Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.26 @ 00:49:04 Player: KURIIRI Result: Destroyed by Z7-VQ4(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (2847) 2847 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1138) 1138 TOTAL SCORE: 6715 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 319 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 58/100 System Corruption 1% Temperature Cool (46) Movement Rolling (115) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON (2) ------- Improved Heavy Laser Minigun > --- INVENTORY (20) --- Heavy Ion Engine Armored Wheel Armored Wheel Scrap Suit Experimental Terrain Scanner Shield Generator Tech Extrapolator System Restoration Module Improved Medium Laser Improved Medium Laser Beamcaster Overtuned Barrage Gun EMP Blaster Mini Grenade Launcher CPS Tube (2) Heavy Hammer Ripteeth Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Improved Heavy Laser EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Armored Wheel Medium Armor Plating Medium Armor Plating Shield Generator System Restoration Module Improved Medium Laser Improved Medium Laser Beamcaster Minigun EMP Blaster Mini Grenade Launcher Heavy Rocket Launcher CPS Tube Heavy Hammer [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 67 | 4 5 2 26 15 1 14 Power 6 | . . 1 5 . . . Engine 5 | . . 1 4 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 . 8 2 . 1 Treads 5 | 2 . . 3 . . . Leg . | . . . . . . . Wheel 9 | . 1 . 5 2 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 3 . 7 5 1 5 Device 11 | 1 1 . 3 4 1 1 Storage 3 | . 2 . . . . 1 Processor 2 | . . . 1 . . 1 Hackware 2 | . . . . 1 . 1 Protection 4 | . . . 3 . . 1 Artifact . | . . . . . . . Weapon 25 | 1 1 1 6 8 . 8 Energy Gun 9 | 1 . . 2 5 . 1 Energy Cannon 7 | . 1 1 1 2 . 2 Ballistic Gun 4 | . . . 1 . . 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 4 . . Parts Lost 6 | . . . 1 . . 5 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . . 1 . . 2 To Critical Strikes . | . . . . . . . Average Backups 15 | 6 8 13 14 18 18 16 Power 1 | 1 1 2 3 1 1 1 Propulsion 1 | 3 1 2 2 1 2 2 Utility 4 | . 3 4 3 4 4 4 Weapon 7 | 1 1 3 5 10 10 8 Tool/Special . | . . . . . . . Unused Backups 27 | 5 . . 8 . 3 11 Power 7 | 1 . . 6 . . . Propulsion 5 | 2 . . 1 . . 2 Utility 5 | 1 . . 1 . . 3 Weapon 8 | 1 . . . . 2 5 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 94 | . 99 100 96 99 99 88 Engine 11 | . 14 14 9 11 11 10 Treads 6 | . 26 28 7 . . . Wheel 12 | . . . 13 22 22 13 Device 15 | . 14 14 20 21 13 14 Storage 11 | . 14 14 11 11 11 11 Processor 3 | . . . 1 . . 8 Hackware 2 | . . . . . 11 2 Protection 6 | . . . 9 11 8 6 Energy Gun 12 | . 16 6 9 18 21 10 Energy Cannon 8 | . 11 21 11 3 . 8 Peak Build Rating 39 | 9 10 10 25 31 31 39 Average Rating 25 | 7 9 10 21 26 30 33 On Entrance 15 | 6 9 10 10 23 31 21 Avg Prop Armor Cover (%) 8 | . 8 . 10 . . . Naked Turns . | . . . . . . . Heaviest Build 74 | 15 31 32 66 74 66 68 Greatest Support 40 | 40 40 40 40 24 24 28 Greatest Overweight (x) 18 | . 3 . 18 3 2 2 Average Overweight (x) 1 | . . . 1 2 2 1 Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 Average Capacity 18 | 8 12 15 18 20 20 20 Most Carried 20 | 7 9 14 20 20 20 20 Average Carried 15 | 6 8 13 14 18 18 16 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 9 14 15 20 20 18 Class Distribution -------------------- 55% | Commander-Mutant 34% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1976 | 223 332 25 660 290 51 395 Remotely . | . . . . . . . Salvage Created 3940 | 126 676 33 1499 657 446 503 Parts 228 | 5 45 2 99 29 23 25 Haulers Intercepted 10 | . 1 . 5 4 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 70 | . 14 1 31 10 6 8 Melee 1 | . . . . . . 1 Guns 32 | . 6 . 10 8 6 2 Cannons 20 | . 7 1 10 1 . 1 AOE 13 | . . . 11 . . 2 Classes Destroyed 18 | 2 7 . 2 2 1 4 Worker 6 | . 1 . 4 1 . . Builder 3 | . 1 . 1 . 1 . Tunneler 1 | 1 . . . . . . Hauler 10 | . 1 . 5 4 . . Recycler 5 | 1 . . 2 . 2 . Operator 1 | . . . 1 . . . Watcher 10 | . 3 . 5 2 . . Swarmer 11 | . 1 . 9 1 . . Grunt 34 | . 12 1 16 5 . . Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 1 . Protector 1 | . . . . . 1 . Sentry 12 | . . . 6 2 4 . Subdweller 1 | . 1 . . . . . Explorer 1 | . . . . . . 1 Ranger 1 | . . . . . . 1 Scrapper 5 | . . . . . . 5 Mutant 1 | . . . . . . 1 Best Kill Streak 8 | 2 5 1 8 4 4 5 Combat Bots Only 5 | . 5 1 4 3 4 5 Max Kills in Single Turn 4 | 1 1 1 4 1 1 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 251 | . 39 2 88 21 13 88 Missed 65 | . 10 2 28 5 2 18 Hits 186 | . 29 . 60 16 11 70 Melee 10 | . . . . . 1 9 Projectile 176 | . 29 . 60 16 10 61 Critical Strikes 4 | . . . . 1 . 3 Damage Taken 2372 | . 308 . 769 149 175 971 Core 453 | . 41 . 194 15 28 175 Absorbed by Shields 50 | . . . . 41 9 . Regen/Repaired (Parts) 735 | . 97 . 166 105 . 367 Core Remaining (%) 91 | 100 . 83 . . . . Volleys Fired 225 | 8 43 10 82 43 21 18 Largest 2 | 2 2 2 2 2 2 2 Hottest 143 | 90 110 120 143 143 140 128 Shots Fired 412 | 16 86 20 133 83 42 32 Gun 257 | 16 48 5 52 70 42 24 Cannon 132 | . 38 15 62 11 . 6 Launcher 23 | . . . 19 2 . 2 Special . | . . . . . . . Kinetic 8 | . . . . . . 8 Thermal 362 | 8 81 20 114 81 42 16 Explosive 23 | . . . 19 2 . 2 Electromagnetic 19 | 8 5 . . . . 6 Robot Hit Streak 16 | 3 11 2 16 9 5 8 Robot Miss Streak 7 | 2 7 1 6 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 238 | 9 54 4 77 40 23 31 Core Hits 133 | 3 28 3 62 18 9 10 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 17 | . 2 . 5 3 3 4 Burn 12 | . . . 5 3 3 1 Meltdown 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Smash 3 | . . . . . . 3 Melee Attacks 10 | . . . . . . 10 Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6519 | 129 847 73 2914 922 618 1016 Guns 3126 | 129 427 . 846 760 618 346 Cannons 1462 | . 420 70 747 129 . 96 Explosions 1604 | . . . 1316 28 . 260 Melee 314 | . . . . . . 314 Ramming 13 | . . 3 5 5 . . Kinetic 97 | . . . . . . 97 Thermal 4315 | 86 796 70 1607 889 618 249 Explosive 1590 | . . . 1302 28 . 260 Electromagnetic 190 | 43 51 . . . . 96 Impact 314 | . . . . . . 314 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 1 Average Corruption 2 | . . . . 2 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . . . . 12 34 1 Message Errors 10 | . . . . 2 8 . Matter Fused 15 | . . . . 6 9 . Heat Flow Errors 10 | . . . . 3 7 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 55 | . . . . . . 55 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 55 | . . . . . . 55 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . . . 94 2 . . Shots 6 | . . . 6 . . . Rammed 4 | . . 1 2 1 . . Targets Rammed 4 | . . 1 2 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 429 | 240 213 36 297 429 204 281 Average Temperature 70 | 123 48 11 74 79 66 90 Received Heat Transfer 1027 | . 162 . 246 62 38 519 Effects 8 | . . . . 4 1 3 Energy Bleed 2 | . . . . 1 1 . Interference 5 | . . . . 2 . 3 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 5 | . . . . . . 5 Impact Corruptions 3 | . . . . . . 3 Robots Melted 3 | . 1 . 1 1 . . Combat Hostiles 2 | . 1 . . 1 . . Parts Melted 21 | . 3 . 10 5 2 1 Heat Transferred 9018 | 259 1998 148 3306 1813 1146 348 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 73 | 100 97 100 36 46 100 . Level 1 15 | . 2 . 24 53 . . Level 2 10 | . . . 34 . . . Level 3 1 | . . . 4 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 737 | 5 208 63 737 332 183 . Initial 307 | . . 29 7 307 121 . Average 160 | 1 107 15 322 201 63 . Influence Increases 3016 | 10 465 177 1346 651 367 . Destroy 0b10 Robot/C 1400 | . 260 40 680 300 120 . Destroy 0b10 Robot/NC 190 | 10 30 . 90 40 20 . Destroy Leader 330 | . 58 10 200 62 . . Allied During Kill 190 | . . 6 8 137 39 . Successful Hack 141 | . 42 . 59 21 19 . Select Force Hacks 300 | . 60 . 60 30 150 . Disable Machine 240 | . 15 90 75 45 15 . Destroy Structure 150 | . . 31 99 16 4 . Lose Combat Pursuer 75 | . . . 75 . . . Influence Decreases 3016 | 10 389 234 636 1068 679 . Entered New Map 672 | . . 47 12 422 191 . Time Decay 1966 | 10 389 187 594 378 408 . Lost Part 10 | . . . 10 . . . Lost Ally 220 | . . . 20 120 80 . Purge Threat 148 | . . . . 148 . . Squads Dispatched 16 | . 6 . 6 4 . . Investigation 12 | . 6 . 4 2 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 3 | . 1 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 17 2 43 16 5 25 Peak Tracking Total 9 | . 3 2 5 4 4 9 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 6 | . 2 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 18 | . 1 6 5 3 1 2 Max in Single Turn 3 | . 1 3 1 1 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 52 | . 10 1 13 14 11 3 Terminals 34 | . 7 1 9 11 6 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 10 | . 2 . 2 1 5 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 128 | . 30 3 39 30 20 6 Successful 80 | . 13 1 27 17 16 6 Failed 46 | . 17 1 11 13 4 . Catastrophic 4 | . 1 . 1 1 1 . Database Lockouts 2 | . . 1 1 . . . Manual 91 | . 26 3 25 19 18 . Terminals 95 | . 24 3 30 23 15 . Fabricators . | . . . . . . . Repair Stations 10 | . 3 . 4 3 . . Recycling Units 12 | . 3 . 2 2 5 . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 30 | . 1 1 11 7 4 6 Record 5 | . . . . . . 5 Robot Analysis 7 | . . 1 2 1 3 . Prototype ID Bank 5 | . . . 4 . 1 . Open Door 4 | . . . . 4 . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . 1 . 1 1 . . Zone Layout 2 | . . . 2 . . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 4 2 . . Scan Component 4 | . 1 . 2 1 . . Repair 4 | . 1 . 2 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 38 | . 10 . 10 6 12 . Terminals 27 | . 7 . 8 5 7 . Botnet 10 | . 1 . 2 5 2 . Operators 2 | . 1 . 1 . . . Skim 15 | . 5 . 5 . 5 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units 10 | . 2 . 2 1 5 . Tunnel 10 | . 2 . 2 1 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 9 . 9 8 4 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . 1 . 2 1 . . Time 140 | . 26 . 82 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 12 | . . . . . 12 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 24 | . . 2 . 10 12 . Largest Group 15 | . . 2 1 10 15 15 Highest-Rated Group 160 | . . 41 31 88 160 160 Highest-Rated Ally 31 | . . 31 31 16 26 26 Total Orders 13 | . . . . 5 . 8 STAY 1 | . . . . 1 . . ROAM 6 | . . . . . . 6 FOLLOW 1 | . . . . 1 . . GUARD 2 | . . . . . . 2 EXPLORE 3 | . . . . 3 . . Ally Attacks 131 | . . 4 9 43 19 56 Total Damage 1384 | . . 64 150 388 209 573 Kills 19 | . . 1 3 7 1 7 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 4120 | 20 244 . 1886 . 358 1612 Optics 342 | . . . 342 . . . Terrain 1876 | 20 244 . . . . 1612 Structural 425 | . . . 67 . 358 . Seismic 1543 | . . . 1543 . . . Robot Analysis Total 7 | . . 1 2 1 3 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 10 | . . . . 10 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 10825 | 57 1161 912 1971 912 1563 4249 Spaces Moved 5423 | 21 468 542 1010 493 1152 1737 Core 5 | . . . 5 . . . Treads 1235 | 3 450 542 240 . . . Legs 18 | 18 . . . . . . Wheels 4165 | . 18 . 765 493 1152 1737 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 110 160 115 115 120 115 Average Speed 134 | 125 161 160 147 116 120 126 Slowest Speed 950 | 160 240 160 950 130 120 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 79 | 3 90 98 87 91 99 85 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 15 | . 3 . 4 1 7 . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 7 | . . 2 . . . 5 Spaces Dug 35 | . . . 35 . . . Terrain Destroyed 185 | . . 34 107 16 4 24 Melee . | . . . . . . . Projectile 10 | . . . . 1 4 5 AOE 175 | . . 34 107 15 . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 8523 | 35 783 565 1355 746 1296 3743 Wait 2571 | . 256 7 175 166 49 1918 Move 5417 | 20 467 541 1009 492 1151 1737 Hop . | . . . . . . . Pick Up 45 | 1 4 4 14 6 5 11 Fast Attach 31 | 1 3 . 11 10 . 6 Attach 15 | 1 1 . 5 2 1 5 Detach 10 | . . . 4 3 2 1 Swap 75 | 2 8 2 31 11 1 20 Drop 60 | 2 1 . 22 12 7 16 Fire 225 | 8 43 10 82 43 21 18 Melee 10 | . . . . . . 10 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 3 | . . 1 2 . . . Escape Stasis . | . . . . . . . Rewire 59 | . . . . . 59 . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Learned 2 Storage zone layouts 834 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Derelicts attacked the area 894 | -10/Materials | Learned 4 Subcaves zone layouts 945 | -10/Materials | Identified exit to Materials 945 | -10/Materials | Identified exit to Subcaves 986 | -10/Materials | Learned Storage trap positions 1019 | -10/Materials | Learned Storage emergency access door positions 1041 | -10/Materials | Learned 2 Storage zone layouts 1079 | -10/Materials | Learned Storage emergency access door positions 1113 | -10/Materials | Learned location of Subcaves (-10) 1117 | -10/Materials | Repaired Beam Cannon 1157 | -10/Materials | Learned Storage stockpile data 1219 | -10/Materials | Entered Mines 1243 | -10/Mines | Central database locked down 1283 | -10/Mines | Found DCF Scrap (13 items) 1317 | -10/Mines | Discovered exit to Materials (range 9) 1350 | -10/Mines | Discovered exit to Materials (range 8) 1493 | -10/Mines | Learned 2 Materials zone layouts 1676 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1877 | -10/Mines | Discovered exit to Subcaves (range 13) 2131 | -10/Mines | Entered Materials 2131 | -9/Materials | Accompanied by 1 ally 2131 | -9/Materials | Evolved 2 slots: Utility x2 2132 | -9/Materials | Identified exit to Storage 2133 | -9/Materials | Identified exit to Materials 2133 | -9/Materials | Identified exit to Mines 2136 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2588 | -9/Materials | Discovered exit to Materials (range 14) 3048 | -9/Materials | Discovered exit to Mines (range 13) 3063 | -9/Materials | Central database locked down 3090 | -9/Materials | Build established: Scavenger-Mutant 3222 | -9/Materials | Discovered exit to Storage (range 5) 3406 | -9/Materials | Learned Storage emergency access door positions 3480 | -9/Materials | Learned 2 Materials zone layouts 3542 | -9/Materials | Learned Storage security intel 3595 | -9/Materials | Loaded intel: 10 trap records 3623 | -9/Materials | Repaired Med. Armor Plating 3669 | -9/Materials | Learned 4 Materials zone layouts 3674 | -9/Materials | Repaired Beamcaster 3691 | -9/Materials | Learned location of 1 exit from Materials 3723 | -9/Materials | Learned location of 2 exits from Materials 3763 | -9/Materials | Learned location of Zion (-6) 3996 | -9/Materials | Build established: Mutant 4102 | -9/Materials | Entered Storage 4103 | -9/Storage | Identified exit to Recycling 4104 | -9/Storage | Loaded intel: 21 trap records 4311 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4545 | -9/Storage | Repaired Med. Armor Plating 4572 | -9/Storage | Discovered exit to Materials (range 16) 4606 | -9/Storage | Build established: Commander-Mutant 4667 | -9/Storage | Core integrity fell below 50% 4677 | -9/Storage | Garrison activated, responded to threat 4968 | -9/Storage | Used back door to open Recycling access 5014 | -9/Storage | Entered Recycling 5014 | -9/Recycling | Accompanied by 7 allies 5164 | -9/Recycling | Discovered new exit (range 7) 5264 | -9/Recycling | Lost 4 allies 5452 | -9/Recycling | Learned Materials emergency access door positions 5498 | -9/Recycling | Learned Materials repair station intel 5504 | -9/Recycling | Learned Storage stockpile data 5505 | -9/Recycling | Learned location of Storage (-9) 5506 | -9/Recycling | Learned Storage trap positions 5507 | -9/Recycling | Learned location of 3 exits from Materials 5508 | -9/Recycling | Learned 2 Materials zone layouts 5529 | -9/Recycling | Build established: Mutant 5833 | -9/Recycling | Build established: Commander-Mutant 6512 | -9/Recycling | Scanned before Scraplab entrance 6531 | -9/Recycling | Entered Scraplab 6542 | -9/Recycling | Discovered new exit (range 3) 6577 | -9/Recycling | Entered Scraptown 6577 | -9/Scraptown | Accompanied by 15 allies 6577 | -9/Scraptown | System corruption cleaned by C-Scrubber 6929 | -9/Scraptown | Discovered new exit (range 5) 7030 | -9/Scraptown | Visited Cave Peace 7074 | -9/Scraptown | Visited Science Testing Area 7084 | -9/Scraptown | Visited Cyclists 7139 | -9/Scraptown | Visited Artisan Demo Area 7211 | -9/Scraptown | Visited TADAMA 7481 | -9/Scraptown | Visited CR-KLE's Repair Center 7495 | -9/Scraptown | CR-KLE repaired 5 parts 7521 | -9/Scraptown | Visited Comm Corps 7581 | -9/Scraptown | Visited UFD Registry 7581 | -9/Scraptown | Registered with UFD as "Cryobank" 7617 | -9/Scraptown | Visited Chapter 10 7663 | -9/Scraptown | Visited Junk Cannon Lab 7681 | -9/Scraptown | Visited Science Guys 7720 | -9/Scraptown | Warned about trapping Scraptown 7901 | -9/Scraptown | Visited Scrap Suit Storage 7944 | -9/Scraptown | Visited Research Penetration Think Tank 7972 | -9/Scraptown | Visited Infowarlord's Domain 7983 | -9/Scraptown | Found Exp. Terrain Scanner 9867 | -9/Scraptown | Received an X-ray algorithm 10231 | -9/Scraptown | Met Optimus 10231 | -9/Scraptown | Accepted into 0bPrime 10631 | -9/Scraptown | Civil war broke out across Scraptown 10693 | -9/Scraptown | Core integrity fell below 20% 10711 | -9/Scraptown | Lost 9 allies 10775 | -9/Scraptown | Found Scrap Suit 10795 | -9/Scraptown | Lost 6 allies 10796 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10826 | -9/Scraptown | Destroyed by Z7-VQ4(j) with Overtuned Pulse Rifle Last Messages --------------- 10768_ Bolt penetrates D6-K6C(j). 10769_ Cld. Ion Engine destroyed. 10770_ D6-K6C(j) destroyed. 10775_ Acquired Scrap Suit. 10785_ Acquired 38 matter. 10786_ Ovr. Barrage Gun suddenly begins malfunctioning. 10787_ Penetrated by Bolt. 10791_ U1-N2W(h) switches sides: "Sorry everyone but I think they're right!" 10791_ Bolt penetrates Defender 2a. 10811_ Searching scrap... 10811_ Found Shield Generator. 10811_ Found 54 Matter. 10813_ NS-8AO(j): "I'll admit this is sort of exciting." 10815_ Bolt penetrates Machine. 10817_ System corrupted: Energy discharge (-27). 10821_ Bolt penetrates Wall. 10824_ Penetrated by Bolt. 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"######## | | ""# X"#?#??#####""[ "######## | | ""# ##???#??###"" "## #"""" | | ""###### ################"" "## ! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 17% | -10/Materials Med. Armor Plating | 12% | -9/Materials Beamcaster | 32% | -9/Materials Med. Armor Plating | 12% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalShrapnelShockpuncher Manual? 0 Play Time 01:06:36 Cumulative 362.8 hours Start 2026.03.25 @ 23:43:36 End 2026.03.26 @ 00:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 254 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 67 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e82a4fe4-5a6a-4e9b-9def-9e7060953e7f