Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.30 @ 23:40:38 Player: Floating Point Exception Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (380) 1900 Value Destroyed (17763) 17763 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (12140) 12140 TOTAL SCORE: 39963 Bonus ------- High Alert Combat Kills 4638 Follower Combat Kills 220 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1688 Met Warlord at Research 2000 Win 3000 Friendly Fire -406 Cogmind --------- Core Integrity 1392/1600 Matter 290/300 Energy 560/575 System Corruption 3% Temperature Cool (10) Movement Walking (114) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Antimissile System Improved Dynamic Insulation System > --- WEAPON (4) ------- Gamma Rifle Phase Gun Railgun Heavy Gauss Cannon > --- INVENTORY (12) --- Reinforced Antimatter Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Shield Generator Point Defense Array Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Antimissile System Improved Dynamic Insulation System > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Myomer Leg Biometal Leg Advanced Target Analyzer Advanced Core Analyzer Advanced Shield Generator Point Defense Array Drone Bay Gamma Rifle Railgun Heavy Gauss Cannon Mini Smartbomb Launcher [Rating: 180] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Experimental Utility Shielding Weapon Mini Assault Cannon Energy Gun Improved Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . . . . . 1 Utility 12 | . . 2 . 1 . 1 2 . . . . 2 2 2 . Weapon 2 | . . . 1 . . 1 . . . . . . . . . Parts Attached 384 | 6 6 23 18 16 64 38 20 . 9 32 13 8 42 34 55 Power 28 | 1 . 3 2 1 5 2 1 . . 3 1 1 1 2 5 Engine 11 | 1 . 3 1 1 2 1 . . . 2 . . . . . Core 7 | . . . 1 . 3 1 1 . . 1 . . . . . Reactor 10 | . . . . . . . . . . . 1 1 1 2 5 Propulsion 98 | 2 1 3 7 4 14 16 4 . 2 13 1 1 11 5 14 Treads 11 | 2 1 . 2 . 2 4 . . . . . . . . . Leg 79 | . . . . 4 12 12 4 . 2 13 1 1 11 5 14 Wheel 8 | . . 3 5 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 111 | 1 3 9 . 7 20 7 6 . . 9 4 4 16 14 11 Device 65 | . . . . 1 17 4 3 . . 7 1 3 12 10 7 Storage 15 | 1 3 8 . 3 . . . . . . . . . . . Processor 20 | . . 1 . 3 1 1 3 . . . 1 1 4 2 3 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . . . . . 2 2 . . . 2 2 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 147 | 2 2 8 9 4 25 13 9 . 7 7 7 2 14 13 25 Energy Gun 39 | 1 2 3 3 . 7 5 3 . 1 3 1 . 3 . 7 Energy Cannon 31 | . . . . . 4 3 1 . 1 2 1 1 6 6 6 Ballistic Gun 22 | 1 . 5 3 2 2 1 . . . 1 1 . . 1 5 Ballistic Cannon 28 | . . . 1 2 8 2 3 . 1 1 1 1 4 1 3 Launcher 24 | . . . 2 . 4 2 2 . 1 . 3 . 1 5 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . 1 1 . . 8 3 1 . . 4 2 2 3 1 . Parts Lost 117 | . . 4 14 . 22 8 4 . 2 12 1 . 17 13 20 Power 11 | . . 1 2 . 2 . . . . 1 1 . 1 1 2 Propulsion 29 | . . 1 7 . 7 3 . . . 4 . . 2 . 5 Utility 33 | . . . . . 8 1 1 . . 2 . . 6 9 6 Weapon 44 | . . 2 5 . 5 4 3 . 2 5 . . 8 3 7 Highest Loss Streak 10 | . . 1 7 . 5 2 2 . 1 8 1 . 10 4 8 Average Slot Usage (%) 97 | . 97 98 93 99 95 99 95 96 98 97 100 99 99 95 92 Engine 4 | . 14 11 7 6 4 5 . . . . 4 . . . . Core 1 | . . . . . 2 . 5 5 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . 5 3 3 7 Treads 2 | . 27 5 . . 1 4 . . . . . . . . . Leg 17 | . . . . 29 24 21 22 23 23 22 23 21 18 17 19 Wheel 3 | . . 16 23 . . . . . . . . . . . . Device 12 | . . . . 6 11 13 17 17 17 14 5 14 18 23 20 Storage 12 | . 25 43 36 15 8 6 5 5 5 5 5 5 4 4 4 Processor 16 | . . . . 14 15 13 18 23 23 23 29 26 31 28 25 Protection 1 | . . . . . 1 5 3 . . 2 5 5 . 1 . Energy Gun 5 | . 14 10 3 . 2 2 7 11 13 8 4 5 2 . 1 Energy Cannon 2 | . . . . . . 8 1 . . 5 3 . 5 7 2 Ballistic Gun 5 | . 14 10 20 6 4 3 . . . . 7 9 . . 4 Ballistic Cannon 5 | . . . . 14 14 9 3 5 4 5 3 5 4 6 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 129 | 12 33 104 107 58 62 69 79 75 73 73 78 103 117 129 128 Greatest Support 139 | 40 40 40 45 68 68 106 81 81 81 120 120 115 115 114 139 Greatest Overweight (x) 9 | 1 . 8 9 . 3 3 1 . . 1 . . 1 1 1 Average Overweight (x) . | . . 3 3 . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 14 30 30 30 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 14 | 5 11 27 30 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 30 | 4 14 30 30 27 12 12 12 12 12 12 12 12 12 12 12 Average Carried 13 | 2 11 24 29 12 11 11 11 11 11 11 11 11 10 11 10 Final Capacity 30 | 6 14 30 30 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 30 | 4 14 30 27 12 12 12 11 12 10 12 11 12 12 9 11 Class Distribution -------------------- 34% | Scavenger-Gunner 17% | Mutant 17% | Gunner 11% | Scavenger-Mutant 9% | Hauler-Mutant 7% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 11033 | 190 136 511 994 268 2031 949 406 168 282 680 448 201 1206 708 1855 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 15680 | . 257 1144 1675 268 1840 1788 521 118 231 565 757 424 2150 1147 2795 Parts 722 | . 20 84 87 15 90 81 26 7 11 22 28 16 98 34 103 Haulers Intercepted 16 | . . 4 3 . 3 2 . . . . . 1 2 . 1 Recyclers Shooed 12 | . 1 . . 2 1 1 . . . . . 1 5 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . 3 3 87 21 . . . . Prevented 31 | . . . . . . . . . 5 25 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 303 | . 7 25 31 2 47 31 13 6 8 12 19 4 29 28 41 Guns 111 | . 7 24 23 . 15 8 6 . 2 . 7 1 3 . 15 Cannons 113 | . . . 2 2 30 15 4 . 2 10 3 3 19 13 10 AOE 76 | . . 1 6 . 2 8 2 6 4 . 9 . 7 15 16 Classes Destroyed 17 | . 3 5 2 2 2 . . . . 2 . . . 1 . Worker 20 | . . 1 5 1 4 2 . . . . . . 3 . 4 Builder 7 | . . . 1 . . 1 . . . . . . 2 . 3 Hauler 16 | . . 4 3 . 3 2 . . . . . 1 2 . 1 Recycler 8 | . . . . 3 1 1 . . . . . 1 2 . . Operator 7 | . . 3 1 . 2 . 1 . . . . . . . . Watcher 19 | . 3 2 4 . 2 5 . . . . . . 2 . 1 Swarmer 59 | . 3 7 4 . 7 8 . 5 4 . 10 . . 11 . Grunt 119 | . 4 12 19 . 24 12 5 . 2 7 6 . 4 7 17 Brawler 6 | . . 1 . . . . . . . 1 1 . . . 3 Duelist 11 | . . . 1 . 3 2 1 . . 1 1 . 1 . 1 Protector 1 | . . . . . 1 . . . . . . . . . . Sentry 42 | . . 5 7 . 10 5 . . . . 1 . 4 6 4 Hunter 31 | . . . . . 1 2 3 1 1 . . 2 12 . 9 Programmer 27 | . . . . 2 1 2 4 . 1 . . 2 8 . 7 Striker 5 | . . . . . . . . . . 1 . . . 4 . Executioner 2 | . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | . 3 9 9 2 8 5 5 5 4 7 5 3 10 9 14 Combat Bots Only 11 | . 3 6 7 1 8 4 5 5 4 7 5 2 10 9 11 Max Kills in Single Turn 5 | . 2 2 3 1 2 2 1 5 3 1 3 2 3 4 3 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . Exploded 5 | . . 1 3 . 2 2 1 5 3 . 3 . 2 4 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 23379 | . 207 1085 2309 132 3327 2344 756 199 630 2097 1025 326 2643 2291 4008 Core 2867 | . 10 117 516 . 430 286 100 46 87 368 109 35 272 283 208 Absorbed by Shields 478 | . . . . . . . . . . . . . 405 73 . Core Remaining (%) 67 | 100 96 70 6 . 38 66 . . . . 29 96 79 80 87 Volleys Fired 865 | . 20 88 110 26 135 87 38 5 25 34 37 12 85 76 87 Largest 4 | . 2 2 3 3 3 4 3 3 4 4 4 4 4 4 4 Hottest 367 | . 70 81 115 117 176 173 174 182 263 269 242 294 367 322 366 Shots Fired 2088 | . 40 166 286 60 331 276 74 11 59 82 104 42 192 137 228 Gun 1046 | . 40 166 268 20 104 89 54 10 37 4 70 27 36 8 113 Cannon 970 | . . . 14 40 226 181 16 . 19 78 29 15 142 113 97 Launcher 72 | . . . 4 . 1 6 4 1 3 . 5 . 14 16 18 Special . | . . . . . . . . . . . . . . . . Kinetic 1287 | . 20 78 235 60 301 149 15 . 17 62 66 25 72 51 136 Thermal 598 | . 20 88 47 . 29 121 53 5 25 3 27 17 71 29 63 Explosive 71 | . . . 4 . 1 6 3 1 3 . 5 . 14 16 18 Electromagnetic 132 | . . . . . . . 3 5 14 17 6 . 35 41 11 Robot Hit Streak 35 | . 7 12 14 4 13 35 18 16 11 13 12 8 22 14 17 Robot Miss Streak 10 | . 2 5 10 3 7 6 3 . 4 4 2 3 6 4 5 Penetration Max 2 | . . . . . . . . . . . 1 1 1 . 2 Secondary Targets 6 | . 2 3 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . Shots Hit Robots 1337 | . 24 104 179 38 206 165 55 8 41 51 74 25 124 90 153 Core Hits 781 | . 16 48 85 9 112 76 34 10 18 29 40 14 94 72 124 Critical Hits 90 | . . 2 . 1 17 2 4 . 2 4 3 2 17 7 29 Critical Kills 29 | . . 1 . . 5 1 3 . . 1 . . 6 1 11 Critical Parts Destroyed 49 | . . 1 . 1 11 1 1 . 2 2 2 2 10 3 13 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 47076 | . 264 1969 3719 622 5172 5081 1730 519 1168 1219 2533 1062 6940 6153 8925 Guns 13995 | . 264 1733 2621 165 1788 1154 731 167 487 55 1395 601 595 173 2066 Cannons 19185 | . . . 295 457 3165 2774 456 . 359 1164 465 461 4159 2971 2459 Explosions 13871 | . . 236 803 . 219 1153 543 352 322 . 673 . 2186 2984 4400 Melee . | . . . . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . . . . 25 . Kinetic 18843 | . 90 689 2352 622 4453 1504 456 . 328 937 1297 701 1609 1450 2355 Thermal 13024 | . 174 1280 564 . 500 2872 721 147 361 43 437 361 2545 945 2074 Explosive 12300 | . . . 626 . 219 705 475 302 322 . 673 . 2124 2984 3870 Electromagnetic 2884 | . . . 177 . . . 78 70 157 239 126 . 662 749 626 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 2 2 . 4 4 5 5 . 1 6 . 3 Average Corruption 2 | . . . . 1 2 . 2 4 4 5 . 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 123 | . . . . 5 24 . 6 14 25 2 . 2 18 . 27 Message Errors 34 | . . . . 2 9 . 2 3 3 . . 1 4 . 10 Matter Fused 14 | . . . . . . . 2 6 2 1 . . . . 3 Heat Flow Errors 14 | . . . . 1 3 . 1 1 5 1 . . 1 . 1 Energy Discharges 9 | . . . . 1 2 . . . 5 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . . . 5 . 1 2 6 . . . 4 . 5 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . Targeting Errors 21 | . . . . 1 3 . . 2 2 . . 1 6 . 6 Weapon Failures 5 | . . . . . 2 . . . 1 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 927 | . . 83 38 5 32 228 26 . 11 . 3 16 194 121 170 Projectiles 368 | . . . 23 5 32 51 12 . 3 . . 16 107 67 52 Explosions 559 | . . 83 15 . . 177 14 . 8 . 3 . 87 54 118 Melee . | . . . . . . . . . . . . . . . . Knockbacks 72 | . . . 3 5 23 11 3 . 1 8 4 2 8 2 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 69 | . . . 3 5 22 11 3 . 1 8 3 2 7 2 2 Secondary 3 | . . . . . 1 . . . . . 1 . 1 . . Self-Inflicted Damage 628 | . . 36 45 . . 151 . . . . 42 . 180 132 42 Shots 15 | . . 1 2 . . 3 . . . . 1 . 3 4 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 467 | . 136 348 262 184 467 . 23 . 106 174 138 224 427 300 195 Average Temperature 84 | . 54 66 67 42 119 . 23 . 64 52 42 64 119 70 75 Received Heat Transfer 4709 | . 48 363 1134 . 1083 534 135 . 72 432 132 . 92 216 468 Effects 9 | . . 3 . . 3 . . . . . . . 3 . . Shutdowns 3 | . . . . . 2 . . . . . . . 1 . . Energy Bleed 5 | . . 2 . . 1 . . . . . . . 2 . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . 2 . . 1 . . Combat Hostiles 3 | . . . . . . . 1 . . 2 . . . . . Parts Fried 6 | . . . . . . . . . . . . . 2 . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 19 | . 2 5 2 . 1 4 . 1 . . . . 3 . 1 Heat Transferred 16078 | . 518 2457 1221 . 590 3728 1332 198 518 74 703 384 2065 525 1765 Parts Sabotaged 6 | . . . . . . . 4 . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1566 | . 157 461 643 435 1148 992 688 . . . . 376 980 1142 1566 Initial 679 | . . . 139 291 61 522 475 . . . . 151 197 495 679 Average 495 | . 56 270 318 253 619 605 590 . . . . 197 459 604 973 Maximum Alert Level 4 | . . 2 2 2 4 3 2 . . . . 1 3 4 4 Low Security (%) 17 | 100 100 32 24 22 7 . . . . . . 59 10 . . Level 1 22 | . . 48 37 67 10 3 . . . . . 40 37 17 . Level 2 39 | . . 19 38 10 36 60 100 . . . . . 33 58 49 Level 3 15 | . . . . . 41 35 . . . . . . 18 19 11 Level 4 4 | . . . . . 2 . . . . . . . . 3 38 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 5 8 1 17 7 5 . . . . 1 10 2 13 Investigation 7 | . . . 3 . 2 . 1 . . . . . 1 . . Extermination 11 | . . . . 1 2 2 1 . . . . . 2 . 3 Reinforcement 31 | . 1 5 5 . 6 4 1 . . . . 1 3 2 3 Assault 5 | . . . . . 1 . 2 . . . . . 1 . 1 Garrison 16 | . . . . . 6 1 . . . . . . 3 . 6 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 2 . 2 1 . . . . . . 2 . 1 Haulers Reinforced 6 | . . . . . 2 1 . . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 21 | . . 3 5 . 1 1 . . . 1 . . 1 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 446 | . 14 41 58 8 71 44 23 3 13 22 21 4 36 38 50 Peak Tracking Total 9 | . 3 6 9 4 7 5 5 5 5 7 5 2 6 7 6 Tactical Retreats 36 | . . 3 7 . 12 . 2 . 2 4 1 . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 12 | . 2 1 3 . 4 1 1 . . . . . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 18 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 41 | . . 9 3 3 6 10 1 . . 1 . 2 1 1 4 Max in Single Turn 5 | . . 3 1 1 1 5 1 . . 1 . 1 1 1 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 70 | . 9 7 8 7 8 8 4 . 2 7 . 2 5 1 2 Terminals 38 | . 7 4 7 . 8 5 3 . . . . . 4 . . Fabricators 6 | . . . . 3 . 1 . . . . . 1 . . 1 Repair Stations 5 | . 1 1 1 1 . . . . . . . 1 . . . Recycling Units 4 | . 1 . . 2 . 1 . . . . . . . . . Scanalyzers 5 | . . 2 . 1 . 1 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 1 1 Total Hacks 207 | . 25 38 35 15 17 31 10 . 10 12 . 2 9 1 2 Successful 115 | . 15 27 16 6 8 17 2 . 10 12 . . 2 . . Failed 92 | . 10 11 19 9 9 14 8 . . . . 2 7 1 2 Catastrophic 14 | . 3 1 1 2 1 1 1 . . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 9 2 16 . 1 4 . . . . . . 5 . . Terminals 123 | . 21 16 34 . 17 19 8 . . . . . 8 . . Fabricators 16 | . . . . 9 . 5 . . . . . 1 . . 1 Repair Stations 14 | . 2 8 1 2 . . . . . . . 1 . . . Recycling Units 6 | . 2 . . 3 . 1 . . . . . . . . . Scanalyzers 23 | . . 14 . 1 . 6 2 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 1 1 Terminal Hacks 72 | . 11 9 13 . 8 7 1 . 10 12 . . 1 . . Record 21 | . . . . . . . . . 9 11 . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 2 2 1 . . 1 . . . . . . . . . Open Door 5 | . . . . . 3 . . . 1 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . 2 . . 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 4 | . . . 2 . . 1 1 . . . . . . . . Unreport Threat 5 | . 1 1 1 . 1 1 . . . . . . . . . Locate Traps 7 | . 2 2 . . 2 1 . . . . . . . . . Dispatch Records 3 | . 1 1 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 6 | . . 2 2 . 1 1 . . . . . . . . . Fabricator Hacks 8 | . . . . 3 . 5 . . . . . . . . . Load Schematic 3 | . . . . 1 . 2 . . . . . . . . . Build 5 | . . . . 2 . 3 . . . . . . . . . Repair Station Hacks 9 | . 2 6 . 1 . . . . . . . . . . . Scan Component 5 | . 1 3 . 1 . . . . . . . . . . . Repair 4 | . 1 3 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . Scanalyzer 18 | . . 12 . . . 5 1 . . . . . . . . Insert Component 10 | . . 6 . . . 3 1 . . . . . . . . Analyze 8 | . . 6 . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 3 . . . . . . . . . 1 . . Terminals 6 | . 2 . 3 . . . . . . . . . 1 . . Track 1 | . . . . . . . . . . . . . 1 . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . Used 2 | . . . 1 . . . 1 . . . . . . . . Hacking Detections 55 | . 8 7 8 6 5 7 4 . . . . 2 5 1 2 Full Trace Events 5 | . 1 . 1 . 1 . 1 . . . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 5 . . 1 2 . . . . . . . . . Parts Built 9 | . . . . 4 . 5 . . . . . . . . . Matter 796 | . . . . 380 . 416 . . . . . . . . . Time 398 | . . . . 190 . 208 . . . . . . . . . Total Part Build Rating 34 | . . . . 20 . 14 . . . . . . . . . Parts Repaired 4 | . 1 3 . . . . . . . . . . . . . Time 147 | . 26 121 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 8 . . . . . . . . . . . Parts Scanalyzed 8 | . . 5 . . . 2 1 . . . . . . . . Part Schematics Acquired 7 | . . 5 . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 2 | . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . 2 2 . . . . . . . . . Highest-Rated Group 126 | . . . . . 126 126 . . . . . . . . . Highest-Rated Ally 99 | . . . . . 99 94 . . . . . . . . . Total Orders 7 | . . . . . 6 . . . . . . . . . 1 EXPLORE 5 | . . . . . 4 . . . . . . . . . 1 RETURN 2 | . . . . . 2 . . . . . . . . . . Ally Attacks 29 | . . . . . 28 1 . . . . . . . . . Total Damage 1047 | . . . . . 1013 34 . . . . . . . . . Kills 6 | . . . . . 6 . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . . Drone Launches 5 | . . . . . 4 . . . . . . . . . 1 Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 16588 | 68 818 1354 1375 1038 1790 2051 626 678 825 1158 417 394 1253 1267 1476 Spaces Moved 9639 | 36 438 626 796 622 707 1077 380 544 605 835 258 316 810 703 886 Core 2 | 2 . . . . . . . . . . . . . . . Treads 802 | 34 438 139 29 . . 162 . . . . . . . . . Legs 7581 | . . . . 622 707 915 380 544 605 835 258 316 810 703 886 Wheels 1254 | . . 487 767 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 125 110 130 122 120 120 122 122 100 100 105 105 110 112 Average Speed 128 | 155 160 138 117 130 151 142 123 122 122 119 102 105 111 138 116 Slowest Speed 225 | 160 160 180 225 130 220 210 150 122 122 130 105 105 147 147 146 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 76 65 63 16 92 27 9 75 77 87 53 12 33 30 28 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . 4 . 2 . . . . Spaces Dug 10 | . . . . . 2 3 . . . . . . . 1 4 Terrain Destroyed 960 | . . 37 38 4 97 139 17 19 23 11 75 19 176 141 164 Melee . | . . . . . . . . . . . . . . . . Projectile 262 | . . . . 4 82 25 2 . 6 11 17 19 39 18 39 AOE 698 | . . 37 38 . 15 114 15 19 17 . 58 . 137 123 125 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Acc Total 12217 | 46 520 948 1017 811 1156 1419 465 549 645 943 328 352 997 877 1144 Wait 893 | . 36 164 56 115 180 175 6 . . 7 17 7 21 24 85 Move 9624 | 35 437 625 795 621 706 1076 379 543 604 834 257 315 809 703 885 Hop . | . . . . . . . . . . . . . . . . Pick Up 222 | 5 14 31 21 11 30 14 12 . 2 15 1 5 21 18 22 Fast Attach 109 | 5 2 8 5 1 20 19 3 . 3 14 1 . 9 9 10 Attach 120 | 1 . 6 10 11 17 7 10 . 2 6 1 3 16 12 18 Detach 8 | . . . 1 . 1 1 2 1 . . . . . 2 . Swap 155 | . 4 9 3 4 27 12 7 . 4 12 11 5 17 13 27 Drop 215 | . 7 17 16 22 35 28 8 . 5 20 3 5 19 20 10 Fire 865 | . 20 88 110 26 135 87 38 5 25 34 37 12 85 76 87 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 11) 679 | -10/Materials | Repaired Lgt. Treads 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Build established: Hauler-Mutant 1379 | -9/Materials | Repaired Imp. Medium Laser 1418 | -9/Materials | Repaired Hpw. Shotgun 1452 | -9/Materials | Repaired Imp. Ion Engine 1458 | -9/Materials | Discovered new exit (range 10) 1701 | -9/Materials | Discovered new exit (range 10) 2239 | -9/Materials | Discovered new exit (range 3) 2241 | -9/Materials | Entered another Materials area 2241 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2565 | -8/Materials | Lost 5 parts (1p2n2w) 2832 | -8/Materials | Build established: Hauler-Gunner 2913 | -8/Materials | Discovered new exit (range 3) 3191 | -8/Materials | Destroyed 7 combat bots 3211 | -8/Materials | Discovered new exit (range 16) 3282 | -8/Materials | Identified exit to Factory 3500 | -8/Materials | Core integrity fell below 50% 3519 | -8/Materials | Core integrity fell below 20% 3554 | -8/Materials | Lost 7 parts (1p3n3w) 3616 | -8/Materials | Entered Factory 3616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3930 | -7/Factory | Build established: Gunner 4251 | -7/Factory | Fabricated Titanium Leg (x2) 4253 | -7/Factory | Build established: Mutant 4303 | -7/Factory | Fabricated Dispersion Rifle (x2) 4355 | -7/Factory | Discovered new exit (range 9) 4654 | -7/Factory | Entered Storage 4693 | -7/Storage | Learned location of Armory (-3) 4731 | -7/Storage | Garrison activated, responded to threat 4863 | -7/Storage | Destroyed 8 combat bots 5019 | -7/Storage | Lost 5 parts (2n3w) 5171 | -7/Storage | Garrison activated, responded to threat 5248 | -7/Storage | Lost 4 parts (1p2n1w) 5262 | -7/Storage | Core integrity fell below 50% 5419 | -7/Storage | Lost 3 parts (1n2u) 5632 | -7/Storage | Lost 4 parts (1p1n1u1w) 5960 | -7/Storage | Build established: Scavenger-Gunner 6208 | -7/Storage | Met 01-MTF 6254 | -7/Storage | First assault squad dispatched 6342 | -7/Storage | Discovered new exit (range 10) 6408 | -7/Storage | Found Prototype Launcher 6409 | -7/Storage | Identified Rocket Array 6413 | -7/Storage | Found Rocket Array 6444 | -7/Storage | Entered Factory 6444 | -6/Factory | Accompanied by 2 allies (01-MTF) 6444 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6449 | -6/Factory | 01-MTF left 7576 | -6/Factory | Build established: Gunner 7833 | -6/Factory | Identified exit to Lower Caves 7959 | -6/Factory | Fabricated Imp. Targeting Computer (x1) 8036 | -6/Factory | Fabricated Titanium Leg (x2) 8125 | -6/Factory | Build established: Scavenger-Gunner 8135 | -6/Factory | Fabricated Titanium Leg (x2) 8351 | -6/Factory | Garrison activated, responded to threat 8431 | -6/Factory | Discovered new exit (range 14) 8495 | -6/Factory | Entered another Factory area 8495 | -5/Factory | Evolved 2 slots: Utility x2 8795 | -5/Factory | First assault squad dispatched 8869 | -5/Factory | Build established: Mutant 8946 | -5/Factory | Discovered new exit (range 9) 9121 | -5/Factory | Entered Upper Caves 9147 | -5/Upper Caves | Spotted B-75 Beast 9778 | -5/Upper Caves | Discovered new exit (range 6) 9799 | -5/Upper Caves | Entered another Upper Caves area 9800 | -5/Upper Caves | Encountered a Warlord checkpoint 9907 | -5/Upper Caves | Learned location of 1 exit from Research 9907 | -5/Upper Caves | Learned Extension trap positions 9907 | -5/Upper Caves | Learned Research terminal intel 9907 | -5/Upper Caves | Learned Armory stockpile data 9953 | -5/Upper Caves | Build established: Gunner 10610 | -5/Upper Caves | Discovered new exit (range 10) 10621 | -5/Upper Caves | Learned Factory emergency access door positions 10624 | -5/Upper Caves | Entered Warlord 10693 | -5/Warlord | System corruption cleaned by Quarantine Array 10854 | -5/Warlord | Met Warlord 10879 | -5/Warlord | Warlord's base attacked by MAIN.C 11229 | -5/Warlord | Warlord forces counterattacked 11265 | -5/Warlord | Spotted Striker 11412 | -5/Warlord | Opened side exit 11459 | -5/Warlord | Spotted Executioner 11464 | -5/Warlord | Destroyed Executioner 11488 | -5/Warlord | Spotted Executioner 11524 | -5/Warlord | Lost 4 parts (1n1u2w) 11573 | -5/Warlord | Spotted Striker 11618 | -5/Warlord | Core integrity fell below 50% 11619 | -5/Warlord | Destroyed Executioner 11630 | -5/Warlord | Destroyed Striker 11666 | -5/Warlord | Found Prototype Processor 11676 | -5/Warlord | Destroyed 7 combat bots 11679 | -5/Warlord | Lost 8 parts (1p3n1u3w) 11739 | -5/Warlord | Found Prototype Device 11766 | -5/Warlord | Discovered new exit (range 11) 11782 | -5/Warlord | Entered Proximity Caves 11782 | -4/Proximity Caves | Identified Adv. Kinecellerator 11888 | -4/Proximity Caves | Learned Research terminal intel 11904 | -4/Proximity Caves | Spotted B-86 Titan 12031 | -4/Proximity Caves | Build established: Scavenger-Gunner 12039 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12184 | -4/Proximity Caves | Discovered new exit (range 10) 12199 | -4/Proximity Caves | Entered Factory 12199 | -4/Factory | Evolved 2 slots: Utility x2 12199 | -4/Factory | Identified Exp. Core Analyzer 12200 | -4/Factory | Identified exit to Upper Caves 12461 | -4/Factory | Discovered new exit (range 8) 12593 | -4/Factory | Entered Research 12593 | -3/Research | Evolved 2 slots: Utility x2 12594 | -3/Research | Identified exit to Quarantine 12595 | -3/Research | Loaded intel: 21 terminal locations 12760 | -3/Research | Lost 5 parts (1n2u2w) 12849 | -3/Research | Found Prototype Launcher 12850 | -3/Research | Identified Mni. Smartbomb Launcher 12853 | -3/Research | Found Mni. Smartbomb Launcher 13175 | -3/Research | Garrison activated, responded to threat 13567 | -3/Research | Discovered new exit (range 22) 13826 | -3/Research | Destroyed 10 combat bots 13835 | -3/Research | Lost 10 parts (1p1n3u5w) 13843 | -3/Research | First assault squad dispatched 13846 | -3/Research | Entered another Research area 13846 | -2/Research | Warlord forces began assault on 0b10 13846 | -2/Research | Evolved 2 slots: Utility x2 13847 | -2/Research | Loaded intel: 16 terminal locations 13956 | -2/Research | Research machine network offline 14029 | -2/Research | Borebot progress halted 14207 | -2/Research | Met up with Warlord 14253 | -2/Research | Spotted Striker 14262 | -2/Research | Spotted Striker 14262 | -2/Research | Destroyed Striker 14428 | -2/Research | Borebot progress halted 14515 | -2/Research | Spotted B-90 Cyclops 14518 | -2/Research | Destroyed 9 combat bots 14564 | -2/Research | Spotted Striker 14566 | -2/Research | Spotted Striker 14587 | -2/Research | Destroyed Striker 14597 | -2/Research | Destroyed Striker 14653 | -2/Research | Lost 4 parts (3u1w) 14782 | -2/Research | Warlord destroyed during the assault 14917 | -2/Research | Spotted B-90 Cyclops 14973 | -2/Research | Spotted Striker 15036 | -2/Research | Borebot progress halted 15051 | -2/Research | Destroyed Striker 15067 | -2/Research | Lost 4 parts (1p2u1w) 15098 | -2/Research | Found Antimissile System 15106 | -2/Research | Discovered new exit (range 8) 15113 | -2/Research | Entered Access 15113 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 15295 | -1/Access | Garrison activated, responded to threat 15363 | -1/Access | First assault squad dispatched 15421 | -1/Access | Build established: Scavenger-Mutant 15575 | -1/Access | Lost 8 parts (1p3n3u1w) 15819 | -1/Access | Build established: Scavenger-Gunner 15900 | -1/Access | Destroyed 11 combat bots 15923 | -1/Access | Energy Cycler disabled 16546 | -1/Access | Lost 5 parts (1n1u3w) 16582 | -1/Access | Discovered new exit (range 6) 16589 | *** | Escaped! Last Messages --------------- 16536_ U-05 Engineer lays Concrete. 16537_ Acquired Adv. Targeting Computer. 16538_ U-05 Engineer lays Concrete. 16540_ Acquired Adv. Targeting Computer. 16541_ Slug penetrates W-44 Eye. 16541_ W-44 Eye suffers critical hit. 16541_ W-44 Eye destroyed. 16541_ Slug penetrates Wall. 16544_ Acquired 54 matter. 16545_ U-05 Engineer builds a Wall. 16547_ Acquired Biometal Leg. 16549_ Acquired 10 matter. 16550_ U-05 Engineer lays Concrete. 16554_ Acquired 10 matter. 16556_ U-05 Engineer builds a Wall. 16582_ The Access Shell folds into the floor. 16582_ EXIT=FOUND 16587_ U-05 Engineer lays Concrete. [Achievement: 30k Club] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##????###????? | | ???????????????????????????????????# ???? #????? | | ???????????????????#""""""""""#????# ???? #????? | | ???????????????????# #????# ???? #????? | | ???????????????????# #????# ??? #????? | | ???????????????????# #????# ??? #????? | | ???????????????????# "" #????# "?"" #????? | | ???????????????????# "@ #????#| """" #????? | | ???????????????????# #????# """" #????? | | ???????????????????# #????# """" #????? | | ???????????????????# #????# """" #????? | | ??????????????????## ##???# "" #????? | | ??????????????????# #???# #????? | | ??????????????????##"" ##???# #????? | | ???????????????????#"" #????# #????? | | ???????????????????#"" #????# #????? | | ???????????????????#T #????# #????? | | ???????????????????#"" #????# #????? | | ???????????????????#"" #????# ?????? | | ?????????###########"" ############+##+###+ | | ???? = [ " * | | ???? u *% %%%!% | | ?????#########+#########################!#+######+ | | ???????????????????????????????### ![ % #???? | | ???????????????????????? ? ??????# [[ #???? | | ???????????????????????? ?????# [ #???? | | ???????????????????????# """???# """""" #???? | | ???????????????????????# " ???# """""" #???? | | ???????????????????????# ????# """""" #???? | | ???????????????????????# ????# """""" #???? | | ?????????????????####### ????# "" """ #???? | | ?????????????????# # ????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 54 Energy Capacity 575 Matter Stores 300 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Power Amplification 60 Additional Mass Support 12 Base Temperature (-) 150 EM Shielding 3 Armor Coverage 600 Resistance: TH 20 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 240 Thermal Conversion 30 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Kinecelleration 50 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Storage | Hacked Imp. Targeting Computer | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Dispersion Rifle | x2 | -7/Factory | Preloaded Imp. Targeting Computer | x1 | -6/Factory Titanium Leg | x2 | -6/Factory Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 30k Club I Think I Know What's Going On Packrat Sniper Challenges ------------ None Game ------ Seed SmallParticleMinigun Manual? 0 Play Time 04:16:17 Cumulative 91.6 hours Start 2021.12.30 @ 17:14:11 End 2021.12.30 @ 23:40:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cecaf4e8-182a-4ac6-a58e-ac69157e544d