Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.24 @ 02:05:46 Player: rep Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1223) 1223 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2647 Bonus ------- High Alert Combat Kills 14 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 265/265 System Corruption 4% Temperature Cool (3) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Cooling System Medium Battery (200) Improved Sensor Array Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Light Cannon Great Maul Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Medium Battery Signal Interpreter Improved Terrain Scanner Shock Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun Light Cannon Grenade Launcher Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 66 | 7 7 9 43 Power 6 | 1 . 1 4 Engine 4 | 1 . . 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 16 | 2 1 1 12 Treads 1 | . . . 1 Leg 13 | 2 1 1 9 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 13 | 1 5 . 7 Device 4 | . . . 4 Storage 8 | 1 5 . 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 31 | 3 1 7 20 Energy Gun 7 | 2 1 1 3 Energy Cannon . | . . . . Ballistic Gun 11 | 1 . 3 7 Ballistic Cannon 4 | . . 1 3 Launcher 4 | . . 1 3 Special Weapon 1 | . . 1 . Impact Weapon 4 | . . . 4 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 15 | . . 3 12 Power 4 | . . 1 3 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 5 | . . 2 3 Highest Loss Streak 6 | . . 2 6 Average Slot Usage (%) 97 | . 98 99 93 Engine 8 | . 14 8 4 Core 3 | . . 5 5 Leg 27 | . 28 28 26 Device 1 | . . . 4 Storage 26 | . 26 28 24 Protection 1 | . . . 3 Energy Gun 18 | . 28 22 4 Ballistic Gun 3 | . . 2 8 Ballistic Cannon 3 | . . 2 7 Naked Turns . | . . . . Heaviest Build 55 | 11 55 42 48 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | 2 2 2 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 18 | 6 18 16 16 Average Capacity 15 | 5 13 16 16 Most Carried 16 | 6 15 16 16 Average Carried 13 | 3 9 15 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 5 15 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1347 | 226 254 119 748 Remotely . | . . . . Salvage Created 1577 | . 401 394 782 Parts 119 | . 27 31 61 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 5 | . . . 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 39 | . 6 10 23 Melee 2 | . . . 2 Guns 18 | . 5 4 9 Cannons 9 | . . 3 6 AOE 10 | . 1 3 6 Classes Destroyed 9 | . 4 4 1 Worker 3 | . . 1 2 Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Hauler 2 | . 1 . 1 Recycler 2 | . . 1 1 Watcher 5 | . 2 . 3 Swarmer 17 | . . 6 11 Grunt 18 | . 6 4 8 Sentry 4 | . . . 4 Best Kill Streak 7 | . 3 4 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging . | . . . . Exploded 3 | . 1 3 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2669 | . 108 370 2191 Core 512 | . 16 94 402 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 . 56 . Volleys Fired 138 | . 28 25 85 Largest 2 | . 2 2 2 Hottest 100 | . 80 100 85 Shots Fired 257 | . 56 49 152 Gun 193 | . 56 40 97 Cannon 55 | . . 7 48 Launcher 8 | . . 1 7 Special 1 | . . 1 . Kinetic 130 | . . 11 119 Thermal 2 | . . 1 1 Explosive 8 | . . 1 7 Electromagnetic 117 | . 56 36 25 Robot Hit Streak 13 | . 13 7 8 Robot Miss Streak 7 | . 4 4 7 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 161 | . 36 26 99 Core Hits 92 | . 17 19 56 Critical Hits 3 | . . . 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Melee Attacks 19 | . . . 19 Impact 19 | . . . 19 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3107 | . 592 514 2001 Guns 1467 | . 465 275 727 Cannons 471 | . . 89 382 Explosions 801 | . 127 150 524 Melee 368 | . . . 368 Ramming . | . . . . Kinetic 996 | . . 123 873 Thermal 153 | . 127 26 . Explosive 648 | . . 124 524 Electromagnetic 942 | . 465 241 236 Impact 368 | . . . 368 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 6 | . . . 6 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 47 | . . . 47 Projectiles 1 | . . . 1 Explosions 28 | . . . 28 Melee 18 | . . . 18 Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 34 | . . 34 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 260 | . 114 260 143 Average Temperature 44 | . 31 72 36 Received Heat Transfer 759 | . 60 171 528 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . 3 3 . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 100 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 562 | . 207 190 562 Average Influence 127 | . 66 41 297 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 76 | 100 96 100 26 Level 1 16 | . 3 . 50 Level 2 7 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 13 10 48 Peak Tracking Total 13 | . 2 3 13 Tactical Retreats 10 | . . . 10 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 8 | . 2 . 6 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 8 . 3 Successful 8 | . 6 . 2 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Robot Analysis 1 | . 1 . . Level Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . . . 15 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2567 | 55 735 978 799 Spaces Moved 1296 | 33 417 557 289 Core 12 | 12 . . . Treads 2 | . . . 2 Legs 1238 | 21 417 557 243 Wheels 44 | . . . 44 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 90 Average Speed 151 | 111 149 159 144 Slowest Speed 200 | 150 180 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 69 97 37 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug 1 | . . 1 . Terrain Destroyed 60 | . 6 14 40 Melee . | . . . . Projectile 1 | . . 1 . AOE 59 | . 6 13 40 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1612 | 49 475 597 491 Wait 15 | . 3 1 11 Move 1293 | 32 416 556 289 Hop . | . . . . Pick Up 48 | 8 14 4 22 Fast Attach 13 | 5 1 . 7 Attach 16 | 1 1 3 11 Detach 4 | . 1 . 3 Swap 37 | 1 5 6 25 Drop 29 | 2 6 2 19 Fire 138 | . 28 25 85 Melee 19 | . . . 19 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Identified exit to Materials 791 | -10/Materials | Entered Mines 1449 | -10/Mines | Discovered exit to Materials (range 9) 1684 | -10/Mines | Learned location of Mines (-8) 1769 | -10/Mines | Entered Materials 1769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2184 | -9/Materials | Core integrity fell below 50% 2225 | -9/Materials | Discovered new exit (range 13) 2322 | -9/Materials | Core integrity fell below 20% 2338 | -9/Materials | Lost 6 parts (1p3n2w) 2348 | -9/Materials | Destroyed 7 combat bots 2568 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02522_ R-06 Scavenger collects Flight Unit. 02524_ S-10 Pest destroyed. 02525_ R-06 Scavenger collects Lgt. Assault Rifle. 02527_ R-06 Scavenger inserts Flight Unit into recycling unit. 02527_ W-16 Scout destroyed. 02531_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02532_ Acquired 16 matter. 02534_ R-06 Scavenger inserts Flight Unit into recycling unit. 02535_ R-06 Scavenger collects Hover Unit. 02535_ Acquired 10 matter. 02537_ R-06 Scavenger inserts Flight Unit into recycling unit. 02538_ Acquired 17 matter. 02540_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 02543_ R-06 Scavenger collects Lgt. Assault Rifle. 02546_ R-06 Scavenger collects Flight Unit. 02548_ System corrupted: Hvy. Assault Rifle rejected. 02549_ C-30 ARC bursts open, deploying its payload. 02549_ S-10 Pest unfolds itself. 02554_ R-06 Scavenger collects Hvy. Assault Rifle. 02563_ Aluminum Leg destroyed. 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