2 4 Fast Attach 10 | 6 1 . . . . 1 1 . . 1 Attach 23 | . 2 2 1 2 2 7 2 . . 5 Detach 2 | . 1 . . . . 1 . . . . Swap 18 | . 9 3 . . . 4 . . . 2 Drop 36 | . 4 13 . 2 3 10 2 . 2 . Fire 123 | . 15 25 4 . 9 43 6 5 . 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x2 1204 | -9/Materials | Discovered new exit (range 13) 1480 | -9/Materials | Build established: Scavenger-Mutant 1738 | -9/Materials | Entered Mines 1845 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1847 | -9/Mines | Discovered new exit (range 5) 1854 | -9/Mines | Entered Exiles 1881 | -9/Exiles | Discovered new exit (range 15) 1903 | -9/Exiles | Met 8R-AWN 1934 | -9/Exiles | Met EX-HEX 2000 | -9/Exiles | Met EX-DEC 2047 | -9/Exiles | Learned location of Zion (-7) 2097 | -9/Exiles | Discovered new exit (range 14) 2108 | -9/Exiles | Build established: Mutant 2312 | -9/Exiles | Met EX-BIN 2378 | -9/Exiles | Aligned with FarCom system 2380 | -9/Exiles | Given EX-Vault access code 2493 | -9/Exiles | Opened EX-Vault 2514 | -9/Exiles | Found Flying Fortress v7 2553 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2570 | -9/Exiles | Exiles lab attacked by MAIN.C 2735 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2735 | -9/Exiles | Entered Mines 2947 | -8/Mines | Discovered new exit (range 14) 2979 | -8/Mines | Entered Materials 2979 | -8/Materials | Evolved 2 slots: Propulsion x2 3214 | -8/Materials | Lost 4 parts (1p1u2w) 3354 | -8/Materials | Garrison activated, responded to threat 3413 | -8/Materials | Discovered new exit (range 13) 3438 | -8/Materials | Entered Factory 3438 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3515 | -7/Factory | Fabricated Dispersion Rifle (x2) 3524 | -7/Factory | Discovered new exit (range 7) 3763 | -7/Factory | Entered Lower Caves 3776 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3782 | -7/Lower Caves | Encountered a Warlord checkpoint 3783 | -7/Lower Caves | Learned location of Extension (-6) 3833 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3872 | -7/Lower Caves | Entered Zion 3933 | -7/Zion | Learned Factory machine intel 3979 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3981 | -7/Zion | Learned location of Quarantine (-2) 4021 | -7/Zion | Given A8's code to call for help 4149 | -7/Zion | Opened final containment barrier to the Deep Caves 4156 | -7/Zion | Discovered new exit (range 5) 4157 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4159 | -7/Zion | Entered Deep Caves 4223 | -7/Deep Caves | Attacked by Z-Imprinter 4271 | -7/Deep Caves | Z-Facility disabled 4276 | -7/Deep Caves | Core integrity fell below 50% 4295 | -7/Deep Caves | Core integrity fell below 20% 4296 | -7/Deep Caves | Destroyed by WS-JQZ(z) with Zionite Laser-S Last Messages --------------- Z-Facility disabled. Gauss Cannon destroyed. Z-Imprinter knocked back. Imp. Ion Engine destroyed. Adv. Heat Sink destroyed. Overheating: Energy bleed (-50). Z-Imprinter knocked back. IY-P0T(z) knocked back. Z-Imprinter knocked back. Destroyed Prototype Protection. Power failure, Rnf. Ion Engine shutdown. Overheating: Matter decay (-7). Adv. Visual Processing Unit destroyed. Overheating: Lrg. Storage Unit damaged (-16). QF-Q5M(z) knocked back. Flak Cannon destroyed. Lrg. Storage Unit destroyed. Overheating: Core damaged (-70). Flying Fortress v7 destroyed. Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????""" | | ????????????????????????????????""""" | | ???????????????????????????????"""""" | | ???????????????????????????????"""""" | | ????????????????????????????????"" | | ?????????????????????????????????"""" | | ???????????????????????????????"""""" | | ?????????????????????????????"""""""" | | ?????????????????????????????"""""""" | | ?????????????????????????????""" " " | | ?????????????????????????????"""" | | ????????????????????? ??????""" | | ?????????????????? ?????"""" | | ???????????????? ?????"""" | | ?????????????? ?????"""""" | | ?????????????? "??"""""""""" | | ????????????? """""" | | ????????????? """""" """ | | ???????????? """"" """"" | | ???????????? """"" """"""" | | ???????????? " "" """"""" | | ??????????? "" """"""" | | ??????????? """ """"" | | ?????????? """" """ | | ?????????? "" | | ?????????? @ """""""" | | ?????????? " """"""" | | ?????????? z | | ?????????? zz z | | ??????????? I z | | ??????????? | | ???????????? | | ???????????? | | ???????????? ###"# | | ?????????????;# ### ####??###" | | ??????????????# ??## ##????????### | | ??????????????###????### #####???????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Recoil Reduction 2 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Just What I Needed Leap Before You Look Novice Programmer Robot Respite Serviceable Loadout Signs Are For Wimps Challenges ------------ None Game ------ Seed LinearControlBiocell Manual? 0 Play Time 01:06:41 Cumulative 3.0 hours Start 2019.10.22 @ 17:52:20 End 2019.10.22 @ 20:58:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d1de427-2781-4e9f-987d-46606343fb2e