Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 10:15:51 Player: Fazzonamite Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (62) 310 Value Destroyed (2504) 2504 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 12169 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 281 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 184/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Target Analyzer Core Analyzer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Compact HERF Cannon Micro-nuke Launcher Advanced Datajack > --- INVENTORY -------- Q-thruster Large Matter Pod [Rating: 103] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . 1 1 . . . . . . . . 1 1 1 1 . Utility 9 | . . 2 . 1 1 . . . . . . . 2 1 1 . 1 . Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . Parts Attached 126 | 6 8 4 1 5 4 . 4 1 3 . 19 25 9 8 13 10 4 2 Power 13 | 1 1 1 . . . . . 1 . . . 3 1 1 2 2 . . Engine 6 | 1 1 1 . . . . . . . . . 1 1 1 . . . . Core 3 | . . . . . . . . 1 . . . 2 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 2 . . Propulsion 42 | 2 4 . . 1 3 . . . . . 9 8 4 3 5 2 1 . Treads 7 | . . . . . . . . . . . 3 2 . 1 . . 1 . Leg 13 | . . . . . . . . . . . 6 4 3 . . . . . Wheel 9 | 2 3 . . 1 3 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 13 | . 1 . . . . . . . . . . 2 1 2 5 2 . . Utility 40 | 1 3 2 1 2 1 . 2 . 3 . 5 8 2 4 2 2 2 . Device 21 | . 1 1 1 1 1 . 1 . 2 . 3 2 2 3 1 1 1 . Storage 4 | 1 2 . . . . . . . . . . . . . . . 1 . Processor 7 | . . 1 . . . . . . . . 1 4 . 1 . . . . Hackware 3 | . . . . 1 . . . . . . . 1 . . . 1 . . Protection 5 | . . . . . . . 1 . 1 . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 1 . 2 . . 2 . . . 5 6 2 . 4 4 1 2 Energy Gun 7 | 1 . 1 . 1 . . 1 . . . . 1 . . . . . 2 Energy Cannon 4 | . . . . . . . . . . . . . 2 . 1 . 1 . Ballistic Gun 9 | 1 . . . . . . 1 . . . 3 2 . . 2 . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . 1 . . . Launcher 2 | . . . . . . . . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 2 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Unidentified Prototypes 5 | . 1 . 1 . . . . . . . 1 1 1 . . . . . Parts Lost 74 | . 2 1 . 5 1 . . . 4 . 8 19 1 17 1 12 3 . Power 11 | . 1 1 . . . . . . . . . 3 . 3 . 3 . . Propulsion 24 | . 1 . . 2 1 . . . 2 . 4 5 . 4 1 4 . . Utility 25 | . . . . 1 . . . . 2 . 3 6 1 7 . 3 2 . Weapon 14 | . . . . 2 . . . . . . 1 5 . 3 . 2 1 . Highest Loss Streak 12 | . 2 1 . 4 1 . . . 4 . 3 8 1 6 1 12 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 92 99 100 86 87 92 92 92 84 76 95 73 73 71 47 32 9 . Engine 2 | . 10 10 11 9 7 7 7 . . . . 2 2 3 . . . . Core 3 | . . . . . . . . 6 7 7 7 3 5 3 . . . . Treads 3 | . . . . . . . . . . . 9 5 5 5 . . 2 . Leg 5 | . . . . . . . . . . . 13 9 7 9 . . . . Wheel 9 | . 26 22 22 18 20 23 23 23 17 7 2 . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . 18 9 . . Device 15 | . 11 22 22 15 21 23 20 15 16 23 22 8 9 14 2 2 4 . Storage 5 | . 14 11 11 9 7 7 7 7 7 7 7 5 . . . . 1 . Processor 9 | . . 11 11 9 7 7 7 7 7 7 7 12 26 22 9 4 . . Hackware 2 | . . . . 7 7 7 7 7 4 . . 3 . . . 1 . . Protection 3 | . . . . . . . 2 7 5 7 6 . . . 3 2 . . Energy Gun 3 | . 14 11 11 8 7 7 7 7 7 7 . 1 . . . . . . Ballistic Gun 6 | . 14 11 11 4 . . 5 7 7 7 13 3 . . 2 . . . Slashing Weapon 2 | . . . . . . . . . . . 1 10 5 2 . . . . Naked Turns 231 | . . . . . . . . . . . . . . . . 102 22 107 Heaviest Build 93 | 14 29 35 35 37 38 38 40 40 41 41 45 46 44 47 43 51 93 12 Greatest Support 100 | 20 32 32 32 42 48 48 48 48 48 28 78 60 45 100 49 52 35 3 Greatest Overweight (x) 11 | . 1 1 1 2 1 . . . 1 1 11 8 1 4 . . 2 3 Average Overweight (x) . | . . . 1 . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 25 5 Average Capacity 12 | 7 10 15 15 15 15 15 15 15 15 15 15 13 5 5 5 5 13 5 Most Carried 15 | 6 12 11 13 15 15 14 15 15 15 15 15 15 5 5 5 5 4 4 Average Carried 10 | 2 8 9 11 14 12 14 14 15 14 15 13 10 3 4 4 3 1 1 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 2 12 11 12 15 14 14 15 15 15 15 13 5 5 5 5 5 1 4 Class Distribution -------------------- 46% | Mutant 35% | Scavenger-Mutant 6% | Sprinter 5% | Scavenger-Gladiator 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gladiator | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Matter Collected 2062 | 215 167 11 . 149 . 213 . 23 153 . 483 233 189 10 19 197 . . Remotely 217 | . . . . 4 . 213 . . . . . . . . . . . . Salvage Created 2502 | . 242 70 . 153 . . . 50 387 . 662 481 307 . . 150 . . Parts 116 | . 14 4 . 4 . . . 5 16 . 29 18 17 . . 9 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . 3 11 . 39 . . . . . . . Prevented 9 | . . . . . . . . 1 8 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Combat Hostiles Destroyed 54 | . 4 1 . 5 . . . 1 7 . 16 6 8 . . 6 . . Melee 8 | . . . . . . . . . . . 3 5 . . . . . . Guns 28 | . 4 1 . 2 . . . 1 6 . 13 1 . . . . . . Cannons 9 | . . . . 3 . . . . . . . . 6 . . . . . AOE 6 | . . . . . . . . . . . . . 1 . . 5 . . Classes Destroyed 16 | . 3 1 . 4 . . . 1 1 . 2 1 . . . 3 . . Worker 1 | . . . . . . . . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . . 1 . . . . . . Recycler 3 | . 2 . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 2 | . 1 1 . . . . . . . . . . . . . . . . Swarmer 22 | . 4 . . . . . . . 1 . 7 1 5 . . 4 . . Cutter 2 | . . . . . . . . . . . . . . . . 2 . . Grunt 14 | . . . . 2 . . . . 3 . 4 2 3 . . . . . Brawler 5 | . . . . . . . . . 2 . 1 2 . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . . Sentry 3 | . . 1 . . . . . . 1 . 1 . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 5 | . 2 2 . 2 . . . 1 4 . 4 3 5 . . 5 . . Combat Bots Only 5 | . 2 1 . 2 . . . 1 4 . 4 3 5 . . 5 . . Max Kills in Single Turn 4 | . 1 1 . 1 . . . 1 1 . 1 1 2 . . 4 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 1 . . 4 . . Melee 1 | . . . . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Hostile Shots Fired 1029 | . 35 10 . 77 14 . . 6 31 . 180 207 46 134 37 111 54 87 Missed 364 | . 9 3 . 27 4 . . . 12 . 63 77 21 43 23 46 14 22 Damage Taken 11770 | . 260 148 . 592 159 . . 90 358 . 1706 1718 449 1829 297 2084 660 1420 Core 3858 | . 64 75 . 171 33 . . . 46 . 174 314 67 401 49 841 374 1249 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . 47 53 . . . . . . . . . Core Remaining (%) 74 | 100 74 . 81 68 . . . . . . 63 63 93 65 96 42 . . Volleys Fired 180 | . 20 5 . 26 . . . 4 23 . 43 14 16 6 9 13 . 1 Largest 2 | . 2 2 . 2 . . . 2 2 . 2 2 2 2 1 1 . 2 Hottest 171 | . 70 76 . 95 . . . 83 83 . 83 69 171 171 94 49 . 130 Shots Fired 297 | . 40 10 . 46 . . . 8 47 . 74 19 22 7 9 13 . 2 Gun 227 | . 40 10 . 25 . . . 8 47 . 74 19 . . 2 . . 2 Cannon 57 | . . . . 21 . . . . . . . . 22 7 7 . . . Launcher 13 | . . . . . . . . . . . . . . . . 13 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 167 | . 20 5 . 26 . . . 4 23 . 73 13 . . 3 . . . Thermal 74 | . 20 5 . 20 . . . . . . . 6 15 6 . . . 2 Explosive 13 | . . . . . . . . . . . . . . . . 13 . . Electromagnetic 43 | . . . . . . . . 4 24 . 1 . 7 1 6 . . . Robot Hit Streak 19 | . 12 3 . 12 . . . 3 10 . 6 10 19 3 . 3 . 5 Robot Miss Streak 9 | . 2 2 . 3 . . . 1 4 . 9 3 2 2 4 1 . . Penetration Max 1 | . . . . . . . . . 1 . 1 . . . . . . . Secondary Targets 4 | . 1 . . . . . . . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 . . . . . . . Shots Hit Robots 233 | . 26 6 . 32 . . . 6 34 . 63 39 17 4 . 4 . 2 Core Hits 141 | . 9 3 . 11 . . . 3 18 . 47 17 9 . . 21 . 3 Critical Kills 3 | . . . . . . . . . 1 . 1 . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . . . . . . Critical Strikes 18 | . 3 . . 2 . . . . 1 . 1 10 1 . . . . . Burn 4 | . 3 . . . . . . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . Destroy 5 | . . . . . . . . . 1 . 1 3 . . . . . . Blast 2 | . . . . 2 . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . 6 . . . . . . Melee Attacks 46 | . . . . . . . . . . . 11 35 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . 11 35 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . 1 7 . . . . . . Damage Inflicted 6308 | . 327 112 . 568 7 . . 109 556 . 1339 1217 767 151 . 1033 . 122 Guns 2584 | . 327 112 . 225 . . . 109 556 . 964 228 . . . . . 63 Cannons 1097 | . . . . 343 . . . . . . . . 618 136 . . . . Explosions 1105 | . . . . . . . . . . . . . 149 . . 956 . . Melee 1364 | . . . . . . . . . . . 375 989 . . . . . . Ramming 158 | . . . . . 7 . . . . . . . . 15 . 77 . 59 Kinetic 2217 | . 152 68 . 393 . . . 103 349 . 964 188 . . . . . . Thermal 1229 | . 175 44 . 175 . . . . . . . 40 596 136 . . . 63 Explosive 956 | . . . . . . . . . . . . . . . . 956 . . Electromagnetic 384 | . . . . . . . . 6 207 . . . 171 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1364 | . . . . . . . . . . . 375 989 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 2 2 2 15 . 2 2 4 . . Average Corruption 3 | . . . . . . . . 1 1 2 2 13 . 1 1 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . 4 3 . 22 37 . 1 . 3 . . Message Errors 13 | . . . . . . . . 1 2 . 4 5 . . . 1 . . Matter Fused 14 | . . . . . . . . 1 . . 5 8 . . . . . . Heat Flow Errors 15 | . . . . . . . . . . . 8 5 . 1 . 1 . . Energy Discharges 4 | . . . . . . . . 1 . . 1 2 . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . . . . Parts Fused 2 | . . . . . . . . . . . 1 1 . . . . . . Data Loss (minor) 8 | . . . . . . . . . . . 3 5 . . . . . . Data Loss (major) 3 | . . . . . . . . 1 . . . 2 . . . . . . Misfires 3 | . . . . . . . . . 1 . . 2 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . 4 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 145 | . . . . . . . . . . . 12 43 5 . . 85 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . . . . 5 . . 84 . . Melee 56 | . . . . . . . . . . . 12 43 . . . 1 . . Knockbacks 3 | . . . . 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . . . . . 3 . . . . . . . 44 6 . 328 . 26 Shots 6 | . . . . . . . . . . . . . 1 . . 5 . . Rammed 46 | . . . . . 1 . . . . . . . . 4 . 24 . 17 Targets Rammed 46 | . . . . . 1 . . . . . . . . 4 . 24 . 17 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . . 14 . 11 . . . . . . 258 291 446 199 186 187 . . Average Temperature 107 | . . 14 . 11 . . . . . . 79 108 195 62 104 25 . . Received Heat Transfer 1804 | . . 36 . 135 . . . . 126 . 366 492 45 550 . 9 9 36 Effects 2 | . . . . . . . . . . . . . 2 . . . . . Shutdowns 2 | . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 7 | . . . . . . . . . 4 . . . . . . 3 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2296 | . 740 111 . 444 . . . . . . . 148 631 148 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Peak Influence 1318 | . 142 101 39 142 94 29 20 . . . . 120 241 170 190 1318 790 698 Initial 790 | . . 59 39 . 64 29 20 . . . . . 24 117 89 106 790 651 Average 148 | . 52 68 37 48 76 29 20 . . . . 37 119 104 131 814 781 660 Maximum Alert Level 4 | . . . . . . . . . . . . . 1 . . 4 3 2 Low Security (%) 86 | 100 100 100 100 100 100 100 100 . . . . 100 69 100 100 5 . . Level 1 3 | . . . . . . . . . . . . . 30 . . 17 . . Level 2 3 | . . . . . . . . . . . . . . . . 16 . 100 Level 3 3 | . . . . . . . . . . . . . . . . 24 100 . Level 4 2 | . . . . . . . . . . . . . . . . 36 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . 3 . . . . 1 . . 2 2 2 . 7 . . Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . . 1 1 1 . 1 . . Reinforcement 11 | . . . . 3 . . . . . . . 1 1 1 . 5 . . Assault 2 | . . . . . . . . . 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Distress Signals 12 | . . . . . . . . . . . . 2 . 1 3 6 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . 8 2 3 8 3 . . 1 13 . 25 21 9 21 20 41 12 12 Peak Tracking Total 13 | . 4 3 3 4 3 . . 1 10 . 5 5 5 11 10 12 13 11 Tactical Retreats 41 | . 2 . . 1 . . . . 6 . 4 6 . 7 4 9 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Traps Triggered 8 | . 2 1 . . 1 . . . . . . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Machines Disabled 16 | . . . 1 . . . . . . . . 1 2 . . 12 . . Max in Single Turn 2 | . . . . . . . . . . . . 1 2 . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Machines Accessed 20 | . . 1 1 2 2 . 1 . 1 3 . 3 . 1 2 2 1 . Terminals 13 | . . 1 1 2 1 . 1 . . . . 2 . 1 2 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . . 1 . Total Hacks 50 | . . 3 1 5 3 . 3 . 1 20 . 3 . 2 4 4 1 . Successful 31 | . . . 1 3 1 . . . 1 20 . 1 . . 2 1 1 . Failed 19 | . . 3 . 2 2 . 3 . . . . 2 . 2 2 3 . . Catastrophic 5 | . . . . . . . 1 . . . . 1 . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . . 1 2 . . Terminals 25 | . . 3 1 5 1 . 3 . . . . 2 . 2 4 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . 1 . . . . 1 . Terminal Hacks 30 | . . . 1 3 1 . . . 1 20 . 1 . . 2 1 . . Record 2 | . . . . . . . . . . 1 . . . . . 1 . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . 1 . . . . . . . 1 . . 1 . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 11 | . . . . 1 1 . 1 . . . . 3 . 1 2 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Total Allies 9 | . . . 5 . . . . . 2 . 1 . . . . . . 1 Largest Group 5 | . . . 5 2 . . . . 2 2 2 . . . . . . 1 Highest-Rated Group 96 | . . . 82 42 . . . . 46 46 96 . . . . . . 29 Highest-Rated Ally 96 | . . . 31 31 . . . . 30 30 96 . . . . . . 29 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . 10 7 . . . . . . 25 . . . . . . 4 Total Damage 1162 | . . . 114 82 . . . . . . 823 . . . . . . 143 Kills 8 | . . . . 2 . . . . . . 5 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 2 1 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Turns Passed 7581 | 45 306 338 241 302 195 100 310 393 993 104 1746 866 273 618 241 341 53 116 Spaces Moved 6751 | 39 230 188 189 201 183 115 347 437 899 91 950 639 146 597 615 730 54 101 Core 419 | 1 . . . . . . . . . . 1 3 . 61 . 209 43 101 Treads 419 | . . . . . . . . . . . 69 161 64 114 . . 11 . Legs 1031 | . . . . . . . . . . . 477 237 82 235 . . . . Wheels 3321 | 38 230 188 189 201 183 115 347 437 899 91 403 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1561 | . . . . . . . . . . . . 238 . 187 615 521 . . Fastest Speed 22 | 50 80 100 115 93 86 86 86 86 86 115 115 34 120 32 22 31 50 50 Average Speed 92 | 79 88 104 115 103 97 86 86 86 93 115 156 102 146 97 29 36 87 52 Slowest Speed 600 | 80 100 115 115 130 101 86 86 86 115 115 600 450 240 250 32 50 305 200 Overloaded Moves 13 | . . . . . . . . . . . . . . . 13 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 1 . . 5 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 42 23 52 19 8 77 9 65 81 75 94 24 6 21 24 31 3 9 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . 1 3 . 1 . . . . . . . Spaces Dug 211 | . . . . . . . . . . . . . . . 1 210 . . Terrain Destroyed 319 | . . . . . . . . . 3 . . . 5 1 1 309 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . 3 . . . 2 1 1 . . . AOE 312 | . . . . . . . . . . . . . 3 . . 309 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Gar Total 7739 | 52 293 320 213 249 199 115 359 446 1010 90 1123 791 184 621 662 789 60 163 Wait 392 | . 12 118 22 8 8 . . 4 43 . 88 60 5 2 14 1 . 7 Move 6716 | 38 229 187 188 200 183 114 346 436 898 90 949 636 145 596 605 721 54 101 Hop 9 | . . . . . . . . . . . . 1 . . 4 4 . . Pick Up 110 | 8 17 4 1 8 3 . 3 . 6 . 11 15 8 3 11 9 . 3 Fast Attach 19 | . 1 . . 2 . . 3 . . . 2 2 1 5 2 1 . . Attach 90 | 6 2 4 1 3 4 . . . 2 . 11 22 8 3 9 9 4 2 Detach 9 | . . . 1 . . . . . . . . 3 . . . 3 . 2 Swap 17 | . 5 . . . . . 1 1 1 . 6 1 . . 2 . . . Drop 49 | . 7 2 . 2 . . 6 1 4 . 3 9 1 2 6 4 2 . Fire 180 | . 20 5 . 26 . . . 4 23 . 43 14 16 6 9 13 . 1 Melee 38 | . . . . . . . . . . . 10 28 . . . . . . Ram 45 | . . . . . 1 . . . . . . . . 3 . 24 . 17 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . 30 Rewire 32 | . . . . . . 1 . . 31 . . . . . . . . . Trap 2 | . . . . . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 642 | -9/Materials | Build established: Scavenger-Mutant 680 | -9/Materials | Discovered new exit (range 10) 690 | -9/Materials | Entered Mines 694 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 813 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 816 | -9/Mines | Found Prototype Device 817 | -9/Mines | Identified Exp. Sensor Array 893 | -9/Mines | Discovered new exit (range 14) 907 | -9/Mines | Assembled infested the area 912 | -9/Mines | Assisted by a Guerilla fighting off Assembled 931 | -9/Mines | Entered Materials 931 | -8/Materials | Accompanied by 2 allies 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 962 | -8/Materials | Lost 3 allies 1131 | -8/Materials | Discovered new exit (range 7) 1133 | -8/Materials | Build established: Mutant 1133 | -8/Materials | Lost 4 parts (2n2w) 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -7/Factory | Sucked down chute 1428 | -7/Factory | Entered Waste 1428 | -7/Waste | The area was eerily silent 1509 | -7/Waste | Discovered new exit (range 12) 1528 | -7/Waste | Entered Factory 1616 | -7/Factory | Discovered new exit (range 18) 1838 | -7/Factory | Entered Lower Caves 1862 | -7/Lower Caves | Encountered a Warlord checkpoint 2018 | -7/Lower Caves | Learned Factory terminal intel 2148 | -7/Lower Caves | Discovered new exit (range 7) 2231 | -7/Lower Caves | Entered another Lower Caves area 2544 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2932 | -7/Lower Caves | Lost 4 parts (2n2u) 3065 | -7/Lower Caves | Learned Factory emergency access door positions 3065 | -7/Lower Caves | Discovered new exit (range 12) 3074 | -7/Lower Caves | Identified exit to Factory 3224 | -7/Lower Caves | Entered Data Miner 3224 | -7/Data Miner | Accompanied by 2 allies 3224 | -7/Data Miner | Discovered new exit (range 6) 3244 | -7/Data Miner | Met Data Miner 3268 | -7/Data Miner | Learned location of Section 7 (-3) 3289 | -7/Data Miner | Received God Mode back door access code from Data Miner 3328 | -7/Data Miner | Entered Proximity Caves 3328 | -6/Proximity Caves | Accompanied by 2 allies 3415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3624 | -6/Proximity Caves | Build established: Scavenger-Mutant 3733 | -6/Proximity Caves | Learned location of Zion (-6) 3822 | -6/Proximity Caves | Lost 3 parts (2n1u) 4007 | -6/Proximity Caves | Lost 3 parts (1n2u) 4019 | -6/Proximity Caves | Spotted B-75 Beast 4102 | -6/Proximity Caves | Destroyed B-75 Beast 4530 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5074 | -6/Proximity Caves | Entered Factory 5074 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5076 | -6/Factory | Loaded intel: 25 terminal locations 5204 | -6/Factory | System corruption reached 10% 5256 | -6/Factory | Lost 8 parts (1p1n4u2w) 5821 | -6/Factory | Lost 8 parts (2p3n2u1w) 5845 | -6/Factory | Spotted B-75 Beast 5934 | -6/Factory | Discovered new exit (range 5) 5940 | -6/Factory | Entered another Factory area 5940 | -5/Factory | Evolved 2 slots: Utility x2 6192 | -5/Factory | Discovered new exit (range 6) 6213 | -5/Factory | Entered another Factory area 6213 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6646 | -4/Factory | Lost 6 parts (2p2u2w) 6708 | -4/Factory | Lost 4 parts (1p3n) 6776 | -4/Factory | Lost 6 parts (1n4u1w) 6830 | -4/Factory | Discovered new exit (range 7) 6831 | -4/Factory | Entered Research 6831 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7045 | -3/Research | Discovered new exit (range 4) 7072 | -3/Research | Entered another Research area 7072 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7121 | -2/Research | Build established: Sprinter 7282 | -2/Research | Spotted B-90 Cyclops 7316 | -2/Research | Lost 12 parts (3p4n3u2w) 7345 | -2/Research | Core integrity fell below 50% 7353 | -2/Research | First assault squad dispatched 7409 | -2/Research | Discovered new exit (range 10) 7413 | -2/Research | Entered Access 7413 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7436 | -1/Access | Spotted B-99 Colossus 7466 | -1/Access | Identified exit to Garrison 7466 | -1/Access | Entered Garrison 7475 | -1/Garrison | Lost 3 parts (2u1w) 7522 | -1/Garrison | Triggered checkpoint 7526 | -1/Garrison | Rescued a captive Derelict 7553 | -1/Garrison | Core integrity fell below 50% 7560 | -1/Garrison | Build established: Mutant 7580 | -1/Garrison | Core integrity fell below 20% 7582 | -1/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07547_ Slug penetrates Wall. 07547_ Slammed into H-88 Terminator. 07549_ Slug penetrates Wall. 07550_ Penetrated by Slug. 07550_ Slug penetrates Wall. 07550_ Slammed into H-88 Terminator. 07552_ Penetrated by Slug. 07553_ Slammed into H-88 Terminator. 07555_ Penetrated by Slug. 07562_ Acquired Enh. Quantum Rifle. 07567_ Slug penetrates Wall. 07574_ Penetrated by Slug. 07576_ Slug penetrates Wall. 07577_ Slammed into H-88 Terminator. 07579_ Penetrated by Slug. 07579_ Slug penetrates Wall. 07580_ Slammed into H-88 Terminator. 07582_ Penetrated by Slug. 07582_ Slammed into H-88 Terminator. 07582_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????#[[[ # #??????????????????????????? | | ?????????????########h######### ##?????????????? | | ????????????????????#h @ lg ????????? | | ????????????????????# hgh g^ ????????? | | ????????????????????# ######## ????????? | | ????????????????????#g #??????????##""""?????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????########## #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# ##### ###?????????????????????????? | | ???????????# #???# #???????????????????????????? | | ???????????#####???# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ######??????????????????????? | | ???????????????????# + #??????????????????????? | | ???????????????????# #### #??????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #?????????######????????????? | | ???????????????????# #?????????"""""#????????????? | | ???????????????????# ########### ##????????????? | | ???????????????????# #????????????? | | ???????????????????####### ### ####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 43 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 22 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularCoordinationSystem Manual? 0 Play Time 03:11:25 Cumulative 62.8 hours Start 2024.04.26 @ 16:02:52 End 2024.04.27 @ 10:15:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 385aede6-8cd6-4198-8e89-09ad2f703855