Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 23:59:17 Player: Lyra Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (367) 1835 Value Destroyed (21599) 21599 Prototype IDs (73) 1460 Alien Tech Used (5) 1000 Bonus (24744) 24744 TOTAL SCORE: 61538 Bonus ------- High Alert Combat Kills 1540 Follower Combat Kills 661 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1872 Met Warlord at Research 2000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1729 Cogmind --------- Core Integrity 1405/1600 Matter 257/300 Energy 631/950 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (12) ----- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Core Analyzer Experimental Core Analyzer Precision Energy Filter Centrium Medium Armor Plating Experimental Focal Shield Advanced Thermal Shield Experimental Hardlight Generator Experimental System Purifier > --- WEAPON (4) ------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY (20) --- Micro Antimatter Reactor Light Quantum Reactor Vortex Chain Reactor Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Energy Well (600) Zionite Biocell (557) Advanced Phase Shifter Vortex Rifle (20) Heavy Quantum Rifle Heavy Quantum Rifle Vortex Cannon (13) Improved Potential Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Core Analyzer Experimental Core Analyzer Precision Energy Filter Centrium Medium Armor Plating Experimental Focal Shield Advanced Thermal Shield Experimental Hardlight Generator Experimental System Purifier > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Vortex Chain Reactor Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Energy Well Zionite Biocell Advanced Phase Shifter Vortex Rifle Heavy Quantum Rifle Heavy Quantum Rifle Vortex Cannon Improved Potential Cannon Z-bomb Delivery System [Rating: 260] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Improved Potential Cannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . 1 2 . . . . 1 . . . . . 2 . . . . 2 . . . . 1 . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 513 | . 6 . . . 61 41 3 7 . 2 47 14 8 1 26 12 6 8 6 9 5 25 5 . 20 12 15 50 23 48 5 48 Power 36 | . 1 . . . 5 2 . . . . 4 . . . 4 . . . . 2 . 2 . . . . . 3 4 4 . 5 Engine 6 | . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Core 5 | . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . 1 . . . 4 . . . . 2 . 2 . . . . . 3 4 4 . 5 Propulsion 79 | . . . . . 23 8 2 2 . . 5 2 1 . 5 3 . . . . . . . . 3 . 3 1 3 8 . 10 Treads 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 72 | . . . . . 16 8 2 2 . . 5 2 1 . 5 3 . . . . . . . . 3 . 3 1 3 8 . 10 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 269 | . 2 . . . 11 27 1 4 . 2 34 10 7 1 12 7 6 5 5 5 5 21 5 . 8 6 6 25 8 18 4 24 Device 192 | . . . . . 3 19 1 3 . 1 24 8 7 1 4 5 5 3 5 3 5 17 4 . 6 5 2 21 6 10 4 20 Storage 14 | . 1 . . . 3 1 . . . . 2 . . . 1 . . . . . . . . . . . . 1 . 4 . 1 Processor 14 | . 1 . . . 2 3 . . . . . . . . . . . . . . . 2 . . 1 . 2 . . 1 . 2 Hackware 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . Protection 46 | . . . . . 3 4 . 1 . 1 7 2 . . 7 2 1 2 . 2 . 1 1 . 1 . 2 3 2 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | . 3 . . . 22 4 . 1 . . 4 2 . . 5 2 . 3 1 2 . 2 . . 9 6 6 21 8 18 1 9 Energy Gun 61 | . 1 . . . 13 2 . . . . . . . . 4 1 . 1 1 1 . 1 . . 5 2 4 10 6 5 . 4 Energy Cannon 11 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 1 4 Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Launcher 18 | . 1 . . . 2 . . . . . 1 1 . . 1 1 . 2 . . . 1 . . 2 1 2 . . 3 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . 4 2 . 1 . . 1 1 . . . . . . . . . . . . . 1 . 7 1 4 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 4 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . . 7 . . . . . 4 . . . 8 1 . . . 3 . . . . 8 1 . 4 2 7 1 12 Parts Lost 27 | . . . . . 9 1 . . . 1 1 . . . . . . 1 . . . 1 1 . . . 3 . . 7 . 2 Power 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . . . . 1 1 . . . 1 . . . . . . . 1 . . . 1 1 . . . 3 . . 6 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 3 1 . . . 1 1 . . . . . . 1 . . . 1 1 . . . 2 . . 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 100 100 92 93 92 98 100 99 99 97 93 93 93 93 94 96 100 97 100 99 99 100 99 100 99 94 93 90 90 90 Engine 2 | . 5 . . . 6 5 . . . . 5 6 6 6 1 . . . . . . . . . . . . . . . . . Core 1 | . 8 14 14 14 2 1 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . 6 6 6 10 13 11 11 11 11 11 10 10 10 10 10 9 8 11 12 12 10 Leg 30 | . 28 28 28 28 39 37 38 38 38 38 33 33 33 33 33 33 29 29 29 29 29 26 26 26 26 26 28 28 26 25 24 24 Device 11 | . . . . . 4 8 15 13 15 10 11 13 13 13 3 4 11 12 11 11 11 17 17 15 12 10 8 8 16 19 26 31 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 8 7 Processor 11 | . 8 14 14 14 5 13 15 15 15 15 13 13 13 13 13 13 11 11 11 11 11 10 10 10 12 15 20 15 13 11 12 7 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 3 . . Protection 7 | . . . . . 5 5 . 1 . 4 6 6 6 6 11 7 11 11 17 13 17 12 12 15 15 15 11 12 7 4 . 1 Energy Gun 4 | . 3 . . . 5 2 . . . . . . . . 8 12 11 8 6 10 11 9 10 10 9 7 8 1 8 4 . . Impact Weapon 1 | . 8 14 14 14 1 . . . . . 3 6 6 6 2 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 13 15 15 8 3 . . . . . . . . . . . . . . . 3 1 1 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 24 20 20 20 47 66 57 61 54 60 81 89 81 73 90 83 84 94 101 91 98 119 109 109 126 124 124 151 153 152 166 165 Greatest Support 184 | 20 20 20 20 20 70 70 74 77 77 77 82 82 87 87 120 120 120 120 120 120 120 120 120 120 128 128 156 153 168 184 182 182 Greatest Overweight (x) 2 | . 1 . . . 2 1 . . . . 1 1 . . 1 . . . . . . . . . 1 . . . . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 9 10 10 10 14 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 9 9 9 9 13 17 19 19 20 19 19 19 19 19 19 19 19 19 20 19 20 19 19 20 19 20 19 19 19 19 19 19 Final Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 19% | Scavenger-Mutant 16% | Mutant 12% | Scavenger-Assassin 12% | Assassin 9% | Hacker-Skirmisher 7% | Hacker-Mutant 5% | Skirmisher 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Mutant | -6/Deep Caves Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -4/Warlord Hacker-Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Scavenger-Assassin | -3/Quarantine Hacker-Assassin | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 7032 | 200 336 . 124 10 646 395 45 70 . 20 461 197 127 2 298 181 60 107 50 110 50 253 75 . 298 98 240 689 261 871 234 524 Remotely 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 81 Salvage Created 17012 | . 336 . . 81 2591 1149 . 52 . . 1064 223 208 . 195 212 124 113 77 116 90 1004 218 . 573 244 1167 1541 80 2257 1436 1861 Parts 776 | . 33 . . 9 128 51 . 2 . . 30 15 1 . 11 13 11 7 6 1 4 51 7 . 21 13 65 88 3 111 41 54 Haulers Intercepted 11 | . . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 1 . Recyclers Shooed 10 | . . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . 3 . 9 . . . 16 . 5 6 . 4 . 6 . . 12 . . . . . . Prevented 7 | . . . . . . . . . . . . 5 1 . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 267 | . 6 . . 5 31 17 . 1 . . 13 7 4 . 3 7 2 6 3 . 1 18 2 . 13 5 20 16 1 37 17 32 Melee 88 | . . . . 1 24 16 . 1 . . 5 3 1 . . . . . . . . . . . . . . 12 . 14 1 10 Guns 64 | . 6 . . . 1 1 . . . . . . . . 2 3 2 1 3 . 1 17 2 . 6 1 10 4 1 3 . . Cannons 28 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 8 15 AOE 73 | . . . . 4 3 . . . . . 4 4 . . 1 4 . 5 . . . 1 . . 7 3 10 . . 16 7 4 Classes Destroyed 26 | . 5 . . 1 6 1 . . . . . . 2 . 1 . . . . . . . . . 3 1 . . . 4 1 1 Worker 23 | . 3 . . . 5 . . . . . 4 . . . . . 1 . . . . . . . . . 1 1 . 3 3 2 Builder 15 | . . . . 1 5 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 3 3 . Tunneler 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 11 | . . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 1 . Recycler 20 | . 1 . . . 4 4 . . . . 2 . . . . . . . . . . . . . . . 1 2 . 1 5 . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 16 | . 3 . . . 3 2 . . . . . . . . . . . . . . . 1 . . . . 3 3 . . . 1 Swarmer 62 | . 3 . . 4 . 3 . . . . 4 4 . . . 5 1 5 3 . . 5 . . 2 3 10 . . . 6 4 Grunt 81 | . 3 . . 1 22 6 . . . . 3 . . . . 2 . . . . . 6 . . 5 . 5 6 . 14 5 3 Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 22 | . . . . . 8 2 . . . . 3 1 1 . . . 1 1 . . 1 1 . . . 1 1 . 1 . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Hunter 21 | . . . . . 1 3 . 1 . . . 2 1 . . . . . . . . 2 . . 2 . . . . 8 1 . Programmer 41 | . . . . . . 3 . . . . 3 . . . . . . . . . . 4 2 . 1 . 4 9 . 8 2 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Enhanced Q-Series 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 28 | . 4 . . 6 6 5 . 1 . . 4 4 3 . 2 5 1 5 3 . 1 7 2 . 5 3 7 4 1 9 28 5 Combat Bots Only 16 | . 2 . . 4 5 4 . 1 . . 4 4 3 . 2 5 1 5 3 . 1 7 2 . 5 3 7 4 1 6 16 5 Max Kills in Single Turn 6 | . 2 . . 4 2 1 . 1 . . 2 4 1 . 3 5 1 2 1 . 1 2 1 . 3 3 3 2 1 6 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 5 | . . . . 4 2 . . . . . 2 4 . . 1 4 . 2 . . . 1 . . 3 3 3 . . 5 2 1 Melee 1 | . . . . 1 1 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Damage Taken 11931 | . 155 . . 30 1613 943 . 54 . 244 499 184 120 . 325 110 104 114 95 . 16 748 183 . 374 186 677 838 30 2343 533 1413 Core 1079 | . 38 . . . 183 146 . . . 24 46 18 2 . 15 . . . 10 . . 31 34 . 62 15 53 10 . 197 48 147 Absorbed by Shields 6285 | . . . . . . 36 . . . . 412 193 72 . . . . . 60 . . 321 66 . 265 179 514 637 28 2126 320 1056 Redirected to Shielding 529 | . . . . . . . . . . . . . . . . 17 . . 40 . . 48 12 . 54 12 92 18 . 236 . . Regen/Repaired (Parts) 1484 | . . . . . . 95 . . . . . . . . . . . . . . . 158 . . . . . . . 523 237 471 Core Remaining (%) 84 | 100 . . . 84 66 . . . . 75 . . . . . 90 . . . . 99 . . . . 87 . 78 . 78 . 87 Volleys Fired 532 | . 23 . . 1 53 4 . . . . 3 2 . . 8 11 10 4 4 . 26 53 12 10 36 12 65 28 5 56 15 91 Largest 3 | . 2 . . 1 2 2 . . . . 1 1 . . 2 2 2 2 2 . 2 2 2 2 2 2 2 2 3 3 1 2 Hottest 200 | . 40 . . 30 122 122 . . . . 39 39 . . 120 120 120 120 120 . 120 120 120 120 120 120 120 120 185 200 200 200 Shots Fired 798 | . 46 . . 1 61 8 . . . . 3 2 . . 13 22 15 5 7 . 50 100 23 13 64 15 97 45 11 79 15 103 Gun 614 | . 46 . . . 27 8 . . . . . . . . 11 21 15 2 7 . 50 98 23 13 56 13 92 45 11 62 . 14 Cannon 149 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . 14 15 89 Launcher 33 | . . . . 1 3 . . . . . 3 2 . . 2 1 . 3 . . . 2 . . 6 2 5 . . 3 . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 53 | . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Thermal 150 | . . . . . 46 8 . . . . . . . . 5 . . . . . . . . . . . . . 3 10 15 63 Explosive 33 | . . . . 1 3 . . . . . 3 2 . . 2 1 . 3 . . . 2 . . 6 2 5 . . 3 . . Electromagnetic 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 13 . 28 Phasic 501 | . . . . . . . . . . . . . . . 6 21 15 2 7 . 50 98 23 13 56 13 91 40 8 46 . 12 Robot Hit Streak 25 | . 13 . . . 20 7 . . . . . . . . 8 14 8 3 2 . 3 17 15 . 18 4 12 19 6 15 5 25 Robot Miss Streak 8 | . 2 . . 3 2 1 . . . . . . . . 4 3 1 . 1 . . 2 1 . 3 1 4 1 1 8 1 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . Secondary Targets 8 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 1 . 3 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 . 1 . . . . . Shots Hit Robots 856 | . 36 . . 2 164 64 . 2 . 6 52 7 9 . 9 12 10 3 4 2 2 74 20 . 44 8 53 72 7 80 17 97 Core Hits 531 | . 16 . . 6 62 25 . 1 . 1 19 6 1 . 9 11 5 8 3 1 2 33 5 . 64 8 54 30 3 77 22 59 Critical Kills 14 | . 1 . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 7 . 3 Critical Parts Destroyed 21 | . . . . . . . . . . . 6 1 3 . 1 . . . . . . . . . . . . 1 . 9 . . Critical Strikes 96 | . 1 . . . 11 8 . 1 . . 10 3 5 . 1 1 . . 1 . . 12 1 . 4 1 5 6 . 20 . 5 Burn 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Destroy 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Smash 16 | . 1 . . . . . . . . . 6 3 5 . 1 . . . . . . . . . . . . . . . . . Sever 27 | . . . . . 9 6 . 1 . . 4 . . . . . . . . . . . . . . . . 4 . 2 . 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Intensify 27 | . . . . . . . . . . . . . . . . 1 . . 1 . . 12 1 . 4 1 5 . . 1 . 1 Melee Attacks 469 | . 4 . . 2 120 66 3 3 . 7 67 7 10 8 2 . . . . 2 . . . . . 5 . 61 4 52 10 36 Impact 63 | . 4 . . 2 5 . . . . . 25 7 10 8 2 . . . . . . . . . . . . . . . . . Slashing 391 | . . . . . 115 66 3 3 . 7 42 . . . . . . . . . . . . . . 1 . 52 4 52 10 36 Piercing 15 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . 9 . . . . Sneak Attacks 55 | . 1 . . 1 24 6 . . . . 10 . 3 . . . . . . . . . . . . . . 5 . 1 4 . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . 3 3 . . . 1 5 . . . . . . . . . . . . . . . . 4 . . . . Damage Inflicted 64707 | . 618 . . 289 6513 2355 . 70 . 225 2990 582 489 . 574 662 330 624 132 134 66 2662 660 . 3404 540 2967 3987 268 10035 6181 17350 Guns 11373 | . 439 . . . 442 130 . . . . . . . . 283 429 330 66 132 . 66 2475 660 . 1419 132 1815 1296 191 1035 . 33 Cannons 12912 | . . . . . 713 . . . . . . . . . . . . . . . . . . . . . . . . 1187 1931 9081 Explosions 18986 | . . . . 190 367 . . . . . 382 232 . . 235 233 . 558 . . . 120 . . 1985 333 1112 171 . 4458 3162 5448 Melee 21259 | . 179 . . 99 4978 2225 . 70 . 225 2608 348 489 . 56 . . . . 134 . . . . . 75 . 2520 77 3300 1088 2788 Ramming 177 | . . . . . 13 . . . . . . 2 . . . . . . . . . 67 . . . . 40 . . 55 . . Kinetic 601 | . 439 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . . Thermal 22644 | . . . . . 936 130 . . . . . . . . 85 . . . . . . . . . . . . 171 59 3347 5093 12823 Explosive 7909 | . . . . 190 339 . . . . . 382 232 . . 235 233 . 558 . . . 120 . . 1985 333 1112 . . 2190 . . Electromagnetic 247 | . . . . . 247 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2594 | . 179 . . 99 227 . . . . . 1196 348 489 . 56 . . . . . . . . . . . . . . . . . Slashing 18263 | . . . . . 4751 2225 . 70 . 225 1412 . . . . . . . . . . . . . . . . 2327 77 3300 1088 2788 Piercing 402 | . . . . . . . . . . . . . . . . . . . . 134 . . . . . 75 . 193 . . . . Entropic 2531 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339 . 486 . 1706 Phasic 9339 | . . . . . . . . . . . . . . . 198 429 330 66 132 . 66 2475 660 . 1419 132 1815 957 132 495 . 33 Highest Corruption 19 | . . . . . 3 . . . . . 2 . . . . . . . . . . 3 1 . . . 6 14 . 19 1 8 Average Corruption 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . 2 1 . . . 3 8 . 10 1 4 Corruption Purged 15 | . . . . . . . . . . . 2 . . . . . . . . . . 3 1 . . . . . . . . 9 Corruption Blocked 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 15 24 . . . Effects 152 | . . . . . 10 . . . . . 7 . . . . . . . . . . 1 1 . . . 20 57 . 35 . 21 Message Errors 35 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . 5 12 . 10 . 4 Matter Fused 47 | . . . . . 5 . . . . . 2 . . . . . . . . . . 1 . . . . 6 19 . 8 . 6 Heat Flow Errors 14 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 8 . 3 . 1 Energy Discharges 17 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 4 . 6 . 5 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Data Loss (minor) 16 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 7 . 2 . 3 Data Loss (major) 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 4 . 1 . 1 Alerts 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6343 | . 88 . . . 453 123 . . . . 817 81 168 . 56 . . 3 . 12 . 8 . . 24 38 24 248 22 1152 1353 1673 Projectiles 1554 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 323 484 742 Explosions 1555 | . . . . . 49 . . . . . 25 . . . . . . 3 . . . 8 . . 24 38 24 . . 605 645 134 Melee 3234 | . 88 . . . 399 123 . . . . 792 81 168 . 56 . . . . 12 . . . . . . . 248 22 224 224 797 Knockbacks 16 | . . . . . . . . . . . 5 1 . . 1 . . . . . . 1 . . . . . . . 8 . . Impact 8 | . . . . . . . . . . . 5 1 . . 1 . . . . . . 1 . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . . . . 32 24 . . . . . 52 4 . . . . . 40 . . . . . . . . . 54 . 197 . . Shots 9 | . . . . 1 1 . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . 4 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . 3 . . Kicked 11 | . . . . . 4 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 501 | . 20 . . . 141 277 . . . . 181 . . . 353 388 189 90 270 . 190 228 60 24 48 40 109 198 202 313 468 501 Average Temperature 86 | . 10 . . . 40 156 . . . . 77 . . . 145 120 54 43 145 . 60 80 28 12 18 20 9 86 106 103 211 72 Received Heat Transfer 2727 | . 102 . . . 1161 299 . . . 36 206 27 19 . 171 45 18 . . . . 123 . . 56 16 71 105 4 57 50 161 Effects 18 | . . . . . . 1 . . . . . . . . . 7 . . . . . . . . . . . . . 2 6 2 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Energy Bleed 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 28 | . 3 . . . 3 . . . . . 15 2 5 . . . . . . . . . . . . . . . . . . . Impact Corruptions 30 | . 2 . . . 1 . . . . . 16 2 8 . 1 . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Parts Melted 15 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 7 1 Heat Transferred 15059 | . . . . . 2005 407 . . . . . . . . 111 . . . . . . . . . . . . 100 74 2470 3480 6412 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 1125 | . 194 2 . 136 346 296 . . . . 270 . . . . . 83 . . . . 469 . . . . 513 311 115 1085 1125 997 Initial 632 | . . 2 . . 44 43 . . . . 18 . . . . . . . . . . . . . . . 11 169 76 1 464 632 Average 191 | . 70 2 . 121 169 91 . . . . 81 . . . . . 18 . . . . 253 . . . . 282 142 61 277 564 599 Maximum Alert Level 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . 2 . . . . 2 1 . 3 4 3 Low Security (%) 67 | . 100 100 . 100 61 86 . . . . 89 . . . . . 100 . . . . 26 . . . . 31 78 100 54 . 56 Level 1 19 | . . . . . 38 13 . . . . 10 . . . . . . . . . . 52 . . . . 49 21 . 14 14 . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 19 . . 23 68 15 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 15 28 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . . . 3 6 . . . . 5 . . . . . 3 . . . . 3 . . . . 2 5 1 10 4 3 Investigation 10 | . 1 . . . 1 4 . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Extermination 18 | . . . . . . 2 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 4 . 3 1 2 Reinforcement 15 | . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 5 3 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 40 | . 1 . . . 4 1 . . . . . . . . . . . . . . . 2 . . 4 . 4 2 8 1 4 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 466 | . 14 . . 1 52 30 . 1 . 1 24 7 4 . 12 10 6 6 3 . 1 25 2 . 56 5 32 27 7 56 29 55 Peak Tracking Total 10 | . 3 . . . 5 7 . 1 . 1 4 4 3 . 6 5 5 5 3 . 1 10 2 . 10 3 6 4 3 7 9 7 Tactical Retreats 31 | . . . . . 9 6 . . . . 2 . . . . . 1 . . . . 2 . . 3 . . 1 . 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 16 | . . . . . 2 7 . . . . 1 . . . . . . . . . . . . . . . 1 3 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . . . . . . . . . 4 . . 1 . . . . . . . . 23 . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 25 | . 1 . . 1 . . . . . . 1 . . . 1 . . . . . . 2 . . 1 . 3 6 . 7 . 2 Max in Single Turn 2 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . 2 . . 1 . 1 1 . 1 . 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 88 | . 7 . 1 . 13 13 . . 3 . 7 1 1 1 . . 2 . 1 5 . 6 . 1 4 . 1 11 1 5 3 1 Terminals 46 | . 6 . . . 8 7 . . . . 4 . . . . . 1 . . . . 2 . . . . . 9 . 5 3 1 Fabricators 7 | . . . . . . 3 . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 5 | . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . . Total Hacks 233 | . 20 . 15 . 41 33 . . 18 . 15 1 1 3 . . 8 . 1 18 . 13 . 1 8 . 2 19 1 10 4 1 Successful 152 | . 8 . 15 . 30 19 . . 18 . 6 1 1 3 . . 3 . 1 18 . 7 . 1 8 . 1 5 1 3 3 . Failed 80 | . 12 . . . 11 13 . . . . 9 . . . . . 5 . . . . 6 . . . . 1 14 . 7 1 1 Catastrophic 19 | . 3 . . . . 3 . . . . 2 . . . . . 1 . . . . 2 . . . . . 6 . 1 . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 15 . . . 15 15 . . . . 6 . . 1 . . 5 . . . . 3 . . 1 . . 8 . 1 4 1 Terminals 107 | . 17 . . . 23 19 . . . . 9 . . . . . 5 . . . . 3 . . . . . 16 . 10 4 1 Fabricators 19 | . . . . . . 8 . . . . 2 . . . . . 3 . . . . 6 . . . . . . . . . . Repair Stations 6 | . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 12 | . 3 . . . 5 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 16 | . . . . . 12 . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 7 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 2 1 1 . . . Terminal Hacks 103 | . 6 . 15 . 11 8 . . 18 . 3 1 1 3 . . 1 . 1 18 . 1 . 1 8 . . 3 . 3 1 . Record 29 | . 1 . 15 . 2 . . . 2 . . . . . . . . . . 6 . . . . 1 . . 2 . . . . Part Schematic 22 | . 1 . . . 1 2 . . 10 . . . . 3 . . . . . 4 . . . . . . . . . 1 . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 1 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . Open Door 6 | . . . . . . . . . . . . 1 1 . . . . . 1 . . . . 1 2 . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 6 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 10 | . . . . . . 3 . . . . 2 . . . . . 1 . . . . 4 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 6 | . . . . . . 2 . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Build 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 12 | . . . . . 3 4 . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . 2 . Terminals 9 | . . . . . 2 3 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . Botnet 8 | . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . . . 12 10 . . . . 5 . . . . . 2 . . . . 6 . . . . 1 9 . 5 3 1 Full Trace Events 9 | . 1 . . . 2 3 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . . . 5 2 . . 10 . . . . 3 . . . . . 4 . . . . . . . . . 1 . . Parts Built 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 288 | . . . . . . 25 . . . . 76 . . . . . . . . . . 187 . . . . . . . . . . Total Part Build Rating 13 | . . . . . . 1 . . . . 5 . . . . . . . . . . 7 . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 114 | . . . . . . 76 . . . . . . . . . . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 168 | . . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 1 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 17 | . . . . . . . . . . 1 . . . 9 . . . . . . . . . . 4 . . . . . 3 . Largest Group 9 | . . . . . . . . . . 1 1 . . 9 9 3 . . . . . . . . 4 . . . . . 3 . Highest-Rated Group 374 | . . . . . . . . . . 96 96 . . 341 341 212 . . . . . . . . 225 . . . . . 374 . Highest-Rated Ally 131 | . . . . . . . . . . 96 96 . . 96 96 96 . . . . . . . . 65 . . . . . 131 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 156 | . . . . . . . . . . 13 3 . . . 94 17 . . . . . . . . 13 . . . . . 16 . Total Damage 4278 | . . . . . . . . . . 502 264 . . . 1988 319 . . . . . . . . 215 . . . . . 990 . Kills 24 | . . . . . . . . . . 1 . . . . 17 3 . . . . . . . . . . . . . . 3 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Melted 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 . . 5 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 7 | . 1 . . . 1 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . . 1 . 1 . 1 . . . 1 . . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 25437 | . 867 73 446 57 2421 2039 494 353 92 265 1613 581 339 906 1080 493 532 353 244 309 735 884 349 473 1242 707 1004 1827 968 1604 670 1417 Spaces Moved 18536 | 1 605 60 371 26 1476 1489 412 290 80 206 1102 470 267 762 862 371 429 300 204 258 572 544 274 401 915 633 743 1437 868 1038 330 740 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18426 | 1 605 60 371 26 1366 1489 412 290 80 206 1102 470 267 762 862 371 429 300 204 258 572 544 274 401 915 633 743 1437 868 1038 330 740 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 83 | . . . . . 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 120 120 120 120 120 31 100 108 115 116 116 114 108 108 114 110 110 110 110 110 110 110 110 110 110 100 100 101 101 103 105 115 90 Average Speed 110 | 120 123 120 120 120 119 111 112 115 116 116 116 112 111 114 111 110 110 110 110 110 110 110 110 110 106 100 101 102 103 109 115 109 Slowest Speed 260 | 120 190 120 120 120 260 186 115 116 116 116 190 188 114 114 188 110 110 110 110 110 110 110 110 110 194 100 101 103 105 260 115 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Exploration Rate (%) 51 | 2 73 18 90 7 85 37 58 56 72 51 35 68 48 88 70 64 13 55 42 62 64 12 50 75 81 78 22 93 31 70 8 22 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 7 | . . . 1 . . . . . 1 . . . . 1 . . . . . 3 . . 1 . . . . . . . . . Known Exits Taken 28 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . . . 5 4 . 2 . 3 1 1 . . . 4 . . 3 . 3 3 . 1 . . . . . . Spaces Dug 262 | . . . . . 1 7 3 1 . 1 10 14 1 3 . 4 3 . . . 48 10 1 13 . 8 25 16 5 51 3 34 Terrain Destroyed 949 | . . . . 4 31 7 3 1 . 1 18 30 1 3 11 12 5 40 3 . 48 80 3 13 50 32 61 38 6 165 141 142 Melee 52 | . . . . . 1 7 3 1 . 1 10 . 1 3 . . . . . . . . . . . 1 . 13 3 1 3 4 Projectile 223 | . . . . . 3 . . . . . . . . . . 8 5 . 3 . 48 19 3 13 10 9 33 10 3 34 3 19 AOE 672 | . . . . 4 27 . . . . . 8 30 . . 11 4 . 40 . . . 61 . . 40 22 28 15 . 128 135 119 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 21834 | . 679 61 372 48 1900 1763 440 303 79 223 1341 505 291 783 966 429 472 315 213 282 625 722 297 420 1122 677 894 1649 920 1320 579 1144 Wait 1283 | . 19 . . 18 101 122 19 . . 9 94 5 2 11 22 31 24 2 . . 23 87 3 10 115 16 61 53 1 69 205 161 Move 18503 | . 604 59 370 25 1475 1488 411 289 79 205 1101 469 266 761 861 370 428 299 203 257 571 543 273 400 914 632 742 1436 867 1036 329 740 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 194 | . 11 1 1 1 35 20 1 1 . 1 14 2 2 1 13 2 3 2 . 3 . 7 2 . 10 . 6 9 4 12 9 21 Fast Attach 144 | . 5 . . . 29 13 . 1 . . 2 . . . 15 1 . . . 7 . 1 1 . 11 . 2 9 7 18 2 20 Attach 79 | . . . . . 7 5 . . . 1 7 . . . 1 . 2 2 . 3 . 3 1 . 2 . 4 2 6 17 4 12 Detach 29 | . 1 . . . 3 1 . . . . 2 . . . 1 . . . . 1 . . . . . . . 1 2 14 . 3 Swap 296 | . 1 . . . 25 23 3 6 . 1 39 14 8 1 10 11 4 6 6 . 5 21 3 . 7 12 9 41 10 14 . 16 Drop 296 | . 11 1 1 1 51 19 3 3 . . 17 5 2 1 33 3 1 . . 9 . 5 2 . 21 . 4 17 14 23 5 44 Fire 532 | . 23 . . 1 53 4 . . . . 3 2 . . 8 11 10 4 4 . 26 53 12 10 36 12 65 28 5 56 15 91 Melee 444 | . 4 . . 2 117 63 3 3 . 6 57 7 10 8 2 . . . . 2 . . . . . 5 . 53 4 52 10 36 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . 4 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . 3 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . . 6 . . Rewire 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 17) 722 | -10/Materials | Discovered new exit (range 8) 868 | -10/Materials | Entered Mines 878 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 901 | -10/Mines | Learned Materials stockpile data 936 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 936 | -10/Mines | Discovered new exit (range 5) 941 | -10/Mines | Entered Exiles 975 | -10/Exiles | Met 8R-AWN 995 | -10/Exiles | Met EX-HEX 1029 | -10/Exiles | Met EX-BIN 1161 | -10/Exiles | Met EX-DEC 1183 | -10/Exiles | Visited The Gauntlet 1317 | -10/Exiles | Learned location of Zion (-6) 1375 | -10/Exiles | Discovered new exit (range 11) 1387 | -10/Exiles | Entered Mines 1389 | -9/Mines | Discovered new exit (range 14) 1444 | -9/Mines | Entered Materials 1444 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1622 | -8/Materials | Lost 3 parts (1p2n) 1910 | -8/Materials | Build established: Scavenger-Mutant 3289 | -8/Materials | Discovered new exit (range 8) 3485 | -8/Materials | Discovered new exit (range 8) 3719 | -8/Materials | Identified exit to Factory 3865 | -8/Materials | Entered Factory 3865 | -7/Factory | Evolved 2 slots: Utility x2 4268 | -7/Factory | Discovered new exit (range 5) 4272 | -7/Factory | Identified exit to Factory 4442 | -7/Factory | Build established: Scavenger-Assassin 4456 | -7/Factory | Fabricated Hcp. Storage Unit? 4833 | -7/Factory | Identified exit to Storage 4833 | -7/Factory | Identified exit to Lower Caves 5011 | -7/Factory | Discovered exit to Factory (range 2) 5171 | -7/Factory | Repaired Imp. Sensor Array 5692 | -7/Factory | Repaired VSS Leg 5704 | -7/Factory | Central database locked down 5904 | -7/Factory | Entered Lower Caves 6167 | -7/Lower Caves | Learned Factory garrison access intel 6378 | -7/Lower Caves | Build established: Assassin 6387 | -7/Lower Caves | Discovered new exit (range 11) 6397 | -7/Lower Caves | Identified exit to Lower Caves 6398 | -7/Lower Caves | Entered another Lower Caves area 6745 | -7/Lower Caves | Discovered new exit (range 5) 6750 | -7/Lower Caves | Identified exit to Data Miner 6751 | -7/Lower Caves | Entered Data Miner 6751 | -7/Data Miner | Discovered new exit (range 6) 6760 | -7/Data Miner | Identified exit to Proximity Caves 6771 | -7/Data Miner | Met Data Miner 6798 | -7/Data Miner | Learned location of Section 7 (-2) 6798 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6799 | -7/Data Miner | Build established: Scavenger-Assassin 6816 | -7/Data Miner | Received God Mode back door access code from Data Miner 6843 | -7/Data Miner | Entered Proximity Caves 6865 | -6/Proximity Caves | Escorted by Enhanced Grunt 6888 | -6/Proximity Caves | Spotted B-75 Beast 6920 | -6/Proximity Caves | Allies destroyed B-75 Beast 7030 | -6/Proximity Caves | Learned Factory stockpile data 7088 | -6/Proximity Caves | Discovered exit to Factory (range 17) 7108 | -6/Proximity Caves | Entered Factory 7108 | -6/Factory | Accompanied by 1 ally 7108 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7110 | -6/Factory | Loaded intel: 4 garrison access locations 7181 | -6/Factory | Discovered new exit (range 16) 7225 | -6/Factory | Identified exit to Lower Caves 7771 | -6/Factory | Fabricated Shock Maul (x1) 7831 | -6/Factory | Discovered new exit (range 13) 7847 | -6/Factory | Identified exit to Factory 7924 | -6/Factory | Build established: Derelict-Assassin 8645 | -6/Factory | Incoming investigation squad redirected 8721 | -6/Factory | Entered Lower Caves 8723 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8863 | -6/Lower Caves | Build established: Assassin 9080 | -6/Lower Caves | Spotted B-75 Beast 9223 | -6/Lower Caves | Learned Factory garrison access intel 9297 | -6/Lower Caves | Discovered new exit (range 6) 9301 | -6/Lower Caves | Identified exit to Lower Caves 9302 | -6/Lower Caves | Entered another Lower Caves area 9322 | -6/Lower Caves | Encountered a Warlord checkpoint 9428 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9606 | -6/Lower Caves | Discovered new exit (range 10) 9616 | -6/Lower Caves | Identified exit to Zion 9641 | -6/Lower Caves | Entered Zion 9671 | -6/Zion | Found CR-A16's Pointy Stick 9685 | -6/Zion | Discovered new exit (range 17) 9744 | -6/Zion | Given A8's code to call for help 9833 | -6/Zion | Learned location of Armory (-4) 9957 | -6/Zion | Gained Derelict followers 9997 | -6/Zion | Given the Hacking Drone Bay 10053 | -6/Zion | Learned 4 Factory zone layouts 10337 | -6/Zion | Received a hallucinogenic algorithm 10527 | -6/Zion | Discovered new exit (range 5) 10528 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10533 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10534 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10537 | -6/Zion | Identified exit to Deep Caves 10547 | -6/Zion | Entered Deep Caves 10547 | -6/Deep Caves | Accompanied by 9 allies 10714 | -6/Deep Caves | Z-Facility disabled 10767 | -6/Deep Caves | Attacked by Z-Imprinter 10786 | -6/Deep Caves | Allies destroyed Z-Imprinter 10975 | -6/Deep Caves | Found Prototype Protection 10975 | -6/Deep Caves | Identified Zio. Weapon Casing 10982 | -6/Deep Caves | Found Zio. Weapon Casing 10989 | -6/Deep Caves | Found Prototype Protection 10989 | -6/Deep Caves | Identified Zio. Heavy Carapace 11006 | -6/Deep Caves | Found Zio. Weapon Casing 11270 | -6/Deep Caves | Build established: Mutant 11292 | -6/Deep Caves | Found Zio. Weapon Casing 11304 | -6/Deep Caves | Found Zio. Weapon Casing 11615 | -6/Deep Caves | Discovered new exit (range 6) 11620 | -6/Deep Caves | Identified exit to Proximity Caves 11627 | -6/Deep Caves | Entered Proximity Caves 11627 | -5/Proximity Caves | Accompanied by 3 allies 11943 | -5/Proximity Caves | Spotted B-75 Beast 12103 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12120 | -5/Proximity Caves | Entered Factory 12120 | -5/Factory | Evolved 2 slots: Utility x2 12122 | -5/Factory | Loaded intel: 4 garrison access locations 12140 | -5/Factory | Identified exit to Upper Caves 12199 | -5/Factory | Build established: Skirmisher 12604 | -5/Factory | Discovered new exit (range 5) 12608 | -5/Factory | Identified exit to Factory 12652 | -5/Factory | Entered Upper Caves 12735 | -5/Upper Caves | Learned Factory terminal intel 12826 | -5/Upper Caves | Build established: Mutant 12944 | -5/Upper Caves | Discovered new exit (range 10) 12959 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12974 | -5/Upper Caves | Identified exit to Upper Caves 13005 | -5/Upper Caves | Entered another Upper Caves area 13105 | -5/Upper Caves | Spotted B-75 Beast 13239 | -5/Upper Caves | Discovered new exit (range 8) 13248 | -5/Upper Caves | Identified exit to Zhirov 13249 | -5/Upper Caves | Entered Zhirov 13249 | -5/Zhirov | Discovered new exit (range 4) 13269 | -5/Zhirov | Met Zhirov 13289 | -5/Zhirov | Learned location of Quarantine (-3) 13289 | -5/Zhirov | Learned location of Testing (-2) 13289 | -5/Zhirov | Learned location of Command (-1) 13295 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13323 | -5/Zhirov | Found Alien Artifact 13323 | -5/Zhirov | Identified Integrated Dissipator 13323 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13410 | -5/Zhirov | Found Alien Artifact 13557 | -5/Zhirov | Identified exit to Proximity Caves 13558 | -5/Zhirov | Entered Proximity Caves 13647 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13727 | -4/Proximity Caves | Learned 4 Research zone layouts 14104 | -4/Proximity Caves | Build established: Skirmisher 14281 | -4/Proximity Caves | Discovered exit to Factory (range 13) 14293 | -4/Proximity Caves | Entered Factory 14293 | -4/Factory | Evolved 2 slots: Utility x2 14294 | -4/Factory | Loaded intel: 27 terminal locations 14310 | -4/Factory | Identified exit to Upper Caves 14310 | -4/Factory | Identified exit to Extension 14310 | -4/Factory | Identified exit to Armory 14798 | -4/Factory | Destroyed 7 combat bots 14838 | -4/Factory | Incoming investigation squad redirected 15010 | -4/Factory | Fabricated Exp. Optical Array? 15114 | -4/Factory | Repaired Hrd. Medium Armor Plating 15177 | -4/Factory | Entered Upper Caves 15481 | -4/Upper Caves | Build established: Hacker-Skirmisher 15510 | -4/Upper Caves | Discovered new exit (range 15) 15525 | -4/Upper Caves | Identified exit to Upper Caves 15526 | -4/Upper Caves | Entered another Upper Caves area 15536 | -4/Upper Caves | Learned 8 Research zone layouts 15785 | -4/Upper Caves | Build established: Hacker-Mutant 15974 | -4/Upper Caves | Discovered new exit (range 15) 15998 | -4/Upper Caves | Identified exit to Warlord 15999 | -4/Upper Caves | Entered Warlord 16089 | -4/Warlord | Build established: Hacker-Skirmisher 16328 | -4/Warlord | Visited the Vortex Lab 16331 | -4/Warlord | Found Prototype Energy Gun 16331 | -4/Warlord | Identified Vortex Rifle 16333 | -4/Warlord | Warlord's base attacked by MAIN.C 16337 | -4/Warlord | Found Prototype Energy Cannon 16337 | -4/Warlord | Identified Vortex Cannon 16340 | -4/Warlord | Found Prototype Energy Gun 16340 | -4/Warlord | Identified Vortex Rail 16351 | -4/Warlord | Found Vortex Cannon 16358 | -4/Warlord | Found Vortex Rifle 16527 | -4/Warlord | Met Warlord 16538 | -4/Warlord | Opened Warlord's prototype stash 16571 | -4/Warlord | Found Prototype Processor 16571 | -4/Warlord | Identified Exp. Core Analyzer 16683 | -4/Warlord | Warlord forces counterattacked 16829 | -4/Warlord | Opened side exit 16921 | -4/Warlord | Spotted B-86 Titan 16981 | -4/Warlord | Spotted Executioner 16992 | -4/Warlord | Destroyed Executioner 17005 | -4/Warlord | Found Exp. Core Analyzer 17008 | -4/Warlord | Warlord base infiltrated, sounded retreat 17018 | -4/Warlord | Spotted Striker 17022 | -4/Warlord | Spotted Executioner 17085 | -4/Warlord | Spotted Executioner 17091 | -4/Warlord | Spotted B-90 Cyclops 17101 | -4/Warlord | Spotted Executioner 17117 | -4/Warlord | Spotted Striker 17126 | -4/Warlord | Destroyed Striker 17153 | -4/Warlord | Spotted Striker 17154 | -4/Warlord | Spotted B-90 Cyclops 17154 | -4/Warlord | Spotted Executioner 17160 | -4/Warlord | Spotted B-86 Titan 17189 | -4/Warlord | Spotted Executioner 17192 | -4/Warlord | Found Prototype Slashing Weapon 17198 | -4/Warlord | Spotted Striker 17213 | -4/Warlord | Spotted Executioner 17233 | -4/Warlord | Discovered new exit (range 9) 17240 | -4/Warlord | Identified exit to Proximity Caves 17241 | -4/Warlord | Entered Proximity Caves 17396 | -3/Proximity Caves | Identified Particle Cleaver 17571 | -3/Proximity Caves | Spotted B-86 Titan 17630 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17633 | -3/Proximity Caves | Destroyed B-86 Titan 17793 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17865 | -3/Proximity Caves | Discovered new exit (range 19) 17882 | -3/Proximity Caves | Identified exit to Research 17948 | -3/Proximity Caves | Entered Research 17948 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17949 | -3/Research | Identified exit to Research 17949 | -3/Research | Identified exit to Quarantine 18161 | -3/Research | Found Antimissile System 18513 | -3/Research | Destroyed 7 combat bots 18597 | -3/Research | Garrison activated, responded to threat 18857 | -3/Research | Spotted B-86 Titan 18952 | -3/Research | Entered Quarantine 18959 | -3/Quarantine | Build established: Scavenger-Mutant 18969 | -3/Quarantine | Found Hvy. Reactive Plating 19603 | -3/Quarantine | Found Alien Artifact 19641 | -3/Quarantine | Build established: Scavenger-Assassin 19680 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 19680 | -3/Quarantine | Warped through subspace 19798 | -3/Quarantine | Found Alien Artifact 19977 | -3/Quarantine | System corruption reached 10% 20031 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 20031 | -3/Quarantine | Warped through subspace 20201 | -3/Quarantine | Found Alien Artifact 20232 | -3/Quarantine | Identified Core Reset Matrix 20374 | -3/Quarantine | Found Alien Artifact 20768 | -3/Quarantine | Found Alien Slashing Weapon 20768 | -3/Quarantine | Identified Sigix Broadsword 20779 | -3/Quarantine | Entered Research 20779 | -2/Research | Warlord forces began assault on 0b10 20779 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 20889 | -2/Research | Research machine network offline 21040 | -2/Research | Build established: Hacker-Assassin 21248 | -2/Research | Discovered new exit (range 5) 21251 | -2/Research | Identified exit to Testing 21259 | -2/Research | Borebot progress halted 21387 | -2/Research | Met up with Warlord 21421 | -2/Research | Borebot progress halted 21427 | -2/Research | Borebot progress halted 21589 | -2/Research | Spotted Executioner 21747 | -2/Research | Entered Testing 21773 | -2/Testing | Found Prototype Ballistic Cannon 21773 | -2/Testing | Identified Perforator 21857 | -2/Testing | Found Prototype Energy Cannon 22275 | -2/Testing | Spotted DH-40W(K) 22279 | -2/Testing | Warped through subspace 22350 | -2/Testing | Crushed by falling debris 22381 | -2/Testing | Lost 3 parts (3u) 22420 | -2/Testing | Spotted PG-02GOZNA5GA 22653 | -2/Testing | Discovered new exit (range 8) 22657 | -2/Testing | Identified exit to Access 22705 | -2/Testing | System corruption reached 10% 22758 | -2/Testing | Found Prototype Launcher 22758 | -2/Testing | Identified Z-bomb Delivery System 22845 | -2/Testing | Garrison activated, responded to threat 22867 | -2/Testing | Incoming assault squad redirected 22872 | -2/Testing | Spotted Striker 22883 | -2/Testing | Identified Imp. Potential Cannon 22889 | -2/Testing | Spotted Striker 22898 | -2/Testing | Spotted Alpha 7 22906 | -2/Testing | Destroyed Striker 22946 | -2/Testing | Destroyed Alpha 7 22960 | -2/Testing | Destroyed Striker 22992 | -2/Testing | Stole the SGEMP Prototype 22997 | -2/Testing | First assault squad dispatched 23171 | -2/Testing | Build established: Scavenger-Mutant 23215 | -2/Testing | Scanned by Researcher 23351 | -2/Testing | Entered Access 23351 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23352 | -1/Access | Loaded intel: 123 machine locations 23352 | -1/Access | Loaded intel: 73 trap records 23352 | -1/Access | Identified exit to Surface 23352 | -1/Access | Discovered exit to Surface (range 97) 23352 | -1/Access | Identified exit to Command 23352 | -1/Access | Discovered exit to Command (range 84) 23352 | -1/Access | Delivered the SGEMP Prototype to Zhirov 23352 | -1/Access | Zhirov transferred Access data 23355 | -1/Access | Identified Subatomic Replicator 23355 | -1/Access | Used Subatomic Replicator to replicate Imp. Potential Cannon 23794 | -1/Access | Found Adv. Force Booster 23815 | -1/Access | Zhirov warped through subspace 23971 | -1/Access | Destroyed 16 combat bots 23979 | -1/Access | Spotted B-99 Colossus 24021 | -1/Access | Entered Command 24098 | -1/Command | Build established: Scavenger-Gladiator 24580 | -1/Command | Met MAIN.C 24580 | -1/Command | 0b10 Conduit disabled 24640 | -1/Command | Destroyed MAIN.C Shell 24643 | -1/Command | MAIN.C activated Command garrisons 24643 | -1/Command | Surrendered to MAIN.C 24643 | -1/Command | Loaded intel: 60 machine locations 24643 | -1/Command | Loaded intel: 101 trap records 24643 | -1/Command | Discovered exit to Surface (range 43) 24643 | -1/Command | Discovered exit to Surface (range 88) 24754 | -1/Command | Found Prototype Reactor 24754 | -1/Command | Identified Vortex Chain Reactor 24759 | -1/Command | Found Vortex Chain Reactor 24761 | -1/Command | Found Prototype Device 24761 | -1/Command | Identified Exp. Hardlight Generator 24764 | -1/Command | Found Prototype Device 24764 | -1/Command | Identified Exp. Focal Shield 24767 | -1/Command | Found Prototype Device 24767 | -1/Command | Identified Exp. System Purifier 24771 | -1/Command | Found Prototype Device 24771 | -1/Command | Identified Femtoactuators 24775 | -1/Command | Found Prototype Device 24775 | -1/Command | Identified Exp. ECM Suite 24841 | -1/Command | MAIN.C activated Command garrisons 24881 | -1/Command | Unknown forces attacked Command 24881 | -1/Command | Spotted EQ-000 24881 | -1/Command | Spotted EQ-003 24881 | -1/Command | Spotted EQ-005 24881 | -1/Command | Spotted EQ-006 24881 | -1/Command | Spotted EQ-004 24881 | -1/Command | Spotted EQ-002 24887 | -1/Command | Destroyed EQ-005 24896 | -1/Command | Destroyed EQ-003 24904 | -1/Command | Spotted EQ-001 24972 | -1/Command | Spotted EQ-019 24972 | -1/Command | Spotted EQ-018 24972 | -1/Command | Spotted EQ-020 24975 | -1/Command | Destroyed EQ-020 24980 | -1/Command | Destroyed EQ-019 25007 | -1/Command | Spotted EQ-016 25072 | -1/Command | Spotted EQ-039 25072 | -1/Command | Spotted EQ-041 25072 | -1/Command | Spotted EQ-040 25072 | -1/Command | Spotted EQ-049 25072 | -1/Command | Spotted EQ-038 25080 | -1/Command | Destroyed EQ-041 25097 | -1/Command | Found Exp. Core Analyzer 25156 | -1/Command | Spotted EQ-037 25167 | -1/Command | Destroyed EQ-037 25176 | -1/Command | Spotted EQ-050 25183 | -1/Command | Destroyed Combat Programmer 25187 | -1/Command | Spotted EQ-069 25187 | -1/Command | Spotted EQ-068 25188 | -1/Command | Destroyed EQ-068 25199 | -1/Command | Spotted EQ-061 25200 | -1/Command | Spotted EQ-060 25204 | -1/Command | Spotted EQ-071 25209 | -1/Command | Spotted EQ-079 25209 | -1/Command | Spotted EQ-047 25214 | -1/Command | Destroyed EQ-060 25217 | -1/Command | Spotted EQ-078 25219 | -1/Command | Destroyed EQ-079 25227 | -1/Command | Destroyed EQ-071 25304 | -1/Command | Spotted EQ-084 25304 | -1/Command | Spotted EQ-105 25309 | -1/Command | Destroyed EQ-084 25311 | -1/Command | Destroyed EQ-105 25341 | -1/Command | Spotted EQ-062 25341 | -1/Command | Spotted EQ-067 25342 | -1/Command | Spotted EQ-059 25344 | -1/Command | Destroyed EQ-062 25346 | -1/Command | Destroyed EQ-067 25364 | -1/Command | Destroyed EQ-059 25408 | -1/Command | Destroyed EQ-110 25410 | -1/Command | Destroyed EQ-111 25412 | -1/Command | Spotted EQ-129 25418 | -1/Command | Destroyed EQ-129 25420 | -1/Command | All MAIN.C guards destroyed 25434 | -1/Command | Spotted EQ-124 25435 | -1/Command | Spotted EQ-125 25435 | -1/Command | Spotted EQ-104 25436 | -1/Command | Destroyed EQ-104 25437 | -1/Command | Attackers retreated from Command 25438 | *** | Fortifying 0b10! Last Messages --------------- EQ-129 warps into view. 25405_ EQ-111 knocked back. 25407_ Executioner destroyed. 25408_ EQ-110 destroyed. 25410_ MAIN.C knocked back. 25410_ EQ-111 destroyed. 25412_ EQ-129 knocked back. 25414_ MAIN.C suffers critical hit (Burn). 25418_ EQ-129 destroyed. 25420_ M Guard system terminally corrupted. 25435_ EQ-104 knocked back. 25436_ EQ-104 destroyed. 25437_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ""## #???????????????????????????????????#?#?#?? | | ""## #???????????????????????????????????#?#?#?? | | ## #???????????????????????????????????#?#?#?? | | ## ##??????????????????????????????????#?#?#?? | | +### #??????????????????????????????????#?#?#?? | | #??????????????????????????????????#?#?#?? | | #??????????????????????????????????#?#?#?? | | ### #??????????????????????????????????#?#?#?? | | #?## ##??????????????????????????????????#?#?#?? | | #??# #???????????????????????????????????#?#?#?? | | #??# #???????????????????????????????????#?#?#?? | | #??# #????###########################????#?#?#?? | | #??# #????#?????? ????????????????#????#?#?#?? | | #??# #????#?###### ################?#????#?#?#?? | | #??# #????#?#" % = ############## | | #??# #????#?#"" =! #?#??????????? | | #??# #????#?#" [ ############## | | #??# #????#?#"" !%! +% % | | ####+####??#?#" % + % | | #* #??#?#" !+% | | # #??#?#"" [ ############## | | # #??#?# *% %= #?#??????????? | | # #??#?# = [ %! ############## | | # ####?# [ M #?#????#?#?#?? | | # # #?# % % #?#????#?#?#?? | | ###+# ### %@ !% #?#????#?#?#?? | | # # #?#????#?#?#?? | | # ### #?#????#?#?#?? | | ### % =#?#????#?#?#?? | | #?#????#?#?#?? | | #?#????#?#?#?? | | #?#????#?#?#?? | | ### % ! #?#????#?#?#?? | | # ##### ]*= ""#?#????#?#?#?? | | # # # # ! #?#????#?#?#?? | | ## # ########## ############?#????#?#?#?? | | ######???????# #????????????#????#?#?#?? | | #################################????#?#?#?? | | ##????????????????????????????????????#?#?#?? | | % #??????????????????????????????????????#?#?#?? | | ???????????????????????????????????????#?#?#?? | | ???????????????????????????????????????#?#?#?? | | #???????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #????????????????????????????????????????#?#?#?? | | #####??????????????????????????????????????#?#?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 79 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 12 Recoil Reduction 1 Energy Filtering 50 Particle Charging 15 Force Boost 40 Offensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Phase Shifter | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Centrium Leg | -2/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Shock Maul | x1 | -6/Factory | Authchip Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedAuthchipProcessor Manual? 0 Play Time 08:02:00 Cumulative 181.6 hours Start 2022.06.15 @ 11:54:47 End 2022.06.15 @ 23:59:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 61 Adventurer 9 Explorer 2 Win Type 8 Total 8 Types 4/0/1/2/0/0/0/0/1 Lore% 50 Gallery% 73 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 4aecec2d-3806-4f5d-81a4-3415f6bb78cf