Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 16:29:10

Player: maxwell

Result: Destroyed by as-74866 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (368)      368
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-71)                -71
              TOTAL SCORE: 787

 Bonus
-------
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/250
Matter                     66/300
Energy                     124/125
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
  Compact Wheel
>         --- UTILITY (2) ------
          Huge Storage Unit
          Propulsion Shielding
>         --- WEAPON (2) -------
          Autogun
          Autogun
>         --- INVENTORY (25) ---
  Compact Wheel
          Propulsion Shielding
          Propulsion Shielding
          Autogun
          Autogun
     Mini Grenade Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher
          Plasma Cutter

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
          Huge Storage Unit
          Structural Scanner
>         --- WEAPON -----------
          Autogun
          Autogun
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
  Compact Wheel
  Compact Wheel
          Propulsion Shielding
          Propulsion Shielding
          Autogun
          Autogun
     Mini Grenade Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher
          Plasma Cutter
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | .   10  4   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 3    | .   2   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   6   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   4   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   4   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   88  95  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  15  
  Device                   8    | .   8   3   
  Storage                  14   | .   14  14  
  Energy Gun               10   | .   11  .   
  Ballistic Gun            9    | .   7   28  
  Launcher                 3    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 12  90  90  
  Greatest Support         40   | 20  40  16  
  Greatest Overweight (x)  5    | .   2   5   
  Average Overweight (x)   2    | .   1   5   
Largest Inventory Capacity 25   | .   25  25  
  Average Capacity         24   | .   24  25  
  Most Carried             15   | .   15  14  
  Average Carried          7    | .   6   10  
  Final Capacity           25   | 8   25  25  
  Final Carried            14   | 6   14  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           402  | 200 158 44  
  Remotely                 .    | .   .   .   
Salvage Created            399  | .   355 44  
  Parts                    43   | .   42  1   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     5    | .   4   1   
  AOE                      5    | .   5   .   
Classes Destroyed          7    | .   7   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  4    | .   4   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           5    | .   5   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1012 | .    718  294  
  Core                     253  | .    182  71   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  10   | .    .    10   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              46   | .    28   18   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   46   
Shots Fired                82   | .    47   35   
  Gun                      69   | .    34   35   
  Cannon                   .    | .    .    .    
  Launcher                 13   | .    13   .    
  Special                  .    | .    .    .    
  Kinetic                  40   | .    5    35   
  Thermal                  .    | .    .    .    
  Explosive                13   | .    13   .    
  Electromagnetic          29   | .    29   .    
  Robot Hit Streak         9    | .    9    8    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           49   | .    24   25   
  Core Hits                26   | .    21   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1447 | .    1000 447  
  Guns                     741  | .    294  447  
  Cannons                  .    | .    .    .    
  Explosions               706  | .    706  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  475  | .    28   447  
  Thermal                  71   | .    71   .    
  Explosive                635  | .    635  .    
  Electromagnetic          266  | .    266  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    6    6    
  Average Corruption       4    | .    4    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  33   | .    28   5    
    Message Errors         10   | .    9    1    
    Matter Fused           5    | .    5    .    
    Heat Flow Errors       3    | .    3    .    
    Energy Discharges      4    | .    4    .    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      4    | .    3    1    
    Data Loss (major)      2    | .    1    1    
    Misfires               2    | .    2    .    
    Alerts                 1    | .    1    .    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            32   | .    32   .    
  Projectiles              .    | .    .    .    
  Explosions               32   | .    32   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      367  | .    367  .    
  Shots                    10   | .    10   .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    272  40   
  Average Temperature      57   | .    75   15   
  Received Heat Transfer   294  | .    138  156  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             373  | .   373 109 
  Initial                  94   | .   .   94  
  Average                  163  | .   169 99  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         48   | .   44  100 
  Level 1                  51   | .   55  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   15  8   
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          6    | .   6   .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               4    | .   4   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   11   | .   11  .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Part Schematic           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1647 | .    1525 122  
Spaces Moved               486  | 1    444  41   
  Core                     .    | .    .    .    
  Treads                   444  | .    444  .    
  Legs                     1    | 1    .    .    
  Wheels                   41   | .    .    41   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  160  175  
  Average Speed            304  | 120  317  175  
  Slowest Speed            320  | 120  320  175  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 1    89   18   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 39   | .    39   .    
Terrain Destroyed          167  | .    167  .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      167  | .    167  .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      583  | .   519 64  
  Wait                     15   | .   15  .   
  Move                     484  | .   443 41  
  Hop                      .    | .   .   .   
  Pick Up                  16   | .   16  .   
  Fast Attach              4    | .   4   .   
  Attach                   8    | .   4   4   
  Detach                   .    | .   .   .   
  Swap                     2    | .   2   .   
  Drop                     8    | .   7   1   
  Fire                     46   | .   28  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  135 | -10/Materials | Central database locked down
  260 | -10/Materials | Discovered new exit (range 7)
  307 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Discovered new exit (range 10)
  951 | -10/Materials | Discovered new exit (range 3)
 1068 | -10/Materials | Core integrity fell below 50%
 1151 | -10/Materials | Discovered new exit (range 16)
 1434 | -10/Materials | Discovered new exit (range 9)
 1526 | -10/Materials | Entered Mines
 1526 | -10/Mines     | Accompanied by 1 ally
 1547 | -10/Mines     | Core integrity fell below 20%
 1595 | -10/Mines     | Discovered new exit (range 10)
 1626 | -10/Mines     | Assembled infested the area
 1631 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1648 | -10/Mines     | Destroyed by as-74866 with Assembled Heavy Rifle

 Last Messages 
---------------
01569_ System corrupted: Autogun jammed.
01572_ Destroyed Particle Gun.
01581_ Acquired 44 matter.
01595_ EXIT=FOUND
01601_ System corrupted: Component data lost.
01618_ System corrupted: Substantial component data lost.
01626_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01627_ G-47 Trooper destroyed.
01631_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01632_ 8U-HP8(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01634_ HV Slug penetrates as-98227.
01634_ as-98227 suffers critical hit (Destroy).
01634_ as-98227 destroyed.
01638_ 8U-HP8(h) shuts down.
01644_ 8U-HP8(h) destroyed.
01647_ Technician 1a destroyed.

 Map 
-----
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| ???????????????????+       %     #?                |
| ???????????????????+         %   #?                |
| ???????????????????#             #?                |
| ???????????????????#             #?                |
| ???????????????????#             #?                |
| ???????????????????#          *  ??                |
| ???????????????????###########%????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalWeldingAutogun
  Manual?         0
Play Time         00:05:14
  Cumulative      345.5 hours
  Start           2023.05.12 @ 16:24:41
  End             2023.05.12 @ 16:29:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          486
  Rogue           459
  Adventurer      4
  Explorer        23
Win Type          -
  Total           19
  Types           14/0/2/2/1/0/0/0/0
Lore%             78
Gallery%          92
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5bc8c0c-2117-4749-9ea7-aed6fbdf265e