Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 01:23:23 Player: Back to the Scrapyard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (4651) 4651 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 9415 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 234 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Improved Particle Charger Hacking Suite Hacking Suite Datajack Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Hovering Gravmag-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Light Armor Plating Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Missile Launcher KE HMG Construct/G Laser Beam Construct/C > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod Advanced Targeting Computer Improved Particle Charger Light Armor Plating Hacking Suite Hacking Suite Advanced EMP Blaster Improved Grenade Launcher Datajack Great Maul [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . 1 . . 3 Weapon 1 | . . . 1 . . . Parts Attached 79 | 7 12 . 26 14 9 11 Power 7 | 1 1 . 1 2 . 2 Engine 6 | 1 1 . 1 2 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 6 . 10 6 3 . Treads 23 | . 6 . 9 5 3 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 1 | . . . . 1 . . Utility 17 | 2 2 . 3 2 2 6 Device 6 | 1 1 . 1 1 1 1 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . . 1 . 1 5 Artifact . | . . . . . . . Weapon 28 | 2 3 . 12 4 4 3 Energy Gun 7 | 2 1 . 2 1 1 . Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 11 | . . . 9 1 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 1 . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 8 | . . . 1 5 2 . Parts Lost 40 | . 7 2 10 1 . 20 Power 4 | . 2 . . . . 2 Propulsion 10 | . 3 . 2 . . 5 Utility 10 | . . . 2 . . 8 Weapon 16 | . 2 2 6 1 . 5 Highest Loss Streak 9 | . 4 2 3 1 . 9 To Critical Strikes 1 | . . 1 . . . . Average Backups 19 | 3 12 20 24 24 20 15 Power 1 | 1 . . 1 1 2 1 Propulsion 4 | 2 4 7 5 7 2 . Utility 8 | . 4 7 9 8 10 9 Weapon 4 | . 1 4 5 5 4 3 Tool/Special . | . . . . . . . Unused Backups 28 | . . . 6 4 11 7 Power . | . . . . . . . Propulsion 11 | . . . . 2 8 1 Utility 13 | . . . 6 1 . 6 Weapon 3 | . . . . . 3 . Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 80 | . 85 85 94 98 62 54 Engine 7 | . 3 . 7 8 9 4 Treads 22 | . 24 28 34 35 11 4 Hover 1 | . . . . . 4 1 Device 11 | . 14 14 14 9 8 14 Storage 9 | . 14 14 9 9 9 6 Processor 2 | . . . 2 9 . . Energy Gun 4 | . 14 14 . . 3 . Energy Cannon 8 | . 12 14 7 8 6 5 Ballistic Gun 9 | . . . 18 17 5 5 Special Melee Weapon 1 | . . . . . 3 . Peak Build Rating 60 | 7 8 8 29 31 49 60 Average Rating 28 | 4 7 7 25 29 41 51 On Entrance 18 | . 7 8 6 29 31 46 Avg Prop Armor Cover (%) 12 | . . . 19 . 8 . Naked Turns . | . . . . . . . Heaviest Build 132 | 15 91 86 103 102 106 132 Greatest Support 106 | 20 40 40 86 86 83 106 Greatest Overweight (x) 28 | 1 28 2 5 19 7 28 Average Overweight (x) 1 | . 1 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 Most Carried 25 | 8 20 20 25 25 25 18 Average Carried 19 | 4 12 20 24 24 20 15 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 20 20 25 25 19 9 Scrap Engine Consumption 50 | . . . . . 44 6 Constructs Created 3 | . . . . . 3 . Constructs Modified 16 | . . . . . 13 3 Class Distribution -------------------- 28% | Mutant 20% | Commander-Construct 19% | Gunner 17% | Scavenger-Gunner 12% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Construct | -8/Recycling Commander-Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 2791 | 209 244 . 1224 722 186 206 Remotely . | . . . . . . . Salvage Created 5283 | 18 855 . 1451 1446 403 1110 Parts 271 | 5 44 . 74 96 16 36 Haulers Intercepted 8 | . 2 . 1 5 . . Recyclers Shooed 6 | . . . 3 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 103 | . 18 . 29 23 9 24 Guns 57 | . 9 . 23 16 5 4 Cannons 24 | . 7 . 6 6 4 1 AOE 21 | . 2 . . . . 19 Classes Destroyed 16 | 1 6 . 5 1 2 1 Worker 11 | . . . . 5 . 6 Builder 4 | . . . 1 1 . 2 Tunneler 3 | 1 . . . . . 2 Hauler 8 | . 2 . 1 5 . . Recycler 7 | . . . 2 4 . 1 Mechanic 3 | . 1 . . 1 . 1 Operator 3 | . 1 . 1 . . 1 Watcher 7 | . 3 . 3 1 . . Swarmer 21 | . 5 . 6 8 1 1 Grunt 52 | . 13 . 11 6 . 22 Brawler 2 | . . . 2 . . . Duelist 5 | . . . 3 . . 2 Sentry 20 | . . . 7 9 4 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Subdweller 3 | . . . . . 3 . Best Kill Streak 11 | 1 3 . 5 4 2 11 Combat Bots Only 7 | . 3 . 5 4 2 7 Max Kills in Single Turn 9 | 1 3 . 2 2 1 9 Gunslinging . | . . . . . . . Exploded 5 | . 2 . . . . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 930 | . 111 2 194 118 47 458 Missed 292 | . 23 . 70 28 9 162 Hits 638 | . 88 2 124 90 38 296 Melee 14 | . . . 8 . . 6 Projectile 624 | . 88 2 116 90 38 290 AOE 1 | . . . . . . 1 Critical Strikes 24 | . . 1 12 2 2 7 Damage Taken 9678 | . 1123 48 1853 1210 573 4871 Core 1500 | . 187 . 179 170 114 850 Absorbed by Shields 202 | . . . . . . 202 Ignored by Resistances 71 | . . . . . . 71 Regen/Repaired (Parts) 1211 | . . . 108 600 234 269 Core Remaining (%) 46 | 100 . 25 . . 15 . Volleys Fired 319 | 1 77 . 113 64 21 43 Largest 3 | 2 2 . 3 3 3 3 Hottest 118 | 90 110 . 110 118 118 93 Shots Fired 732 | 2 154 . 271 181 49 75 Gun 500 | 2 100 . 222 117 28 31 Cannon 218 | . 52 . 49 64 21 32 Launcher 14 | . 2 . . . . 12 Special . | . . . . . . . Kinetic 382 | . . . 219 117 14 32 Thermal 288 | 1 108 . 49 64 35 31 Explosive 13 | . 2 . . . . 11 Electromagnetic 49 | 1 44 . 3 . . 1 Robot Hit Streak 14 | 1 7 . 13 8 14 5 Robot Miss Streak 7 | . 7 . 6 7 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 476 | 1 84 . 179 105 64 43 Core Hits 267 | 1 38 . 84 55 14 75 Critical Kills 3 | . . . 1 1 . 1 Critical Parts Destroyed 4 | . . . 1 . . 3 Critical Strikes 12 | . 4 . 2 1 1 4 Burn 2 | . 2 . . . . . Meltdown 1 | . . . . 1 . . Destroy 6 | . . . 2 . 1 3 Corrupt 2 | . 2 . . . . . Smash 1 | . . . . . . 1 Melee Attacks 31 | . . . . . 28 3 Impact 4 | . . . . . 1 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 21 | . . . . . 21 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13674 | 15 1651 . 3317 2334 780 5577 Guns 5909 | 15 771 . 2675 1527 411 510 Cannons 2453 | . 455 . 626 698 369 305 Explosions 4982 | . 387 . . . . 4595 Melee 42 | . . . . . . 42 Ramming 288 | . 38 . 16 109 . 125 Kinetic 4860 | . . . 2632 1527 191 510 Thermal 5877 | . 1157 . 626 698 589 2807 Explosive 1959 | . 47 . . . . 1912 Electromagnetic 648 | 15 409 . 43 . . 181 Impact 42 | . . . . . . 42 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 4 . . . 1 Average Corruption 3 | . 3 4 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 17 . . . . . Message Errors 2 | . 2 . . . . . Matter Fused 4 | . 4 . . . . . Energy Discharges 3 | . 3 . . . . . Data Loss (minor) 2 | . 2 . . . . . Data Loss (major) 2 | . 2 . . . . . Misfires 3 | . 3 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 804 | . 84 . 13 2 . 705 Projectiles 15 | . . . 13 2 . . Explosions 721 | . 84 . . . . 637 Melee 68 | . . . . . . 68 Knockbacks 3 | . . . . 1 . 2 Impact 3 | . . . . 1 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 775 | . 190 . . . . 585 Shots 14 | . 3 . . . . 11 Rammed 30 | . 11 . 1 10 . 8 Targets Rammed 32 | . 11 . 1 12 . 8 Kicked . | . . . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 520 | 30 294 . 108 520 177 64 Average Temperature 62 | 18 64 . 28 80 67 18 Received Heat Transfer 3276 | . 381 . 855 477 93 1470 Effects 4 | . 1 . . 3 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . 1 . . . . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 19 | . 7 . 1 4 4 3 Heat Transferred 7619 | . 2483 . 999 1221 999 1917 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 3 | . 1 . 1 1 . 3 Low Security (%) 92 | 100 97 . 86 94 100 52 Level 1 4 | . 2 . 13 5 . 1 Level 2 1 | . . . . . . 21 Level 3 1 | . . . . . . 24 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 831 | . 229 . 246 209 76 831 Initial 65 | . . . . 63 65 50 Average 87 | . 55 . 150 121 12 303 Influence Increases 3768 | 5 665 . 918 760 247 1173 Destroy 0b10 Robot/C 2100 | . 360 . 580 460 200 500 Destroy 0b10 Robot/NC 245 | 5 35 . 40 85 10 70 Destroy Leader 450 | . 80 . 158 132 . 80 Allied During Kill 28 | . . . . . 12 16 Successful Hack 77 | . 24 . 35 9 9 . Disable Machine 300 | . 75 . 30 45 . 150 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 173 | . 46 . 15 14 16 82 Advance Influence 50 | . . . . . . 50 Lose Combat Pursuer 195 | . 45 . 60 15 . 75 Influence Decreases 3039 | 5 665 . 768 741 416 444 Entered New Map 191 | . . . . 87 104 . Time Decay 2351 | 5 595 . 668 644 231 208 Lost Part 380 | . 70 . 100 10 . 200 Lost Ally 117 | . . . . . 81 36 Squads Dispatched 18 | . 4 . 5 1 . 8 Investigation 4 | . 2 . 1 1 . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . 2 . 1 . . 4 Assault 3 | . . . . . . 3 Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 9 | . 2 . 3 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 36 2 50 32 14 47 Peak Tracking Total 9 | . 5 2 5 4 5 9 Tactical Retreats 12 | . 3 . 3 1 . 5 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 10 | . 6 . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 22 | . 6 . 2 3 . 11 Max in Single Turn 5 | . 3 . 1 1 . 5 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 27 | . 6 . 7 9 4 1 Terminals 20 | . 6 . 5 6 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 105 | . 18 . 19 33 33 2 Successful 76 | . 9 . 12 26 29 . Failed 29 | . 9 . 7 7 4 2 Catastrophic 4 | . 2 . 1 . . 1 Database Lockouts . | . . . . . . . Manual 51 | . 18 . 13 12 6 2 Terminals 51 | . 18 . 13 12 6 2 Fabricators . | . . . . . . . Repair Stations 23 | . . . 5 18 . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 30 | . 1 . . 1 28 . Record 25 | . . . . . 25 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . . . 3 15 . . Scan Component 10 | . . . 2 8 . . Repair 8 | . . . 1 7 . . Recycling Unit Hacks 3 | . . . . 3 . . Report Inventory 2 | . . . . 2 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 24 | . 8 . 8 7 1 . Terminals 24 | . 8 . 8 7 1 . Botnet 8 | . 3 . 3 2 . . Skim 16 | . 5 . 5 5 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . 5 5 1 1 Full Trace Events 4 | . 1 . 1 1 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 8 | . . . 1 7 . . Time 275 | . . . 38 237 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 15 | . . . . . 15 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies 15 | . . . . . 15 . Largest Group 9 | . . . . . 9 9 Highest-Rated Group 120 | . . . . . 120 120 Highest-Rated Ally 34 | . . . . . 34 34 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . . 17 27 Total Damage 514 | . . . . . 285 229 Kills 9 | . . . . . 5 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 6364 | 42 831 29 2776 2054 . 632 Structural 464 | . . . . . . 464 Seismic 6364 | 42 831 29 2776 2054 . 632 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 13946 | 114 3031 29 2776 2528 4581 887 Spaces Moved 3717 | 90 874 10 821 827 751 344 Core 63 | 43 19 . . . . 1 Treads 2945 | . 818 10 821 826 221 249 Legs 84 | 47 37 . . . . . Wheels . | . . . . . . . Hover 624 | . . . . . 530 94 Flight 1 | . . . . 1 . . Fastest Speed 50 | 50 120 320 240 240 201 134 Average Speed 249 | 97 293 320 247 241 268 159 Slowest Speed 1450 | 120 1450 320 560 1425 596 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 98 2 58 74 83 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . . . 1 8 Terrain Destroyed 165 | . 46 . 8 2 3 106 Melee 2 | . . . . . 1 1 Projectile 13 | . . . 8 2 2 1 AOE 150 | . 46 . . . . 104 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 7720 | 113 1167 9 1342 1206 3274 609 Wait 3334 | 6 162 . 334 242 2410 180 Move 3711 | 89 873 9 820 826 750 344 Hop . | . . . . . . . Pick Up 104 | 10 26 . 32 15 16 5 Fast Attach 11 | 1 . . 1 7 2 . Attach 59 | 6 9 . 19 2 5 18 Detach 8 | . . . . . 4 4 Swap 40 | . 7 . 10 15 6 2 Drop 67 | . 2 . 12 19 32 2 Fire 319 | 1 77 . 113 64 21 43 Melee 31 | . . . . . 28 3 Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 27 | . 11 . 1 12 . 3 Escape Stasis 4 | . . . . 4 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Lost 3 parts (1p1n1w) 314 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 425 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Discovered new exit (range 4) 1165 | -10/Materials | Lost 4 parts (1p2n1w) 2378 | -10/Materials | Discovered new exit (range 9) 2755 | -10/Materials | Discovered new exit (range 15) 3120 | -10/Materials | Discovered new exit (range 9) 3146 | -10/Materials | Entered Subcaves 3146 | -10/Subcaves | Discovered new exit (range 10) 3175 | -10/Subcaves | Entered Materials 3175 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3499 | -8/Materials | Garrison activated, responded to threat 3548 | -8/Materials | Lost 3 parts (3w) 4017 | -8/Materials | Discovered new exit (range 4) 4056 | -8/Materials | Build established: Scavenger-Gunner 4211 | -8/Materials | Discovered new exit (range 4) 5168 | -8/Materials | Build established: Gunner 5201 | -8/Materials | Discovered new exit (range 6) 5343 | -8/Materials | Learned Storage emergency access door positions 5392 | -8/Materials | Learned 4 Recycling zone layouts 5402 | -8/Materials | Learned Factory trap positions 5404 | -8/Materials | Identified exit to Factory 5405 | -8/Materials | Learned location of 1 exit from Lower Caves 5416 | -8/Materials | Learned Factory garrison access intel 5435 | -8/Materials | Learned Factory security intel 5668 | -8/Materials | Repaired Hpw. Shotgun 5867 | -8/Materials | Discovered exit to Factory (range 4) 5951 | -8/Materials | Entered Storage 6758 | -8/Storage | Core integrity fell below 50% 6770 | -8/Storage | Repaired Broken Imp. Treads 7068 | -8/Storage | Build established: Scavenger-Gunner 7703 | -8/Storage | Used back door to open Recycling access 7703 | -8/Storage | Discovered new exit (range 5) 7786 | -8/Storage | Learned Factory emergency access door positions 7875 | -8/Storage | Learned Factory terminal intel 7904 | -8/Storage | Learned 4 Lower Caves zone layouts 7956 | -8/Storage | Learned Factory stockpile data 8044 | -8/Storage | Learned Factory garrison access intel 8202 | -8/Storage | Repaired Lgt. Treads 8255 | -8/Storage | Repaired Adv. Beam Cannon 8282 | -8/Storage | Repaired Lgt. Treads 8310 | -8/Storage | Repaired Lgt. Treads 8337 | -8/Storage | Repaired Seismic Detector 8376 | -8/Storage | Repaired Hpw. Shotgun 8479 | -8/Storage | Entered Recycling 8480 | -8/Recycling | Identified exit to Factory 8723 | -8/Recycling | Entered Scraplab 8742 | -8/Recycling | Found Prototype Device 8744 | -8/Recycling | Identified Scrap Engine 8980 | -8/Recycling | Build established: Mutant 9507 | -8/Recycling | Build established: Construct 10886 | -8/Recycling | Build established: Commander-Construct 10928 | -8/Recycling | Core integrity fell below 20% 10937 | -8/Recycling | Lost 6 allies 13060 | -8/Recycling | Entered Factory 13060 | -6/Factory | Accompanied by 9 allies 13060 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 13061 | -6/Factory | Identified exit to Factory 13061 | -6/Factory | Identified exit to Lower Caves 13062 | -6/Factory | Loaded intel: 68 trap records 13066 | -6/Factory | Loaded intel: 27 terminal locations 13067 | -6/Factory | Loaded intel: 4 garrison access locations 13557 | -6/Factory | Lost 5 allies 13574 | -6/Factory | Destroyed 7 combat bots 13713 | -6/Factory | Lost 3 allies 13758 | -6/Factory | Destroyed 7 combat bots 13760 | -6/Factory | First assault squad dispatched 13796 | -6/Factory | Spotted B-75 Beast 13853 | -6/Factory | Lost 3 parts (2u1w) 13892 | -6/Factory | Core integrity fell below 50% 13894 | -6/Factory | Lost 4 parts (1n1u2w) 13938 | -6/Factory | Core integrity fell below 20% 13947 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13927_ Hovering Gravmag-Armored Exoskeleton destroyed. 13927_ Hovering Gravmag-Armored Exoskeleton core remains intact and functional. 13927_ Destroyed Hovering Gravmag-Armored Exoskeleton. 13927_ G-50 Soldier destroyed. 13927_ G-50 Soldier misfires. 13929_ Critical hit (Burn: +37). 13931_ Adv. EMP Blaster destroyed. 13932_ Arm. Scrap Engine destroyed. 13932_ Scrap Engine core remains intact and functional. 13937_ Deuterium Engine destroyed. 13938_ Hovering Gravmag-Armored Exoskeleton destroyed. 13938_ Scrap Engine damaged due to network destabilization (-10). 13944_ Scrap Engine destroyed. 13944_ G-67 Veteran IFF system glitched. Map ----- +----------------------------------------------------+ | ???????????????????????????????## % "" "????? | | ??????????????????????????????##" """"""""#????? | | ??????????????????????????????# " "#??????? | | ??????????????????????????????# " "#??????? | | ??????????????????????????????# " "#??????? | | ??????????????????"?"??????????#"" "#####??? | | ???????????????? ""G""?????????# " ^ | | ????????????????? ????????? "% ###?????? | | ?????????????????? ???????? #???????? | | ???????????????????# ?######""" #???????? | | ???????????????????# # " #???????? | | ?????????????????!?# # S " #???????? | | !??????????????????# # " #???????? | | ???????????????????# k Yg " ? #???????? | | ???????????????????+ !???#"??????? | | ????????????????????### #????""?????? | | ??????????????????????# % # ;;""###????""?????? | | ??????????????????????# ; ?????????""?????? | | ??????????????????????### #??????????""?????? | | ????????????????????????# % #??????????"T?????? | | ????T???????????????????# % #??????????""?????? | | ????????????????????#####g g #??????????""?????? | | ????????????????????+ g #??????????""?????? | | ????????????????????##### #??????????""?????? | | ????????????????????????# % ##??????????"??????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???????????????^??? | | ????????????????????????# #???????????????^??? | | ????????????????????????# #???????????????^??? | | ????????????????????????# T#?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ##?????????????????? | | ???????????????????????? #??????????????????? | | ???????>??????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? ???????????????????? | | "??????????????????????? ?????????????????????? | | "????????????????????????????????????????????????? | | "?????????!?????????????????????!????????????????? | | ??+????+?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hpw. Shotgun | 13% | -8/Materials Imp. Treads | 36% | -8/Storage | Broken Lgt. Treads | 16% | -8/Storage Adv. Beam Cannon | 33% | -8/Storage Lgt. Treads | 21% | -8/Storage Lgt. Treads | 21% | -8/Storage Seismic Detector | 35% | -8/Storage Hpw. Shotgun | 48% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed HackingNetworkDetonator Manual? 0 Play Time 01:25:25 Cumulative 255.1 hours Start 2026.05.12 @ 23:49:33 End 2026.05.13 @ 01:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 338 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20d6c9a7-b954-4012-9351-0ca9b9049ed6