Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.20 @ 01:18:30 Player: Glitch Artist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1893) 1893 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 5404 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 120 Cogmind --------- Core Integrity 117/700 Matter 90/300 Energy 329/350 System Corruption 0% Temperature Cool (27) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Battery Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- High-capacity Matter Pod Advanced Weight Redist. System Visual Processing Unit Reaction Control System > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Flight Unit Flight Unit High-capacity Battery Advanced Assault Cannon Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Reaction Control System Storage High-capacity Matter Pod Processor Visual Processing Unit Weapon Rocket Launcher Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . 1 2 . . . . . Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . . . 1 Parts Attached 60 | 7 2 16 . 1 . 12 22 Power 13 | 1 . 1 . . . 5 6 Engine 8 | 1 . 1 . . . 4 2 Core 5 | . . . . . . 1 4 Reactor . | . . . . . . . . Propulsion 20 | 2 1 11 . . . 1 5 Treads . | . . . . . . . . Leg 5 | 2 1 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 15 | . . 9 . . . 1 5 Utility 12 | 1 1 2 . 1 . 5 2 Device 7 | . . 1 . 1 . 4 1 Storage 2 | . . . . . . 1 1 Processor 3 | 1 1 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 3 . 2 . . . 1 9 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 3 . . . . . . 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher 6 | . . 2 . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 26 | . . 1 . . . 3 22 Power 1 | . . . . . . . 1 Propulsion 10 | . . . . . . 1 9 Utility 6 | . . 1 . . . 1 4 Weapon 9 | . . . . . . 1 8 Highest Loss Streak 8 | . . 1 . . . 3 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 91 92 90 95 100 99 81 Engine 6 | . 12 10 10 10 10 8 2 Core 2 | . . . . . . . 5 Leg 5 | . 32 11 . . . . . Flight 28 | . . 31 50 50 50 40 27 Device 9 | . . 6 . 5 10 15 10 Storage 5 | . . . . . . 8 8 Processor 10 | . 21 13 10 10 10 8 7 Energy Gun 1 | . . . . . . . 3 Ballistic Gun 5 | . 25 14 . . . . . Ballistic Cannon 4 | . . . . . . . 10 Launcher 7 | . . 5 20 20 20 16 5 Peak Build Rating 38 | 6 8 18 16 18 18 24 38 Average Rating 21 | 4 7 13 16 17 18 22 28 On Entrance 13 | . 6 8 16 16 18 18 24 Naked Turns . | . . . . . . . . Heaviest Build 37 | 8 8 16 16 16 16 22 37 Greatest Support 53 | 20 30 53 20 26 26 29 29 Greatest Overweight (x) 7 | . . 1 . . . 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 4 5 5 Average Carried 3 | . 1 3 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 4 4 5 1 Class Distribution -------------------- 37% | Hacker-Sprinter 24% | Hacker-Mutant 22% | Hacker-Bomber 10% | Scavenger-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Bomber | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1672 | 136 85 541 112 . 62 68 668 Remotely . | . . . . . . . . Salvage Created 1549 | . 180 424 3 . 70 438 434 Parts 122 | . 13 36 3 . 3 34 33 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 43 | . 4 10 . . . 18 11 Guns 10 | . 4 5 . . . . 1 Cannons 9 | . . . . . . . 9 AOE 24 | . . 5 . . . 18 1 Classes Destroyed 10 | . 1 6 . . 1 1 1 Worker 3 | . . . . . 1 1 1 Builder 9 | . . 2 . . . 2 5 Tunneler 2 | . . 1 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 5 | . . 2 . . 1 . 2 Watcher 4 | . . 1 . . . 2 1 Swarmer 13 | . . 8 . . . 3 2 Grunt 24 | . 4 2 . . . 13 5 Sentry 4 | . . . . . . 2 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 13 | . 2 7 1 . 2 13 4 Combat Bots Only 10 | . 2 5 . . . 10 3 Max Kills in Single Turn 4 | . 1 4 1 . 2 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 357 | . 13 25 . . . 19 300 Missed 137 | . 5 11 . . . 13 108 Damage Taken 2102 | . 64 140 38 . . 236 1624 Core 678 | . 14 14 15 . . 52 583 Absorbed by Shields 114 | . . . . . . . 114 Ignored by Resistances 1357 | . 42 87 22 . . 136 1070 Core Remaining (%) 94 | 100 94 . . . 92 90 . Volleys Fired 90 | . 10 22 1 2 1 18 36 Largest 3 | . 2 2 2 2 2 2 3 Hottest 171 | . 40 66 66 66 66 66 171 Shots Fired 189 | . 20 44 2 4 2 36 81 Gun 66 | . 20 32 . . . . 14 Cannon 48 | . . . . . . . 48 Launcher 75 | . . 12 2 4 2 36 19 Special . | . . . . . . . . Kinetic 97 | . 20 32 . . . . 45 Thermal 17 | . . . . . . . 17 Explosive 75 | . . 12 2 4 2 36 19 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 18 25 3 . 4 17 18 Robot Miss Streak 2 | . . 1 . . . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 135 | . 18 34 1 . 1 24 57 Core Hits 115 | . 9 26 2 . 3 44 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 . . . . . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5786 | . 186 956 27 . 77 2145 2395 Guns 552 | . 186 271 . . . . 95 Cannons 1071 | . . . . . . . 1071 Explosions 4114 | . . 685 27 . 77 2145 1180 Melee . | . . . . . . . . Ramming 49 | . . . . . . . 49 Kinetic 1450 | . 186 271 . . . . 993 Thermal 537 | . . . . . . 75 462 Explosive 3750 | . . 685 27 . 77 2070 891 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 243 | . . 7 . . . 82 154 Projectiles 1 | . . . . . . . 1 Explosions 242 | . . 7 . . . 82 153 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 609 | . . 45 39 . . 175 350 Shots 24 | . . 2 2 . . 7 13 Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 491 | . 21 221 88 244 60 59 491 Average Temperature 82 | . 9 64 44 128 30 23 117 Received Heat Transfer 1105 | . 57 30 . . . 54 964 Effects 4 | . . . . . . . 4 Shutdowns 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 650 | . . . . . . 50 600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 831 | . 114 355 117 . 24 831 363 Initial 195 | . . 34 97 . . 6 195 Average 144 | . 42 130 103 . 7 294 135 Maximum Alert Level 3 | . . 1 . . . 3 1 Low Security (%) 68 | 100 100 69 100 . 100 47 65 Level 1 25 | . . 30 . . . 11 34 Level 2 5 | . . . . . . 36 . Level 3 . | . . . . . . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 . . . 7 5 Investigation 3 | . 1 . . . . 1 1 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . 1 . . . 2 2 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . . 3 . . . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 6 20 . . . 35 30 Peak Tracking Total 8 | . 4 4 . . . 8 8 Tactical Retreats 10 | . . 5 . . . 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 16 | . . . . . . 10 6 Max in Single Turn 4 | . . . . . . 3 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 16 | . 2 4 . 1 . 3 6 Terminals 9 | . 2 3 . . . 3 1 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 59 | . 7 9 . 23 . 8 12 Successful 48 | . 3 8 . 23 . 5 9 Failed 11 | . 4 1 . . . 3 3 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 2 . . . 3 . Terminals 24 | . 7 7 . . . 8 2 Fabricators 7 | . . . . . . . 7 Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 37 | . 3 6 . 23 . 5 . Record 24 | . . . . 23 . 1 . Scanalyzer Index 1 | . . . . . . 1 . Locate Traps 2 | . . 1 . . . 1 . Reprogram Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 2 | . . 1 . . . 1 . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 4 | . 1 2 . . . 1 . Fabricator Hacks 6 | . . . . . . . 6 Load Schematic 3 | . . . . . . . 3 Build 3 | . . . . . . . 3 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 . . . 3 5 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 204 | . . . . . . . 204 Total Part Build Rating 16 | . . . . . . . 16 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . 6 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 60 | . . . . . . . 60 Total Damage 845 | . . . . . . . 845 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3110 | 56 302 664 36 111 25 436 1480 Spaces Moved 3970 | 43 217 1098 126 398 82 576 1430 Core 91 | 13 . . . . . . 78 Treads . | . . . . . . . . Legs 381 | 30 217 134 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3498 | . . 964 126 398 82 576 1352 Fastest Speed 26 | 50 120 26 26 26 26 26 26 Average Speed 56 | 98 120 39 26 26 26 26 83 Slowest Speed 595 | 120 120 120 26 26 26 106 595 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . 3 4 . 3 4 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 30 40 42 79 15 51 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 414 | . . 97 21 16 14 164 102 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 409 | . . 97 21 16 14 164 97 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 4649 | 57 241 1289 122 400 79 814 1647 Wait 475 | . 4 133 . . . 205 133 Move 3926 | 42 216 1091 117 397 75 568 1420 Hop 18 | . . 3 4 . 3 3 5 Pick Up 48 | 7 7 13 . . . 6 15 Fast Attach 3 | . . 2 . . . . 1 Attach 35 | 7 2 4 . 1 . 5 16 Detach . | . . . . . . . . Swap 22 | . . 10 . . . 7 5 Drop 26 | 1 2 11 . . . 2 10 Fire 90 | . 10 22 1 2 1 18 36 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Propulsion x1 125 | -10/Materials | Identified exit to Materials 125 | -10/Materials | Discovered exit to Materials (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Discovered exit to Mines (range 10) 967 | -9/Materials | Build established: Hacker-Sprinter 1023 | -9/Materials | Entered Mines 1025 | -9/Mines | Identified exit to Materials 1025 | -9/Mines | Discovered exit to Materials (range 5) 1057 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1057 | -9/Mines | Identified exit to Exiles 1057 | -9/Mines | Discovered exit to Exiles (range 5) 1059 | -9/Mines | Entered Exiles 1072 | -9/Exiles | Identified exit to Mines 1072 | -9/Exiles | Discovered exit to Mines (range 15) 1077 | -9/Exiles | Met 8R-AWN 1084 | -9/Exiles | Met EX-HEX 1100 | -9/Exiles | Met EX-DEC 1108 | -9/Exiles | Visited The Gauntlet 1148 | -9/Exiles | Learned location of Zion (-7) 1165 | -9/Exiles | Discovered exit to Mines (range 15) 1170 | -9/Exiles | Entered Mines 1179 | -8/Mines | Discovered exit to Materials (range 3) 1195 | -8/Mines | Entered Materials 1195 | -8/Materials | Evolved 2 slots: Utility x2 1407 | -8/Materials | Garrison activated, responded to threat 1589 | -8/Materials | Lost 3 parts (1n1u1w) 1595 | -8/Materials | First assault squad dispatched 1607 | -8/Materials | Destroyed 10 combat bots 1627 | -8/Materials | Identified exit to Factory 1627 | -8/Materials | Discovered exit to Factory (range 15) 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1764 | -7/Factory | Identified exit to Garrison 1911 | -7/Factory | Fabricated Plasma Rifle? 1931 | -7/Factory | Allied Derelicts emerged from ambush trap array 2226 | -7/Factory | Build established: Hacker-Bomber 2244 | -7/Factory | Fabricated Imp. Grenade Launcher (x1) 2477 | -7/Factory | Fabricated Imp. Grenade Launcher (x1) 2582 | -7/Factory | Build established: Scavenger-Bomber 2742 | -7/Factory | Lost 7 parts (1p3n1u2w) 3041 | -7/Factory | Core integrity fell below 50% 3082 | -7/Factory | Lost 8 parts (2n2u4w) 3111 | -7/Factory | Core integrity fell below 20% 3111 | -7/Factory | Self-destructed Last Messages --------------- 03042_ Acquired Lgt. Ion Engine. 03050_ K-01 Serf collects debris. 03051_ Coil Gun destroyed. 03051_ R-06 Scavenger collects Lgt. Ion Engine. 03054_ R-06 Scavenger collects Wheel. 03055_ Slammed into K-01 Serf. 03055_ Destabilizing: Core damaged (-14). 03056_ Acquired 2 matter. 03058_ R-06 Scavenger collects Welding Torch. 03060_ Acquired 5 matter. 03061_ Acquired 4 matter. 03063_ Acquired 31 matter. 03066_ ALERT: Cargo convoy en route, clear transfer corridor. 03066_ Acquired 41 matter. 03092_ Acquired Plasma Cannon. 03103_ Plasma Cannon destroyed. 03103_ Critical hit (Burn: +37). 03106_ Nuclear Pulse Thruster destroyed. 03111_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ?# !#??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # "" #??????????????????????????????????????? | | " # "" #??????????????????????????????????????? | | " # " #??????????????????????????????????????? | | " # ! #??????????????????????????????????????? | | # ! #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # # #?????????###########??????????????????? | | # | ###???????# #??????????????????? | | ####+###### ###???##############?????????????????? | | %## ###?# #?????????????????? | | ########### #?????????????????? | | +% # #?????????????????? | | # # #?????????????????? | | # # ##????????????????? | | ### # # ##????????????????? | | ### # # ##????????????????? | | ### # # g #?????????????????? | | # # # g @ % #?????????????????? | | # % / + " % #?????????????????? | | # # # "gs #?????????????????? | | # # # Y #?????????????????? | | ## ## #######s######?????????????????? | | ## ## #???# #????????????????????? | | ## ## #???# #????????????????????? | | ## ## #???# #????????????????????? | | ## ## ##### #????????????????????? | | ## ## + #????????????????????? | | ## ################ #????????????????????? | | ## ######### # k #######??????????????? | | ## / "" "# ????????????### | | ## ######### "" "# ????????????# | | ## #???????# """ "#"" #???????????# | | ## ######### """ T#" """"""" +???????????# | | + + """ "#"F """"""" #???????????# | | ###+########## "#"" """"""" #???????????# | | ### #??# "" "# """"""" #?""????????# | | ??# #??# "" # # ?????????# | | ??# [#??# """ # """"""" # "?????????# | | ??# #??# """ # """"""" + ??????????# | | ??###########??# """ + """"""" #???????????# | | ???????????????# # """"""" #???????????# | | ???????????????# # #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 350 Matter Stores 447 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 72 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Imp. Grenade Launcher | x1 | -7/Factory Imp. Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed EnhancedArmorRifle Manual? 0 Play Time 00:38:11 Cumulative 10.2 hours Start 2025.01.18 @ 12:29:37 End 2025.01.20 @ 01:18:30 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 8 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bce10800-91d2-41f7-bfbd-accc4890145b