Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.22 @ 14:58:19

Player: VR-DUX

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1400)     1400
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4420

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
    Improved Heat Sink
       Large Storage Unit
             Structural Scanner
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (15) ---
       Light Treads
       Light Treads
    Advanced Treads
             Aluminum Leg
             Cesium-ion Thruster
    Improved Heat Sink
      Medium Storage Unit
       Large Storage Unit
       Large Storage Unit
       Large Matter Pod (150)
             Trap Scanner
  Long-range Tractor Beam
             AWS/Gauss
             Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
           AWS/Gauss
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
           Structural Scanner
     Small Laser
           Assault Rifle
           Grenade Launcher
           Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             54   | .   21  1   3   2   27  
  Power                    8    | .   3   .   .   1   4   
    Engine                 7    | .   3   .   .   1   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   4   .   .   .   12  
    Treads                 2    | .   2   .   .   .   .   
    Leg                    14   | .   2   .   .   .   12  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   4   1   .   .   4   
    Device                 4    | .   1   1   .   .   2   
    Storage                4    | .   3   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | .   10  .   3   1   7   
    Energy Gun             4    | .   1   .   .   1   2   
    Energy Cannon          4    | .   3   .   .   .   1   
    Ballistic Gun          6    | .   3   .   2   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               4    | .   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   8   .   .   2   14  
  Power                    5    | .   2   .   .   1   2   
  Propulsion               9    | .   3   .   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   3   .   .   1   4   
  Highest Loss Streak      6    | .   3   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   86  100 99  96  96  
  Engine                   12   | .   13  14  14  11  7   
  Treads                   3    | .   10  .   .   .   .   
  Leg                      23   | .   10  28  28  28  34  
  Device                   13   | .   13  14  14  14  12  
  Storage                  12   | .   14  14  14  14  9   
  Protection               1    | .   .   .   .   .   4   
  Energy Gun               8    | .   9   14  8   3   6   
  Energy Cannon            2    | .   4   .   .   .   2   
  Ballistic Gun            9    | .   7   14  14  14  5   
  Launcher                 1    | .   .   .   5   8   .   
  Impact Weapon            2    | .   .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 11  28  27  34  29  43  
  Greatest Support         51   | 20  40  26  26  26  51  
  Greatest Overweight (x)  8    | .   8   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  
  Average Capacity         13   | .   12  15  15  15  15  
  Most Carried             15   | .   8   7   10  13  15  
  Average Carried          8    | .   5   7   8   10  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   7   7   10  11  15  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  
Matter Collected           1222 | 200  299  31   81   121  490  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1786 | .    468  10   .    208  1100 
  Parts                    73   | .    24   1    .    8    40   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  36   | .   14  .   .   2   20  
  Guns                     25   | .   7   .   .   2   16  
  Cannons                  5    | .   1   .   .   .   4   
  AOE                      6    | .   6   .   .   .   .   
Classes Destroyed          11   | .   8   .   .   1   2   
  Worker                   3    | .   2   1   .   .   .   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 2    | .   1   .   .   1   .   
  Recycler                 4    | .   .   .   .   1   3   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  9    | .   5   .   .   .   4   
  Grunt                    22   | .   6   .   .   2   14  
  Sentry                   2    | .   .   .   .   .   2   
  Subdweller               3    | .   3   .   .   .   .   
Best Kill Streak           6    | .   5   1   .   2   6   
  Combat Bots Only         4    | .   3   .   .   2   4   
Max Kills in Single Turn   4    | .   4   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               3737 | .    998  84   .    136  2519 
  Core                     651  | .    83   16   .    .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   76   | .    .    .    .    .    76   
Core Remaining (%)         80   | 100  .    .    .    60   .    
Volleys Fired              194  | .    80   2    .    10   102  
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  104  | .    100  60   .    60   104  
Shots Fired                347  | .    140  4    .    12   191  
  Gun                      275  | .    87   4    .    12   172  
  Cannon                   58   | .    39   .    .    .    19   
  Launcher                 14   | .    14   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  157  | .    55   2    .    10   90   
  Thermal                  156  | .    51   2    .    2    101  
  Explosive                14   | .    14   .    .    .    .    
  Electromagnetic          20   | .    20   .    .    .    .    
  Robot Hit Streak         15   | .    15   8    .    13   9    
  Robot Miss Streak        6    | .    5    .    .    1    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           212  | .    74   3    .    8    127  
  Core Hits                118  | .    41   1    .    6    70   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    .    .    3    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              14   | .    3    .    .    .    11   
  Impact                   14   | .    3    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3547 | .    1630 32   .    119  1766 
  Guns                     2074 | .    497  32   .    119  1426 
  Cannons                  715  | .    375  .    .    .    340  
  Explosions               758  | .    758  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1214 | .    253  11   .    119  831  
  Thermal                  1534 | .    578  21   .    .    935  
  Explosive                644  | .    644  .    .    .    .    
  Electromagnetic          155  | .    155  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            65   | .    60   .    .    .    5    
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               60   | .    60   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                4    | .    .    .    .    .    4    
Self-Inflicted Damage      73   | .    73   .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        232  | .    226  .    .    23   232  
  Average Temperature      65   | .    63   .    .    16   69   
  Received Heat Transfer   1437 | .    303  48   .    96   990  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    3    .    .    .    2    
  Heat Transferred         3262 | .    977  50   .    .    2235 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             356  | .   158 15  .   45  356 
  Initial                  17   | .   .   .   .   .   17  
  Average                  99   | .   70  5   .   18  197 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         80   | .   100 100 .   100 41  
  Level 1                  19   | .   .   .   .   .   58  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   4   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   24  2   .   2   39  
  Peak Tracking Total      9    | .   5   2   .   2   9   
  Tactical Retreats        8    | .   3   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          7    | .   2   .   2   .   3   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   5   .   2   .   6   
  Successful               9    | .   2   .   2   .   5   
  Failed                   4    | .   3   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   3   .   1   .   3   
  Terminals                5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   2   .   2   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               4245 | .    1511 503  964  185  1082 
Spaces Moved               2022 | 1    706  226  504  88   497  
  Core                     79   | .    78   .    .    .    1    
  Treads                   281  | .    281  .    .    .    .    
  Legs                     1662 | 1    347  226  504  88   496  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  190  120  120  
  Average Speed            171  | 120  177  190  190  179  133  
  Slowest Speed            450  | 120  450  190  190  190  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    97   65   87   27   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 9    | .    1    .    .    .    8    
Terrain Destroyed          97   | .    89   .    .    .    8    
  Melee                    9    | .    1    .    .    .    8    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      88   | .    88   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      2447 | .   824 296 513 103 711 
  Wait                     121  | .   1   67  .   1   52  
  Move                     2017 | .   705 225 503 87  497 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | .   8   .   3   3   12  
  Fast Attach              12   | .   6   1   .   .   5   
  Attach                   24   | .   7   .   3   2   12  
  Detach                   4    | .   .   .   3   .   1   
  Swap                     18   | .   8   .   .   .   10  
  Drop                     17   | .   6   1   1   .   9   
  Fire                     194  | .   80  2   .   10  102 
  Melee                    14   | .   3   .   .   .   11  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 2 exits: *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  158 | -10/Materials | Discovered new exit (range 13)
  258 | -10/Materials | Discovered new exit (range 13)
  324 | -10/Materials | Lost 3 parts (1p1n1w)
  328 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 16)
  528 | -10/Materials | Discovered new exit (range 11)
  700 | -10/Materials | Derelicts attacked the area
  883 | -10/Materials | Discovered new exit (range 9)
  938 | -10/Materials | Lost 3 parts (2n1w)
 1404 | -10/Materials | Discovered new exit (range 5)
 1512 | -10/Materials | Entered Mines
 1716 | -10/Mines     | Discovered new exit (range 9)
 1948 | -10/Mines     | Learned 2 Materials zone layouts
 1993 | -10/Mines     | Assembled infested the area
 2007 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2007 | -10/Mines     | Discovered new exit (range 5)
 2015 | -10/Mines     | Entered Exiles
 2061 | -10/Exiles    | Met 8R-AWN
 2090 | -10/Exiles    | Met EX-HEX
 2148 | -10/Exiles    | Met EX-BIN
 2175 | -10/Exiles    | Aligned with FarCom system
 2177 | -10/Exiles    | Given EX-Vault access code
 2221 | -10/Exiles    | Opened EX-Vault
 2234 | -10/Exiles    | Found AWS/Gauss
 2273 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2330 | -10/Exiles    | Met EX-DEC
 2345 | -10/Exiles    | Learned location of Zion (-7)
 2418 | -10/Exiles    | Visited The Gauntlet
 2958 | -10/Exiles    | Discovered new exit (range 12)
 2979 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 2979 | -10/Exiles    | Entered Mines
 3040 | -9/Mines      | Met a Derelict bent on vengeance
 3148 | -9/Mines      | Discovered new exit (range 8)
 3164 | -9/Mines      | Entered Materials
 3164 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3897 | -8/Materials  | Build established: Scavenger-Mutant
 3985 | -8/Materials  | Repaired Aluminum Leg?
 4166 | -8/Materials  | Discovered new exit (range 14)
 4173 | -8/Materials  | Core integrity fell below 50%
 4228 | -8/Materials  | Lost 3 parts (1p1n1w)
 4237 | -8/Materials  | Core integrity fell below 20%
 4246 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04170_ Lgt. Nuclear Core destroyed.
04170_ Critical hit (Blast).
04174_ Knocked back.
04176_ Slug penetrates Wall.
04176_ Dropped Aluminum Leg.
04191_ R-06 Scavenger collects Particle Gun.
04194_ R-06 Scavenger collects Imp. Heat Sink.
04195_ Ion Cannon destroyed.
04197_ Aluminum Leg destroyed.
04221_ Acquired Shock Bomb Launcher.
04222_ Shock Bomb Launcher severed.
04223_ Acquired Shock Bomb Launcher.
04224_ Electrolysis Chamber disabled.
04228_ L-31 Rogue destroyed.
04228_ Imp. Aluminum Leg destroyed.
04232_ Ion Engine destroyed.
04232_ Imp. Aluminum Leg destroyed.
04242_ Flak Cannon destroyed.
04243_ Carbon-fiber Leg destroyed.
04244_ Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ????      ######???????######### |
|                   ????##+######################### |
|                   ????## @     g###########        |
|                   ?#####       g; x%* ! ! #        |
|                   ?#####       g#g !      #        |
|                   ?##           #  "" """ #   """  |
|                   ?##           # """ """ # ! """  |
|                   ?##   """"" xg# """ """ #   """  |
|                   ?##   """""   #         #        |
|                   ?##   """""   +     ]   #    *   |
|                   ?###  """""   #         #   "="  |
|                   ?###  """""   ##########"   "R"  |
|                   ??##  """""   ###########   """  |
|                   ??##  """""   ###########+###### |
|                   ?###                        #### |
|                   ?###        =                    |
|                   ?##"           T      #####      |
|                   ?##"                  #####+##   |
|                   ?##"                  ###    #   |
|                   ?##T                    +    #   |
|                   ?##"    =             ###    #   |
|                   ?##"   ="""      % %  ###    #   |
|                   ?##"  ===Y"  ######/#####    +   |
|                   ?###  [!"""  ##    %!   #    #   |
|                   ?###   ==     +         ######   |
|                   ####         ##         #     !  |
|                   ####+#+#### ###  !      +     %  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponShrapnelCalibrator
  Manual?         0
Play Time         00:45:29
  Cumulative      69.6 hours
  Start           2023.08.22 @ 13:18:48
  End             2023.08.22 @ 14:58:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          34
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37162af1-d93b-426a-abdd-98dd29c3027d