Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.20 @ 01:18:30

Player: Glitch Artist

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (1893)     1893
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (236)                236
              TOTAL SCORE: 5404

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      120

 Cogmind 
---------
Core Integrity             117/700
Matter                     90/300
Energy                     329/350
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Battery
                Visual Processing Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Ion Engine

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Flight Unit
                Flight Unit
                Flight Unit
                VTOL Module
                VTOL Module
>               --- UTILITY ----------
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Visual Processing Unit
                Reaction Control System
>               --- WEAPON -----------
                Plasma Rifle
       Advanced Assault Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Flight Unit
                Flight Unit
  High-capacity Battery
       Advanced Assault Cannon
       Improved Grenade Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Reaction Control System
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
Weapon                     Rocket Launcher
  Energy Gun               Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              7    | .   1   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   1   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             60   | 7   2   16  .   1   .   12  22  
  Power                    13   | 1   .   1   .   .   .   5   6   
    Engine                 8    | 1   .   1   .   .   .   4   2   
    Core                   5    | .   .   .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   11  .   .   .   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   9   .   .   .   1   5   
  Utility                  12   | 1   1   2   .   1   .   5   2   
    Device                 7    | .   .   1   .   1   .   4   1   
    Storage                2    | .   .   .   .   .   .   1   1   
    Processor              3    | 1   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 3   .   2   .   .   .   1   9   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | 3   .   .   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               6    | .   .   2   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   
Parts Lost                 26   | .   .   1   .   .   .   3   22  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   .   1   9   
  Utility                  6    | .   .   1   .   .   .   1   4   
  Weapon                   9    | .   .   .   .   .   .   1   8   
  Highest Loss Streak      8    | .   .   1   .   .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  92  90  95  100 99  81  
  Engine                   6    | .   12  10  10  10  10  8   2   
  Core                     2    | .   .   .   .   .   .   .   5   
  Leg                      5    | .   32  11  .   .   .   .   .   
  Flight                   28   | .   .   31  50  50  50  40  27  
  Device                   9    | .   .   6   .   5   10  15  10  
  Storage                  5    | .   .   .   .   .   .   8   8   
  Processor                10   | .   21  13  10  10  10  8   7   
  Energy Gun               1    | .   .   .   .   .   .   .   3   
  Ballistic Gun            5    | .   25  14  .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   10  
  Launcher                 7    | .   .   5   20  20  20  16  5   
Peak Build Rating          38   | 6   8   18  16  18  18  24  38  
  Average Rating           21   | 4   7   13  16  17  18  22  28  
  On Entrance              13   | .   6   8   16  16  18  18  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 8   8   16  16  16  16  22  37  
  Greatest Support         53   | 20  30  53  20  26  26  29  29  
  Greatest Overweight (x)  7    | .   .   1   .   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   4   5   5   5   4   5   5   
  Average Carried          3    | .   1   3   5   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | .   3   5   5   4   4   5   1   

 Class Distribution 
--------------------
 37% | Hacker-Sprinter
 24% | Hacker-Mutant
 22% | Hacker-Bomber
 10% | Scavenger-Bomber

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
 Hacker-Sprinter | -9/Materials
 Hacker-Sprinter | -9/Mines
 Hacker-Sprinter | -9/Exiles
 Hacker-Sprinter | -8/Mines
 Hacker-Sprinter | -8/Materials
   Hacker-Bomber | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           1672 | 136 85  541 112 .   62  68  668 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1549 | .   180 424 3   .   70  438 434 
  Parts                    122  | .   13  36  3   .   3   34  33  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  43   | .   4   10  .   .   .   18  11  
  Guns                     10   | .   4   5   .   .   .   .   1   
  Cannons                  9    | .   .   .   .   .   .   .   9   
  AOE                      24   | .   .   5   .   .   .   18  1   
Classes Destroyed          10   | .   1   6   .   .   1   1   1   
  Worker                   3    | .   .   .   .   .   1   1   1   
  Builder                  9    | .   .   2   .   .   .   2   5   
  Tunneler                 2    | .   .   1   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   2   .   .   1   .   2   
  Watcher                  4    | .   .   1   .   .   .   2   1   
  Swarmer                  13   | .   .   8   .   .   .   3   2   
  Grunt                    24   | .   4   2   .   .   .   13  5   
  Sentry                   4    | .   .   .   .   .   .   2   2   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           13   | .   2   7   1   .   2   13  4   
  Combat Bots Only         10   | .   2   5   .   .   .   10  3   
Max Kills in Single Turn   4    | .   1   4   1   .   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        357  | .    13   25   .    .    .    19   300  
  Missed                   137  | .    5    11   .    .    .    13   108  
Damage Taken               2102 | .    64   140  38   .    .    236  1624 
  Core                     678  | .    14   14   15   .    .    52   583  
  Absorbed by Shields      114  | .    .    .    .    .    .    .    114  
  Ignored by Resistances   1357 | .    42   87   22   .    .    136  1070 
Core Remaining (%)         94   | 100  94   .    .    .    92   90   .    
Volleys Fired              90   | .    10   22   1    2    1    18   36   
  Largest                  3    | .    2    2    2    2    2    2    3    
  Hottest                  171  | .    40   66   66   66   66   66   171  
Shots Fired                189  | .    20   44   2    4    2    36   81   
  Gun                      66   | .    20   32   .    .    .    .    14   
  Cannon                   48   | .    .    .    .    .    .    .    48   
  Launcher                 75   | .    .    12   2    4    2    36   19   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    20   32   .    .    .    .    45   
  Thermal                  17   | .    .    .    .    .    .    .    17   
  Explosive                75   | .    .    12   2    4    2    36   19   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    18   25   3    .    4    17   18   
  Robot Miss Streak        2    | .    .    1    .    .    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           135  | .    18   34   1    .    1    24   57   
  Core Hits                115  | .    9    26   2    .    3    44   31   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5786 | .    186  956  27   .    77   2145 2395 
  Guns                     552  | .    186  271  .    .    .    .    95   
  Cannons                  1071 | .    .    .    .    .    .    .    1071 
  Explosions               4114 | .    .    685  27   .    77   2145 1180 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  49   | .    .    .    .    .    .    .    49   
  Kinetic                  1450 | .    186  271  .    .    .    .    993  
  Thermal                  537  | .    .    .    .    .    .    75   462  
  Explosive                3750 | .    .    685  27   .    77   2070 891  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            243  | .    .    7    .    .    .    82   154  
  Projectiles              1    | .    .    .    .    .    .    .    1    
  Explosions               242  | .    .    7    .    .    .    82   153  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      609  | .    .    45   39   .    .    175  350  
  Shots                    24   | .    .    2    2    .    .    7    13   
  Rammed                   6    | .    .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        491  | .    21   221  88   244  60   59   491  
  Average Temperature      82   | .    9    64   44   128  30   23   117  
  Received Heat Transfer   1105 | .    57   30   .    .    .    54   964  
  Effects                  4    | .    .    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         650  | .    .    .    .    .    .    50   600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             831  | .   114 355 117 .   24  831 363 
  Initial                  195  | .   .   34  97  .   .   6   195 
  Average                  144  | .   42  130 103 .   7   294 135 
Maximum Alert Level        3    | .   .   1   .   .   .   3   1   
  Low Security (%)         68   | 100 100 69  100 .   100 47  65  
  Level 1                  25   | .   .   30  .   .   .   11  34  
  Level 2                  5    | .   .   .   .   .   .   36  .   
  Level 3                  .    | .   .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   .   7   5   
  Investigation            3    | .   1   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   1   .   .   .   2   2   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   .   3   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   6   20  .   .   .   35  30  
  Peak Tracking Total      8    | .   4   4   .   .   .   8   8   
  Tactical Retreats        10   | .   .   5   .   .   .   1   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          16   | .   .   .   .   .   .   10  6   
  Max in Single Turn       4    | .   .   .   .   .   .   3   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   2   4   .   1   .   3   6   
  Terminals                9    | .   2   3   .   .   .   3   1   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                59   | .   7   9   .   23  .   8   12  
  Successful               48   | .   3   8   .   23  .   5   9   
  Failed                   11   | .   4   1   .   .   .   3   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   8    | .   3   2   .   .   .   3   .   
  Terminals                24   | .   7   7   .   .   .   8   2   
  Fabricators              7    | .   .   .   .   .   .   .   7   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Terminal Hacks             37   | .   3   6   .   23  .   5   .   
  Record                   24   | .   .   .   .   23  .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   1   .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   2   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   6   
  Load Schematic           3    | .   .   .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   .   .   3   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   .   .   .   3   5   
  Full Trace Events        3    | .   1   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              4    | .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   204 
  Total Part Build Rating  16   | .   .   .   .   .   .   .   16  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   6   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   .   .   .   .   60  
  Total Damage             845  | .   .   .   .   .   .   .   845 
  Kills                    5    | .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3110 | 56   302  664  36   111  25   436  1480 
Spaces Moved               3970 | 43   217  1098 126  398  82   576  1430 
  Core                     91   | 13   .    .    .    .    .    .    78   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     381  | 30   217  134  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   3498 | .    .    964  126  398  82   576  1352 
  Fastest Speed            26   | 50   120  26   26   26   26   26   26   
  Average Speed            56   | 98   120  39   26   26   26   26   83   
  Slowest Speed            595  | 120  120  120  26   26   26   106  595  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    3    4    .    3    4    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    30   40   42   79   15   51   23   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          414  | .    .    97   21   16   14   164  102  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    5    
  AOE                      409  | .    .    97   21   16   14   164  97   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      4649 | 57   241  1289 122  400  79   814  1647 
  Wait                     475  | .    4    133  .    .    .    205  133  
  Move                     3926 | 42   216  1091 117  397  75   568  1420 
  Hop                      18   | .    .    3    4    .    3    3    5    
  Pick Up                  48   | 7    7    13   .    .    .    6    15   
  Fast Attach              3    | .    .    2    .    .    .    .    1    
  Attach                   35   | 7    2    4    .    1    .    5    16   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     22   | .    .    10   .    .    .    7    5    
  Drop                     26   | 1    2    11   .    .    .    2    10   
  Fire                     90   | .    10   22   1    2    1    18   36   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Identified exit to Materials
    2 | -11/Scrapyard | Discovered exit to Materials (range 16)
   57 | -11/Scrapyard | Entered Materials
   57 | -10/Materials | Evolved 1 slot: Propulsion x1
  125 | -10/Materials | Identified exit to Materials
  125 | -10/Materials | Discovered exit to Materials (range 16)
  317 | -10/Materials | Build established: Hacker-Mutant
  359 | -10/Materials | Entered another Materials area
  359 | -9/Materials  | Evolved 2 slots: Propulsion x2
  864 | -9/Materials  | Identified exit to Mines
  864 | -9/Materials  | Discovered exit to Mines (range 10)
  967 | -9/Materials  | Build established: Hacker-Sprinter
 1023 | -9/Materials  | Entered Mines
 1025 | -9/Mines      | Identified exit to Materials
 1025 | -9/Mines      | Discovered exit to Materials (range 5)
 1057 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1057 | -9/Mines      | Identified exit to Exiles
 1057 | -9/Mines      | Discovered exit to Exiles (range 5)
 1059 | -9/Mines      | Entered Exiles
 1072 | -9/Exiles     | Identified exit to Mines
 1072 | -9/Exiles     | Discovered exit to Mines (range 15)
 1077 | -9/Exiles     | Met 8R-AWN
 1084 | -9/Exiles     | Met EX-HEX
 1100 | -9/Exiles     | Met EX-DEC
 1108 | -9/Exiles     | Visited The Gauntlet
 1148 | -9/Exiles     | Learned location of Zion (-7)
 1165 | -9/Exiles     | Discovered exit to Mines (range 15)
 1170 | -9/Exiles     | Entered Mines
 1179 | -8/Mines      | Discovered exit to Materials (range 3)
 1195 | -8/Mines      | Entered Materials
 1195 | -8/Materials  | Evolved 2 slots: Utility x2
 1407 | -8/Materials  | Garrison activated, responded to threat
 1589 | -8/Materials  | Lost 3 parts (1n1u1w)
 1595 | -8/Materials  | First assault squad dispatched
 1607 | -8/Materials  | Destroyed 10 combat bots
 1627 | -8/Materials  | Identified exit to Factory
 1627 | -8/Materials  | Discovered exit to Factory (range 15)
 1631 | -8/Materials  | Entered Factory
 1631 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1764 | -7/Factory    | Identified exit to Garrison
 1911 | -7/Factory    | Fabricated Plasma Rifle?
 1931 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2226 | -7/Factory    | Build established: Hacker-Bomber
 2244 | -7/Factory    | Fabricated Imp. Grenade Launcher (x1)
 2477 | -7/Factory    | Fabricated Imp. Grenade Launcher (x1)
 2582 | -7/Factory    | Build established: Scavenger-Bomber
 2742 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 3041 | -7/Factory    | Core integrity fell below 50%
 3082 | -7/Factory    | Lost 8 parts (2n2u4w)
 3111 | -7/Factory    | Core integrity fell below 20%
 3111 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03042_ Acquired Lgt. Ion Engine.
03050_ K-01 Serf collects debris.
03051_ Coil Gun destroyed.
03051_ R-06 Scavenger collects Lgt. Ion Engine.
03054_ R-06 Scavenger collects Wheel.
03055_ Slammed into K-01 Serf.
03055_ Destabilizing: Core damaged (-14).
03056_ Acquired 2 matter.
03058_ R-06 Scavenger collects Welding Torch.
03060_ Acquired 5 matter.
03061_ Acquired 4 matter.
03063_ Acquired 31 matter.
03066_ ALERT: Cargo convoy en route, clear
  transfer corridor.
03066_ Acquired 41 matter.
03092_ Acquired Plasma Cannon.
03103_ Plasma Cannon destroyed.
03103_ Critical hit (Burn: +37). <x2>
03106_ Nuclear Pulse Thruster destroyed.
03111_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|  ?#       #??????????????????????????????????????? |
|   #       #??????????????????????????????????????? |
|   #    "" #??????????????????????????????????????? |
| " #    "" #??????????????????????????????????????? |
| " #    "  #??????????????????????????????????????? |
| " #    !  #??????????????????????????????????????? |
|   #   !   #??????????????????????????????????????? |
|   #       #??????????????????????????????????????? |
| # #       #?????????###########??????????????????? |
|   #     | ###???????#         #??????????????????? |
| ####+###### ###???##############?????????????????? |
|        %##    ###?#            #?????????????????? |
|         ###########            #?????????????????? |
|         +%        #            #?????????????????? |
|         #         #            #?????????????????? |
|         #         #            ##????????????????? |
| ###     #         #            ##????????????????? |
| ###     #         #            ##????????????????? |
| ###     #         # g          #?????????????????? |
|   #     #         # g    @   % #?????????????????? |
|   #   % /         + "      %   #?????????????????? |
|   #     #         # "gs        #?????????????????? |
|   #     #         # Y          #?????????????????? |
|   ##   ##         #######s######?????????????????? |
|   ##   ##         #???#     #????????????????????? |
|   ##   ##         #???#     #????????????????????? |
|   ##   ##         #???#     #????????????????????? |
|   ##   ##         #####     #????????????????????? |
|   ##   ##         +         #????????????????????? |
|   ##   ################     #????????????????????? |
|   ##   #########      #   k #######??????????????? |
|   ##           / ""  "#            ????????????### |
|   ##   ######### ""  "#            ????????????#   |
|   ##   #???????# """ "#""          #???????????#   |
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|   +            + """ "#"F """""""  #???????????#   |
|   ###+##########     "#"" """""""  #???????????#   |
| ###         #??# ""  "#   """""""  #?""????????#   |
| ??#         #??# ""   #            #  ?????????#   |
| ??#        [#??# """  #   """""""  # "?????????#   |
| ??#         #??# """  #   """""""  + ??????????#   |
| ??###########??# """  +   """""""  #???????????#   |
| ???????????????#      #   """""""  #???????????#   |
| ???????????????#      #            #???????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            350
Matter Stores              447
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                72
Targeting Accuracy         10
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Plasma Rifle | x2 | -7/Factory | Preloaded
 Imp. Grenade Launcher | x1 | -7/Factory 
 Imp. Grenade Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              EnhancedArmorRifle
  Manual?         0
Play Time         00:38:11
  Cumulative      10.2 hours
  Start           2025.01.18 @ 12:29:37
  End             2025.01.20 @ 01:18:30
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           8
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bce10800-91d2-41f7-bfbd-accc4890145b