Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.30 @ 23:40:38

Player: Floating Point Exception

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (380)     1900
Value Destroyed (17763)    17763
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (12140)              12140
              TOTAL SCORE: 39963

 Bonus
-------
High Alert Combat Kills    4638
Follower Combat Kills      220
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1688
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -406

 Cogmind 
---------
Core Integrity             1392/1600
Matter                     290/300
Energy                     560/575
System Corruption          3%
Temperature                Cool (10)
Movement                   Walking (114)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION (5) ---
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY (14) -----
       Advanced Heat Sink
       Advanced Heat Sink
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Launcher Guidance Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Antimissile System
       Improved Dynamic Insulation System
>               --- WEAPON (4) -------
                Gamma Rifle
                Phase Gun
                Railgun
          Heavy Gauss Cannon
>               --- INVENTORY (12) ---
     Reinforced Antimatter Reactor
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Core Analyzer
       Advanced Shield Generator
                Point Defense Array
           Mini Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Launcher Guidance Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Recoil Nullifier
                Antimissile System
       Improved Dynamic Insulation System
>               --- WEAPON -----------
                Phase Gun
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Helical Railgun
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Myomer Leg
                Biometal Leg
       Advanced Target Analyzer
       Advanced Core Analyzer
       Advanced Shield Generator
                Point Defense Array
                Drone Bay
                Gamma Rifle
                Railgun
          Heavy Gauss Cannon
           Mini Smartbomb Launcher
[Rating: 180]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Experimental Utility Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  12   | .   .   2   .   1   .   1   2   .   .   .   .   2   2   2   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             384  | 6   6   23  18  16  64  38  20  .   9   32  13  8   42  34  55  
  Power                    28   | 1   .   3   2   1   5   2   1   .   .   3   1   1   1   2   5   
    Engine                 11   | 1   .   3   1   1   2   1   .   .   .   2   .   .   .   .   .   
    Core                   7    | .   .   .   1   .   3   1   1   .   .   1   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   5   
  Propulsion               98   | 2   1   3   7   4   14  16  4   .   2   13  1   1   11  5   14  
    Treads                 11   | 2   1   .   2   .   2   4   .   .   .   .   .   .   .   .   .   
    Leg                    79   | .   .   .   .   4   12  12  4   .   2   13  1   1   11  5   14  
    Wheel                  8    | .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  111  | 1   3   9   .   7   20  7   6   .   .   9   4   4   16  14  11  
    Device                 65   | .   .   .   .   1   17  4   3   .   .   7   1   3   12  10  7   
    Storage                15   | 1   3   8   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Processor              20   | .   .   1   .   3   1   1   3   .   .   .   1   1   4   2   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   2   2   .   .   .   2   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 2   2   8   9   4   25  13  9   .   7   7   7   2   14  13  25  
    Energy Gun             39   | 1   2   3   3   .   7   5   3   .   1   3   1   .   3   .   7   
    Energy Cannon          31   | .   .   .   .   .   4   3   1   .   1   2   1   1   6   6   6   
    Ballistic Gun          22   | 1   .   5   3   2   2   1   .   .   .   1   1   .   .   1   5   
    Ballistic Cannon       28   | .   .   .   1   2   8   2   3   .   1   1   1   1   4   1   3   
    Launcher               24   | .   .   .   2   .   4   2   2   .   1   .   3   .   1   5   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   1   1   .   .   8   3   1   .   .   4   2   2   3   1   .   
Parts Lost                 117  | .   .   4   14  .   22  8   4   .   2   12  1   .   17  13  20  
  Power                    11   | .   .   1   2   .   2   .   .   .   .   1   1   .   1   1   2   
  Propulsion               29   | .   .   1   7   .   7   3   .   .   .   4   .   .   2   .   5   
  Utility                  33   | .   .   .   .   .   8   1   1   .   .   2   .   .   6   9   6   
  Weapon                   44   | .   .   2   5   .   5   4   3   .   2   5   .   .   8   3   7   
  Highest Loss Streak      10   | .   .   1   7   .   5   2   2   .   1   8   1   .   10  4   8   
Average Slot Usage (%)     97   | .   97  98  93  99  95  99  95  96  98  97  100 99  99  95  92  
  Engine                   4    | .   14  11  7   6   4   5   .   .   .   .   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   .   5   5   5   4   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   5   3   3   7   
  Treads                   2    | .   27  5   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Leg                      17   | .   .   .   .   29  24  21  22  23  23  22  23  21  18  17  19  
  Wheel                    3    | .   .   16  23  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   .   .   6   11  13  17  17  17  14  5   14  18  23  20  
  Storage                  12   | .   25  43  36  15  8   6   5   5   5   5   5   5   4   4   4   
  Processor                16   | .   .   .   .   14  15  13  18  23  23  23  29  26  31  28  25  
  Protection               1    | .   .   .   .   .   1   5   3   .   .   2   5   5   .   1   .   
  Energy Gun               5    | .   14  10  3   .   2   2   7   11  13  8   4   5   2   .   1   
  Energy Cannon            2    | .   .   .   .   .   .   8   1   .   .   5   3   .   5   7   2   
  Ballistic Gun            5    | .   14  10  20  6   4   3   .   .   .   .   7   9   .   .   4   
  Ballistic Cannon         5    | .   .   .   .   14  14  9   3   5   4   5   3   5   4   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  33  104 107 58  62  69  79  75  73  73  78  103 117 129 128 
  Greatest Support         139  | 40  40  40  45  68  68  106 81  81  81  120 120 115 115 114 139 
  Greatest Overweight (x)  9    | 1   .   8   9   .   3   3   1   .   .   1   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 6   14  30  30  30  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         14   | 5   11  27  30  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             30   | 4   14  30  30  27  12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          13   | 2   11  24  29  12  11  11  11  11  11  11  11  11  10  11  10  
  Final Capacity           30   | 6   14  30  30  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            30   | 4   14  30  27  12  12  12  11  12  10  12  11  12  12  9   11  

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 17% | Mutant
 17% | Gunner
 11% | Scavenger-Mutant
  9% | Hauler-Mutant
  7% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Gunner | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -7/Storage
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           11033 | 190  136  511  994  268  2031 949  406  168  282  680  448  201  1206 708  1855 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15680 | .    257  1144 1675 268  1840 1788 521  118  231  565  757  424  2150 1147 2795 
  Parts                    722   | .    20   84   87   15   90   81   26   7    11   22   28   16   98   34   103  
Haulers Intercepted        16    | .    .    4    3    .    3    2    .    .    .    .    .    1    2    .    1    
Recyclers Shooed           12    | .    1    .    .    2    1    1    .    .    .    .    .    1    5    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      114   | .    .    .    .    .    .    .    .    3    3    87   21   .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    .    .    5    25   1    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  303  | .   7   25  31  2   47  31  13  6   8   12  19  4   29  28  41  
  Guns                     111  | .   7   24  23  .   15  8   6   .   2   .   7   1   3   .   15  
  Cannons                  113  | .   .   .   2   2   30  15  4   .   2   10  3   3   19  13  10  
  AOE                      76   | .   .   1   6   .   2   8   2   6   4   .   9   .   7   15  16  
Classes Destroyed          17   | .   3   5   2   2   2   .   .   .   .   2   .   .   .   1   .   
  Worker                   20   | .   .   1   5   1   4   2   .   .   .   .   .   .   3   .   4   
  Builder                  7    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   3   
  Hauler                   16   | .   .   4   3   .   3   2   .   .   .   .   .   1   2   .   1   
  Recycler                 8    | .   .   .   .   3   1   1   .   .   .   .   .   1   2   .   .   
  Operator                 7    | .   .   3   1   .   2   .   1   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   3   2   4   .   2   5   .   .   .   .   .   .   2   .   1   
  Swarmer                  59   | .   3   7   4   .   7   8   .   5   4   .   10  .   .   11  .   
  Grunt                    119  | .   4   12  19  .   24  12  5   .   2   7   6   .   4   7   17  
  Brawler                  6    | .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   3   
  Duelist                  11   | .   .   .   1   .   3   2   1   .   .   1   1   .   1   .   1   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   42   | .   .   5   7   .   10  5   .   .   .   .   1   .   4   6   4   
  Hunter                   31   | .   .   .   .   .   1   2   3   1   1   .   .   2   12  .   9   
  Programmer               27   | .   .   .   .   2   1   2   4   .   1   .   .   2   8   .   7   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | .   3   9   9   2   8   5   5   5   4   7   5   3   10  9   14  
  Combat Bots Only         11   | .   3   6   7   1   8   4   5   5   4   7   5   2   10  9   11  
Max Kills in Single Turn   5    | .   2   2   3   1   2   2   1   5   3   1   3   2   3   4   3   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   3   .   2   2   1   5   3   .   3   .   2   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               23379 | .    207  1085 2309 132  3327 2344 756  199  630  2097 1025 326  2643 2291 4008 
  Core                     2867  | .    10   117  516  .    430  286  100  46   87   368  109  35   272  283  208  
  Absorbed by Shields      478   | .    .    .    .    .    .    .    .    .    .    .    .    .    405  73   .    
Core Remaining (%)         67    | 100  96   70   6    .    38   66   .    .    .    .    29   96   79   80   87   
Volleys Fired              865   | .    20   88   110  26   135  87   38   5    25   34   37   12   85   76   87   
  Largest                  4     | .    2    2    3    3    3    4    3    3    4    4    4    4    4    4    4    
  Hottest                  367   | .    70   81   115  117  176  173  174  182  263  269  242  294  367  322  366  
Shots Fired                2088  | .    40   166  286  60   331  276  74   11   59   82   104  42   192  137  228  
  Gun                      1046  | .    40   166  268  20   104  89   54   10   37   4    70   27   36   8    113  
  Cannon                   970   | .    .    .    14   40   226  181  16   .    19   78   29   15   142  113  97   
  Launcher                 72    | .    .    .    4    .    1    6    4    1    3    .    5    .    14   16   18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1287  | .    20   78   235  60   301  149  15   .    17   62   66   25   72   51   136  
  Thermal                  598   | .    20   88   47   .    29   121  53   5    25   3    27   17   71   29   63   
  Explosive                71    | .    .    .    4    .    1    6    3    1    3    .    5    .    14   16   18   
  Electromagnetic          132   | .    .    .    .    .    .    .    3    5    14   17   6    .    35   41   11   
  Robot Hit Streak         35    | .    7    12   14   4    13   35   18   16   11   13   12   8    22   14   17   
  Robot Miss Streak        10    | .    2    5    10   3    7    6    3    .    4    4    2    3    6    4    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    
  Secondary Targets        6     | .    2    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1337  | .    24   104  179  38   206  165  55   8    41   51   74   25   124  90   153  
  Core Hits                781   | .    16   48   85   9    112  76   34   10   18   29   40   14   94   72   124  
  Critical Hits            90    | .    .    2    .    1    17   2    4    .    2    4    3    2    17   7    29   
  Critical Kills           29    | .    .    1    .    .    5    1    3    .    .    1    .    .    6    1    11   
  Critical Parts Destroyed 49    | .    .    1    .    1    11   1    1    .    2    2    2    2    10   3    13   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           47076 | .    264  1969 3719 622  5172 5081 1730 519  1168 1219 2533 1062 6940 6153 8925 
  Guns                     13995 | .    264  1733 2621 165  1788 1154 731  167  487  55   1395 601  595  173  2066 
  Cannons                  19185 | .    .    .    295  457  3165 2774 456  .    359  1164 465  461  4159 2971 2459 
  Explosions               13871 | .    .    236  803  .    219  1153 543  352  322  .    673  .    2186 2984 4400 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Kinetic                  18843 | .    90   689  2352 622  4453 1504 456  .    328  937  1297 701  1609 1450 2355 
  Thermal                  13024 | .    174  1280 564  .    500  2872 721  147  361  43   437  361  2545 945  2074 
  Explosive                12300 | .    .    .    626  .    219  705  475  302  322  .    673  .    2124 2984 3870 
  Electromagnetic          2884  | .    .    .    177  .    .    .    78   70   157  239  126  .    662  749  626  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    2    2    .    4    4    5    5    .    1    6    .    3    
  Average Corruption       2     | .    .    .    .    1    2    .    2    4    4    5    .    1    1    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  123   | .    .    .    .    5    24   .    6    14   25   2    .    2    18   .    27   
    Message Errors         34    | .    .    .    .    2    9    .    2    3    3    .    .    1    4    .    10   
    Matter Fused           14    | .    .    .    .    .    .    .    2    6    2    1    .    .    .    .    3    
    Heat Flow Errors       14    | .    .    .    .    1    3    .    1    1    5    1    .    .    1    .    1    
    Energy Discharges      9     | .    .    .    .    1    2    .    .    .    5    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    5    .    1    2    6    .    .    .    4    .    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       21    | .    .    .    .    1    3    .    .    2    2    .    .    1    6    .    6    
    Weapon Failures        5     | .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            927   | .    .    83   38   5    32   228  26   .    11   .    3    16   194  121  170  
  Projectiles              368   | .    .    .    23   5    32   51   12   .    3    .    .    16   107  67   52   
  Explosions               559   | .    .    83   15   .    .    177  14   .    8    .    3    .    87   54   118  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 72    | .    .    .    3    5    23   11   3    .    1    8    4    2    8    2    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69    | .    .    .    3    5    22   11   3    .    1    8    3    2    7    2    2    
  Secondary                3     | .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    
Self-Inflicted Damage      628   | .    .    36   45   .    .    151  .    .    .    .    42   .    180  132  42   
  Shots                    15    | .    .    1    2    .    .    3    .    .    .    .    1    .    3    4    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        467   | .    136  348  262  184  467  .    23   .    106  174  138  224  427  300  195  
  Average Temperature      84    | .    54   66   67   42   119  .    23   .    64   52   42   64   119  70   75   
  Received Heat Transfer   4709  | .    48   363  1134 .    1083 534  135  .    72   432  132  .    92   216  468  
  Effects                  9     | .    .    3    .    .    3    .    .    .    .    .    .    .    3    .    .    
    Shutdowns              3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           5     | .    .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    .    2    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    2    5    2    .    1    4    .    1    .    .    .    .    3    .    1    
  Heat Transferred         16078 | .    518  2457 1221 .    590  3728 1332 198  518  74   703  384  2065 525  1765 
Parts Sabotaged            6     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Peak Influence             1566 | .    157  461  643  435  1148 992  688  .    .    .    .    376  980  1142 1566 
  Initial                  679  | .    .    .    139  291  61   522  475  .    .    .    .    151  197  495  679  
  Average                  495  | .    56   270  318  253  619  605  590  .    .    .    .    197  459  604  973  
Maximum Alert Level        4    | .    .    2    2    2    4    3    2    .    .    .    .    1    3    4    4    
  Low Security (%)         17   | 100  100  32   24   22   7    .    .    .    .    .    .    59   10   .    .    
  Level 1                  22   | .    .    48   37   67   10   3    .    .    .    .    .    40   37   17   .    
  Level 2                  39   | .    .    19   38   10   36   60   100  .    .    .    .    .    33   58   49   
  Level 3                  15   | .    .    .    .    .    41   35   .    .    .    .    .    .    18   19   11   
  Level 4                  4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    38   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          70   | .    1    5    8    1    17   7    5    .    .    .    .    1    10   2    13   
  Investigation            7    | .    .    .    3    .    2    .    1    .    .    .    .    .    1    .    .    
  Extermination            11   | .    .    .    .    1    2    2    1    .    .    .    .    .    2    .    3    
  Reinforcement            31   | .    1    5    5    .    6    4    1    .    .    .    .    1    3    2    3    
  Assault                  5    | .    .    .    .    .    1    .    2    .    .    .    .    .    1    .    1    
  Garrison                 16   | .    .    .    .    .    6    1    .    .    .    .    .    .    3    .    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    2    .    2    1    .    .    .    .    .    .    2    .    1    
Haulers Reinforced         6    | .    .    .    .    .    2    1    .    .    .    .    .    .    1    1    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           21   | .   .   3   5   .   1   1   .   .   .   1   .   .   1   8   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              446  | .   14  41  58  8   71  44  23  3   13  22  21  4   36  38  50  
  Peak Tracking Total      9    | .   3   6   9   4   7   5   5   5   5   7   5   2   6   7   6   
  Tactical Retreats        36   | .   .   3   7   .   12  .   2   .   2   4   1   .   .   4   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            12   | .   2   1   3   .   4   1   1   .   .   .   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          41   | .   .   9   3   3   6   10  1   .   .   1   .   2   1   1   4   
  Max in Single Turn       5    | .   .   3   1   1   1   5   1   .   .   1   .   1   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          70   | .   9   7   8   7   8   8   4   .   2   7   .   2   5   1   2   
  Terminals                38   | .   7   4   7   .   8   5   3   .   .   .   .   .   4   .   .   
  Fabricators              6    | .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   1   
  Repair Stations          5    | .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Total Hacks                207  | .   25  38  35  15  17  31  10  .   10  12  .   2   9   1   2   
  Successful               115  | .   15  27  16  6   8   17  2   .   10  12  .   .   2   .   .   
  Failed                   92   | .   10  11  19  9   9   14  8   .   .   .   .   2   7   1   2   
    Catastrophic           14   | .   3   1   1   2   1   1   1   .   .   .   .   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   9   2   16  .   1   4   .   .   .   .   .   .   5   .   .   
  Terminals                123  | .   21  16  34  .   17  19  8   .   .   .   .   .   8   .   .   
  Fabricators              16   | .   .   .   .   9   .   5   .   .   .   .   .   1   .   .   1   
  Repair Stations          14   | .   2   8   1   2   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   14  .   1   .   6   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Terminal Hacks             72   | .   11  9   13  .   8   7   1   .   10  12  .   .   1   .   .   
  Record                   21   | .   .   .   .   .   .   .   .   .   9   11  .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   2   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   2   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   2   2   .   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   6   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   12  .   .   .   5   1   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   6   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                6    | .   2   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   8   7   8   6   5   7   4   .   .   .   .   2   5   1   2   
  Full Trace Events        5    | .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   5   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   
    Matter                 796  | .   .   .   .   380 .   416 .   .   .   .   .   .   .   .   .   
    Time                   398  | .   .   .   .   190 .   208 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   20  .   14  .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     147  | .   26  121 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   5   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total Allies               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      126  | .    .    .    .    .    126  126  .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    99   94   .    .    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  5    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    
  RETURN                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               29   | .    .    .    .    .    28   1    .    .    .    .    .    .    .    .    .    
  Total Damage             1047 | .    .    .    .    .    1013 34   .    .    .    .    .    .    .    .    .    
  Kills                    6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               16588 | 68   818  1354 1375 1038 1790 2051 626  678  825  1158 417  394  1253 1267 1476 
Spaces Moved               9639  | 36   438  626  796  622  707  1077 380  544  605  835  258  316  810  703  886  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   802   | 34   438  139  29   .    .    162  .    .    .    .    .    .    .    .    .    
  Legs                     7581  | .    .    .    .    622  707  915  380  544  605  835  258  316  810  703  886  
  Wheels                   1254  | .    .    487  767  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  125  110  130  122  120  120  122  122  100  100  105  105  110  112  
  Average Speed            128   | 155  160  138  117  130  151  142  123  122  122  119  102  105  111  138  116  
  Slowest Speed            225   | 160  160  180  225  130  220  210  150  122  122  130  105  105  147  147  146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    76   65   63   16   92   27   9    75   77   87   53   12   33   30   28   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    
Spaces Dug                 10    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    1    4    
Terrain Destroyed          960   | .    .    37   38   4    97   139  17   19   23   11   75   19   176  141  164  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               262   | .    .    .    .    4    82   25   2    .    6    11   17   19   39   18   39   
  AOE                      698   | .    .    37   38   .    15   114  15   19   17   .    58   .    137  123  125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      12217 | 46   520  948  1017 811  1156 1419 465  549  645  943  328  352  997  877  1144 
  Wait                     893   | .    36   164  56   115  180  175  6    .    .    7    17   7    21   24   85   
  Move                     9624  | 35   437  625  795  621  706  1076 379  543  604  834  257  315  809  703  885  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  222   | 5    14   31   21   11   30   14   12   .    2    15   1    5    21   18   22   
  Fast Attach              109   | 5    2    8    5    1    20   19   3    .    3    14   1    .    9    9    10   
  Attach                   120   | 1    .    6    10   11   17   7    10   .    2    6    1    3    16   12   18   
  Detach                   8     | .    .    .    1    .    1    1    2    1    .    .    .    .    .    2    .    
  Swap                     155   | .    4    9    3    4    27   12   7    .    4    12   11   5    17   13   27   
  Drop                     215   | .    7    17   16   22   35   28   8    .    5    20   3    5    19   20   10   
  Fire                     865   | .    20   88   110  26   135  87   38   5    25   34   37   12   85   76   87   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 14)
    69 | -11/Scrapyard      | Entered Materials
   176 | -10/Materials      | Discovered new exit (range 5)
   315 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   494 | -10/Materials      | Discovered new exit (range 11)
   679 | -10/Materials      | Repaired Lgt. Treads
   887 | -10/Materials      | Entered another Materials area
   887 | -9/Materials       | Evolved 2 slots: Utility x2
  1185 | -9/Materials       | Build established: Hauler-Mutant
  1379 | -9/Materials       | Repaired Imp. Medium Laser
  1418 | -9/Materials       | Repaired Hpw. Shotgun
  1452 | -9/Materials       | Repaired Imp. Ion Engine
  1458 | -9/Materials       | Discovered new exit (range 10)
  1701 | -9/Materials       | Discovered new exit (range 10)
  2239 | -9/Materials       | Discovered new exit (range 3)
  2241 | -9/Materials       | Entered another Materials area
  2241 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2565 | -8/Materials       | Lost 5 parts (1p2n2w)
  2832 | -8/Materials       | Build established: Hauler-Gunner
  2913 | -8/Materials       | Discovered new exit (range 3)
  3191 | -8/Materials       | Destroyed 7 combat bots
  3211 | -8/Materials       | Discovered new exit (range 16)
  3282 | -8/Materials       | Identified exit to Factory
  3500 | -8/Materials       | Core integrity fell below 50%
  3519 | -8/Materials       | Core integrity fell below 20%
  3554 | -8/Materials       | Lost 7 parts (1p3n3w)
  3616 | -8/Materials       | Entered Factory
  3616 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3930 | -7/Factory         | Build established: Gunner
  4251 | -7/Factory         | Fabricated Titanium Leg (x2)
  4253 | -7/Factory         | Build established: Mutant
  4303 | -7/Factory         | Fabricated Dispersion Rifle (x2)
  4355 | -7/Factory         | Discovered new exit (range 9)
  4654 | -7/Factory         | Entered Storage
  4693 | -7/Storage         | Learned location of Armory (-3)
  4731 | -7/Storage         | Garrison activated, responded to threat
  4863 | -7/Storage         | Destroyed 8 combat bots
  5019 | -7/Storage         | Lost 5 parts (2n3w)
  5171 | -7/Storage         | Garrison activated, responded to threat
  5248 | -7/Storage         | Lost 4 parts (1p2n1w)
  5262 | -7/Storage         | Core integrity fell below 50%
  5419 | -7/Storage         | Lost 3 parts (1n2u)
  5632 | -7/Storage         | Lost 4 parts (1p1n1u1w)
  5960 | -7/Storage         | Build established: Scavenger-Gunner
  6208 | -7/Storage         | Met 01-MTF
  6254 | -7/Storage         | First assault squad dispatched
  6342 | -7/Storage         | Discovered new exit (range 10)
  6408 | -7/Storage         | Found Prototype Launcher
  6409 | -7/Storage         | Identified Rocket Array
  6413 | -7/Storage         | Found Rocket Array
  6444 | -7/Storage         | Entered Factory
  6444 | -6/Factory         | Accompanied by 2 allies (01-MTF)
  6444 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6449 | -6/Factory         | 01-MTF left
  7576 | -6/Factory         | Build established: Gunner
  7833 | -6/Factory         | Identified exit to Lower Caves
  7959 | -6/Factory         | Fabricated Imp. Targeting Computer (x1)
  8036 | -6/Factory         | Fabricated Titanium Leg (x2)
  8125 | -6/Factory         | Build established: Scavenger-Gunner
  8135 | -6/Factory         | Fabricated Titanium Leg (x2)
  8351 | -6/Factory         | Garrison activated, responded to threat
  8431 | -6/Factory         | Discovered new exit (range 14)
  8495 | -6/Factory         | Entered another Factory area
  8495 | -5/Factory         | Evolved 2 slots: Utility x2
  8795 | -5/Factory         | First assault squad dispatched
  8869 | -5/Factory         | Build established: Mutant
  8946 | -5/Factory         | Discovered new exit (range 9)
  9121 | -5/Factory         | Entered Upper Caves
  9147 | -5/Upper Caves     | Spotted B-75 Beast
  9778 | -5/Upper Caves     | Discovered new exit (range 6)
  9799 | -5/Upper Caves     | Entered another Upper Caves area
  9800 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9907 | -5/Upper Caves     | Learned location of 1 exit from Research
  9907 | -5/Upper Caves     | Learned Extension trap positions
  9907 | -5/Upper Caves     | Learned Research terminal intel
  9907 | -5/Upper Caves     | Learned Armory stockpile data
  9953 | -5/Upper Caves     | Build established: Gunner
 10610 | -5/Upper Caves     | Discovered new exit (range 10)
 10621 | -5/Upper Caves     | Learned Factory emergency access door positions
 10624 | -5/Upper Caves     | Entered Warlord
 10693 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10854 | -5/Warlord         | Met Warlord
 10879 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11229 | -5/Warlord         | Warlord forces counterattacked
 11265 | -5/Warlord         | Spotted Striker
 11412 | -5/Warlord         | Opened side exit
 11459 | -5/Warlord         | Spotted Executioner
 11464 | -5/Warlord         | Destroyed Executioner
 11488 | -5/Warlord         | Spotted Executioner
 11524 | -5/Warlord         | Lost 4 parts (1n1u2w)
 11573 | -5/Warlord         | Spotted Striker
 11618 | -5/Warlord         | Core integrity fell below 50%
 11619 | -5/Warlord         | Destroyed Executioner
 11630 | -5/Warlord         | Destroyed Striker
 11666 | -5/Warlord         | Found Prototype Processor
 11676 | -5/Warlord         | Destroyed 7 combat bots
 11679 | -5/Warlord         | Lost 8 parts (1p3n1u3w)
 11739 | -5/Warlord         | Found Prototype Device
 11766 | -5/Warlord         | Discovered new exit (range 11)
 11782 | -5/Warlord         | Entered Proximity Caves
 11782 | -4/Proximity Caves | Identified Adv. Kinecellerator
 11888 | -4/Proximity Caves | Learned Research terminal intel
 11904 | -4/Proximity Caves | Spotted B-86 Titan
 12031 | -4/Proximity Caves | Build established: Scavenger-Gunner
 12039 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12184 | -4/Proximity Caves | Discovered new exit (range 10)
 12199 | -4/Proximity Caves | Entered Factory
 12199 | -4/Factory         | Evolved 2 slots: Utility x2
 12199 | -4/Factory         | Identified Exp. Core Analyzer
 12200 | -4/Factory         | Identified exit to Upper Caves
 12461 | -4/Factory         | Discovered new exit (range 8)
 12593 | -4/Factory         | Entered Research
 12593 | -3/Research        | Evolved 2 slots: Utility x2
 12594 | -3/Research        | Identified exit to Quarantine
 12595 | -3/Research        | Loaded intel: 21 terminal locations
 12760 | -3/Research        | Lost 5 parts (1n2u2w)
 12849 | -3/Research        | Found Prototype Launcher
 12850 | -3/Research        | Identified Mni. Smartbomb Launcher
 12853 | -3/Research        | Found Mni. Smartbomb Launcher
 13175 | -3/Research        | Garrison activated, responded to threat
 13567 | -3/Research        | Discovered new exit (range 22)
 13826 | -3/Research        | Destroyed 10 combat bots
 13835 | -3/Research        | Lost 10 parts (1p1n3u5w)
 13843 | -3/Research        | First assault squad dispatched
 13846 | -3/Research        | Entered another Research area
 13846 | -2/Research        | Warlord forces began assault on 0b10
 13846 | -2/Research        | Evolved 2 slots: Utility x2
 13847 | -2/Research        | Loaded intel: 16 terminal locations
 13956 | -2/Research        | Research machine network offline
 14029 | -2/Research        | Borebot progress halted
 14207 | -2/Research        | Met up with Warlord
 14253 | -2/Research        | Spotted Striker
 14262 | -2/Research        | Spotted Striker
 14262 | -2/Research        | Destroyed Striker
 14428 | -2/Research        | Borebot progress halted
 14515 | -2/Research        | Spotted B-90 Cyclops
 14518 | -2/Research        | Destroyed 9 combat bots
 14564 | -2/Research        | Spotted Striker
 14566 | -2/Research        | Spotted Striker
 14587 | -2/Research        | Destroyed Striker
 14597 | -2/Research        | Destroyed Striker
 14653 | -2/Research        | Lost 4 parts (3u1w)
 14782 | -2/Research        | Warlord destroyed during the assault
 14917 | -2/Research        | Spotted B-90 Cyclops
 14973 | -2/Research        | Spotted Striker
 15036 | -2/Research        | Borebot progress halted
 15051 | -2/Research        | Destroyed Striker
 15067 | -2/Research        | Lost 4 parts (1p2u1w)
 15098 | -2/Research        | Found Antimissile System
 15106 | -2/Research        | Discovered new exit (range 8)
 15113 | -2/Research        | Entered Access
 15113 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 15295 | -1/Access          | Garrison activated, responded to threat
 15363 | -1/Access          | First assault squad dispatched
 15421 | -1/Access          | Build established: Scavenger-Mutant
 15575 | -1/Access          | Lost 8 parts (1p3n3u1w)
 15819 | -1/Access          | Build established: Scavenger-Gunner
 15900 | -1/Access          | Destroyed 11 combat bots
 15923 | -1/Access          | Energy Cycler disabled
 16546 | -1/Access          | Lost 5 parts (1n1u3w)
 16582 | -1/Access          | Discovered new exit (range 6)
 16589 | ***                | Escaped!

 Last Messages 
---------------
16536_ U-05 Engineer lays Concrete.
16537_ Acquired Adv. Targeting Computer.
16538_ U-05 Engineer lays Concrete.
16540_ Acquired Adv. Targeting Computer.
16541_ Slug penetrates W-44 Eye.
16541_ W-44 Eye suffers critical hit.
16541_ W-44 Eye destroyed.
16541_ Slug penetrates Wall.
16544_ Acquired 54 matter.
16545_ U-05 Engineer builds a Wall.
16547_ Acquired Biometal Leg.
16549_ Acquired 10 matter.
16550_ U-05 Engineer lays Concrete.
16554_ Acquired 10 matter.
16556_ U-05 Engineer builds a Wall. <x4>
16582_ The Access Shell folds into the floor.
16582_ EXIT=FOUND
16587_ U-05 Engineer lays Concrete. <x2>
[Achievement: 30k Club]
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          54
Energy Capacity            575
Matter Stores              300
Matter Capacity            550
Sight Range                23
Terrain Scan Density       10
Power Amplification        60
Additional Mass Support    12
Base Temperature (-)       150
EM Shielding               3
Armor Coverage             600
Resistance: TH             20
Utility Shielding          90
Weapon Shielding           66
Point Defense Rating       240
Thermal Conversion         30
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Launcher Accuracy          40
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           30
Particle Charging          25
Kinecelleration            50

 Item Schematics 
-----------------
         Cld. Ion Engine | -9/Materials | Scanalyzed
   Imp. Grenade Launcher | -9/Materials | Scanalyzed
       Imp. Medium Laser | -9/Materials | Scanalyzed
          Assault Cannon | -9/Materials | Scanalyzed
            Titanium Leg | -9/Materials | Scanalyzed
      Imp. Arc Projector | -7/Storage   | Hacked
 Imp. Targeting Computer | -6/Factory   | Scanalyzed
      Imp. Medium Treads | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
            Titanium Leg | x2 | -7/Factory 
        Dispersion Rifle | x2 | -7/Factory | Preloaded
 Imp. Targeting Computer | x1 | -6/Factory 
            Titanium Leg | x2 | -6/Factory 
            Titanium Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
I Think I Know What's Going On
Packrat
Sniper

 Challenges 
------------
None

 Game 
------
Seed              SmallParticleMinigun
  Manual?         0
Play Time         04:16:17
  Cumulative      91.6 hours
  Start           2021.12.30 @ 17:14:11
  End             2021.12.30 @ 23:40:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cecaf4e8-182a-4ac6-a58e-ac69157e544d