Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.26 @ 01:02:44

Player: ZEUSDEX

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (5)       25
Value Destroyed (72)       72
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 2690

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             540/700
Matter                     174/300
Energy                     19/125
System Corruption          1%
Temperature                Cool (16)
Movement                   Flying (40)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Xenon Bombardment Thruster
>          --- UTILITY (8) ------
           Hacking Suite
>          --- WEAPON (2) -------
           Lightning Gun
>          --- INVENTORY (4) ----
  Improved EM Pulse Cannon
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Sensor Array
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Xenon Bombardment Thruster
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Slots Evolved              6    | .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             18   | 2   .   .   7   .   9   
  Power                    3    | .   .   .   2   .   1   
    Engine                 3    | .   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   2   .   1   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  5    | .   .   .   2   .   3   
    Device                 3    | .   .   .   1   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   .   2   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | 1   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 6    | .   .   .   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   5   
Average Slot Usage (%)     40   | .   28  22  31  77  42  
  Engine                   4    | .   .   .   .   11  6   
  Hover                    4    | .   .   .   4   22  2   
  Flight                   3    | .   .   .   .   .   8   
  Device                   5    | .   .   .   4   11  5   
  Hackware                 5    | .   .   .   1   11  7   
  Ballistic Gun            8    | .   14  11  11  11  5   
  Special Weapon           6    | .   14  11  8   11  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             10   | 3   3   3   7   7   10  
  Greatest Support         19   | 3   3   3   12  12  19  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 1   .   .   1   1   4   
  Average Carried          1    | .   .   .   .   1   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            2    | .   .   .   1   1   2   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 39% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -7  
-----------                Run  | Scr Mat Mat Sto Rec Fac 
Matter Collected           263  | 113 .   .   98  29  23  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            128  | 63  .   .   42  .   23  
  Parts                    13   | 6   .   .   6   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Combat Hostiles Destroyed  1    | .   .   .   .   .   1   
  Guns                     1    | .   .   .   .   .   1   
Classes Destroyed          5    | 2   .   .   2   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  1    | .   .   .   .   .   1   
Best Kill Streak           2    | 2   .   .   1   .   1   
  Combat Bots Only         1    | .   .   .   .   .   1   
Max Kills in Single Turn   1    | 1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Mat Sto Rec Fac 
Damage Taken               614  | .   29  23  61  .   501 
  Core                     198  | .   22  .   16  .   160 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 91  .   .   96  .   
Volleys Fired              18   | 3   2   .   5   .   8   
  Largest                  1    | 1   1   .   1   .   1   
  Hottest                  100  | 20  100 .   100 .   69  
Shots Fired                18   | 3   2   .   5   .   8   
  Gun                      14   | 3   .   .   4   .   7   
  Cannon                   1    | .   .   .   .   .   1   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  3    | .   2   .   1   .   .   
  Kinetic                  13   | 3   .   .   4   .   6   
  Thermal                  3    | .   2   .   1   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          2    | .   .   .   .   .   2   
  Robot Hit Streak         5    | 3   .   .   2   .   5   
  Robot Miss Streak        2    | .   .   .   1   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           11   | 3   .   .   2   .   6   
  Core Hits                8    | 3   .   .   2   .   3   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           152  | 32  .   .   40  .   80  
  Guns                     152  | 32  .   .   40  .   80  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  135  | 32  .   .   40  .   63  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          17   | .   .   .   .   .   17  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        16   | .   .   .   .   .   16  
  Average Temperature      7    | .   .   .   .   .   7   
  Received Heat Transfer   45   | .   .   9   .   .   36  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Peak Influence             889  | 10  60  25  49  31  889 
  Initial                  761  | .   5   10  9   15  761 
  Average                  385  | 3   23  13  21  26  803 
Maximum Alert Level        3    | .   .   .   .   .   3   
  Low Security (%)         53   | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  46   | .   .   .   .   .   100 
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   5   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              18   | .   3   1   2   1   11  
  Peak Tracking Total      6    | .   5   1   2   1   6   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Mat Sto Rec Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Machines Accessed          18   | .   5   1   3   4   5   
  Terminals                16   | .   5   1   2   4   4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                56   | .   14  2   12  15  13  
  Successful               30   | .   8   .   8   7   7   
  Failed                   26   | .   6   2   4   8   6   
    Catastrophic           3    | .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   52   | .   14  2   11  15  10  
  Terminals                51   | .   14  2   10  15  10  
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   4   .   3   5   3   
  Part Schematic           2    | .   .   .   .   1   1   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Level Access Points      2    | .   1   .   .   1   .   
  Terminal Index           4    | .   1   .   1   1   1   
  Fabricator Index         1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   
  Patrol Status            3    | .   .   .   2   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   3   2   2   
  Terminals                10   | .   3   .   3   2   2   
    Track                  3    | .   .   .   1   1   1   
    Botnet                 7    | .   3   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   3   1   4   4   5   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   168 
    Time                   42   | .   .   .   .   .   42  
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Mat Sto Rec Fac 
Total Allies               3    | .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -7  
-------------              Run  | Scr Mat Mat Sto Rec Fac 
Turns Passed               565  | 27  59  18  137 61  263 
Spaces Moved               976  | 36  102 35  153 101 549 
  Core                     257  | 36  102 35  84  .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    239  | .   .   .   69  101 69  
  Flight                   480  | .   .   .   .   .   480 
  Fastest Speed            37   | 50  50  50  50  56  37  
  Average Speed            46   | 50  50  50  55  56  40  
  Slowest Speed            100  | 50  50  50  100 56  56  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   25  6   22  35  16  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 3    | .   2   .   1   .   .   
Terrain Destroyed          3    | .   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   2   .   1   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Total                      1053 | 41  103 34  195 104 576 
  Wait                     35   | .   .   .   26  4   5   
  Move                     965  | 35  101 34  152 100 543 
  Hop                      3    | .   .   .   .   .   3   
  Pick Up                  2    | 1   .   .   1   .   .   
  Fast Attach              14   | 1   .   .   6   .   7   
  Attach                   4    | 1   .   .   1   .   2   
  Detach                   6    | .   .   .   1   .   5   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   .   3   
  Fire                     18   | 3   2   .   5   .   8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   28 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Identified exit to Materials
   87 | -10/Materials | Entered another Materials area
   87 | -9/Materials  | Evolved 2 slots: Utility x2
  100 | -9/Materials  | Discovered new exit (range 5)
  105 | -9/Materials  | Entered Storage
  141 | -9/Storage    | Repaired Mining Laser
  239 | -9/Storage    | Used back door to open Recycling access
  239 | -9/Storage    | Discovered new exit (range 5)
  242 | -9/Storage    | Entered Recycling
  243 | -9/Recycling  | Joined Derelict attack on 0b10 via Recycling
  244 | -9/Recycling  | Spotter reported a threat
  247 | -9/Recycling  | Spotter reported a threat
  250 | -9/Recycling  | Identified exit to Factory
  251 | -9/Recycling  | Spotter reported a threat
  254 | -9/Recycling  | Spotter reported a threat
  256 | -9/Recycling  | Spotter reported a threat
  303 | -9/Recycling  | Entered Factory
  303 | -7/Factory    | Evolved 4 slots: Utility x4
  326 | -7/Factory    | Discovered new exit (range 7)
  330 | -7/Factory    | 6 allies followed out of Recycling
  417 | -7/Factory    | Garrison activated, responded to threat
  562 | -7/Factory    | Lost 5 parts (1p3u1w)
  566 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00531_ Sensor Array destroyed.
00538_ K-01 Serf cleans the Terminal.
00539_ Acquired 23 matter.
00542_ K-01 Serf cleans the Terminal.
00558_ Acquired Lightning Gun.
00560_ Connecting with Fabricator...
>>Load(Xenon Bombardment Thruster)
Uploading Xenon Bombardment Thruster schematic...
  Loaded successfully:
    Xenon Bombardment Thruster
    Rating: 4
    Time: 42
    Matter: 168
  Initiate build sequence.
>>Build
Building Xenon Bombardment Thruster...
  ETC: 42
00560_ ALERT: Suspicious activity at Fabricator F005.
  Dispatching Investigation squad.
00566_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????#Y      !! t  s  s       #???????????? |
| ?????????????#!          @"""#       #???????????? |
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|  " #            #     =  " " #? ?????????????????? |
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|  " +  """""     /            #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              229
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          30

 Item Schematics 
-----------------
                 Hover Unit | -9/Recycling | Hacked
 Xenon Bombardment Thruster | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionGrenadeRifle
  Manual?         0
Play Time         00:15:02
  Cumulative      40.6 hours
  Start           2021.02.26 @ 00:52:19
  End             2021.02.26 @ 01:02:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          72
  Rogue           55
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/Cog
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90231219-22f7-48fa-8f4b-6a75205f249d