Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 18:22:03 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (40) 40 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3290 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 295/300 Energy 221/290 System Corruption 0% Temperature Cool (9) Movement Flying (120) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Angular Momentum Engine Advanced Sensor Array Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Cooled Airjet Flight Unit Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Angular Momentum Engine Advanced Sensor Array [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Flight Unit Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Processor Advanced Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 1 . Propulsion 4 | . . . 2 . 1 1 Utility 2 | . . . . 1 . 1 Weapon . | . . . . . . . Parts Attached 20 | 3 . . . 7 9 1 Power 4 | . . . . 2 2 . Engine 3 | . . . . 2 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | . . . . 4 3 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 7 | . . . . 4 3 . Utility 3 | . . . . 1 2 . Device 1 | . . . . . 1 . Storage . | . . . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 3 . . . . 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 3 . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 6 | . . . . 1 1 4 Power . | . . . . . . . Propulsion 5 | . . . . . 1 4 Utility . | . . . . . . . Weapon 1 | . . . . 1 . . Highest Loss Streak 4 | . . . . 1 1 4 Average Slot Usage (%) 59 | . 28 28 22 53 81 74 Engine 7 | . . . . 11 9 6 Core 2 | . . . . . 5 6 Flight 24 | . . . . 24 37 33 Device 3 | . . . . . 6 6 Processor 6 | . . . . . 12 13 Ballistic Gun 11 | . 28 28 22 17 2 . Slashing Weapon 2 | . . . . . 4 6 Naked Turns . | . . . . . . . Heaviest Build 20 | 3 3 3 3 11 20 20 Greatest Support 22 | 3 3 3 3 16 22 22 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 3 3 3 3 2 4 Average Carried 1 | 1 3 3 3 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 3 2 1 4 Class Distribution -------------------- 51% | Scavenger-Sprinter 33% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 393 | 194 . 42 . 42 115 . Remotely . | . . . . . . . Salvage Created 130 | . . 42 . 44 44 . Parts 11 | . . 3 . 6 2 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 3 | . . . . 3 . . Guns 3 | . . . . 3 . . Classes Destroyed 4 | . . 2 . 1 1 . Worker 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . . . 1 . Swarmer 3 | . . . . 3 . . Best Kill Streak 3 | . . 2 . 3 1 . Combat Bots Only 3 | . . . . 3 . . Max Kills in Single Turn 2 | . . 1 . 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 510 | . . . 47 242 150 71 Core 96 | . . . . 60 36 . Absorbed by Shields 26 | . . . . . 26 . Core Remaining (%) 96 | 100 . 100 100 89 94 . Volleys Fired 7 | . . 2 . 5 . . Largest 2 | . . 2 . 2 . . Hottest 40 | . . 40 . 40 . . Shots Fired 14 | . . 4 . 10 . . Gun 14 | . . 4 . 10 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 14 | . . 4 . 10 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 3 | . . 2 . 3 . . Robot Miss Streak 6 | . . . . 6 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 9 | . . 2 . 3 4 . Core Hits 7 | . . 2 . 4 1 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 9 | . . . . . 7 2 Impact . | . . . . . . . Slashing 9 | . . . . . 7 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 286 | . . 24 . 38 224 . Guns 62 | . . 24 . 38 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 224 | . . . . . 224 . Ramming . | . . . . . . . Kinetic 62 | . . 24 . 38 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 224 | . . . . . 224 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 142 | . . . . 6 142 5 Average Temperature 36 | . . . . 6 44 2 Received Heat Transfer 204 | . . . 24 63 81 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 145 | . 30 30 41 145 133 82 Initial 65 | . . 11 11 16 65 60 Average 64 | . 10 17 21 98 82 61 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 1 3 2 . Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 1 . 6 15 11 5 Peak Tracking Total 13 | . 1 . 9 13 8 5 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 4 | . . 1 . 2 1 . Terminals 4 | . . 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . 2 . 6 2 . Successful 5 | . . 1 . 4 . . Failed 5 | . . 1 . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 2 . 1 . . Terminals 10 | . . 2 . 6 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 . 4 . . Level Access Points 2 | . . 1 . 1 . . Emergency Access Points 2 | . . . . 2 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 2 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 507 | 22 15 44 63 113 186 64 Spaces Moved 1175 | 31 30 72 126 242 494 180 Core 291 | 31 30 72 126 32 . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 884 | . . . . 210 494 180 Fastest Speed 28 | 50 50 50 50 31 28 28 Average Speed 34 | 50 50 50 50 36 28 28 Slowest Speed 50 | 50 50 50 50 50 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 18 | . . . . 8 8 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 13 20 30 32 18 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 1 2 Terrain Destroyed 3 | . . . . . 1 2 Melee 3 | . . . . . 1 2 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1220 | 35 29 75 125 247 520 189 Wait 6 | . . 2 . 1 . 3 Move 1135 | 30 29 71 125 225 479 176 Hop 16 | . . . . 8 6 2 Pick Up 6 | 2 . . . 1 2 1 Fast Attach 12 | 2 . . . 5 4 1 Attach 6 | . . . . 2 4 . Detach 2 | . . . . . . 2 Swap 2 | 1 . . . . 1 . Drop 6 | . . . . . 4 2 Fire 7 | . . 2 . 5 . . Melee 9 | . . . . . 7 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 16) 38 | -10/Materials | Entered Mines 45 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 59 | -10/Mines | Identified exit to Materials 82 | -10/Mines | Entered Materials 82 | -9/Materials | Evolved 2 slots: Propulsion x2 138 | -9/Materials | Discovered new exit (range 15) 145 | -9/Materials | Entered another Materials area 145 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 250 | -8/Materials | Identified exit to Factory 258 | -8/Materials | Entered Factory 258 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 319 | -7/Factory | Discovered new exit (range 5) 321 | -7/Factory | Identified exit to Lower Caves 351 | -7/Factory | Garrison activated, responded to threat 436 | -7/Factory | Discovered new exit (range 11) 441 | -7/Factory | Identified exit to Factory 444 | -7/Factory | Entered another Factory area 444 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 508 | -6/Factory | Self-destructed Last Messages --------------- 00413_ Field strength at 22. 00414_ Field strength at 17. 00415_ Stasis field depleted. 00436_ EXIT=FOUND 00441_ EXIT=IDENTIFIED: FACTORY 00441_ Triggered Alarm Trap. 00441_ An alarm sounds. 00441_ ALERT: Alarm triggered, dispatching investigation squad. 00441_ Flight Unit destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 00457_ Acquired Angular Momentum Engine. 00459_ Acquired Prototype Hover Unit. 00459_ Identified Cld. Airjet. 00459_ Malfunction: Energy drain (-259). 00461_ Dropped Faulty Cld. Airjet. 00503_ Flight Unit destroyed. 00507_ Dropped Adv. Sensor Array. 00508_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????############"#?????????????????????????? | | ??????# ##?????????????????????????? | | ?????????""" """ """ #??????????????????????????? | | ??????? 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