Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 10:27:00 Player: MPD78 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (608) 608 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-113) -113 TOTAL SCORE: 1795 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 21 Friendly Fire -153 Cogmind --------- Core Integrity 350/400 Matter 53/300 Energy 250/250 System Corruption 0% Temperature Cool (26) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Terrain Scan Processor Transport Network Coupler > --- WEAPON (3) ------- Medium Laser Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Improved Ion Engine Tractor Beam Tractor Beam Sensor Drone Bay (20/20) Light Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Sensor Drone Bay > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Tractor Beam Tractor Beam Medium Laser Assault Rifle Light Assault Rifle Autogun [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Drone Bay Storage Small Storage Unit Processor Transport Network Coupler Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 15 | 7 3 . 5 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 2 . 2 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 90 100 92 Engine 13 | . 14 14 11 Treads 26 | . 28 28 22 Device 1 | . . . 4 Storage 13 | . 14 14 11 Processor 12 | . 4 14 17 Energy Gun 1 | . . . 4 Ballistic Gun 15 | . 25 14 10 Launcher 10 | . 2 14 11 Peak Build Rating 17 | 6 8 9 17 Average Rating 8 | 5 6 8 12 On Entrance 5 | . 6 8 9 Naked Turns . | . . . . Heaviest Build 30 | 13 16 16 30 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 2 8 8 8 Average Carried 5 | 1 5 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 7 8 6 Class Distribution -------------------- 87% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 432 | 239 139 40 14 Remotely . | . . . . Salvage Created 809 | . 162 35 612 Parts 54 | . 16 4 34 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . 6 3 10 Guns 7 | . 4 1 2 AOE 12 | . 2 2 8 Classes Destroyed 10 | . 3 . 7 Worker 1 | . 1 . . Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 2 | . . . 2 Watcher 2 | . . . 2 Swarmer 6 | . 3 3 . Grunt 10 | . 3 . 7 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Thug 1 | . . . 1 Best Kill Streak 6 | . 5 2 6 Combat Bots Only 5 | . 4 2 5 Max Kills in Single Turn 4 | . 2 2 4 Gunslinging . | . . . . Exploded 4 | . 2 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 51 | . 22 1 28 Missed 15 | . 9 . 6 Damage Taken 529 | . 128 10 391 Core 73 | . 23 . 50 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 30 | . . . 30 Core Remaining (%) 95 | 100 . 90 . Volleys Fired 34 | . 13 2 19 Largest 3 | . 2 2 3 Hottest 100 | . 53 53 100 Shots Fired 79 | . 26 4 49 Gun 61 | . 23 2 36 Cannon . | . . . . Launcher 18 | . 3 2 13 Special . | . . . . Kinetic 44 | . 23 2 19 Thermal 17 | . . . 17 Explosive 18 | . 3 2 13 Electromagnetic . | . . . . Robot Hit Streak 10 | . 5 3 10 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 47 | . 16 1 30 Core Hits 47 | . 10 7 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1689 | . 376 121 1192 Guns 551 | . 230 18 303 Cannons . | . . . . Explosions 1138 | . 146 103 889 Melee . | . . . . Ramming . | . . . . Kinetic 414 | . 230 18 166 Thermal 137 | . . . 137 Explosive 1138 | . 146 103 889 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 128 | . . 4 124 Shots 6 | . . 1 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 251 | . 20 12 251 Average Temperature 93 | . 5 9 129 Received Heat Transfer 174 | . 51 . 123 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | . . . 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 485 | . 200 264 485 Initial 102 | . . 78 102 Average 142 | . 47 187 219 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 71 | 100 93 71 40 Level 1 25 | . 6 28 48 Level 2 2 | . . . 10 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 7 5 14 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 1 2 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 8 1 9 Successful 9 | . 5 1 3 Failed 9 | . 3 . 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 8 . 6 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 1 1 Record 2 | . 1 . 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 46 | . . 46 46 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 15 | . . 9 6 Total Damage 104 | . . 83 21 Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 995 | 116 229 380 270 Spaces Moved 542 | 67 115 234 126 Core 5 | 5 . . . Treads 537 | 62 115 234 126 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 151 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 31 41 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 98 | . 25 20 53 Melee . | . . . . Projectile . | . . . . AOE 98 | . 25 20 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 611 | 82 138 236 155 Wait . | . . . . Move 539 | 66 114 233 126 Hop . | . . . . Pick Up 18 | 8 6 1 3 Fast Attach . | . . . . Attach 15 | 7 3 . 5 Detach 3 | 1 2 . . Swap . | . . . . Drop 2 | . . . 2 Fire 34 | . 13 2 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 346 | -10/Materials | Entered Mines 537 | -10/Mines | Found the Drone Emporium 544 | -10/Mines | Found Prototype Device 603 | -10/Mines | Learned location of 1 exit from Materials 692 | -10/Mines | Discovered new exit (range 8) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Accompanied by 2 allies 726 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Identified Sensor Drone Bay 727 | -9/Materials | Identified exit to Materials 731 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 900 | -9/Materials | Repaired Autogun? 996 | -9/Materials | Self-destructed Last Messages --------------- 00972_ R-06 Scavenger collects Heat Sink. 00973_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00975_ Overheating: Energy bleed (-37). 00975_ W-16 Scout destroyed. 00976_ U-05 Engineer lays Concrete. 00980_ U-05 Engineer builds a Wall. 00983_ Acquired 14 matter. 00984_ U-05 Engineer lays Concrete. 00986_ W-16 Scout sends out distress signal. 00986_ U-05 Engineer destroyed. 00987_ R-06 Scavenger collects Terrain Scan Processor. 00987_ R-06 Scavenger collects Lgt. Treads. 00991_ R-06 Scavenger destroyed. 00993_ U-05 Engineer lays Concrete. 00993_ U-05 Engineer builds a Wall. 00994_ U-05 Engineer lays Concrete. 00995_ Acquired Sensor Drone Bay. 00996_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????#?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ######????????????? | | ???????????????????????????## #????????????? | | ??????????????????????????? #????????????? | | ???????????????????????#### #????????????? | | ???????????????????##### r ! #????????????? | | ???????????????????? = !%!#????????????? | | ????????????????????## = u#????????????? | | ??????????????""????# !%! #### ???????? | | ??????????????"""" ## ! % % ??????? | | ??????????????""" = ! =% ??????? | | ??????????# ! @ =!%! ??????? | | ??????????# =%*[ ####?????????????? | | ??????????+ ## =! #???????????????? | | ??????????####+#????## z T" #???????????????? | | ?????????????# ######## ""r #???????????????? | | ?????????????# ## # !#???????????????? | | ?????????????# ## # ####+###???????????????? | | ?????????????# ## # #?????????????????? | | ????????????## ## """ # #?????????????????? | | ????????????# # "R[ # ![ #?????????????????? | | ???????#+#### # """ # [ #???????a?????????? | | ???????# + % # #?????????????????? | | ???????# # # #?????????????????? | | ???#???# ! # % a /! #?????????????????? | | ???# ### / #?????????????????? | | ???# [! % #?????????????????? | | ???# [ %% #?????????????????? | | ???#### # +#######?????????????????? | | ??????# #### ?????????????????????? | | ??????# ###??# #????????????????????? | | ??????# #????# #????????????????????? | | ??????# #????# [==#????????????????????? | | ??????# #### #????# [=[#????????????????????? | | ??????# ???# #????# ==[#????????????????????? | | ??????# ???# #????########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 295 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalThrowingSuit Manual? 0 Play Time 00:18:56 Cumulative 4.7 hours Start 2024.10.20 @ 08:58:52 End 2024.10.20 @ 10:27:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01ce9600-2e34-47b1-b688-4b3a55d43a30