Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 17:37:55 Player: Zeia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (82) 410 Value Destroyed (3343) 3343 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 11519 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 60 Met Data Miner 300 Friendly Fire -250 Cogmind --------- Core Integrity 0/1450 Matter 233/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Nova Cannon Molecular Deconstructor Power Sword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Combat Airjet Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating System Shield > --- WEAPON ----------- Matter Neutralizer Nova Cannon > --- INVENTORY -------- Improved Antigrav System Nuclear Pulse Array Impulse Thruster HERF Cannon Micro-nuke Launcher Micro-nuke Launcher Molecular Deconstructor Power Sword [Rating: 118] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Combat Airjet Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . 2 . 1 . . . . . 1 . 1 1 . Utility 7 | . . . . . 1 2 . . . . . 2 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 140 | 7 7 . 11 . 6 3 8 . . 16 25 17 12 21 7 Power 19 | 1 1 . 1 . 1 . 1 . . 2 4 3 1 3 1 Engine 7 | 1 1 . 1 . 1 . 1 . . 2 . . . . . Core 6 | . . . . . . . . . . . 3 3 . . . Reactor 6 | . . . . . . . . . . . 1 . 1 3 1 Propulsion 44 | 3 2 . 3 . 2 1 1 . . 8 8 1 3 9 3 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . 3 1 . . . . Wheel 8 | 1 . . . . . . 1 . . 5 . . . . 1 Hover 20 | . . . . . . . . . . . 7 1 3 9 . Flight 10 | . 2 . 3 . 2 1 . . . . . . . . 2 Utility 34 | 1 2 . 2 . 2 . 2 . . 3 8 4 3 7 . Device 21 | . 2 . 2 . 1 . 1 . . 2 2 3 2 6 . Storage 5 | 1 . . . . 1 . 1 . . 1 1 . . . . Processor 3 | . . . . . . . . . . . 1 1 1 . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 3 | . . . . . . . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 2 . 5 . 1 2 4 . . 3 5 9 5 2 3 Energy Gun 8 | . 2 . 3 . . 1 . . . 1 1 . . . . Energy Cannon 10 | . . . . . . . 1 . . . 1 2 3 2 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . . . . . 2 3 4 . . . Launcher 8 | . . . 2 . . . 1 . . . . 3 . . 2 Special Weapon 2 | . . . . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . . . 1 1 . . 1 3 . . . . Parts Lost 71 | . . . 2 . 3 6 5 . . 8 1 9 6 15 16 Power 14 | . . . 1 . . . 2 . . 2 . 3 1 3 2 Propulsion 30 | . . . . . 1 4 3 . . 4 . 1 3 7 7 Utility 17 | . . . 1 . . 2 . . . 1 . 2 2 4 5 Weapon 10 | . . . . . 2 . . . . 1 1 3 . 1 2 Highest Loss Streak 12 | . . . 2 . 3 6 2 . . 4 1 4 4 12 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 90 100 99 100 86 73 41 7 7 57 80 90 94 85 26 Engine 3 | . 14 14 10 11 9 7 4 . . 6 . . . . . Core 2 | . . . . . . . . . . . 3 4 9 3 . Reactor 1 | . . . . . . . . . . . 3 3 . 4 3 Leg 3 | . . . . . . . . . . 11 5 . . . . Wheel 2 | . . . . . . . 6 . . 10 . . . . . Hover 14 | . . . . . . . . . . . 29 33 34 32 5 Flight 6 | . 22 28 44 44 45 35 13 . . . . . . . . Device 10 | . 7 14 11 11 13 13 1 7 7 11 12 9 19 16 3 Storage 5 | . 14 14 11 11 9 7 6 . . 6 . 5 5 4 1 Processor 1 | . . . . . . . . . . . . 5 5 4 4 Hackware 3 | . . . . . . . . . . . 6 11 8 4 1 Protection 1 | . . . . . . . . . . . 5 2 . 2 1 Energy Gun 3 | . 19 28 21 22 6 . . . . 2 1 . . . . Energy Cannon 2 | . . . . . . . . . . . 3 2 3 9 3 Ballistic Cannon 3 | . . . . . . . . . . 6 5 5 4 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 220 | 14 15 15 15 15 20 24 21 2 2 220 49 56 63 74 66 Greatest Support 98 | 40 40 10 20 20 24 23 10 3 3 56 76 72 82 98 60 Greatest Overweight (x) 71 | . 2 1 . . . 2 5 . . 71 1 . . 1 2 Average Overweight (x) . | . . 1 . . . . 1 . . 4 . . . . . Largest Inventory Capacity 35 | 8 8 8 8 8 10 10 10 5 5 35 10 10 10 10 10 Average Capacity 13 | 7 8 8 8 8 8 10 9 5 5 33 5 10 10 10 7 Most Carried 10 | 2 8 7 8 8 8 10 10 5 5 7 6 10 10 10 9 Average Carried 6 | 1 6 7 7 7 7 9 9 5 5 4 5 7 9 9 6 Final Capacity 10 | 8 8 8 8 8 10 10 5 5 5 5 10 10 10 10 5 Final Carried 9 | 2 7 7 8 8 8 9 5 5 5 5 6 8 9 9 5 Class Distribution -------------------- 38% | Mutant 24% | Hacker-Mutant 18% | Hauler-Mutant 9% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Matter Collected 2278 | 254 86 . 107 20 53 . 160 . . 314 251 696 124 213 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3333 | . 149 . 204 . . . 86 . . 922 185 866 118 620 183 Parts 151 | . 12 . 21 . . . 6 . . 17 10 42 3 30 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 5 . . 9 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 71 | . 6 . 12 . . . 2 . . 8 7 14 2 12 8 Guns 12 | . 6 . 4 . . . . . . 2 . . . . . Cannons 36 | . . . . . . . . . . 6 7 10 2 9 2 AOE 19 | . . . 8 . . . 1 . . . . 4 . . 6 Classes Destroyed 12 | . 2 . 2 . . . 2 . . 1 1 4 . . . Worker 2 | . . . . . . . . . . . . 2 . . . Builder 3 | . . . . . . . . . . . . 2 . . 1 Recycler 2 | . . . . . . . . . . . . 2 . . . Operator 2 | . . . 1 . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . . . . 1 . . . Swarmer 33 | . 3 . 8 . . . . . . 4 3 4 . 4 7 Grunt 17 | . 3 . 2 . . . . . . 3 2 6 . 1 . Duelist 3 | . . . . . . . . . . 1 . 1 1 . . Sentry 6 | . . . 2 . . . . . . . 1 1 1 . 1 Specialist 1 | . . . . . . . 1 . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . 2 . Programmer 8 | . . . . . . . . . . . 1 2 . 5 . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 3 . 6 . . . 1 . . 4 2 11 1 4 6 Combat Bots Only 6 | . 3 . 6 . . . 1 . . 4 2 4 1 4 5 Max Kills in Single Turn 4 | . 1 . 3 . . . 1 . . 1 1 4 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 . . . . 3 . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Damage Taken 10937 | . 162 . 306 . 141 302 741 . . 1017 788 2060 404 2162 2854 Core 3120 | . 60 . 77 . 62 44 413 . . 143 161 345 79 279 1457 Absorbed by Shields 525 | . . . . . 3 89 . . . . 76 264 85 . 8 Regen/Repaired (Parts) 245 | . . . . . . . . . . . 245 . . . . Core Remaining (%) 75 | 100 . 76 . 80 88 . . . . 14 81 65 93 78 . Volleys Fired 222 | . 10 . 18 . 2 . 6 . . 45 39 49 14 27 12 Largest 3 | . 2 . 2 . 2 . 1 . . 2 2 2 2 2 3 Hottest 274 | . 130 . 130 . 110 . 68 . . 117 116 116 116 218 274 Shots Fired 357 | . 20 . 29 . 4 . 6 . . 61 53 77 26 55 26 Gun 78 | . 20 . 22 . 4 . . . . 32 . . . . . Cannon 259 | . . . . . . . 1 . . 29 53 73 26 55 22 Launcher 18 | . . . 7 . . . 3 . . . . 4 . . 4 Special 2 | . . . . . . . 2 . . . . . . . . Kinetic 124 | . . . . . . . . . . 29 38 43 14 . . Thermal 209 | . 20 . 20 . 2 . 1 . . 32 15 30 12 55 22 Explosive 18 | . . . 7 . . . 3 . . . . 4 . . 4 Electromagnetic 4 | . . . 2 . 2 . . . . . . . . . . Robot Hit Streak 17 | . 4 . 5 . 3 . 1 . . 12 7 5 3 8 17 Robot Miss Streak 5 | . 1 . 4 . 2 . 1 . . 5 3 4 3 3 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 214 | . 13 . 17 . 2 . 2 . . 37 37 42 15 37 12 Core Hits 141 | . 8 . 16 . 1 . 3 . . 18 10 44 9 16 16 Critical Kills 3 | . . . . . . . . . . . . . . 3 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . 1 . . . . . . 4 2 4 1 3 . Burn 3 | . . . 1 . . . . . . 2 . . . . . Meltdown 3 | . . . . . . . . . . . . . . 3 . Blast 9 | . . . . . . . . . . 2 2 4 1 . . Melee Attacks 11 | . . . . . . 3 . . . . . . 8 . . Impact . | . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . 3 . . . . . . 8 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8872 | . 196 . 870 . 153 . 78 . . 860 892 2458 380 1679 1306 Guns 849 | . 196 . 222 . 33 . . . . 398 . . . . . Cannons 5047 | . . . . . . . . . . 462 892 1124 380 1632 557 Explosions 2929 | . . . 648 . 120 . 78 . . . . 1334 . . 749 Melee . | . . . . . . . . . . . . . . . . Ramming 47 | . . . . . . . . . . . . . . 47 . Kinetic 2215 | . . . . . . . . . . 462 652 803 298 . . Thermal 3759 | . 196 . 198 . 135 . . . . 398 240 321 82 1632 557 Explosive 2724 | . . . 648 . . . 78 . . . . 1249 . . 749 Electromagnetic 127 | . . . 24 . 18 . . . . . . 85 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 1 1 1 3 8 . 10 22 Average Corruption 3 | . . . . . . . 1 1 1 1 2 7 . 5 16 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . 1 2 1 8 21 9 . 9 8 Message Errors 19 | . . . . . . . . 1 1 4 5 5 . 2 1 Matter Fused 9 | . . . . . . . . . . . 7 . . 2 . Heat Flow Errors 5 | . . . . . . . . . . 2 . . . 1 2 Energy Discharges 5 | . . . . . . . . . . 1 . 1 . 2 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . . . . . 4 1 . . 2 Data Loss (major) 6 | . . . . . . . 1 . . . 2 1 . . 2 Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . 1 . . 2 1 . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 329 | . . . 131 . 43 . . . . 12 7 30 . 53 53 Projectiles 93 | . . . . . . . . . . 12 7 13 . 53 8 Explosions 236 | . . . 131 . 43 . . . . . . 17 . . 45 Melee . | . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . . . . . . . 4 5 8 4 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . 4 5 7 4 . . Secondary 1 | . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 288 | . . . 20 . 45 . 28 . . . . 98 . 23 74 Shots 8 | . . . 1 . 1 . 1 . . . . 3 . . 2 Rammed 5 | . 1 . . . . . . . . . . . . 4 . Targets Rammed 5 | . 1 . . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 431 | . 403 . 195 . 75 . 12 . . 193 240 431 . 425 309 Average Temperature 130 | . 157 . 84 . 37 . 9 . . 101 91 224 . 150 127 Received Heat Transfer 1620 | . 72 . 72 . 45 163 36 . . 309 228 493 103 66 33 Effects 3 | . . . . . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . Parts Melted 9 | . . . . . . . . . . . . . . 8 1 Heat Transferred 5169 | . 481 . 555 . 137 . . . . 925 407 555 148 1443 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Peak Influence 708 | . 187 125 524 154 77 68 . . . . 146 584 316 510 708 Initial 212 | . . 72 48 154 59 35 . . . . 40 16 212 110 166 Average 175 | . 65 92 262 154 55 58 . . . . 56 274 156 293 456 Maximum Alert Level 3 | . . . 2 . . . . . . . . 2 1 2 3 Low Security (%) 68 | 100 100 100 35 100 100 100 . . . . 100 33 72 31 25 Level 1 18 | . . . 48 . . . . . . . . 38 27 46 14 Level 2 12 | . . . 16 . . . . . . . . 28 . 21 58 Level 3 . | . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 2 . . . . . . . 2 6 5 2 4 Investigation 4 | . 1 . . . . . . . . . 1 . 1 . 1 Extermination 3 | . . . . . . . . . . . 1 1 . 1 . Reinforcement 8 | . 1 . 2 . . . . . . . . 2 1 1 1 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Distress Signals 5 | . 1 . 1 . . . . . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 11 1 17 . 7 5 9 . . 12 13 32 21 24 25 Peak Tracking Total 10 | . 4 2 9 . 6 4 6 . . 4 5 9 9 7 10 Tactical Retreats 29 | . 1 . 3 . 1 . 1 . . 3 2 5 7 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Traps Triggered 9 | . 1 . 1 . . 2 . . . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Disabled 8 | . . . 1 . . . 1 . . . . 4 . . 2 Max in Single Turn 1 | . . . 1 . . . 1 . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Accessed 30 | . . . 2 . 2 4 1 . 4 . 7 4 4 2 . Terminals 17 | . . . 2 . 2 2 . . . . 5 2 2 2 . Fabricators 5 | . . . . . . 1 . . . . 1 1 2 . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 102 | . . . 9 . 6 7 1 . 30 . 22 12 12 3 . Successful 67 | . . . 7 . 1 4 1 . 30 . 11 6 7 . . Failed 35 | . . . 2 . 5 3 . . . . 11 6 5 3 . Catastrophic 5 | . . . . . 2 . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . . . 4 . 5 2 1 . . . 8 7 5 3 . Terminals 54 | . . . 9 . 6 5 . . . . 14 10 7 3 . Fabricators 9 | . . . . . . 1 . . . . 2 1 5 . . Repair Stations 6 | . . . . . . . . . . . 6 . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 47 | . . . 5 . 1 1 1 . 30 . 4 3 2 . . Record 13 | . . . . . 1 . . . 11 . . 1 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . 3 . 1 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . 1 1 . . . Unreport Threat 3 | . . . 1 . . . . . . . . 1 1 . . Locate Traps 3 | . . . . . . 1 . . . . 1 . 1 . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 1 . 3 . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . Build 2 | . . . . . . . . . . . 1 . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . . 2 . . . . 2 2 2 . . Terminals 10 | . . . 2 . . 2 . . . . 2 2 2 . . Botnet 10 | . . . 2 . . 2 . . . . 2 2 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . 1 . 2 3 . . . . 6 3 4 2 . Full Trace Events 2 | . . . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . Time 47 | . . . . . . . . . . . 47 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total Allies 5 | . . 1 . . . . . . . 1 3 . . . . Largest Group 3 | . . 1 1 . . . . . . 1 3 . . . . Highest-Rated Group 96 | . . 31 31 . . . . . . 96 90 . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . 96 30 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 20 | . . 11 4 . . . . . . 5 . . . . . Total Damage 642 | . . 189 84 . . . . . . 369 . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Turns Passed 6058 | 71 284 80 260 34 124 176 511 184 44 1196 1196 633 474 429 362 Spaces Moved 6196 | 42 171 45 253 103 280 233 440 367 88 577 1053 671 662 684 527 Core 859 | 6 . . . . . . 38 367 88 9 . . . . 351 Treads 67 | 36 31 . . . . . . . . . . . . . . Legs 225 | . . . . . . . . . . 33 192 . . . . Wheels 966 | . . . . . . . 402 . . 535 . . . . 29 Hover 2977 | . . . . . . . . . . . 861 671 662 684 99 Flight 1102 | . 140 45 253 103 280 233 . . . . . . . . 48 Fastest Speed 28 | 50 37 107 31 31 28 28 50 50 50 50 65 60 50 37 40 Average Speed 72 | 144 115 107 31 31 28 31 105 50 50 181 77 66 53 40 56 Slowest Speed 3600 | 160 200 107 34 31 28 187 300 50 50 3600 180 77 60 110 130 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . 3 2 . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 31 | 3 40 15 30 25 29 7 58 53 73 73 26 19 13 16 25 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 1 . . 2 1 . 1 . . . . . Spaces Dug 30 | . . . . . . . 3 . . . . . 8 . 19 Terrain Destroyed 217 | . . . 43 . 2 . 13 . . 12 2 59 9 15 62 Melee 8 | . . . . . . . . . . . . . 8 . . Projectile 47 | . . . . . . . . . . 12 2 11 1 15 6 AOE 162 | . . . 43 . 2 . 13 . . . . 48 . . 56 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total 7341 | 50 237 76 398 102 318 331 480 366 87 660 1379 779 740 775 563 Wait 637 | . 33 32 115 . 30 56 17 . . 16 243 29 36 28 2 Move 6168 | 41 170 44 246 98 279 232 439 366 87 576 1052 670 661 684 523 Hop 7 | . . . 3 2 . . . . . . . . . . 2 Pick Up 45 | 1 9 . 5 1 1 1 . . . 3 5 10 4 4 1 Fast Attach 83 | 7 3 . 3 . 2 2 3 . . 12 23 5 5 15 3 Attach 30 | . 1 . 4 . 2 1 3 . . 3 2 6 2 2 4 Detach 15 | 1 1 . . . . 2 3 . . 1 2 . 2 . 3 Swap 27 | . 3 . 4 . 2 . 2 . . 1 . 6 5 4 . Drop 44 | . 6 . . 1 . 1 7 . . 2 13 3 3 8 . Fire 222 | . 10 . 18 . 2 . 6 . . 45 39 49 14 27 12 Melee 11 | . . . . . . 3 . . . . . . 8 . . Ram 4 | . 1 . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . 33 . . . . . 1 . . 13 Rewire 1 | . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -2/Research History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 7) 339 | -10/Materials | Discovered new exit (range 16) 356 | -10/Materials | Entered Mines 359 | -10/Mines | Received a Mining Laser from a helpful Derelict 425 | -10/Mines | Discovered new exit (range 9) 436 | -10/Mines | Entered Materials 436 | -9/Materials | Accompanied by 1 ally 436 | -9/Materials | Evolved 2 slots: Propulsion x2 683 | -9/Materials | Discovered new exit (range 15) 696 | -9/Materials | Entered Mines 702 | -9/Mines | Discovered new exit (range 5) 730 | -9/Mines | Entered Materials 730 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -8/Materials | Build established: Sprinter 806 | -8/Materials | Lost 3 parts (1n2w) 837 | -8/Materials | Discovered new exit (range 16) 854 | -8/Materials | Entered Factory 854 | -7/Factory | Evolved 2 slots: Utility x2 979 | -7/Factory | Discovered new exit (range 16) 1030 | -7/Factory | Entered Lower Caves 1053 | -7/Lower Caves | Lost 6 parts (4n2u) 1188 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1206 | -7/Lower Caves | Found Prototype Special Weapon 1206 | -7/Lower Caves | Identified Molecular Deconstructor 1322 | -7/Lower Caves | Build established: Mutant 1383 | -7/Lower Caves | Spotted B-75 Beast 1412 | -7/Lower Caves | Learned Factory terminal intel 1521 | -7/Lower Caves | Core integrity fell below 50% 1536 | -7/Lower Caves | Discovered new exit (range 12) 1539 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1541 | -7/Lower Caves | Entered another Lower Caves area 1695 | -7/Lower Caves | Learned Factory emergency access door positions 1717 | -7/Lower Caves | Discovered new exit (range 8) 1725 | -7/Lower Caves | Entered Data Miner 1725 | -7/Data Miner | Discovered new exit (range 6) 1735 | -7/Data Miner | Met Data Miner 1753 | -7/Data Miner | Learned location of Section 7 (-3) 1753 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1757 | -7/Data Miner | Received God Mode back door access code from Data Miner 1769 | -7/Data Miner | Entered Proximity Caves 1807 | -6/Proximity Caves | Learned 8 Factory zone layouts 1966 | -6/Proximity Caves | Escorted by Enhanced Grunt 2077 | -6/Proximity Caves | Build established: Hauler-Mutant 2577 | -6/Proximity Caves | Core integrity fell below 20% 2867 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2956 | -6/Proximity Caves | Discovered new exit (range 10) 2961 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2965 | -6/Proximity Caves | Entered Factory 2965 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2966 | -6/Factory | Identified exit to Lower Caves 2967 | -6/Factory | Identified exit to Factory 2969 | -6/Factory | Loaded intel: 26 terminal locations 3212 | -6/Factory | Build established: Mutant 3587 | -6/Factory | Repaired Cmb. Airjet 3605 | -6/Factory | Incoming investigation squad redirected 3610 | -6/Factory | Repaired Imp. Medium Armor Plating? 3757 | -6/Factory | Found Prototype Processor 3757 | -6/Factory | Identified Exp. Targeting Computer 3957 | -6/Factory | Build established: Hacker-Mutant 3970 | -6/Factory | Spotted B-75 Beast 4081 | -6/Factory | Fabricated L-41 Fighter? 4161 | -6/Factory | Entered another Factory area 4161 | -5/Factory | Evolved 2 slots: Utility x2 4314 | -5/Factory | Garrison activated, responded to threat 4440 | -5/Factory | Spotted B-75 Beast 4510 | -5/Factory | Crushed by falling debris 4564 | -5/Factory | Lost 4 parts (1p1n2u) 4614 | -5/Factory | Lost 4 parts (2p2w) 4710 | -5/Factory | Discovered new exit (range 5) 4793 | -5/Factory | Identified exit to Factory 4794 | -5/Factory | Entered another Factory area 4794 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4889 | -4/Factory | Garrison activated, responded to threat 5212 | -4/Factory | Lost 4 parts (1p2n1u) 5223 | -4/Factory | Fabricated Cld. Aerolev Unit (x1) 5255 | -4/Factory | Discovered new exit (range 10) 5262 | -4/Factory | Identified exit to Research 5268 | -4/Factory | Entered Research 5268 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5452 | -3/Research | Discovered new exit (range 7) 5454 | -3/Research | Identified exit to Quarantine 5525 | -3/Research | Discovered new exit (range 13) 5538 | -3/Research | Identified exit to Research 5634 | -3/Research | Build established: Scavenger-Mutant 5635 | -3/Research | System corruption reached 10% 5697 | -3/Research | Entered another Research area 5697 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5726 | -2/Research | Lost 12 parts (3p6n2u1w) 5817 | -2/Research | Lost 3 parts (2n1u) 5854 | -2/Research | Crushed by falling debris 5875 | -2/Research | System corruption reached 10% 5889 | -2/Research | Core integrity fell below 50% 5908 | -2/Research | Lost 11 parts (2p4n4u1w) 5945 | -2/Research | Core integrity fell below 20% 5947 | -2/Research | First assault squad dispatched 5973 | -2/Research | Incoming assault squad redirected 6030 | -2/Research | Spotted B-90 Cyclops 6059 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05944_ P-80 Master resets P-80 Master, system corruption cleaned. 05947_ ALERT: Significant disruption in Zone 1A, assault force dispatched. 05948_ Micro-nuke Launcher destroyed. 05948_ Destroyed Micro-nuke Launcher. 05948_ Impulse Thruster destroyed. 05948_ Destroyed Impulse Thruster. 05948_ Destroyed Lgt. Antimatter Reactor. 05948_ Destroyed Xenon Bombardment Thruster. 05948_ S-43 Plague destroyed. 05973_ ALERT: Higher priority target reported, redirecting assault. 05976_ System corrupted: Component data lost. 05979_ P-80 Master resets R-10 Processor, system corruption cleaned. 05992_ System corrupted: Heat flow error (+138). 05996_ Triggered Alarm Trap. 05996_ An alarm sounds. 05996_ ALERT: Alarm triggered, dispatching investigation squad. 05998_ Acquired Lgt. Quantum Reactor. 06007_ System corrupted: Substantial component data lost. 06031_ ALERT: Cargo convoy en route, clear transfer corridor. 06040_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##+#####??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? ] ?????????????????????????? | | ?????########## ! ???????????????????????? | | ###### + " ????????????????????????? | | + ! # "" #????????????????????????? | | ###### """# G #????????????????????????? | | ?????# """# "" #####????????????????????? | | ?????# """# " ???????????????????? | | ?????# """# ???????????????????? | | ?????# """# ??????????????????? | | ?????# + ???????????????????? | | ?????# # ## #?????????????????????????? | | ?????########## #?????????????????????????????? | | ?????# ?# #?????????????????????????????? | | ?????# ?# #????????? ?????????????????? | | ?????# ! # ########## #???????????????? | | ?????# = # # # #???????????????? | | ?????# + # ! # +???????????????? | | ?????# # #! # #???????????????? | | ?????# """ # # """ # #???????????????? | | ?????# """ ?# # """@ # #???????????????? | | ??????? """ ?# # """ # #???????????????? | | ???????#####??# # # #???????????????? | | ??????????????# # # #???????????????? | | ??????????????# # # #???????????????? | | ??????????????# # # #???????????????? | | ??????????????# #""" # #???????????????? | | ???????? ????# #""" # ############????? | | ???????? ???# #""" p# ???? | | ???????? """ ?# #"S + ???? | | ??????? """ # #"" # ???? | | ??????? """ + #"" # ???? | | ??????? """ # # # ###########?????? | | ???????? """ # # [# # #??????? | | ???????? ?# ########## # #??????? | | ??????? ??# + """ #??????? | | ??????#####???# # """ #??????? | | ??????????????# # """ #??????? | | ??????????????# # / #??????? | | ??????????????###########/######## #??????? | | ??????????????????????? ??????# #??????? | | ?????????????????????? ??????# #??????? | | ????????????????????# ?????##########??????? | | ????????????????????# ! ?????????????????????? | | ????????????????????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. System Restoration Module | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Cld. Aerolev Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction Tank Challenges ------------ None Game ------ Seed FireBombMatrix Manual? 0 Play Time 02:05:04 Cumulative 29.3 hours Start 2023.11.28 @ 00:32:15 End 2023.11.28 @ 17:37:55 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2b430df-0870-449a-8d24-a933c9cfa0c2