Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 21:19:21 Player: Rockstar Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (940) 940 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5250 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Energy Well Advanced Signal Interpreter Target Analyzer Advanced Recoil Stabilizer Layered Medium Armor Plating Improved System Restoration Module > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Advanced Coolant Injector Long-range Proton Cannon Phase Cannon Light Assault Rifle Enhanced Gauss Cannon [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Segregator Build | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Slots Evolved 12 | . . . . 8 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 8 | . . . . 4 2 2 Weapon 1 | . . . . 1 . . Parts Attached 63 | 6 2 5 7 23 3 17 Power 8 | 1 1 . . 4 1 1 Engine 3 | 1 1 . . 1 . . Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 15 | 2 . 2 2 6 . 3 Treads 4 | . . 2 2 . . . Leg 10 | 2 . . . 6 . 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 19 | 1 1 1 2 6 2 6 Device 8 | . 1 . 1 3 1 2 Storage 4 | 1 . . 1 1 1 . Processor 5 | . . 1 . 1 . 3 Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 21 | 2 . 2 3 7 . 7 Energy Gun 4 | 2 . . . 2 . . Energy Cannon 7 | . . . . 2 . 5 Ballistic Gun 3 | . . 2 . 1 . . Ballistic Cannon 3 | . . . . 2 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 3 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 48 | . 1 . 4 13 . 30 Power 7 | . 1 . 1 2 . 3 Propulsion 13 | . . . 2 4 . 7 Utility 13 | . . . 1 3 . 9 Weapon 15 | . . . . 4 . 11 Highest Loss Streak 14 | . 1 . 3 5 . 14 To Critical Strikes 1 | . . . . . . 1 Average Backups 5 | 2 5 6 6 5 4 6 Power . | . . . . . . . Propulsion . | 1 2 2 . . . . Utility . | . . 1 1 . . 1 Weapon 4 | . 2 3 4 4 3 4 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . 3 . 1 Power 3 | . . . . 3 . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 92 98 89 69 80 63 Engine 3 | . 12 14 7 1 . . Core 3 | . . . . 3 6 6 Treads 6 | . . 7 26 2 . . Leg 15 | . 28 21 . 20 23 11 Device 8 | . 8 9 11 6 8 8 Storage 12 | . 14 14 14 12 11 8 Processor 3 | . . 3 . . 5 9 Protection 1 | . . . . . 5 3 Energy Gun 6 | . 28 21 . 4 11 5 Energy Cannon 1 | . . . . 1 . 4 Ballistic Gun 5 | . . 7 11 3 4 2 Ballistic Cannon 1 | . . . . 3 . . Impact Weapon 4 | . . . 16 4 . . Peak Build Rating 79 | 6 7 7 14 54 60 79 Average Rating 32 | 4 6 6 11 35 49 53 On Entrance 19 | . 6 7 7 13 43 59 Naked Turns 14 | . . . . . . 14 Heaviest Build 54 | 11 12 12 15 48 48 54 Greatest Support 78 | 20 20 40 40 70 70 78 Greatest Overweight (x) 15 | 1 . . 4 6 . 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 9 9 Most Carried 10 | 4 7 8 8 8 8 10 Average Carried 5 | 2 5 6 6 5 4 6 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 8 | 4 6 6 7 4 8 2 Class Distribution -------------------- 49% | Mutant 30% | Gunner 10% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -8 -6 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Fac Fac Matter Collected 864 | 260 15 33 62 251 . 243 Remotely . | . . . . . . . Salvage Created 789 | . 130 24 85 307 . 243 Parts 33 | . 4 2 2 14 . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Combat Hostiles Destroyed 22 | . 5 2 2 9 . 4 Melee 3 | . . . 1 2 . . Guns 8 | . 5 2 . 1 . . Cannons 8 | . . . . 5 . 3 Classes Destroyed 5 | . 2 . 1 1 . 1 Swarmer 9 | . 3 2 . 4 . . Grunt 6 | . 2 . . 4 . . Sentry 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Programmer 3 | . . . . 1 . 2 Best Kill Streak 4 | . 3 2 2 3 . 4 Combat Bots Only 4 | . 3 2 2 3 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Hostile Shots Fired 730 | . 35 65 50 230 . 350 Missed 242 | . 7 23 10 91 . 111 Hits 488 | . 28 42 40 139 . 239 Melee 1 | . . . . . . 1 Projectile 487 | . 28 42 40 139 . 238 AOE 4 | . . . . 4 . . Critical Strikes 13 | . . . 4 2 . 7 Damage Taken 7465 | . 287 296 580 2247 . 4055 Core 1755 | . 47 52 87 370 . 1199 Absorbed by Shields . | . . . . . . . Ignored by Resistances 153 | . . . . 7 . 146 Core Remaining (%) 70 | 100 . . 25 56 100 . Volleys Fired 67 | . 21 5 . 21 . 20 Largest 3 | . 2 2 . 3 . 3 Hottest 294 | . 90 90 . 131 . 294 Shots Fired 157 | . 42 10 . 50 . 55 Gun 83 | . 42 10 . 12 . 19 Cannon 74 | . . . . 38 . 36 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 35 | . . . . 24 . 11 Thermal 117 | . 42 10 . 26 . 39 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 9 | . 8 9 . 5 . 4 Robot Miss Streak 6 | . 1 4 . 3 . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 111 | . 30 4 12 37 . 28 Core Hits 33 | . 9 2 1 10 . 11 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . 1 . 1 Burn 2 | . 1 . . 1 . . Meltdown 1 | . . . . . . 1 Melee Attacks 29 | . . . 14 15 . . Impact 29 | . . . 14 15 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . 3 . . . Damage Inflicted 2806 | . 357 48 338 1167 . 896 Guns 596 | . 356 48 . 41 . 151 Cannons 1375 | . . . . 651 . 724 Explosions . | . . . . . . . Melee 783 | . . . 338 445 . . Ramming 52 | . 1 . . 30 . 21 Kinetic 488 | . . . . 447 . 41 Thermal 1398 | . 356 48 . 245 . 749 Explosive . | . . . . . . . Electromagnetic 85 | . . . . . . 85 Impact 783 | . . . 338 445 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 2 | . . . . . . 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 126 | . . . 20 86 . 20 Projectiles 77 | . . . . 57 . 20 Explosions . | . . . . . . . Melee 49 | . . . 20 29 . . Knockbacks 8 | . . . . 8 . . Impact 4 | . . . . 4 . . Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 Shots . | . . . . . . . Rammed 5 | . . . . . . 5 Targets Rammed 10 | . 1 . . 4 . 5 Kicked 5 | . 1 . . 4 . . Crushed . | . . . . . . . Highest Temperature 282 | . 282 . 12 165 . 196 Average Temperature 96 | . 132 . 7 30 . 107 Received Heat Transfer 1188 | . 96 198 270 624 . . Effects 4 | . 4 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . 2 2 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . 2 . . 2 . 3 Heat Transferred 2717 | . 1028 136 . 518 . 1035 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 150 | . 100 . 40 150 6 113 Initial 40 | . . . 40 . 6 . Average 24 | . 60 . 5 36 . 21 Influence Increases 862 | . 150 100 43 348 . 221 Destroy 0b10 Robot/C 440 | . 100 40 40 180 . 80 Destroy Leader 70 | . 20 . . 30 . 20 Successful Hack 8 | . . . 3 . . 5 Disable Machine 60 | . . . . 15 . 45 Destroy Structure 29 | . . . . 3 . 26 Lose Combat Pursuer 255 | . 30 60 . 120 . 45 Influence Decreases 842 | . 80 84 129 334 14 201 Entered New Map 88 | . . 34 46 . 8 . Time Decay 477 | . 70 50 63 194 6 94 Lost Part 257 | . 10 . 20 120 . 107 Lost Ally 20 | . . . . 20 . . Squads Dispatched 10 | . . . . 4 . 6 Investigation 1 | . . . . 1 . . Extermination 4 | . . . . 1 . 3 Reinforcement 5 | . . . . 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Distress Signals 4 | . 1 . . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 8 9 7 24 . 35 Peak Tracking Total 19 | . 3 4 3 7 . 19 Tactical Retreats 9 | . 1 2 . 4 . 2 Traps | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Fac Fac Machines Disabled 4 | . . . . 1 . 3 Max in Single Turn 3 | . . . . 1 . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Machines Accessed 7 | . . . 4 1 . 2 Terminals 6 | . . . 3 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . . . 10 2 . 3 Successful 5 | . . . 4 . . 1 Failed 10 | . . . 6 2 . 2 Catastrophic 4 | . . . 2 1 . 1 Database Lockouts . | . . . . . . . Manual 12 | . . . 8 2 . 2 Terminals 13 | . . . 8 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Track 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 4 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Active Infowar (turns) 569 | . 88 72 409 . . . Sensors 569 | . 88 72 409 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Fac Fac Turns Passed 2560 | 66 160 104 471 942 218 599 Spaces Moved 1555 | 48 74 60 223 558 169 423 Core 160 | 9 . . 8 4 . 139 Treads 245 | . . 16 215 14 . . Legs 1145 | 39 74 44 . 540 169 279 Wheels . | . . . . . . . Hover 5 | . . . . . . 5 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 50 Average Speed 127 | 111 120 130 166 124 120 118 Slowest Speed 800 | 120 120 160 250 350 120 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 3 20 3 48 19 5 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . 2 . 15 Melee . | . . . . . . . Projectile 17 | . . . . 2 . 15 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Total 1946 | 57 102 76 307 742 184 478 Wait 155 | . 2 4 54 95 . . Move 1549 | 47 73 59 222 557 168 423 Hop . | . . . . . . . Pick Up 30 | 4 3 . 5 9 6 3 Fast Attach 33 | 6 1 . 3 12 2 9 Attach 32 | . 1 3 2 11 3 12 Detach 14 | . . 3 1 4 2 4 Swap 15 | . . 2 4 7 1 1 Drop 16 | . . . 5 8 2 1 Fire 67 | . 21 5 . 21 . 20 Melee 25 | . . . 11 14 . . Ram 5 | . . . . . . 5 Kick 5 | . 1 . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Entered Subcaves 243 | -10/Subcaves | Discovered new exit (range 12) 327 | -10/Subcaves | Build established: Mutant 331 | -10/Subcaves | Entered Recycling 545 | -8/Recycling | Core integrity fell below 50% 600 | -8/Recycling | Lost 3 parts (1p2n) 791 | -8/Recycling | Discovered new exit (range 6) 802 | -8/Recycling | Entered Factory 802 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1030 | -6/Factory | Lost 5 parts (2n1u2w) 1512 | -6/Factory | Spotted B-75 Beast 1608 | -6/Factory | Lost 3 parts (1n1u1w) 1734 | -6/Factory | Discovered new exit (range 8) 1744 | -6/Factory | Entered another Factory area 1744 | -5/Factory | Evolved 2 slots: Utility x2 1768 | -5/Factory | Lost 4 parts (1p1n1u1w) 1948 | -5/Factory | Discovered new exit (range 9) 1962 | -5/Factory | Entered another Factory area 1962 | -4/Factory | Evolved 2 slots: Utility x2 2070 | -4/Factory | Build established: Gunner 2317 | -4/Factory | Lost 14 parts (2p5n4u3w) 2474 | -4/Factory | Core integrity fell below 50% 2513 | -4/Factory | Cargo convoy interrupted 2516 | -4/Factory | Core integrity fell below 20% 2544 | -4/Factory | Lost 14 parts (1p2n5u6w) 2561 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- E-15 Imp unfolds itself. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. K-01 Serf collects debris. Adv. Coolant Injector blown off. E-15 Imp destroyed. Acquired Segregator. System corrupted: Segregator rejected. Acquired Segregator. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5J. W-44 Eye sends out distress signal. Penetrated by Slug. Segregator destroyed. System corrupted: Component data lost. Penetrated by Slug. Slug penetrates A-15 Conveyor. 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"?? ?????? | | #????? ????????????? ???? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 100 Energy Generation 31 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingChainStorm Manual? 0 Play Time 00:41:36 Cumulative 37.9 hours Start 2025.07.05 @ 20:19:13 End 2025.07.05 @ 21:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4db759b-f544-42f1-ab70-43f8ff42cf60