Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 01:35:18 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1580) 1580 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3450 Bonus ------- None Cogmind --------- Core Integrity 84/550 Matter 127/300 Energy 39/100 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Cesium-ion Thruster > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Electrolaser > --- INVENTORY (12) --- Armored Wheel Faulty Improved Flight Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Signal Interpreter Terrain Scanner > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Cesium-ion Thruster Heat Sink Large Storage Unit Electrolaser Assault Cannon Grenade Launcher Mining Claw [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Weapon Mining Claw Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 60 | . 6 17 37 Power 7 | . . 1 6 Engine 4 | . . 1 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 18 | . . 5 13 Treads 5 | . . 1 4 Leg 2 | . . 1 1 Wheel 9 | . . 3 6 Hover . | . . . . Flight 2 | . . . 2 Utility 12 | . 3 2 7 Device 6 | . . 1 5 Storage 2 | . 2 . . Processor 4 | . 1 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | . 3 9 11 Energy Gun 2 | . . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . 2 1 1 Ballistic Cannon 7 | . . 4 3 Launcher 5 | . 1 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . . 2 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 22 | . 1 . 21 Power 5 | . . . 5 Propulsion 6 | . . . 6 Utility 5 | . . . 5 Weapon 6 | . 1 . 5 Highest Loss Streak 7 | . 1 . 7 Average Slot Usage (%) 90 | . 98 98 82 Engine 8 | . 14 11 5 Treads 3 | . . 2 4 Leg 6 | . 28 7 . Wheel 18 | . . 22 20 Device 11 | . . 11 15 Storage 11 | . 20 11 9 Processor 9 | . 6 11 9 Energy Gun 3 | . 15 2 . Ballistic Gun 3 | . 5 4 3 Ballistic Cannon 6 | . . 12 4 Launcher 1 | . 7 . . Slashing Weapon 4 | . . 2 7 Naked Turns . | . . . . Heaviest Build 51 | 12 42 44 51 Greatest Support 80 | 20 20 36 80 Greatest Overweight (x) 14 | . 2 14 13 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 12 | . 12 12 12 Average Capacity 11 | . 11 12 12 Most Carried 12 | . 12 12 12 Average Carried 10 | . 8 11 9 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 6 12 12 3 Class Distribution -------------------- 69% | Mutant 26% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1215 | 200 27 313 675 Remotely . | . . . . Salvage Created 1457 | . 188 335 934 Parts 74 | . 8 15 51 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 6 9 21 Melee 10 | . . 2 8 Guns 6 | . 3 2 1 Cannons 12 | . . 3 9 AOE 8 | . 3 2 3 Classes Destroyed 8 | . 3 1 4 Worker 1 | . . . 1 Tunneler 2 | . . . 2 Hauler 3 | . 1 . 2 Swarmer 2 | . 2 . . Grunt 23 | . 4 4 15 Brawler 1 | . . . 1 Sentry 9 | . . 5 4 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 3 5 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3227 | . 253 356 2618 Core 516 | . 22 28 466 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 91 93 . Volleys Fired 107 | . 25 26 56 Largest 2 | . 2 2 2 Hottest 90 | . 90 70 88 Shots Fired 198 | . 50 50 98 Gun 78 | . 44 22 12 Cannon 107 | . . 27 80 Launcher 13 | . 6 1 6 Special . | . . . . Kinetic 138 | . 9 43 86 Thermal 45 | . 35 6 4 Explosive 13 | . 6 1 6 Electromagnetic 2 | . . . 2 Robot Hit Streak 10 | . 6 9 10 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 154 | . 29 40 85 Core Hits 76 | . 16 14 46 Critical Hits 3 | . . . 3 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Melee Attacks 69 | . . 17 52 Impact . | . . . . Slashing 69 | . . 17 52 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3777 | . 598 644 2535 Guns 708 | . 355 227 126 Cannons 1480 | . . 229 1251 Explosions 883 | . 243 97 543 Melee 703 | . . 91 612 Ramming 3 | . . . 3 Kinetic 1700 | . 35 381 1284 Thermal 444 | . 320 75 49 Explosive 883 | . 243 97 543 Electromagnetic 44 | . . . 44 Impact . | . . . . Slashing 703 | . . 91 612 Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 124 | . . . 124 Projectiles 12 | . . . 12 Explosions 3 | . . . 3 Melee 109 | . . . 109 Knockbacks 13 | . . . 13 Impact . | . . . . Kinetic 12 | . . . 12 Secondary 1 | . . . 1 Self-Inflicted Damage 70 | . 29 . 41 Shots 3 | . 1 . 2 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 247 | . 186 59 247 Average Temperature 73 | . 64 12 97 Received Heat Transfer 1446 | . 111 147 1188 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 2 . Heat Transferred 1223 | . 890 222 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 336 | . 212 200 336 Initial 89 | . . 89 35 Average 129 | . 87 116 148 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 76 | . 89 97 59 Level 1 23 | . 10 2 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 2 4 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 13 14 34 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 1 4 6 Terminals 6 | . 1 2 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 37 | . 3 16 18 Successful 19 | . 1 10 8 Failed 18 | . 2 6 10 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 11 | . 2 3 6 Terminals 16 | . 3 5 8 Fabricators . | . . . . Repair Stations 6 | . . 3 3 Recycling Units 3 | . . . 3 Scanalyzers 12 | . . 8 4 Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Record 2 | . 1 . 1 Robot Analysis 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 2 1 Scan Component 2 | . . 1 1 Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 12 | . . 8 4 Insert Component 5 | . . 3 2 Analyze 7 | . . 5 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Monitor 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 2 6 Full Trace Events 5 | . . . 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 3 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 3 2 Part Schematics Acquired 5 | . . 3 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2760 | . 384 938 1438 Spaces Moved 1082 | 1 180 482 419 Core 48 | . . 1 47 Treads 95 | . . 1 94 Legs 318 | 1 180 136 1 Wheels 621 | . . 344 277 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 120 100 90 Average Speed 148 | 120 157 124 173 Slowest Speed 750 | 120 180 750 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 2 31 38 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 23 | . . 9 14 Terrain Destroyed 93 | . 28 15 50 Melee 23 | . . 9 14 Projectile 8 | . . . 8 AOE 62 | . 28 6 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1907 | . 232 742 933 Wait 516 | . 9 170 337 Move 1079 | . 179 481 419 Hop . | . . . . Pick Up 31 | . 10 11 10 Fast Attach 20 | . 1 8 11 Attach 26 | . 1 4 21 Detach 11 | . . 3 8 Swap 14 | . 4 5 5 Drop 33 | . 3 17 13 Fire 107 | . 25 26 56 Melee 69 | . . 17 52 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Discovered new exit (range 15) 963 | -9/Materials | Repaired Grenade Launcher 1113 | -9/Materials | Discovered new exit (range 16) 1322 | -9/Materials | Identified exit to Materials 1323 | -9/Materials | Entered another Materials area 1323 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -8/Materials | Build established: Assassin 2254 | -8/Materials | Lost 4 parts (1p2n1u) 2375 | -8/Materials | Core integrity fell below 50% 2427 | -8/Materials | Lost 7 parts (1p3n3w) 2448 | -8/Materials | Build established: Mutant 2750 | -8/Materials | Lost 4 parts (2u2w) 2754 | -8/Materials | Core integrity fell below 20% 2761 | -8/Materials | Self-destructed Last Messages --------------- 02719_ Mining Claw destroyed. 02727_ Acquired Lgt. Nuclear Core. 02741_ K-01 Serf collects debris. 02742_ Acquired Aluminum Leg. 02745_ K-01 Serf cleans the Repair Station. 02745_ Acquired Particle Charger. 02747_ Slammed into G-47 Trooper. 02748_ K-01 Serf cleans the Repair Station. 02750_ Lgt. Nuclear Core destroyed. 02750_ Particle Charger destroyed. 02753_ Penetrated by Slug. 02753_ Recycling Unit disabled. 02753_ Particle Gun tumbles out of recycling unit. 02754_ K-01 Serf collects debris. 02755_ G-47 Trooper destroyed. 02756_ R-06 Scavenger collects Aluminum Leg. 02757_ K-01 Serf collects debris. 02758_ Aluminum Leg destroyed. 02759_ Penetrated by Slug. 02760_ K-01 Serf collects debris. 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