Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 23:59:17

Player: Lyra

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (367)     1835
Value Destroyed (21599)    21599
Prototype IDs (73)         1460
Alien Tech Used (5)        1000
Bonus (24744)              24744
              TOTAL SCORE: 61538

 Bonus
-------
High Alert Combat Kills    1540
Follower Combat Kills      661
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1872
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -1729

 Cogmind 
---------
Core Integrity             1405/1600
Matter                     257/300
Energy                     631/950
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   By MAIN.C's Side

 Parts 
-------
>               --- POWER (3) --------
       Improved Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY (12) -----
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Core Analyzer
   Experimental Core Analyzer
      Precision Energy Filter
                Centrium Medium Armor Plating
   Experimental Focal Shield
       Advanced Thermal Shield
   Experimental Hardlight Generator
   Experimental System Purifier
>               --- WEAPON (4) -------
       Improved Potential Cannon
                Sigix Broadsword
>               --- INVENTORY (20) ---
          Micro Antimatter Reactor
          Light Quantum Reactor
                Vortex Chain Reactor
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Energy Well (600)
        Zionite Biocell (557)
       Advanced Phase Shifter
                Vortex Rifle (20)
          Heavy Quantum Rifle
          Heavy Quantum Rifle
                Vortex Cannon (13)
       Improved Potential Cannon
                Z-bomb Delivery System

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY ----------
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Core Analyzer
   Experimental Core Analyzer
      Precision Energy Filter
                Centrium Medium Armor Plating
   Experimental Focal Shield
       Advanced Thermal Shield
   Experimental Hardlight Generator
   Experimental System Purifier
>               --- WEAPON -----------
       Improved Potential Cannon
                Sigix Broadsword
>               --- INVENTORY --------
          Micro Antimatter Reactor
          Light Quantum Reactor
                Vortex Chain Reactor
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Energy Well
        Zionite Biocell
       Advanced Phase Shifter
                Vortex Rifle
          Heavy Quantum Rifle
          Heavy Quantum Rifle
                Vortex Cannon
       Improved Potential Cannon
                Z-bomb Delivery System
[Rating: 260]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Zionite Composite Leg I
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Zionite Weapon Casing
Weapon                     Zionite Phaser-S
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             513  | .   6   .   .   .   61  41  3   7   .   2   47  14  8   1   26  12  6   8   6   9   5   25  5   .   20  12  15  50  23  48  5   48  
  Power                    36   | .   1   .   .   .   5   2   .   .   .   .   4   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   .   3   4   4   .   5   
    Engine                 6    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   .   3   4   4   .   5   
  Propulsion               79   | .   .   .   .   .   23  8   2   2   .   .   5   2   1   .   5   3   .   .   .   .   .   .   .   .   3   .   3   1   3   8   .   10  
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    72   | .   .   .   .   .   16  8   2   2   .   .   5   2   1   .   5   3   .   .   .   .   .   .   .   .   3   .   3   1   3   8   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  269  | .   2   .   .   .   11  27  1   4   .   2   34  10  7   1   12  7   6   5   5   5   5   21  5   .   8   6   6   25  8   18  4   24  
    Device                 192  | .   .   .   .   .   3   19  1   3   .   1   24  8   7   1   4   5   5   3   5   3   5   17  4   .   6   5   2   21  6   10  4   20  
    Storage                14   | .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   1   
    Processor              14   | .   1   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   1   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Protection             46   | .   .   .   .   .   3   4   .   1   .   1   7   2   .   .   7   2   1   2   .   2   .   1   1   .   1   .   2   3   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | .   3   .   .   .   22  4   .   1   .   .   4   2   .   .   5   2   .   3   1   2   .   2   .   .   9   6   6   21  8   18  1   9   
    Energy Gun             61   | .   1   .   .   .   13  2   .   .   .   .   .   .   .   .   4   1   .   1   1   1   .   1   .   .   5   2   4   10  6   5   .   4   
    Energy Cannon          11   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   4   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Launcher               18   | .   1   .   .   .   2   .   .   .   .   .   1   1   .   .   1   1   .   2   .   .   .   1   .   .   2   1   2   .   .   3   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   4   2   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   1   4   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   4   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  58   | .   .   .   .   .   7   .   .   .   .   .   4   .   .   .   8   1   .   .   .   3   .   .   .   .   8   1   .   4   2   7   1   12  
Parts Lost                 27   | .   .   .   .   .   9   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   3   .   .   7   .   2   
  Power                    5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   3   .   .   6   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 100 100 92  93  92  98  100 99  99  97  93  93  93  93  94  96  100 97  100 99  99  100 99  100 99  94  93  90  90  90  
  Engine                   2    | .   5   .   .   .   6   5   .   .   .   .   5   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   8   14  14  14  2   1   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   10  13  11  11  11  11  11  10  10  10  10  10  9   8   11  12  12  10  
  Leg                      30   | .   28  28  28  28  39  37  38  38  38  38  33  33  33  33  33  33  29  29  29  29  29  26  26  26  26  26  28  28  26  25  24  24  
  Device                   11   | .   .   .   .   .   4   8   15  13  15  10  11  13  13  13  3   4   11  12  11  11  11  17  17  15  12  10  8   8   16  19  26  31  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   8   7   
  Processor                11   | .   8   14  14  14  5   13  15  15  15  15  13  13  13  13  13  13  11  11  11  11  11  10  10  10  12  15  20  15  13  11  12  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   4   4   3   .   .   
  Protection               7    | .   .   .   .   .   5   5   .   1   .   4   6   6   6   6   11  7   11  11  17  13  17  12  12  15  15  15  11  12  7   4   .   1   
  Energy Gun               4    | .   3   .   .   .   5   2   .   .   .   .   .   .   .   .   8   12  11  8   6   10  11  9   10  10  9   7   8   1   8   4   .   .   
  Impact Weapon            1    | .   8   14  14  14  1   .   .   .   .   .   3   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   7   7   7   13  15  15  8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 14  24  20  20  20  47  66  57  61  54  60  81  89  81  73  90  83  84  94  101 91  98  119 109 109 126 124 124 151 153 152 166 165 
  Greatest Support         184  | 20  20  20  20  20  70  70  74  77  77  77  82  82  87  87  120 120 120 120 120 120 120 120 120 120 128 128 156 153 168 184 182 182 
  Greatest Overweight (x)  2    | .   1   .   .   .   2   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   9   10  10  10  14  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   10  10  10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   9   9   9   9   13  17  19  19  20  19  19  19  19  19  19  19  19  19  20  19  20  19  19  20  19  20  19  19  19  19  19  19  
  Final Capacity           20   | 8   10  10  10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   10  10  10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  

 Class Distribution 
--------------------
 19% | Scavenger-Mutant
 16% | Mutant
 12% | Scavenger-Assassin
 12% | Assassin
  9% | Hacker-Skirmisher
  7% | Hacker-Mutant
  5% | Skirmisher
  3% | Generator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory
           Assassin | -7/Lower Caves
 Scavenger-Assassin | -7/Lower Caves
 Scavenger-Assassin | -7/Data Miner
    Derelict-Mutant | -6/Proximity Caves
           Assassin | -6/Factory
           Assassin | -6/Lower Caves
           Assassin | -6/Lower Caves
           Assassin | -6/Zion
             Mutant | -6/Deep Caves
         Skirmisher | -5/Proximity Caves
         Skirmisher | -5/Factory
             Mutant | -5/Upper Caves
         Skirmisher | -5/Upper Caves
             Mutant | -5/Zhirov
         Skirmisher | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
  Hacker-Skirmisher | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
  Hacker-Skirmisher | -4/Warlord
  Hacker-Skirmisher | -3/Proximity Caves
  Hacker-Skirmisher | -3/Research
 Scavenger-Assassin | -3/Quarantine
    Hacker-Assassin | -2/Research
   Scavenger-Mutant | -2/Testing
   Scavenger-Mutant | -1/Access
   Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           7032  | 200  336  .    124  10   646  395  45   70   .    20   461  197  127  2    298  181  60   107  50   110  50   253  75   .    298  98   240  689  261  871  234  524  
  Remotely                 91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   81   
Salvage Created            17012 | .    336  .    .    81   2591 1149 .    52   .    .    1064 223  208  .    195  212  124  113  77   116  90   1004 218  .    573  244  1167 1541 80   2257 1436 1861 
  Parts                    776   | .    33   .    .    9    128  51   .    2    .    .    30   15   1    .    11   13   11   7    6    1    4    51   7    .    21   13   65   88   3    111  41   54   
Haulers Intercepted        11    | .    .    .    .    .    6    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
Recyclers Shooed           10    | .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61    | .    .    .    .    .    .    .    .    .    .    3    .    9    .    .    .    16   .    5    6    .    4    .    6    .    .    12   .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  267  | .   6   .   .   5   31  17  .   1   .   .   13  7   4   .   3   7   2   6   3   .   1   18  2   .   13  5   20  16  1   37  17  32  
  Melee                    88   | .   .   .   .   1   24  16  .   1   .   .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   14  1   10  
  Guns                     64   | .   6   .   .   .   1   1   .   .   .   .   .   .   .   .   2   3   2   1   3   .   1   17  2   .   6   1   10  4   1   3   .   .   
  Cannons                  28   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   15  
  AOE                      73   | .   .   .   .   4   3   .   .   .   .   .   4   4   .   .   1   4   .   5   .   .   .   1   .   .   7   3   10  .   .   16  7   4   
Classes Destroyed          26   | .   5   .   .   1   6   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   4   1   1   
  Worker                   23   | .   3   .   .   .   5   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   3   3   2   
  Builder                  15   | .   .   .   .   1   5   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   3   .   
  Tunneler                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Recycler                 20   | .   1   .   .   .   4   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   5   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  16   | .   3   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   1   
  Swarmer                  62   | .   3   .   .   4   .   3   .   .   .   .   4   4   .   .   .   5   1   5   3   .   .   5   .   .   2   3   10  .   .   .   6   4   
  Grunt                    81   | .   3   .   .   1   22  6   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   6   .   .   5   .   5   6   .   14  5   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Sentry                   22   | .   .   .   .   .   8   2   .   .   .   .   3   1   1   .   .   .   1   1   .   .   1   1   .   .   .   1   1   .   1   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Hunter                   21   | .   .   .   .   .   1   3   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   8   1   .   
  Programmer               41   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   2   .   1   .   4   9   .   8   2   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Enhanced Q-Series        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           28   | .   4   .   .   6   6   5   .   1   .   .   4   4   3   .   2   5   1   5   3   .   1   7   2   .   5   3   7   4   1   9   28  5   
  Combat Bots Only         16   | .   2   .   .   4   5   4   .   1   .   .   4   4   3   .   2   5   1   5   3   .   1   7   2   .   5   3   7   4   1   6   16  5   
Max Kills in Single Turn   6    | .   2   .   .   4   2   1   .   1   .   .   2   4   1   .   3   5   1   2   1   .   1   2   1   .   3   3   3   2   1   6   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   4   2   .   .   .   .   .   2   4   .   .   1   4   .   2   .   .   .   1   .   .   3   3   3   .   .   5   2   1   
  Melee                    1    | .   .   .   .   1   1   1   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   Com   
Damage Taken               11931 | .     155   .     .     30    1613  943   .     54    .     244   499   184   120   .     325   110   104   114   95    .     16    748   183   .     374   186   677   838   30    2343  533   1413  
  Core                     1079  | .     38    .     .     .     183   146   .     .     .     24    46    18    2     .     15    .     .     .     10    .     .     31    34    .     62    15    53    10    .     197   48    147   
  Absorbed by Shields      6285  | .     .     .     .     .     .     36    .     .     .     .     412   193   72    .     .     .     .     .     60    .     .     321   66    .     265   179   514   637   28    2126  320   1056  
  Redirected to Shielding  529   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     40    .     .     48    12    .     54    12    92    18    .     236   .     .     
  Regen/Repaired (Parts)   1484  | .     .     .     .     .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     158   .     .     .     .     .     .     .     523   237   471   
Core Remaining (%)         84    | 100   .     .     .     84    66    .     .     .     .     75    .     .     .     .     .     90    .     .     .     .     99    .     .     .     .     87    .     78    .     78    .     87    
Volleys Fired              532   | .     23    .     .     1     53    4     .     .     .     .     3     2     .     .     8     11    10    4     4     .     26    53    12    10    36    12    65    28    5     56    15    91    
  Largest                  3     | .     2     .     .     1     2     2     .     .     .     .     1     1     .     .     2     2     2     2     2     .     2     2     2     2     2     2     2     2     3     3     1     2     
  Hottest                  200   | .     40    .     .     30    122   122   .     .     .     .     39    39    .     .     120   120   120   120   120   .     120   120   120   120   120   120   120   120   185   200   200   200   
Shots Fired                798   | .     46    .     .     1     61    8     .     .     .     .     3     2     .     .     13    22    15    5     7     .     50    100   23    13    64    15    97    45    11    79    15    103   
  Gun                      614   | .     46    .     .     .     27    8     .     .     .     .     .     .     .     .     11    21    15    2     7     .     50    98    23    13    56    13    92    45    11    62    .     14    
  Cannon                   149   | .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    15    89    
  Launcher                 33    | .     .     .     .     1     3     .     .     .     .     .     3     2     .     .     2     1     .     3     .     .     .     2     .     .     6     2     5     .     .     3     .     .     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Kinetic                  53    | .     46    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Thermal                  150   | .     .     .     .     .     46    8     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     10    15    63    
  Explosive                33    | .     .     .     .     1     3     .     .     .     .     .     3     2     .     .     2     1     .     3     .     .     .     2     .     .     6     2     5     .     .     3     .     .     
  Electromagnetic          12    | .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     13    .     28    
  Phasic                   501   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     21    15    2     7     .     50    98    23    13    56    13    91    40    8     46    .     12    
  Robot Hit Streak         25    | .     13    .     .     .     20    7     .     .     .     .     .     .     .     .     8     14    8     3     2     .     3     17    15    .     18    4     12    19    6     15    5     25    
  Robot Miss Streak        8     | .     2     .     .     3     2     1     .     .     .     .     .     .     .     .     4     3     1     .     1     .     .     2     1     .     3     1     4     1     1     8     1     2     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     
  Secondary Targets        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     1     .     3     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     1     .     1     .     .     .     .     .     
Shots Hit Robots           856   | .     36    .     .     2     164   64    .     2     .     6     52    7     9     .     9     12    10    3     4     2     2     74    20    .     44    8     53    72    7     80    17    97    
  Core Hits                531   | .     16    .     .     6     62    25    .     1     .     1     19    6     1     .     9     11    5     8     3     1     2     33    5     .     64    8     54    30    3     77    22    59    
  Critical Kills           14    | .     1     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     3     
  Critical Parts Destroyed 21    | .     .     .     .     .     .     .     .     .     .     .     6     1     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     .     .     
  Critical Strikes         96    | .     1     .     .     .     11    8     .     1     .     .     10    3     5     .     1     1     .     .     1     .     .     12    1     .     4     1     5     6     .     20    .     5     
    Burn                   4     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Destroy                15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     
    Smash                  16    | .     1     .     .     .     .     .     .     .     .     .     6     3     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  27    | .     .     .     .     .     9     6     .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     1     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Detonate               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Intensify              27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     12    1     .     4     1     5     .     .     1     .     1     
Melee Attacks              469   | .     4     .     .     2     120   66    3     3     .     7     67    7     10    8     2     .     .     .     .     2     .     .     .     .     .     5     .     61    4     52    10    36    
  Impact                   63    | .     4     .     .     2     5     .     .     .     .     .     25    7     10    8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 391   | .     .     .     .     .     115   66    3     3     .     7     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     52    4     52    10    36    
  Piercing                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     .     9     .     .     .     .     
  Sneak Attacks            55    | .     1     .     .     1     24    6     .     .     .     .     10    .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     4     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        16    | .     .     .     .     .     3     3     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
Damage Inflicted           64707 | .     618   .     .     289   6513  2355  .     70    .     225   2990  582   489   .     574   662   330   624   132   134   66    2662  660   .     3404  540   2967  3987  268   10035 6181  17350 
  Guns                     11373 | .     439   .     .     .     442   130   .     .     .     .     .     .     .     .     283   429   330   66    132   .     66    2475  660   .     1419  132   1815  1296  191   1035  .     33    
  Cannons                  12912 | .     .     .     .     .     713   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1187  1931  9081  
  Explosions               18986 | .     .     .     .     190   367   .     .     .     .     .     382   232   .     .     235   233   .     558   .     .     .     120   .     .     1985  333   1112  171   .     4458  3162  5448  
  Melee                    21259 | .     179   .     .     99    4978  2225  .     70    .     225   2608  348   489   .     56    .     .     .     .     134   .     .     .     .     .     75    .     2520  77    3300  1088  2788  
  Ramming                  177   | .     .     .     .     .     13    .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     67    .     .     .     .     40    .     .     55    .     .     
  Kinetic                  601   | .     439   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     162   .     .     
  Thermal                  22644 | .     .     .     .     .     936   130   .     .     .     .     .     .     .     .     85    .     .     .     .     .     .     .     .     .     .     .     .     171   59    3347  5093  12823 
  Explosive                7909  | .     .     .     .     190   339   .     .     .     .     .     382   232   .     .     235   233   .     558   .     .     .     120   .     .     1985  333   1112  .     .     2190  .     .     
  Electromagnetic          247   | .     .     .     .     .     247   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2594  | .     179   .     .     99    227   .     .     .     .     .     1196  348   489   .     56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 18263 | .     .     .     .     .     4751  2225  .     70    .     225   1412  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2327  77    3300  1088  2788  
  Piercing                 402   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     134   .     .     .     .     .     75    .     193   .     .     .     .     
  Entropic                 2531  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     339   .     486   .     1706  
  Phasic                   9339  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     198   429   330   66    132   .     66    2475  660   .     1419  132   1815  957   132   495   .     33    
Highest Corruption         19    | .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     6     14    .     19    1     8     
  Average Corruption       5     | .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     3     8     .     10    1     4     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     9     
  Corruption Blocked       43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     15    24    .     .     .     
  Effects                  152   | .     .     .     .     .     10    .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     20    57    .     35    .     21    
    Message Errors         35    | .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     12    .     10    .     4     
    Matter Fused           47    | .     .     .     .     .     5     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     6     19    .     8     .     6     
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     3     .     1     
    Energy Discharges      17    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     6     .     5     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     
    Data Loss (minor)      16    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     .     2     .     3     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     1     .     1     
    Alerts                 5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6343  | .     88    .     .     .     453   123   .     .     .     .     817   81    168   .     56    .     .     3     .     12    .     8     .     .     24    38    24    248   22    1152  1353  1673  
  Projectiles              1554  | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     323   484   742   
  Explosions               1555  | .     .     .     .     .     49    .     .     .     .     .     25    .     .     .     .     .     .     3     .     .     .     8     .     .     24    38    24    .     .     605   645   134   
  Melee                    3234  | .     88    .     .     .     399   123   .     .     .     .     792   81    168   .     56    .     .     .     .     12    .     .     .     .     .     .     .     248   22    224   224   797   
Knockbacks                 16    | .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     8     .     .     
  Impact                   8     | .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      403   | .     .     .     .     32    24    .     .     .     .     .     52    4     .     .     .     .     .     40    .     .     .     .     .     .     .     .     .     54    .     197   .     .     
  Shots                    9     | .     .     .     .     1     1     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     3     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             11    | .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     3     .     .     
  Kicked                   11    | .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     3     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        501   | .     20    .     .     .     141   277   .     .     .     .     181   .     .     .     353   388   189   90    270   .     190   228   60    24    48    40    109   198   202   313   468   501   
  Average Temperature      86    | .     10    .     .     .     40    156   .     .     .     .     77    .     .     .     145   120   54    43    145   .     60    80    28    12    18    20    9     86    106   103   211   72    
  Received Heat Transfer   2727  | .     102   .     .     .     1161  299   .     .     .     36    206   27    19    .     171   45    18    .     .     .     .     123   .     .     56    16    71    105   4     57    50    161   
  Effects                  18    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     2     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Energy Bleed           2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              28    | .     3     .     .     .     3     .     .     .     .     .     15    2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       30    | .     2     .     .     .     1     .     .     .     .     .     16    2     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     
  Parts Melted             15    | .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     1     
  Heat Transferred         15059 | .     .     .     .     .     2005  407   .     .     .     .     .     .     .     .     111   .     .     .     .     .     .     .     .     .     .     .     .     100   74    2470  3480  6412  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Peak Influence             1125 | .    194  2    .    136  346  296  .    .    .    .    270  .    .    .    .    .    83   .    .    .    .    469  .    .    .    .    513  311  115  1085 1125 997  
  Initial                  632  | .    .    2    .    .    44   43   .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   169  76   1    464  632  
  Average                  191  | .    70   2    .    121  169  91   .    .    .    .    81   .    .    .    .    .    18   .    .    .    .    253  .    .    .    .    282  142  61   277  564  599  
Maximum Alert Level        4    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    .    3    4    3    
  Low Security (%)         67   | .    100  100  .    100  61   86   .    .    .    .    89   .    .    .    .    .    100  .    .    .    .    26   .    .    .    .    31   78   100  54   .    56   
  Level 1                  19   | .    .    .    .    .    38   13   .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    49   21   .    14   14   .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    19   .    .    23   68   15   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    15   28   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    .    .    .    3    6    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    5    1    10   4    3    
  Investigation            10   | .    1    .    .    .    1    4    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    4    .    3    1    2    
  Reinforcement            15   | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    5    3    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Distress Signals           40   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   4   2   8   1   4   9   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              466  | .   14  .   .   1   52  30  .   1   .   1   24  7   4   .   12  10  6   6   3   .   1   25  2   .   56  5   32  27  7   56  29  55  
  Peak Tracking Total      10   | .   3   .   .   .   5   7   .   1   .   1   4   4   3   .   6   5   5   5   3   .   1   10  2   .   10  3   6   4   3   7   9   7   
  Tactical Retreats        31   | .   .   .   .   .   9   6   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   3   .   .   1   .   1   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Traps Triggered            16   | .   .   .   .   .   2   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Machines Disabled          25   | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   3   6   .   7   .   2   
  Max in Single Turn       2    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   1   .   1   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Machines Accessed          88   | .   7   .   1   .   13  13  .   .   3   .   7   1   1   1   .   .   2   .   1   5   .   6   .   1   4   .   1   11  1   5   3   1   
  Terminals                46   | .   6   .   .   .   8   7   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   9   .   5   3   1   
  Fabricators              7    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Total Hacks                233  | .   20  .   15  .   41  33  .   .   18  .   15  1   1   3   .   .   8   .   1   18  .   13  .   1   8   .   2   19  1   10  4   1   
  Successful               152  | .   8   .   15  .   30  19  .   .   18  .   6   1   1   3   .   .   3   .   1   18  .   7   .   1   8   .   1   5   1   3   3   .   
  Failed                   80   | .   12  .   .   .   11  13  .   .   .   .   9   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   1   14  .   7   1   1   
    Catastrophic           19   | .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   6   .   1   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   15  .   .   .   15  15  .   .   .   .   6   .   .   1   .   .   5   .   .   .   .   3   .   .   1   .   .   8   .   1   4   1   
  Terminals                107  | .   17  .   .   .   23  19  .   .   .   .   9   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   16  .   10  4   1   
  Fabricators              19   | .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   3   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   12  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
Terminal Hacks             103  | .   6   .   15  .   11  8   .   .   18  .   3   1   1   3   .   .   1   .   1   18  .   1   .   1   8   .   .   3   .   3   1   .   
  Record                   29   | .   1   .   15  .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   2   .   .   .   .   
  Part Schematic           22   | .   1   .   .   .   1   2   .   .   10  .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   3   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Terminals                9    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Botnet                 8    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   7   .   .   .   12  10  .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   9   .   5   3   1   
  Full Trace Events        9    | .   1   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   1   .   .   .   5   2   .   .   10  .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   288  | .   .   .   .   .   .   25  .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         168  | .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   1   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Total Allies               17   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    9    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    
  Largest Group            9    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    9    9    3    .    .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    
  Highest-Rated Group      374  | .    .    .    .    .    .    .    .    .    .    96   96   .    .    341  341  212  .    .    .    .    .    .    .    .    225  .    .    .    .    .    374  .    
  Highest-Rated Ally       131  | .    .    .    .    .    .    .    .    .    .    96   96   .    .    96   96   96   .    .    .    .    .    .    .    .    65   .    .    .    .    .    131  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               156  | .    .    .    .    .    .    .    .    .    .    13   3    .    .    .    94   17   .    .    .    .    .    .    .    .    13   .    .    .    .    .    16   .    
  Total Damage             4278 | .    .    .    .    .    .    .    .    .    .    502  264  .    .    .    1988 319  .    .    .    .    .    .    .    .    215  .    .    .    .    .    990  .    
  Kills                    24   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    17   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Allies Melted              9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    5    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Robot Analysis Total       7    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               25437 | .    867  73   446  57   2421 2039 494  353  92   265  1613 581  339  906  1080 493  532  353  244  309  735  884  349  473  1242 707  1004 1827 968  1604 670  1417 
Spaces Moved               18536 | 1    605  60   371  26   1476 1489 412  290  80   206  1102 470  267  762  862  371  429  300  204  258  572  544  274  401  915  633  743  1437 868  1038 330  740  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   27    | .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     18426 | 1    605  60   371  26   1366 1489 412  290  80   206  1102 470  267  762  862  371  429  300  204  258  572  544  274  401  915  633  743  1437 868  1038 330  740  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   83    | .    .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31    | 120  120  120  120  120  31   100  108  115  116  116  114  108  108  114  110  110  110  110  110  110  110  110  110  110  100  100  101  101  103  105  115  90   
  Average Speed            110   | 120  123  120  120  120  119  111  112  115  116  116  116  112  111  114  111  110  110  110  110  110  110  110  110  110  106  100  101  102  103  109  115  109  
  Slowest Speed            260   | 120  190  120  120  120  260  186  115  116  116  116  190  188  114  114  188  110  110  110  110  110  110  110  110  110  194  100  101  103  105  260  115  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
Exploration Rate (%)       51    | 2    73   18   90   7    85   37   58   56   72   51   35   68   48   88   70   64   13   55   42   62   64   12   50   75   81   78   22   93   31   70   8    22   
  Regions Visited          32
    Branch Regions         23
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    .    .    .    5    4    .    2    .    3    1    1    .    .    .    4    .    .    3    .    3    3    .    1    .    .    .    .    .    .    
Spaces Dug                 262   | .    .    .    .    .    1    7    3    1    .    1    10   14   1    3    .    4    3    .    .    .    48   10   1    13   .    8    25   16   5    51   3    34   
Terrain Destroyed          949   | .    .    .    .    4    31   7    3    1    .    1    18   30   1    3    11   12   5    40   3    .    48   80   3    13   50   32   61   38   6    165  141  142  
  Melee                    52    | .    .    .    .    .    1    7    3    1    .    1    10   .    1    3    .    .    .    .    .    .    .    .    .    .    .    1    .    13   3    1    3    4    
  Projectile               223   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    8    5    .    3    .    48   19   3    13   10   9    33   10   3    34   3    19   
  AOE                      672   | .    .    .    .    4    27   .    .    .    .    .    8    30   .    .    11   4    .    40   .    .    .    61   .    .    40   22   28   15   .    128  135  119  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Total                      21834 | .    679  61   372  48   1900 1763 440  303  79   223  1341 505  291  783  966  429  472  315  213  282  625  722  297  420  1122 677  894  1649 920  1320 579  1144 
  Wait                     1283  | .    19   .    .    18   101  122  19   .    .    9    94   5    2    11   22   31   24   2    .    .    23   87   3    10   115  16   61   53   1    69   205  161  
  Move                     18503 | .    604  59   370  25   1475 1488 411  289  79   205  1101 469  266  761  861  370  428  299  203  257  571  543  273  400  914  632  742  1436 867  1036 329  740  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  194   | .    11   1    1    1    35   20   1    1    .    1    14   2    2    1    13   2    3    2    .    3    .    7    2    .    10   .    6    9    4    12   9    21   
  Fast Attach              144   | .    5    .    .    .    29   13   .    1    .    .    2    .    .    .    15   1    .    .    .    7    .    1    1    .    11   .    2    9    7    18   2    20   
  Attach                   79    | .    .    .    .    .    7    5    .    .    .    1    7    .    .    .    1    .    2    2    .    3    .    3    1    .    2    .    4    2    6    17   4    12   
  Detach                   29    | .    1    .    .    .    3    1    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    2    14   .    3    
  Swap                     296   | .    1    .    .    .    25   23   3    6    .    1    39   14   8    1    10   11   4    6    6    .    5    21   3    .    7    12   9    41   10   14   .    16   
  Drop                     296   | .    11   1    1    1    51   19   3    3    .    .    17   5    2    1    33   3    1    .    .    9    .    5    2    .    21   .    4    17   14   23   5    44   
  Fire                     532   | .    23   .    .    1    53   4    .    .    .    .    3    2    .    .    8    11   10   4    4    .    26   53   12   10   36   12   65   28   5    56   15   91   
  Melee                    444   | .    4    .    .    2    117  63   3    3    .    6    57   7    10   8    2    .    .    .    .    2    .    .    .    .    .    5    .    53   4    52   10   36   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    3    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    5    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    10 | -10/Materials      | Identified exit to Mines
   305 | -10/Materials      | Build established: Mutant
   375 | -10/Materials      | Discovered new exit (range 17)
   722 | -10/Materials      | Discovered new exit (range 8)
   868 | -10/Materials      | Entered Mines
   878 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   901 | -10/Mines          | Learned Materials stockpile data
   936 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   936 | -10/Mines          | Discovered new exit (range 5)
   941 | -10/Mines          | Entered Exiles
   975 | -10/Exiles         | Met 8R-AWN
   995 | -10/Exiles         | Met EX-HEX
  1029 | -10/Exiles         | Met EX-BIN
  1161 | -10/Exiles         | Met EX-DEC
  1183 | -10/Exiles         | Visited The Gauntlet
  1317 | -10/Exiles         | Learned location of Zion (-6)
  1375 | -10/Exiles         | Discovered new exit (range 11)
  1387 | -10/Exiles         | Entered Mines
  1389 | -9/Mines           | Discovered new exit (range 14)
  1444 | -9/Mines           | Entered Materials
  1444 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
  1622 | -8/Materials       | Lost 3 parts (1p2n)
  1910 | -8/Materials       | Build established: Scavenger-Mutant
  3289 | -8/Materials       | Discovered new exit (range 8)
  3485 | -8/Materials       | Discovered new exit (range 8)
  3719 | -8/Materials       | Identified exit to Factory
  3865 | -8/Materials       | Entered Factory
  3865 | -7/Factory         | Evolved 2 slots: Utility x2
  4268 | -7/Factory         | Discovered new exit (range 5)
  4272 | -7/Factory         | Identified exit to Factory
  4442 | -7/Factory         | Build established: Scavenger-Assassin
  4456 | -7/Factory         | Fabricated Hcp. Storage Unit?
  4833 | -7/Factory         | Identified exit to Storage
  4833 | -7/Factory         | Identified exit to Lower Caves
  5011 | -7/Factory         | Discovered exit to Factory (range 2)
  5171 | -7/Factory         | Repaired Imp. Sensor Array
  5692 | -7/Factory         | Repaired VSS Leg
  5704 | -7/Factory         | Central database locked down
  5904 | -7/Factory         | Entered Lower Caves
  6167 | -7/Lower Caves     | Learned Factory garrison access intel
  6378 | -7/Lower Caves     | Build established: Assassin
  6387 | -7/Lower Caves     | Discovered new exit (range 11)
  6397 | -7/Lower Caves     | Identified exit to Lower Caves
  6398 | -7/Lower Caves     | Entered another Lower Caves area
  6745 | -7/Lower Caves     | Discovered new exit (range 5)
  6750 | -7/Lower Caves     | Identified exit to Data Miner
  6751 | -7/Lower Caves     | Entered Data Miner
  6751 | -7/Data Miner      | Discovered new exit (range 6)
  6760 | -7/Data Miner      | Identified exit to Proximity Caves
  6771 | -7/Data Miner      | Met Data Miner
  6798 | -7/Data Miner      | Learned location of Section 7 (-2)
  6798 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6799 | -7/Data Miner      | Build established: Scavenger-Assassin
  6816 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6843 | -7/Data Miner      | Entered Proximity Caves
  6865 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6888 | -6/Proximity Caves | Spotted B-75 Beast
  6920 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7030 | -6/Proximity Caves | Learned Factory stockpile data
  7088 | -6/Proximity Caves | Discovered exit to Factory (range 17)
  7108 | -6/Proximity Caves | Entered Factory
  7108 | -6/Factory         | Accompanied by 1 ally
  7108 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7110 | -6/Factory         | Loaded intel: 4 garrison access locations
  7181 | -6/Factory         | Discovered new exit (range 16)
  7225 | -6/Factory         | Identified exit to Lower Caves
  7771 | -6/Factory         | Fabricated Shock Maul (x1)
  7831 | -6/Factory         | Discovered new exit (range 13)
  7847 | -6/Factory         | Identified exit to Factory
  7924 | -6/Factory         | Build established: Derelict-Assassin
  8645 | -6/Factory         | Incoming investigation squad redirected
  8721 | -6/Factory         | Entered Lower Caves
  8723 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8863 | -6/Lower Caves     | Build established: Assassin
  9080 | -6/Lower Caves     | Spotted B-75 Beast
  9223 | -6/Lower Caves     | Learned Factory garrison access intel
  9297 | -6/Lower Caves     | Discovered new exit (range 6)
  9301 | -6/Lower Caves     | Identified exit to Lower Caves
  9302 | -6/Lower Caves     | Entered another Lower Caves area
  9322 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9428 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9606 | -6/Lower Caves     | Discovered new exit (range 10)
  9616 | -6/Lower Caves     | Identified exit to Zion
  9641 | -6/Lower Caves     | Entered Zion
  9671 | -6/Zion            | Found CR-A16's Pointy Stick
  9685 | -6/Zion            | Discovered new exit (range 17)
  9744 | -6/Zion            | Given A8's code to call for help
  9833 | -6/Zion            | Learned location of Armory (-4)
  9957 | -6/Zion            | Gained Derelict followers
  9997 | -6/Zion            | Given the Hacking Drone Bay
 10053 | -6/Zion            | Learned 4 Factory zone layouts
 10337 | -6/Zion            | Received a hallucinogenic algorithm
 10527 | -6/Zion            | Discovered new exit (range 5)
 10528 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 10533 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 10534 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 10537 | -6/Zion            | Identified exit to Deep Caves
 10547 | -6/Zion            | Entered Deep Caves
 10547 | -6/Deep Caves      | Accompanied by 9 allies
 10714 | -6/Deep Caves      | Z-Facility disabled
 10767 | -6/Deep Caves      | Attacked by Z-Imprinter
 10786 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 10975 | -6/Deep Caves      | Found Prototype Protection
 10975 | -6/Deep Caves      | Identified Zio. Weapon Casing
 10982 | -6/Deep Caves      | Found Zio. Weapon Casing
 10989 | -6/Deep Caves      | Found Prototype Protection
 10989 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 11006 | -6/Deep Caves      | Found Zio. Weapon Casing
 11270 | -6/Deep Caves      | Build established: Mutant
 11292 | -6/Deep Caves      | Found Zio. Weapon Casing
 11304 | -6/Deep Caves      | Found Zio. Weapon Casing
 11615 | -6/Deep Caves      | Discovered new exit (range 6)
 11620 | -6/Deep Caves      | Identified exit to Proximity Caves
 11627 | -6/Deep Caves      | Entered Proximity Caves
 11627 | -5/Proximity Caves | Accompanied by 3 allies
 11943 | -5/Proximity Caves | Spotted B-75 Beast
 12103 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 12120 | -5/Proximity Caves | Entered Factory
 12120 | -5/Factory         | Evolved 2 slots: Utility x2
 12122 | -5/Factory         | Loaded intel: 4 garrison access locations
 12140 | -5/Factory         | Identified exit to Upper Caves
 12199 | -5/Factory         | Build established: Skirmisher
 12604 | -5/Factory         | Discovered new exit (range 5)
 12608 | -5/Factory         | Identified exit to Factory
 12652 | -5/Factory         | Entered Upper Caves
 12735 | -5/Upper Caves     | Learned Factory terminal intel
 12826 | -5/Upper Caves     | Build established: Mutant
 12944 | -5/Upper Caves     | Discovered new exit (range 10)
 12959 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12974 | -5/Upper Caves     | Identified exit to Upper Caves
 13005 | -5/Upper Caves     | Entered another Upper Caves area
 13105 | -5/Upper Caves     | Spotted B-75 Beast
 13239 | -5/Upper Caves     | Discovered new exit (range 8)
 13248 | -5/Upper Caves     | Identified exit to Zhirov
 13249 | -5/Upper Caves     | Entered Zhirov
 13249 | -5/Zhirov          | Discovered new exit (range 4)
 13269 | -5/Zhirov          | Met Zhirov
 13289 | -5/Zhirov          | Learned location of Quarantine (-3)
 13289 | -5/Zhirov          | Learned location of Testing (-2)
 13289 | -5/Zhirov          | Learned location of Command (-1)
 13295 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13323 | -5/Zhirov          | Found Alien Artifact
 13323 | -5/Zhirov          | Identified Integrated Dissipator
 13323 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13410 | -5/Zhirov          | Found Alien Artifact
 13557 | -5/Zhirov          | Identified exit to Proximity Caves
 13558 | -5/Zhirov          | Entered Proximity Caves
 13647 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13727 | -4/Proximity Caves | Learned 4 Research zone layouts
 14104 | -4/Proximity Caves | Build established: Skirmisher
 14281 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 14293 | -4/Proximity Caves | Entered Factory
 14293 | -4/Factory         | Evolved 2 slots: Utility x2
 14294 | -4/Factory         | Loaded intel: 27 terminal locations
 14310 | -4/Factory         | Identified exit to Upper Caves
 14310 | -4/Factory         | Identified exit to Extension
 14310 | -4/Factory         | Identified exit to Armory
 14798 | -4/Factory         | Destroyed 7 combat bots
 14838 | -4/Factory         | Incoming investigation squad redirected
 15010 | -4/Factory         | Fabricated Exp. Optical Array?
 15114 | -4/Factory         | Repaired Hrd. Medium Armor Plating
 15177 | -4/Factory         | Entered Upper Caves
 15481 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 15510 | -4/Upper Caves     | Discovered new exit (range 15)
 15525 | -4/Upper Caves     | Identified exit to Upper Caves
 15526 | -4/Upper Caves     | Entered another Upper Caves area
 15536 | -4/Upper Caves     | Learned 8 Research zone layouts
 15785 | -4/Upper Caves     | Build established: Hacker-Mutant
 15974 | -4/Upper Caves     | Discovered new exit (range 15)
 15998 | -4/Upper Caves     | Identified exit to Warlord
 15999 | -4/Upper Caves     | Entered Warlord
 16089 | -4/Warlord         | Build established: Hacker-Skirmisher
 16328 | -4/Warlord         | Visited the Vortex Lab
 16331 | -4/Warlord         | Found Prototype Energy Gun
 16331 | -4/Warlord         | Identified Vortex Rifle
 16333 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16337 | -4/Warlord         | Found Prototype Energy Cannon
 16337 | -4/Warlord         | Identified Vortex Cannon
 16340 | -4/Warlord         | Found Prototype Energy Gun
 16340 | -4/Warlord         | Identified Vortex Rail
 16351 | -4/Warlord         | Found Vortex Cannon
 16358 | -4/Warlord         | Found Vortex Rifle
 16527 | -4/Warlord         | Met Warlord
 16538 | -4/Warlord         | Opened Warlord's prototype stash
 16571 | -4/Warlord         | Found Prototype Processor
 16571 | -4/Warlord         | Identified Exp. Core Analyzer
 16683 | -4/Warlord         | Warlord forces counterattacked
 16829 | -4/Warlord         | Opened side exit
 16921 | -4/Warlord         | Spotted B-86 Titan
 16981 | -4/Warlord         | Spotted Executioner
 16992 | -4/Warlord         | Destroyed Executioner
 17005 | -4/Warlord         | Found Exp. Core Analyzer
 17008 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 17018 | -4/Warlord         | Spotted Striker
 17022 | -4/Warlord         | Spotted Executioner
 17085 | -4/Warlord         | Spotted Executioner
 17091 | -4/Warlord         | Spotted B-90 Cyclops
 17101 | -4/Warlord         | Spotted Executioner
 17117 | -4/Warlord         | Spotted Striker
 17126 | -4/Warlord         | Destroyed Striker
 17153 | -4/Warlord         | Spotted Striker
 17154 | -4/Warlord         | Spotted B-90 Cyclops
 17154 | -4/Warlord         | Spotted Executioner
 17160 | -4/Warlord         | Spotted B-86 Titan
 17189 | -4/Warlord         | Spotted Executioner
 17192 | -4/Warlord         | Found Prototype Slashing Weapon
 17198 | -4/Warlord         | Spotted Striker
 17213 | -4/Warlord         | Spotted Executioner
 17233 | -4/Warlord         | Discovered new exit (range 9)
 17240 | -4/Warlord         | Identified exit to Proximity Caves
 17241 | -4/Warlord         | Entered Proximity Caves
 17396 | -3/Proximity Caves | Identified Particle Cleaver
 17571 | -3/Proximity Caves | Spotted B-86 Titan
 17630 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 17633 | -3/Proximity Caves | Destroyed B-86 Titan
 17793 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17865 | -3/Proximity Caves | Discovered new exit (range 19)
 17882 | -3/Proximity Caves | Identified exit to Research
 17948 | -3/Proximity Caves | Entered Research
 17948 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17949 | -3/Research        | Identified exit to Research
 17949 | -3/Research        | Identified exit to Quarantine
 18161 | -3/Research        | Found Antimissile System
 18513 | -3/Research        | Destroyed 7 combat bots
 18597 | -3/Research        | Garrison activated, responded to threat
 18857 | -3/Research        | Spotted B-86 Titan
 18952 | -3/Research        | Entered Quarantine
 18959 | -3/Quarantine      | Build established: Scavenger-Mutant
 18969 | -3/Quarantine      | Found Hvy. Reactive Plating
 19603 | -3/Quarantine      | Found Alien Artifact
 19641 | -3/Quarantine      | Build established: Scavenger-Assassin
 19680 | -3/Quarantine      | Identified Transdimensional Reconstructor (x2)
 19680 | -3/Quarantine      | Warped through subspace
 19798 | -3/Quarantine      | Found Alien Artifact
 19977 | -3/Quarantine      | System corruption reached 10%
 20031 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 20031 | -3/Quarantine      | Warped through subspace
 20201 | -3/Quarantine      | Found Alien Artifact
 20232 | -3/Quarantine      | Identified Core Reset Matrix
 20374 | -3/Quarantine      | Found Alien Artifact
 20768 | -3/Quarantine      | Found Alien Slashing Weapon
 20768 | -3/Quarantine      | Identified Sigix Broadsword
 20779 | -3/Quarantine      | Entered Research
 20779 | -2/Research        | Warlord forces began assault on 0b10
 20779 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 20889 | -2/Research        | Research machine network offline
 21040 | -2/Research        | Build established: Hacker-Assassin
 21248 | -2/Research        | Discovered new exit (range 5)
 21251 | -2/Research        | Identified exit to Testing
 21259 | -2/Research        | Borebot progress halted
 21387 | -2/Research        | Met up with Warlord
 21421 | -2/Research        | Borebot progress halted
 21427 | -2/Research        | Borebot progress halted
 21589 | -2/Research        | Spotted Executioner
 21747 | -2/Research        | Entered Testing
 21773 | -2/Testing         | Found Prototype Ballistic Cannon
 21773 | -2/Testing         | Identified Perforator
 21857 | -2/Testing         | Found Prototype Energy Cannon
 22275 | -2/Testing         | Spotted DH-40W(K)
 22279 | -2/Testing         | Warped through subspace
 22350 | -2/Testing         | Crushed by falling debris
 22381 | -2/Testing         | Lost 3 parts (3u)
 22420 | -2/Testing         | Spotted PG-02GOZNA5GA
 22653 | -2/Testing         | Discovered new exit (range 8)
 22657 | -2/Testing         | Identified exit to Access
 22705 | -2/Testing         | System corruption reached 10%
 22758 | -2/Testing         | Found Prototype Launcher
 22758 | -2/Testing         | Identified Z-bomb Delivery System
 22845 | -2/Testing         | Garrison activated, responded to threat
 22867 | -2/Testing         | Incoming assault squad redirected
 22872 | -2/Testing         | Spotted Striker
 22883 | -2/Testing         | Identified Imp. Potential Cannon
 22889 | -2/Testing         | Spotted Striker
 22898 | -2/Testing         | Spotted Alpha 7
 22906 | -2/Testing         | Destroyed Striker
 22946 | -2/Testing         | Destroyed Alpha 7
 22960 | -2/Testing         | Destroyed Striker
 22992 | -2/Testing         | Stole the SGEMP Prototype
 22997 | -2/Testing         | First assault squad dispatched
 23171 | -2/Testing         | Build established: Scavenger-Mutant
 23215 | -2/Testing         | Scanned by Researcher
 23351 | -2/Testing         | Entered Access
 23351 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 23352 | -1/Access          | Loaded intel: 123 machine locations
 23352 | -1/Access          | Loaded intel: 73 trap records
 23352 | -1/Access          | Identified exit to Surface
 23352 | -1/Access          | Discovered exit to Surface (range 97)
 23352 | -1/Access          | Identified exit to Command
 23352 | -1/Access          | Discovered exit to Command (range 84)
 23352 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 23352 | -1/Access          | Zhirov transferred Access data
 23355 | -1/Access          | Identified Subatomic Replicator
 23355 | -1/Access          | Used Subatomic Replicator to replicate Imp. Potential Cannon
 23794 | -1/Access          | Found Adv. Force Booster
 23815 | -1/Access          | Zhirov warped through subspace
 23971 | -1/Access          | Destroyed 16 combat bots
 23979 | -1/Access          | Spotted B-99 Colossus
 24021 | -1/Access          | Entered Command
 24098 | -1/Command         | Build established: Scavenger-Gladiator
 24580 | -1/Command         | Met MAIN.C
 24580 | -1/Command         | 0b10 Conduit disabled
 24640 | -1/Command         | Destroyed MAIN.C Shell
 24643 | -1/Command         | MAIN.C activated Command garrisons
 24643 | -1/Command         | Surrendered to MAIN.C
 24643 | -1/Command         | Loaded intel: 60 machine locations
 24643 | -1/Command         | Loaded intel: 101 trap records
 24643 | -1/Command         | Discovered exit to Surface (range 43)
 24643 | -1/Command         | Discovered exit to Surface (range 88)
 24754 | -1/Command         | Found Prototype Reactor
 24754 | -1/Command         | Identified Vortex Chain Reactor
 24759 | -1/Command         | Found Vortex Chain Reactor
 24761 | -1/Command         | Found Prototype Device
 24761 | -1/Command         | Identified Exp. Hardlight Generator
 24764 | -1/Command         | Found Prototype Device
 24764 | -1/Command         | Identified Exp. Focal Shield
 24767 | -1/Command         | Found Prototype Device
 24767 | -1/Command         | Identified Exp. System Purifier
 24771 | -1/Command         | Found Prototype Device
 24771 | -1/Command         | Identified Femtoactuators
 24775 | -1/Command         | Found Prototype Device
 24775 | -1/Command         | Identified Exp. ECM Suite
 24841 | -1/Command         | MAIN.C activated Command garrisons
 24881 | -1/Command         | Unknown forces attacked Command
 24881 | -1/Command         | Spotted EQ-000
 24881 | -1/Command         | Spotted EQ-003
 24881 | -1/Command         | Spotted EQ-005
 24881 | -1/Command         | Spotted EQ-006
 24881 | -1/Command         | Spotted EQ-004
 24881 | -1/Command         | Spotted EQ-002
 24887 | -1/Command         | Destroyed EQ-005
 24896 | -1/Command         | Destroyed EQ-003
 24904 | -1/Command         | Spotted EQ-001
 24972 | -1/Command         | Spotted EQ-019
 24972 | -1/Command         | Spotted EQ-018
 24972 | -1/Command         | Spotted EQ-020
 24975 | -1/Command         | Destroyed EQ-020
 24980 | -1/Command         | Destroyed EQ-019
 25007 | -1/Command         | Spotted EQ-016
 25072 | -1/Command         | Spotted EQ-039
 25072 | -1/Command         | Spotted EQ-041
 25072 | -1/Command         | Spotted EQ-040
 25072 | -1/Command         | Spotted EQ-049
 25072 | -1/Command         | Spotted EQ-038
 25080 | -1/Command         | Destroyed EQ-041
 25097 | -1/Command         | Found Exp. Core Analyzer
 25156 | -1/Command         | Spotted EQ-037
 25167 | -1/Command         | Destroyed EQ-037
 25176 | -1/Command         | Spotted EQ-050
 25183 | -1/Command         | Destroyed Combat Programmer
 25187 | -1/Command         | Spotted EQ-069
 25187 | -1/Command         | Spotted EQ-068
 25188 | -1/Command         | Destroyed EQ-068
 25199 | -1/Command         | Spotted EQ-061
 25200 | -1/Command         | Spotted EQ-060
 25204 | -1/Command         | Spotted EQ-071
 25209 | -1/Command         | Spotted EQ-079
 25209 | -1/Command         | Spotted EQ-047
 25214 | -1/Command         | Destroyed EQ-060
 25217 | -1/Command         | Spotted EQ-078
 25219 | -1/Command         | Destroyed EQ-079
 25227 | -1/Command         | Destroyed EQ-071
 25304 | -1/Command         | Spotted EQ-084
 25304 | -1/Command         | Spotted EQ-105
 25309 | -1/Command         | Destroyed EQ-084
 25311 | -1/Command         | Destroyed EQ-105
 25341 | -1/Command         | Spotted EQ-062
 25341 | -1/Command         | Spotted EQ-067
 25342 | -1/Command         | Spotted EQ-059
 25344 | -1/Command         | Destroyed EQ-062
 25346 | -1/Command         | Destroyed EQ-067
 25364 | -1/Command         | Destroyed EQ-059
 25408 | -1/Command         | Destroyed EQ-110
 25410 | -1/Command         | Destroyed EQ-111
 25412 | -1/Command         | Spotted EQ-129
 25418 | -1/Command         | Destroyed EQ-129
 25420 | -1/Command         | All MAIN.C guards destroyed
 25434 | -1/Command         | Spotted EQ-124
 25435 | -1/Command         | Spotted EQ-125
 25435 | -1/Command         | Spotted EQ-104
 25436 | -1/Command         | Destroyed EQ-104
 25437 | -1/Command         | Attackers retreated from Command
 25438 | ***                | Fortifying 0b10!

 Last Messages 
---------------
EQ-129 warps into view.
25405_ EQ-111 knocked back.
25407_ Executioner destroyed.
25408_ EQ-110 destroyed.
25410_ MAIN.C knocked back.
25410_ EQ-111 destroyed.
25412_ EQ-129 knocked back.
25414_ MAIN.C suffers critical hit (Burn).
25418_ EQ-129 destroyed.
25420_ M Guard system terminally corrupted.
25435_ EQ-104 knocked back.
25436_ EQ-104 destroyed.
25437_ ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...

 Map 
-----
+----------------------------------------------------+
|  ""##  #???????????????????????????????????#?#?#?? |
|  ""##  #???????????????????????????????????#?#?#?? |
|    ##  #???????????????????????????????????#?#?#?? |
|    ##  ##??????????????????????????????????#?#?#?? |
| +###    #??????????????????????????????????#?#?#?? |
|         #??????????????????????????????????#?#?#?? |
|         #??????????????????????????????????#?#?#?? |
|  ###    #??????????????????????????????????#?#?#?? |
|  #?##  ##??????????????????????????????????#?#?#?? |
|  #??#  #???????????????????????????????????#?#?#?? |
|  #??#  #???????????????????????????????????#?#?#?? |
|  #??#  #????###########################????#?#?#?? |
|  #??#  #????#??????   ????????????????#????#?#?#?? |
|  #??#  #????#?###### ################?#????#?#?#?? |
|  #??#  #????#?#"         %    =     ############## |
|  #??#  #????#?#""           =!      #?#??????????? |
|  #??#  #????#?#"     [              ############## |
|  #??#  #????#?#""   !%!             +%  %          |
|  ####+####??#?#"                %   +  %           |
|  #*      #??#?#"                   !+%             |
|  #       #??#?#""          [        ############## |
|  #       #??#?#      *%   %=        #?#??????????? |
|  #       #??#?#    = [     %!       ############## |
|  #       ####?#      [  M           #?#????#?#?#?? |
|  #       #  #?#         % %         #?#????#?#?#?? |
|  ###+#      ###         %@    !%    #?#????#?#?#?? |
|             # #                     #?#????#?#?#?? |
|        #    ###                     #?#????#?#?#?? |
|           ###             %        =#?#????#?#?#?? |
|                                     #?#????#?#?#?? |
|                                     #?#????#?#?#?? |
|                                     #?#????#?#?#?? |
|           ###          %  !         #?#????#?#?#?? |
|        #  #####          ]*=      ""#?#????#?#?#?? |
|     # #     # #          !          #?#????#?#?#?? |
|     ##      # ########## ############?#????#?#?#?? |
|          ######???????#  #????????????#????#?#?#?? |
|       #################################????#?#?#?? |
|      ##????????????????????????????????????#?#?#?? |
|  %  #??????????????????????????????????????#?#?#?? |
|     ???????????????????????????????????????#?#?#?? |
|     ???????????????????????????????????????#?#?#?? |
|    #???????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
|   #????????????????????????????????????????#?#?#?? |
| #####??????????????????????????????????????#?#?#?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           148
Energy Generation          79
Energy Capacity            1950
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             1200
Resistance: KI             60
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                77
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            8
Core Analysis              12
Recoil Reduction           1
Energy Filtering           50
Particle Charging          15
Force Boost                40
Offensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
         Med. Storage Unit | -8/Materials  | Scanalyzed
      Hvy. Rocket Launcher | -8/Materials  | Scanalyzed
         Hcp. Storage Unit | -8/Materials  | Hacked
         Imp. Sensor Array | -8/Materials  | Scanalyzed
   Imp. Signal Interpreter | -8/Materials  | Scanalyzed
             Phase Shifter | -7/Factory    | Hacked
              Aluminum Leg | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
        Enh. Optical Array | -7/Data Miner | Free
        Adv. Cryofiber Web | -7/Data Miner | Free
             Hvy. Riot Gun | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
               Slug Cannon | -6/Zion       | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
              Centrium Leg | -2/Testing    | Hacked

 Robot Schematics 
------------------
         S-27 Virus | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
  Hcp. Storage Unit | x1 | -7/Factory 
         Shock Maul | x1 | -6/Factory | Authchip
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Sigix Broadsword
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedAuthchipProcessor
  Manual?         0
Play Time         08:02:00
  Cumulative      181.6 hours
  Start           2022.06.15 @ 11:54:47
  End             2022.06.15 @ 23:59:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          72
  Rogue           61
  Adventurer      9
  Explorer        2
Win Type          8
  Total           8
  Types           4/0/1/2/0/0/0/0/1
Lore%             50
Gallery%          73
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 4aecec2d-3806-4f5d-81a4-3415f6bb78cf