Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.26 @ 01:02:44 Player: ZEUSDEX Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (5) 25 Value Destroyed (72) 72 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2690 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 540/700 Matter 174/300 Energy 19/125 System Corruption 1% Temperature Cool (16) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Xenon Bombardment Thruster > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (4) ---- Improved EM Pulse Cannon Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Mining Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Xenon Bombardment Thruster Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Hackware Hacking Suite Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . . 4 Weapon . | . . . . . . Parts Attached 18 | 2 . . 7 . 9 Power 3 | . . . 2 . 1 Engine 3 | . . . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | . . . 2 . 3 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 3 | . . . 2 . 1 Flight 2 | . . . . . 2 Utility 5 | . . . 2 . 3 Device 3 | . . . 1 . 2 Storage . | . . . . . . Processor . | . . . . . . Hackware 2 | . . . 1 . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 . . 1 . 2 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | 1 . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 40 | . 28 22 31 77 42 Engine 4 | . . . . 11 6 Hover 4 | . . . 4 22 2 Flight 3 | . . . . . 8 Device 5 | . . . 4 11 5 Hackware 5 | . . . 1 11 7 Ballistic Gun 8 | . 14 11 11 11 5 Special Weapon 6 | . 14 11 8 11 1 Naked Turns . | . . . . . . Heaviest Build 10 | 3 3 3 7 7 10 Greatest Support 19 | 3 3 3 12 12 19 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 . . 1 1 4 Average Carried 1 | . . . . 1 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 2 | . . . 1 1 2 Class Distribution -------------------- 40% | Hacker-Mutant 39% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 263 | 113 . . 98 29 23 Remotely . | . . . . . . Salvage Created 128 | 63 . . 42 . 23 Parts 13 | 6 . . 6 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 1 | . . . . . 1 Guns 1 | . . . . . 1 Classes Destroyed 5 | 2 . . 2 . 1 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 1 | . . . . . 1 Best Kill Streak 2 | 2 . . 1 . 1 Combat Bots Only 1 | . . . . . 1 Max Kills in Single Turn 1 | 1 . . 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 614 | . 29 23 61 . 501 Core 198 | . 22 . 16 . 160 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . 96 . Volleys Fired 18 | 3 2 . 5 . 8 Largest 1 | 1 1 . 1 . 1 Hottest 100 | 20 100 . 100 . 69 Shots Fired 18 | 3 2 . 5 . 8 Gun 14 | 3 . . 4 . 7 Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special 3 | . 2 . 1 . . Kinetic 13 | 3 . . 4 . 6 Thermal 3 | . 2 . 1 . . Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 5 | 3 . . 2 . 5 Robot Miss Streak 2 | . . . 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 11 | 3 . . 2 . 6 Core Hits 8 | 3 . . 2 . 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 152 | 32 . . 40 . 80 Guns 152 | 32 . . 40 . 80 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 135 | 32 . . 40 . 63 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 17 | . . . . . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 16 | . . . . . 16 Average Temperature 7 | . . . . . 7 Received Heat Transfer 45 | . . 9 . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 889 | 10 60 25 49 31 889 Initial 761 | . 5 10 9 15 761 Average 385 | 3 23 13 21 26 803 Maximum Alert Level 3 | . . . . . 3 Low Security (%) 53 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 46 | . . . . . 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 . 5 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 3 1 2 1 11 Peak Tracking Total 6 | . 5 1 2 1 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 18 | . 5 1 3 4 5 Terminals 16 | . 5 1 2 4 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 56 | . 14 2 12 15 13 Successful 30 | . 8 . 8 7 7 Failed 26 | . 6 2 4 8 6 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts . | . . . . . . Manual 52 | . 14 2 11 15 10 Terminals 51 | . 14 2 10 15 10 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 . 3 5 3 Part Schematic 2 | . . . . 1 1 Prototype ID Bank 2 | . 1 . . 1 . Level Access Points 2 | . 1 . . 1 . Terminal Index 4 | . 1 . 1 1 1 Fabricator Index 1 | . . . . . 1 Unreport Threat 1 | . 1 . . . . Patrol Status 3 | . . . 2 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 3 . 3 2 2 Terminals 10 | . 3 . 3 2 2 Track 3 | . . . 1 1 1 Botnet 7 | . 3 . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 1 4 4 5 Full Trace Events 2 | . . . . . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Matter 168 | . . . . . 168 Time 42 | . . . . . 42 Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 565 | 27 59 18 137 61 263 Spaces Moved 976 | 36 102 35 153 101 549 Core 257 | 36 102 35 84 . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 239 | . . . 69 101 69 Flight 480 | . . . . . 480 Fastest Speed 37 | 50 50 50 50 56 37 Average Speed 46 | 50 50 50 55 56 40 Slowest Speed 100 | 50 50 50 100 56 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 25 6 22 35 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 2 . 1 . . Terrain Destroyed 3 | . 2 . 1 . . Melee . | . . . . . . Projectile 3 | . 2 . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 1053 | 41 103 34 195 104 576 Wait 35 | . . . 26 4 5 Move 965 | 35 101 34 152 100 543 Hop 3 | . . . . . 3 Pick Up 2 | 1 . . 1 . . Fast Attach 14 | 1 . . 6 . 7 Attach 4 | 1 . . 1 . 2 Detach 6 | . . . 1 . 5 Swap . | . . . . . . Drop 3 | . . . . . 3 Fire 18 | 3 2 . 5 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Materials 87 | -10/Materials | Entered another Materials area 87 | -9/Materials | Evolved 2 slots: Utility x2 100 | -9/Materials | Discovered new exit (range 5) 105 | -9/Materials | Entered Storage 141 | -9/Storage | Repaired Mining Laser 239 | -9/Storage | Used back door to open Recycling access 239 | -9/Storage | Discovered new exit (range 5) 242 | -9/Storage | Entered Recycling 243 | -9/Recycling | Joined Derelict attack on 0b10 via Recycling 244 | -9/Recycling | Spotter reported a threat 247 | -9/Recycling | Spotter reported a threat 250 | -9/Recycling | Identified exit to Factory 251 | -9/Recycling | Spotter reported a threat 254 | -9/Recycling | Spotter reported a threat 256 | -9/Recycling | Spotter reported a threat 303 | -9/Recycling | Entered Factory 303 | -7/Factory | Evolved 4 slots: Utility x4 326 | -7/Factory | Discovered new exit (range 7) 330 | -7/Factory | 6 allies followed out of Recycling 417 | -7/Factory | Garrison activated, responded to threat 562 | -7/Factory | Lost 5 parts (1p3u1w) 566 | -7/Factory | Self-destructed Last Messages --------------- 00531_ Sensor Array destroyed. 00538_ K-01 Serf cleans the Terminal. 00539_ Acquired 23 matter. 00542_ K-01 Serf cleans the Terminal. 00558_ Acquired Lightning Gun. 00560_ Connecting with Fabricator... >>Load(Xenon Bombardment Thruster) Uploading Xenon Bombardment Thruster schematic... Loaded successfully: Xenon Bombardment Thruster Rating: 4 Time: 42 Matter: 168 Initiate build sequence. >>Build Building Xenon Bombardment Thruster... ETC: 42 00560_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 00566_ Xenon Bombardment Thruster destroyed. 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