Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 18:22:03

Player: Ben'n'Dan

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (6)       30
Value Destroyed (40)       40
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3290

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     295/300
Energy                     221/290
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (120) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
>          --- UTILITY (4) ------
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Nuclear Core
           Angular Momentum Engine
  Advanced Sensor Array
           Chainsword

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Chainsword
>          --- INVENTORY --------
           Angular Momentum Engine
  Advanced Sensor Array
[Rating: 33]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Processor                Advanced Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               4    | .   .   .   2   .   1   1   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             20   | 3   .   .   .   7   9   1   
  Power                    4    | .   .   .   .   2   2   .   
    Engine                 3    | .   .   .   .   2   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   4   3   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 7    | .   .   .   .   4   3   .   
  Utility                  3    | .   .   .   .   1   2   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | 3   .   .   .   .   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 3   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 6    | .   .   .   .   1   1   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
  Highest Loss Streak      4    | .   .   .   .   1   1   4   
Average Slot Usage (%)     59   | .   28  28  22  53  81  74  
  Engine                   7    | .   .   .   .   11  9   6   
  Core                     2    | .   .   .   .   .   5   6   
  Flight                   24   | .   .   .   .   24  37  33  
  Device                   3    | .   .   .   .   .   6   6   
  Processor                6    | .   .   .   .   .   12  13  
  Ballistic Gun            11   | .   28  28  22  17  2   .   
  Slashing Weapon          2    | .   .   .   .   .   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             20   | 3   3   3   3   11  20  20  
  Greatest Support         22   | 3   3   3   3   16  22  22  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 3   3   3   3   3   2   4   
  Average Carried          1    | 1   3   3   3   2   1   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 3   3   3   3   2   1   4   

 Class Distribution 
--------------------
 51% | Scavenger-Sprinter
 33% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac 
Matter Collected           393  | 194 .   42  .   42  115 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            130  | .   .   42  .   44  44  .   
  Parts                    11   | .   .   3   .   6   2   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  3    | .   .   .   .   3   .   .   
  Guns                     3    | .   .   .   .   3   .   .   
Classes Destroyed          4    | .   .   2   .   1   1   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   .   .   .   3   .   .   
Best Kill Streak           3    | .   .   2   .   3   1   .   
  Combat Bots Only         3    | .   .   .   .   3   .   .   
Max Kills in Single Turn   2    | .   .   1   .   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Damage Taken               510  | .   .   .   47  242 150 71  
  Core                     96   | .   .   .   .   60  36  .   
  Absorbed by Shields      26   | .   .   .   .   .   26  .   
Core Remaining (%)         96   | 100 .   100 100 89  94  .   
Volleys Fired              7    | .   .   2   .   5   .   .   
  Largest                  2    | .   .   2   .   2   .   .   
  Hottest                  40   | .   .   40  .   40  .   .   
Shots Fired                14   | .   .   4   .   10  .   .   
  Gun                      14   | .   .   4   .   10  .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  14   | .   .   4   .   10  .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         3    | .   .   2   .   3   .   .   
  Robot Miss Streak        6    | .   .   .   .   6   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   .   
Shots Hit Robots           9    | .   .   2   .   3   4   .   
  Core Hits                7    | .   .   2   .   4   1   .   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              9    | .   .   .   .   .   7   2   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 9    | .   .   .   .   .   7   2   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           286  | .   .   24  .   38  224 .   
  Guns                     62   | .   .   24  .   38  .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    224  | .   .   .   .   .   224 .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  62   | .   .   24  .   38  .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 224  | .   .   .   .   .   224 .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        142  | .   .   .   .   6   142 5   
  Average Temperature      36   | .   .   .   .   6   44  2   
  Received Heat Transfer   204  | .   .   .   24  63  81  36  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             145  | .   30  30  41  145 133 82  
  Initial                  65   | .   .   11  11  16  65  60  
  Average                  64   | .   10  17  21  98  82  61  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   3   2   .   
  Investigation            2    | .   .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              38   | .   1   .   6   15  11  5   
  Peak Tracking Total      13   | .   1   .   9   13  8   5   
  Tactical Retreats        2    | .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          4    | .   .   1   .   2   1   .   
  Terminals                4    | .   .   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   .   2   .   6   2   .   
  Successful               5    | .   .   1   .   4   .   .   
  Failed                   5    | .   .   1   .   2   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   .   .   
  Terminals                10   | .   .   2   .   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   .   4   .   .   
  Level Access Points      2    | .   .   1   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   2   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac 
Turns Passed               507  | 22  15  44  63  113 186 64  
Spaces Moved               1175 | 31  30  72  126 242 494 180 
  Core                     291  | 31  30  72  126 32  .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   884  | .   .   .   .   210 494 180 
  Fastest Speed            28   | 50  50  50  50  31  28  28  
  Average Speed            34   | 50  50  50  50  36  28  28  
  Slowest Speed            50   | 50  50  50  50  50  34  34  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            18   | .   .   .   .   8   8   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   13  20  30  32  18  5   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   1   2   
Terrain Destroyed          3    | .   .   .   .   .   1   2   
  Melee                    3    | .   .   .   .   .   1   2   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      1220 | 35  29  75  125 247 520 189 
  Wait                     6    | .   .   2   .   1   .   3   
  Move                     1135 | 30  29  71  125 225 479 176 
  Hop                      16   | .   .   .   .   8   6   2   
  Pick Up                  6    | 2   .   .   .   1   2   1   
  Fast Attach              12   | 2   .   .   .   5   4   1   
  Attach                   6    | .   .   .   .   2   4   .   
  Detach                   2    | .   .   .   .   .   .   2   
  Swap                     2    | 1   .   .   .   .   1   .   
  Drop                     6    | .   .   .   .   .   4   2   
  Fire                     7    | .   .   2   .   5   .   .   
  Melee                    9    | .   .   .   .   .   7   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   13  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   23 | -11/Scrapyard | Entered Materials
   31 | -10/Materials | Discovered new exit (range 16)
   38 | -10/Materials | Entered Mines
   45 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   59 | -10/Mines     | Identified exit to Materials
   82 | -10/Mines     | Entered Materials
   82 | -9/Materials  | Evolved 2 slots: Propulsion x2
  138 | -9/Materials  | Discovered new exit (range 15)
  145 | -9/Materials  | Entered another Materials area
  145 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  250 | -8/Materials  | Identified exit to Factory
  258 | -8/Materials  | Entered Factory
  258 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  319 | -7/Factory    | Discovered new exit (range 5)
  321 | -7/Factory    | Identified exit to Lower Caves
  351 | -7/Factory    | Garrison activated, responded to threat
  436 | -7/Factory    | Discovered new exit (range 11)
  441 | -7/Factory    | Identified exit to Factory
  444 | -7/Factory    | Entered another Factory area
  444 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  508 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00413_ Field strength at 22.
00414_ Field strength at 17.
00415_ Stasis field depleted.
00436_ EXIT=FOUND
00441_ EXIT=IDENTIFIED: FACTORY
00441_ Triggered Alarm Trap.
00441_ An alarm sounds.
00441_ ALERT: Alarm triggered, dispatching investigation squad.
00441_ Flight Unit destroyed.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=FACTORY
GOAL=ESCAPE
00457_ Acquired Angular Momentum Engine.
00459_ Acquired Prototype Hover Unit.
00459_ Identified Cld. Airjet.
00459_ Malfunction: Energy drain (-259).
00461_ Dropped Faulty Cld. Airjet.
00503_ Flight Unit destroyed. <x3>
00507_ Dropped Adv. Sensor Array.
00508_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          26
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingChipAutohacker
  Manual?         0
Play Time         00:13:22
  Cumulative      129.3 hours
  Start           2021.01.08 @ 18:10:29
  End             2021.01.08 @ 18:22:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          324
  Rogue           316
  Adventurer      8
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/2/1/0/0/0/0/0
Lore%             76
Gallery%          79
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef5f9b18-2a7f-48ef-9909-f7c9f5c51a5b