Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 11:51:58 Player: ash Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2544) 2544 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2545) 2545 TOTAL SCORE: 10294 Bonus ------- High Alert Combat Kills 656 Follower Combat Kills 1114 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Friendly Fire -225 Cogmind --------- Core Integrity 0/1000 Matter 42/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Neutrino Core Improved Heat Sink Advanced Heat Sink Cooling System Matter Compressor (250) Makeshift ECM Suite Dispersion Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cooling System Advanced Coolant Injector Huge Storage Unit Experimental Sensor Array Targeting Computer Hardened Medium Armor Plating Remote Shield > --- WEAPON ----------- Improved Heavy Laser Heavy Neutron Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Neutrino Core Armored Treads Armored Treads Armored Treads Heavy Treads Improved Heat Sink Advanced Heat Sink Cooling System Disposable Heat Sink Matter Compressor Makeshift ECM Suite Spread Laser Improved Medium Laser Dispersion Rifle Hypervelocity Gauss Rifle Missile Launcher Concussive RPG Blade Saw CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aerolev Unit Treads Heavy Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Missile Launcher Slashing Weapon Blade Saw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 5 | . . . . . . 3 . . . . 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 59 | . 10 13 1 . 5 1 11 . 2 . 16 Power 9 | . 2 4 . . . . 1 . 1 . 1 Engine 5 | . 1 4 . . . . . . . . . Core 3 | . 1 . . . . . . . 1 . 1 Reactor 1 | . . . . . . . 1 . . . . Propulsion 14 | . 2 3 . . 1 1 2 . . . 5 Treads 7 | . . . . . . . 2 . . . 5 Leg 3 | . 2 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . 2 . . 1 1 . . . . . Flight . | . . . . . . . . . . . . Utility 16 | . 4 2 . . . . 5 . 1 . 4 Device 7 | . 1 1 . . . . 3 . . . 2 Storage 4 | . 2 1 . . . . . . 1 . . Processor 2 | . . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . 1 . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 20 | . 2 4 1 . 4 . 3 . . . 6 Energy Gun 10 | . 2 4 . . 3 . 1 . . . . Energy Cannon 2 | . . . . . . . 2 . . . . Ballistic Gun 3 | . . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . . 4 . . . . Parts Lost 31 | . 2 1 . . 5 . . . . . 23 Power 4 | . 1 . . . . . . . . . 3 Propulsion 8 | . . 1 . . 1 . . . . . 6 Utility 7 | . . . . . . . . . . . 7 Weapon 12 | . 1 . . . 4 . . . . . 7 Highest Loss Streak 23 | . 2 1 . . 5 . . . . . 23 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | . 8 10 14 14 12 11 13 13 15 19 19 Power 1 | . . 1 2 2 2 2 1 2 1 2 1 Propulsion 2 | . 5 3 2 2 1 . 1 2 2 4 4 Utility 5 | . . 2 5 6 6 8 7 6 6 7 6 Weapon 3 | . 1 3 4 4 2 1 3 3 3 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | . 6 9 . 1 . . 1 . 2 . 7 Power 5 | . 2 1 . . . . . . 1 . 1 Propulsion 5 | . . 4 . . . . . . 1 . . Utility 11 | . 2 2 . 1 . . 1 . . . 5 Weapon 5 | . 2 2 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 100 99 66 83 86 86 86 82 Engine 8 | . 7 11 11 11 11 6 10 6 1 . . Core 1 | . 6 . . . . . . . 4 6 4 Reactor 1 | . . . . . . . 1 6 6 6 4 Treads 3 | . . . . . . . 10 13 13 13 10 Leg 5 | . 28 12 . . . . . . . . . Hover 11 | . . 9 22 22 22 20 4 . . . . Device 12 | . 1 11 11 11 11 6 17 20 20 20 21 Storage 10 | . 17 11 11 11 11 6 6 6 6 6 5 Protection 2 | . 7 . . . . . 4 6 6 6 4 Energy Gun 28 | . 9 43 43 44 36 20 19 13 13 13 5 Energy Cannon 1 | . . . . . . . . 6 6 6 4 Ballistic Gun 3 | . 18 . . . . . . . . . 8 Piercing Weapon 1 | . . . . . 7 6 6 6 6 6 1 Peak Build Rating 97 | . 11 25 25 25 27 32 83 82 88 89 97 Average Rating 39 | . 9 18 24 25 26 30 62 82 85 88 89 On Entrance 41 | 6 6 11 23 25 25 27 32 82 82 88 89 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 158 | 10 20 39 39 39 39 39 74 74 146 146 158 Greatest Support 140 | 20 20 20 16 16 16 24 140 140 140 140 140 Greatest Overweight (x) 26 | . . 2 2 2 2 1 1 . 1 1 26 Average Overweight (x) 1 | . . 1 2 2 2 1 . . . 1 1 Largest Inventory Capacity 25 | . 10 15 15 15 15 15 15 15 25 25 25 Average Capacity 15 | . 9 11 15 15 15 15 15 15 24 25 25 Most Carried 24 | . 10 15 15 15 15 14 15 14 20 24 23 Average Carried 14 | . 8 10 14 14 12 11 13 14 16 20 19 Final Capacity 25 | 8 10 15 15 15 15 15 15 15 25 25 25 Final Carried 24 | 6 10 14 15 15 12 14 14 14 20 24 7 Class Distribution -------------------- 53% | Gunner 18% | Scavenger-Tank 10% | Mutant 9% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -6/DSF Tank | -6/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Matter Collected 1373 | 200 269 135 70 . 35 . 228 . 172 . 264 Remotely . | . . . . . . . . . . . . Salvage Created 2867 | . 481 614 40 . 93 . . . 154 148 1337 Parts 178 | . 25 26 11 . 1 . . . 8 21 86 Haulers Intercepted 4 | . 1 3 . . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Combat Hostiles Destroyed 57 | . 12 8 6 . 2 . . . 2 6 21 Guns 38 | . 12 8 . . 2 . . . 2 4 10 Cannons 4 | . . . . . . . . . . 2 2 AOE 15 | . . . 6 . . . . . . . 9 Classes Destroyed 13 | . 3 2 1 . 1 . . . 1 1 4 Worker 1 | . . . . . . . . . . . 1 Builder 8 | . . . 1 . . . . . . . 7 Hauler 4 | . 1 3 . . . . . . . . . Recycler 2 | . . 1 . . . . . . . . 1 Swarmer 18 | . 3 . 6 . . . . . . 2 7 Cutter 3 | . . . . . . . . . . 3 . Grunt 17 | . 9 3 . . . . . . . 1 4 Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . 2 Sentry 8 | . . 5 . . . . . . . . 3 Specialist 2 | . . . . . . . . . 2 . . Hunter 4 | . . . . . 2 . . . . . 2 Programmer 2 | . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 2 4 . 1 . . . 2 3 9 Combat Bots Only 4 | . 3 2 3 . 1 . . . 2 3 4 Max Kills in Single Turn 3 | . 1 1 3 . 1 . . . 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Hostile Shots Fired 404 | . 79 34 11 . 33 . . . . 9 238 Missed 89 | . 29 7 3 . 9 . . . . 1 40 Hits 315 | . 50 27 8 . 24 . . . . 8 198 Melee 69 | . . . . . . . . . . 7 62 Projectile 246 | . 50 27 8 . 24 . . . . 1 136 Critical Strikes 23 | . 1 . . . . . . . . 1 21 Damage Taken 6472 | . 605 390 144 . 383 . . . 17 207 4726 Core 1295 | . 160 30 . . 58 . . . . 37 1010 Absorbed by Shields 275 | . . . . . . . . . . . 275 Reduced by Siege Mode 171 | . . . . . . . . . . . 171 Redirected to Shielding 20 | . 20 . . . . . . . . . . Regen/Repaired (Parts) 359 | . . . . . . . 106 . . 68 185 Core Remaining (%) 77 | 100 36 . . . 78 . . . . 95 . Volleys Fired 143 | . 52 28 3 . 6 . . . 2 11 41 Largest 4 | . 2 4 1 . 4 . . . 3 3 4 Hottest 251 | . 105 226 30 . 251 . . . 231 231 241 Shots Fired 390 | . 104 106 3 . 23 . . . 6 32 116 Gun 347 | . 104 106 . . 23 . . . 4 21 89 Cannon 34 | . . . . . . . . . 2 11 21 Launcher 9 | . . . 3 . . . . . . . 6 Special . | . . . . . . . . . . . . Kinetic 154 | . 84 . . . . . . . . . 70 Thermal 227 | . 20 106 . . 23 . . . 6 32 40 Explosive 9 | . . . 3 . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 14 12 8 . 12 . . . 15 4 9 Robot Miss Streak 5 | . 5 3 . . 3 . . . . 4 4 Penetration Max 3 | . . . . . . . . . . . 3 Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 253 | . 75 69 2 . 19 . 1 . 3 15 69 Core Hits 160 | . 29 23 6 . 13 . . . 4 10 75 Critical Kills 14 | . 1 . . . . . . . . . 13 Critical Parts Destroyed 7 | . . . . . . . . . . . 7 Critical Strikes 28 | . 2 1 . . 2 . . . . 2 21 Burn 6 | . 1 1 . . 2 . . . . 2 . Destroy 22 | . 1 . . . . . . . . . 21 Melee Attacks 2 | . . . . . . . 1 . . 1 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . . . 1 . . 1 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5815 | . 683 976 426 . 299 . 32 . 242 677 2480 Guns 2926 | . 669 968 . . 299 . . . 87 258 645 Cannons 922 | . . . . . . . . . 83 251 588 Explosions 1878 | . . . 426 . . . . . 72 168 1212 Melee 32 | . . . . . . . 32 . . . . Ramming 57 | . 14 8 . . . . . . . . 35 Kinetic 896 | . 491 . . . . . . . . . 405 Thermal 3247 | . 178 968 . . 299 . . . 242 677 883 Explosive 1565 | . . . 426 . . . . . . . 1139 Electromagnetic . | . . . . . . . . . . . . Impact 18 | . . . . . . . . . . . 18 Slashing . | . . . . . . . . . . . . Piercing 32 | . . . . . . . 32 . . . . Highest Corruption 17 | . . . . . . . . . . 1 17 Average Corruption 4 | . . . . . . . . . . 1 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . . 3 2 Message Errors 2 | . . . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 129 | . . . 60 . . . . . . 10 59 Projectiles 35 | . . . . . . . . . . . 35 Explosions 94 | . . . 60 . . . . . . 10 24 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 161 | . . . 80 . . . . . . . 81 Shots 4 | . . . 2 . . . . . . . 2 Rammed 4 | . . 1 . . . . . . . . 3 Targets Rammed 7 | . 1 2 . . . . . . . . 4 Kicked 2 | . 1 1 . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 255 | . 108 255 . . 247 . . . 120 197 197 Average Temperature 81 | . 24 102 . . 106 . . . 61 108 101 Received Heat Transfer 1285 | . 318 156 . . . . . . 9 9 793 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . 21 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 16 | . 1 9 . . 5 . . . . 1 . Heat Transferred 4907 | . 484 2339 . . 788 . . . 198 742 356 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Maximum Alert Level 4 | . . . . . . . . . 2 3 4 Low Security (%) 67 | . 100 100 100 . . 100 100 100 40 . . Level 1 3 | . . . . . . . . . 45 14 . Level 2 9 | . . . . . . . . . 14 50 20 Level 3 13 | . . . . . . . . . . 35 49 Level 4 6 | . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1421 | . 101 96 160 . . . . 5 460 1049 1421 Initial 550 | . . 35 23 . . . . . 3 345 550 Average 282 | . 46 23 67 . . . . . 242 634 932 Influence Increases 3643 | . 371 283 170 . 50 . . 5 500 784 1480 Destroy 0b10 Robot/C 1680 | . 240 160 120 . 40 . . . 200 300 620 Destroy 0b10 Robot/NC 95 | . 5 20 5 . . . . . 5 . 60 Destroy Leader 348 | . 62 66 20 . 10 . . . 30 20 140 Allied During Kill 917 | . . . . . . . . . 235 320 362 Successful Hack 25 | . 4 16 . . . . . 5 . . . Disable Machine 120 | . . . . . . . . . 15 15 90 Anti-Garrison Action 100 | . . . . . . . . . . 100 . Destroy Structure 283 | . . 6 25 . . . . . 15 29 208 Lose Combat Pursuer 75 | . 60 15 . . . . . . . . . Influence Decreases 2323 | . 286 307 121 110 50 . . . 45 195 1209 Entered New Map 814 | . . 50 38 110 . . . . 2 115 499 Time Decay 956 | . 266 257 83 . 40 . . . . . 310 Lost Part 260 | . 20 . . . 10 . . . . . 230 Lost Ally 293 | . . . . . . . . . 43 80 170 Squads Dispatched 19 | . 3 1 . . . . . . 2 . 13 Investigation 3 | . 2 . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 1 . . . . . . 2 . 4 Assault 2 | . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 19 14 6 . 2 . 1 . 9 17 39 Peak Tracking Total 11 | . 4 3 3 . 2 . 1 . 3 4 11 Tactical Retreats 4 | . 3 1 . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Traps Triggered 5 | . 2 . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Machines Disabled 9 | . . . . . . . . . 1 2 6 Max in Single Turn 3 | . . . . . . . . . . 1 3 Garrison Relay 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Machines Accessed 8 | . 2 2 . . . . . 1 . 1 2 Terminals 6 | . 2 2 . . . . . 1 . 1 . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 21 | . 4 8 . . . . . 1 . 3 5 Successful 8 | . 2 4 . . . . . 1 . . 1 Failed 13 | . 2 4 . . . . . . . 3 4 Catastrophic 2 | . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 1 4 . 1 . . . . . . 3 Terminals 16 | . 4 8 . . . . . 1 . 3 . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 5 | . 2 2 . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 2 2 . . . . . 1 . 1 2 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Total Allies 20 | . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . 20 20 19 16 12 Highest-Rated Group 733 | . . . . . . . 733 733 708 612 464 Highest-Rated Ally 50 | . . . . . . . 50 50 50 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 252 | . . . . . . . 17 . 78 71 86 Total Damage 6164 | . . . . . . . 351 . 1732 1424 2657 Kills 33 | . . . . . . . 2 . 8 9 14 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Active Infowar (turns) 1534 | . . . . . . . 387 14 162 326 645 Sensors 1534 | . . . . . . . 387 14 162 326 645 Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Turns Passed 5463 | . 667 797 234 1548 510 45 464 14 162 326 696 Spaces Moved 2845 | 1 382 371 133 930 287 41 296 9 66 116 213 Core 1 | . . . . . . . . . . . 1 Treads 624 | . . . . . . . 221 9 66 116 212 Legs 585 | 1 382 202 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1635 | . . 169 133 930 287 41 75 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 102 | 120 120 106 166 166 166 102 102 160 160 240 240 Average Speed 166 | 120 120 163 166 166 166 102 145 160 209 240 245 Slowest Speed 1350 | 120 120 190 166 166 166 102 160 160 240 240 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 2 60 31 46 84 43 2 88 . 66 33 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . 1 3 2 . . . . . . Spaces Dug 10 | . . . 10 . . . . . . . . Terrain Destroyed 111 | . . . 27 . . . . . 2 4 78 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 2 8 AOE 100 | . . . 27 . . . . . 2 2 69 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Gar Fac Total 3293 | . 504 498 142 935 306 45 331 9 87 138 298 Wait 117 | . 42 46 . 2 7 . 1 1 6 3 9 Move 2835 | . 381 370 132 929 286 41 295 8 65 115 213 Hop . | . . . . . . . . . . . . Pick Up 61 | . 9 18 2 2 2 3 11 . 8 4 2 Fast Attach 8 | . 3 4 . . . . 1 . . . . Attach 35 | . 2 3 . . 5 1 6 . . . 18 Detach 6 | . 1 1 . . . . 1 . . . 3 Swap 28 | . 5 7 4 . . . 5 . 2 . 5 Drop 47 | . 8 19 1 2 . . 10 . 4 . 3 Fire 143 | . 52 28 3 . 6 . . . 2 11 41 Melee 2 | . . . . . . . 1 . . 1 . Ram 1 | . . 1 . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . Crush 4 | . . . . . . . . . . . 4 Escape Stasis 4 | . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -6/Garrison -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 426 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Discovered new exit (range 4) 610 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Discovered new exit (range 5) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Weapon x2 991 | -9/Materials | Build established: Scavenger-Gunner 1244 | -9/Materials | Discovered new exit (range 16) 1294 | -9/Materials | Build established: Gunner 1465 | -9/Materials | Entered Mines 1468 | -9/Mines | Met a Derelict bent on vengeance 1500 | -9/Mines | Learned location of Zion (-7) 1502 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1505 | -9/Mines | Found Prototype Device 1590 | -9/Mines | Discovered new exit (range 9) 1661 | -9/Mines | Discovered new exit (range 11) 1697 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1699 | -9/Mines | Entered Zion 1733 | -7/Zion | Found CR-A16's Pointy Stick 1798 | -7/Zion | Loaded intel: 5 derelict terminal locations 1884 | -7/Zion | Given A8's code to call for help 2171 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2352 | -7/Zion | Received a hallucinogenic algorithm 2352 | -7/Zion | Ran a hallucination algorithm 2609 | -7/Zion | Met Imprinter 3114 | -7/Zion | Discovered new exit (range 15) 3247 | -7/Zion | Entered Proximity Caves 3434 | -6/Proximity Caves | Lost 5 parts (1n4w) 3739 | -6/Proximity Caves | Discovered new exit (range 11) 3757 | -6/Proximity Caves | Entered Factory 3757 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3802 | -6/Factory | Sucked down chute 3802 | -6/Factory | Entered Waste 3803 | -6/Waste | Joined by Warlord forces that had cleared the area 3852 | -6/Waste | A Compactor rumbled back to life 3852 | -6/Waste | Allies destroyed C-40 Crusher 3895 | -6/Waste | Identified Exp. Sensor Array 4131 | -6/Waste | Discovered new exit (range 16) 4159 | -6/Waste | Build established: Scavenger-Tank 4192 | -6/Waste | A Compactor rumbled back to life 4193 | -6/Waste | Spotted C-40 Crusher 4199 | -6/Waste | Allies destroyed C-40 Crusher 4266 | -6/Waste | Entered Factory 4266 | -6/Factory | Accompanied by 20 allies 4278 | -6/Factory | Identified exit to DSF 4280 | -6/Factory | Entered DSF 4280 | -6/DSF | Accompanied by 19 allies 4312 | -6/DSF | Additional patrols routed to DSF 4383 | -6/DSF | Discovered new exit (range 15) 4442 | -6/DSF | Entered Garrison 4442 | -6/Garrison | Accompanied by 16 allies 4480 | -6/Garrison | Triggered checkpoint 4518 | -6/Garrison | Garrison Relay disabled 4543 | -6/Garrison | Build established: Tank 4630 | -6/Garrison | Triggered checkpoint 4654 | -6/Garrison | Triggered checkpoint 4675 | -6/Garrison | Lost 3 allies 4739 | -6/Garrison | Discovered new exit (range 10) 4768 | -6/Garrison | Entered Factory 4768 | -5/Factory | Accompanied by 12 allies 4768 | -5/Factory | Evolved 2 slots: Utility x2 5059 | -5/Factory | Build established: Scavenger-Tank 5068 | -5/Factory | First assault squad dispatched 5082 | -5/Factory | Lost 3 allies 5130 | -5/Factory | Garrison activated, responded to threat 5209 | -5/Factory | Lost 6 allies 5411 | -5/Factory | System corruption reached 10% 5434 | -5/Factory | Core integrity fell below 50% 5443 | -5/Factory | Core integrity fell below 20% 5456 | -5/Factory | Lost 3 allies 5464 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05449_ K-01 Serf collects debris. 05451_ U-05 Engineer builds a Door. 05452_ M-28 Smith repairs G-67 Veteran. 05453_ K-01 Serf collects debris. 05454_ Imp. Treads destroyed. 05455_ Arm. Treads destroyed. 05455_ U-05 Engineer lays Concrete. 05456_ K-01 Serf collects debris. 05456_ U-05 Engineer lays Concrete. 05457_ K-01 Serf destroyed. 05458_ K-01 Serf collects debris. 05458_ ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Construction Begets Destruction] 05459_ Spread Laser destroyed. 05459_ K-01 Serf collects debris. 05460_ Slammed into L-41 Fighter. 05460_ Neutrino Core destroyed. 05462_ K-01 Serf collects debris. 05463_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????k ?????????????????????????? | | ????????????????/# ;;#####????????????????????? | | ??????????????? #????????????????????? | | ?????????????? % u #??########??????????? | | ?????????????" ! #?? ?????????? | | ????????????? #?? """"?????????? | | ????????????? #?# ?????????? | | ???????????? ??# """??????????? | | ???????????? k ????# ???????????? | | ???????????? = ????## "????????????? | | ?????????????"" ###+ #### # ?????????????? | | ???????????????? # *=m% =## ####?????????????? | | ??????????######;##* g/!!=%=#######?????????????? | | ??????# "% =!% !| g %b%*|*!=! %##????????????? | | ??????????######!##= !i!l@! ##### ##????????????? | | ???????????????#??#% !g% = ##*[#% ##????????????? | | ??????????????????##=%!###########+#?????????????? | | ???????????????????#!!=# ??? ????????????????? | | ???????????????????#!%!# ?? ? ???????????????? | | ?????????????????? # # ?! ???????????????? | | ????????????????? #/[%# ?????????????? | | ???????????????? ?#===# ???????????????? | | ???????????#########%%[# """ ?????????????????? | | ???????????# #** + """ ?????????????????? | | ???????????#""" " #=[ # """ ?????????????????? | | ??##########"T " #%= #? ?? "???????????????? | | ??# #""" " #!% #? ?????? ""??????????????? | | ??# ""G"" # " #%" #? ???????????????????????? | | ??# "[" # " / #? ???????????????????????? | | ??# *= ! # " # #?????????????????????????? | | ??#] ![%[ # " # #?????????????????????????? | | ??# =% # " # #?????????????????????????? | | ??# =! = # " # #?????????????????????????? | | ??# !! % # # #?????????????????????????? | | ??# %[ #+####### #?????????????????????????? | | ??#####+#### ####### ##????????????????????????? | | ###### ![###[% #????????????????????????? | | ! %/% #?# #????????????????????????? | | |!== #?#[ %%""""" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Immobile And Lovin' It We Are Legion Challenges ------------ None Game ------ Seed BottomlessNavigationLink Manual? 0 Play Time 01:03:57 Cumulative 81.9 hours Start 2026.03.19 @ 10:42:12 End 2026.03.19 @ 11:51:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 29 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 950b9785-1d15-4a72-8ffd-344d6e72b0c5